Turn 19 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0091

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Milan (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=operationsExpert at=Chicago
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 3 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Los Angeles→(shuttle)Milan
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Atlanta
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 3/5 red set — burning drops it to 2/5; 3 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Khartoum: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover YOUR OWN draw phase, 5 turn(s) from now (that draw is the loss)
eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: bob has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); bob is 2 move(s) from station Delhi to discoverCure
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 3 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New Milan and Atlanta are both 3 blue, while you still have the exact blue set. Please prioritize the blue cure THIS turn: from Bangkok, drive Kolkata→Delhi (2 actions), discover blue (1), then shuttle to Milan (1). I can clear Atlanta next turn from Chicago (drive+one cured-blue treat); you can clear Milan on your next turn from its station. This uses the cure opportunity with only 5 player-draw turns left for 3 cures."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

**Planning response strategy**

I’m considering whether we need a pin plan. The user mentioned if the board becomes invalid, they might want to re-pin. However, it seems the developer has restricted messages during that period, which is a bit tricky. I’m not sure if we can still advise then. It feels like there’s some complexity here, and I want to make sure we're clear on what’s possible before I finalize my advice.

text:

I advised Bob to cure blue this turn, then shuttle to Milan; I’ll target Atlanta next turn and Bob can clear Milan afterward.

toolCalls: []

alice-legacy-p0092

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #192): Conflict with the old Bangkok/Beijing line: Atlanta and Milan have both matured to 3 blue, and my exact 5-blue set can cure now. I’ll Dispatcher-jump onto you at Chicago, move to Atlanta, discover blue first, then treat blue to clear Atlanta (cured disease clears all cubes). Please use your next turn to clear cured blue at Chicago and Milan from your position.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Evaluating travel options**

I'm considering whether to travel to Shanghai or Beijing, and it seems like Beijing has some sort of caution attached. The idea of taking a direct flight rather than connecting is appealing, but I need to be mindful of the implications. Maybe Shanghai could be a better option for a direct flight, while Beijing might need to be approached differently. In the end, I see value in both destinations, even with the complexities involved.**Planning station relocation**

I'm thinking about the need to build a station in Chicago, as it's not currently there. Legally, it might be possible to start, but I’m considering which existing station to remove for this relocation. Los Angeles, Beijing, and Atlanta all play crucial roles in managing different needs, so I'll keep those stations. It seems I can relocate the Buenos Aires station, which will cost one action, and then handle the situation in Shanghai and Milan afterward. This all fits with the board’s requirements.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Agreed. I’ll clear Chicago and Milan next turn from Chicago: treat cured blue at Chicago (one action), build a station there by relocating Buenos Aires, Ops Expert-move to Milan discarding Shanghai (red remains curable with Beijing plus Bob’s red cards/deck), then treat Milan. This preserves my critical yellow set and removes both blue clusters."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "One coverage gap: Beijing remains 3 red in the infection discard. After your blue cure/Atlanta action and my Chicago–Milan sweep, I’ll own Beijing the following turn from the new Milan station: Ops Expert-move there discarding Shanghai (keep Beijing for red cure), then treat red three times. Epidemic/outbreak may change the plan."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Agreed. I’ll clear Chicago and Milan next turn, then target Beijing from the Milan station the following turn, preserving the Beijing red card for the cure.

toolCalls: []

