Turn 12 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 12, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-i48
Seat: alice. Identity: recorded invocation. Prompt number: 48. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i48)
Linked accepted events
Recorded submissions and refusals
- message after #94: {"text": "Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving onto the HCMC station. I'm red 3/5 and drawing again this turn — I expect to CURE RED at HCMC within 1-2 turns. Put everything into landing BLACK (you're 3/5; keep drawing, cure at Atlanta). Both cures = win. No detours for bombs — we're at 2/8 with cushion and cube counts stop mattering once both cure."} — {"applied": 95}. Board before: state
93in states.jsonl · after: state93in states.jsonl - command after #95: {"action": {"tag": "treatDisease", "color": "red"}} — {"applied": 96}. Board before: state
93in states.jsonl · after: state96in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i47"}
Recorded input
POOL MESSAGE from bob (event #94): Your turn: get to HCMC station (1 move from Manila: Manila→Ho Chi Minh City) and HOARD red there — you're 3/5, two draws from curing, and HCMC is your cure site. Dump SaoPaulo/Miami/Washington freely (fuel). If you're still sitting on Manila(3 red), a single treat (3→2) is cheap outbreak insurance before you leave, but reaching HCMC matters more.
Heads-up: I'm STUCK at 3/5 black too — I drew a red + an event this turn instead of black. So both cures are just draw-luck now; keep the deck moving, we have ~12 turns, plenty.
One useful swing: I now hold Hong Kong(red), and it's 1 move from Manila. If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red). Only worth it if you're passing through — don't detour far for it. Otherwise I'll dump it as fuel if my hand gets tight.
Bombs: Shanghai/Manila (red 3), Lagos/Johannesburg (yellow 3). We're 2/8 and should win on cures before they cascade — don't cross oceans to treat them. Go land red.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Manila
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Manila(dispatcher) hand=7 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red)] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:17 decks: player=25 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — you are HERE — treat it now
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Taipei→Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 4 action(s): go to Washington (3 move(s)), then charter to Johannesburg (spends Washington(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 8
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
Algiers: 2 black
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Manila(red): alice already at Manila → then that pawn treats
Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats
Lagos(yellow): drive bob 3 step(s) to Lagos → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (3/5) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Ho Chi Minh City (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 5 move(s) vs your 8
Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 1 move(s) vs your 4
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- hand Algiers to bob — the black handoff without the crossing (2 still needed) — jump alice onto bob, charter to Algiers, jump bob onto alice, give Algiers to bob
tempo: 10 action(s) closer to the black cure (30 → 20 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Johannesburg, Lagos, Shanghai, Manila): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow CURED — spare
- advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you), defusing Manila on the way — treat red, jump alice onto bob, charter to Algiers
tempo: 5 action(s) closer to the black cure (30 → 25 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow CURED — spare
- sweep Lagos (yellow cured, 3 cubes, 1 treat clears all), defusing Manila on the way — treat red, fly Sao Paulo, drive Lagos, treat yellow
tempo: 2 action(s) closer to the black cure (30 → 28 action(s) to land it) — bob collects; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow CURED — spare
exchange "hand Algiers to bob — the black handoff without…" → "advance the black cure: move toward the Algiers…": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)
exchange "advance the black cure: move toward the Algiers…" → "sweep Lagos": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo 0 vs 5, risk 0.95 vs 0.95 — beaten by "advance the black cure: move toward the Algiers…"
dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs 5, risk 0.95 vs 0.95 — beaten by "advance the black cure: move toward the Algiers…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Washington", "Sao Paulo", "Miami", "Ho Chi Minh City", "Beijing"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Jakarta", "Sydney"
(buildStation also SPENDS Manila(red), the card for the city you are standing in — it is gone for good)
[60] {"tag":"buildStation"}
[61] {"tag":"treatDisease","color":"red"}
[62] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[63] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
My turn. I'm at Manila with 7 cards: Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red). Red 3/5.
Bob is at Miami, holds Hong Kong(red) too. Bob offers: if I pass through Hong Kong, he can charter over and hand me Hong Kong(red) → I'd be 4/5 red.
Key decisions this turn (4 actions):
1. Get to HCMC station (1 move: Manila→HCMC).
2. Hoard red.
3. Hand limit: I have 7, will draw 2 → 9, must discard 2. Keep red (Manila, HCMC, Beijing), discard dead (Algiers black, Washington blue, Sao Paulo yellow, Miami yellow).
4. The Hong Kong red handoff: Bob holds HK(red). If I go to Hong Kong (1 move from Manila), Bob could charter over and give me HK → 4/5 red. But that's a detour from HCMC. Hmm.
Wait — let me think about the red handoff more. Bob has Hong Kong(red). If I get it, I'm 4/5 red. Then need 1 more red. I have 3 red cards (Manila, HCMC, Beijing) + would get HK = 4. Need 1 more.
But the handoff requires meeting in Hong Kong (the card's city). I'm 1 move from HK (Manila→HK adjacent). Bob is at Miami — to reach HK he'd charter (spends Atlanta card) — 1 action charter + he needs to be able to charter to HK (charter = spend current-city card to fly anywhere; Bob at Miami, does he hold Miami card? No, I hold Miami. Bob holds... his hand: Moscow, Riyadh, Istanbul, Atlanta, Hong Kong, oneQuietNight. So Bob could charter FROM Miami only if he holds Miami card — he doesn't. So Bob can't charter from Miami. Hmm. Wait the share rendezvous says "bob 2 action(s) (go to Atlanta (1 move), then charter to Hong Kong (spends Atlanta(blue)))". So Bob goes Miami→Atlanta (1 move), then charter Atlanta→Hong Kong (spends Atlanta card). That's Bob's 2 actions on his turn. Then he's at HK with me, gives me HK. But that's on BOB's turn, and requires me to be at HK on Bob's turn.
So the sequence: this is MY turn. If I go to Hong Kong now (Manila→HK, 1 move), I'd be at HK. But the handoff happens on Bob's turn (Bob charters there and gives me the card). So I'd need to BE at HK during Bob's turn. If I end my turn at HK, then on Bob's turn he charters to HK and gives me HK. But that wastes my turn (I'd be at HK doing... I could also do stuff). And it means I DON'T go to HCMC station this turn.
Alternatively — is it worth it? Getting HK(red) makes me 4/5. But I'd need a 5th red anyway (7 red in deck). And the detour to HK delays HCMC. Hmm.
Actually — let me reconsider. The red cure needs 5 red in hand at HCMC station. I have 3. I need 2 more red (either draws or handoffs). Getting HK from Bob = 1 of the 2. But it requires me at HK on Bob's turn, then I'd travel HK→HCMC (2 moves: HK→Bangkok→HCMC? or HK→HCMC? HK neighbors: Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. HK→HCMC adjacent! So HK→HCMC is 1 move). Oh nice, HK→HCMC is 1 move (adjacent).
Wait, let me verify: HCMC neighbors from map: "Hong Kong, Bangkok, Manila, Jakarta". Yes! HCMC-Hong Kong adjacent. So from HK, HCMC is 1 move.
So: if I go to HK this turn (1 move from Manila), get HK card from Bob next turn, then HK→HCMC (1 move) and cure when I have 5.
But actually — simpler: I don't need HK. I just need 2 more red draws. I'll get them over ~2-3 turns while at HCMC. The HK handoff saves maybe 1 turn. Is it worth the coordination cost (me ending at HK instead of HCMC, Bob spending actions to charter over)?
Hmm. Let me think about the best line THIS turn. I have 4 actions at Manila.
Option A: Go to HCMC station (1 move), then use remaining 3 actions productively. At HCMC, nothing to treat. Hoard red. But 3 wasted actions? I could treat Manila before leaving (I'm at Manila now, 3 red → treat to 2, cheap insurance).
Actually — I'm AT Manila (3 red). Bob suggested treating Manila (3→2) as cheap insurance before leaving, but reaching HCMC matters more. But I can do both: treat Manila (1 action, 3→2), then drive Manila→HCMC (1 action) = at HCMC with 2 actions left. Then 2 actions: nothing much at HCMC. Hmm.
Wait — but if I treat Manila now (to 2), that's fine. Then go HCMC. 2 spare actions — maybe drive somewhere? Or nothing.
Option B: Go to Hong Kong (1 move), spend the turn positioning for the red handoff. But then I'm at HK, not HCMC, and I'd draw 2 (need to discard 2). End at HK. Next turn Bob charters over, gives me HK (4/5 red), then I go HK→HCMC (1 move) and need 1 more red... Not at station yet.
