Turn 6 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 6, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0031

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #58): Her script needs no amendment — cure-red fires action-1 as sealed, jump stays held pending my triggers, Manila-flight westbound after. Board deltas (Washington 2-blue, Sydney 2-red) belong to lanes already assigned (my Essen flank / her red-fueled Asia arc). Nothing new from my side warrants a ping — staying silent while alice executes CURE RED.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=7 [Hong Kong(red), Sydney(red), Shanghai(red), Bogota(yellow), Miami(yellow), Manila(red), Tokyo(red)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:11 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Jakarta: 1 red
  Atlanta: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - cure red at Atlanta — CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Washington (supply strained: 11 left) — drive Washington, treat blue, treat blue
     tempo: 1 action(s) further from the red cure (1 → 2 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - break the Madrid–Paris blue cluster at Madrid — drive Washington, drive New York, drive Madrid, treat blue
     tempo: 2 action(s) further from the yellow cure (25 → 27 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Seoul, Kinshasa, Paris): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  exchange "cure red at Atlanta" → "shore up blue at Washington": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at Washington" → "break the Madrid–Paris blue cluster at Madrid": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)
  dominated: "advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you)" — tempo 2 vs 101, risk 1.31 vs 1.31 — beaten by "cure red at Atlanta"
  dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo -4 vs -2, risk 1.06 vs 0.87 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Hong Kong", "Sydney", "Shanghai", "Bogota", "Miami", "Manila", "Tokyo"
  [12] {"tag":"treatDisease","color":"blue"}
  [13] {"tag":"discoverCure","color":"red","cards":["Hong Kong","Sydney","Shanghai","Manila","Tokyo"]}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

R2 — the big moment. 4 actions at Atlanta.

Locked plan: action-1 DISCOVER CURE RED (cards HK/Sydney/Shanghai/Manila/Tokyo — all five). That leaves hand = Bogota(yellow), Miami(yellow) + action budget of 3.

Then per sealed contract: spares are mine. Options:
a) Drive Miami, direct Manila, drive HCMC, treat? — Manila→HCMC is adjacent yes; post-cure treat wipes full stack (HCMC has 2 red) → Seoul sortie next turn via SF/Tokyo.
b) Fly Manila tonight (direct), then actions left: 2 → drive HCMC + ??? nothing else useful there alone (0 cubes currently listed... wait earlier board had HCMC 2 red. Current state lists HCMC? Not in threats! Current threats list: Kinshasa3, Seoul3, Madrid3, Paris3, Sydney2, HCMC?? — hmm the threat table this turn doesn't show Ho Chi Minh City... it shows Sydney 2 red but no HCMC row. Interesting — did bob's treatments or draws remove HCMC reds? No wait — threat tables only list cities with cubes ≥ some threshold or relevant... The main threats list omits 1-cube rows when long? Last turn's table included "Jakarta 1 red / Atlanta 1 blue" etc. This turn's table: Kinshasa3, Seoul3, Madrid3, Paris3, Sydney2, HCMC 2red... let me re-read: "Sydney: 2 red", then "Ho Chi Minh City: 2 red"?? Actually reading again: lines were Kinshasa, Seoul, Madrid, Paris, Sydney: 2 red, Ho Chi Minh City: 2 red — YES it IS there ("Ho Chi Minh City: 2 red [in infect-discard]" right after Sydney line? I see in the STATE: 'Sydney: 2 red [in infect-discard]' and earlier version had HCMC row after Sydney. In this prompt's table: "...Paris: 3 blue⚠ ... — Sydney: 2 red [in infect-discard] / Ho Chi Minh City: 2 red [in infect-discard] / Washington: 2 blue..." Yes HCMC 2 red present.)

So Asia reds: Seoul 3, HCMC 2, Taipei 2?, Sydney 2, Jakarta 1. Taipei still 2? This table shows Taipei 2 red — yes present.

Plan A execution sequencing at Atlanta with Manila card flight:
- A1 discoverCure red ✅ CURE #1
- A2 directFlight to Manila (spends Manila card)
- A3 driveFerry Manila→HCMC
- A4 treatDisease red @HCMC → cured-red medic-style wipe: HCMC 2→0!
End: alice@HCMC, hand Bogota+Miami. Next turn from HCMC: if HCMC infected again cheap... better: fly back out toward Seoul next round.