bob-legacy-p0090

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #191): New Milan and Atlanta are both 3 blue, while you still have the exact blue set. Please prioritize the blue cure THIS turn: from Bangkok, drive Kolkata→Delhi (2 actions), discover blue (1), then shuttle to Milan (1). I can clear Atlanta next turn from Chicago (drive+one cured-blue treat); you can clear Milan on your next turn from its station. This uses the cure opportunity with only 5 player-draw turns left for 3 cures.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Alice at San Francisco clears its remaining 2 blue cubes with two treats this turn, then drives to Chicago to stage the blue cluster. Bob at Bangkok holds a full blue set: next turn travel Bangkok→Kolkata→Delhi station, discover blue, then shuttle Beijing with the spare action if the red 3-cube city remains; on his following turn clear Beijing red (3 cubes) as actions allow. Alice owns the Chicago–Atlanta cluster after SF, Bob owns Beijing after the blue cure; reassess after any epidemic/outbreak. Preserve Alice's four yellow and two red cards (supply margins are thin) and Bob's red/yellow cards.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Milan (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 3 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Kolkata→Delhi→(shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Delhi→(shuttle)Atlanta — nearer teammate: alice, 1 move(s) vs your 3
  Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3
  Los Angeles: 1 blue, 2 yellow
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei
  Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 5 turn(s) from now (that draw is the loss)
eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
  Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats
  Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - give Los Angeles to alice — move alice to Los Angeles, jump bob onto alice, CURE blue, give Los Angeles to alice
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - cure blue at Atlanta, defusing Atlanta on the way — jump bob onto alice, drive Atlanta, treat blue, CURE blue
     tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  - break the Chicago–Atlanta blue cluster at Atlanta — jump bob onto alice, drive Atlanta, treat blue, treat blue
     tempo: 2 action(s) closer to the blue cure (3 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - treat blue at Atlanta — jump bob onto alice, treat blue, drive Atlanta, treat blue
     tempo: 2 action(s) closer to the blue cure (3 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  "break the Chicago–Atlanta blue cluster at Atlan…" and "treat blue at Atlanta" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them.
  exchange "give Los Angeles to alice" → "cure blue at Atlanta, defusing Atlanta on the w…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  exchange "cure blue at Atlanta, defusing Atlanta on the w…" → "break the Chicago–Atlanta blue cluster at Atlan…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Chicago–Atlanta blue cluster at Atlan…" → "treat blue at Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "cure blue at Delhi" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "shore up blue at Milan (supply strained: 11 left)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -4 vs 103, risk 1.50 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Chicago" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Madrid" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Taipei" — tempo 4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo 4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Milan" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Atlanta" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Beijing" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Mexico City" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Delhi" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Taipei" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.52 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Manila" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Bogota" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Tokyo" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Lima" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Washington" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Mexico City from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo -4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Shanghai" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo -3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Osaka" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "jump alice to Bangkok" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Ho Chi Minh City" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Bangkok" — tempo 0 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Buenos Aires" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Madrid" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Beijing" — tempo 2 vs 103, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Buenos Aires" — tempo -5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Bogota" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Atlanta" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Mexico City from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Ho Chi Minh City" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Ho Chi Minh City to alice" — tempo 5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Ho Chi Minh City to alice" — tempo 5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Ho Chi Minh City" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Essen" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go London" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Santiago" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Lima from alice" — tempo -4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Mexico City to alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Washington to alice" — tempo -2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Washington (move Atlanta)" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Tokyo" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Kinshasa" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Shanghai from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Milan" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Madrid" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Beijing" — tempo 2 vs 103, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Atlanta" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "St. Petersburg", "Essen", "Los Angeles", "London", "Ho Chi Minh City", "Milan", "Washington"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}

⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Optimizing treatment strategy**

I’m considering our plan regarding the blue disease and the cure. We have exactly five blue cards and no spare. It might make sense to discover the cure before treating the disease. If we cure at the research station, we discard those five cards. After curing, treating in Atlanta would remove all cubes, which is more efficient than treating first and only removing one. The order of operations is really important in this situation!**Refining action sequence**

The candidate suggests curing blue in Atlanta and treating the city afterward. But I wonder if it might be more efficient to cure first, as treating afterward can clear all cubes at once. If I cure blue, all cubes in Atlanta can be treated in one go! I can use four actions: jump Bob to Alice, drive to Atlanta, discover the cure, and then treat blue to remove all three cubes. This approach is definitely better!

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Conflict with the old Bangkok/Beijing line: Atlanta and Milan have both matured to 3 blue, and my exact 5-blue set can cure now. I’ll Dispatcher-jump onto you at Chicago, move to Atlanta, discover blue first, then treat blue to clear Atlanta (cured disease clears all cubes). Please use your next turn to clear cured blue at Chicago and Milan from your position."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "discoverCure", "color": "blue", "cards": ["St. Petersburg", "Essen", "London", "Milan", "Washington"]}, {"tag": "treatDisease", "color": "blue"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Atlanta"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "St. Petersburg"}, {"tag": "directFlight", "to": "Essen"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "London"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Washington"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "shuttleFlight", "to": "Los Angeles"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Milan"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "discoverCure", "color": "blue", "cards": ["St. Petersburg", "Essen", "London", "Milan", "Washington"]}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}]}, {"index": 2, "action": {"tag": "discoverCure", "color": "blue", "cards": ["St. Petersburg", "Essen", "London", "Milan", "Washington"]}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "directFlight", "to": "Ho Chi Minh City"}, {"tag": "shuttleFlight", "to": "Madrid"}, {"tag": "shuttleFlight", "to": "Beijing"}, {"tag": "shuttleFlight", "to": "Los Angeles"}, {"tag": "shuttleFlight", "to": "Delhi"}, {"tag": "shuttleFlight", "to": "Milan"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "alice", "via": "directFlight", "to": "Osaka"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Atlanta", "color": "blue", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Bangkok", "to": "Atlanta"}], "hands": [{"player": "bob", "spent": ["St. Petersburg", "Essen", "London", "Milan", "Washington"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": ["blue"], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "St. Petersburg"}}, {"tag": "dispatcherMove", "count": 12, "example": {"tag": "dispatcherMove", "pawn": "alice", "via": "driveFerry", "to": "San Francisco"}}], "irreversible": {"cardsBurned": [{"card": "St. Petersburg", "tier": "setBreaking", "note": "your 5/5 blue set — burning drops it to 4/5; 4 blue in deck", "keystone": false}, {"card": "Essen", "tier": "setBreaking", "note": "your 5/5 blue set — burning drops it to 4/5; 4 blue in deck", "keystone": false}, {"card": "London", "tier": "setBreaking", "note": "your 5/5 blue set — burning drops it to 4/5; 4 blue in deck", "keystone": false}, {"card": "Milan", "tier": "setBreaking", "note": "your 5/5 blue set — burning drops it to 4/5; 4 blue in deck", "keystone": false}, {"card": "Washington", "tier": "setBreaking", "note": "your 5/5 blue set — burning drops it to 4/5; 4 blue in deck", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 11, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 3, "undiscardedCount": 41, "perCityHitProbability": 0.07317073170731707, "threats": [{"city": "Los Angeles", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Chicago", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.6}, {"city": "Khartoum", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Taipei", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Jakarta", "color": "red", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Moscow", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Milan", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Madrid", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.6}, {"city": "Beijing", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Buenos Aires", "Madrid", "Paris", "Chennai", "Chicago"], "unidentified": 0, "size": 5}}, "handLimit": {"viewer": "bob", "currentHandSize": 2, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "yellow", "discarded": 6, "attainable": 6, "needed": 5, "curable": true}, {"color": "red", "discarded": 5, "attainable": 7, "needed": 5, "curable": true}]}}}}

