Turn 9 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 84 in states.jsonl. After the last command: state 94 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#85 · alice · msg
I’m now in Buenos Aires. Your 4-action line is available exactly: Dispatcher-jump onto me (1 action), then treat yellow three times to clear BA (3→0). This fully defuses the armed bomb and returns three cubes to the pressured yellow supply.
Model call alice-legacy-p0043 — unique payload candidate; not a proven invocation join
#86 · bob · msg
The live frontier pits the Mexico City yellow handoff against containment. I choose containment: Dispatcher-jump Bob onto you at Buenos Aires, then treat yellow three times to clear BA completely (3→0) and return 3 cubes to the pressured yellow supply. I’ll defer the handoff; the yellow cure still needs cards and this is an immediate armed bomb.
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#87 · bob · plan
Black is cured. Bob owns the current Buenos Aires emergency: Dispatcher-jump onto Alice at BA and treat yellow three times to clear its 3 cubes, preserving cure cards and restoring yellow supply. Then reassess Bogota and the Khartoum–Lagos yellow cluster; assign Alice/Bob by location and any new 3-cube fire immediately. Collectors: Bob retains blue/yellow (4 blue, 3 yellow) and builds red as draws permit; Alice keeps her yellow cards and Government Grant for future cure-station value. Revisit yellow handoff only after urgent fires are covered and with a named hand-limit discard.
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#88 · bob · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 84 in states.jsonl · after: state 88 in states.jsonl
#89 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 88 in states.jsonl · after: state 89 in states.jsonl
#90 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 89 in states.jsonl · after: state 90 in states.jsonl
#91 · bob · cmd
{
"tag": "treatDisease",
"color": "yellow"
}
Board before: state 90 in states.jsonl · after: state 91 in states.jsonl
#92 · alice · msg
Given you’re at 9 during forced discard, I’d keep all 4 blue (you’re 4/5 and I hold no blue) plus Resilient Population for your next action phase; shed two yellow instead, since I hold three yellow and the team still has enough for the set. Of your yellow cards, Johannesburg and Miami look least useful to current cube response (retain Bogota/Los Angeles). Resilient Population can’t be played during this discard phase, but play it before your next draw if an infection-discard bomb is still present.
Model call alice-legacy-p0045 — unique payload candidate; not a proven invocation join
#93 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Johannesburg"
}
}
Board before: state 91 in states.jsonl · after: state 93 in states.jsonl
Model call bob-legacy-p0044 — unique payload candidate; not a proven invocation join
#94 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Miami"
}
}
Board before: state 93 in states.jsonl · after: state 94 in states.jsonl
Model call bob-legacy-p0045 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0043 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #85 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0045 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #92 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #86 (unique payload candidate; not a proven invocation join), #87 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0044 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #93 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0045 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #94 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0044 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0040 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0041 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0042 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0043 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0046 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.