Compare Plan B (drive-Miami first): A1 cure, A2 drive Miami, A3 direct Manila, A4 EITHER drive HCMC OR stay & treat Manila... end position Manila without treating anything (Manila ~has no cubes now? presumably none). Plan B ends one city further east/hand same minus one yellow vs A keeps both yellows and STILL treats HCMC to zero. Strict dominance of A over B: keep-yellow = protection of currency reserve AND cube removal done. Choose A.

Any doubt about mid-flight? None. Cards spent: all five red (leaves game as discovery cost) ✓ legal.

Send the split-decision call message first (required by SPLIT DECISION banner — pick cure-red obviously, extend with A-line), keeping 1-spare-message policy wise since mid-turn states will repeat banners but my choice extends already-frozen contract (contract itself pre-filed this exact R2 declaration: "fly MANILA toward Seoul lane" ✓ so this is NOT new — announcement can be minimal: the banner demands the call+reason: cite sealed contract; add refinements: HCMC wipe via cured stack-drop during transit).

After submit #1 gets menu refresh; execute A2 directFlight Manila; A3 driveFerry HCMC; A4 treatDisease red (@HCMC full wipe).

Also note: after cure lands, WHO treats what changes everywhere (any teammate too? bob's if near red stacks irrelevant he's Europe).

Write send_message (1st of ≤5): short — banner compliance + refinement note (the contract's script said "toward the Seoul lane"; refinement = HCMC wipes en route tonight since cured-treat drops full stacks — declared for bob's visibility re: who owns which Asia square tomorrow).

text:

**R2 — the payoff turn.** Everything converges here: Discover Cure Red fires action-1 exactly as sealed (#1 ✅), jump stays holstered pending your triggers, and my freed slots run the declared westbound Asia arc. One refinement against tonight's board instead of last night's: from Manila there are **zero actions left to treat** at arrival, but driving **through Ho Chi Minh City** converts one spare into a cured-stack wipe (2 red → 0 in a single post-cure treat) while putting me on-lane for Seoul — strictly more board damage than ending dry in Manila, with both yellows never touched as fuel. Banner call made explicit below, then executing.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "SPLIT-CALL RESOLVED per sealed contract — executing \"cure red\" NOW (frontier nominee; containment nominees belong to your Essen flank per v5). REFINEMENT DECLARED for visibility: after landing Manila on the city-card flight, my remaining drives go THROUGH Ho Chi Minh City — with red cured I wipe its 2-stack in ONE treat en route (Asia ownership stays: ME red-side incl. Seoul next rounds; you blue/Europe flank unchanged; yellows parked Bogota/Miami untouched). Jump triggers T1/T2 remain armed — GG surfacing anywhere = FREE STATION at your feet instantly. CURE RED going live, action-1…"}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Shanghai", "Manila", "Tokyo"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Hong Kong", "Sydney", "Shanghai", "Manila", "Tokyo"]}}}

alice-legacy-p0034

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "second_pool_message"}

Recorded input

Your last action was rejected (card_not_in_hand): No card for Manila in hand.
These are your CURRENT legal actions — pick one and pass it verbatim
to submit_action.action (a grouped family: fill its template with one
combination shown on a single line):
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Bogota"}
  [6] {"tag":"directFlight","to":"Miami"}
  [7] {"tag":"treatDisease","color":"blue"}
  [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
Submit a different action from this menu. Do not retry the rejected one.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

The Manila direct flight was rejected — card_not_in_hand. Of course: the cure consumed ALL five reds including Manila. My hand is now exactly [Bogota, Miami] — the only direct flights available are Bogota and Miami (to those cities). There is NO red fuel anymore; reds are gone from hands entirely.