bob-legacy-p0092

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=dispatcher at=Chicago
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Chicago(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 3 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Los Angeles→(shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure)
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 1 move(s): Atlanta
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): you are HERE — treat it now
  Khartoum: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 5 turn(s) from now (that draw is the loss)
eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
  Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats
  Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure blue at Atlanta, defusing Atlanta on the way — drive Atlanta, treat blue, CURE blue
     tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  - break the Chicago–Atlanta blue cluster at Atlanta — drive Atlanta, treat blue, treat blue
     tempo: 1 action(s) closer to the blue cure (2 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - treat blue at Atlanta — treat blue, drive Atlanta, treat blue
     tempo: 1 action(s) closer to the blue cure (2 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  "break the Chicago–Atlanta blue cluster at Atlan…" and "treat blue at Atlanta" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them.
  exchange "cure blue at Atlanta, defusing Atlanta on the w…" → "break the Chicago–Atlanta blue cluster at Atlan…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Chicago–Atlanta blue cluster at Atlan…" → "treat blue at Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "cure blue at Los Angeles" — tempo 102 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 6 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "shore up blue at Chicago (supply strained: 11 left)" — tempo 0 vs 102, risk 1.52 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 102, risk 1.50 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 1 vs 102, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "defuse Atlanta and return to Chicago (round trip, 3 actions)" — tempo 0 vs 102, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 102 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 102 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Delhi" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "move alice to Los Angeles" — tempo 2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Madrid" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Taipei" — tempo 2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo 2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Milan" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Atlanta" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Beijing" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Mexico City" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 102, risk 1.52 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 102 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Manila" — tempo 2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Bogota" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Tokyo" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Lima" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Washington" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Mexico City from alice" — tempo -2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Taipei" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Jakarta" — tempo 2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Buenos Aires" — tempo -2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Madrid" — tempo 1 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Beijing" — tempo 1 vs 102, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Buenos Aires" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Bogota" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Bangkok" — tempo 2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Tokyo" — tempo -1 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 2 vs 102, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Santiago" — tempo -2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Shanghai" — tempo 1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Osaka" — tempo -2 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward St. Petersburg" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go London" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Ho Chi Minh City" — tempo 3 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Washington (move Atlanta)" — tempo -1 vs 102, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "St. Petersburg", "Essen", "Los Angeles", "London", "Ho Chi Minh City", "Milan", "Washington"
  [14] {"tag":"treatDisease","color":"blue"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"driveFerry","to":"Atlanta"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}

bob-legacy-p0093

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Atlanta(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 3 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 1 move(s): (shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure)
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now
  Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago — nearer teammate: alice, 0 move(s) vs your 1
  Khartoum: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 5 turn(s) from now (that draw is the loss)
eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Atlanta → then that pawn treats
  Milan(blue): drive bob 1 step(s) to Milan → then that pawn treats
  Beijing(red): drive bob 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - cure blue at Atlanta, defusing Atlanta on the way — treat blue, CURE blue
     tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  - shore up blue at Atlanta (supply strained: 11 left) — treat blue, treat blue
     tempo: no cure progress — nearest is blue, 1 action(s) to land it — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  exchange "cure blue at Atlanta, defusing Atlanta on the w…" → "shore up blue at Atlanta": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you), defusing Atlanta on the way" — tempo 1 vs 101, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 101, risk 1.50 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 101, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Los Angeles" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 101, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Atlanta" — tempo 101 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Delhi" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Chicago" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 1 vs 101, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Taipei" — tempo 2 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo 2 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Milan" — tempo 0 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "jump alice to Atlanta" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Madrid" — tempo 0 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Beijing" — tempo 1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Buenos Aires" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Washington" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Mexico City" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Madrid" — tempo 0 vs 101, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Beijing" — tempo 1 vs 101, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Buenos Aires" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Bangkok" — tempo 2 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Tokyo" — tempo 2 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward St. Petersburg" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go London" — tempo -1 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Washington (move Atlanta)" — tempo -16 vs 101, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "St. Petersburg", "Essen", "Los Angeles", "London", "Ho Chi Minh City", "Milan", "Washington"
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"
  [17] {"tag":"treatDisease","color":"blue"}
  [18] {"tag":"discoverCure","color":"blue","cards":["St. Petersburg","Essen","London","Milan","Washington"]}
  [19] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [20] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [29] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [30] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [31] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [32] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"discoverCure","color":"blue","cards":["St. Petersburg","Essen","London","Milan","Washington"]}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

**Planning next actions**

I’m at Atlanta with two actions left: I need to discover blue and then treat. The current plan of “discover blue then treat” looks good. The frontier split is already handled; I messaged before these actions. Now, it’s important to keep going. I’ll submit the discoverCure for the exact cities next. Feels straightforward, but let’s make sure everything flows well!

