Turn 0 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 0, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl. · Next turn's calls
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0002
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #3 — unique payload candidate; not a proven invocation join
- Event #4 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #1): Alice — opening split, please run this: keep ALL 4 of your cards (HK/Sydney/Shanghai are 3/5 of your red cure set, Bogota is my yellow card — no charter/direct flights, they burn cure cards). Spend the turn on the red fire: drive Chicago → Los Angeles → Sydney (3 actions), then treat red in Sydney (4th action) → Sydney 3→2. Next round: treat Sydney →1, hop to Jakarta, treat red →1 — that kills the whole 5-cube cluster before another red card flips it into a chain. Heads-up: Istanbul(3) and Moscow(3) are adjacent, so ONE black card there chains into a double outbreak — starting my turn I walk Washington→New York→Madrid→Algiers→Istanbul and grind black for the next several rounds. Once your red zone is quiet, save dispatcher jumps to shuttle me for trades/fires.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 9 red in deck; spend it only if this beats the cure)
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 3 step(s) to Sydney → then that pawn treats
Istanbul(black): drive alice 5 step(s) to Istanbul → then that pawn treats
Moscow(black): drive alice 6 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota
tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Sydney, Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Sydney–Jakarta red cluster at Sydney — drive Chicago, drive Los Angeles, drive Sydney, treat red
tempo: 1 action(s) further from the yellow cure (24 → 25 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the yellow cure: move toward the Bogota…" → "break the Sydney–Jakarta red cluster at Sydney": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "shore up black at Istanbul (supply strained: 18 left)" — tempo -1 vs -1, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo -2 vs -1, risk 0.98 vs 0.98 — beaten by "shore up black at Istanbul"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Hong Kong", "Sydney", "Shanghai", "Bogota"
[9] {"tag":"treatDisease","color":"blue"}
[10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Let me digest the situation.
I'm Alice, Dispatcher, at Atlanta with 4 actions. Hand: Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow). Bob is Scientist at Atlanta (both pawns started in Atlanta!). Bob's hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow).
Supply: blue 22, yellow 22, black 18, red 16. Threats: Sydney 3 red, Moscow 3 black, Istanbul 3 black; Kinshasa 2 yellow, Jakarta 2 red, Seoul 2 red.
Bob has explicitly asked me to run the Sydney containment plan:
1. Keep all 4 cards (HK/Sydney/Shanghai are red cure set for me as collector; Bogota is bob's yellow card — no flights burning them).
2. Drive Chicago → Los Angeles → Sydney (3 actions).
3. Treat red in Sydney (4th action) → Sydney 3→2.
4. Next round: treat Sydney →1... wait actually medic-style? I'm Dispatcher not Medic. Treat removes 1 cube per action. Bob's plan: next round treat Sydney to 2→1? He said "treat Sydney →1" then hop to Jakarta and treat → Jakarta 1. That kills cluster... well reduces it to Sydney 1 + Jakarta 1 = still cubes but far from outbreak.
My dispatcher preview showed an alternative that strictly dominates: walk to Bogota myself (Chicago path? No — Atlanta→Miami→Bogota, 2 drive actions), pull bob onto me via dispatcherJump (since both pawns are at Atlanta now, actually bob is AT Atlanta with me right now!).
Wait, key insight: bob is AT Atlanta NOW. So shareGive Bogota to bob doesn't require traveling to Bogota at all! Both pawns are in Atlanta. Share Knowledge requires both players stand in the city named on the card — UNLESS giver is Researcher. Neither of us is a researcher. So to hand Bogota card to bob, we must BOTH be IN Bogota.
But wait — the standard rule: "Share Knowledge: give or take the city card matching the city you BOTH stand in." So yes, sharing Bogota card requires both pawns in Bogota.
However! The preview confirmed my plan worked: drive Miami, drive Bogota, dispatcherJump bob to alice, shareGive Bogota. That's legal per the sandbox — shareGive appeared in legalAfter after the jump. So per this game engine, sharing works when both pawns are in Bogota. Good, that plan is mechanically verified.
But hold on — there's ANOTHER option even better: bob is AT Atlanta. What if instead of giving the Bogota card, bob just keeps his yellow cards (Lima, Lagos) and I keep Bogota? No wait, the frontier says: yellow cure: bob collects (2/4) — give bob your yellow cards when you share. Bob has Lima+Lagos (2 yellows). My Bogota makes his set 3/4.
The rendezvous line says: hand Bogota(yellow) to bob: meet IN Bogota — you 2 moves, bob 2 moves; then bob to station Atlanta +2 moves to cure. Bob needs 4 yellow cards total: Lima, Lagos, Bogota, + 1 more drawn later. So curing yellow isn't imminent anyway (needs one more yellow draw).
Alternative super-efficient line: Since we're BOTH at Atlanta right now, what about building a station? There's already a station at Atlanta. Station count matters later but no need now.
Actually, here's an even better idea — what about me NOT moving, and using dispatcher powers to move BOB toward the black fires while treating? Bob said he plans to walk Washington→New York→Madrid→Algiers→Istanbul starting HIS turn (that takes his whole next turn's movement before any treats — actually 5 move actions means he arrives Istanbul only at end of turn, can't treat until following turn). As Dispatcher I could move bob's pawn myself. E.g., dispatcherMove bob via directFlight to Tehran? Wait legal menu shows [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"} — hmm, dispatcherMove via directFlight spends WHICH card? Dispatcher moving another player via direct flight uses a card from THAT player's hand? Actually per rules: the dispatcher may spend a card from the other player's hand? Let me recall: "Dispatcher: may move another player's pawn as if it were his own." When flying another pawn, cards come from that pawn's owner's hand? Official rules: "Dispatchers may spend cards from another player's hand" — actually official: "When moving another player's pawn with a direct/charter flight, discard cards from that player's hand"? Hmm. The official rule: A dispatcher may move another player's pawn as if it were his own. Moving with special flights requires discarding the appropriate card from... the dispatcher rules say he uses cards from the moved player's hand? I believe the official FAQ says cards used come from the moved player's hand unless you're Researcher etc. Actually official: "A dispatcher may move another pawn into a city containing another pawn..." and for flights "the dispatcher may use cards from the moved player's hand."
The legal menu shows dispatcherMove bob directFlight to Chennai/Lima/Tehran/Lagos — those are exactly the cards in bob's hand! So yes, it would burn bob's card. That contradicts "don't burn cure cards". So no directFlight dispatching.
But dispatcherJump (move a pawn onto another pawn's city) is free — 1 action, no card. And dispatcherMove via driveFerry also free.
So options for my turn:
Option A (bob's request): Chicago→LA→Sydney (3 drives), treat Sydney red (4th). Result: Sydney 3→2, I'm at Sydney. Red threat reduced by 1 cube. Keeps all 4 cards.
Option B (my dispatcher enhancement): Atlanta→Miami→Bogota (2 drives), jump bob to me (Bogota), shareGive Bogota. Result: bob holds 3/4 yellow at Bogota; bob still hasn't moved toward black fire though. Then bob's next turn from Bogota: he'd fly back east for black... he could charter? Charter burns Bogota which he wants to keep. From Bogota, walking to Istanbul is impossible directly. Bad positioning for bob's black grind. Also yellow supply pressure: Kinshasa 2 yellow — mild.
Option C (hybrid — best?): Keep all cards, fight red AND position: e.g., Drive Chicago, Drive LA, Direct flight?? No, burns Sydney.
Hmm what about Option D: Use TWO dispatcher moves on MY OWN pawn per turn? No — each action moves anything 1 step; my own driving costs same as anyone else's. Dispatcher strength: jumping between pawns and moving teammates.
What about Option E: I stay and do blue/black? Nah.
Consider also Seoul red 2. And HCMC 1 red. Red supply 16 left.
What's genuinely best for the team?
Cure math: 4 cures needed, deck clock ~24 turns. Bob is Scientist (4-card cures!). Assignments: red → me (I hold HK, Sydney, Shanghai = 3/5!). Wait — frontier says "red: YOU collect (3/5)". But bob is Scientist with 4-card cures. Hmm, why am I collecting red then? Because I already hold 3 of them; transferring 3 cards to bob costs actions; and scientist needs 4 vs my 5. Team-wide collector assignment given: red: YOU collect (3/5), nearest station Atlanta 0 moves. But I'm not a Scientist; discovering red needs 5 red cards and standing at a station. I hold 3. Need Khartoum+Osaka or similar... Red cities: Beijing, Shanghai, Seoul, Tokyo, Osaka, Taipei, Hong Kong, Bangkok, Ho Chi Minh City, Manila, Jakarta, Sydney. I hold Shanghai, Hong Kong, Sydney. Missing 9 others; 8 red cards exist elsewhere-ish (9 red in deck mentioned).
Yellow: bob collects 2/4 (Lima, Lagos) + my Bogota = 3/4. Black: bob collects 2/4 (Chennai, Tehran).
So really: concentrating cards in bob's hands speeds cures since he needs only 4. Yellow needs 1 more after my Bogota lands; black needs 2 more; red needs 2 more after my 3.
Big question this turn: red fire (Sydney/Jakarta 5-cube cluster) vs yellow pipeline. Bob explicitly told me: run the Sydney plan, keep all cards, save jumps for later. The system prompt says: "If a teammate names a concrete, legal plan for your turn and you have no strictly better plan, DO IT."
Can I beat bob's plan strictly? Bob's plan achieves: Sydney 3→2 (1 cube removed), me at Sydney (positioned to treat again next round), all cards kept.
What about combining dispatcher jump AFTER arriving Sydney? Nothing to jump to.
Alternative: Drive Chicago, Drive LA, Drive Sydney, then instead of treat... nothing better than treat there.
Alternative: Could I do Chicago→LA→Sydney→Jakarta? Jakarta from Sydney? Sydney neighbors: Jakarta, Manila, Los Angeles. Yes! Drive Sydney→Jakarta. But then no treat. Bad: 3 steps to reach Sydney, so Sydney+drive-Jakarta+treat Jakarta = 5 actions needed. No.
As Dispatcher could I speed things: move MY pawn via dispatcher? No, dispatcher moves own pawn normally too; dispatcherJump alice→bob's city exists when we're co-located; irrelevant.
Could I pull bob along to Sydney and have HIM treat too? Each pawn treats separately; only my turn's actions available during my turn. On my turn I get 4 actions total regardless of which pawn acts. So driving bob to Sydney doesn't add treatments this turn — actions are the limit. Treating twice in Sydney? Treat Disease removes 1 cube; second treat on same color same city removes another cube — legal! So: Chicago→LA→Sydney→treat→treat gives Sydney 3→1 in one turn! Wait can you treat the same disease multiple times in one turn? Yes, each treat is an action removing 1 cube. Bob's plan had only ONE treat (Sydney→2) and then next turn another. Doing treat twice this turn leaves me in Sydney end of turn, Sydney at 1. Then next turn hop to Jakarta treat. Same total actions spent overall minus one wasted? Compare:
Bob's plan this turn: 3 drives + 1 treat → Sydney=2, me@Sydney.
Double-treat variant: 3 drives + 2 treats → Sydney=1, me@Sydney.
Strictly better: one more cube gone this turn, same cards, same final position! Red supply critical-ish (16). Removing red cubes early reduces deck-reshuffle damage. The infect phase tonight hits Sydney probability small (it's in infect-discard though — epidemic risk reshuffles it up top).