I must re-plan on legal actions:
- Drive Chicago / Miami / Washington
- Direct flight to Bogota or Miami
- Treat blue in Atlanta (1 blue — meh)
- Dispatcher actions for bob

So my Asia sortie needs a rethink with 3 actions left:
Option A: Miami route: drive Miami (action 2), direct-flight... wait, I'd BE in Miami; flying onward requires spending Miami's own card as charter — that burns Miami (dump-law authorized sacrifice!) → charter anywhere: fly to MANILA (charter spends Miami). Then 0 actions left (3 total used). End in Manila dry.
Option B: same but charter to HCMC directly! Charter from Miami flies ANYWHERE — fly STRAIGHT TO Ho Chi Minh City (the 2-stack): land action-3 IN HCMC but no treats left... still dry-landing. Versus landing in Manila: worse (HCMC 2-stack stays).
Wait — better: Option C: drive Miami (act 2), then treat? Nothing at Miami... no.
Option D: drive Chicago (act2), nothing there either (Chicago clean). No.
Option E: drive WASHINGTON (act2) → treat blue ×2? Washington has 2 blue; treating costs 2 more actions (uncured blue) = acts 3+4 → wipes Washington 2-stack, supplies 13. Hmm! That competes: 2 cubes refunded vs Asia path that ends dry without wiping anything this turn (H touching next turn anyway).

Wait, actually recompute option A/H exactly:
- Act 2: drive Miami. Act 3: CHARTER (spend Miami(yellow)) to Ho Chi Minh City. Done — 3 actions total: [cure, move, charter]. Land HCMC dry.
- Next turn (from HCMC, cured-red): act1 treat wipe HCMC stack (1 action), then walk toward Seoul... Taipei(2)/Manila nearby etc.
Compare next-turn-alone value of E vs H path next turn:
E ends Atlanta-area; H path lands me in SEA tonight, one round earlier into the red sweep — Seoul(3) treated NEXT turn starts defusing the imminent bomb a full round sooner than any alternative (from US side it's Chicago→SF→Tokyo→Seoul = 4 moves = unreachable until R+1 regardless!). So H-path strictly accelerates the Seoul bomb AND total red eradication. The charters/spends burn Miami precisely per dump law. Choose: cure(done), drive Miami, charter→HCMC.

Also consider act2 flight order using Bogota instead: directFlight Bogota (spends Bogota?? NO — directFlight spends destination card = Bogota card itself → burns Bogota which is KEPT by law!). Never do [5]. Similarly [6] directFlight Miami burns Miami — equivalent spend to the charter but delivers me ONLY to Miami; the charter (in-Miami spend) delivers ANYWHERE — so: if spending Miami either way, get MAXIMUM distance from it = charter out of Miami to HCMC. Confirmed plan:
Act 2: driveFerry Miami.
Act 3: charterFlight → "Ho Chi Minh City" (spends Miami card).

Then end turn (1 unused? no: actions = 4 total: cure(1), Miami(2), charter(3), endActions... that leaves ONE wasted action. Damn — hand has nothing else; wasted single action vs alternatives: could squeeze treat-blue in Atlanta before leaving? That wastes the drive-to-Miami timing... Actually insert act2=treatDisease blue in Atlanta (clears last blue here 1→0, +1 supply), then act3 drive Miami, act4 charter HCMC. NO WASTE — same position, +1 blue supply, zero cost. YES.

Final: [treatDisease blue @Atlanta] → [driveFerry Miami] → [charterFlight HCMC].

The rejected-action note says don't retry it. Fine — announce the correction briefly? My sent-message already declared the through-route; the mechanism changed (no red fuel exists — charter off Miami instead). Worth one short line via send_message since bob read "Manila flight": 1 line, honest mechanic fix + declares the Miami burn. Then submit treatDisease.

text:

Rejected — correct call by the referee: **the cure consumed all five reds; Manila isn't in my hand anymore.** Red fuel doesn't exist post-cure; my only exit cards are Bogota+Miami. Re-planning within the sealed law (Miami-first-if-forced): no wasted action though — I'll clear Atlanta's last blue first, then drive Miami, then **charter off the Miami card** straight to Ho Chi Minh City (deeper into the red belt than Manila anyway). Quick line to bob so his model matches, then executing.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Mechanic fix on my announced leg: reds are GONE post-cure (that includes Manila — ref rejected the flight, rightly). Revised and law-compliant: NOT burning Bogota ever; instead — treat Atlanta's 1 blue first (zero-waste), drive Miami, then CHARTER OFF THE MIAMI CARD straight to HO CHI MINH CITY (better target than Manila: its 2-red dies to one cured-treat next turn on my way to Seoul). Miami burn = your dump-law clause, formalized. Bogota stays locked as yellow collateral. Continue Essen flank; T1/T2 armed."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

alice-legacy-p0035

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=2 [Bogota(yellow), Miami(yellow)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:12 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul [red CURED: 1 treat clears ALL cubes here]
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Jakarta: 1 red
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Seoul (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney
  Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City
  Taipei (red, 2): 4 move(s): Chicago→San Francisco→Manila→Taipei