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "blue", "cards": ["St. Petersburg", "Essen", "London", "Milan", "Washington"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "blue", "cards": ["St. Petersburg", "Essen", "London", "Milan", "Washington"]}}}

bob-legacy-p0095

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #198): One coverage gap: Beijing remains 3 red in the infection discard. After your blue cure/Atlanta action and my Chicago–Milan sweep, I’ll own Beijing the following turn from the new Milan station: Ops Expert-move there discarding Shanghai (keep Beijing for red cure), then treat red three times. Epidemic/outbreak may change the plan.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=dispatcher at=Atlanta
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Atlanta(dispatcher) hand=2 [Los Angeles(yellow), Ho Chi Minh City(red)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 8 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 1 move(s): (shuttle)Milan [blue CURED: 1 treat clears ALL cubes here]
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 1
  Khartoum: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Atlanta → then that pawn treats
  Milan(blue): drive bob 1 step(s) to Milan → then that pawn treats
  Beijing(red): drive bob 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Atlanta (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Milan (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Milan
  Chicago (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Chicago — nearer teammate: alice, 0 move(s) vs your 1
  Madrid (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you) — shuttle Los Angeles
     tempo: 1 action(s) closer to the yellow cure (7 → 6 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - toward Taipei — shuttle Beijing
     tempo: 1 action(s) closer to the red cure (28 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - jump alice to Atlanta — jump alice onto bob
     tempo: 1 action(s) closer to the yellow cure (7 → 6 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Atlanta (supply strained: 11 left) — treat blue
     tempo: no cure progress — nearest is yellow, 7 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 14 after) to a strained supply
  "advance the yellow cure: move toward the Los An…", "toward Taipei", "jump alice to Atlanta" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the yellow cure: move toward the Los An…" → "toward Taipei": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "toward Taipei" → "jump alice to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "jump alice to Atlanta" → "shore up blue at Atlanta": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 0, risk 1.38 vs 0.98 — beaten by "shore up blue at Atlanta"
  dominated: "toward Khartoum" — tempo 0 vs 1, risk 1.56 vs 1.56 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Buenos Aires" — tempo -1 vs 1, risk 1.56 vs 1.56 — beaten by "advance the yellow cure: move toward the Los An…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Los Angeles"}
  [6] {"tag":"directFlight","to":"Ho Chi Minh City"}
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"
  [12] {"tag":"treatDisease","color":"blue"}
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "I choose the containment side for my last action: now that blue is cured, one treat clears all 3 Atlanta cubes at once and returns them to the strained blue supply (11→14), removing one armed-city liability. Then you can clear cured blue at Chicago/Milan next turn."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0093

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Chicago
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Atlanta(dispatcher) hand=4 [Los Angeles(yellow), Ho Chi Minh City(red), Chicago(blue), Seoul(red)]
supply: blue:12 yellow:16 black:21 red:16   decks: player=9 infection=38   player-discard: 8 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Chicago: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Milan: 3 blue⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Milan [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
  Beijing: 3 red⚠ [in infect-discard] — 2 move(s): Los Angeles→(shuttle)Beijing — or 1 action: direct flight (you hold Beijing — your 3/5 red set — burning drops it to 2/5; 2 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: bob, 1 move(s) vs your 2
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): Los Angeles
  Khartoum: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Madrid: 2 blue — pre-empt (one draw from critical): 2 move(s): Los Angeles→(shuttle)Madrid [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 2
  Buenos Aires: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow [in infect-discard] [cluster Buenos Aires–Bogota: 4 cubes — matures to 3s costs 6+ treats]
  Delhi: 1 black
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue
  Paris: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 12 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Los Angeles(yellow): meet IN Los Angeles (the card's own city) — you 1 move(s), bob 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chicago (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Milan (blue, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→(shuttle)Milan — nearer teammate: bob, 1 move(s) vs your 2
  Madrid (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Los Angeles→(shuttle)Madrid — nearer teammate: bob, 1 move(s) vs your 2
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Los Angeles→(shuttle)Delhi→Tehran→Moscow — nearer teammate: bob, 3 move(s) vs your 4