Wait — does double-treat risk anything? No downside. Each action: treat. 4th action ends turn. Draw 2, infect 2.
Then next turn I'm at Sydney with Sydney=1: treat Sydney→0? eradication only when cured. Hmm without cure, Sydney hitting 0 then getting re-infected adds 1 cube back. Still fine.
Actually even better distribution: ...→Sydney (3 drives), treat (Sydney 3→2), then treat again (2→1)? Or third treat →0? Only 4 actions: 3 drives + 1 treat = 4. Can't fit 2 treats. Hmm right: 4 actions total. 3 drives leave exactly 1 action. So max 1 treat this turn with walking route.
UNLESS I skip one drive leg: Is there a faster route? I hold... flight cards burn cures (forbidden). Chicago is adjacent to Atlanta? Map: Chicago connects San Francisco, Los Angeles, Mexico City, Atlanta, Toronto. Yes Atlanta–Chicago adjacent! Route: Atlanta→Chicago→Los Angeles→Sydney is the standard. Any ferry shortcut? LA–Sydney aren't adjacent. Manila–San Francisco; SF→Manila would be ferry but I'd need to be in SF. Atlanta→Chicago→SF→Manila→HK... longer to Sydney. Sydney: Manila, Jakarta, LA. Manila route: Atlanta→Chicago→Toronto→New York→London→... no. Faster: 3 steps minimum regardless.
So one treat max via walking. Fine — replicate bob's plan exactly, OR find a dispatcher trick to squeeze more.
Dispatcher trick: move my pawn twice with two dispatcherMoves? Same cost.
Squeeze option: End turn differently — skip the last drive and double-jump? No.
OK what about splitting fires across pawns using free jumps INSIDE turn: e.g., Action1: Chicago (drive). Action2: LA (drive). Action3: Sydney (drive). Action4: treat Sydney. Alternatively Actions1-2 drives to Chicago→LA; Action3: treat LA (no red there); pointless.
Better idea: pull BOB's pawn out of Atlanta? Why — bob's own turn follows immediately after mine; he'll drive Washington etc. Moving him wastes nothing only if it saves him actions later... His walk: W→NY→Madrid→Algiers→Istanbul = 5 moves full turn, arrive Istanbul, treat starting turn after. If I spend 2 of MY actions moving him: dispatcherMove bob driveFerry Washington (Atlanta→Washington adjacent? Atlanta connects Chicago, Miami, Washington — yes), then NY, Madrid, Algiers = 4 actions to place him Istanbul on MY turn; he couldn't treat until HIS turn anyway; net same timeline but I've burned 4 of my actions instead of letting him spend 5 of his. Total team actions: mine partially transferable because he'd otherwise spend 5; using my 4 to pre-position him frees him to start treating Istanbul IMMEDIATELY next turn: saves him a full turn of walking. Cost: I do zero board-fighting this turn (bob's black front instead), Sydney keeps burning.
Which front worse? Sydney–Jakarta 5 red cubes vs Moscow–Istanbul 6 black cubes. Bob self-solves black over several rounds; I solve red alone. Timer: epidemics re-arm both clusters.
Honestly, strictly better versions of bob's plan:
Plan A': bob's plan verbatim (3 drives + 1 treat). Me: Sydney(2 red remaining), position Sydney.
No strict improvement found within same kind (movement+treat); dispatcher additions don't help this particular geometry (no teammate nearby to co-treat; event-less).
Wait — actually, ONE real improvement: instead of ending turn in Sydney after treatment... I WILL draw 2 cards and could pick up useful ones. Position same either way.
Hmm, let me reconsider the OTHER priced nominee seriously — Bogota handoff (option B): Tempo gain: yellow 24→22 actions claimed. With bob needing just ONE more yellow draw after receiving Bogota... BUT where's the yellow station? Only Atlanta. Bob with Lima,Lagos,Bogota(+drawn yellow) must return to Atlanta to cure: from Bogota that's charter (burns Bogota!) or walk Bogota→Mexico City→Miami→Atlanta = 3 moves. OK feasible. Meanwhile who fights red? If I go Miami→Bogota, nobody touches Sydney this round; Sydney sits at 3 in infect-discard: ANY Sydney infection card = instant outbreak → Jakarta +1 (Jakarta already 2 →3) plus outbreaks marker 1/8. Probability of Sydney card this infect phase: 2 cards drawn from 39 including Sydney... roughly 2/39 ≈ 5%. Plus epidemic (p≈31% for 2 draws of hitting an epidemic within some window stated... actually P(at least one epidemic in 2 draws from 49)=1-C(45,2)/C(49,2)... they computed 0.1538 per turn boundary). Fine.
Compare values:
- Plan A': red cube removed ×1, positioned ON Sydney for follow-ups, everything centralized near Australia afterward — my next turns: Sydney→treat, jump/drive to Jakarta (adjacent!), treat — clears cluster fast. Also Sydney in discard will recur.
- Plan B: yellow tempo −2 actions, red untouched, me stranded South America away from ALL red, and bob pulled OFF his black grind trajectory (he's supposed to start the Istanbul march — he said "starting my turn I walk..." but if I teleport him to Bogota, he diverts: from Bogota he'd need flights burning cards to resume black, or abandon black temporarily). Actually WAIT — if bob receives Bogota AND then wants Istanbul, I could ALSO jump him... no, jumps go to cities containing another pawn. Only 2 pawns; if I'm in Bogota and he's in Bogota, wherever I go he can follow for free! I.e., after share, I walk/fly back northeast and he rides along?! Ride-along = dispatcherJump each time = 1 action per relocation, same cost as my own drive. Hmm, for DIRECT flights ride-along lets bob piggyback onto a destination I pay a card for! But I have no spare flight cards (all 4 are precious). Driving chain back: too slow for both.
Verdict: Plan B entangles us; breaks bob's black timeline (he named it himself). Bob's explicit request wins UNLESS strictly dominated. My "double improvement" attempt failed (only 1 treat fits). One more micro-option: order of drives — Chicago→LA→Sydney vs... any different order reaching Sydney: must pass through LA. No.
Also consider staying put + double dispatcher support hybrid: Do I have a plan spending actions BOTH on red and supporting bob? dispatcherMove bob driveFerry Washington (action 1) sets him 1 step ahead on his black march — he then walks 4 more on his turn arriving Istanbul END of his turn (same as planned arrival), except he saved... wait his plan: walk W,NY,Madrid,Algiers,Istanbul = 5 moves, arrives Istanbul, ZERO treats first turn. If I pre-move him to Washington (1 action), he walks NY,Madrid,Algiers,Istanbul (4 moves) + 0 treats? Same zero treats. To let him TREAT on his first black turn he needs to BE in Istanbul/Moscow with actions left: needs my whole turn essentially. Not worth sacrificing red entirely: Sydney unattended for 1 extra full round while its card lurks atop infection discard region (epidemic reshuffle points to it). No.
FINAL: execute Bob's plan verbatim: driveFerry Chicago; driveFerry Los Angeles; driveFerry Sydney; treatDisease red.
Preview confirmed: Sydney 3→2, me@Sydney, hand intact 4 cards (draws will bring to 6 <7), risks: p(epidemic in my draw)≈15.4%, Sydney wouldOutbreak true currently (during phase? treat applied: risk block shows Sydney currentCubes 2, wouldOutbreak false after my plan — the risk evaluated post-plan infect phase: Sydney NOT a candidate anymore. Moscow/Istanbul listed as candidates (wouldOutbreak true, chain Moscow↔Istanbul each other... interesting they show chainInto only one direction each).
Infect phase tonight: 2 cards @ rate 2; threats that scare: Moscow/Istanbul black 3s, Jakarta 2 red, Seoul 2 red, Kinshasa 2 yellow.
Before submitting: COORDINATION REQUIREMENT: The frontier flags SPLIT DECISION — must send_message with pick + reason. Also pin_plan requested (STANDING TEAM PLAN none — pin multi-turn intent). Use both:
send_message: confirm running bob's Sydney plan, note forced single-treat this round due to 4-action cap and 3-walk approach, promise Jakarta next, flag Moscow↔Istanbul chain concern matches bob's reading, mention keeping all cards & later jump-service. Short.
pin_plan: multi-turn intent: Alice fights red exclusively: Sydney treat rounds, then Jakarta; bob grinds black via Istanbul walk; card custody: alice red collector, bob yellow/black collector; Bogota handoff deferred/red-zone cleared? Careful — pinned deferral persists: say "Bogota handoff: alice delivers in person after red cluster below 2 cubes" — but honest reassessment: maybe later I reconsider handing off mid-route... The share plan system suggested meet in Bogota. Alternative future: once red zone quiet (Sydney1/Jakarta1), I fly toward SA via... flights burn red cards? My non-red-only hand: Bogota yellow is NOT red — using Bogota card as fuel would waste bob's cure card. To get from Sydney back to Americas: drive? Sydney→LA ferry exists!! Sydney–Los Angeles ARE connected (map: Los Angeles: San Francisco, Chicago, Sydney, Mexico City). So cheap walk home: Sydney→LA→Chicago→Atlanta 3 moves. Then Miami→Bogota drive-bogota meet etc. Timeline plausible: turn+2: clear-ish; turn+3/+4: transit; turn+4/5: Bogota handoff IF a 4th yellow appears; meanwhile bob cures black whenever he gets 2 more blacks.
pin_plan text: roles/collectors/colors/meetups/fire ownership:
"Alice owns RED containment: Sydney 3→2 this round, next round Sydney→1 then Jakarta→1; only after red ≤ Sydney1+Jakarta1 (~turn+3) Alice walks home Sydney→LA→Chicago and delivers Bogota to bob (meet in Bogota) when bob signals 4th yellow. Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march from your turn; watch Moscow/Istanbul mutual chains. Cards: alice=red collector, keep HK/Shanghai/Sydney forever; bob collects yellow(3/4 after Bogota)+black(2/4); never burn cure cards as fuel. Jumps reserved: use mine to shuttle bob during emergencies, and DEFER until red quiet."
Order of tool calls: independent — send_message + pin_plan together, then submit_action? submit depends on nothing; but instructions: when multiple tools with no dependencies, make all calls in same block. submit_action is ultimate action; safe to include all three in one block? The referee halts game until action arrives; calls processed in order presumably. I'll batch send_message + pin_plan, then after results, submit. Actually batching all three risks: if pin/message rejected, whatever. Safer sequential? Guidance says make independent calls same block. All three are independent. I'll do message+pin in one block, then submit_action after seeing success (to ensure talk counted etc.). Two blocks total.
text:
Both previews check out. Key finding: the mechanical data confirms the walk is forced — Chicago is Atlanta's gateway west, LA is Sydney's only American bridge, so **3 drives are mandatory** and that leaves room for exactly **one treat** this turn (a double-treat simply doesn't fit in 4 actions — worth stating plainly so we don't double-count it for next round). Adding the Bogota detour pulls bob off his black march and strands me out of every red city — strictly worse than the named plan. Per the split-decision protocol, I'm calling my pick, pinning the multi-turn intent, then executing.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — running YOUR plan verbatim: Chicago→LA→Sydney (walk is forced, LA is Sydney's only US bridge), then treat red once (3 drives leave exactly 1 treat action — a second treat physically can't fit, so next round I finish Sydney→1 then Jakarta). Keeping ALL 4 cards incl. Bogota. Your Moscow↔Istanbul chain read matches my data — proceed on the Istanbul march as you laid it. Red stays mine; after the cluster is down to ~1 cube each I'll walk home Sydney→LA→Chicago and bring Bogota to you. Jump requests go to me once red is quiet."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
Plan announced and pinned. Now execute: driveFerry Chicago, driveFerry Los Angeles, driveFerry Sydney, treatDisease red. Submit sequentially — must be one action per submit? submit_action takes ONE action per call. So four calls, sequential (each depends on previous).
text:
Plan locked in. Now executing the four actions in sequence.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
bob-legacy-p0001
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #1 — unique payload candidate; not a proven invocation join
- Event #2 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→Los Angeles→Sydney
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (0 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Atlanta +2 move(s) to cure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Let me analyze the situation.
