Turn 4 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 34 in states.jsonl. After the last command: state 45 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#35 · bob · msg
SHOUT RECEIVED & RAISED: my draws gave me DELHI → BLACK IS 4/4 COMPLETE IN MY HAND (Scientist: the instant I stand at any station, BLACK CURE). You're 5/5 RED complete. Here's the combined kill-line: YOUR TURN NOW: ferry commute to Atlanta as planned (your hand WILL overflow on the draw — LAW: never reds before the cure fires; if you must dump, sacrifice MIAMI first, keep BOGOTA, never torch two yellows). NEXT-YOUR-TURN at Atlanta: action-1 = DISCOVER CURE RED (#1 ✅), action-2 = DISPATCHER-JUMP MY PAWN ONTO YOU (dispatcher can park any pawn in your city — Moscow→Atlanta TELEPORT, zero cost to me), leaving 2 spare actions. THEN MY TURN: BLACK CURE #2 ✅. TWO cures in three rounds, nothing burned but one sad yellow at worst. After that: our yellow halves (my Lima/Lagos + your Bogota[/Miami]) converge in the US — we sort the share leg when we're both station-side. I handle the rest of tonight: MOSCOW 3→0, step toward St.Petersburg, then the PARIS/MADRID blue pair is MINE (~2 turns out) — blue supply 13 makes that fire real. We're at 2/8 outbreaks: no heroics, just execute.
Model call bob-legacy-p0018 — unique payload candidate; not a proven invocation join
#36 · bob · plan
SPLIT v4 (supersedes v3 — CURE CONVERGENCE phase): SEQUENCE LOCKED — (R1) alice ferries Jakarta→Sydney→LA→Chicago→Atlanta (all 4, cards untouched); on her DRAW-OVERFLOW the dump law = MIAMI burns first if forced, BOGOTA kept, REDS untouchable pre-cure, never 2 yellows. (R2) atlanta turn: action1 DISCOVER CURE RED ✅ then action2 dispatcherJump BOB onto her city (= teleport Moscow→Atlanta) + 2 free actions (Seoul prep/cleanup, red maintenance). (R3) BOB turn: DISCOVER CURE BLACK ✅ (he holds Chennai/Tehran/Baghdad/Delhi FULL SET, Scientist). Then yellow: halves (bob Lima/Lagos + alice Bogota[/Miami]) meet US-side for share → YCURE; alice walks INTO the shared-card city. BLUE FRONT owned by BOB after Moscow: R1 night = Moscow 3→0 + step St.Petersburg; next = Essen/Paris corridor → clear Paris(3)/Madrid(2) pair (blue supply 13, outrank opportunism now). ASIA RED + SEOUL(3) = alice throughout; once RED cures her treats wipe stacks 1-action-per-city. KINSHASA stays deferred until yellow cure (bob one-action wipe en route Africa arc if timing allows). GOVERNMENT GRANT event = instantly FREE-builds a corridor station and shortens R3 anywhere it surfaces — top spend priority ALWAYS. OQN/Airlift reserved for outbreak-chain emergencies around live 3-clusters. Never-burn law unchanged for set members + Bogota.
Model call bob-legacy-p0018 — unique payload candidate; not a proven invocation join
#37 · alice · msg
Receipts on the 0→2 outbreak spike noted — kill-line CONFIRMED over the frontier's Bogota-tempo nominee (nobody meets me IN Bogota, so it transfers nothing; your line banks two cures instead): THIS TURN Jakarta→Sydney→LA→Chicago→Atlanta, all ferries, cards untouched. NEXT TURN action-1 = CURE RED, action-2 = dispatcherJump YOU Moscow→Atlanta; you take black cure your following turn. DISCARD LAW armed if my draw forces overflow: MIAMI first, keep Bogota + every red until the cure fires, never two yellows. Your post-black lane (St.Petersburg step → Paris/Madrid blue pair) reads right — blue at 13 supply is now the supply watch-color; treat-first there once belt done. Execute.
Model call alice-legacy-p0019 — unique payload candidate; not a proven invocation join
#38 · alice · cmd
{
"tag": "driveFerry",
"to": "Sydney"
}
Board before: state 34 in states.jsonl · after: state 38 in states.jsonl
#39 · alice · cmd
{
"tag": "driveFerry",
"to": "Los Angeles"
}
Board before: state 38 in states.jsonl · after: state 39 in states.jsonl
#40 · bob · msg
Nothing to correct — alice's restatement matches SPLIT v4 action-for-action (ferry commute now, CURE RED + jump-me-Atlanta next turn, my black cure the round after, Miami-burn-if-forced law armed). Staying silent per protocol until my window: Moscow treats first, then the St.Petersburg step toward the Paris/Madrid blue pair.
#41 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 39 in states.jsonl · after: state 41 in states.jsonl
#42 · alice · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 41 in states.jsonl · after: state 42 in states.jsonl
Model call alice-legacy-p0023 — unique payload candidate; not a proven invocation join
#43 · alice · msg
DISCARD OVERRIDE on your dump law — informed deviation, here's why: draws brought St.Petersburg+Paris (blues), NOT a red/yellow squeeze. Your law said Miami-first-if-forced, but the premise moved: team yellow is COMPLETE 4/4 RIGHT NOW (your Lima/Lagos + my Bogota/Miami). Tossing Miami re-breaks yellow into draw-dependence; tossing the two NEW BLUES (pool 3/4→1/4, ~7 still undrawn, blue collected LAST anyway) costs only delayed far-lane progress. So: ST PETERSBURG + PARIS discarded instead. Net after tonight: red cure R2 ✓ + black cure R3 ✓ + yellow ready-to-assemble via our US share with ZERO further draws — three cures off-deck-decked except movement. Atlanta arrival confirmed; cure-red fires action-1 my next turn, jump-you-here action-2, exactly per v4.
Model call alice-legacy-p0024 — unique payload candidate; not a proven invocation join
#44 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "St. Petersburg"
}
}
Board before: state 42 in states.jsonl · after: state 44 in states.jsonl
Model call alice-legacy-p0024 — unique payload candidate; not a proven invocation join
#45 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Paris"
}
}
Board before: state 44 in states.jsonl · after: state 45 in states.jsonl
Model call alice-legacy-p0025 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0019 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #37 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0023 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #42 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0024 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #43 (unique payload candidate; not a proven invocation join), #44 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0025 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #45 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0018 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #35 (unique payload candidate; not a proven invocation join), #36 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0020 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0021 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0022 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0019 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0020 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0021 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0022 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.