Turn 1 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 1, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0007

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:21 yellow:22 black:18 red:16   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow
  Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 5 move(s) vs your 6
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Kinshasa: 2 yellow [in infect-discard]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Jakarta
  Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Manila→San Francisco→Tokyo→Seoul
  Atlanta: 1 blue [in infect-discard]
  Ho Chi Minh City: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Moscow(black): drive alice 5 step(s) to Moscow → then that pawn treats
  Istanbul(black): drive bob 5 step(s) to Istanbul → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (2/4) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 3 move(s), bob 1 move(s); then bob to station Atlanta +1 move(s) to cure
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 2 move(s); then bob to station Atlanta +2 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The board state has changed since my last message:
1. I drew 2 cards: Miami(yellow) and Manila(red). My hand is now 6: HK(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red).
   - Red: now 4/5 in my hand (HK, Sydney, Shanghai, Manila)! Just one more red card needed for the red cure. Huge.
   - Yellow: I hold Bogota + Miami, bob holds Lima + Lagos → yellow split 3/4 across hands: bob has 2 (Lima, Lagos), I have 2 (Bogota, Miami). One of mine must reach bob.
2. Bob drew nothing yet this turn — bob is on his action phase (4 actions left), at Atlanta.
3. Infect phase after my turn apparently flipped Washington: 1 blue (new). And Taipei 1 red appeared — wait, Taipei was not on my previous threat list; the infect phase ran: it was infection rate 2, so 2 cities infected after my turn... Actually before that it seems both infect phases happened? Deck clock went from 49→47 and infection 39→37, blue supply 22→21 (Atlanta or Washington got a cube), red stayed 16.

New 1-cube additions: Washington (blue), Taipei (red). Also Ho Chi Minh City 1 red was already there. Madrid 1 blue, Atlanta 1 blue still there.

Key new info to share with bob:
- RED IS NOW 4/5 IN MY HAND — Manila just came to me. The team's next red card anywhere completes the cure at a station. 9 red remained in deck per earlier note ("9 red in deck"). Red deck count doesn't matter; whoever draws/holds the 5th red should bring it to me/meet me at a station. But realistically: bob will draw cards each turn; if he draws a red, we need a handoff. Alternatively he can use dispatch... no, shares require same-city (he's scientist, not researcher).
- IMPORTANT dispatcher option: Bob's march starts this turn (Washington→NY→Madrid→Algiers→Istanbul = 5 moves needs 5 actions; he only has 4!). His plan said "starting my turn I walk Washington→NY→Madrid→Algiers→Istanbul" — 5 steps but 4 actions available. He'll fall one short, reaching Algiers, then Istanbul next turn +1 move. That's fine-ish, but as Dispatcher I could complete his march for him during MY next turn via dispatcherMove chain (Algiers→Istanbul) AND treat... wait no — I could also jump him further.
- Actually here's a much bigger lever: dispatcherJump. Next turn (mine), bob will be somewhere en route. Any time bob ends his turn adjacent-relevant, I can use MY actions to move HIS pawn extra steps toward Istanbul and even have him treat black en route. E.g., if bob spends this turn driving Washington→NY→Madrid→Algiers (4 moves, arrives Algiers, 0 treats), then MY turn: dispatcherMove bob Algiers→Istanbul (1 action), then I'm also walking Sydney→Jakarta myself? No wait — treating in Istanbul requires BOB's pawn present when HE treats... treatDisease acts on the pawn's current city; if I move bob's pawn, then a treatDisease action submitted by ME? Hmm. In Pandemic rules, each player takes their own actions; but THIS system: dispatcherMove lets me move any pawn as if it were my own. Can I submit treatDisease while bob's pawn is moved by me mid-my-turn? In real Pandemic, no — the medic/scientist pawn is what performs ITS owner's actions on ITS turn. On Alice's turn, Alice's pawn position determines where HER treat happens. Moving bob's pawn doesn't let alice treat at bob's location.

So the dispatcher value is: moving bob's pawn to set up HIS next turn (positioning), or bringing him to me for card trades, or emergency repositioning. Treats must happen on bob's own turn with his own actions.

Given bob has 4 actions and 5 steps needed: options for bob this turn:
a) Drive 4 steps: Washington→NY→Madrid→Algiers (arrives Algiers). Next round he finishes to Istanbul (1 more drive from wherever he is; but note after Algiers next step is Istanbul directly) and starts treating black — from round+1 he grinds: Istanbul(3 cubes, regular player: 3 actions to clear)... ugh, that's slow, but Moscow is ALSO 3. Black cluster 6 cubes = 6 treats total plus re-infection risk. As a plain move+treat loop it'll eat many rounds.
b) Use direct flights with his cards? Bob holds Chennai(black), Tehran(black)! Direct flight TO Chennai/Tehran — wait, those are black cure cards for bob (bob collects black = Chennai+Tehran are 2/4 of the BLACK cure set... with Cairo+Istanbul later? no — any 4 black city cards: bob has Chennai+Tehran=2; needs 2 more of: Algiers, Cairo, Istanbul, Moscow, Baghdad, Riyadh, Karachi, Mumbai, Delhi, Kolkata).
Hmm interesting — if bob flies Tehran (spends Tehran card!), that destroys half his black set. Bad. Marching is right per plan.
c) My dispatcher assist NEXT turn: whatever gap remains in his walk, I can close it with dispatcherMove(s) using MY actions, saving his actions for TREATS. Even better: if bob ends this turn in Algiers having spent all 4 moves, on my turn I dispatcherMove him Algiers→Istanbul (1 action) — actually why not also... that's all I can do for movement without cards; driver 1 city/action. Then HIS next turn starts AT Istanbul with 4 actions: treats 3 cubes down in 3 actions, +1 spare. Round after: Istanbul cleared IF no re-infection (Istanbul is an infect-discard member though — rate 2 draws could re-hit it).

Also NEW: Miami(yellow) card changed the yellow share math — bob collect yellow needs ONE of my two yellows (Miami rendezvous: bob 1 move from Atlanta, me 3 moves away). Still deferred per pin.

What about Manila(red)? I now hold 4 red (HK, Sydney, Shanghai, Manila) = 4/5!! With Scientist at a station needing 5 — I'M the red collector, non-scientist needs 5. One more red completes. Where might red #5 come from? Player deck has ~9 reds (Sydney noted "9 red in deck" earlier when 3 reds were out; deck 47 with epidemiess etc). Whoever's next draws may surface it. This is a major team signal to broadcast NOW: "RED: I hold 4/5. If you draw ANY red city card (Beijing/Shanghai/Seoul/Tokyo/Osaka/Taipei/HK/Bangkok/HCMC/Manila/Jakarta/Sydney), DO NOT burn it as fuel, and we arrange a meet — meeting AT A STATION where BOTH stand lets you GIVE it to me (shareGive works anywhere both pawns co-located; giver needs to be in the CARD'S CITY unless researcher — bob is scientist NOT researcher, so the share city must match the card city AND both pawns there).

Wait — the 5th red arriving: say bob draws Jakarta(red). To give me Jakarta card, both must be IN Jakarta. Ugh, that's travel. Alternatives: keep reds flowing TO me through rendezvous anyway; or when red supply pressure eases I fly home. Realistically the fast play: my remaining redcube work is Jakarta then done (Seoul/HCMC/Taipei singles manageable); I walk westward anyway toward LA/Bogota eventually — natural rendezvous points near Asia-Pacific.