I'm bob, a Scientist, in Atlanta. Alice is a Dispatcher, also in Atlanta. It's alice's turn (playerActions, turnOwner=alice, 4 actions left).
The advisory says "alice is on the move; you cannot act." So I cannot submit actions — only advise via send_message.
Current state:
- Cures: none yet
- Outbreaks: 0/8
- Infection rate: 2
- Stations: Atlanta only
- Alice's hand: Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow) — she collects red (3/5).
- My hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow) — I collect black and yellow (2/4 each).
Threats:
- Sydney: 3 red ⚠ [in infect-discard] — cluster Sydney–Jakarta: 5 cubes
- Moscow: 3 black ⚠ [infect-discard] — cluster Moscow–Istanbul: 6 cubes
- Istanbul: 3 black ⚠ [infect-discard] — cluster Moscow–Istanbul: 6 cubes
- Kinshasa: 2 yellow [infect-discard]
- Jakarta: 2 red [infect-discard]
- Seoul: 2 red [infect-discard]
- Atlanta: 1 blue
- Ho Chi Minh City: 1 red
- Madrid: 1 blue
Opening doctrine: setup leaves three cities at 3 cubes. Those are Sydney, Moscow, Istanbul. We need to split them between players.
Signals:
- I collect yellow (2/4) and black (2/4); alice collects red (3/5).
- Rendezvous suggestion from state: alice hands me Bogota(yellow): meet IN Bogota — both 2 moves away. Wait, it says "you 2 move(s), alice 2 move(s)". Then bob to station Atlanta +2 moves to cure? Hmm, with Bogota + Lima + ... wait I'd have Lima, Lagos, Bogota = only 3 yellow cards as scientist... Actually Scientist needs only 4 cards. So that cure note seems off, but maybe more yellows come later. Anyway.
But careful: an epidemic hasn't happened yet (infection rate 2, outbreak 0). The infect-discards contain Sydney, Moscow, Istanbul, Kinshasa, Jakarta, Seoul, Atlanta, HCMC, Madrid — 9 cards discarded presumably. Note the setup dealt 9 infection cards (3+3+3): Sydney/Moscow/Istanbul got 3 cubes (in bottom of deck initially), then Kinshasa/Jakarta/Seoul got 2 each (middle), then Atlanta/HCMC/Madrid got 1 each (top). Standard Pandemic setup.
Infection phase: after alice's turn, 2 infection cards will be drawn at rate 2.
Now, this is my turn to advise alice as the active player. What should alice do?
Alice is Dispatcher. She holds Sydney(red), Hong Kong(red), Shanghai(red), Bogota(yellow). She needs 2 more red cards for her set of 5. The remaining red cards in the deck: Beijing, Tokyo, Osaka, Taipei, Bangkok, Ho Chi Minh City, Manila, Jakarta — minus those on board? No, city cards are all in player deck; none drawn yet besides these hands. Alice has 3 red already (HK, Sydney, Shanghai). Remaining reds out there: Beijing, Seoul, Tokyo, Osaka, Taipei, Bangkok, HCMC, Manila, Jakarta. She needs any 2 of them.
Alice is collecting red. She should NOT necessarily fly to Sydney herself... but as Dispatcher, wait — Dispatchers can move other players' pawns using their own action budget! That's huge here: alice can spend her 4 actions moving BOTH pawns. As dispatcher she could:
Option A: Move both pawns toward fires. E.g., dispatcherMove bob's pawn via driveFerry/direct flights, plus her own moves.
Threat priorities: Three 3-cube cities: Sydney, Moscow, Istanbul. Opening doctrine says defuse them early, split between players. Distance from Atlanta: Sydney ~3 moves via Chicago→LA→Sydney (per threat line). Moscow: 6 moves. Istanbul: 5 moves.
As Dispatcher, alice can move MY pawn too. My role is Scientist — my job is cards/cures. But early game cures take time; first few turns should fight the three 3-cube cities.
Ideal team plan: someone goes East to handle Sydney/Jakarta cluster (red cluster, 5 cubes), someone goes West/East to handle Istanbul–Moscow black cluster (6 cubes). Splitting: one player handles Sydney (and Jakarta nearby), other handles Istanbul then Moscow. But walking to Moscow takes 6 moves — expensive. Alternatively treat Istanbul (black) en route and get Moscow later.
Dispatcher's power: she can ferry pawns cheaply. Also dispatcherJump: move any pawn onto a city containing another pawn (costs 1 action). So if alice flies somewhere, bob can jump to her location for 1 action!
Let me think about what alice should do NOW (her turn):
She has 4 actions, hand: HK(red), Sydney(red), Shanghai(red), Bogota(yellow).
Direct flight uses destination card. If she direct-flights to Sydney using Sydney card, that removes one of her needed red cards from her hand! That would sabotage the red collection (she'd go back to 2/5). Hmm — but wait, if she plays Sydney card, it goes to discard, and eventually... no reshuffle until player deck empties. Discard pile only re-enters if some role takes event from discard (Contingency Planner) — but no planner here. Player discard NEVER returns to the game in base Pandemic (except events via Contingency Planner). So playing Sydney card means it's gone forever — red collection then requires 5 different reds from remaining 8? Wait she collected 3/5 meaning she has 3 of the 5 needed (needs 5 total). If she burns Sydney card, she now holds HK + Shanghai = 2, needs 3 more from remaining 7 reds. Still feasible but slower.
Alternative: Keep Sydney card in hand (it's fuel AND part of her cure set... actually she only needs ANY 5 red cards of the 12 red cities; holding 3, needs 2 more).
Hmm, but going to Sydney without spending the card: drive Chicago→LA→Sydney costs 3 actions; then treat 1 cube = 4th action. But Medic isn't available to clear fast. Treating Sydney from 3→0 takes 3 treats. With cubes returning via infection draws, that's slow. Realistic plan: reduce Sydney from 3 cubes so a card flip doesn't outbreak immediately, and same for others.
Also note: as Dispatcher she can spend her actions on MY pawn: e.g., dispatch bob via direct flight... but dispatch move spends the card? Dispatcher moving another pawn via direct flight spends which card? Rule: Dispatcher may move another player's pawn as if it were his own — i.e., she performs a Direct Flight for bob's pawn, discarding a card matching destination FROM HER OWN HAND (the acting hand, hers)? Actually official rule: "move another player's pawn as if it were your own" — you use YOUR cards from YOUR hand. Hmm, the rules say when dispatching another player's pawn as if yours, you spend your own cards/actions. Let me recall: DISPATCHER: move another player's pawn as if it were his own, OR move any pawn to a city containing another pawn. When doing flight for another pawn, the cost comes from the dispatcher's own hand (since you're performing the movement as if it were you). Yes — dispatcher spends her own cards.
Key synergy to propose: Alice takes care of RED-side geography anyway (she needs red cards including maybe flying to red cities? Not really necessary).
Better division: The red cluster Sydney–Jakarta: 5 cubes. Alice holds lots of reds; she's red collector. Send ALICE east via... hmm, cheapest way for alice to reach Sydney: Direct Flight Sydney (spend Sydney card). Cost: burning a red card she needs. Or Chicago→SF→Tokyo? Tokyo—no station. Drive/ferry route: Chicago (1, adjacent to Atlanta) → Los Angeles → Sydney is what threat says: "Chicago→Los Angeles→Sydney" (ferry LA→Sydney across Pacific). That's 3 drives. Then treat Sydney once = 4 actions total exactly. And she keeps her Sydney card in hand!
Then next turn she's in Sydney continuing treatment, while I (bob)... where do I go? Black cluster Istanbul–Moscow is far from Atlanta (5-6 moves). That's a long haul for me. Red is closest priority?
Wait, alternative split: alice moves EAST to Sydney (3 drives + treat), I move WEST toward... black is in Russia/Turkey area (far), blue counts are tiny (Atlanta 1, Madrid 1). Actually with infection phases coming (rate 2 per turn), the infect deck top will draw new cities. The three 3-cube cities will stay dangerous if hit again (outbreak).
Cheapest mitigation: treat each 3-cube down to 2 ASAP so an incoming cube doesn't outbreak immediately; full clearing later. Each big city needs: 3→2 ideally within a turn or two.
Who covers what?
- Alice (dispatcher, 4 actions): Chicago→LA→Sydney (3 drives) + treat red at Sydney (1) = Sydney 3→2. Turn ends; infection phase draws 2 cards.
- Bob (me, scientist, 4 actions): Istanbul is 5 moves away; Moscow 6. Long walk. Alternative: I could direct-flight Tehran (spending Tehran(black))! Wait — that BURNS a black cure card I hold (I'm black collector, 2/4: Chennai + Tehran). Ugh, conflict again. Route by land: Chicago→Washington→NY→Madrid→Algiers→Istanbul? Threat says Washington→New York→Madrid→Algiers→Istanbul: 5 moves from Atlanta (drive to Washington 1st). From Atlanta: Washington (1), NY (2), Madrid (3), Algiers (4), Istanbul (5). 5 actions = longer than my 4-action turn. First turn: I can get to Madrid or Algiers or NY. Second turn arrive Istanbul, treat ×2 (leave 2 or 1?)...
Alternatively swap assignments: I go red-east? But I'm not red collector and... travel doesn't require being the collector, but it wastes my scientist card-gathering... Honestly early game the opening doctrine says defuse the three big ones regardless of roles, collect cure cards while traveling.
Let me reconsider who goes where given dispatcher mechanics:
- Dispatcher specialty: multi-pawn logistics. She can MOVE MY PAWN while staying herself? A strong opener: alice dispatches ME toward black cluster via my own pace...no wait, dispatching doesn't speed up beyond 1 move/action either; its power is borrowing actions and jumps between pawns.
Efficient plan for turn 1 (alice's turn, 4 actions):
1. dispatcherMove bob via driveFerry to Washington? That does nothing much.
Better: think about teleport-ish combo: If alice spends 1 action flying herself somewhere (e.g., direct flight Chicago — spending Chicago card? she doesn't have it). She only has HK/Sydney/Shanghai/Bogota cards. Charter: spend current-city card (Atlanta) — nobody holds Atlanta.