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota
     tempo: 2 action(s) closer to the yellow cure (25 → 23 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - break the Madrid–Paris blue cluster at Madrid — drive Washington, drive New York
     tempo: 2 action(s) further from the yellow cure (25 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "break the Madrid–Paris blue cluster at Madrid": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up blue at Washington (supply strained: 12 left)" — tempo 0 vs 2, risk 1.31 vs 1.31 — beaten by "advance the yellow cure: move toward the Bogota…"
  dominated: "sweep Seoul (red cured, 3 cubes, 1 treat clears all)" — tempo -3 vs -2, risk 1.13 vs 1.06 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Bogota"}
  [6] {"tag":"directFlight","to":"Miami"}
  [7] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [8] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [9] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

2 actions left. Declared plan: drive Miami, charter off Miami card → HCMC. But wait — I have 2 actions. Drive Miami (1) + charter to HCMC (2). That arrives with 0 actions left, HCMC 2-red still on board. Alternatively drive Miami (1) + charter to HCMC (2) — arrival dry. Compare with announced. Fine — arrival in Asia positions Seoul lane; HCMC 2-red wiped next turn.

Alternative: drive Miami (1) + treat? No red in Miami. Or treat blue... nothing. Charter HCMC then drive? HCMC → Hong Kong or Bangkok etc. No treat there? HCMC itself has 2 red — arriving with 0 actions can't treat. Actually order: charter arrives HCMC as action 2 — can't treat after. Hmm: what if drive Miami (action1), then charter HCMC (action2) — arrive, done. Next turn treat HCMC (wipes 2), drive Hong Kong, ... Seoul lane. OK.

Wait — better: drive Miami (1), charter to... Seoul directly? Charter spends Miami card, flies anywhere — fly straight to SEOUL! Seoul 3 red CURED = 1 treat wipes ALL 3 cubes! Arrive action 2... 0 actions left, can't treat. Argh. Either way arrive dry. But HCMC (2 cubes) vs Seoul (3 cubes): next turn treat wipes either. Flying to Seoul directly puts me ON the Seoul 3-stack (imminent bomb!) — next turn 1 treat clears whole stack. That's stronger: Seoul is an armed bomb (3 red, in infect-discard, imminent). Chartering there NOW pre-empts the outbreak risk: if an infection card hits Seoul tonight after I've arrived... I'd already be there but treating happens my next turn — actually being present doesn't stop outbreaks. But being 0 moves from the 3-stack vs 1 move matters: next turn I open with the wipe regardless. Arriving in Seoul = closer to the bomb. And saves the HCMC intermediate (HCMC's 2-stack remains, wiped next-next). Hmm, which fire first? Seoul 3-cube bomb vs HCMC 2-stack: Seoul outranks.

But my declared message said HCMC. Refine: charter to SEOUL instead of HCMC (one card spent either way, same action count, targets the imminent 3-bomb instead). Message bob? I already sent 2 messages (limit 5/turn — 2 used). Can send one more. Yes, quick correction: charter target upgraded HCMC→Seoul (imminent bomb priority). Then execute drive Miami + charter Seoul.

text:

Two actions left. One upgrade on the declared leg before executing: the charter off the Miami card can reach **anywhere** — and Seoul (3 red, imminent armed bomb) outranks HCMC (2 red) as the arrival point; post-cure, one treat wipes the entire Seoul stack the moment I wake up there. Announcing the refinement, then driving Miami and chartering to Seoul.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Leg upgrade (same fuel, better target): charter-off-Miami now lands SEOUL, not HCMC — Seoul is the imminent 3-red bomb and post-cure ONE treat erases its whole stack on arrival-turn; HCMC's 2-stack wipes next-next on the southbound pass. Miami burn formalized exactly per your dump law; Bogota stays locked. You continue Essen flank; triggers T1/T2 armed."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}

alice-legacy-p0036

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Miami as bob's only legal yellow handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Miami
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Miami(dispatcher) hand=2 [Bogota(yellow), Miami(yellow)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:12 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 4 move(s): Bogota→Sao Paulo→Lagos→Kinshasa
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul [red CURED: 1 treat clears ALL cubes here]
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 12 left, 12 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Jakarta: 1 red
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive alice 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Seoul (red, 3, imminent): 5 move(s): Atlanta→Chicago→San Francisco→Tokyo→Seoul
  Sydney (red, 2): 3 move(s): Mexico City→Los Angeles→Sydney
  Ho Chi Minh City (red, 2): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Ho Chi Minh City
  Taipei (red, 2): 5 move(s): Atlanta→Chicago→San Francisco→Manila→Taipei