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~4 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build at Manila (move Madrid) — build station, drive San Francisco, drive Manila, build station
     tempo: 4 action(s) closer to the red cure (20 → 16 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Milan, Chicago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - build at Seoul (move Madrid) — build station, shuttle Beijing, drive Seoul, build station
     tempo: 4 action(s) closer to the red cure (20 → 16 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Milan, Chicago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - build at Ho Chi Minh City (move Atlanta) — drive San Francisco, drive Manila, drive Ho Chi Minh City, build station
     tempo: 4 action(s) closer to the red cure (20 → 16 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Milan, Chicago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - treat red at Beijing — treat blue, drive Los Angeles, shuttle Beijing, treat red
     tempo: 3 action(s) closer to the red cure (20 → 17 action(s) to land it) — you collect; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Milan): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
  "build at Manila", "build at Seoul", "build at Ho Chi Minh City" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "build at Manila" → "build at Seoul": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "build at Seoul" → "build at Ho Chi Minh City": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "build at Ho Chi Minh City" → "treat red at Beijing": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 1 committed outbreak(s)
  dominated: "shore up blue at Chicago (supply strained: 12 left)" — tempo 0 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "break the Buenos Aires–Bogota yellow cluster at Bogota" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle), defusing Chicago on the way" — tempo 1 vs 3, risk 0.58 vs 0.58 — beaten by "treat red at Beijing"
  dominated: "go Los Angeles" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat yellow at Los Angeles" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat black at Delhi" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat yellow at Los Angeles" — tempo 2 vs 3, risk 1.16 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Milan" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat red at Beijing" — tempo 3 vs 3, risk 1.16 vs 0.58 — beaten by "treat red at Beijing"
  dominated: "build at Mexico City (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Los Angeles" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat black at Delhi" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat blue at Los Angeles" — tempo 2 vs 3, risk 1.16 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Milan" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat red at Beijing" — tempo 3 vs 3, risk 1.16 vs 0.58 — beaten by "treat red at Beijing"
  dominated: "build at Mexico City (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Delhi" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat black at Delhi" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat blue at Los Angeles" — tempo 2 vs 3, risk 1.16 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "treat black at Delhi" — tempo 2 vs 3, risk 1.16 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat yellow at Bogota" — tempo -2 vs 0, risk 1.16 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Bogota (move Atlanta)" — tempo -1 vs 0, risk 1.16 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Tokyo" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Manila" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Manila (move Atlanta)" — tempo 2 vs 3, risk 1.16 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat yellow at Los Angeles" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat black at Delhi" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Milan" — tempo 0 vs 1, risk 0.58 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Madrid" — tempo 0 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat red at Beijing" — tempo 2 vs 3, risk 0.58 vs 0.58 — beaten by "treat red at Beijing"
  dominated: "build at Mexico City (move Madrid)" — tempo 0 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Atlanta (move Madrid)" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Los Angeles (move Atlanta)" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Mexico City (move Atlanta)" — tempo -1 vs 0, risk 1.16 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Lima (move Atlanta)" — tempo -1 vs 0, risk 1.16 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Chicago (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Los Angeles" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat black at Delhi" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Milan" — tempo 0 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Madrid" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat red at Beijing" — tempo 2 vs 3, risk 1.16 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "treat yellow at Bogota" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Bogota (move Madrid)" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Tokyo" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Tokyo (move Madrid)" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "treat blue at Manila" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Paris" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Paris (move Madrid)" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Mexico City (move Madrid)" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Lima (move Madrid)" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Shanghai (move Madrid)" — tempo 3 vs 3, risk 1.73 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "build at Atlanta (move Madrid)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Los Angeles (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Los Angeles (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Los Angeles (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "toward Khartoum" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Taipei" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat red at Taipei" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Taipei (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Jakarta" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat red at Jakarta" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Jakarta (move Atlanta)" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "go Moscow" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Milan" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Milan" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Madrid" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Madrid" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Beijing" — tempo 3 vs 3, risk 1.73 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "treat red at Beijing" — tempo 3 vs 3, risk 1.16 vs 0.58 — beaten by "treat red at Beijing"