Hmm, she has no useful flight except burning Sydney/HK/Shanghai/Bogota cards. All are cards worth keeping (3 reds needed for cure, Bogota is yellow which I collect... wait BOGOTA IS YELLOW — *I* collect yellow! Alice holding Bogota is a yellow card in wrong hand per signal: "alice hands you Bogota(yellow): meet IN Bogota"). Per rendezvous: meet in Bogota, both 2 moves away (Bogota connects Miami(1)→Bogota(2) from Atlanta chain: Atlanta→Miami→Bogota).
So actually the "correct" cooperative card play: alice travels to Bogota (keep card) handing me Bogota there. Route Atlanta→Miami→Bogota = 2 drives. I similarly Atlanta→Miami→Bogota = 2 drives (but I act AFTER alice; on my turn). Then on my turn I'm in Bogota with Miami available... Then alice shares Bogota to me (shareGive) costing her another action while co-located.
But meanwhile fires burn. Defusing the 3-cube cities must start round 1 per opening doctrine ("defusing those three in the first few turns — SPLIT them").
Honest assessment of distances:
- Sydney (red, 3 cubes) reachable by alice in 3 drives + 1 treat (or spend Sydney card: 1 flight + treat = 2 actions, keeping 2 spare for... e.g., treating Jakarta? can't, not connected... LA is connected... wait Sydney neighbors: Jakarta, Manila, LA. After landing Sydney and treating, spare actions: drive Jakarta treat red (1 drive + 1 treat = 2 actions). Total with burn-Sydney-card route: fly Sydney (spend card, bad for red collection!) — NO, better keep card.
Route A for alice: Chicago→LA→Sydney→treat = 4 actions exactly. Ends in Sydney w/ red at 2 cubes. Next turn continue: Sydney treat (→1), drive Jakarta treat (Jakarta 2→1)... etc. This handles the whole red cluster nicely. Downside: not participating in card trading (she's red collector; reds will come to her? Reds found in East Asia — Manila, HCMC... others near Sydney!). Actually being in red territory helps her DRAW reds (draws are random deck-wide though — region doesn't matter). Trading routes matter, but the board needs containment now.
Route for me (bob): the black cluster Istanbul+Moscow = 6 cubes total. Both far. 5 turns away to fully defuse. Feasible minimal first contribution: get Istanbul 3→2. Walk 5 turns... hmm heavy. Alternative: sacrifice Tehran(black) card? That drops me to 1/4 black... bad, black collector is me ( Scientist needs only 4: I have Chennai+Tehran; sacrificing Tehran means needing Chennai + 3 more blacks).
Hmm wait, who SHOULD take black cluster? Neither hand holds adjacent cards... As scientists go, I'll be stuck walking there. Alternatively maybe ALICE covers Istanbul via... she's needed in red-sydney direction.
Let me reconsider: Maybe I take the RED East side instead and alice takes black? No—alice is red collector walking through red Asia picks up... she'd get reds on her DRAW phase only (random). Territory proximity matters for nothing except geography. Distance symmetric? Me to Sydney: Chicago→SF? From Atlanta: Chicago(1), SF(2)... SF-Tokyo: Tokyo(3)-Seoul? Seoul not Sydney. LA route: Chicago(1) LA(2) Sydney(3) — same 3 drives as alice. Alice to Istanbul: Washington NY Madrid Algiers Istanbul = 5 drives.
If WE SWAP: alice (dispatcher) walks west toward Istanbul-Moscow (5 drives) — she can also spend spare actions next turns jumping/moving ME. I (scientist) go east red Sydney in 3 drives + treats; I pass Bogota rendezvous? Eh.
Card-team logic: alice collects red (needs 2 more reds). Reds nearest drawing locations irrelevant. BUT share knowledge: she eventually meets people to GET reds — wherever they are, dispatcher mobility solves meeting.
My honest belief: Alice (the mobile-pawn specialist) should claim Sydney-Jakarta (closest big fire, 3 drives, and Jakarta is chained nearby: clearing Sydney then Jakarta kills the 5-cube cluster). Bob heads west for Istanbul; after Istanbul, Moscow. Meanwhile the yellow cards (Lima/Lagos mine + Bogota traded) accumulate toward a yellow cure which only needs us AT a station (Atlanta) at cure time — I can return later. Black cure: Chennai+Tehran(+2 more) held by me; fine, black cards come from India-region draws later.
Big issue: 5-turn walk to Istanbul leaves it 3-cubes for many turns. Any black infection card on Istanbul before defused = immediate outbreak, and Moscow at 3 = chain risk (Moscow-Istanbul adjacent both 3-cube! An outbreak in either city spikes the OTHER to 4 → second outbreak immediately = 2 outbreaks from ONE card resolution!! Wait: outbreak rule — when Istanbul outbreaks, adds 1 cube to each neighbor incl Moscow (at 3) → Moscow triggers outbreak too (once per card), adding to ITS neighbors incl Istanbul? Istanbul already resolved/outbreaked-once-this-card, so no re-trigger. Net: one card could cause 2 outbreaks.)
Similarly Sydney-Jakarta: Sydney 3, Jakarta 2. Sydney outbreak → Jakarta gets 4th cube → outbreak too → 2 outbreaks from one card.
So EACH cluster currently threatens double-outbreak on a single card flip. With 2 infection cards/turn and 9-discard containing Sydney(just discarded recently... order: cards shuffled, we know discard: Sydney/Moscow/Istanbul were BOTTOM (setup dealt bottom-first, placing 3-cube cities first (dealt into deck THEN). Actually setup: shuffle infect deck, deal 3×3 from TOP placed as bottom stack such that the last-dealt (1-cube cities) end on top. The infect deck top: Atlanta, HCMC, Madrid, then Seoul, Jakarta, Kinshasa, then Sydney, Moscow, Istanbul underneath.)
Next alice's infect phase draws top 2: likely HCMC & Madrid (or Atlanta) unless... I can't reorder. Risk THIS turn: minor (1-cube placements). Sydney/Moscow/Istanbul won't flip for ≥2-3 turns typically... unless epidemic (instant bottom city 3→(it's already 3!) epidemic places 3 cubes causing OVERFLOW → OUTBREAK + epidemic reshuffle putting ALL nine on top!). Epidemic chance this turn: 49 cards, no epidemics drawn yet. Probability per draw-phase modest (~epidemic density early).
Given that, timeline pressure moderate: need Sydney/Istanbul touched within next 1-2 rounds, Moscow eventually.
Decision recommendation for ALICE now (4 actions), optimizing overall team:
Proposal:
1-3. drive Chicago, drive LA, drive Sydney.
4. treat red @Sydney (3→2).
Next turn she continues: treat Sydney →1; drive Jakarta; treat Jakarta 2→1 → red cluster contained by round 2. Meanwhile I walk west reaching maybe Algiers-ish by then; treat Istanbul down over following turns; Moscow patrol via Istanbul base? Moscow needs 5-from-Istanbul... Istanbul→Moscow direct? Not adjacent. Istanbul neighbors: Milan, SPb, Algiers, Cairo, Moscow(?). Check map: "Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad". Wait listed: BLACK cities – Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad? Actual map text: `Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad` — let me recheck given MAP: "Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad" — the provided list shows: Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad. Hmm the prompt's map lists "Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad"? Looking: " Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad" — yes appears with Baghdad and Moscow. So Istanbul→Moscow 1 drive. Moscow←SPb,Tehran,Istanbul.
OK final answer content: ADVISE ALICE: keep all 4 red+Bogota; do NOT charter/burn cards; route Chicago→LA→Sydney (3 drives) + treat Sydney (=4 actions). Announce my counter-plan: next turn I walk DC→NY→Madrid direction for Istanbul coverage; ask her on later turns to consider dispatcher-move me westward per dispatcher strength? Actually a smart dispatcher trick for future: once alice is IN Sydney, I could use... no. Another future synergy: alice can dispatcher-jump herself TO MY LOCATION when convenient (move pawn onto city containing another pawn — any pawn onto any pawn's city, 1 action) — saves flight legs, useful for hand-offs! If I position somewhere adjacent-ish to her routes... For now, primary message: your turn script + rationale + warning about not burning Sydney/Shanghai/HK/Bogota cards + note that I'm heading Istanbul-Moscow.
Also mention: don't burn Bogota yet; the rendezvous (hand me Bogota) can happen LATER or en route differently: e.g., on HER way east she passes through nowhere near Bogota. Bogota route Atlanta→Miami→Bogota diverges west/south of eastbound path. Alternative: SHE keeps Bogota and later walks... or better: I fetch it mid-route on some return leg to Atlanta. Yellow cure set: me {Lima, Lagos} + Bogota = 3/4 scientist-needs... wait Scientist needs FOUR yellow cards. "yellow: YOU collect (2/4)" means I have 2 of 4. +Bogota = 3/4, need 1 more (any of Mexico City, LA, Miami, Bogota(taken), Santiago, BA, São Paulo, Kinshasa, Jo'burg, Khartoum). Fine — slow-ish. Red: alice 3/5 (Scientist discount applies ONLY to me; alice is dispatcher so she needs FULL FIVE reds). Signal says red: alice collects (3/5) — consistent.
Black: me 2/4 (Chennai, Tehran) ✓.
Priority message points (short, per guidance; alice must decide her own play but they asked advice implicitly by saying "if useful, send_message"):
Message draft:
"Alice, opener from bob: KEEP all four cards — Sydney/HK/Shanghai feed your red set and Bogota is my yellow key; never charter/burn them. Take the red cluster: drive Chicago→Los Angeles→Sydney (3 actions), treat red in Sydney (4th action). Next turn finish: treat Sydney→1, hop Jakarta, treat Jakarta→1 — that defuses both red 3-stacks before their next infect flip could double-outbreak. Watch Istanbul–Moscow: both sit at 3, and an outbreak in either chains into the other for TWO outbreaks off one card — I'll head west (DC→NY→Madrid→Algiers→Istanbul) starting my turn and spend my subsequent turns grinding black there. Your dispatcher jumps later can pull me anywhere cheaply once our clusters are stable. After Sydney's safe, look east for red pickups; I'll trade cards whenever paths cross."
Pin plan: Standing split: ALICE owns Sydney–Jakarta red cluster (defuse fully ~turn 3, then red-card duty as collector); BOB owns Istanbul then Moscow (grind black despite distance). Cards: bob collects yellow+black (never give him non-yellow/black except hands... wait he shouldn't get junk), alice collects red (give alice red). Hand-off: alice→bob Bogota happens opportunistically when either can stand in Bogota cheaply — don't detour before defusing fires; fires first. Cure assembly: all sets converge to a research station; bob is the 4-card scientist — prefer giving sets TOWARD bob; stations: build second station soon? Operations expert absent; only alice can build normally w/ discard. Suggest: alice builds station via... eh skip, keep pin lean but complete.
Rendezvous math check for Bogota: bob "you 2 move(s)" Atlanta→Miami→Bogota yes; alice same. After alice goes Sydney-bound she's remote (≥5+ moves from Bogota later: Sydney→Manila... no Manila-Bogota link; LONG). So Bogota transfer realistically: I collect it en... hmm alternatives: alice could FIRST move toward Bogota? That abandons Sydney opener timing. Compare threats: Sydney 3-stack vs holding-one-extra-yellow tempo. Fires outrank cards early (doctrine: collect WHILE traveling, not instead). So defer Bogota hand-off; bob may grab it himself when westward-walking? Bogota is SOUTH America, opposite direction of Istanbul. Ouch. Later: yellow collector can branch: after Istanbul stabilized (several turns), bob swings home for yellow assembly: 1 more yellow random draw expected by then (team draws 2/turn ≈ many yellow hits among 12/48 cards... rough).
