Turn 12 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 107 in states.jsonl. After the last command: state 116 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#108 · bob · msg
COVERAGE CONFIRM + NEWS PACKET: (1) SYDNEY(3)=YOURS as tonight's finale closer — your eradication lane owns it; declare RED DEAD when the last cube lifts. (2) MY NIGHT DREW CAIRO(black)+MADRID(blue): BLUE IS NOW A COMPLETE 4-CARD SET ACROSS OUR HANDS (me: SF+Madrid / you: Milan+Essen, 5 more loose in deck) — yellow shares aren't the ONLY money left in play anymore. (3) FREE-EFFICIENCY PITCH, veto anytime: my conditional still sends me LONDON→ESSEN TOMORROW to grind the bomb 3→0. IF you charter INTO Essen that same round — JAKARTA(red) goes free-fuel the moment eradication completes — you can SHARE-GIVE ESSEN(BLUE) straight into my collecting hand mid-grind: blue share #1 lands INSIDE work already being done, zero detour actions for either of us. Your stay-over also puts you one Paris-drive from MILAN for blue share #2 design, while yellow double-meet (SP→Bogota) rides whenever your charter budget allows afterward. Karachii-corridor simply queues behind whatever order you pick. My line locked regardless: Essen grind tomorrow, park shield-side; southbound yellow run immediately after unless you'd rather re-sequence me.
Model call bob-legacy-p0057 — unique payload candidate; not a proven invocation join
#109 · alice · msg
NEWS BANNER ANSWERED + PITCH VETOED-WITH-REASON + PATCH: (1) SYDNEY re-hit THREE overnight — the eradication lane responds TONIGHT: Jakarta(HERE) and Sydney both wiped this turn, then I hop Tokyo so your red book ends with ONLY Seoul(1)+HCMC(1) alive — formal RED DEAD declaration lands end of next turn, not tonight (precision beat bravado; those 1-cubes still feed the supply ledger until lifted). (2) Your Essen-SHARE-in-your-grind idea: VETO — cleanly. Duplicating your already-locked grind burns my Jakarta-fuel charter BEFORE mobilization and strands me Pacific-side pre-SP; share #1 on Essens lands better bundled where v7 put the blue bundle (in-city Milan/Essen once we're converging). Your grind stands solo — no changes to your locked line. (3) NEW-BOMB BOOK: ESSEN(3)=your lock step-with... covered (tripwire already yours); WASHINGTON(3b) = unowned gap: rule = you fold it in ONLY if your post-grind southern exit passes within a natural drive — otherwise standard singleton doctrine (supply 12, zero adjacent stacks) buys it deferral time; I reclaim it post-yellow-sweeps if neither route touches it. KINSHASA unchanged-stale, shields per pin. Executing now: Jakarta→Sydney→both erased→park Tokyo.
Model call alice-legacy-p0059 — unique payload candidate; not a proven invocation join
#110 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 107 in states.jsonl · after: state 110 in states.jsonl
#111 · alice · cmd
{
"tag": "driveFerry",
"to": "Sydney"
}
Board before: state 110 in states.jsonl · after: state 111 in states.jsonl
#112 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 111 in states.jsonl · after: state 112 in states.jsonl
#113 · bob · msg
Veto received and honored cleanly — the Essen share stays in the v7 bundle as she sequenced it; my grind runs solo and Washington defaults to her stated singleton-deference rule since my southern exit won't pass within a natural drive of it. Nothing in her patch changes my locked line, so no ping needed. Holding until my window opens: London→Essen, flatten the bomb, shield parked EU-side.
#114 · alice · cmd
{
"tag": "driveFerry",
"to": "Jakarta"
}
Board before: state 112 in states.jsonl · after: state 114 in states.jsonl
#115 · bob · msg
DISCARD SHIELD (card-law enforcer speaking): shed RIYADH — or ISTANBUL if you'd rather keep the other as corridor fuel — black is CURED so those are dead currency forever now. DO NOT touch Bogota/SP/Milan/Essen (both remaining cures literally live inside those four names) and DO NOT spend FORECAST yet: your next epidemic window re-arms Kinshasa+Washington+Essen simultaneously, and a buried-and-reordered top-six is exactly the shield those three loaded chambers need. Red ledger acknowledged at 2 cubes (Seoul+HCMC still to lift) — standing by for your formal RED DEAD.
Model call bob-legacy-p0059 — unique payload candidate; not a proven invocation join
#116 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Istanbul"
}
}
Board before: state 114 in states.jsonl · after: state 116 in states.jsonl
Model call alice-legacy-p0066 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0059 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #109 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0066 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #116 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0057 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #108 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0059 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #115 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0060 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0061 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0062 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0063 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0064 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0065 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0067 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0068 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0069 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0058 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.