Hmm. Let me reconsider — actually the cleanest path to red cure: get to HCMC station with 5 red. I have 3 red now. I need 2 more red cards. They come from draws (2/turn). So in 1-2 turns I'll have 5 red (if I draw red). So I should: go to HCMC, hoard red, and in ~1-2 turns cure. The HK handoff could substitute for a draw but adds coordination overhead.
I think the HK handoff is NOT worth it: I'll likely draw the needed reds myself within 2 turns while at HCMC, and the handoff requires me to be at HK on Bob's turn (delaying my station arrival) and Bob to burn actions. Skip it. Better: go to HCMC now, treat Manila as insurance, hoard red.
But wait — I want to be efficient and not waste actions. At HCMC after 2 actions (treat Manila + move HCMC), I have 2 spare actions. What productive thing?
- Hmm, could I use them to treat Shanghai? Shanghai is 3 red, 2 moves from HCMC (HCMC→...→Shanghai). HCMC→HK→Shanghai? HCMC→HK (1), HK→Shanghai (1) = 2 moves, but then no treat action (4 used: treat Manila, move HCMC, move HK... wait that's not HCMC). Let me reconsider.
Actually, let me reconsider the whole turn for max value + station positioning:
I'm at Manila (3 red).
- Action 1: treat Manila red (3→2). [cheap outbreak insurance]
- Action 2: drive Manila→HCMC (now at HCMC station).
- Actions 3-4: ??? At HCMC nothing to treat.
Alternatively:
- Action 1: drive Manila→HCMC (at station).
- Action 2: treat... nothing.
- ...
Hmm, the issue is once at HCMC there's nothing to do. So maybe I should spend actions treating red bombs BEFORE going to HCMC, then end at HCMC. But treating takes me AWAY from HCMC.
Wait — actually, maybe the best is: don't rush to HCMC this turn. Use this turn to treat red cubes (Manila, and maybe Shanghai) to reduce outbreak risk while I'm still drawing red, THEN go to HCMC next turn. Since I need ~2 more turns to draw 5 red anyway, I have time before I MUST be at HCMC.
But I must be careful: if I'm not at HCMC when I have 5 red, I waste turns. But I only have 3 red; I'll likely have 5 in 2 turns. So I should be at HCMC in ~2 turns. This turn I could do red treatment, next turn go to HCMC, then cure.
Hmm, but actually — the DRAW happens at end of THIS turn (I draw 2). If I draw 2 red, I'd have 5 red and could cure NEXT turn IF at a station. So I really want to be at HCMC by next turn. So this turn: position toward/at HCMC, OR treat and be ready to move next turn.
If I go to HCMC this turn (1 move) and draw 2 red → 5 red → cure next turn at HCMC. Clean!
If I treat this turn instead, I'm not at HCMC; next turn I go to HCMC (1 move) + cure same turn? Next turn: at Manila, drive to HCMC (1 move), then discoverCure (1 action) = 2 actions. And I'd have 5 red if I drew 2 this turn. So I could cure next turn even starting at Manila! Because Manila→HCMC is 1 move + cure = 2 actions. So I don't NEED to be at HCMC this turn.
So this turn, I could use actions to treat red bombs (Manila, Shanghai) and still cure next turn (drive HCMC + cure).
But wait — hand limit! I have 7 cards, draw 2 → 9, must discard 2. I must discard dead cards. Let me handle that regardless.
Let me reconsider: what's the best 4 actions given I want to (a) cure red ASAP (next turn), (b) minimize outbreak risk?
Since I can cure next turn even from Manila (drive HCMC + cure = 2 actions), this turn is somewhat free to reduce outbreak risk. Key red bombs: Manila (3, here), Shanghai (3, 2 moves away).
If I treat Manila (3→2) and also clear Shanghai... Shanghai is 3 red. Clearing it: 3 treats = 3 actions (uncured red). Too expensive. Or treat once (3→2). Shanghai is 2 moves away (HCMC→HK→Shanghai? or Manila→Taipei→Shanghai). Hmm.
Actually — reducing red bombs helps prevent outbreaks before red cures. But we're winning in ~2 turns (red) + black (Bob, maybe 2-3). We're at 2/8. Even if Manila + Shanghai both outbreak once (→4/8) we're fine. So maybe treating red bombs is unnecessary!
Given we're ~2 turns from red cure and ~2-3 from black, and at 2/8, the outbreak risk is tolerable. The priority is CURE. So minimal containment; focus on getting red to 5 and being ready.
But I still have 4 actions and can't waste them. Let me just get to HCMC station (position secured) and use spare actions minimally. Actually — the cleanest: go to HCMC now (1 move), so I'm definitely at the station. Then the "5 red → cure" is guaranteed next turn if I draw red. And I avoid the risk of a weird situation. Spare 3 actions: I could treat...
Hmm, actually, let me reconsider: what if I DON'T draw 2 red this turn (draw 1 red + 1 dead)? Then I'd have 4 red, need 1 more. So red cure in 2 turns. So being at HCMC with 4 red, next turn draw → 5, cure. Fine. So going to HCMC now and camping is fine.
But camping wastes actions. Alternatively, be productive...
You know what — let me reconsider the hand limit issue, which is concrete. After drawing 2 this turn, I'll have 9 cards, must discard 2 to reach 7. So I MUST discard 2 dead cards (Algiers, Washington, Sao Paulo, Miami — 4 dead options). Easy. Keep red: Manila, HCMC, Beijing + draws.
Let me now decide the turn:
Best plan:
- Treat Manila red (3→2) — cheap, I'm here, reduces outbreak risk. [1 action]
- Drive Manila→HCMC (station). [1 action]
- Now at HCMC, 2 actions left.
- Treat Shanghai? Not reachable (Shanghai 2 moves: HCMC→HK→Shanghai). With 2 actions: drive HCMC→HK (1), but then Shanghai is 1 more drive (HK→Shanghai) = 2 actions just to reach Shanghai, no treat. Not useful.
So after reaching HCMC I have 2 actions with nothing. Hmm. Unless I treat Manila AFTER... no.
Alternatively:
- Drive Manila→HCMC (station) [1]
- Hmm.
Let me reconsider — maybe DON'T go to HCMC this turn. Instead:
- Treat Manila red (3→2) [1].
- Drive Manila→HK? (1) — to be at HK for the red handoff from Bob, OR to reach Shanghai.
- Actually, if I go to HK, Bob could hand me HK(red) on his turn → 4/5. But I need to be at HK during Bob's turn. If I end this turn at HK, Bob charters over next turn and gives it. But then I'm at HK, and after getting it, HK→HCMC (1 move) + need 1 more red to reach 5... I'd have Manila+HCMC+Beijing+HK = 4. Need 1 more draw. Hmm.
Actually the HK handoff gives 4/5, not 5. So it doesn't complete the cure alone. I'd still need 1 more red draw. So it just speeds up by ~1 turn. Coordination cost (Bob burns actions, I position at HK) probably not worth it.
Let me just focus: I'll go to HCMC, secure station, hoard red, cure next turn (or in 2). Use the treat-Manila as cheap insurance along the way.
But the "2 wasted actions at HCMC" bugs me. Let me see if there's genuine value. At HCMC, could I treat cubes? No. Could I move to treat Shanghai? Costs moves.
Alternative productive plan: Since I can cure from Manila next turn anyway (drive+cure), maybe I should use THIS turn to treat red bombs (Manila, Shanghai) to lower outbreak risk, and next turn drive to HCMC + cure. Let me evaluate treating Shanghai:
- From Manila: Manila→Taipei (1)? Taipei neighbors: Shanghai, Osaka, HK, Manila. Yes Manila→Taipei. Taipei→Shanghai (1). So Manila→Taipei→Shanghai (2 moves) = at Shanghai, then treat (1) = 3 actions, Shanghai 3→2. Plus treat Manila first?
- Plan: treat Manila (3→2) [1], drive Manila→Taipei [2], drive Taipei→Shanghai [3], treat Shanghai (3→2) [4]. End at Shanghai. Both Manila and Shanghai knocked to 2. But then I'm at Shanghai, far from HCMC (2 moves), and next turn I'd go Shanghai→...→HCMC (2 moves) + cure (1) = 3 actions. Doable if I have 5 red.
Hmm, but this spends the whole turn on containment and ends far from the station. Risky timing.
I think the SAFEST for the win is: get to HCMC station and stay, so the red cure can happen ASAP. The "wasted actions" are acceptable because the win is close and positioning matters more than marginal containment.
