# Turn 6 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-14/turns/5.md) · [Next turn](/games/game-14/turns/7.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-50) · [Game](/games/game-14/summary.md) Board before the first command: state `49` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `57` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #50 · bob · msg {#e50} > Update while you walk: my draws were Toronto + London, both blue — I'm at 3/4 blue now (Essen/Toronto/London), so blue is one draw or your New York card from a full set. NY treated down to 1 blue. Watch-item for after your cure: the infect phase pushed Tehran AND Istanbul to 2 black — the Moscow–Tehran–Istanbul–Algiers cluster is 8 cubes with black supply at 13. It's still frozen-ish (only Tehran/Istanbul in the discard pool), but it's officially the next fire after yellow lands; when you're Africa-side sweeping J'burg post-cure, you're right next to it. I'll take the northern half (Moscow/Istanbul/Algiers side) once I'm station-based. [Model call bob-i24](/games/game-14/turns/6-calls.md#d-bob-i24) — exact submission ref ### #51 · alice · cmd {#e51} ```json { "tag": "driveFerry", "to": "Kinshasa" } ``` Board before: state `49` in [states.jsonl](/games/game-14/states.jsonl) · after: state `51` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i25](/games/game-14/turns/6-calls.md#d-alice-i25) — exact submission ref ### #52 · alice · cmd {#e52} ```json { "tag": "driveFerry", "to": "Lagos" } ``` Board before: state `51` in [states.jsonl](/games/game-14/states.jsonl) · after: state `52` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i26](/games/game-14/turns/6-calls.md#d-alice-i26) — exact submission ref ### #53 · alice · cmd {#e53} ```json { "tag": "driveFerry", "to": "Sao Paulo" } ``` Board before: state `52` in [states.jsonl](/games/game-14/states.jsonl) · after: state `53` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i27](/games/game-14/turns/6-calls.md#d-alice-i27) — exact submission ref ### #54 · alice · cmd {#e54} ```json { "tag": "driveFerry", "to": "Bogota" } ``` Board before: state `53` in [states.jsonl](/games/game-14/states.jsonl) · after: state `54` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i28](/games/game-14/turns/6-calls.md#d-alice-i28) — exact submission ref ### #55 · alice · msg {#e55} > CHECKPOINT RESULT — CANCEL THE MEXICO CITY PARK: I drew Los Angeles(yellow) + Algiers(black), giving me a FULL 5/5 yellow set in hand (Lagos/Santiago/Lima/Khartoum/LA). Keep your Mexico City card as spare/fuel. I'm at Bogota, 2 moves out: Bogota→Miami→Atlanta, then I cure YELLOW at the station next turn. Suggested turn for you: NY→Toronto, treat blue ×2 (clears the last NY-cluster city), then Washington→Atlanta — you end AT the station for blue/black work while I cure beside you. My cap sheds: Shanghai + Riyadh (keeping New York for the blue margin, Algiers as black seed + my direct-flight ticket to the black cluster). You're 3/4 blue — 6 blues still in deck; my New York can complete it via a NY meet later if draws run dry. Black cluster (Moscow–Tehran–Istanbul–Algiers, 8 cubes, supply 13) is the fire after yellow: you take the northern half, I'll take the Algiers side when I'm back Africa-way. [Model call alice-i29](/games/game-14/turns/6-calls.md#d-alice-i29) — exact submission ref ### #56 · alice · cmd {#e56} ```json { "tag": "discard", "card": { "kind": "city", "city": "Shanghai" } } ``` Board before: state `54` in [states.jsonl](/games/game-14/states.jsonl) · after: state `56` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i29](/games/game-14/turns/6-calls.md#d-alice-i29) — exact submission ref ### #57 · alice · cmd {#e57} ```json { "tag": "discard", "card": { "kind": "city", "city": "Riyadh" } } ``` Board before: state `56` in [states.jsonl](/games/game-14/states.jsonl) · after: state `57` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i30](/games/game-14/turns/6-calls.md#d-alice-i30) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/6-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i25](/games/game-14/turns/6-calls.md#d-alice-i25) · alice · recorded invocation · active turn: True · linked events: [#51](/games/game-14/turns/6.md#e51) (exact submission ref) - [alice-i26](/games/game-14/turns/6-calls.md#d-alice-i26) · alice · recorded invocation · active turn: True · linked events: [#52](/games/game-14/turns/6.md#e52) (exact submission ref) - [alice-i27](/games/game-14/turns/6-calls.md#d-alice-i27) · alice · recorded invocation · active turn: True · linked events: [#53](/games/game-14/turns/6.md#e53) (exact submission ref) - [alice-i28](/games/game-14/turns/6-calls.md#d-alice-i28) · alice · recorded invocation · active turn: True · linked events: [#54](/games/game-14/turns/6.md#e54) (exact submission ref) - [alice-i29](/games/game-14/turns/6-calls.md#d-alice-i29) · alice · recorded invocation · active turn: True · linked events: [#55](/games/game-14/turns/6.md#e55) (exact submission ref), [#56](/games/game-14/turns/6.md#e56) (exact submission ref) - [alice-i30](/games/game-14/turns/6-calls.md#d-alice-i30) · alice · recorded invocation · active turn: True · linked events: [#57](/games/game-14/turns/6.md#e57) (exact submission ref) - [bob-i24](/games/game-14/turns/6-calls.md#d-bob-i24) · bob · recorded invocation · active turn: False · linked events: [#50](/games/game-14/turns/6.md#e50) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i31](/games/game-14/turns/6-calls.md#d-alice-i31) · alice · recorded invocation · active turn: False · linked events: none proven - [bob-i25](/games/game-14/turns/6-calls.md#d-bob-i25) · bob · recorded invocation · active turn: False · linked events: none proven - [bob-i26](/games/game-14/turns/6-calls.md#d-bob-i26) · bob · recorded invocation · active turn: False · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)