  dominated: "go Buenos Aires" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat yellow at Buenos Aires" — tempo -3 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Buenos Aires (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Bogota" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Bogota (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Bogota (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Bangkok" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Tokyo" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Tokyo" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Tokyo (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Manila" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat blue at Manila" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "build at Manila (move Atlanta)" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "go Paris" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Paris" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Paris (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Mexico City" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Mexico City (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat black at Delhi" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Milan" — tempo -1 vs 0, risk 1.16 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat blue at Madrid" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "treat red at Beijing" — tempo 1 vs 1, risk 1.16 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "treat yellow at Bogota" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Bogota (move Madrid)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Lima (move Madrid)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Los Angeles (move Atlanta)" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Lima" — tempo -2 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Lima (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Santiago" — tempo -4 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Santiago (move Atlanta)" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Shanghai" — tempo 3 vs 3, risk 1.73 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "build at Shanghai (move Atlanta)" — tempo 2 vs 2, risk 1.73 vs 1.16 — beaten by "treat yellow at Los Angeles"
  dominated: "go Osaka" — tempo -1 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "build at Osaka (move Atlanta)" — tempo 0 vs 0, risk 1.73 vs 1.16 — beaten by "shore up blue at Chicago"
  dominated: "go Atlanta" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Ho Chi Minh City" — tempo 1 vs 1, risk 1.73 vs 0.58 — beaten by "defuse the armed discard bomb at Milan"
  dominated: "go Seoul" — tempo 3 vs 3, risk 1.73 vs 1.16 — beaten by "treat red at Beijing"
  dominated: "build at Seoul (move Atlanta)" — tempo 3 vs 3, risk 1.73 vs 1.16 — beaten by "treat red at Beijing"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Mexico City", "Kinshasa", "Lima", "Santiago", "Shanghai", "Beijing", "Osaka"
  (buildStation costs NO card — Operations Expert builds free)
  buildStation — 6 options; build {"tag":"buildStation","relocateFrom":<one relocateFrom below>}
      relocateFrom: "Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"
  [20] {"tag":"treatDisease","color":"blue"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "get_state", "toolCallId": null, "ref": null, "input": {}, "output": {"view": {"you": "alice", "config": {"epidemicCount": 4, "handVisibility": "open", "rolePool": ["dispatcher", "operationsExpert"]}, "phase": {"tag": "playerActions", "remaining": 4}, "currentPlayerIndex": 0, "players": [{"id": "alice", "role": "operationsExpert", "location": "Chicago", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "Mexico City"}, {"kind": "city", "city": "Kinshasa"}, {"kind": "city", "city": "Lima"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Shanghai"}, {"kind": "city", "city": "Beijing"}, {"kind": "city", "city": "Osaka"}]}}, {"id": "bob", "role": "dispatcher", "location": "Atlanta", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "Los Angeles"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Chicago"}, {"kind": "city", "city": "Seoul"}]}}], "infection": {"Los Angeles": {"yellow": 2, "blue": 1}, "Delhi": {"black": 1}, "Chicago": {"blue": 3}, "Khartoum": {"yellow": 2}, "Taipei": {"red": 2}, "Jakarta": {"red": 2}, "Moscow": {"black": 2}, "Milan": {"blue": 3}, "Madrid": {"blue": 2}, "Beijing": {"red": 3}, "Buenos Aires": {"yellow": 2}, "Bogota": {"yellow": 2}, "Bangkok": {"red": 1}, "Tokyo": {"blue": 1}, "Manila": {"blue": 1}, "Paris": {"blue": 1}}, "stations": ["Atlanta", "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"], "supply": {"blue": 12, "yellow": 16, "black": 21, "red": 16}, "cures": {"blue": "cured", "yellow": "none", "black": "cured", "red": "none"}, "infectionRate": 3, "outbreaks": 1, "playerDiscard": [{"kind": "event", "event": "airlift"}, {"kind": "event", "event": "forecast"}, {"kind": "city", "city": "Paris"}, {"kind": "city", "city": "Bangkok"}, {"kind": "city", "city": "Jakarta"}, {"kind": "city", "city": "San Francisco"}, {"kind": "city", "city": "Taipei"}, {"kind": "city", "city": "Karachi"}, {"kind": "city", "city": "Sydney"}, {"kind": "city", "city": "Tehran"}, {"kind": "city", "city": "Mumbai"}, {"kind": "city", "city": "Delhi"}, {"kind": "city", "city": "Moscow"}, {"kind": "city", "city": "Istanbul"}, {"kind": "city", "city": "Johannesburg"}, {"kind": "city", "city": "Miami"}, {"kind": "event", "event": "governmentGrant"}, {"kind": "event", "event": "resilientPopulation"}, {"kind": "city", "city": "Bogota"}, {"kind": "city", "city": "Buenos Aires"}, {"kind": "city", "city": "Algiers"}, {"kind": "city", "city": "Kolkata"}, {"kind": "city", "city": "Sao Paulo"}, {"kind": "city", "city": "Khartoum"}, {"kind": "event", "event": "oneQuietNight"}, {"kind": "city", "city": "Cairo"}, {"kind": "city", "city": "Madrid"}, {"kind": "city", "city": "Tokyo"}, {"kind": "city", "city": "Chennai"}, {"kind": "city", "city": "St. Petersburg"}, {"kind": "city", "city": "Essen"}, {"kind": "city", "city": "London"}, {"kind": "city", "city": "Milan"}, {"kind": "city", "city": "Washington"}], "infectionDiscard": ["Bangkok", "San Francisco", "Beijing", "Atlanta", "Milan", "Bogota", "Buenos Aires", "Paris", "Chicago"], "playerDeckCount": 9, "infectionDeckCount": 38, "skipNextInfect": false, "removedEvents": [], "removedInfectionCards": ["Taipei"]}, "yourLegalActions": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Kinshasa"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Santiago"}, {"tag": "directFlight", "to": "Shanghai"}, {"tag": "directFlight", "to": "Beijing"}, {"tag": "directFlight", "to": "Osaka"}, {"tag": "buildStation", "relocateFrom": "Atlanta"}, {"tag": "buildStation", "relocateFrom": "Madrid"}, {"tag": "buildStation", "relocateFrom": "Beijing"}, {"tag": "buildStation", "relocateFrom": "Los Angeles"}, {"tag": "buildStation", "relocateFrom": "Delhi"}, {"tag": "buildStation", "relocateFrom": "Milan"}, {"tag": "treatDisease", "color": "blue"}]}}