Actually — wait. Let me reconsider. Is there a way to be productive AND end at HCMC?
What if: treat Manila (3→2) [1], drive Manila→HCMC [2] (at station). Now 2 actions left. From HCMC, could I treat a red cube at a nearby city? HCMC, HK, Bangkok, Manila, Jakarta neighbors. Do any have red cubes? Manila (I just treated to 2). After treating Manila to 2, if I... no I'm at HCMC. Hmm.
Alternatively, order: drive Manila→HCMC [1], then from HCMC drive to... no.
OK let me just accept ending at HCMC with maybe wasted actions, OR reconsider using the dispatcher power.
Actually — here's a thought: as Dispatcher, I could move BOB or use dispatcherJump. But that's for Bob's benefit; not needed.
Let me reconsider: the real question is just "how to spend 4 actions well while ending near/at HCMC to cure red."
Simplest good plan:
1. Treat Manila red (3→2) — insurance, I'm here.
2. Drive Manila→Ho Chi Minh City (station).
3. Drive HCMC→? ...
Hmm, after step 2 I'm at HCMC. Steps 3-4 wasted unless I leave.
What if instead:
1. Treat Manila (3→2).
2. Drive Manila→HCMC (station).
3. I'm at HCMC. Realize I can't do more. So end turn having "wasted" 2 actions. That wastes actions and the framework will flag it.
Alternatively, use those 2 actions to treat red at a neighbor and come back? No.
Let me reconsider: maybe I should NOT go to HCMC yet, and instead use this turn to (a) treat Manila, (b) reduce Shanghai, and next turn go HCMC+cure. Because I can cure from Manila next turn anyway.
Plan X:
1. Treat Manila red (3→2).
2. Drive Manila→Taipei.
3. Drive Taipei→Shanghai.
4. Treat Shanghai red (3→2).
End at Shanghai (both red bombs knocked to 2). Next turn: drive Shanghai→Hong Kong (1), HK→HCMC (1) — that's 2 moves to HCMC, then cure (1) = 3 actions. If I have 5 red (from draws), cure next turn. Doable.
But that's risky (ends far from station, relies on drawing red + 3 actions next turn).
Alternatively Plan Y (safe):
1. Treat Manila red (3→2). [insurance]
2. Drive Manila→HCMC (station).
3-4. ???
Let me reconsider whether I even want to treat Manila. If red cures next turn, Manila's cubes don't matter (win). So treating Manila is only to prevent an outbreak THIS turn's infect phase or next. We're at 2/8. Manila at 3 could outbreak this infect phase (it's in discard, might be drawn). If it outbreaks → 3/8. Tolerable. So treating Manila is optional insurance.
Given the win is ~1-2 turns away and we're at 2/8, I could SKIP containment entirely and just position + accept minor outbreaks.
The cleanest "no waste": Go to HCMC station and just be there. But then 3 actions at HCMC wasted.
Ugh, the fundamental issue: once at HCMC with nothing to treat, actions are wasted.
Resolution: The Red cure needs me at HCMC with 5 red. I have 3 red. I'll draw 2 this turn → maybe 5. So I could CURE NEXT TURN at HCMC. To minimize waste, I should NOT rush to HCMC today; instead use today's 4 actions on useful things (containment) and go to HCMC tomorrow as part of the cure turn.
Best use today while ending able to cure tomorrow: treat the red bombs (Manila + Shanghai) to prevent outbreaks, ending near HCMC so tomorrow's cure is easy.
Actually — simplest that ends near HCMC AND reduces risk:
Hmm, "near HCMC" and "treat Shanghai" conflict (opposite directions).
Let me reconsider distances: Manila→HCMC = 1. Shanghai is 2 moves from Manila (via Taipei). HCMC is roughly on the way if... no.
Let me just pick Plan Y (safe, slight waste):
1. Treat Manila red (3→2).
2. Drive Manila→Ho Chi Minh City (station).
Then 2 actions left. I'll use them to... hmm.
Actually — I just realized: maybe I should use the spare actions to treat cubes at HCMC-adjacent cities. After going to HCMC, nearby: Bangkok (0 red?), Jakarta (0), HK (0), Manila (2 now if I treated). No cubes adjacent.
OK alternative: what if I go Manila→HCMC, then drive HCMC→Bangkok→? no cubes.
I think the honest best is to accept that after reaching HCMC I have limited productive actions, OR shift the plan:
NEW IDEA — don't treat Manila, don't go to HCMC yet. Instead, position at HCMC and ALSO set up so that I can cure the moment I have 5 red. Since I draw at END of my turn, the best is: end THIS turn at HCMC (so next turn when I have maybe 5 red, I cure immediately with 1 action). The remaining 3 actions this turn: treat Manila BEFORE moving (1), and... 2 actions leftover.
You know what, wasting 2 actions once is far less costly than mis-timing the cure. Let me prioritize the cure: end at HCMC station. I'll treat Manila (insurance) then go to HCMC, and use the leftover 2 actions to reduce risk by...
Actually — here's a clean use of 2 leftover actions at HCMC: I could go HCMC→HK→Shanghai? No, that's 2 moves to Shanghai (no treat). Or treat nothing.
Let me reconsider: maybe the best "productive" turn is to treat Manila (1), then drive to HCMC (1), then use 2 actions to treat... wait, is there red at HCMC? No.
Let me just go with: treat Manila, drive to HCMC, and use 2 spare actions to drive out and treat Shanghai? No, too far.
Alternatively, skip Manila treat and use all 4 actions on a Shanghai-clearing detour that ends back toward HCMC:
1. Manila→Taipei
2. Taipei→Shanghai
3. treat Shanghai (3→2)
4. Shanghai→? back toward HCMC: Shanghai→HK (1) → end HK. Next turn HK→HCMC (1)+cure.
So end at HK (1 move from HCMC). And Shanghai knocked to 2. And I didn't treat Manila. Next turn: HK→HCMC + cure (2 actions) if 5 red. This reduces Shanghai risk and ends 1 move from HCMC.
vs treating Manila. Which bomb is more urgent? Both 3 red. Manila is here (easier to treat). Shanghai requires travel. Honestly neither is critical (we win soon).
Ugh, I'm overthinking again. Let me simplify drastically:
The strategic situation: red cure in ~1-2 turns (I'm 3/5, drawing red). Black cure in ~2-3 turns (Bob 3/5). We're at 2/8. We're winning. The main risk: an outbreak cascade before cures (Shanghai/Manila 3 red, Lagos/Jo'burg 3 yellow — 4 bombs). But we have 6-outbreak cushion. Likely fine.
So the optimal play: maximize red-cure readiness (be at HCMC with red), minimize waste, don't over-invest in containment.
Cleanest: Go to HCMC station this turn and stay. Treat Manila on the way (cheap, I'm here). Accept 2 possibly-idle actions. Then next turn: if 5 red → cure (1 action) + maybe treat more. Actually next turn at HCMC with 5 red → cure (1 action), and then 3 spare actions (but game might be won if black also cured, else I can treat bombs).
Actually — let me reconsider: maybe I should NOT treat Manila and instead use actions to get a head start on... no.
FINAL DECISION:
1. Treat Manila red (3→2). [cheap insurance, I'm here]
2. Drive Manila→Ho Chi Minh City. [secure the red-cure station]
3. At HCMC, use action to... hmm.
For actions 3-4, let me reconsider: Actually, I could position better by going to a DIFFERENT station approach. No.
Let me reconsider: what if actions 3-4 = start treating Shanghai is impossible.
OK you know what — let me just do: treat Manila, drive HCMC, and then use the last 2 actions to drive HCMC→Hong Kong→? No.
Hmm, alternatively, I could use the 2 leftover actions to treat the yellow bomb if reachable? No, Africa far.
Let me reconsider the ENTIRE turn differently: What if I DON'T end at HCMC but instead reduce bomb risk AND position so next turn I cure?
The cure next turn: I need to be at HCMC + have 5 red + spend 1 action. If I end this turn 1 move from HCMC (at Manila, HK, Bangkok, or Jakarta), then next turn: move to HCMC (1) + cure (1) = works if 5 red. So I just need to END this turn adjacent to HCMC (or at HCMC).
So I have freedom: end at any city adjacent to HCMC (Manila, HK, Bangkok, Jakarta) OR HCMC itself, and next turn I can cure.
That means this turn I can roam and use actions productively, as long as I end adjacent to HCMC!