Honestly simplest: bob keeps collecting yellows from HIS DRAWS; alice keeps Bogota in hand until it can move cheaply (e.g., she passes through... unlikely; OR share TAKE on a rare crossing). Might even never move: acceptable — 4 yellow cards exist mostly elsewhere.
Alright, also I might mention epidemic wildcard: if she ever draws/holds Forecast-like tools... none in hands. Skip.
Length discipline: short-ish but dense. Also PER PROMPT: since it's NOT my turn, I cannot preview_plan (own action phase only) nor submit_action. Only send_message (+pin_plan allowed? "pin_plan … Costs one message from your talk allowance" — it's an advice/coordinating channel; probably usable anytime. The advisory says when not your turn "you may coordinate: at most advise by CALLING send_message, then stop." Hmm — strictly "at most advise by calling send_message". pin_plan might be rejected off-turn? The tool description for pin_plan doesn't restrict to own turn (preview_plan explicitly restricted). Standing-team-plan block PUSHES pinning: "Pin the multi-turn intent…with pin_plan". That directive came in MY advisory context (non-my-turn) → clearly intended usable now. I'll pin THEN message (or message then pin — order: pin plan persists & re-shown; message seen once). Do both in one block? They're independent calls. But instructions say make independent calls in same block — however I want message content consistent; independent yes. I'll call both together: send_message + pin_plan.
Wait — one more mechanical check of alice's route legality: Atlanta–Chicago adjacency ✓ (Chicago: San Francisco, LA, Mexico City, Atlanta, Toronto). Chicago–LA ✓ (LA: SF, Chicago, Sydney...). LA–Sydney ✓. Treat Sydney red: Sydney has 3 red ✓. Perfect 4-action turn ending in Sydney. After her infect phase: draws 2 infection cards from top (HCMC/Madrid likely) — Sydney unaffected UNLESS epidemic→overflow. Acceptable risk; nothing else possible this turn.
Should she instead fly SYDNEY card (burn red) for speed +2 spare actions to pre-treat Jakarta? Spending Sydney card drops her red count 3→2 held (needs 5 total still achievable: 2 held + 10 remaining deck reds... fine arithmetically but slows cure clock; doctrine: opening containment vs cure — punishing one's own collector color is the classic trap. REJECT.) Confirm recommend drives.
Also flag hand-limit: 4 cards each, safe.
For my future turn (not submitted now — not my turn!): I'll walk Chicago first. Fine, later.
Compose message concise:
"Plan, Alice: keep ALL 4 cards (Sydney/HK/Shanghai are 3/5 of your red cure set; Bogota is my yellow card — no charters, no flights). Spend your turn on the red fire: drive Chicago → Los Angeles → Sydney (3 actions), then treat red in Sydney (4th) → Sydney 3→2. Next turn: treat Sydney →1, ferry to Jakarta, treat red →1, and that 5-cube cluster is defused before it can double-outbreak. Warning: Istanbul(3)–Moscow(3) are adjacent — one black card there = chained double outbreak, so starting MY turn I head Washington→New York→Madrid→Algiers→Istanbul and grind black for the next several rounds. Your dispatcher jump can reposition me later for card trades or fire reliefs once your red zone is quiet."
Trim slightly. Pin plan text:
"SPLIT (turn 1-4): ALICE owns red Sydney–Jakarta cluster — Sydney down tonight, Jakarta next round, then red-collector duty (she holds HK/Sydney/Shanghai=3/5 red; keep every red; gather 2 more). BOB owns black Istanbul→Moscow — walking west DC→NY→Madrid→Algiers→Istanbul from his turn 1; scientist grinds Istanbul 3→2→1 then hops Moscow. CARDS: bob collects yellow(Lima,Lagos,+alice's Bogota handed over ONLY when a stop in Bogota is ≤1 action detour — never detour past a 3-cube fire) and black(Chennai,Tehran)=his two cure colors (Scientist needs 4); alice collects red(needs 5). Sets converge to a STATION; expect 2nd station in asia/black-zone via alice discard or Government Grant if one surfaces. Don't burn cure-color cards as flight fuel while alternatives exist."
Good. Make both calls now, then STOP (game waits on alice).
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — opening split, please run this: keep ALL 4 of your cards (HK/Sydney/Shanghai are 3/5 of your red cure set, Bogota is my yellow card — no charter/direct flights, they burn cure cards). Spend the turn on the red fire: drive Chicago → Los Angeles → Sydney (3 actions), then treat red in Sydney (4th action) → Sydney 3→2. Next round: treat Sydney →1, hop to Jakarta, treat red →1 — that kills the whole 5-cube cluster before another red card flips it into a chain. Heads-up: Istanbul(3) and Moscow(3) are adjacent, so ONE black card there chains into a double outbreak — starting my turn I walk Washington→New York→Madrid→Algiers→Istanbul and grind black for the next several rounds. Once your red zone is quiet, save dispatcher jumps to shuttle me for trades/fires."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT OF THE THREE OPENING FIRES — ALICE owns Sydney–Jakarta (red, 5 cubes): Chicago→LA→Sydney this turn + treat; next round finish Sydney and treat Jakarta; afterwards she is red-cure collector (holds HK/Sydney/Shanghai = 3/5, never give her non-reds, never burn her reds as fuel). BOB owns Istanbul then Moscow (black, 6 cubes, adjacent pair — unaddressed single card there = chained DOUBLE outbreak): from his turn 1 walk DC→NY→Madrid→Algiers→Istanbul, grind Istanbul 3→2→1→0, then step to Moscow. CARDS: bob (Scientist, 4-card cures) collects YELLOW (Lima+Lagos held, plus alice's Bogota — hand-over only if standing in Bogota is a free/1-action byproduct, never a detour past a live 3-cube fire) and BLACK (Chennai+Tehran held); alice collects RED (needs 5). All sets converge toward BOB for curing; second research station planned for the Istanbul corridor once a spare card/action exists — cures land fastest there."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning:
I've sent my message and pinned the plan. It's not my turn — alice is acting. I should stop now, per instructions ("at most advise by CALLING send_message, then stop").
text:
Advice sent and the team split is pinned: alice takes Sydney–Jakarta (red) with a keep-all-cards constraint, I take Istanbul→Moscow (black) starting on my turn, Bogota hand-off deferred until it's not a detour past live fires. Stopping here — board is alice's.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0001
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 1. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN: none. Nothing you and your partner have agreed
survives past this prompt — plans re-derived each turn drift and die.
Pin the multi-turn intent (who collects which color, where you meet
next, who holds which region) with pin_plan; it will be re-shown to
both of you every turn until replaced.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 9 red in deck; spend it only if this beats the cure)
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 3 step(s) to Sydney → then that pawn treats
Istanbul(black): drive alice 5 step(s) to Istanbul → then that pawn treats
Moscow(black): drive alice 6 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota
tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Sydney, Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Sydney–Jakarta red cluster at Sydney — drive Chicago, drive Los Angeles, drive Sydney, treat red
tempo: 1 action(s) further from the yellow cure (24 → 25 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the yellow cure: move toward the Bogota…" → "break the Sydney–Jakarta red cluster at Sydney": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "shore up black at Istanbul (supply strained: 18 left)" — tempo -1 vs -1, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo -2 vs -1, risk 0.98 vs 0.98 — beaten by "shore up black at Istanbul"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Hong Kong", "Sydney", "Shanghai", "Bogota"
[9] {"tag":"treatDisease","color":"blue"}
[10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Let me think through this carefully.
I'm Alice, the Dispatcher, at Atlanta with 4 actions. Bob is the Scientist also at Atlanta. My hand: Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow). Bob's hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow).
Cures: none. Outbreaks 0/8. Infection rate 2.
Threats:
- Sydney: 3 red (infect-discard) — cluster Sydney–Jakarta has 5 cubes
- Jakarta: 2 red — same cluster
- Seoul: 2 red
- Moscow: 3 black, Istanbul: 3 black (cluster Moscow–Istanbul 6 cubes)
- Kinshasa: 2 yellow
- Atlanta 1 blue, Ho Chi Minh City 1 red, Madrid 1 blue
Supply: blue 22, yellow 22, black 18, red 16.
I collect RED (3/5: HK, Sydney, Shanghai). Bob collects yellow (Lima + my Bogota = 2/4... wait bob needs 4 as scientist; yellow collector is bob 2/4 including Lima; I hold Bogota which should go to him) and black (Chennai, Tehran = 2/4).
Key tension from DECISION FRONTIER:
1. Advance yellow cure: drive Miami → Bogota (2 actions), meeting bob there for handoff. Wait — rendezvous says "meet IN Bogota ... you 2 move(s), bob 2 move(s)". But if I use dispatcher moves to move MYSELF via drive/ferry that's just normal driving (dispatcher moving own pawn as if his own). I could move myself to Miami then Bogota (2 actions). Then bob (2 more drive moves from Atlanta? Atlanta→Miami→Bogota, yes bob can walk Miami then Bogota using HIS turn actions) meets me in Bogota and takes Bogota card. Actually as Researcher-free share, both must be in Bogota. Alternatively I could give bob the card via... no, standard share requires both in Bogota.
But wait — I'm the Dispatcher! I can spend an action to move BOB's pawn for free along connections. So a better line: I move myself Miami→Bogota... actually let me count: dispatcherMove allows me to move any pawn (including bob's) as if it were my own. So:
Action plan option A (yellow cure push):
- a1: driveFerry me Atlanta→Miami
- a2: driveFerry me Miami→Bogota
- a3: dispatcherMove bob via driveFerry to Miami (moves bob Atlanta→Miami)
- a4: dispatcherMove bob via driveFerry to Bogota (moves bob Miami→Bogota)
Then bob is in Bogota with me, I give him Bogota next turn (share costs an action on my turn — or wait, sharing happens on whoever's turn; on my turn next I'd do shareGive Bogota to bob). Hmm, that spends ALL 4 of my actions now and gives zero containment this turn. Next turn I need 1 action to shareGive, and I still have Sydney/HK/Shanghai reds in hand.
Actually wait — alternative: dispatcherMove bob onto another pawn! "or move any pawn onto a city containing another pawn (owner's permission assumed)". That's dispatcherJump. So bob can be jumped to ME for 1 action regardless of distance!
So better:
- a1-a2: drive myself Miami→Bogota (2 actions)
- a3: dispatcherJump bob→me (bob jumps to Bogota where I am) — 1 action
- a4: shareGive Bogota(yellow) to bob — 1 action!
That completes the full handoff IN ONE TURN. Then bob, on his next turn, needs to get to Atlanta station: he's stuck in Bogota though. Bogota→Miami→Atlanta is 3 drives, or direct flight to Atlanta (spend Bogota card? He received Bogota card — charter flight: spend current-city card (Bogota!) to fly anywhere including Atlanta. So bob flies Charter Flight from Bogota to Atlanta spending Bogota — but wait, he NEEDS the Bogota card for the yellow cure set (as scientist he needs 4: Lima, Bogota + 2 more yellows). Hmm, actually if he charters with Bogota he burns it. So instead he walks Bogota→Miami→Atlanta (3 actions on his turn) or direct flights.
Wait, actually let me reconsider: does bob even need my Bogota? As scientist, bob needs 4 yellow cards: he has Lima. After receiving Bogota he'd have 2/4. Still needs 2 more yellow cards (e.g., Mexico City, Lagos). Lagos he ALREADY holds! Wait — Lagos(yellow)? Let me check the map: Lagos is YELLOW (yes, Lagos is in yellow cities list: Lagos, Kinshasa, Johannesburg, Khartoum are yellow... hmm Khartoum: in base Pandemic, Cairo/Khartoum/Lagos/Kinshasa/Johannesburg are yellow. Yes Khartoum is yellow. Black cities include Algiers, Cairo, Istanbul, Moscow, Tehran, Baghdad, Riyadh, Karachi, Mumbai, Delhi, Kolkata, Chennai).
Bob's hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow). So bob actually holds Lima+Lagos = TWO yellow cards already! The state says "yellow: bob collects (2/4)" — consistent. And black: Chennai+Tehran = 2/4 ("black: bob collects (2/4)").
So if I hand off Bogota, bob goes to 3/4 yellow — one yellow card away from cure-able (scientist needs 4). Nice tempo. The frontier says "advance the yellow cure: drive Miami, drive Bogota — 2 action(s) closer".
But note the assumption "assumes they meet you". With dispatcher jump, I can guarantee it in one turn AND complete the transfer this very turn. That beats the priced nominee (which only moved me 2 steps and left the share for later).
Option B (break Sydney–Jakarta): drive Chicago (a1), drive LA (a2), drive Sydney (a3), treat red (a4) — clears 1 cube, I burn nothing card-wise. But wait — I hold Sydney(red). If I fly direct to Sydney burning the card, that drops my red set to 2/5 — bad since I'M collecting red; the frontier notes this. So drive route Chicago→LA→Sydney = 3 moves + 1 treat. That leaves the Bogota handoff undone but ME positioned... but I'm supposed to hold red cards and keep collecting. Me going to Sydney treats red cubes. Hmm, but as Dispatcher maybe BOB should go contain? Bob walking 6 steps to Sydney is hopeless.
Actually wait — what about dispatching BOB to Sydney? No — dispatcher jump only works onto a pawn-containing city; otherwise dispatcherMove uses the same movement options (drive/ferry/direct/charter/shuttle) but doesn't pay cards for bob either... Actually dispatcherMove bob via directFlight would still cost the destination card? The legal menu shows [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"} — that presumably discards bob's Chennai card. Not helpful for Sydney since bob has no Sydney card.
Key insight: the two 3-cube clusters (Sydney–Jakarta red 5 cubes across 2 cities; Moscow–Istanbul black 6 cubes across 2 cities) are armed discard bombs — they're all in the infect discard, so an epidemic reshuffle brings them back on top and can chain outbreaks. P(epidemic in window) ≈ 31% over the next 2 infect phases. Outbreaks=0/8 so we have room, but chains are nasty.
What CAN'T anyone do quickly: nobody can reach Moscow/Istanbul fast (5-6 drives). Sydney reachable by me in 3 drives. My hand has 3 red cards of which Sydney is the destination card... If I directFlight to Sydney, I burn my own Sydney card needed for the red cure — bad (though the frontier lists it as an option: "spend it only if this beats the cure").
Hmm, wait. Red cure: scientist isn't the red collector — I AM (3/5). Station is Atlanta. To cure red eventually someone needs to bring 5 red cards (HK, Sydney, Shanghai + 2 more from draws: 9 red left in deck among 49) to a station. That's far off. Treating red near Sydney/Jakarta isn't super valuable beyond buying time unless cured...
But supply pressure: red supply 16 left of 24. That means 8 red cubes are on board (yes: Sydney 3 + Jakarta 2 + Seoul 2 + HCMC 1 = 8 ✓). If unchecked, red epidemics could strain further. It's the most pressured color.
Also: the board infect phases put 2 infection cards per turn (rate 2). Current threats will grow each turn by re-infection of discards? No — only drawn infection cards infect. Cities in the discard get re-infected when redrawn after shuffle (epidemic) or when drawn again later (deck cycles: 39 infection deck, discards grow; discarded cities CAN come back before an epidemic via normal draws only after the whole deck cycles — no wait, infection deck draws top cards into discard; previously discarded cities only return after reshuffle triggered by epidemic. Standard Pandemic: yes, discarded infection cards return to play only after an Epidemic triggers a reshuffle of the discards onto the top.)
So over the next turns without epidemic: new infection sites appear fresh (each gets 1 cube, since never infected before — mostly). An epidemic: bottom card city gets 3 cubes (if it's an untouched city → goes straight to 3!), infection rate +1, discard pile reshuffled ON TOP → Sydney(3), Moscow(3), Istanbul(3) all re-fire within days → outbreak chains. With rate becoming 3+, each phase fires ~3 cards. This is the classic mid-game bomb.
Pre-treating armed bombs BEFORE an epidemic: Sydney at 3→treat removes... I'm not medic; treat removes 1 cube per action (unless cured — red not cured). Going Sydney→treat once drops 3→2 (not defused fully; still 'infect-discard armed' at 2?). Defusing "costs 6+ treats" for cluster maturity. Honestly reaching full defusal takes many actions.
Alternative view: DELAY — don't fight the bombs now; instead rush cures. Deck clock: 24 turns of draws left, need 4 cures, one every ~6 team-turns. Tight but fine. We lose at 8 outbreaks; currently 0. Even with bombs firing, ~0.86-0.98 expected outbreaks over 2 infect phases per nominee. Plenty of buffer IF we can end games via cures. Time-to-lose-by-outbreak vs time-to-win-via-cures: winning faster than chains accumulate seems plausible given 0/8.
But WHO does what this turn?
- Bob (Scientist) also has 4 actions. He'll likely do something to help himself toward yellow/black. He might build... he's at Atlanta too. A KEY move: Bob needs a second player's yellow card collection. He has Lima+Lagos yellow and Chennai+Tehran black.
- I have Bogota(yellow) — the third yellow card exists in hands total: Lima, Lagos, Bogota = 3 unique yellows held. One more yellow draw somewhere wins... wait scientist needs 4. Bob at 3/4 after handoff.
The share rendezvous explicitly instructs: hand Bogota to bob, meet in Bogota. And cure plan says "give bob your yellow cards when you share". So the canonical team plan: I complete the Bogota handoff ASAP.
Now — who handles containment meanwhile? Bob at Atlanta has 4 actions of his own. Neither of us is Medic/Quarantine Specialist/Ops. Treat races are slow (1 cube/action). Bob going for Sydney wastes his whole turn reaching; and he then abandons his cure pipeline for his next several turns. Whereas ME handing Bogota now locks +1 cure tempo cheaply (my dispatcher jump makes it 4 actions INCLUDING the actual card transfer).
My 4-action line (Option A refined):
1. driveFerry Atlanta→Miami
2. driveFerry Miami→Bogota
3. dispatcherJump bob → Bogota (jump onto my city — legal regardless of distance)
4. shareGive Bogota → bob
Result: bob holds 3 yellows (Lima, Lagos, Bogota) + Chennai/Tehran blacks. His next turn: needs 4th yellow (draw-dependent; 9... how many yellow in deck? Yellow deck cards: 12 total, drawn none yet presumably (yellow supply 22 = 2 on board... Kinshasa 2. So exactly Kinshasa's 2 cubes drawn). Yellow player cards not in hands: 12 − 3 (Lima, Lagos, Bogota) = 9 in deck.) Then bob charters?? He's in Bogota with the Bogota card — if he needs to reach Atlanta to cure, he must NOT burn Bogota. Walk Bogota→Mexico City→Chicago→Atlanta? That's 3 (Bogota neighbors: Miami, Mexico City, Lima, Buenos Aires, Sao Paulo — so Bogota→Mexico City→Chicago→Atlanta = 3 drives) — or Bogota→Miami→Atlanta = 2 drives! Miami connects Atlanta. Yes 2 actions back to Atlanta.
But hold on — should *I* stay near bob to shuttle HIM around? As dispatcher I can next turn also jump/move bob to Atlanta quickly anyway (dispatcherMove via driveFerry: move bob's pawn along drive edges — Bogota→Miami is one dispatcher action!). Oh nice — next turn I can spend ONE action to slide bob's pawn Bogota→Miami→... no, dispatcher move is one connection per action. But dispatcherJUMP requires destination to contain a pawn. I won't be in Atlanta then. Still, moving bob 2 steps next turn costs me 2 actions while I walk to... whatever.
Alternatively better sequencing NEXT turn: bob on HIS turn just drives home himself (2 actions) — his choice.
Meanwhile containment THIS turn: essentially none by us (except bob's own turn happening separately). Risk accepted: expected ~0.98 outbreaks from bombs? The frontier priced "advance the yellow cure" risk-after ≈ 0.0 expected outbreaks over the NEXT 2 infect phases, ~3 chained outbreaks committed AFTER an epidemic lands (only if epidemic fires ~31%, and cancelable by treating them before it fires). So roughly expect ~0.3 immediate, growing later.
Versus Option B (Sydney treat): risk similar immediately (~0.0 expected; armed bombs 2 remaining), tempo -1 worse on cure. The frontier itself says B only reduces committed-later-bomb liability 3→2 and GIVES UP 3 actions of cure progress.
Hmm wait, actually B gives up... the exchange line: "gives up 3 action(s) of cure progress to move risk 0.0→0.0 and armed-bomb liability 3→2". And A is dominant-ish in tempo but identical immediate risk; bombs commit later regardless UNLESS treated pre-epidemic. Full defusal of Sydney cluster needs 6 treats; nobody can afford that soon. So realistically those bombs WILL fire post-epidemic unless someone commits multiple turns. Given 0/8 outbreak headroom (8 slots), letting bombs fire while rushing 4 cures might be acceptable — but red supply 16 is a depletion watch.
Honestly the strongest play available combines BOTH lines partially — my 4 actions: handoff done (cure tempo) with ZERO cards burned, PLUS I land in Bogota. Anything left over? No, exactly 4 used. Can't add containment.
Alternative hybrid: Use airlift-style events? None in hand.
What about Government Grant-ish station building? Bob as Scientist wants stations closer to future sets... expensive, skip.
Could I do BETTER: 3 actions handoff (jump saves nothing here—already minimal: drive,Miami; drive,Bogota; jump; share = 4). Could skip walking by CHARTER flight from Atlanta (burns Atlanta card — don't have it; direct flight needs Bogota card but then I arrive WITHOUT the card — burned, pointless).
So Option A exact-4 is optimal for the handoff. Any cheaper variant? shareTake instead of shareGive: same thing reversed — if BOB jumps to me via HIS action? Dispatcher jump needs MY action. If instead bob uses his turn to come meet halfway... that wastes his turn actions. Cleanest: I deliver everything.
Now about notifying bob — CRITICAL: bob must know I'll dump him in Bogota (he may prefer that or veto; he gets 4 actions there and his hand). Also decide region split: I'm heading Americas/south; long-term red duty: my reds are Asia-Pacific (HK/Sydney/Shanghai) — eventually someone must farm Asia draws + bring reds to Atlanta. Bob's blacks (Chennai/Tehran) are Middle East/South Asia. Kinshasa 2-yellow sits near Africa—untouched so far, bob's yellow cure city issue… after yellow is cured, auto-nothing until eradicated; fine.
Who handles Moscow/Istanbul black bombs? Nobody efficiently soon. Ask bob next turn(s)? Black supply 18 (6 cubes on board = Moscow 3 + Istanbul 3 ✓). Black is at 18 — some pressure. Meh.
Red supply 16 is lowest. Red cluster (Sydney-Jakarta 5) + Seoul 2 + HCMC 1 = 8 out. An epidemic hitting red repeatedly strains: e.g., epidemic bottom-card red city adds 3 instantly. Something to flag for next turn planning: maybe I DO take the Sydney trip within 2-3 turns (drive chain via Chicago-LA-Sydney keeps my cards intact; return via charter from Sydney? No — burning Sydney card hurts red set).
Hmm — trade-off: I hold BOTH Sydney(city) card and the position question. What if I directFlight NOW to Sydney (burning Sydney card, red set →2/5)? Then treat twice (2 actions) — but frontier prices this correctly: burning cure fuel for 2 cubes removed is bad red-set math since I'M the red collector and Sydney card is irreplaceable-for-now (another Sydney copy can't exist). Cure progression for red then needs HK+Shanghai+3 drawn reds = harder by 1 card. Decline.
So FINAL LINE: the refined Option A with dispatcherJump. Pin the standing plan accordingly.
One more check — legality of dispatcherJump bob→"toPawn":"alice": schema {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"} — moves bob's pawn to alice's location. Yes.
And shareGive {"tag":"shareGive","to":"bob","card":"Bogota"} — valid only when both in Bogota and card matches current city: after action 2, I'm in Bogota; bob jumps in action 3 to Bogota; share legal.
Preview first per instructions: preview at least two rival plans of different kinds. Plan A (move+jump+share) vs Plan B (drive-drive-drive-treat Sydney). Both different kinds. Let me construct both carefully and run preview_plan on each. They're independent calls — can batch both previews in one block. Then send_message + pin_plan, then submit_action.
Order of ops this turn: I want to message bob BEFORE submitting (he sees messages when?) — messages may be seen asynchronously; his veto matters less because I complete everything within MY OWN turn (self-contained: jump is my action using my power — owner permission assumed). He literally cannot object mid-turn; proceed. Still courteous to announce + pin the multi-turn plan.
Pin plan content (survives turns):
- Alice delivers Bogota to bob in Bogota this turn via self-walk + dispatcher jump + share.
- Bob collects yellow (needs 1 more yellow card; expects first-cure yellow); bob returns to Atlanta on his turn (2 drives via Miami) — or I shuttle him next turn if urgent.
- Alice collects red (holds HK/Sydney/Shanghai; head EAST/Pacific loop later; red containment near Sydney deferred until after handoff; red supply 16 = watch).
- Black bombs Moscow/Istanbul (3s each): declared unresolved — assign: TBA next round depending on draws; preferably bob post-yellow-progress or alice post-handoff.
- Split: bob stays America/Africa-side for yellow/black pipeline; alice Asia/red.
Wait — bob's black cards Chennai/Tehran are also with him; he's the sole pipeline for yellow AND black. If both pipelines concentrate in bob, blue is nowhere (no blue cards in any hand yet — okay early).
Also — should BOB this turn rather build station/second thing? His business. I'll suggest: bob's 4 actions freely — maybe walk toward Miami with me? NO — jumping him saves his whole turn for something else entirely (his call: maybe he stays Atlanta treating blue there? Atlanta 1 blue, treat ×4? pointless... maybe he heads toward black treatment route Washington→NY→London→Essen→SPb→Moscow? Too far. Or maybe he charters/direct-flights toward his black pair region and treats? Chennai is Asia too...)
Hmm interesting alternative for BOB: Chennai(black)/Tehran(black) suggests black collector=bob long-term; black bombs Moscow/Istanbul both 3s. Bob could go East via Asia too... But bob in Bogota is stranded 2-3 actions from anywhere useful. Acceptable: he starts next turn by returning.
Alternatively — REVERSED share: I jump to... no.
Another radical option: play event? None held. Pass? Never.
Double-check dispatcherJump legality: "move any pawn onto a city containing another pawn" — bob→alice(Bogota). 1 action. Yes.
Edge check — does shareGive require the card match current city for ME giving: I give Bogota card; both pawns in Bogota ✓.
After my turn: I draw 2 (hand: HK, Shanghai = 2; drawing up to ≤7 fine), then infect phase: 2 infection cards, rate 2. My position Bogota — adjacent fresh cities possible infections: fine.
Bob on his subsequent turn is in Bogota holding 3 yellows. His best draws pending.
Deck clock sanity: 49 player cards, 24 more turn-pairs of draws — plenty of runway vs our pace. The REAL clock is red/black cube depletion on repeated epidemics + 8-outbreak cap. Current exposure: 9 armed-ish discard cards total (all listed threats are in infect-discard). Every epidemic detonates ALL of them in sequence on top. Each detonation: Sydney3→outbreak(+Jakarta... let's simulate worst chain mentally: discard top order post-shuffle unknown; a fired Sydney 4th-cube outbreak seeds Jakarta→Jakarta(2)+1=3 ok no chain; Seoul+1=3; HCMC 1→2. Moscow outbreak seeds Istanbul(3→ OUTBREAK TOO, chained, +SPb, Algiers... SPb fresh +1, Algiers fresh +1; Istanbul outbreak seeds Moscow — already resolved-once exemption... etc. Net: roughly 2-4 outbreaks per full re-arm cycle if all fire unprevented. Two such cycles = 8 = LOSS unless cures/treats intervene in between. Timeline: first epidemic likely within ~6-10 draws (Epidemic density in 49 cards: typically 5+epidemics... base game has 4 or 5 epidemics for difficulty setting — assume ~5 over 44 city cards +5 events: chance ≈ 31%/2-phases matches tool). So outbreak slots buy ~maybe 15-20 turns if untreated. Cures need one per ~6 team-turns → 4 cures ≈ 20+ turns of coordinated work minimum for last colors (blue absent from hands; slow). RISKY but standard. Key mitigations: treat bombs the turn after epidemics reshape the top, plus Forecast/Resilient events hopefully drawn.
OK decision locked: Plan A refined (full handoff this turn, dispatcher-powered). It matches the priced nominee direction while improving it (nominee only did the drives; I ALSO complete share within the same 4 actions using jump — strictly better utilization, zero card loss).
Let me now write the two preview_plan calls (batched):
PlanA = [
{driveFerry to Miami},
{driveFerry to Bogota},
{dispatcherJump pawn bob toPawn alice},
{shareGive to bob card Bogota}
]
PlanB = [
{driveFerry to Chicago},
{driveFerry to Los Angeles},
{driveFerry to Sydney},
{treatDisease color red}
]
Both independent → batch in one block. Then read results, adjust if illegal (e.g., maybe shareGive after jump flags something — menu should confirm).
Then: send_message (short: pick announced), pin_plan (multi-turn intent). Actually pin_plan costs a message allowance too — instructions say pin_plan costs one message. Budget-wise fine.
Sequence: batch previews first (need results before finalizing submission choice). Message+pin could technically be parallel with previews, but if a preview reveals illegality I'd contradict myself. I'll do previews first, then message/pin, then submit. Actually I can do message+pin together after previews, then submit_action last. But submit depends on nothing else after that — do submit in final block alone (it's the terminal act; other tools' responses might matter — keep it separate).
Message draft: "Locking the yellow line: I walk Miami→Bogota, jump YOUR pawn to me, and hand you Bogota — 3 yellow lands in your hand THIS turn, no cards burned. You're 1 draw from yellow cure. Your turn next: you choose either walk home Bogota→Miami→Atlanta (2) or stay South; black bombs Moscow/Istanbul remain unassigned — flag for next round. Reds: Sydney–Jakarta stays hot; I'm keeping Sydney card for cure."
Pin plan draft (durable):
"PERSISTENT: yellow→bob (bob discovers; needs 1 more yellow — priority draws/cards route to bob), black→bob (Chennai,Tehran held; Moscow+Istanbul 3-cube bombs assigned: BOB picks them up right after first green light on yellow pipeline OR alice if she's nearer), red→alice (HK,Sydney,Shanghai — SYDNEY CARD RESERVED, never burned; alice patrols Pacific after handoff, targets Jakarta pre-empt & Seoul), blue→first-drawn holder announces. Meet-up: none pending after this turn's completed handoff. Next rendezvous TBD when a 4th yellow or 5th red consolidates. Containment owners this round: alice=Bogota handoff done→heads home, bob=free 4 actions (suggest heading home toward Atlanta loop)."
Trim to essentials.
Final action submission: EXACTLY:
{"tag":"driveFerry","to":"Miami"} … but careful: after I drive Miami, next drive Bogota — the referee validates sequentially against my live state; submit ONE action per call? "Commit YOUR game action for this turn... pass one action from your legal menu" — looking at flow: each submit_action probably consumes ONE action point, and the turn continues with refreshed menus. Typically these harnesses accept one action per call and loop. I must submit the FIRST action now: driveFerry Miami. Subsequent actions on following prompts. IMPORTANT: don't try to bundle four actions.
So final submit: {"tag":"driveFerry","to":"Miami"}. The previews inform the overall turn shape; the immediate committed step is Miami.
Re-verify plan-B worth reporting to bob in case he prefers Sydney split... The SPLIT DECISION instruction says: call send_message with pick + reason so partner can veto. Doing that. Good.
Threat table double-check on routing: Atlanta→Miami ✓ connected. Miami→Bogota ✓.
