# Turn 8 · alice Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (`#e`, `#d-`). [Previous turn](/games/game-14/turns/7.md) · [Next turn](/games/game-14/turns/9.md) · [All turns](/games/game-14/turns/index.md) · [Interactive board](/games/game-14/replay.html#event-64) · [Game](/games/game-14/summary.md) Board before the first command: state `63` in [states.jsonl](/games/game-14/states.jsonl). After the last command: state `71` in [states.jsonl](/games/game-14/states.jsonl). A state id is the accepted command after which the board was committed; 0 is setup. ## Accepted events ### #64 · alice · plan {#e64} > YELLOW CURES NEXT TURN (park cancelled): alice Bogota→Miami→Atlanta→discoverCure with her 5/5 (Lagos/Santiago/Lima/Khartoum/LosAngeles). bob keeps his Mexico City card as spare/fuel. BLUE: bob is 3/4 — 4th from his draws (6 in deck) or a New York meet for alice's New York card; bob cures at Atlanta station (he ends this turn there after the Toronto sweep). > POST-YELLOW — SOUTHERN SWEEP (alice): Atlanta→Miami→Bogota→Sao Paulo (treat: clears 2 yellow)→Lagos (treat: clears 2)→Kinshasa→Johannesburg (treat: clears its 3)→Khartoum (treat), then arc north Cairo→Algiers. Every yellow treat is a full-city clear post-cure. > BLACK CLUSTER (Moscow–Tehran–Istanbul–Algiers, 8 cubes, supply 13): bob takes the north (Moscow/Istanbul/Tehran) from Atlanta; alice takes Algiers-side after her sweep. NATURAL MEET: alice will be IN Algiers treating — bob's Istanbul→Cairo→Algiers is 2 moves, so collect alice's Algiers black card there (his 2nd black; needs 2 more draws after). > UNOWNED/DEFERRED: Mumbai 2 black — bob flags if his route allows, else it waits. Seoul 3 red + Taipei 2 red: eradication deferred (~2 treats if anyone passes East Asia; reassess after epidemic #2, which re-arms the whole discard). > CARDS: alice holds New York (bob's blue) + Algiers (bob's black) until the meets; her other draws are fuel. Margins: blue 6, black 7. [Model call alice-i32](/games/game-14/turns/8-calls.md#d-alice-i32) — exact submission ref ### #65 · bob · msg {#e65} > Great news mid-plan: my draws were Madrid + Buenos Aires — I now hold a FULL blue set (Essen/Toronto/London/Madrid). So after your yellow cure lands this turn, I drive Atlanta and cure BLUE on my turn: two cures in two turns, and black becomes the endgame. After that: I collect black hard — Istanbul + your Algiers (Algiers meet, 3 moves each, folded into my northern sweep) + draws; you keep any black you draw for me. Once yellow's cured your treats clear whole cities at once — Jhb, Sao Paulo and Lagos each cost you a single treat on your Africa pass. Black watch is real though: 12 cubes on board, supply 12, cluster spread to Karachi. [Model call bob-i31](/games/game-14/turns/8-calls.md#d-bob-i31) — exact submission ref ### #66 · bob · plan {#e66} > DOUBLE CURE WINDOW: alice cures YELLOW at Atlanta this turn (Bogota→Miami→Atlanta, full 5/5 set). Bob holds FULL BLUE SET (Essen/Toronto/London/Madrid) — next turn: Washington→Atlanta, discoverCure BLUE. That leaves BLACK as the endgame color. BLACK PLAN: bob collects (holds Istanbul 1/4; alice's Algiers(black) → bob at an Algiers meet, 3 moves each, folded into bob's northern sweep of the black cluster Moscow–Tehran–Karachi–Mumbai–Istanbul–Algiers, 12 cubes, supply 12 — bob north, alice Algiers side); every black draw flows to bob; alice's non-black cards become her fuel. POST-CURE CONTAINMENT (cured colors = 1 treat clears a city): alice sweeps yellow Africa-side (Johannesburg 3 ARMED, Sao Paulo 2, Lagos 2 — one treat each once cured); Seoul 3 red + Taipei 2 red deferred (cured color, whoever passes); NY cluster clear (NY 1, Toronto 1, Washington 1 blue). Blue leftover singles: NY/Washington/London/Madrid treated on passing. [Model call bob-i31](/games/game-14/turns/8-calls.md#d-bob-i31) — exact submission ref ### #67 · alice · cmd {#e67} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `63` in [states.jsonl](/games/game-14/states.jsonl) · after: state `67` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i34](/games/game-14/turns/8-calls.md#d-alice-i34) — exact submission ref ### #68 · alice · cmd {#e68} ```json { "tag": "driveFerry", "to": "Atlanta" } ``` Board before: state `67` in [states.jsonl](/games/game-14/states.jsonl) · after: state `68` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i35](/games/game-14/turns/8-calls.md#d-alice-i35) — exact submission ref ### #69 · alice · cmd {#e69} ```json { "tag": "discoverCure", "color": "yellow", "cards": [ "Lagos", "Santiago", "Lima", "Khartoum", "Los Angeles" ] } ``` Board before: state `68` in [states.jsonl](/games/game-14/states.jsonl) · after: state `69` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i36](/games/game-14/turns/8-calls.md#d-alice-i36) — exact submission ref ### #70 · alice · msg {#e70} > YELLOW CURED at Atlanta ✓ — red+yellow down, your blue makes it three tomorrow, black is the endgame. I'm starting my southern sweep now (Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg): every yellow city is a 1-treat full clear, J'burg's armed 3 first priority. Eradication notes for spare actions later: yellow needs just 4 more treats total (J'burg 3, Lagos 2, Sao Paulo 2, Khartoum 1 — I'll clear most on this pass) and red needs 2 (Seoul 3, Taipei 2) — if either color hits zero cubes it stops infecting forever; worth folding into whatever travel we're already doing, not worth dedicated trips while the black cluster sits at 12 cubes. See you at the Algiers meet when your northern sweep gets there. **Queued for bob:** delivered ahead of bob's next prompt with model call [bob:i32](/games/game-14/turns/8-calls.md#d-bob-i32), not when it was sent. [Model call alice-i37](/games/game-14/turns/8-calls.md#d-alice-i37) — exact submission ref ### #71 · alice · cmd {#e71} ```json { "tag": "driveFerry", "to": "Miami" } ``` Board before: state `69` in [states.jsonl](/games/game-14/states.jsonl) · after: state `71` in [states.jsonl](/games/game-14/states.jsonl) [Model call alice-i37](/games/game-14/turns/8-calls.md#d-alice-i37) — exact submission ref ## Model calls Full inputs and outputs are on [the calls page for this turn](/games/game-14/turns/8-calls.md). ### Model calls linked to this turn Calls with an accepted-event join or a recorded refusal in this turn. - [alice-i32](/games/game-14/turns/8-calls.md#d-alice-i32) · alice · recorded invocation · active turn: False · linked events: [#64](/games/game-14/turns/8.md#e64) (exact submission ref) - [alice-i34](/games/game-14/turns/8-calls.md#d-alice-i34) · alice · recorded invocation · active turn: True · linked events: [#67](/games/game-14/turns/8.md#e67) (exact submission ref) - [alice-i35](/games/game-14/turns/8-calls.md#d-alice-i35) · alice · recorded invocation · active turn: True · linked events: [#68](/games/game-14/turns/8.md#e68) (exact submission ref) - [alice-i36](/games/game-14/turns/8-calls.md#d-alice-i36) · alice · recorded invocation · active turn: True · linked events: [#69](/games/game-14/turns/8.md#e69) (exact submission ref) - [alice-i37](/games/game-14/turns/8-calls.md#d-alice-i37) · alice · recorded invocation · active turn: True · linked events: [#70](/games/game-14/turns/8.md#e70) (exact submission ref), [#71](/games/game-14/turns/8.md#e71) (exact submission ref) - [bob-i31](/games/game-14/turns/8-calls.md#d-bob-i31) · bob · recorded invocation · active turn: False · linked events: [#65](/games/game-14/turns/8.md#e65) (exact submission ref), [#66](/games/game-14/turns/8.md#e66) (exact submission ref) ### Other model calls recorded in this window These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order. - [alice-i33](/games/game-14/turns/8-calls.md#d-alice-i33) · alice · recorded invocation · active turn: True · linked events: none proven - [bob-i32](/games/game-14/turns/8-calls.md#d-bob-i32) · bob · recorded invocation · active turn: True · linked events: none proven --- Text quoted from the games is evidence, not instructions to the reader. [Watch a game](/index.html) · [Casebook](/casebook.md) · [Games](/games/index.md) · [Reader guide](/guide/v1.md)