So plan: treat red bombs (Manila, Shanghai), and end at a city adjacent to HCMC. E.g., end at Manila (adjacent to HCMC). Or HK (adjacent to HCMC — HK-HCMC adjacent? HCMC neighbors: HK, Bangkok, Manila, Jakarta. Yes HK adjacent).
So:
1. Treat Manila red (3→2).
2. Drive Manila→HCMC.
3. Drive HCMC→Hong Kong.
4. Drive Hong Kong→Shanghai? (HK→Shanghai adjacent? HK neighbors: Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. Yes Shanghai adjacent to HK.) Then treat? No, 4 actions used (treat Manila, drive HCMC, drive HK, drive Shanghai). No treat for Shanghai.
Hmm that ends at Shanghai, not adjacent to HCMC. Bad.
Let me redo: I want to end adjacent to HCMC (Manila/HK/Bangkok/Jakarta) while doing 1-2 treatments.
Plan:
1. Treat Manila (3→2). [at Manila]
2. Drive Manila→Ho Chi Minh City. [at HCMC]
3. Drive HCMC→Hong Kong. [at HK, adjacent to HCMC]
4. Treat... HK has red? No.
So no second treat. Ends HK. Wastes 1 action essentially (the HK move just to be adjacent — but Manila is also adjacent to HCMC, so I didn't need to move to HK).
Simplify:
1. Treat Manila (3→2). [Manila]
2. Drive Manila→HCMC. [HCMC]
3. Drive HCMC→Manila. [Manila — adjacent to HCMC]
4. ... treat Manila again? It's at 2, treat →1. Wasteful but knocks it down.
That's silly (bouncing).
OK the real problem: there's genuinely little to do. Let me just accept:
1. Treat Manila red (3→2).
2. Drive Manila→HCMC (station).
3. Drive HCMC→Hong Kong (position, adjacent to HCMC, and where Bob's HK red is — maybe set up handoff!).
4. Treat? nothing at HK.
Or end at Manila (adjacent) after treating.
Hmm, actually — the Hong Kong angle: Bob has Hong Kong(red) and offered to hand it if I'm AT HK. If I end this turn AT Hong Kong, then on Bob's turn he charters to HK and hands me HK(red) → I'd be 4/5 red! Then next turn I drive HK→HCMC (1) + cure? Need 5 red. I'd have Manila+HCMC+Beijing+HK = 4, need 1 more draw. So HK handoff → 4/5, still need 1 draw. So combine: I draw 2 this turn (maybe 1 red → 4 red by end of this turn: 3 + 1 = 4). Plus HK handoff next turn → 5. Then cure! Could work.
But this requires: end this turn at HK, Bob charters to HK next turn (his 2 actions), gives me HK → 5 red (if I drew 1 red this turn making 4, +HK = 5). Then I'm at HK with 5 red, drive HK→HCMC (1) + cure (1) = cure on my turn after Bob's.
That's actually a solid coordinated plan! And it uses the HK card (which otherwise Bob dumps as fuel).
But it depends on me drawing at least 1 red this turn (to have 4, so +HK = 5). If I draw 2 reds this turn → I have 5 already and can just cure at HCMC next turn (no HK needed). If I draw 0 reds → 3 + HK = 4, need 1 more.
This is getting complicated and depends on draws I can't control. Let me not over-engineer the HK handoff.
Let me step back and pick the SIMPLEST robust plan that maximizes win probability:
Given I'm at Manila with 3 red, and I draw 2 at end of turn:
- I'll end at HCMC station (or adjacent) so I can cure red the moment I have 5.
- Keep all red cards; discard dead cards at hand limit.
- Optionally treat Manila for insurance.
Let me choose: treat Manila (3→2), drive to HCMC (station), and then position at HK or Manila?
Actually — I'll reconsider once more with the KEY question: will I have 5 red next turn? I have 3, draw 2 → between 3 and 5. So maybe 5 (cure next turn), maybe 4 (need another turn). Either way, being at HCMC is best. So end at HCMC.
For the 2 spare actions (after treat Manila + drive HCMC): I'll use them to reduce outbreak risk by treating a nearby red cube. The only red cube adjacent is Manila (2 after my treat). So: after reaching HCMC, drive HCMC→Manila (1) and treat Manila (2→1) [1]. Ends Manila. That knocks Manila to 1 (good insurance) and uses actions. But ends at Manila (adjacent to HCMC, so I can still cure next turn: drive Manila→HCMC + cure).
Plan:
1. Treat Manila red (3→2). [Manila]
2. Drive Manila→HCMC. [HCMC station]
3. Drive HCMC→Manila. [Manila]
4. Treat Manila red (2→1). [Manila]
End at Manila (1 red). Next turn: drive Manila→HCMC (1) + cure (1) = red cure if 5 red.
This knocks Manila from 3→1 (strong insurance against its outbreak) and ends adjacent to HCMC (cure-ready next turn). Uses all 4 actions productively.
But it doesn't reduce Shanghai. And it bounces Manila↔HCMC (feels slightly wasteful but each action treats something). Actually driving Manila→HCMC→Manila is 2 moves + 2 treats = 4 actions, net: Manila 3→1, end Manila. The HCMC round trip was pointless (I end where I started). I should just: treat Manila twice (3→1) and I'm at Manila, adjacent to HCMC, cure-ready next turn. 2 actions used, 2 wasted!
Wait: treat Manila (3→2), treat Manila (3→... 2→1) = 2 treats, 2 actions, end Manila, Manila at 1. Then 2 spare actions. Hmm still 2 spare.
The issue is I only have 1 red city with cubes adjacent (Manila). So max 2 meaningful treatments (Manila 3→1). The other 2 actions have no target.
Hmm — unless I go to Shanghai. Manila→Taipei→Shanghai = 2 moves. Treat Shanghai (1). = 3 actions, Shanghai 3→2. Plus treat Manila first (1) = 4 actions: treat Manila (3→2), drive Taipei, drive Shanghai, treat Shanghai (3→2). End Shanghai. But Shanghai is 2 moves from HCMC — next turn: Shanghai→HK (1), HK→HCMC (1) = 2 moves, then cure (1) = 3 actions. Doable if 5 red. Ends at Shanghai this turn (not adjacent to HCMC — 2 away). Slightly risky timing but OK (3 actions next turn).
This treats BOTH red bombs (Manila→2, Shanghai→2) and I can still cure next turn (2 moves to HCMC + cure = 3 actions). Reduces the two red bomb risks.
Compare:
Plan "HCMC-camp": treat Manila (3→2), drive HCMC, [2 idle] — ends HCMC, only Manila reduced, 2 wasted actions.
Plan "Shanghai-detour": treat Manila (3→2), drive Taipei, drive Shanghai, treat Shanghai (3→2) — ends Shanghai, both bombs reduced, no waste, but 2 moves from HCMC (cure costs 3 actions next turn).
Given the win is close and both plans let me cure next turn, the Shanghai-detour does more (reduces both red bombs, no wasted actions). But it ends further from HCMC and assumes I have 5 red next turn (else I need to travel and draw).
Hmm, but actually — if I DON'T have 5 red next turn (drew 0-1 red), the Shanghai-detour end at Shanghai means next turn I'm far from HCMC AND don't have 5 red. Then I'd travel to HCMC (2-3 moves) while drawing, cure the turn after. Slightly worse but fine.
I think reducing outbreak risk (both red bombs) is worth it given we're at 2/8 and there are also 2 yellow bombs. If suddenly Shanghai AND Manila both outbreak plus Lagos... could get dicey. So knocking them down is good insurance. And no wasted actions.
But wait — ending at Shanghai means I'm NOT at HCMC station. The red cure then requires traveling back. If I draw 5 red this turn, I could cure next turn only after 2-3 moves. That delays red cure by ~1 turn vs camping HCMC.
Trade-off: 1 turn faster red cure (camp HCMC) vs reduced outbreak risk (Shanghai detour). Since black cure is also ~2-3 turns (Bob 3/5, needs draws), red isn't the bottleneck necessarily. So a 1-turn delay in red is fine if it reduces outbreak risk.
Hmm, but actually — if red cures fast and black is the bottleneck, then faster red doesn't win faster. So no rush on red. So Shanghai-detour (reduce outbreaks) is fine.
But honestly — do we even need to reduce outbreaks? 2/8, and even 4 bombs each outbreak once = 6/8. Survivable. And they won't all outbreak in 2-3 turns. So maybe containment is overkill.
I'll make a decision: I'll do the plan that keeps me FLEXIBLE and at/near the station while treating Manila. Specifically:
1. Treat Manila red (3→2).
2. Drive Manila→Ho Chi Minh City (station).
At HCMC, 2 actions left. To not waste, I'll...