Don't overplan. Advisory message essentials for bob RIGHT NOW (his action phase, 4 actions):
1. RED STATUS BOMB: I now hold 4/5 red (Manila drawn). First red drawn by either of us completes red cure — flag any red draw immediately; never charter-burn reds; we'll design the shortest rendezvous then.
2. Your 4-action gap: your march is 5 drives but you have 4 actions — confirm which stopping point you want (recommend ending in MADRID? Let me think: Washington→NY (1), NY→Madrid (2), Madrid→Algiers (3), Algiers→Istanbul (4)?? Is Algiers adjacent to Istanbul? MAP: Istanbul neighbors: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad. YES Algiers–Istanbul adjacent! So his march is exactly 5 drives, 4 available → he lands in ALGIERS. Then on MY next turn I can dispatcherMove him Algiers→Istanbul (1 of my actions, free card-wise), so his NEXT turn opens at Istanbul with full 4 actions to grind (treat black ×3 + spare). Good synergy — tell him explicitly: end your walk in Algiers, I'll finish the hop to Istanbul during my turn with a dispatcher move; open your next turn treating Istanbul×3.
Actually alternative: skip the last hop consideration — fine.
3. Note: if he'd rather save 1 action elsewhere (e.g., prep yellow share earlier), the Algiers stop keeps black plan intact because my dispatcher move covers the gap. 
4. Mention Miami adds a cheaper yellow route (meet in Miami, 1 move for him) once I head home — still deferred until cluster ≤ threshold.

One nuance: bob said "no reply needed" and is silent-mode; but things CHANGED (my draws created red 4/5 status + march math). Guidance says default to short update whenever situation changed since last spoke. Send ONE concise advisory.

Also — pin update? The standing pin says Bogota deferred etc., still valid. The red-4/5 fact and the Algiers/dispatcher-relay detail extend the plan meaningfully. Rather than full re-pin (costs talk budget), the relay tweak is tactical this-turn info → send_message suffices; but "pin the intent that survives" — the march-completion-by-alice is a cross-turn commitment worth having in the pin. I've used 2 messages this turn cycle... the counts reset per turn presumably ("1 of 5 messages available this turn" shown earlier). It's now bob's turn; my allowance refreshes on my next turn typically. I'll send 1 message now (cheap, high value). Re-pin when MY turn comes and I see the post-turn board (in case bob deviates).

Then stop — cannot act.

text:

Big news from the draw phase just landed — I picked up Manila(red) and Miami(yellow). I'm now holding **4 of 5 red** (HK/Sydney/Shanghai/Manila): the next red card anyone touches completes our first cure. That's worth shouting immediately, plus I spotted a mechanics problem in bob's march: it's **5 drives** but he only has **4 actions** this turn.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Two changes your march should know about: (1) RED BREAKTHROUGH — my draws gave me Manila(+Miami yellow): I now hold HK/Sydney/Shanghai/Manila = 4/5 RED. The very next red card drawn by either of us lands the red cure. If you flip one (e.g. Jakarta/Beijing/Tokyo), DON'T burn it as fuel — announce it and we'll build the shortest same-city rendezvous, station-to-station. (2) YOUR MARCH MATH: Washington→NY→Madrid→Algiers→Istanbul is FIVE drives and you have FOUR actions — recommend you spend all 4 and END IN ALGIERS. On my next turn I'll dispatcherMove you Algiers→Istanbul for free (they're adjacent), so your following turn OPENS ON ISTANBUL with all 4 actions to grind black there. Confirmed otherwise: Sydney 2 done, Jakarta next on me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Advisory sent. Bob is active; I cannot act. Stop here and wait for my next turn.

text:

Advice delivered — bob now knows the red cure is one card away, the Algiers landing spot, and that my dispatcher move will complete his Istanbul hop. Standing by until it's my turn; then I execute Sydney→Jakarta per the pinned plan (treat Sydney 2→1, drive to Jakarta, treat 2→1 — leaving Asia-Pacific reds at one cube each).

toolCalls: []

bob-legacy-p0004

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 4. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #10): Two changes your march should know about: (1) RED BREAKTHROUGH — my draws gave me Manila(+Miami yellow): I now hold HK/Sydney/Shanghai/Manila = 4/5 RED. The very next red card drawn by either of us lands the red cure. If you flip one (e.g. Jakarta/Beijing/Tokyo), DON'T burn it as fuel — announce it and we'll build the shortest same-city rendezvous, station-to-station. (2) YOUR MARCH MATH: Washington→NY→Madrid→Algiers→Istanbul is FIVE drives and you have FOUR actions — recommend you spend all 4 and END IN ALGIERS. On my next turn I'll dispatcherMove you Algiers→Istanbul for free (they're adjacent), so your following turn OPENS ON ISTANBUL with all 4 actions to grind black there. Confirmed otherwise: Sydney 2 done, Jakarta next on me.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Standing plan (until superseded): FIRE OWNERSHIP — Alice owns the ENTIRE red front: this round Sydney 3→2 (walk Atlanta→Chicago→LA→Sydney, 1 treat fits), next round Sydney→1, then Jakarta→1 (one fire city per round, no shortcuts exist). Bob owns BLACK: continue Washington→NY→Madrid→Algiers→Istanbul march on his own turns, grind black; beware Moscow↔Istanbul mutual outbreak chains. CARD CUSTODY — Alice is red collector: HK/Shanghai/Sydney are locked (never fuel); bob collects yellow (gets Bogota eventually = 3/4) and black (Chennai/Tehran held). BOGOTA HANDOFF DEFERRED until red cluster ≤ Sydney1+Jakarta1 (~2 rounds): Alice walks home Sydney→LA→Chicago, then meets bob IN Bogota (needs bob ≥2 moves from Istanbul corridor — bob veto if black too hot; alternatively bob brings yellow back toward US). Emergency airlifts/jumps: Alice services bob only after red quiet, unless a new 3-cube red city appears in Asia.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=scientist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Atlanta(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:21 yellow:22 black:18 red:16   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Washington→New York→London→Essen→St. Petersburg→Moscow — nearer teammate: alice, 5 move(s) vs your 6
  Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Washington→New York→Madrid→Algiers→Istanbul
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 3
  Kinshasa: 2 yellow [in infect-discard]
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 4
  Seoul: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Atlanta: 1 blue [in infect-discard]
  Ho Chi Minh City: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (0 move(s))
  red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +1 move(s) to cure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Sydney–Jakarta red cluster at Sydney — drive Chicago, drive Los Angeles, drive Sydney, treat red
     tempo: 3 action(s) further from the black cure (33 → 36 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up black at Istanbul (supply strained: 18 left) — drive Washington, drive New York, drive Madrid, drive Algiers
     tempo: 4 action(s) further from the black cure (33 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive Washington, drive New York, drive London, drive Essen
     tempo: 4 action(s) further from the black cure (33 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "shore up black at Istanbul" and "defuse the armed discard bomb at Moscow" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "break the Sydney–Jakarta red cluster at Sydney" → "shore up black at Istanbul": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Moscow": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos"
  [9] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Let me think through this carefully.

Current state:
- It's my turn (bob, scientist, at Atlanta), 4 actions.
- Alice at Sydney with 6 cards: HK(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red) — 4/5 red cure cards!
- My hand: Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow).
- Cures: none. Outbreaks 0/8. Infection rate 2.

Plan per the pinned standing plan and alice's latest message:
- Alice suggests I walk Washington→NY→Madrid→Algiers this turn (4 drives), end in Algiers; then next round she dispatcherMoves me Algiers→Istanbul for free, so my following turn opens on Istanbul with all 4 actions to grind black.

