Turn 22 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 219 in states.jsonl. After the last command: state 229 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#220 · alice · msg
Cure clock is critical: only 5 player cards left and 2 cures needed. I’ll shuttle to LA, take your Los Angeles yellow, cure yellow at the station, and clear its 3 cubes this turn. After my draw, if I’m at 4/5 red, can you Dispatcher-move me LA→San Francisco→Manila→Ho Chi Minh City and share HCMC red (3 moves + share) next turn? I can build a station there and cure red immediately; if my draw completes red, I’ll cure at LA instead. Beijing is the fallback containment owner if red can’t land.
Model call alice-legacy-p0104 — unique payload candidate; not a proven invocation join
#221 · alice · plan
Alice uses this turn's 4 actions at Los Angeles: shuttle Milan→LA, take Bob's Los Angeles yellow card, discover yellow at the LA station, treat yellow to clear LA's 3 cubes. This lands cure 3. Bob next turn: if Alice's draw leaves her at 4/5 red, Dispatcher-move her LA→San Francisco→Manila→Ho Chi Minh City and share his HCMC red card so she has a full red set; Alice builds a station there and cures red on her turn. If Alice draws enough red to complete the set, cure red directly at LA instead. If red cure cannot be completed, Bob owns Beijing's 3-red bomb next turn; Alice owns Madrid/Moscow cured-color cleanup and reassesses Khartoum. Preserve all yellow/red cards except the planned HCMC transfer; with five player cards left, cure opportunities are immediate priorities.
Model call alice-legacy-p0104 — unique payload candidate; not a proven invocation join
#222 · alice · cmd
{
"tag": "shuttleFlight",
"to": "Los Angeles"
}
Board before: state 219 in states.jsonl · after: state 222 in states.jsonl
Model call alice-legacy-p0104 — unique payload candidate; not a proven invocation join
#223 · alice · msg
I’m taking your Los Angeles card now, then curing yellow at the LA station and treating the cured color to clear all 3 yellow cubes. The share forces one discard; I’ll shed Osaka red, keeping Beijing for the 3-red bomb and preserving the yellow set.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0105 — unique payload candidate; not a proven invocation join
#224 · alice · cmd
{
"tag": "shareTake",
"from": "bob",
"card": "Los Angeles"
}
Board before: state 222 in states.jsonl · after: state 224 in states.jsonl
Model call alice-legacy-p0105 — unique payload candidate; not a proven invocation join
#225 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Osaka"
}
}
Board before: state 224 in states.jsonl · after: state 225 in states.jsonl
Model call alice-legacy-p0106 — unique payload candidate; not a proven invocation join
#226 · alice · cmd
{
"tag": "discoverCure",
"color": "yellow",
"cards": [
"Mexico City",
"Kinshasa",
"Lima",
"Santiago",
"Los Angeles"
]
}
Board before: state 225 in states.jsonl · after: state 226 in states.jsonl
Model call alice-legacy-p0107 — unique payload candidate; not a proven invocation join
#227 · bob · msg
You’re now at the LA station with the full yellow set and 2 actions left—discover yellow immediately, then treat yellow at LA to clear all cubes (cured treat removes every cube) and refund yellow supply. That lands a cure and handles the tagged city.
Model call bob-legacy-p0107 — unique payload candidate; not a proven invocation join
#228 · alice · msg
I’m spending my last action to treat cured yellow at Los Angeles, clearing all 3 cubes and restoring yellow supply. Red isn’t bankable yet, so moving toward Beijing won’t land a cure this turn; I’ll preserve my red cards for the remaining cure opportunity.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0109 — unique payload candidate; not a proven invocation join
#229 · alice · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 226 in states.jsonl · after: state 229 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0104 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #220 (unique payload candidate; not a proven invocation join), #221 (unique payload candidate; not a proven invocation join), #222 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0105 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #223 (unique payload candidate; not a proven invocation join), #224 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0106 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #225 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0107 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #226 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0109 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #228 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0107 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #227 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0108 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0110 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0108 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0109 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0110 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0111 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0112 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0113 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.