You know, let me reconsider using the 2 spare actions to knock Shanghai via HCMC→HK→Shanghai? That's 2 moves to Shanghai (no treat). No.
Alternatively drive HCMC→Bangkok→? no cubes.
OK final: I'll accept that this turn I'll position at HCMC and treat Manila, and use the spare actions to reduce risk where reachable. Given nothing reachable, I'll instead do the Shanghai-detour version because it wastes nothing and reduces both red bombs. But ending at Shanghai (2 from HCMC) is slightly awkward.
Hold on — actually, let me reconsider: What about treating Manila twice and then treating Shanghai partially isn't possible in 4 actions (Manila 2 treats = 2 actions, then Shanghai needs 2 moves + 1 treat = 3, total 5). No.
Let me reconsider the Hong Kong handoff option because it might be the best USE:
If I end at Hong Kong this turn (Manila→HK, 1 move), then:
- I have 3 red (Manila, HCMC, Beijing). Draw 2 this turn → maybe 4-5.
- Bob on his turn charters to HK (2 actions) and hands me HK(red) → +1 red.
- Then I'd have 4-5 red. If 5 → I can cure! But I'd be at HK. HK→HCMC (1 move) + cure = 2 actions next turn.
Actually if I get to 5 red via HK handoff, I still need HCMC station (HK is not a station). HK→HCMC 1 move + cure. So cure the turn after Bob's handoff.
Meh. The HK handoff adds ~1 red card but costs me this turn's position. Not clearly better.
OK I'll make a final pragmatic call. Let me prioritize: (1) definitely reduce the Manila risk since I'm here (treat it), (2) end able to cure red soon (near HCMC), (3) use leftover actions on reachable value (Shanghai if feasible without stranding, else accept).
DECISION: I'll do the Shanghai detour to reduce both red bombs AND because after it I'm still within 2-3 actions of HCMC for the cure — but wait, that ends far.
Ugh. OK let me just go with the SIMPLE, SAFE plan that gets me to the station and reduces the biggest local risk:
FINAL:
1. Treat Manila red (3→2).
2. Drive Manila→Ho Chi Minh City (station).
3. Drive HCMC→Hong Kong (adjacent to HCMC; positions me 1 move from HCMC AND where I might receive Bob's HK red card).
4. Treat nothing (HK no cubes) OR drive HK→HCMC?
No, this is bad.
Let me just do the cleanest:
1. Treat Manila red (3→2).
2. Treat Manila red (2→1).
3. Drive Manila→Ho Chi Minh City.
4. Drive HCMC→Manila? No.
Argh. OK let me literally just pick:
- Treat Manila x2 (3→1) [2 actions], then drive Manila→HCMC [1 action], then I'm at HCMC with 1 action left. Use it: nothing. OR instead of the 2nd Manila treat, go further.
I think the confusion is because there's genuinely nothing great. Let me reconsider the OBJECTIVE one more time: WIN = black+red cured. I'm 3/5 red. Bob 3/5 black. Both need draws. The BEST thing I can do is be at HCMC to cure red ASAP and not waste cards.
Given hand limit forcing discards anyway, and cure timing driven by draws, the difference between plans is minor. Let me pick the plan that ends AT HCMC (best cure readiness) and treats Manila once (cheap insurance), accepting 2 idle actions. Actually, to avoid 2 idle actions, let me instead end at HCMC but go via a route that treats something.
Route treating something and ending at HCMC: treat Manila (1), then... only Manila has cubes nearby. So treat Manila once, drive to HCMC, and I'm stuck with 2 idle. OR treat Manila twice (2) then drive to HCMC (1) then 1 idle.
Simplest with min idle: treat Manila x2 (3→1) [2 actions], drive Manila→HCMC [1], then 1 action idle. Ends HCMC, Manila at 1. 1 idle action (acceptable).
Actually — even better: treat Manila x3? It's at 3, 3 treats → 0! Manila fully cleared (3→0). But red uncured, so it re-inks, but 0 is safest. 3 actions + drive HCMC (1) = 4 actions, ends HCMC, Manila at 0. No idle action! And Manila fully neutralized.
Wait — treating Manila 3 times: Manila 3→2→1→0. Red uncured so 1 cube per treat. 3 treats = 0. Yes! Ends Manila at 0. Then drive Manila→HCMC (1 action) = at HCMC station. 4 actions, no idle, Manila fully cleared, at station.
That's clean! Manila (a 3-red bomb) fully cleared AND I'm at the HCMC station for the red cure.
But — is fully clearing Manila worth 3 actions? Manila will re-ink (uncured red). But it won't outbreak for a while (needs to get back to 3, i.e., 3 infections). So clearing to 0 gives ~3 turns of safety. Good insurance, no waste. And I'm at HCMC.
But wait — is there a risk that clearing Manila to 0 then it re-inks and I've "wasted" potential? No, it's fine.
Alternatively — treat Manila x2 (to 1) and use the 3rd action + drive to HCMC... Let me just do x3 to 0 + drive HCMC. Clean.
Hmm, but actually — do I even want to spend 3 actions clearing Manila when I could be reducing Shanghai? Manila clearing to 0 is good (it's a 3-bomb in discard, recurring). Shanghai stays at 3 (also recurring). Can't do both.
Given Manila is HERE and it's cheap (I'm standing on it), clear it to 0. Shanghai is elsewhere. Do Manila.
Actually — wait, reconsider: if I clear Manila to 0 and drive to HCMC, then next turn I cure red (if 5 red) and we win (if black also cured). The board cubes truly don't matter then. So clearing Manila is pure insurance for the ~2 turns until we win. Is 3 actions of insurance worth it vs. being at HCMC earlier? I'm at HCMC either way at end of turn. And the 3 treats are otherwise idle. So YES, clearing Manila is free insurance (uses otherwise-idle actions).
Wait, but I could also just go to HCMC in 1 action and have 3 idle. Clearing Manila uses those 3 idle productively. So clearing Manila is strictly better than idling. Do it.
So FINAL PLAN:
1. Treat Manila red (3→2).
2. Treat Manila red (2→1).
3. Treat Manila red (1→0).
4. Drive Manila→Ho Chi Minh City (station).
End at HCMC, Manila at 0.
Wait — but is treating Manila 3x to 0 "over-investing"? The framework might flag. But it uses actions that are otherwise idle, and reduces a recurring bomb. I think it's fine. However — let me reconsider: maybe better to treat Manila to 0 in 3 actions and NOT drive to HCMC, ending at Manila (adjacent to HCMC, cure next turn via drive+cure). Then... same thing basically (Manila is adjacent to HCMC). Actually ending at Manila vs HCMC: if at HCMC I'm AT station (cure with 1 action: discoverCure). If at Manila, next turn drive to HCMC (1) + cure (1) = 2 actions. So ending at HCMC is better (cure in 1 action next turn, leaving 3 for other things). So drive to HCMC with the 4th action. Good.
But hmm — if I treat Manila 3x (3 actions) + drive HCMC (1) = ends HCMC, Manila 0.
Alternatively treat Manila 2x (to 1) + drive HCMC (1) + 1 idle = ends HCMC, Manila 1, 1 idle. Slightly less insurance, 1 idle.
I'll treat Manila 3x to fully clear it (better insurance, no idle) then drive to HCMC.
Wait — but actually, hold on. Let me reconsider whether I should even clear Manila vs. saving actions to do something for the CURE. The cure needs 5 red + station. I have 3 red. Draws give more. There's nothing action-wise that advances red except being at station. So actions this turn can't advance red cure. So using them on Manila is fine.
But — a concern: the hand limit. I draw 2 at end → 9 cards → discard 2. I'll discard dead cards (Algiers, Washington, Sao Paulo, Miami). Keep red. Fine.
Also — I should double-check: after these actions, do I still have all my red cards? Yes, treating cubes doesn't spend cards. I keep Manila(red card), HCMC(red), Beijing(red). Good.
Let me also reconsider: is there a smarter use of the 3 "Manila treats"? Like, should I instead clear Shanghai (more dangerous? in discard)? Manila and Shanghai both 3 red in discard. Manila is here. Clear the one I'm on. Fine.
Alright, let me also reconsider: maybe I should NOT fully clear Manila but instead do 2 treats (to 1) and use the freed action + drive to reach a spot... no.
I'll commit: treat Manila x3 (to 0), drive HCMC.