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Bogota
     tempo: no cure progress — nearest is black, 6 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - sweep Seoul (red cured, 3 cubes, 1 treat clears all) — drive Atlanta
     tempo: 2 action(s) further from the yellow cure (23 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Seoul — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "sweep Seoul": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up blue at Washington (supply strained: 12 left)" — tempo -2 vs -2, risk 1.25 vs 1.13 — beaten by "sweep Seoul"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Atlanta", "Washington", "Mexico City", "Bogota"
  [6] {"tag":"directFlight","to":"Bogota"}
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [54] {"tag":"buildStation"}
  [55] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [56] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [57] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [58] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [59] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Charter to Seoul off the Miami card — the announced final action of the turn.

text:

Final action: the charter off Miami lands me in Seoul.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "charterFlight", "to": "Seoul"}}, "output": {"submitted": true, "action": {"tag": "charterFlight", "to": "Seoul"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0032

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=2 [Bogota(yellow), Miami(yellow)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:11 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul [red CURED: 1 treat clears ALL cubes here]
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Jakarta: 1 red
  Atlanta: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Seoul (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney
  Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City
  Taipei (red, 2): 4 move(s): Chicago→San Francisco→Manila→Taipei

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota
     tempo: 2 action(s) closer to the yellow cure (25 → 23 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Washington (supply strained: 11 left) — drive Washington, treat blue, treat blue
     tempo: no cure progress — nearest is black, 6 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - break the Madrid–Paris blue cluster at Madrid — drive Washington, drive New York, drive Madrid
     tempo: 2 action(s) further from the yellow cure (25 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "shore up blue at Washington": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at Washington" → "break the Madrid–Paris blue cluster at Madrid": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Seoul (red cured, 3 cubes, 1 treat clears all)" — tempo -5 vs -2, risk 1.13 vs 1.06 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 1.06 vs 1.06 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Bogota"}
  [6] {"tag":"directFlight","to":"Miami"}
  [7] {"tag":"treatDisease","color":"blue"}
  [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0033

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #61): Her refinement reads clean and stays inside v5: HCMC through-route with cured-red one-action wipes benefits the shared board without touching my lanes, jump triggers stay armed for me. Cure RED lands on her action-1 — nothing to veto, nothing to add before my Essen-flank window opens. Silent until it's my move.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  SPLIT v5 (supersedes v4 — HOLD-THE-JUMP phase): BOB lanes: R-tonight Moscow 3→0 + drive St.Petersburg; then Europe arc Essen-flank → clear PARIS(3)/MADRID(3) live pair (blue supply 12 knife-edge; treat-first no detours). BLACK SET full in his hand — cure deferred-but-safe; GOES OFF ON TRIGGER: (T1) Government Grant surfaces → grant FREE STATION where bob stands → discoverCure BLACK same round, jump never used; (T2) Paris&Madrid ≤1 each → alice dispatcherJumps bob to HER station city → black cure → redeploy. ALICE: R2 action1 DISCOVER CURE RED (✅#1) + HOLD bob teleport pending triggers; spares=Seoul-prep/red-maintenance/her call. Post-cure her red quintet becomes flight fuel for Asia ops. YELLOW assembly parked until both station-side; venue design still TBD among Lima/Lagos/Bogota/Miami singles. DUMP LAWS updated: alice-forced order unchanged (Miami-first/Bogota-kept/never-2-yellows/reds-now-burnable-post-cure). BOB-forced order if overflow ever forces: yellow singletons first, CHICAGO last. Never-burn law intact for set members otherwise. OQN/Airlift reserved for chains around live 3-stacks (esp. Madrid⇄Paris mutual, Kinshasa, Seoul). GG remains global top-spend priority via T1.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 4 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:none red:cured  outbreaks=2/8  infectionRate=2
stations: Atlanta
players: alice@Atlanta(dispatcher) hand=2 [Bogota(yellow), Miami(yellow)]  bob@St. Petersburg(scientist) hand=7 [Chennai(black), Lima(yellow), Tehran(black), Lagos(yellow), Baghdad(black), Delhi(black), San Francisco(blue)]
supply: blue:11 yellow:21 black:20 red:14   decks: player=37 infection=38   player-discard: 3 blue, 2 yellow, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Kinshasa: 3 yellow⚠ [in infect-discard] — 5 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 4 move(s) vs your 5
  Seoul: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul [red CURED: 1 treat clears ALL cubes here]
  Madrid: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Washington→New York→Madrid
  Paris: 3 blue⚠ [in infect-discard] [cluster Madrid–Paris: 6 cubes — matures to 3s costs 6+ treats] — 4 move(s): Washington→New York→London→Paris — nearer teammate: bob, 2 move(s) vs your 4
  Sydney: 2 red [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
  Taipei: 2 red [in infect-discard]
  Istanbul: 2 black [in infect-discard]
  Jakarta: 1 red
  Atlanta: 1 blue
  London: 1 blue
  Essen: 1 blue
  Milan: 1 blue
  Algiers: 1 blue
  St. Petersburg: 1 black
  Tehran: 1 black