bob-legacy-p0091

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "since_line_dropped"}

Recorded input

POOL MESSAGE from alice (event #194): Agreed. I’ll clear Chicago and Milan next turn from Chicago: treat cured blue at Chicago (one action), build a station there by relocating Buenos Aires, Ops Expert-move to Milan discarding Shanghai (red remains curable with Beijing plus Bob’s red cards/deck), then treat Milan. This preserves my critical yellow set and removes both blue clusters.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Bangkok(dispatcher) hand=7 [St. Petersburg(blue), Essen(blue), Los Angeles(yellow), London(blue), Ho Chi Minh City(red), Milan(blue), Washington(blue)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 3 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Kolkata→Delhi→(shuttle)Milan — or 1 action: direct flight (you hold Milan — your 5/5 blue set — burning drops it to 4/5; 4 blue in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — 3 move(s): Kolkata→Delhi→(shuttle)Atlanta — nearer teammate: alice, 1 move(s) vs your 3
  Beijing: 3 red⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→(shuttle)Beijing — nearer teammate: alice, 2 move(s) vs your 3
  Los Angeles: 1 blue, 2 yellow
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats]
  Khartoum: 2 yellow
  Taipei: 2 red — pre-empt (one draw from critical): 2 move(s): Hong Kong→Taipei
  Jakarta: 2 red — pre-empt (one draw from critical): 1 move(s): Jakarta
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first — the deck cannot cover alice's draw phase, 5 turn(s) from now (that draw is the loss)
eradication: black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held bob 5, 4 in deck — margin 4 over the 5 needed
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
  Milan(blue): drive alice 2 step(s) to Milan → then that pawn treats
  Beijing(red): drive alice 2 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU have a FULL SET (5/5) — station Delhi (2 move(s)) to discoverCure
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 3 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - give Los Angeles to alice — move alice to Los Angeles, jump bob onto alice, CURE blue, give Los Angeles to alice
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - cure blue at Atlanta, defusing Atlanta on the way — jump bob onto alice, drive Atlanta, treat blue, CURE blue
     tempo: lands a cure THIS TURN; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
  - break the Chicago–Atlanta blue cluster at Atlanta — jump bob onto alice, drive Atlanta, treat blue, treat blue
     tempo: 2 action(s) closer to the blue cure (3 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - treat blue at Atlanta — jump bob onto alice, treat blue, drive Atlanta, treat blue
     tempo: 2 action(s) closer to the blue cure (3 → 1 action(s) to land it) — you hold the full set; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  "break the Chicago–Atlanta blue cluster at Atlan…" and "treat blue at Atlanta" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them.
  exchange "give Los Angeles to alice" → "cure blue at Atlanta, defusing Atlanta on the w…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  exchange "cure blue at Atlanta, defusing Atlanta on the w…" → "break the Chicago–Atlanta blue cluster at Atlan…": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Chicago–Atlanta blue cluster at Atlan…" → "treat blue at Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "cure blue at Delhi" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you)" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "hand Los Angeles to alice — the yellow handoff without the crossing (1 still needed)" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "shore up blue at Milan (supply strained: 11 left)" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "sweep Moscow (black cured, 2 cubes, 1 treat clears all)" — tempo -4 vs 103, risk 1.50 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Chicago" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Madrid" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Taipei" — tempo 4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo 4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Milan" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Atlanta" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Beijing" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Mexico City" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Delhi" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Taipei" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.52 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Manila" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Bogota" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Tokyo" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Lima" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Washington" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Mexico City from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo -4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Shanghai" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Jakarta" — tempo -3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Osaka" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Jakarta" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Khartoum" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "jump alice to Bangkok" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Ho Chi Minh City" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Bangkok" — tempo 0 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Buenos Aires" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Madrid" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Beijing" — tempo 2 vs 103, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Buenos Aires" — tempo -5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Bogota" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Los Angeles" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Taipei" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Atlanta" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Ho Chi Minh City (move Atlanta)" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Mexico City from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Ho Chi Minh City" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Ho Chi Minh City to alice" — tempo 5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Ho Chi Minh City to alice" — tempo 5 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "cure blue at Ho Chi Minh City" — tempo 103 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Los Angeles to alice" — tempo 8 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Essen" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go London" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "go Santiago" — tempo -1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Lima from alice" — tempo -4 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Mexico City to alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Mexico City (move Atlanta)" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "give Washington to alice" — tempo -2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "build at Washington (move Atlanta)" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Tokyo" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "toward Kinshasa" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "take Shanghai from alice" — tempo 1 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat yellow at Los Angeles" — tempo 3 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Los Angeles" — tempo 3 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat black at Delhi" — tempo 2 vs 103, risk 1.56 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Chicago" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Milan" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Madrid" — tempo 2 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat red at Beijing" — tempo 2 vs 103, risk 1.04 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Manila" — tempo 1 vs 103, risk 1.54 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  dominated: "treat blue at Atlanta" — tempo 2 vs 103, risk 1.02 vs 1.02 — beaten by "cure blue at Atlanta, defusing Atlanta on the w…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "St. Petersburg", "Essen", "Los Angeles", "London", "Ho Chi Minh City", "Milan", "Washington"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}