Actually — wait, let me reconsider ONE more time. Is treating Manila even necessary given we might win in 1-2 turns? If red cures next turn and black cures in 2, we win before Manila outbreaks meaningfully. Manila's next outbreak chance: it's in discard; would need an epidemic reshuffle + drawn. Over 1-2 turns, maybe 1 epidemic. Could Manila outbreak in that window? Possibly. Clearing to 0 prevents it. Cheap. Do it.
Also — hmm, actually there's a subtle thing: if I clear Manila to 0, and then an epidemic reshuffle happens, Manila is at 0, gets +1 per draw, takes 3 draws to outbreak. Safe for ~3 turns. Good.
OK committing. But let me reconsider the "drive to HCMC" — do I need to end AT HCMC, or is it better to end at Hong Kong for the red handoff?
Bob holds HK(red). If I end at HK... but I'm at Manila. Manila→HK (1 move). If I do that instead of driving to HCMC, I'd be at HK (not station), and Bob hands me HK next turn → 4/5 red. Then I need HCMC station. HK→HCMC (1 move) + cure. So: end HK this turn. Next turn Bob gives HK (his action), I'm 4/5... need 1 more red (draw). Then HK→HCMC + cure.
vs ending at HCMC: cure next turn if 5 red.
If I draw 2 red this turn (→5 red), ending at HCMC lets me cure next turn (1 action). Ending at HK would be worse (need to travel).
If I draw 0-1 red this turn (→3-4 red), the HK handoff gets me to 4-5 red, potentially catching up. But requires Bob's cooperation and me at HK.
The HK handoff is a decent backup but adds complexity and depends on Bob. Given I'm likely to draw some red and camping HCMC is simpler, I'll camp HCMC.
FINAL: treat Manila x3 (3→0), drive Manila→HCMC. Ends HCMC, Manila 0.
Let me preview this to confirm and check draw risk (Shanghai 3 could outbreak etc.).
Actually — let me reconsider: is fully clearing Manila to 0 the best, or should I treat Manila to 0 AND that's 3 actions with 1 for the move — yes that's 4 total. Good.
But wait — I realize maybe I'm overvaluing Manila clearing. Let me reconsider: if I instead spend 3 actions clearing Shanghai (the OTHER 3-bomb), similar value. But Manila is here. Fine.
Hmm, but actually — a cleaner thought: since we might win in 1-2 turns, and neither bomb may outbreak, maybe I should just position at HCMC (1 action) and use the OTHER 3 actions to... there's nothing. So clearing Manila (idle actions → insurance) is the best use. Confirmed.
Let me preview: [treatDisease red, treatDisease red, treatDisease red, driveFerry Ho Chi Minh City].
Wait — after 3 treats Manila is 0. Then drive to HCMC. But `treatDisease red` when Manila at 0 → invalid (no cubes). But the sequence is 3 treats each on Manila with cubes (3,2,1 → 0), so third treat is on 1 cube → valid. Good.
Let me preview.
Actually — I realize I should double check: does treating Manila 3 times actually go 3→2→1→0? Yes, red uncured, each treat removes 1. Good.
Let me preview [treatDisease red, treatDisease red, treatDisease red, driveFerry Ho Chi Minh City].
Hmm — but ending at HCMC and Manila cleared... but actually wait, if I clear Manila to 0, then I'm no longer at Manila (I drive to HCMC). Fine.
Actually, let me reconsider: is it better to end at HCMC or does the 4th action matter? After treating Manila 3x, I'm at Manila. Drive Manila→HCMC = at HCMC station. Good, ends at station.
Let me preview.
Actually — let me reconsider whether I'd rather NOT waste 3 actions on Manila and instead keep 2 red bombs knocked partially + be flexible. But no, idling is worse. Preview the Manila-clear plan.
Wait — actually, one more important reconsideration: Bob said he'd potentially hand me Hong Kong red if I'm passing through HK. And Bob's plan this turn (event 94): he was doing blue wipes and moving to Miami to cure black. His latest (event 94) says he's "STUCK at 3/5 black" — he drew a red + event. So black cure is delayed (needs 2 more black draws). So black isn't imminent. Red might be the earlier cure.
OK let me just preview and execute the Manila-clear + HCMC plan. It's solid.
Actually — let me reconsider treating Manila 3 full times vs 2 times. If I treat 3x → Manila 0. If 2x → Manila 1, and 1 action freed (idle) OR use to drive elsewhere. Treating to 0 is fine.
But hmm — is there any downside to clearing Manila to 0? If red gets cured and we win, cubes irrelevant. If red doesn't cure fast, Manila re-inks from 0 — takes 3 turns to threaten again. So clearing to 0 is pure upside. Good.
Let me preview.
Also I should consider: maybe instead of clearing Manila, treat it once (to 2) and use the other 3 actions to go clear Shanghai (2 moves + ... no).
OK enough. Preview the Manila-clear plan.
Actually, let me reconsider the draw-phase risk. After my turn, I draw 2. The infect phase draws 2 from infection deck. Known bombs: Shanghai 3, Lagos 3, Johannesburg 3, Manila (I'll clear to 0). Shanghai 3 could be drawn → outbreak. Let me check the preview's infect threats. I'll see.
Let me preview.
text:
My turn — I'm at red 3/5 with Manila (3 red) under me. Plan: clear Manila fully to 0 (3 idle-value treats on a recurring 3-bomb), then step to the HCMC station so I can cure red the moment I hit 5. Verifying:
toolCalls:
{"tool": "preview_plan", "toolCallId": "call_00_KWnYzrKTyq40WIM7b4j11552", "ref": null, "input": {"plan": [{"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "treatDisease", "color": "red"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"San Francisco\", \"Taipei\", \"Hong Kong\", \"Ho Chi Minh City\", \"Sydney\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Algiers\", \"Washington\", \"Sao Paulo\", \"Miami\", \"Ho Chi Minh City\", \"Beijing\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"red\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Atlanta\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bogota\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Istanbul\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Atlanta\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Hong Kong\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"San Francisco\", \"Taipei\", \"Hong Kong\", \"Ho Chi Minh City\", \"Sydney\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Algiers\", \"Washington\", \"Sao Paulo\", \"Miami\", \"Ho Chi Minh City\", \"Beijing\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"red\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Atlanta\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bogota\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Istanbul\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Atlanta\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Hong Kong\"}"}, {"index": 2, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"San Francisco\", \"Taipei\", \"Hong Kong\", \"Ho Chi Minh City\", \"Sydney\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Algiers\", \"Washington\", \"Sao Paulo\", \"Miami\", \"Ho Chi Minh City\", \"Beijing\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Atlanta\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mexico City\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bogota\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Istanbul\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Atlanta\"}\n {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Hong Kong\"}"}, {"index": 3, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Manila", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "alice", "from": "Manila", "to": "Ho Chi Minh City"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 2, "outbreaksAfter": 2}, "unexplored": [{"tag": "directFlight", "count": 6, "example": {"tag": "directFlight", "to": "Algiers"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "San Francisco"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}, {"tag": "dispatcherJump", "count": 2, "example": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, {"tag": "dispatcherMove", "count": 9, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Atlanta"}}], "irreversible": {"cardsBurned": [], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 2, "deckSize": 25, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.08333333333333337, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 38, "perCityHitProbability": 0.05263157894736842, "threats": [{"city": "Bogota", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Algiers", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.2857142857142857}, {"city": "Shanghai", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Lagos", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Ho Chi Minh City", "Milan", "Algiers", "Beijing", "Chicago", "Essen", "Paris"], "unidentified": 0, "size": 7}}, "handLimit": {"viewer": "alice", "currentHandSize": 7, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "black", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}, {"color": "red", "discarded": 1, "attainable": 11, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Preview confirms: Manila 3→0, I end at HCMC, no card burned (well, I draw 2 and must discard — that's the hand limit, separate). Outbreaks stay 2 this turn (Shanghai pHit 0, Lagos/Johannesburg pHit 0 → none drawn this turn; only Algiers pHit 0.286 → 3, Bogota pHit 0). Good — no outbreak this turn. pEpidemic 0.083.
So this turn: clear Manila to 0, move to HCMC. Ends at HCMC with red 3/5 (Manila, HCMC, Beijing cards kept). Then draw 2 → likely more red. Hand 7 → draw → 9 → discard 2 (dead cards).
Wait — handLimit says currentHandSize 7, wouldExceed true. So I draw 2 → 9, discard 2. I'll discard dead cards: Algiers(black), and one of Washington/SaoPaulo/Miami. Keep red (Manila, HCMC, Beijing) + the other dead cards.