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: red: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 1, 8 in deck — margin 5 over the 4 needed
  yellow: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 6 over the 4 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Paris(blue): drive bob 2 step(s) to Paris → then that pawn treats
  Madrid(blue): drive alice 3 step(s) to Madrid → then that pawn treats
  Kinshasa(yellow): drive bob 4 step(s) to Kinshasa → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob collects (1/4) — give bob your blue cards when you share
  yellow: bob collects (2/4) — give bob your yellow cards when you share
  black: bob has a FULL SET (4/4) — no further black card can advance this cure (every card face is unique); bob is 5 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Seoul (red, 3, imminent): 4 move(s): Chicago→San Francisco→Tokyo→Seoul
  Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney
  Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City
  Taipei (red, 2): 4 move(s): Chicago→San Francisco→Manila→Taipei

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 2/8; deck ~18 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the yellow cure: move toward the Bogota handoff (bob collects; assumes they meet you) — drive Miami, drive Bogota
     tempo: 2 action(s) closer to the yellow cure (25 → 23 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Washington (supply strained: 11 left) — drive Washington, treat blue, treat blue
     tempo: no cure progress — nearest is black, 6 action(s) to land it — bob collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - break the Madrid–Paris blue cluster at Madrid — drive Washington, drive New York, drive Madrid
     tempo: 2 action(s) further from the yellow cure (25 → 27 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Seoul, Kinshasa, Paris, Madrid): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at Madrid — worth ~11 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the yellow cure: move toward the Bogota…" → "shore up blue at Washington": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at Washington" → "break the Madrid–Paris blue cluster at Madrid": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Seoul (red cured, 3 cubes, 1 treat clears all)" — tempo -5 vs -2, risk 1.13 vs 1.06 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  dominated: "defuse the armed discard bomb at Paris (blue — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 1.06 vs 1.06 — beaten by "break the Madrid–Paris blue cluster at Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Bogota"}
  [6] {"tag":"directFlight","to":"Miami"}
  [7] {"tag":"treatDisease","color":"blue"}
  [8] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [9] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Essen"}
  [11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Moscow"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Baghdad"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**RED CURED ✅.** Hand now just Bogota+Miami (2 cards). 3 actions left.

