Turn 16 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 154 in states.jsonl. After the last command: state 164 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#155 · alice · msg
The board invalidates the Paris/Atlanta line: Bangkok is 3 red (Jakarta 2) and Chicago is 3 blue (Atlanta 2). My proposal: play One Quiet Night free, build a station at Milan (relocate Buenos Aires), Ops Expert-move to Bangkok (discard cured-black Cairo), treat red twice (3→1). Can you use your 4 actions from Atlanta to drive Chicago and treat blue three times (clear it)? Please confirm; I’ll hold my first action until your response.
Model call alice-legacy-p0073 — unique payload candidate; not a proven invocation join
#156 · alice · plan
New 3-cube bombs supersede the prior cluster plan: Bangkok 3 red (Jakarta 2) and Chicago 3 blue (Atlanta 2). Alice owns Bangkok this turn: play held One Quiet Night before draw, build station at Milan by relocating Buenos Aires, Ops Expert-move to Bangkok discarding cured-black Cairo, treat red twice to reduce 3→1. Bob owns Chicago on his next turn from Atlanta: drive to Chicago and treat blue three times to clear if unchanged; then reassess Atlanta. Yellow cure: Alice preserves all four yellow cards and avoids further yellow burns; red card collection stays with Alice. Reassign if epidemic/outbreak changes the targets.
Model call alice-legacy-p0073 — unique payload candidate; not a proven invocation join
#157 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "oneQuietNight"
}
}
Board before: state 154 in states.jsonl · after: state 157 in states.jsonl
Model call alice-legacy-p0073 — unique payload candidate; not a proven invocation join
#158 · bob · msg
Important correction: I’m actually at Bangkok, not Atlanta. Bangkok→Kolkata→Delhi→shuttle Atlanta→Chicago is 4 moves, so I cannot treat Chicago in my 4 actions. Better split: use free One Quiet Night, build Milan station (relocate BA), Ops Expert-move to Chicago discarding Cairo, then treat blue twice (3→1). I can clear Bangkok from my current spot next turn; this avoids burning Shanghai/red and leaves me on the bomb.
Model call bob-legacy-p0077 — unique payload candidate; not a proven invocation join
#159 · alice · msg
Thanks for correcting Bob’s position. That changes the response: you’re already at Bangkok, so you should clear its 3 red next turn. I’ll supersede my prior Bangkok line and instead build Milan station (relocate Buenos Aires), Ops Expert-move to Chicago (discard cured-black Cairo), and treat blue twice to reduce Chicago 3→1 this turn. One Quiet Night is already played.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0075 — unique payload candidate; not a proven invocation join
#160 · alice · plan
One Quiet Night has been played; it does not stop epidemic infections. Alice this turn owns Chicago's 3-blue bomb: build Milan station by relocating Buenos Aires, Ops Expert-move to Chicago discarding cured-black Cairo, treat blue twice (3→1), preserving yellow/red cure cards. Bob is already at Bangkok and owns its 3-red bomb next turn: treat red three times to clear it and pay down red supply 15; no walking needed. After those fires, Alice reassesses the Milan/Madrid blue cluster and Bob handles Jakarta/other red threats. Alice protects the nearly complete yellow set and avoids any further yellow burns.
Model call alice-legacy-p0075 — unique payload candidate; not a proven invocation join
#161 · alice · cmd
{
"tag": "buildStation",
"relocateFrom": "Buenos Aires"
}
Board before: state 157 in states.jsonl · after: state 161 in states.jsonl
Model call alice-legacy-p0075 — unique payload candidate; not a proven invocation join
#162 · alice · cmd
{
"tag": "operationsExpertMove",
"to": "Chicago",
"discard": "Cairo"
}
Board before: state 161 in states.jsonl · after: state 162 in states.jsonl
Model call alice-legacy-p0076 — unique payload candidate; not a proven invocation join
#163 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 162 in states.jsonl · after: state 163 in states.jsonl
#164 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 163 in states.jsonl · after: state 164 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0073 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #155 (unique payload candidate; not a proven invocation join), #156 (unique payload candidate; not a proven invocation join), #157 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0075 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #159 (unique payload candidate; not a proven invocation join), #160 (unique payload candidate; not a proven invocation join), #161 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0076 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #162 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0077 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #158 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0074 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0077 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0078 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0078 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.