This is a good turn. Let me execute: treat red, treat red, treat red, drive HCMC.
Let me reconsider — is clearing Manila to 0 the best, vs. leaving it? I've confirmed no outbreak risk this turn from Manila (I'm clearing it anyway). The value: prevents future Manila outbreak. It's fine. And I end at HCMC. Good.
Actually — hmm, wait. Let me reconsider: is it better to NOT clear Manila and instead be at HCMC with only 1 move (spending 3 actions on something else)? There's nothing else. So clearing Manila (using idle actions) is fine.
But actually — let me reconsider using those 3 actions to reach Shanghai and clear it (Shanghai is 3 red, in discard, also a bomb). But Shanghai is 2 moves away; clearing it costs 2 moves + 3 treats = 5 actions. Can't. So Manila (1 city, 3 treats, here) is the efficient choice. Good.
Execute. Let me do the 3 treats then drive.
Actually — I realize I should double check: after clearing Manila to 0 and moving to HCMC, next turn I'm at HCMC with red 3/5 (+ draws). If I have 5 red, cure. Good.
Let me execute the 4 actions one by one. First treat red.
Also — should I send a message? I've been messaging a lot. The situation: I'm clearing Manila and moving to HCMC. Bob knows the plan. Maybe a brief update. But let me focus on executing; I can send a short note. Actually, the nudge said "1 new 3-cube city — your team hasn't heard this from you yet" — but Bob already knows about Shanghai (he mentioned it). So not critical. I'll do a brief update after or skip. Let me just execute actions; I'll send a concise message if valuable at some point. Given message budget and that Bob knows the plan, I'll skip extra messaging and execute.
Actually, let me send one brief message confirming I'm clearing Manila + moving to HCMC (cure-ready), so Bob knows red cure is imminent. Keep it short. Then execute.
Hmm, but I want to be efficient. Let me just execute the actions; the plan is clear. I'll send a message only if something changes. Actually — coordination: Bob might want to know I'm about to cure red (so he prioritizes black). Let me send a quick note. But it's my turn and actions matter. I'll send the note (it's cheap, doesn't cost actions) and execute.
Let me batch: send_message + first treat.
Message: "Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving to HCMC station. I'm red 3/5 with more red likely in this draw — I'll cure RED at HCMC within 1-2 turns. Focus everything on landing BLACK (you're 3/5, keep drawing; cure at Atlanta). Once both land we win. No detours for bombs."
Then execute treat red.
Actually, let me reconsider — I'll just send and act. Let me do it.
text:
Confirmed: Manila cleared 3→0, I end at the HCMC station, no outbreak risk this turn (Shanghai/Lagos/Jo'burg all pHit 0). Executing — and I'll cure red within 1-2 turns.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_Ix22A3AhusolL70TpipE2793", "ref": "alice:i48:call_00_Ix22A3AhusolL70TpipE2793", "input": {"text": "Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving onto the HCMC station. I'm red 3/5 and drawing again this turn — I expect to CURE RED at HCMC within 1-2 turns. Put everything into landing BLACK (you're 3/5; keep drawing, cure at Atlanta). Both cures = win. No detours for bombs — we're at 2/8 with cushion and cube counts stop mattering once both cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_01_bjNHsZL34liuZpPuUQXZ5217", "ref": "alice:i48:call_01_bjNHsZL34liuZpPuUQXZ5217", "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-i49
Seat: alice. Identity: recorded invocation. Prompt number: 49. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i49)
Linked accepted events
- Event #97 — exact submission ref
Recorded submissions and refusals
- command after #96: {"action": {"tag": "treatDisease", "color": "red"}} — {"applied": 97}. Board before: state
96in states.jsonl · after: state97in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Manila
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Manila(dispatcher) hand=7 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red)] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:18 decks: player=25 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Taipei→Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 4 action(s): go to Washington (3 move(s)), then charter to Johannesburg (spends Washington(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 8
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Algiers: 2 black
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats
Lagos(yellow): drive bob 3 step(s) to Lagos → then that pawn treats
Johannesburg(yellow): drive bob 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (3/5) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Ho Chi Minh City (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 5 move(s) vs your 8
Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 1 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
- take Hong Kong — the red handoff without the crossing (2 still needed) — drive Hong Kong, jump bob onto alice, take Hong Kong from bob
tempo: 7 action(s) closer to the red cure (25 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
note: this line puts you over the hand limit; the pricing assumes you shed Washington (nothing the rest of the line spends). Any other spare card works and the numbers above do not change — which one to keep is your call, not the frontier's.
- sweep Lagos (yellow cured, 3 cubes, 1 treat clears all) — fly Sao Paulo, drive Lagos, treat yellow
tempo: 2 action(s) closer to the black cure (30 → 28 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Johannesburg, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow CURED — spare
exchange "take Hong Kong — the red handoff without the cr…" → "sweep Lagos": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you)" — tempo 5 vs 7, risk 0.95 vs 0.95 — beaten by "take Hong Kong — the red handoff without the cr…"
dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs 2, risk 0.64 vs 0.64 — beaten by "sweep Lagos"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Washington", "Sao Paulo", "Miami", "Ho Chi Minh City", "Beijing"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Jakarta", "Sydney"
(buildStation also SPENDS Manila(red), the card for the city you are standing in — it is gone for good)
[60] {"tag":"buildStation"}
[61] {"tag":"treatDisease","color":"red"}
[62] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[63] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Manila now 2 (I treated once). Wait — state shows Manila 2 red. Hmm, I treated once → 3→2. Wait but at the start Manila was 3, I treated once → should be 2. Yes, Manila now 2. Good.
3 actions left. Continue plan: treat red (Manila 2→1), treat red (Manila 1→0), drive HCMC.
But hold on — the frontier now suggests "take Hong Kong — the red handoff without the crossing" (drive HK, jump bob onto alice, take HK from bob) — this gets me HK(red) → I'd be 4/5 red. Bob has HK(red). This could speed up red cure by 1 card!
Let me reconsider. I'm red 3/5. If I take HK from Bob, I'm 4/5. Then need 1 more red draw. vs drawing red naturally (need 2).
But "take Hong Kong" requires: drive to HK (1 action, from Manila), jump bob onto alice (dispatcherJump, 1 action — moves Bob to my location=HK), take HK from bob (shareTake, 1 action). = 3 actions. And it puts me over hand limit (7→8, discard).
Then I'd be at HK with 4/5 red. HK→HCMC (1 move) + cure? No, I need 5 red. So need 1 more red draw. And I'd be at HK (not station). Next turn: draw (maybe red → 5), drive HK→HCMC, cure.
Hmm. The "take Hong Kong" line gives +1 red now (4/5) but ends at HK (not station), costs 3 actions, forces a discard.
vs my plan: treat Manila x2 (to 0), drive HCMC = ends at HCMC station, red 3/5 + will draw 2.
If I draw 2 red this turn (natural), I'd have 5 red → cure next turn at HCMC (my plan is great). If I draw only 1 red → 4 red, need 1 more. The HK handoff would've made it 4+1 = potentially...
Actually, let me reconsider: the HK handoff gives me HK(red) = 1 card. Combined with drawing 2 this turn (0-2 red), I could reach 4-6 red. If I take HK AND draw 1 red → 4 red (3+1), still need 1. If take HK and draw 2 red → 5 red = can cure (but I'd be at HK, need to travel to HCMC).
The value of HK handoff: guarantees +1 red, reducing reliance on draws. But it costs 3 actions (drive HK, jump Bob, shareTake) and I end at HK not station. And it forces a discard (I'd shed a dead card, fine).
Is it worth it? Red cure timing:
- Plan A (my plan): treat Manila to 0, drive HCMC. End HCMC. Draw 2. Next turn: if ≥5 red (drew ≥2 red... wait I have 3, need 2 more, so if both draws are red → 5) → cure. Else if 4 red, need 1 more turn.
- Plan B (HK handoff): drive HK, jump Bob, take HK → 4/5. Draw 2 (if ≥1 red → 5). But I'm at HK, not station. Next turn: drive HK→HCMC (1) + cure (1). If I have 5 red → cure next turn.
Both could cure next-next... hmm. Plan A: if I draw 2 red this turn → 5 red, cure next turn (1 action). Plan B: I'm 4/5 (HK), draw any red → 5, but cure requires drive+cure next turn (2 actions).
Actually Plan A is better if I draw red naturally (very likely over 2 draws given 7 red in deck). Plan A also clears Manila (removes a bomb) and ends at station.