PREVIEWED THIS TURN, still outstanding: 4 of 4 action(s) (next: {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}

bob-legacy-p0094

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  Blue is now curable by Bob immediately (exact 5-card set), superseding the red-response plan. Bob this turn jumps onto Alice at Chicago, drives Atlanta, discovers blue at the Atlanta station, then treats blue there to clear its 3 cubes as a cured disease. Alice next turn clears cured-blue cubes at Chicago and Milan (treat once in Chicago, drive Atlanta, shuttle Milan, treat once if unchanged). Bob after that owns the 3-red Beijing bomb from Atlanta station (shuttle Beijing and treat red as actions allow); Alice retains red/yellow collections and keeps cure cards. Reassign new 3-cube cities immediately.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=dispatcher at=Atlanta
cures: blue:cured yellow:none black:cured red:none  outbreaks=1/8  infectionRate=3
stations: Atlanta, Madrid, Beijing, Los Angeles, Delhi, Milan
players: alice@Chicago(operationsExpert) hand=7 [Mexico City(yellow), Kinshasa(yellow), Lima(yellow), Santiago(yellow), Shanghai(red), Beijing(red), Osaka(red)]  bob@Atlanta(dispatcher) hand=2 [Los Angeles(yellow), Ho Chi Minh City(red)]
supply: blue:11 yellow:17 black:21 red:16   decks: player=11 infection=41   player-discard: 8 blue, 6 yellow, 10 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Milan: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 1 move(s): (shuttle)Milan [blue CURED: 1 treat clears ALL cubes here]
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Beijing: 3 red⚠ [in infect-discard] — 1 move(s): (shuttle)Beijing
  Los Angeles: 1 blue, 2 yellow — pre-empt (one draw from critical): 1 move(s): (shuttle)Los Angeles — or 1 action: direct flight (you hold Los Angeles — yellow margin 1 — burnable; 1 yellow still in deck; spend it only if this beats the cure)
  Chicago: 2 blue [cluster Chicago–Atlanta: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 1
  Khartoum: 2 yellow
  Taipei: 2 red
  Jakarta: 2 red
  Moscow: 2 black
  Madrid: 2 blue
  Bogota: 2 yellow [in infect-discard]
  Delhi: 1 black
  Buenos Aires: 1 yellow
  Bangkok: 1 red [in infect-discard]
  Tokyo: 1 blue
  Manila: 1 blue

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: blue: 13 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 3 cube(s) across 2 city(ies) → ~2 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 6 of 12 burned, held alice 4, bob 1, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 5 of 12 burned, held alice 3, bob 1, 3 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): bob already at Atlanta → then that pawn treats
  Milan(blue): drive bob 1 step(s) to Milan → then that pawn treats
  Beijing(red): drive bob 1 step(s) to Beijing → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: alice collects (4/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Los Angeles(yellow) to alice: meet IN Los Angeles (the card's own city) — you 1 move(s), alice 1 move(s); Los Angeles already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Atlanta (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Milan (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Milan
  Chicago (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Chicago — nearer teammate: alice, 0 move(s) vs your 1
  Madrid (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Madrid
  Moscow (black, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Delhi→Tehran→Moscow

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~5 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the yellow cure: move toward the Los Angeles handoff (alice collects; assumes they meet you) — shuttle Los Angeles
     tempo: 1 action(s) closer to the yellow cure (7 → 6 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - toward Taipei — shuttle Beijing
     tempo: 1 action(s) closer to the red cure (28 → 27 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - jump alice to Atlanta — jump alice onto bob
     tempo: 1 action(s) closer to the yellow cure (7 → 6 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Beijing, Atlanta, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Atlanta (supply strained: 11 left) — treat blue
     tempo: no cure progress — nearest is yellow, 7 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Beijing, Milan): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 14 after) to a strained supply
  "advance the yellow cure: move toward the Los An…", "toward Taipei", "jump alice to Atlanta" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the yellow cure: move toward the Los An…" → "toward Taipei": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "toward Taipei" → "jump alice to Atlanta": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  exchange "jump alice to Atlanta" → "shore up blue at Atlanta": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
  dominated: "defuse the armed discard bomb at Milan (blue — fires on the next epidemic reshuffle)" — tempo 0 vs 0, risk 1.38 vs 0.98 — beaten by "shore up blue at Atlanta"
  dominated: "toward Khartoum" — tempo 0 vs 1, risk 1.56 vs 1.56 — beaten by "advance the yellow cure: move toward the Los An…"
  dominated: "toward Buenos Aires" — tempo -1 vs 1, risk 1.56 vs 1.56 — beaten by "advance the yellow cure: move toward the Los An…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  [5] {"tag":"directFlight","to":"Los Angeles"}
  [6] {"tag":"directFlight","to":"Ho Chi Minh City"}
  shuttleFlight — 5 options; build {"tag":"shuttleFlight","to":<one to below>}
      to: "Madrid", "Beijing", "Los Angeles", "Delhi", "Milan"
  [12] {"tag":"treatDisease","color":"blue"}
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"San Francisco"}
  [16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Los Angeles"}
  [17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Atlanta"}
  [19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Toronto"}
  [20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Mexico City"}
  [21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Kinshasa"}
  [22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Lima"}
  [23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
  [24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Shanghai"}
  [25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Beijing"}
  [26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Osaka"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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