Board red leg: Seoul(3), HCMC(2), Taipei(2), Sydney(2), Jakarta(1) — all wipe-able at 1 action per city now. My declared line: directFlight Manila → drive HCMC → treat HCMC wipes → stranded one short of Seoul this turn; next turn Manila→SF... wait, direct flight FROM Manila requires burning a card: SF isn't in hand — only yellows! ⚠ POST-CURE my ONLY fuel = Bogota/Miami, and the v5 dump law says never burn two yellows / Miami-first-if-forced... Hmm. After Manila landing I hold exactly Bogota+Miami — to LEAVE Manila next turn toward Seoul I'd have to burn ONE yellow (Miami is the designated first sacrifice). OR walk Manila→Taipei? Taipei takes me AWAY from Seoul (wrong direction); Manila→HCMC continues east; Seoul route: San Francisco bridge needed. Reality: after burning Miami as charter to ANYWHERE — e.g., charter straight Seoul? Charter flies anywhere: MANILA card was spent arriving; next turn spend MIAMI flying directly to SAN FRANCISCO, then Tokyo drive, then Seoul drive+treat-wipe = 4 actions NEXT turn. That's the plan's shape: burn Miami as the trip's exit fuel (per dump law priority), keeping Bogota to pair with bob's Lima+Lagos = still-complete yellow half for his eventual cure. Acceptable and declared-in-spirit ("reds now flight fuel" — they're gone faster than expected because the cure ATE all five; Miami-as-fuel is the honest cost).

Alternative right now: skip Asia entirely?? Remaining 3 actions could instead go Washington double-treat blue... but my message + both pins commit ME to red/Asia lane; bob owns Europe/US-east blue arc via Essen flank; Washington(2blue) sits on HIS corridor route (StP→Essen covers Europe; Washington is south of NY — he'll pass through driving StP→Essen anyway? No, StP→Essen is direct-adjacent already... Washington untouched by either lane then!). Eh — Washington 2-blue is a modest pre-empt target, not urgent; bob's Essen-flank treats clear Paris/Madrid cluster sooner. My comparative advantage IS cured-red sweeping (Seoul 3-stack imminent-bomb + supply relief 10→~6 red cubes off board). Stick with the declaration — consistency itself has coordination value.

Execute: [5]-analog directFlight Manila → drive HCMC → treat(HCMC red, wipes 2→0) — that's actions 7,8,9 leaving action count at... currently 3 left: fly(2 left), drive(1 left), treat(0 left) ✓ ends in HCMC. Then next turn: Miami-charter→SF, Tokyo, Seoul(wipe 3!). Wait recheck order ending city for NEXT-turn Seoul ops: HCMC neighbors: HK/Bangkok/Manila/Jakarta — from HCMC no cheap Seoul hop; better END TURN IN MANILA (fly+drive back+treat-HCMC-drive-back?) — that wastes a drive. Compare:
PlanA: Manila, HCMC(treat), end@HCMC → T+1: [Miami]charter→SanFrancisco(1), Tokyo(2), Seoul(3), treat-Seoul-wipe(4) ✓ exact fit!
PlanB: Manila, HCMC, treat, end@HCMC same thing.
So PlanA==the natural sequence. Next turn arrives Seoul with 4 actions precisely.

But wait PlanA next turn BURNS Miami leaving me in Seoul area with hand={Bogota} alone — future fuel gone; acceptable: post-cure sweep continues by ferry (Seoul→Tokyo→Osaka etc.) and yellow-handoff happens AT a meet later or via draw replenishment; deck holds 12 yellows-ish so draws will refill fuel naturally (8 reds? reds all burned/discard-locked... deck player=37 with ~15 discards cycling mostly city cards incl. reds? No — discoverCure DISCARDS five reds into discard pile: discarded ≠ burned! Only flight-spent/felt discard losses are burned... wait actually per system: "burned cards NEVER return" applies to hand-limit discards AND flights? System said: "every hand-limit discard and every flight spends one" under CARD STOCK 'burned'. And cure-discards... CARD STOCK shows 'player-discard: 3 blue, 2 yellow, 5 red' tracked separately — cure sets evidently went to discard (recoverable? shuffled when player deck exhausts? Standard Pandemic: discarded player cards form the discard pile and DO NOT return until... actually standard rules: discarded player cards are out of circulation permanently (no reshuffle of player discard into player deck except epidemics? No — player discard NEVER reshuffles). Whatever the sim counts: margin tables remain authoritative per-card-stock lines.)

Go. Three submits: directFlight Manila, drive HCMC, treat red.

text:

Red cure **banked** (#1 ✅) — and the freed-hand reality just clarified my exit-fuel posture: only Bogota+Miami remain, so Miami becomes the declared sacrifice for the Seoul-leg flight home-side later, exactly per the dump law's "Miami-first" clause. Executing the westbound arc now: Manila by direct flight, then the through-route into Ho Chi Minh City for the one-action stack wipe.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Manila"}}}

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide