Turn 13 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 13, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
bob-legacy-p0060
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #117 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=scientist at=London
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@London(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)]
supply: blue:12 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 4 move(s): Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa
Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): New York→Washington
Essen: 3 blue⚠ [in infect-discard] — 1 move(s): Essen
Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 5
Istanbul: 2 black — pre-empt (one draw from critical): 3 move(s): Essen→Milan→Istanbul — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Istanbul [black CURED: 1 treat clears ALL cubes here]
Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats]
Bogota: 2 yellow [in infect-discard]
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Johannesburg: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 2 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 5 move(s): Essen→Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 5
Istanbul (black, 2): 3 move(s): Essen→Milan→Istanbul
Delhi (black, 2): 5 move(s): Essen→St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 5
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive New York, drive Washington, treat blue, treat blue
tempo: 2 action(s) closer to the yellow cure (24 → 22 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
dominated: shore up blue at Essen (supply strained: 12 left) — tempo 1 vs 2, risk 0.97 vs 0.97 — beaten by "defuse the armed discard bomb at Washington".
dominated: break the Delhi–Karachi black cluster at Karachi — tempo -8 vs 1, risk 1.45 vs 0.97 — beaten by "shore up blue at Essen".
dominated: defuse Essen and return to London (round trip, 3 actions) — tempo 0 vs 1, risk 0.97 vs 0.97 — beaten by "shore up blue at Essen".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "New York", "Essen", "Paris", "Madrid"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid"
[11] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Frontier says Washington defusal (2 cubes cleared, closer to yellow tempo via being in US? "closer to the yellow cure" metric is odd but let's think). My locked line: Essen grind tonight. Essen(3) sits 1 drive away; Washington(3) is 2 moves + roundtrip cost.
Compare candidate plans of DIFFERENT kinds:
A) Locked line extended: London→Essen, treat blue ×3 = bomb dead THIS TURN (4 actions exactly!). That clears 3 cubes — MORE than Washington's 2 — and one infect draw will re-add Essen anyway... wait, if I clear it to 0 this turn before tonight's infect phase, a single new card lands 1 cube next night. Still better than leaving 3 through tonight's phase.
Actually check actions: drive London→Essen (1) + treat×3 (3) = 4 total. EXACTLY fits! Full clear tonight!
B) Washington line: NY→Washington→treat×2 = 1+1+2=4 too, but leaves Essen at 3 through the phase and Delhi–Karachi pair hot. Worse risk-wise per preview deltas (frontier itself shows Washington nominee still leaves "~0.5 expected outbreaks ... + 1 armed discard bomb (Essen)" vs Essen-clearing plan would leave "+1 armed (Washington)"... roughly symmetric but Essen plan kills 3 cubes including its trap before the phase AND refunds 3 blue.
C) Hybrid: NY→Wash→treat (clears 1 there) etc. inferior to full clear.
So my locked line literally completes TONIGHT with all 4 actions — strictly best. Also no split needed?? Both rivals die by dominance here: frontier pruned "shore up blue at Essen" as dominated... by WASHINGTON at same cube-count-2 vs my 3. The frontier's pricing undercounts because its nominee stops at treat×2 in Washington (only 2 reachable treats in 4 actions with the walk), while mine spends ZERO extra on travel since I'm already adjacent. Just execute; no message churn — alice knows my locked line ("no changes to your locked line" she said).
Actually should I burn a send_message? The deviation-vs-frontier rule: the frontier nominates Washington; conflict rule says name it. But alice already patched me the ownership rule for Washington last event ("you fold it in ONLY if your post-grind southern exit passes within a natural drive") — and I already messaged once this turn-cycle? No wait, that was LAST turn's await state. This turn I've sent nothing yet. One-liner then: executing locked Essen full-clear; Washington rides singleton doctrine per YOUR OWN patch rule (my southern exit won't pass near it). Then execute.
Also worth noting: treating ×3 in an UNCURED blue city costs 3 treats for the full stack now; later, cured-blue would be 1. But the 12-supply / reshuffle-trap urgency + taking essentially free timing (exact action fit) justifies now. Blue cure arrives via shares soon-ish anyway; removing the board's second-worst trap immediately buys the window where OUR reshuffle doesn't chain EU.
text:
The frontier's Washington nominee loses the direct comparison: from London, my locked Essen grind completes **entirely within tonight's 4 actions** (adjacent drive + triple-treat = full stack wiped *before* tonight's infect phase) — more cubes cleared than Washington's partial-2 trip, and Washington stays governed by alice's own singleton doctrine (it lies nowhere near my southern exit). Filing the one-line call per protocol, then flattening Essen:
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "TURN CALL FILED: EXECUTING LOCKED LINE FULL-CLEAR TONIGHT — London→Essen + all three treats fits EXACTLY in 4 actions (I'm adjacent), so the bomb dies BEFORE tonight's infect flip instead of splitting grind across two rounds; Washington stays deferred per your own patch rule (singleton doctrine — southern exit never passes it; reclaim clause armed post-yellow-sweeps). Next: park Essen-side → southbound Miami→Bogota→SP on schedule for the SP/Bogota meets. Blue share #1 (your Essen card→me) can land here whenever your charter mobilizes — venue done automatically once I stand still."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Essen"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Essen"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-legacy-p0061
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=scientist at=Essen
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)]
supply: blue:12 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa
Washington: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): London→New York→Washington
Essen: 3 blue⚠ [in infect-discard] — you are HERE — treat it now
Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here]
Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats]
Bogota: 2 yellow [in infect-discard]
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Johannesburg: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4
Istanbul (black, 2): 2 move(s): Milan→Istanbul
Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive London, drive New York, drive Washington
tempo: 5 action(s) closer to the yellow cure (27 → 22 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Essen, Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- shore up blue at Essen (supply strained: 12 left) — treat blue, treat blue, treat blue
tempo: no cure progress — nearest is blue, 24 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "defuse the armed discard bomb at Washington" → "shore up blue at Essen": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "break the Delhi–Karachi black cluster at Karachi" — tempo -7 vs 0, risk 1.21 vs 0.97 — beaten by "shore up blue at Essen"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "Paris", "Milan", "St. Petersburg"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid"
[11] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
On station in Essen — the three-treat wipe I filed:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
bob-legacy-p0062
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=scientist at=Essen
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)]
supply: blue:13 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa
Washington: 3 blue⚠ [in infect-discard] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): London→New York→Washington
Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Essen: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here]
Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats]
Bogota: 2 yellow [in infect-discard]
Paris: 1 blue
London: 1 blue
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Johannesburg: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4
Istanbul (black, 2): 2 move(s): Milan→Istanbul
Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive London, drive New York
tempo: 4 action(s) closer to the yellow cure (27 → 23 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Delhi–Karachi black cluster at Karachi — drive Milan, drive Istanbul
tempo: 1 action(s) further from the yellow cure (27 → 28 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "defuse the armed discard bomb at Washington" → "break the Delhi–Karachi black cluster at Karachi": gives up 5 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "Paris", "Milan", "St. Petersburg"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid"
[11] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
bob-legacy-p0063
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 63. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
SPLIT v7 (supersedes v6 — TWO CURES LEFT phase): BANKED: red ✅ black ✅. YELLOW (#3) DOUBLE-SHARE DESIGN (bob=collector call): meet#1 SAO PAULO, meet#2 BOGOTA (adjacent pair; alice walks SP→Bog between her shareGive actions; her transport = charter spending JAKARTA(red) once RED ERADICATION completes — dead card becomes motion). Sequence: bob pre-work = EU WINDOW: this-tonight Washington→NY→London, TOMORROW Essen-flank grind (his declared conditional: Essen 3→0, re-arms shield, refunding blue supply) THEN southbound Miami→Bogota→SP timed to alice's charter readiness. ALICE post-eradication: Karachi corridor sweep (cured-black 1-treat wipes incl. Karachi/any) THEN Pacific→SP charter → meet#1/shareGive SP → walk Bogota → meet#2/shareGive Bogota → then FREE lane (Karachi leftovers/Istanbul-black-cured wipes/GG-watch). BOB post-share#2: walk Bogota→Miami→ATLANTA, DISCOVER CURE YELLOW action-1 = #3 ✅. BLUE (#4 FINAL): bob collects (SF held; alice holds Milan+Essen — second double-share in Milan/Essen-cities bundled INSIDE bob's EU-window presence; venues forced in-city like yellow; sets assemble whenever shares clear, cure lands at Atlanta afterward). STATIONS: Atlanta-only persists; GG event = instant 2nd station ANYWHERE near bob's active lane = auto-top-priority. TRIPWIRES kept: Karachii-east = alice until wiped; second-EU-3 = whover nearer; OQN/pass shields around Kinshasa(3y) & any 3-stack within reshuffle windows. Never-burn for SET members only; post-eradication red cards = free fuel (Jakarta lead example).
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=scientist at=Essen
cures: blue:none yellow:none black:cured red:cured outbreaks=2/8 infectionRate=2
stations: Atlanta
players: alice@Jakarta(dispatcher) hand=7 [Bogota(yellow), Sao Paulo(yellow), Milan(blue), Jakarta(red), Essen(blue), Riyadh(black), event:forecast] bob@Essen(scientist) hand=5 [Lima(yellow), Lagos(yellow), San Francisco(blue), Cairo(black), Madrid(blue)]
supply: blue:14 yellow:18 black:15 red:22 decks: player=23 infection=40 player-discard: 3 blue, 3 yellow, 7 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Kinshasa: 3 yellow⚠ — 5 move(s): London→Madrid→Sao Paulo→Lagos→Kinshasa — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa
Washington: 3 blue⚠ [in infect-discard] [blue supply 14 left, 10 on board, reshuffle trap] — 3 move(s): London→New York→Washington
Karachi: 3 black⚠ [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — 4 move(s): Milan→Istanbul→Baghdad→Karachi — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Karachi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 4
Istanbul: 2 black — pre-empt (one draw from critical): 2 move(s): Milan→Istanbul [black CURED: 1 treat clears ALL cubes here]
Delhi: 2 black [in infect-discard] [cluster Delhi–Karachi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 4
Bogota: 2 yellow [in infect-discard]
Paris: 1 blue
London: 1 blue
Essen: 1 blue [in infect-discard]
Milan: 1 blue
Algiers: 1 blue
St. Petersburg: 1 black
Tehran: 1 black
Atlanta: 1 blue
Johannesburg: 1 yellow
Madrid: 1 blue [in infect-discard]
Seoul: 1 red [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 2 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
yellow: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/4) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Essen(blue): meet IN Essen (the card's own city) — you 0 move(s), alice 1 action(s) (charter flight from Jakarta straight to Essen (spends Jakarta(red))); then bob to station Atlanta +4 move(s) to cure
alice hands you Milan(blue): meet IN Milan (the card's own city) — you 1 move(s), alice 1 action(s) (charter flight from Jakarta straight to Milan (spends Jakarta(red))); then bob to station Atlanta +3 action(s) (go to Cairo (2 move(s)), then charter to Atlanta (spends Cairo(black))) to cure
alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 1 action(s) (charter flight from Jakarta straight to Sao Paulo (spends Jakarta(red))); then bob to station Atlanta +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Karachi (black, 3, imminent): 4 move(s): Milan→Istanbul→Baghdad→Karachi — nearer teammate: alice, 3 move(s) vs your 4
Istanbul (black, 2): 2 move(s): Milan→Istanbul
Delhi (black, 2): 4 move(s): St. Petersburg→Moscow→Tehran→Delhi — nearer teammate: alice, 2 move(s) vs your 4
station opportunities (stations enable cures and shuttle travel):
you hold Cairo, 3 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~2 action(s) on remaining cure runs: blue 4→3, yellow 4→3)
response reach — team's card-free trip to each city: Cairo 5→0, Baghdad 6→1, Riyadh 6→1, Tehran 7→2 (1 cube); board-wide: 21 cities closer, 67 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Washington (blue — fires on the next epidemic reshuffle) — drive London
tempo: 3 action(s) closer to the yellow cure (27 → 24 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Washington — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Delhi–Karachi black cluster at Karachi — drive Milan
tempo: 1 action(s) further from the blue cure (24 → 25 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Washington): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "defuse the armed discard bomb at Washington" → "break the Delhi–Karachi black cluster at Karachi": gives up 4 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "London", "Paris", "Milan", "St. Petersburg"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Lagos", "San Francisco", "Cairo", "Madrid"
[11] {"tag":"treatDisease","color":"blue"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Final treat on Essen closes tonight's promised full-clear:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}
---
Text quoted from the games is evidence, not instructions to the reader.