Wait — her suggestion: Washington→NY→Madrid→Algiers is 4 drives = my whole turn. Atlanta→Washington, Washington→NY... wait let me check adjacency:

Atlanta: Chicago, Miami, Washington. Yes Atlanta-Washington adjacent.
Washington: Atlanta, Toronto, New York, Miami.
New York: Toronto, Washington, London, Madrid.
Madrid: London, New York, Paris, Sao Paulo, Algiers.
Algiers: Madrid, Paris, Cairo, Istanbul.

So Atlanta→Washington→New York→Madrid→Algiers = 4 drives, ending in Algiers. Then next turn, alice's turn comes first? Actually order of turns — I believe alice goes first (she was "turnOwner=alice" earlier). Turn order: alice then bob it seems. The state said phase=playerActions turnOwner=alice initially, now bob. So yes, alice acts before me each round.

So if I end in Algiers this turn, next round:
1. Alice's turn: she can dispatcherMove my pawn Algiers→Istanbul (adjacent drive as if her own move) for one of her actions.
2. My turn starts on Istanbul with 4 actions: treat black ×3 → Istanbul goes from 3 to 0! Wait, treat removes 1 cube per action (scientist doesn't have medic ability). Istanbul has 3 black cubes. Treat → 2, treat → 1, treat → 0. That takes all 3 actions. Then 4th action could... move toward Moscow? Istanbul-Moscow not adjacent... neighbors of Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad. Wait map says "Istanbul: Milan, St. Petersburg, Algiers, Cairo, Moscow, Baghdad". So Moscow IS adjacent to Istanbul!

So turn after next: treat 3× in Istanbul (3 actions), then drive to Moscow (1 action, since adjacent). Then the turn after: treat Moscow 3× (3 actions), then move somewhere useful.

That clears the entire Moscow–Istanbul cluster by around turn+3 for me. 

Alternative: use direct flights to get there faster but burning cards. Direct flight requires spending destination card. I don't hold any European/black cities except Tehran(black card) and Chennai(black card) — both needed for the black cure! Burning them as flight fuel would delay/kill the black cure. Bad idea. My non-cure colors: none — all 4 of my cards are yellow×2 + black×2, both are cure colors I'm collecting. So no fuel available; walking is correct.

Actually wait — what about charter flight? Spend current-city card (Atlanta) to fly anywhere. Do I hold Atlanta? No, my hand is Chennai, Lima, Tehran, Lagos. No.

So the march is indeed forced: 4 drives ending in Algiers.

Alternative plans: Could I go toward Moscow instead? Atlanta→Washington→NY→London→Essen = 4 moves ends in Essen, then next round Essen→St. Petersburg→Moscow is 2 more walks (or alice jumps me). But alice offered to jump me Algiers→Istanbul. Also the DECISION FRONTIER says Istanbul vs Moscow tie exactly; Istanbul is on the way via Madrid–Algiers corridor which also connects to Paris/Milan etc. And alice can jump me Algiers→Istanbul, saving a full turn. That's strictly better because Algiers is reachable at exactly 4 drives whereas Essen also reachable at 4 drives but leaves Moscow 2 away while Istanbul jump works only from Algiers. Hmm, from Essen could alice dispatcher-move me too? dispatcherMove can move another player's pawn via any movement mode (drive/ferry, direct, charter, shuttle) using... actually Dispatcher moves a pawn as if it were his own — drive/ferry is free-ish (costs an action for alice), direct/charter/shuttle cost the same resources as usual (discard cards etc.). Drive/ferry dispatcherMove costs just alice's action. From Essen, drive/ferry range = London, Paris, Milan, St. Petersburg. Not Moscow. So St. Petersburg is reachable, not Moscow. Then my next turn: SP→Moscow (1 action) + treat×3 = clears Moscow in one turn anyway! Let me compare:

Route A (Algiers/Istanbul): This turn 4 drives → Algiers. Next round: alice spends 1 action dispatcherMove me Algiers→Istanbul (she does other things the rest of her turn); my turn: treat×3 → Istanbul clear, drive→Moscow. Round after that: treat×3 → Moscow clear (black cluster gone entirely).

Route B (Essen/Moscow): This turn 4 drives → Essen. Next round: alice dispatcherMove me Essen→St. Petersburg; my turn: drive SP→Moscow + treat×3 → Moscow clear. Then Istanbul: still 3-away from Moscow... Moscow-Istanbul adjacent, so I'd be sitting ON Moscow cleared, need to walk to Istanbul next round and treat 3. Same total timing for clearing both cities? Route A clears Istanbul round n, Moscow round n+1. Route B clears Moscow round n, Istanbul round n+1. Identical total!

But difference: epidemic risk asymmetry. Both Moscow and Istanbul sit at 3 cubes; either firing an outbreak infects the OTHER (both at 3 → chain double outbreak!). If an epidemic hits before I arrive, whichever city draws gets chain reaction into the neighbor city. Ugh. Which fire is more likely to draw? The infection discard contains Moscow, Istanbul, Sydney, Kinshasa, Jakarta, Seoul, Atlanta, HCMC, Madrid, Washington, Taipei. Epidemic pulls bottom card of infection deck. Unknown. Symmetric-ish.

One more consideration: Algiers route gives me future access to Cure site? Research stations: only Atlanta. To discover cures I'll need stations in convenient places. Scientist needs 4 cards. I'll have black cure cards soon-ish (Chennai, Tehran now; need 2 more of Cairo/Khartoum(no—yellow)... black cities: Algiers, Cairo, Istanbul, Moscow, Tehran, Baghdad, Riyadh, Karachi, Mumbai, Delhi, Kolkata, Chennai. I have Chennai+Tehran, need 2 more.) Eventually building a station in, say, Algiers or Istanbul region helps. But alice is dispatcher holding yellow Bogota+Miami; my yellow set: Lima+Lagos held, plus Bogota+Miami would make... scientist needs FOUR yellow cards. I have 2, alice holds Bogota and Miami = my 4th and 3rd. So rendezvous matters: the frontier notes Miami meet: "alice hands you Miami(yellow): meet IN Miami — you 1 move(s) [from Atlanta], alice 3" — but wait, that was priced when I was at Atlanta. Now my march takes me far away; meeting in Miami becomes costly later. Hmm.

But careful: my black march route is Atlanta→Washington→NY→Madrid→Algiers — none of these help the yellow rendezvous. Is there a detour worth taking? E.g., Atlanta→Miami→(rendezvous later?) No, alice is at Sydney, she's got multiple rounds of treating (Sydney→1, Jakarta→1) before walking home. Meeting her in Miami isn't possible this round anyway (she's across the world). The priced "you 1 move(s)" refers to current position; by the time she walks home (~2 rounds), I'll be deep in Europe/Near-East. She suggested alternative in the standing plan: "alternatively bob brings yellow back toward US" — that seems inefficient for me.

Better long-term answer: research station placement. Once one of us can plant stations (dispatcher alice via Government Grant event? none drawn yet; operations expert nobody). Building a station requires discarding matching city card. I hold neither. Alice holds Bogota/Miami/HK/Sydney/Shanghai/Manila — she could build Miami station (discard Miami card... but Miami is a yellow card SHE holds — does she need it? Yellow collector is ME. Miami yellow card should come to me eventually. If she spends it as station fuel, I lose 1 of my 4 yellow cure cards! Careful — yellow cure needs Lima, Lagos, Miami, Bogota (all four). If she burns Miami as station fuel, yellow becomes uncurable unless a redraw duplicates it — each city card exists once! There's exactly ONE Miami card in the deck. Burning it kills the yellow cure permanently (can't draw replacements). DO NOT let Miami/Bogota be spent as anything other than handing to me (or she keeps until share). Similarly HK/Sydney/Shanghai/Manila reds are alice's cure set — never burn. Important guardrail message.

OK so this turn decision: 4 drives to Algiers (per agreed plan, alice confirms jump assist next round). Let me sanity-check alternatives with preview_plan per instructions — preview at least two rival plans of different kinds.

Rival 1 (movement): Washington→NY→Madrid→Algiers (the plan).
Rival 2 (different kind — treat/stay line?): e.g., treat blue in Atlanta (removes the 1 blue cube here; Atlanta is in infect-discard, will re-fire; medic-less so each treat =1 cube). Action economy: staying home to chip 1 cube in low-value fires vs marching. The frontier already prices march lines; a local-treat line wastes tempo. But instructions say preview at least two rival plans OF DIFFERENT KINDS before submitting when choice isn't forced. Honestly the plan IS essentially agreed with partner ("proceed on the Istanbul march as you laid it", "spend all 4 and END IN ALGIERS"). Her explicit request: I should follow unless I have a strictly better plan. The commander rule says teammate named concrete legal plan + no strictly better → do it silently/do it.

But guidelines: "Before you submit, when the choice is not forced, CALL it on at least TWO rival plans OF DIFFERENT KINDS." I have allowance. Let me preview two:

Plan A: drive Washington, NY, Madrid, Algiers (agreed plan).
Plan B: something else plausible — e.g., spend a couple actions shoring Atlantic blue? Meh. A genuinely different-kind candidate: playEvent? I hold no events. Build? Can't build (need card match; no). Share? Nobody in Atlanta. DirectFlight to Tehran — burn my own black cure card, terrible.

What about Direct flight Chennai? Spends Chennai(black) card = kills black cure progress. No.

Hmm, maybe Plan B: Charter-like alternative — not available. OK Plan B kind = treat-local: treatDisease blue ×1 (only treat possible in Atlanta) + ... after treating, still 3 actions; nothing else productive locally; could treat blue again? Treat disease removes 1 cube; Atlanta has 1 blue. Second treat would fail (no blue cubes left, illegal probably). So plan B could be: treatDisease blue, then drive Washington, NY, Madrid → ends Madrid (1 behind schedule!) to shave the last blue cube. Trade 1 fire action for -1 march step: next round alice jumps me Madrid→??? Madrid-Algiers adjacent; same jump needed, so it's net WORSE (adds a treat action cost to march without saving distance). Actually better framing: compare marginal value: treat blue in Atlanta saves a cube NOW; Atlanta re-infects when its card flips (it's in discard; an epidemic reshuffle re-arms it). Low value. March accelerates arrival at the 6-cube cluster that has two armed bombs. March wins clearly, but the guideline wants mechanical verification — fine, cheap to call.

Also worth checking: does ending in Algiers leave draw-phase exposure? Risk note says ~36% epidemic within window regardless (depends on deck). Nothing actionable about my draw; epidemics resolved in infect phase anyway. With 23 turns of draws left and infection rate 2, fine.

Also note: outbreak risk near-term: next 2 infect phases at rate 2 each = 4 draws from top of infection deck (unless One Quiet Night). Discard-relevant? Infection deck top: not reshuffled until epidemic. 9 cities currently in discard with counts (Sydney3→wait Sydney is 2 now after alice's treat, Jakarta2, Moscow3, Istanbul3, Kinshasa2, Seoul2, Atlanta1, HCMC1, Madrid1, Washington1, Taipei1). New infections hit new (top-of-deck) cities mostly: Taipei appeared — yes new card came out. At rate 2/turn, small chance of re-drawing those discards before reshuffle (no — cards are only discarded after being drawn; top of deck is unseen cities; they cycle back ONLY via epidemic reshuffle or exhausting deck & reshuffle? Standard Pandemic: infection discard reshuffles back to top on EPIDEMIC only. So until an epidemic, discard cities won't be drawn again. Risk is epidemic-drawn bottom-city (unknown which) getting 3 cubes, and reshuffle putting Sydney/Jakarta/Moscow/Istanbul (with their 3s... note epidemic ALSO grows bottom card by 3; then shuffle discard-on-top means the discard pile (including current outbreaks-at-3 cities) hits immediately. So between now and my arrival, worst case: epidemic → 3-4 infect rounds of rate 2→3 pressure with reshuffled stack containing Moscow(3)/Istanbul(3)/Sydney(2)/Jakarta(2)/Kinshasa(2)/Seoul(2). Moscow draws +? each time → first draw makes it 4? Moscow at 3: drawing Moscow card places 4th cube → OUTBREAK → chain to Istanbul(also 3!) → second outbreak + chain to every neighbor incl. St.Petersburg, Milan?, Baghdad, Cairo, Algiers(!my location eventually gets a cube). That's the catastrophic scenario, P≈36% within ~2 windows per engine estimate. Mitigation speed: everything hinges on my march speed and alice's treatments; nothing faster available this exact turn given zero usable events/fuel. One Quiet Night/Airlift not in hands (alice has no events: her hand is all city cards).

Could alice airlift me? No airlift card in game yet (in deck, undrawn). Dispatcher cannot teleport me without cards/events except drive-as-dispatcher; Algiers→Istanbul jump next round is exactly that.

Decision: Run Plan A exactly. Preview quickly (two kinds: pure-march vs mixed treat+march) to satisfy verification, confirm nothing weird (e.g., host order, DC adjacency etc.), then submit 4 sequential driveFerry actions? Wait — submit_action takes ONE action. After each action, presumably the referee returns new state/menu (like a loop). So I submit first drive now, then continue on subsequent prompts. Actually with these harnesses, I submit one action per prompt and get updated state each time. I'll start with the first drive.

Order of operations this response:
1. (optional) send_message confirming assignment tweak? Alice's proposal is aligned; I might add one guardrail: do NOT ever spend Miami/Bogota as station/event fuel (kills yellow cure) — that's useful info for future Government Grant temptation. Worth one short message? I've used 2 messages; limit resets each turn presumably ("of your talk allowance"). Keep it brief: confirmation + guardrail + also note HK/Shanghai reds can't be used as build fuel either. And mention: after my Algiers landing, prefer her dispatcher jumping ONLY if it doesn't eat her red-cluster actions — priority stays Sydney/Jakarta finish.

2. preview_plan A (march) and preview_plan B (treat+march hybrid) — different kinds? A is pure movement; B mixes movement+treat. Acceptable as "rival plans of different kinds"? They're mostly same shape honestly (A ⊃ B variant). Better contrast: A (march to Algiers) vs C (march to Moscow side: Washington→NY→London→Essen → future jump Essen→St.P then walk). Those differ materially (who's nearer after jump; Moscow-first ordering). Engine says Istanbul-vs-Moscow tie exactly today, but algebra differs post-jump: from Essen, drive-jump reach includes St. Petersburg (not Moscow); SP→Moscow next turn is fine too. Compare fully:

Plan A timeline: T0: end Algiers. T1 (after alice jump): Istanbul treated 3→0, move→Moscow. T2: Moscow 3→0 done. Istanbul cleared one round earlier than symmetric-B.
Plan C timeline: T0: end Essen. T1 (jump): →St.P... wait jump must land me where alice can drive/dispatch; from Essen dispatcherMove drive reaches St. Petersburg. T1 mine: SP→Moscow (drive) + treat×3 = Moscow 0. T2: walk Moscow→Istanbul + treat×3 Istanbul 0? That's 1+3=4 actions: PERFECT fits! So C clears Moscow T1, Istanbul T2; A clears Istanbul T1, Moscow T2. Mirror images, EXCEPT: 
- A burns one extra alice action (jump Algiers→Istanbul) then I move Moscow myself at end of T1 (action #4). C: jump Essen→St.P (burns 1 alice action), then I walk SP→Moscow (1 action) + treats. Same action counts. Truly symmetric.
- Asymmetry in outbreak consequence: Istanbul chain infects Algiers/Cairo/Baghdad/StP/Milan/Moscow; Moscow chain infects StP/Tehran(!!)/Istanbul. Tehran adjacency: Moscow-Tehran yes. Roughly equal badness.
- Positional value after clearing: A ends at Moscow(Istanbul origin side) — closer to Baghdad/Karachi belt and Algiers/Cairo buildable...; C ends at Istanbul. Either way mid-board. 
- One REAL asymmetry: which fire gets defused sooner relative to random epidemic roll: can't know; symmetric.
- Cure-station future: Scientist black set = Chennai(card, US-ish city irrelevant)+Tehran+2-of{Cairo,Istanbul,Moscow,Baghdad,Riyadh,Karachi,...}. When drawing future blacks, I'm positioned right in the middle of the black belt to SHARE (e.g., someone flies Baghdad/Riyadh cards to me? shares need co-location...). Far-future concern; skip.

Verdict: A as agreed (partner explicitly coordinated the Algiers landing + jump; keeping commitments preserves her dispatcher budget planning). Preview A and one genuine rival (B hybrid or C mirror) then submit action 1 = driveFerry Washington.

Hmm, also consider: is there ANY chance alice wants me elsewhere? She said proceed verbatim. Good.

Draw-phase note: my draws tonight (2 cards) come after 4 drives: whatever comes (maybe Algiers card itself! If I draw Algiers card, later could shuttle/build). Fine.

Now craft previews.

Plan A JSON: [{"tag":"driveFerry","to":"Washington"},{"tag":"driveFerry","to":"New York"},{"tag":"driveFerry","to":"Madrid"},{"tag":"driveFerry","to":"Algiers"}]

Plan C JSON: [{"tag":"driveFerry","to":"Washington"},{"tag":"driveFerry","to":"New York"},{"tag":"driveFerry","to":"London"},{"tag":"driveFerry","to":"Essen"}]

Both independent calls? They're independent sandbox runs — can batch in one block. Yes.

Then send_message with confirmation+guardrail AFTER seeing previews (content may reference them) — dependent, wait. Or send message in same batch? Message content: confirm Algiers endpoint, guardrail no burning cure-set cards, keep her red-priority. Independent of preview results, but if preview reveals something surprising (e.g., illegal move), message might misstate. Safer: previews first, then message+submit? Submit depends on choosing plan = depends on previews. Sequence: block1 = two previews; block2 = send_message + submit_action(first drive). Wait submit — after submit, game proceeds; I should do messaging BEFORE submitting final action? Each prompt lets me act once presumably; submitting ends my slice? Not necessarily — I may get further prompts after each drive. To be safe, do message THEN submission in the same block (parallel OK since independent). Actually if parallel tools execute in order listed, message lands first. Fine.

Edge check — legal menu shows drive options: Chicago, Miami, Washington only ([2],[3],[4]). First move: Washington ✓.

Write concise team message:
- "Confirmed: marching DC→NY→Madrid→ALGIERS this turn (your dispatcher Algiers→Istanbul next round accepted — only if it doesn't slow Sydney/Jakarta finishing; red cluster stays your top priority)."
- Guardrail: "NEVER spend a cure-set card as fuel/building: your HK/Sydney/Shanghai/Manila (red) and my Chennai/Tehran/Lima/Lagos — and CRITICALLY Bogota+Miami (yellow, my future cure set): those four yellow cards exist ONCE each; spending one as station fuel/flight fodder permanently kills yellow. Keep red cure complete!"
Hmm Miami+Bogota are IN HER HAND, phrased to her: "when passing them to me we meet in-city; until then treat them as locked like your reds."
- Maybe flag: "if you ever draw Gov't Grant, a FREE station (no card burned) in Istanbul/Madrid corrodor → instant cure hub." Optional; include briefly.

pin_plan? Standing plan still valid; it was updated by alice pinning a revised version (this prompt shows HER pinned plan as standing). Mine re-pin unnecessary? Current standing (her version) covers ownership+custody+jump intent ("Alice services bob only after red quiet, UNLESS new 3-cube red appears") though her message already committed the Algiers→Istanbul jump. Minor delta: jump commitment. Could update pin to encode jump promise + cure-card-never-burn rule (new info!). The no-burn rule is durable multi-turn intent — belongs in pinned plan. I'll pin an updated version (costs 1 message of 5; fine).

Draft pinned text (concise):
"SPLIT (unchanged): alice=red front (Sydney→1, then Jakarta→1; then red collector, her HK/Sydney/Shanghai/Manila LOCKED); bob=black (this turn end ALGIERS; next round alice dispatcherMoves bob Algiers→Istanbul AFTER/OPTION-al — red cleanup outranks the jump if pressed; bob opens Istanbul turn treating 3→0 then walks onto Moscow, clears it next turn).
CARD LAW: cure-set cards NEVER burn — alice's red quartet; bob's Chennai/Tehran/Lima/Lagos; Miami+Bogota (only 4 yellow exist: +bob's 2 = complete set, guarded for the Miami-or-Bogota rendezvous share, whoever stands there pays the drive). No fuel/flights/station-builds off any of these; charter/direct fuel = surplus non-set cards only. Station priority when funds appear: Istanbul/Algiers corridor (Gov Grant = free if event surfaces)."
Good.

Length ok. Execute.

Actually reconsider the preview "B": Instead of mirror C, maybe test the hybrid local-treat as second rival for kind diversity? Guideline: two rival plans OF DIFFERENT KINDS, e.g., move+treat vs build/share/cure. A vs C = two movement routes (same shape-ish, different destinations — arguably "two routes," weaker form). A vs hybrid(B) = movement vs movement+treat: better diversity. C mirror adds strategic insight (symmetry/timing). I could run THREE previews (A, B-hybrid, C) — allowed, independent, one block. More rigor, zero cost. Do all three.

Plan B-hybrid: [treatDisease blue? in Atlanta] then Washington→NY→Madrid (ends 1 short). Order: treat first, then drives. [{"tag":"treatDisease","color":"blue"},{"tag":"driveFerry","to":"Washington"},{..."New York"},{"..."Madrid"}].

After results, pick A, then message+pin+submit-drive.

Turn dynamics recap for message timing: I get multiple sub-turn prompts after each submitted action (likely). The final block this response: send_message + pin_plan + submit_action(Washington)? All independent-ish; but if ref executes sequentially, fine. However "Make all of the independent calls in the same block" — previews are independent of each other; message/pin/submit depend on preview outcomes conceptually. So split blocks: block1 = previews (3). Block2 = send_message, pin_plan, submit_action. Submitting drive#1 only — subsequent drives on later prompts.

Double-check one subtle thing: Should first drive be Washington? Only 4 actions; chain Atlanta→Washington→NY→Madrid→Algiers. Yes, start Washington.

Alright, write previews.

text:

Alice has green-lit my plan, so I am on the march this turn. Before committing, I'll mechanically price three rival shapes: the agreed Algiers march, the Moscow-side mirror (via Essen, catchable by dispatcher jump at St. Petersburg), and a hybrid that trades a march step for chipping Atlanta's blue cube — mostly to verify the trade is as bad as it looks on paper.

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "driveFerry", "to": "Algiers"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Washington"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Madrid"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"London\", \"New York\", \"Paris\", \"Sao Paulo\", \"Algiers\"\n  directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Chennai\", \"Lima\", \"Tehran\", \"Lagos\"\n  {\"tag\":\"treatDisease\",\"color\":\"blue\"}"}, {"index": 3, "action": {"tag": "driveFerry", "to": "Algiers"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "Atlanta", "to": "Algiers"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Chennai"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Sydney", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Istanbul"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Moscow"], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Essen"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Washington"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "London"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Essen"}, {"tag": "driveFerry", "to": "Paris"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Essen"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "bob", "from": "Atlanta", "to": "Essen"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Chennai"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Sydney", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Istanbul"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Moscow"], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Madrid"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Washington"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "treatDisease", "color": "blue"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "New York"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "London"}, {"tag": "driveFerry", "to": "Madrid"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Tehran"}, {"tag": "directFlight", "to": "Lagos"}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Madrid"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Atlanta", "color": "blue", "before": 1, "after": 0}], "moves": [{"player": "bob", "from": "Atlanta", "to": "Madrid"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 4, "example": {"tag": "directFlight", "to": "Chennai"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 4, "deckSize": 47, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 37, "perCityHitProbability": 0.05405405405405406, "threats": [{"city": "Sydney", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Istanbul"], "pHit": 0}, {"city": "Istanbul", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Moscow"], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Seoul", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}]}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 4, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Preview results confirm:

Plan A (Algiers): legal all the way, ends turn in Algiers, 0 actions left, no board delta besides movement. Risk: no immediate outbreak this window from current stack (pHit=0 since discards don't recycle pre-epidemic), but epidemic-reshuffle would re-arm Moscow/Istanbul into mutual chain — that's the standing urgency.

Plan C (Essen): identical risk profile; mirror route. Symmetric to A except alice's jump range: Algiers→Istanbul directly = ON the fire vs Essen→St.Petersburg = one short. Plan A is strictly faster to first treat (my Istanbul turn starts with treat on the city itself; C requires SP→Moscow drive then treats — same count actually: 1 walk + 3 treats both cases. But the difference: after jump to St.P I must WALK to Moscow (1 action) — same 4-action turn as Istanbul: 3 treats + walk out? In A, T1 = treat×3 + walk to Moscow. In C, T1 = walk + treat×3. Same total, BUT in C my treated-out walk happens at END (closer position kept for mobility). Equal. Tiebreaker: partner coordination — alice explicitly planned Algiers jump; red-cure logic unaffected; Algiers also nearer Cairo/Algiers future station corridor AND if any yellow/black needs sharing via Madrid/Paris later it's fine either way. Keep commitments → Plan A.

Hybrid B: gains Atlanta blue cube removal (1 cube) at cost of ending in Madrid instead of Algiers — i.e., alice's next-round dispatcher jump Madrid→Algiers still works! Wait — her planned jump was specifically Algiers→Istanbul next round. If I end in MADRID tonight, she can't do BOTH Madrid→Algiers AND Algiers→Istanbul... Actually dispatcherMove moves one pawn one "as-if-his-own" move per action. She could spend TWO actions jumping me twice (Madrid→Algiers, Algiers→Istanbul)! That's 2 of her 4 actions next round — and her Sydney/Jakarta finish plan needs only ~2 actions (treat Sydney→1... wait "Sydney→1 then Jakarta→1" = treat Sydney, treat Jakarta + walks Jakarta is adjacent to Sydney? Jakarta neighbors: Chennai, Bangkok, HCMC, Sydney. YES adjacent. So her red round: drive Sydney→Jakarta(1) + treat(1) + treat Sydney? No wait sequence: start Sydney@2? After THIS round she treats Sydney→1? Hold on — earlier she said "Sydney 2 done, Jakarta next": she already did Sydney 3→2 last round... hmm actually current state shows Sydney 2. Her stated next round: "Sydney→1 then Jakarta". That's: treat Sydney(1 action), drive Sydney→Jakarta(1 action)... then she's IN Jakarta with cubes 2, treat→1 (1 action) or leave 1? Her plan said Jakarta→1. Total 3 actions + optional 2 dispatcher jumps for me = 5 > 4. Too much. So hybrid B forces a choice on her: skip one of MY jumps (= my turn opens at Algiers needing 1 more walk before treating = lose a full march tempo) OR skip her red finishing step. Bad trade: it spends HER scarcer actions plus defers black grinding. And what does B buy? One blue cube in Atlanta (a discard-pile city that re-fires at reshuffle; worth near-zero vs delaying a 6-cube double-bomb cluster). Confirmed: Plan A wins.

Also note preview unexplored lists flag directFlight/treatDisease options each turn — consciously rejecting: direct flights burn cure-set cards (strictly forbidden by card law); local treats are priced worse as shown. No blind kinds this turn beyond those.

Draw-phase risk from previews: pAtLeastOneEpidemic ≈ 18% tonight — nothing actionable (no events in hand, no quarantine specialist); it just re-arms both bombs. Speed remains the defense; march A maximizes arrival speed given zero fuel cards. Cure feasibility confirms nothing arithmetically dead.

Now execute block 2:
- send_message: confirm landing Algiers tonight; accept her jump offer BUT codify priority (red cleanup outranks jump if pressed; alternatively two-action double-jump only if she has slack); announce guardrail law: never burn cure-set cards (her red quartet; my blacks/yellows; esp. Miami+Bogota are literally irreplaceable — only one copy exists, burning one kills yellow cure forever); Government Grant note: if drawn, free station, consider Istanbul corridor. Keep tight.
- pin_plan: replace with updated version encoding jump commitment conditional + CARD LAW.
- submit_action driveFerry Washington (first of four).

Word messages concisely.

text:

Previews confirm the math cleanly:

- **Plan A (end in Algiers):** legal throughout, uses exactly 4 actions, zero waste, positions me one free dispatcher-jump from sitting ON Istanbul. 
- **Essen mirror:** timing-equivalent symmetric clearing order — a tie on mechanics, so partner coordination breaks the tie → keep the agreed Algiers endpoint (alice already budgeted her jump around it).
- **Hybrid (treat blue first):** buys 1 low-value cube in Atlanta but leaves me in **Madrid** — which forces alice to spend *two* dispatcher actions next round (Madrid→Algiers→Istanbul) or forfeits a march step entirely. Her actions are the team's bottleneck while she finishes Sydney/Jakarta, so this trade is clearly negative. Rejected deliberately — direct flights rejected too (every flight option burns a cure-set card).

Executing Plan A now, starting with the Washington leg.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Previews locked it: marching DC→NY→Madrid→ALGIERS tonight, all 4 drives. Your Algiers→Istanbul jump next round accepted — but priority order for YOUR turn stays red-first: Sydney→1 and Jakarta→1 outrank the jump; jump me only if you have ≥1 spare action (if I somehow end elsewhere you can even burn 2 jump-actions, but red always wins ties). NEW STANDING LAW — cure-set cards NEVER burn, not as flight fuel, not as station-build payments: your HK/Sydney/Shanghai/Manila are the whole red set; my Chennai/Tehran/Lima/Lagos likewise; and Bogota+Miami are IRREPLACEABLE (one copy exists each) — losing either permanently kills the yellow cure, they're locked until our rendezvous share. If a Government Grant surfaces, we plant its FREE station in the Istanbul/Algiers corridor — instant cure hub for my black grind. See you jumping me onto Istanbul."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}}

bob-legacy-p0007

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 7. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=scientist at=Madrid
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Madrid(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:21 yellow:22 black:18 red:16   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Algiers→Istanbul→Moscow
  Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 2 move(s): Algiers→Istanbul
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 5
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Lagos→Kinshasa
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): New York→Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 6
  Seoul: 2 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Ho Chi Minh City: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (3 move(s))
  red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Sydney–Jakarta red cluster at Sydney — drive New York
     tempo: 1 action(s) closer to the yellow cure (21 → 20 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up black at Istanbul (supply strained: 18 left) — drive Algiers
     tempo: 1 action(s) further from the black cure (36 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "break the Sydney–Jakarta red cluster at Sydney" → "shore up black at Istanbul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos"
  [11] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at Madrid with 1 action left. The plan: drive to Algiers, which is the final leg. treatDisease blue is available in Madrid (1 blue cube there), but as analyzed, ending at Algiers is the agreed plan — alice's dispatcher jump Algiers→Istanbul catches me there. Treating blue here leaves me at Madrid and breaks the rendezvous point; alice's jump would need 2 actions (Madrid→Algiers→Istanbul) or I lose a march step next turn.

Algiers drive it is — final leg of the verified march.

text:

Final leg of the verified march: Madrid → Algiers lands me exactly on the rendezvous coordinate for alice's free jump onto Istanbul. (Treat-blue-in-Madrid stays rejected — it breaks the jump geometry for one low-threat cube.)

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0008

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 8. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #11): Previews locked it: marching DC→NY→Madrid→ALGIERS tonight, all 4 drives. Your Algiers→Istanbul jump next round accepted — but priority order for YOUR turn stays red-first: Sydney→1 and Jakarta→1 outrank the jump; jump me only if you have ≥1 spare action (if I somehow end elsewhere you can even burn 2 jump-actions, but red always wins ties). NEW STANDING LAW — cure-set cards NEVER burn, not as flight fuel, not as station-build payments: your HK/Sydney/Shanghai/Manila are the whole red set; my Chennai/Tehran/Lima/Lagos likewise; and Bogota+Miami are IRREPLACEABLE (one copy exists each) — losing either permanently kills the yellow cure, they're locked until our rendezvous share. If a Government Grant surfaces, we plant its FREE station in the Istanbul/Algiers corridor — instant cure hub for my black grind. See you jumping me onto Istanbul.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0009

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 9. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Kinshasa (3 yellow), Seoul (3 red), Paris (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Algiers(scientist) hand=5 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black)]
supply: blue:18 yellow:21 black:18 red:15   decks: player=45 infection=46   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow — nearer teammate: bob, 2 move(s) vs your 5
  Istanbul: 3 black⚠ [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Istanbul — nearer teammate: bob, 1 move(s) vs your 6
  Kinshasa: 3 yellow⚠ [in infect-discard]
  Seoul: 3 red⚠ [in infect-discard] — 4 move(s): Manila→San Francisco→Tokyo→Seoul
  Paris: 3 blue⚠ — 6 move(s): Los Angeles→Chicago→Toronto→New York→London→Paris — nearer teammate: bob, 1 move(s) vs your 6
  Sydney: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
  Jakarta: 2 red [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats]
  Atlanta: 1 blue
  Ho Chi Minh City: 1 red
  Madrid: 1 blue
  Washington: 1 blue
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Istanbul(black): drive bob 1 step(s) to Istanbul → then that pawn treats
  Paris(blue): drive bob 1 step(s) to Paris → then that pawn treats
  Moscow(black): drive bob 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob collects (3/4) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bogota(yellow) to bob: meet IN Bogota (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +2 move(s) to cure
  hand Miami(yellow) to bob: meet IN Miami (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Los Angeles, drive Mexico City, drive Bogota
     tempo: 5 action(s) closer to the yellow cure (24 → 19 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  - defuse the armed discard bomb at Kinshasa (yellow — fires on the next epidemic reshuffle) — drive Los Angeles, drive Mexico City, drive Bogota, drive Sao Paulo
     tempo: 3 action(s) closer to the yellow cure (24 → 21 action(s) to land it) — bob collects | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Kinshasa — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up black at Moscow (supply strained: 18 left) — drive Jakarta, drive Chennai, drive Delhi, drive Tehran
     tempo: 4 action(s) further from the red cure (20 → 24 action(s) to land it) — you collect | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "defuse the armed discard bomb at Kinshasa": gives up 2 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  exchange "defuse the armed discard bomb at Kinshasa" → "shore up black at Moscow": gives up 7 action(s) of cure progress to move risk ~1.3 expected outbreaks → ~1.3
  dominated: "break the Sydney–Jakarta red cluster at Sydney" — tempo 0 vs 5, risk 1.28 vs 1.28 — beaten by "advance the yellow cure: move toward the Bogota…"
  dominated: "defuse the armed discard bomb at Seoul (red — fires on the next epidemic reshuffle)" — tempo -1 vs 3, risk 1.10 vs 1.10 — beaten by "defuse the armed discard bomb at Kinshasa"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Jakarta"}
  [3] {"tag":"driveFerry","to":"Manila"}
  [4] {"tag":"driveFerry","to":"Los Angeles"}
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Shanghai", "Bogota", "Miami", "Manila"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta"
  [57] {"tag":"buildStation"}
  [58] {"tag":"treatDisease","color":"red"}
  [59] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [60] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Cairo"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}

⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0005

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 5. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=scientist at=Washington
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@Washington(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:21 yellow:22 black:18 red:16   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): New York→London→Essen→St. Petersburg→Moscow
  Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): New York→Madrid→Algiers→Istanbul
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Atlanta→Chicago→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 4
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Atlanta→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 2 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Ho Chi Minh City: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 1 move(s), alice 3 move(s); then bob to station Atlanta +1 move(s) to cure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Sydney–Jakarta red cluster at Sydney — drive Atlanta, drive Chicago, drive Los Angeles
     tempo: 1 action(s) further from the black cure (34 → 35 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up black at Istanbul (supply strained: 18 left) — drive New York, drive Madrid, drive Algiers
     tempo: 3 action(s) further from the black cure (34 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive New York, drive London, drive Essen
     tempo: 3 action(s) further from the black cure (34 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "shore up black at Istanbul" and "defuse the armed discard bomb at Moscow" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "break the Sydney–Jakarta red cluster at Sydney" → "shore up black at Istanbul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Moscow": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Toronto", "New York", "Miami"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos"
  [10] {"tag":"treatDisease","color":"blue"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Continuing my march. I'm at Washington with 3 actions left. The pinned plan: end at Algiers this turn (Washington→NY→Madrid→Algiers was 4 drives; I've done 1, so 3 remain: NY, Madrid, Algiers). That exactly consumes my 3 actions.

The Decision Frontier lists the same nominees as before — "shore up black at Istanbul: drive New York, drive Madrid, drive Algiers" is literally my remaining route and it's priced identically to the Moscow-side alternative. I already broke that tie by coordination (alice's dispatcher jump catches me at Algiers; I previewed both shapes last turn). No new information invalidates the plan: same threats, alice still at Sydney with the 6-card red hand.

Should I re-preview? I've already mechanically verified this exact route's feasibility last turn (legal after each step from Atlanta; from Washington it's the same three drives, strictly a suffix of a verified path). The rules say to preview rival plans when the choice isn't forced. The choice here IS effectively forced/already made and verified — the only unexplored kinds this turn are directFlight (rejected on the never-burn rule) and treat blue in Washington... interesting: Washington now has 1 blue cube and I'm standing there! treatDisease blue is legal right now at cost of 1 action. Is it worth trading a march step?

Last turn I rejected the Atlanta-blue hybrid because it left me short of Algiers, forcing two dispatcher jumps for alice. Same logic applies exactly here: treating Washington's blue would leave me ending at Madrid instead of Algiers → alice needs TWO jump actions or loses a march step. Blue supply is healthy (21), 1 cube city is the lowest-tier threat. Rejected again, consistently.

One honest wrinkle: unlike Atlanta, Washington's blue cube is on MY infect-discard list too, meaning it can regrow — but 1-cube cities regrow one at a time and blues aren't supply-strained yet; the black pair (Moscow–Istanbul, mutual chain) remains the outbreak engine. Consistency wins.

So: submit NY → Madrid → Algiers, three drives in sequence (each action depends on the previous position, so they must be sequential calls).

Messages: alice confirmed execution of her part already (event #3) and my pinned plan stands; nothing new moved since my last message except Washington gained its 1 blue tick (already reflected). Alice's note about Manila(4/5 red) was acknowledged earlier. Do I need a message? My last message already told her "jump me onto Istanbul next round if spare actions exist." Nothing changed in MY plan. Per guidance, stay silent unless something new. Small confirm not needed. Actually — one thing worth flagging? Nope; keep quiet, save message budget for when an epidemic hits (1 epid draw occurred per state note; still fine).

Wait — state shows "an epidemic drew this turn"?? In previous turn's report I noted the epidemic summary line; current threats show Seoul dropped off-ish (still listed), Taipei added, Kinshasa 2... infection discard grew. Anyway no change to plan.

Execute: driveFerry New York, then Madrid, then Algiers — sequential single submissions since each depends on arrival.

text:

Nothing changed to invalidate SPLIT v2 — I'm mid-march on the exact route I previewed last turn, now on the suffix Washington→NY→Madrid→Algiers with precisely 3 actions to spend. The frontier's nominees are identical and the tie between the Istanbul-side and Essen-side corridors was already broken by coordination (alice's jump budget catches me at Algiers).

Re-checking the one new local option: Washington now holds a blue cube and `treatDisease blue` is legal right here. But the trade math from last turn's rejected hybrid still binds — spending an action on it strands me at Madrid, forcing TWO dispatcher actions out of alice (Madrid→Algiers→Istanbul) while she's juggling Sydney+Jakarta cleanup, all for 1 low-threat blue with supply at 21/24. Rejected deliberately, same reasoning as before. Direct flights also stay banned under the never-burn cure-set law (my hand is Chennai/Tehran/Lima/Lagos = black half-set + yellow half-set, irreplaceable fuel-wise).

Marching on — each leg depends on the previous arrival, so sequentially:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "New York"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "New York"}}}

bob-legacy-p0006

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 6. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  SPLIT v2 (supersedes prior pin): FIRE OWNERSHIP — Alice owns RED front: finish Sydney 2→1 then walk+finish Jakarta (red cleanup ALWAYS outranks bob-service); she is red collector, hand HK/Sydney/Shanghai/Manila LOCKED (4/5 red). Bob owns BLACK: tonight end at ALGIERS; next round Alice optionally dispatcherMoves him Algiers→Istanbul IF she has a spare action after red work; his following turn: treat Istanbul 3→0, walk onto Moscow, clear Moscow the turn after. REDISPATCH HOUSE RULE: cure-set cards NEVER burn (no fuel/flights/station-payments) — Alice's 4 reds; Bob's Chennai/Tehran/Lima/Lagos; CRITICALLY Bogota+Miami (single copies: burning one = permanent loss of the YELLOW cure; 4 total yellows needed = Bob's Lima/Lagos + these two). ROUTES: bob collects ALL yellow; transfer is meet-IN-Miami-or-Bogota share when Bob passes through / Alice returns westward — never detour past a live 3-cube city for it. Alice hands Bob Miami if meeting in Miami else Bogota likewise. EVENTS: a surfaced Government Grant goes FREE-STATION into Istanbul/Algiers–Cairo corridor; Air lifts/One Quiet Night saved for epidemic-chain emergencies near Moscow/Istanbul/Sydney belt.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=scientist at=New York
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Sydney(dispatcher) hand=6 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red)]  bob@New York(scientist) hand=4 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow)]
supply: blue:21 yellow:22 black:18 red:16   decks: player=47 infection=37   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Moscow: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): London→Essen→St. Petersburg→Moscow
  Istanbul: 3 black⚠ [in infect-discard] [cluster Moscow–Istanbul: 6 cubes — matures to 3s costs 6+ treats] — 3 move(s): Madrid→Algiers→Istanbul
  Sydney: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 4
  Kinshasa: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa
  Jakarta: 2 red [in infect-discard] [cluster Sydney–Jakarta: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Toronto→Chicago→Los Angeles→Sydney→Jakarta — nearer teammate: alice, 1 move(s) vs your 5
  Seoul: 2 red [in infect-discard]
  Atlanta: 1 blue [in infect-discard]
  Ho Chi Minh City: 1 red [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  Washington: 1 blue [in infect-discard]
  Taipei: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 47 cards → 23 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: no cards in any hand yet
  yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: YOU collect (2/4) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Miami(yellow): meet IN Miami (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station Atlanta +1 move(s) to cure
  alice hands you Bogota(yellow): meet IN Bogota (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +2 move(s) to cure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 0/8; deck ~23 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Sydney–Jakarta red cluster at Sydney — drive Toronto, drive Chicago
     tempo: 2 action(s) closer to the yellow cure (20 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - shore up black at Istanbul (supply strained: 18 left) — drive Madrid, drive Algiers
     tempo: 2 action(s) further from the black cure (35 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Istanbul — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - defuse the armed discard bomb at Moscow (black — fires on the next epidemic reshuffle) — drive London, drive Essen
     tempo: 2 action(s) further from the black cure (35 → 37 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Moscow, Istanbul): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Moscow — worth ~10 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "shore up black at Istanbul" and "defuse the armed discard bomb at Moscow" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "break the Sydney–Jakarta red cluster at Sydney" → "shore up black at Istanbul": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up black at Istanbul" → "defuse the armed discard bomb at Moscow": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Toronto", "Washington", "London", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Chennai", "Lima", "Tehran", "Lagos"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at New York with 2 actions left. The plan: Madrid → Algiers. That uses exactly my 2 remaining actions. No new fires. Sydney 2 still (alice will have acted... actually the state shows alice@Sydney, hand unchanged 6 — this prompt seems to be mid-my-turn again; alice's intervening turn presumably happened between? Wait — last turn I submitted New York as my 2nd of 4 actions (3 left), then it said "ACTIVE TURN" again with 3 left at Washington... now I'm at New York with 2 left. So I'm continuing my same turn — no alice turn intervened (the game paused on my submissions).

Continue: driveFerry Madrid (action 3), then Algiers (action 4). Both are in my legal menu. Sequential dependency — submit Madrid first.

text:

Continuing the pre-verified march — two legs left (Madrid, then Algiers), exactly matching my 2 remaining actions. Nothing in the frontier or board changed to warrant re-routing; direct flights remain banned under the never-burn law.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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