Alright — execute: batch two preview_plans.
text:
I'm Alice (Dispatcher) at Atlanta, 4 actions, holding the Bogota yellow that bob needs for the yellow cure — plus 3 reds I must protect. The frontier prices "advance the yellow cure" as the nominal line, but my dispatcher powers make it strictly stronger than the priced version: I can walk to Bogota AND pull bob's pawn to me AND complete the card handoff **this same turn** in 4 actions flat, no cards burned. Before committing, let me mechanically verify that handoff line against the rival Sydney-cluster line (different kinds: share/cure-line vs move+treat-line).
toolCalls:
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "shareGive", "to": "bob", "card": "Bogota"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Miami"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Bogota"}, {"tag": "directFlight", "to": "Hong Kong"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lagos"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Bogota"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n {\"tag\":\"directFlight\",\"to\":\"Hong Kong\"}\n {\"tag\":\"directFlight\",\"to\":\"Sydney\"}\n {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Chicago\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Miami\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Chennai\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Lima\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Tehran\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Lagos\"}"}, {"index": 2, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n {\"tag\":\"directFlight\",\"to\":\"Hong Kong\"}\n {\"tag\":\"directFlight\",\"to\":\"Sydney\"}\n {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"shareGive\",\"to\":\"bob\",\"card\":\"Bogota\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Miami\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Lima\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Buenos Aires\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Sao Paulo\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Chennai\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Lima\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Tehran\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Lagos\"}"}, {"index": 3, "action": {"tag": "shareGive", "to": "bob", "card": "Bogota"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Atlanta", "to": "Bogota"}, {"player": "bob", "from": "Atlanta", "to": "Bogota"}], "hands": [{"player": "alice", "spent": ["Bogota"], "gained": []}, {"player": "bob", "spent": [], "gained": ["Bogota"]}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Hong Kong"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Sydney", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Istanbul"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Moscow"], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "treatDisease", "color": "red"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Hong Kong"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lagos"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Los Angeles"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "directFlight", "to": "Hong Kong"}, {"tag": "directFlight", "to": "Sydney"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Bogota"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Lagos"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Sydney"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Jakarta\"}\n {\"tag\":\"driveFerry\",\"to\":\"Manila\"}\n {\"tag\":\"driveFerry\",\"to\":\"Los Angeles\"}\n {\"tag\":\"directFlight\",\"to\":\"Hong Kong\"}\n {\"tag\":\"directFlight\",\"to\":\"Shanghai\"}\n {\"tag\":\"directFlight\",\"to\":\"Bogota\"}\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"red\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Chicago\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Miami\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Chennai\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Lima\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Tehran\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Lagos\"}"}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Sydney", "color": "red", "before": 3, "after": 2}], "moves": [{"player": "alice", "from": "Atlanta", "to": "Sydney"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Hong Kong"}}, {"tag": "dispatcherMove", "count": 7, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 49, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.15384615384615385, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 39, "perCityHitProbability": 0.05128205128205128, "threats": [{"city": "Sydney", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Istanbul"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Moscow"], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "alice", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}
alice-legacy-p0003
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Chicago
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Chicago(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 2 move(s): Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 9 red in deck; spend it only if this beats the cure)
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Toronto→New York→London→Essen→St. Petersburg→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Toronto→New York→Madrid→Algiers→Istanbul
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Sydney→Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
Istanbul(black): drive alice 5 step(s) to Istanbul → then that pawn treats
Moscow(black): drive alice 6 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Mexico City, drive Bogota
tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Sydney, Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Sydney–Jakarta red cluster at Sydney — drive Los Angeles, drive Sydney, treat red
tempo: 1 action(s) further from the yellow cure (24 → 25 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the yellow cure: move toward the Bogota…" → "break the Sydney–Jakarta red cluster at Sydney": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "shore up black at Istanbul (supply strained: 18 left)" — tempo -2 vs -1, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
dominated: "defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Hong Kong", "Sydney", "Shanghai", "Bogota"
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
I'm mid-turn. Action 1 (Chicago) is done. 3 actions left. Per the agreed plan: LA → Sydney → treat red. The pinned plan and bob's explicit request both say this. No conflicts. Just execute.
The prompt re-states the split decision but I already called send_message with my pick last round segment — wait, actually this is the same turn continuing. My earlier message was sent during this turn (1 of 5). The frontier is the same antichain; my pick (Sydney line) is already announced and pinned. I should just execute: driveFerry Los Angeles, then next prompt Sydney, then treat red.
text:
Mid-turn continuation: Chicago done as planned, the split-decision call was already made and announced (my message + pin: Sydney containment line), so no conflict to raise — executing the remaining three actions exactly per the locked plan.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Los Angeles"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Los Angeles"}}}
alice-legacy-p0004
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Los Angeles
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Los Angeles(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Sydney — or 1 action: direct flight (you hold Sydney — your 3/5 red set — burning drops it to 2/5; 9 red in deck; spend it only if this beats the cure)
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Sydney→Jakarta→Chennai→Delhi→Tehran→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Chicago→Toronto→New York→Madrid→Algiers→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sydney→Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 1 step(s) to Sydney → then that pawn treats
Istanbul(black): drive bob 5 step(s) to Istanbul → then that pawn treats
Moscow(black): drive alice 6 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Mexico City, drive Bogota
tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Sydney, Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Sydney–Jakarta red cluster at Sydney — drive Sydney, treat red
tempo: 1 action(s) further from the yellow cure (24 → 25 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the yellow cure: move toward the Bogota…" → "break the Sydney–Jakarta red cluster at Sydney": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "shore up black at Moscow (supply strained: 18 left)" — tempo -2 vs -1, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
dominated: "defuse the armed discard bomb at Istanbul (black — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Chicago", "Sydney", "Mexico City"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Hong Kong", "Sydney", "Shanghai", "Bogota"
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
LA done. Two actions left: drive Sydney, treat red. Exactly per plan. Continue executing.
text:
Two actions left: Sydney drive then the treat — exactly as locked.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sydney"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sydney"}}}
alice-legacy-p0005
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): alice already at Sydney → then that pawn treats
Moscow(black): drive alice 5 step(s) to Moscow → then that pawn treats
Istanbul(black): drive bob 5 step(s) to Istanbul → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Los Angeles
tempo: 1 action(s) closer to the yellow cure (25 → 24 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Sydney, Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Sydney–Jakarta red cluster at Sydney — treat red
tempo: no cure progress — nearest is yellow, 25 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the yellow cure: move toward the Bogota…" → "break the Sydney–Jakarta red cluster at Sydney": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "shore up black at Moscow (supply strained: 18 left)" — tempo -1 vs 0, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Jakarta"}
[3] {"tag":"driveFerry","to":"Manila"}
[4] {"tag":"driveFerry","to":"Los Angeles"}
[5] {"tag":"directFlight","to":"Hong Kong"}
[6] {"tag":"directFlight","to":"Shanghai"}
[7] {"tag":"directFlight","to":"Bogota"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta"
[55] {"tag":"buildStation"}
[56] {"tag":"treatDisease","color":"red"}
[57] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[58] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[59] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[60] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0006
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #8): No reply needed — alice is executing the pinned split exactly as agreed (Sydney cluster hers, Istanbul march mine, all cards preserved). Nothing on the board changed since my last update, so I'm staying silent until it's my turn to start the Washington→New York→Madrid→Algiers→Istanbul grind.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=4 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:22 yellow:22 black:18 red:16 decks: player=49 infection=39 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Sydney: 3 red⚠ [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 49 cards → 24 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): alice already at Sydney → then that pawn treats
Moscow(black): drive alice 5 step(s) to Moscow → then that pawn treats
Istanbul(black): drive bob 5 step(s) to Istanbul → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: bob collects (2/4) — give bob your yellow cards when you share
black: bob collects (2/4) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~24 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Los Angeles
tempo: 1 action(s) closer to the yellow cure (25 → 24 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Sydney, Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the Sydney–Jakarta red cluster at Sydney — treat red
tempo: no cure progress — nearest is yellow, 25 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 31%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "advance the yellow cure: move toward the Bogota…" → "break the Sydney–Jakarta red cluster at Sydney": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "shore up black at Moscow (supply strained: 18 left)" — tempo -1 vs 0, risk 0.98 vs 0.86 — beaten by "break the Sydney–Jakarta red cluster at Sydney"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Jakarta"}
[3] {"tag":"driveFerry","to":"Manila"}
[4] {"tag":"driveFerry","to":"Los Angeles"}
[5] {"tag":"directFlight","to":"Hong Kong"}
[6] {"tag":"directFlight","to":"Shanghai"}
[7] {"tag":"directFlight","to":"Bogota"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta"
[55] {"tag":"buildStation"}
[56] {"tag":"treatDisease","color":"red"}
[57] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[58] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[59] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[60] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
The final action of the turn, exactly as locked — treating red in Sydney.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
bob-legacy-p0002
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 2. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #3): Confirmed — running YOUR plan verbatim: Chicago→LA→Sydney (walk is forced, LA is Sydney's only US bridge), then treat red once (3 drives leave exactly 1 treat action — a second treat physically can't fit, so next round I finish Sydney→1 then Jakarta). Keeping ALL 4 cards incl. Bogota. Your Moscow↔Istanbul chain read matches my data — proceed on the Istanbul march as you laid it. Red stays mine; after the cluster is down to ~1 cube each I'll walk home Sydney→LA→Chicago and bring Bogota to you. Jump requests go to me once red is quiet.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice confirmed the plan. I'm on standby — it's alice's turn, I can't act. Should I send a message? The pool message confirms she's running my plan verbatim. Nothing new to add — she's aligned with the pinned plan. The instruction says reply via send_message only if it helps; otherwise continue or stop.
Is there anything useful to add? Maybe one small thing: her route Sydney→LA→Chicago walk home — fine. One consideration: when she walks home, she could carry Bogota hand-off — already covered in pinned plan.
One genuinely useful addition: forecast/quiet night timing? No events in any hand. Epidemic risk: player deck 49 cards, no epidemic drawn yet... actually deck has all epidemics still in (4). When an epidemic hits, infect discard reshuffles back on top — Istanbul/Moscow/Sydney/Jakarta/Kinshasa are ALL in the infect-discard, meaning an epidemic would re-flip those 3-cube cities as fresh infections (3 cubes onto cities that already have cubes → outbreak). That's worth flagging: after ANY epidemic, Moscow and Istanbul each get +3 → instant chain double-outbreak; Sydney too. That argues for... we can't prevent epidemic draws except One Quiet Night (nobody holds) or Forecast (nobody holds). So it's just a "heads up" — but does it change anything actionable for me? My black march means after an epidemic mid-march I might want to prioritize treating... actually my plan is to grind Istanbul first anyway. Resilient Population removes one card from infection discard permanently — nobody has it.
Honestly, nothing new: no new board info since my message. Alice just confirmed. Per guidance, stay silent when truly nothing is new. But there's one new-ish piece of strategy: flag that an early epidemic reshuffle would hit BOTH our fires simultaneously and to keep communicating. Hmm — marginal value. The system prompt says default to a short update whenever the situation has changed since you last spoke. Situation hasn't changed materially — it's a confirmation of MY OWN plan back to me.
I could send a very short ack with one addition: reminder that when she treats red in Sydney after cure context... no cure yet. Or note: "if you draw Forecast before then..." irrelevant.
I think the right move is stop, per instructions ("otherwise continue or stop"). Sending another message burns one of my 5-per-turn allowance and adds noise. Actually wait — messages may reset per turn, this is still alice's turn presumably. Not important.
I'll just stop without sending anything. No tool calls needed.
text:
No reply needed — alice is executing the pinned split exactly as agreed (Sydney cluster hers, Istanbul march mine, all cards preserved). Nothing on the board changed since my last update, so I'm staying silent until it's my turn to start the Washington→New York→Madrid→Algiers→Istanbul grind.
toolCalls: []
bob-legacy-p0003
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 3. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)] bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:21 yellow:22 black:18 red:16 decks: player=47 infection=37 player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — nearer teammate: alice, 5 move(s) vs your 6
Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
Kinshasa: 2 yellow [in infect-discard]
Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 4
Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
Atlanta: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Madrid: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
Taipei: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (0 move(s))
red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +1 move(s) to cure
alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Sydney–Jakarta red cluster at Sydney — drive Chicago, drive Los Angeles, drive Sydney, treat red
tempo: 3 action(s) further from the black cure (33 → 36 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- shore up black at Istanbul (supply strained: 18 left) — drive Washington, drive New York, drive Madrid, drive Algiers
tempo: 4 action(s) further from the black cure (33 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
tempo: 4 action(s) further from the black cure (33 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"shore up black at Istanbul" and "defuse the armed discard bomb at Moscow" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "break the Sydney–Jakarta red cluster at Sydney" → "shore up black at Istanbul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Moscow": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Chennai", "Lima", "Tehran", "Lagos"
[9] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.