The HK handoff (Plan B) is redundant/less efficient than just drawing red, which I'm very likely to do. And it costs Bob's pawn relocation (dispatcherJump moves Bob to me — that might disrupt Bob!). Wait — "jump bob onto alice" moves BOB to my location (HK). That would take Bob away from Atlanta (where he needs to be to cure black). That's BAD for Bob! Bob needs to be at Atlanta to cure black. Moving Bob to HK would strand him. No good.
Wait, let me re-read "take Hong Kong — drive Hong Kong, jump bob onto alice, take Hong Kong from bob." "jump bob onto alice" = dispatcherJump pawn bobs toPawn alice = move Bob's pawn to Alice's location (HK). That relocates Bob to HK. Bob is currently at Miami (heading to Atlanta to cure black). Moving Bob to HK would wreck his black-cure positioning! Terrible. So Plan B is bad because it disrupts Bob.
Actually — shareTake requires both players in the same city. To take HK from Bob, we both must be in HK. So Bob must come to HK. That's the cost. Bob at Miami → HK is far. So the frontier's "jump bob onto alice" teleports Bob to me (HK) via dispatcherJump. But that strands Bob far from Atlanta. Bad. Unless Bob then charters back (wastes more).
So Plan B (HK handoff) disrupts Bob badly. Reject. The frontier's pricing ignores Bob's black-cure positioning. I'll skip the HK handoff.
Wait — but actually, Bob OFFERED the HK handoff: "If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red)." So Bob would come to HK on HIS turn (charter). But that means I'd need to be at HK during Bob's turn. And Bob coming to HK takes him away from Atlanta (his black cure). So it disrupts Bob. Bob offered it as a goodwill but it's not clearly good. And it only gets me to 4/5 (not complete). So skip.
So I stick with my plan (treat Manila to 0, drive HCMC). Ignore the HK handoff and Lagos sweep.
Continue: treat red (Manila 2→1), treat red (1→0), drive HCMC.
Let me execute treat red.
Actually — let me reconsider: do I want to fully clear Manila (2 more treats) or just 1 more (to 1) and use actions otherwise? I have 3 actions: 2 treats (to 0) + drive HCMC = 3 actions. Perfect, uses all. Manila to 0, ends HCMC. Good. Continue.
Execute treat red (Manila 2→1).
text:
Skipping the Hong Kong handoff — it would drag Bob to HK and wreck his Atlanta black-cure positioning for just +1 red (I'll draw red naturally). Continuing: finish clearing Manila to 0, then step to HCMC.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_ZXKj7U9ESNV7C9o106GV4356", "ref": "alice:i49:call_00_ZXKj7U9ESNV7C9o106GV4356", "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-i50
Seat: alice. Identity: recorded invocation. Prompt number: 50. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i50)
Linked accepted events
- Event #98 — exact submission ref
Recorded submissions and refusals
- command after #97: {"action": {"tag": "treatDisease", "color": "red"}} — {"applied": 98}. Board before: state
97in states.jsonl · after: state98in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Manila
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Manila(dispatcher) hand=7 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red)] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:19 decks: player=25 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Taipei→Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 4 action(s): go to Washington (3 move(s)), then charter to Johannesburg (spends Washington(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 8
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
Algiers: 2 black — pre-empt (one draw from critical): 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 6 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 5
Manila: 1 red [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats
Lagos(yellow): drive bob 3 step(s) to Lagos → then that pawn treats
Johannesburg(yellow): drive bob 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (3/5) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Ho Chi Minh City (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 5 move(s) vs your 8
Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 1 move(s) vs your 4
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
- advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you) — jump alice onto bob, charter to Algiers
tempo: 5 action(s) closer to the black cure (30 → 25 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: yellow CURED — spare
- sweep Lagos (yellow cured, 3 cubes, 1 treat clears all) — fly Sao Paulo, drive Lagos
tempo: 2 action(s) closer to the black cure (30 → 28 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear yellow at Lagos — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: yellow CURED — spare
- defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Taipei, drive Shanghai
tempo: 1 action(s) further from the black cure (30 → 31 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the black cure: move toward the Algiers…" → "sweep Lagos": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "sweep Lagos" → "defuse the armed discard bomb at Shanghai": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Washington", "Sao Paulo", "Miami", "Ho Chi Minh City", "Beijing"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Jakarta", "Sydney"
(buildStation also SPENDS Manila(red), the card for the city you are standing in — it is gone for good)
[60] {"tag":"buildStation"}
[61] {"tag":"treatDisease","color":"red"}
[62] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[63] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"treatDisease","color":"red"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Manila now 1 red. 2 actions left: treat red (Manila 1→0), drive HCMC. Let me finish. Treat red.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_d3FI9d3lZjeCVfOtADMb4378", "ref": "alice:i50:call_00_d3FI9d3lZjeCVfOtADMb4378", "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-i51
Seat: alice. Identity: recorded invocation. Prompt number: 51. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i51)
Linked accepted events
- Event #99 — exact submission ref
Recorded submissions and refusals
- command after #98: {"action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}} — {"applied": 99}. Board before: state
98in states.jsonl · after: state99in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Manila
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Manila(dispatcher) hand=7 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red)] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:20 decks: player=25 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Taipei→Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 6 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg: 3 yellow⚠ [in infect-discard] — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 4 action(s): go to Washington (3 move(s)), then charter to Johannesburg (spends Washington(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 8
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
Algiers: 2 black — pre-empt (one draw from critical): 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 6 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 5
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats
Lagos(yellow): drive bob 3 step(s) to Lagos → then that pawn treats
Johannesburg(yellow): drive bob 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (3/5) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card; nearest station Ho Chi Minh City (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 3 move(s) vs your 6
Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 5 move(s) vs your 8
Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 1 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you) — drive Ho Chi Minh City
tempo: 1 action(s) closer to the black cure (30 → 29 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Taipei
tempo: 1 action(s) further from the black cure (30 → 31 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the black cure: move toward the Algiers…" → "defuse the armed discard bomb at Shanghai": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "sweep Lagos (yellow cured, 3 cubes, 1 treat clears all)" — tempo -2 vs -1, risk 0.77 vs 0.71 — beaten by "defuse the armed discard bomb at Shanghai"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Washington", "Sao Paulo", "Miami", "Ho Chi Minh City", "Beijing"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Jakarta", "Sydney"
(buildStation also SPENDS Manila(red), the card for the city you are standing in — it is gone for good)
[60] {"tag":"buildStation"}
[61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"driveFerry","to":"Ho Chi Minh City"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Manila now cleared to 0 (not in threat list anymore). 1 action left. Drive Manila→HCMC (station). Execute.
text:
Manila cleared to 0. Last action: step onto the HCMC station.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_Y85sa3WRQH2l4GJw0dmI2400", "ref": "alice:i51:call_00_Y85sa3WRQH2l4GJw0dmI2400", "input": {"action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}}
alice-i52
Seat: alice. Identity: recorded invocation. Prompt number: 52. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i52)
Linked accepted events
- Event #100 — exact submission ref
Recorded submissions and refusals
- command after #99: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}} — {"applied": 100}. Board before: state
99in states.jsonl · after: state100in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Ho Chi Minh City(dispatcher) hand=9 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red), Paris(blue), event:resilientPopulation] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:20 decks: player=23 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Hong Kong→Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 3 action(s): go to Washington (2 move(s)), then charter to Johannesburg (spends Washington(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 7
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Algiers: 2 black — pre-empt (one draw from critical): 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 6 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: YOU hold it — 2 epidemic(s) still in the 23-card deck, and each one shuffles the ENTIRE infection discard (10 card(s)) back on TOP. Removing one now takes it out of the game permanently; every city that OUTBREAKS the moment it is redrawn, in no order: Johannesburg (3 cube(s)), Lagos (3 cube(s)), Shanghai (3 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats
Lagos(yellow): drive bob 3 step(s) to Lagos → then that pawn treats
Johannesburg(yellow): drive bob 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (3/5) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Ho Chi Minh City (0 move(s))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Washington (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Johannesburg], Sao Paulo (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Lagos], Miami (yellow CURED — worthless, discard freely), Paris (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Manila (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Beijing (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Algiers (black: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Algiers], resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Washington"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[8] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now I must discard from 9 to 7 (discard 2). I drew Paris(blue) and event:resilientPopulation. Hand: Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), HCMC(red), Beijing(red), Paris(blue), resilientPopulation.
Keep red: Manila, HCMC, Beijing (3/5 red). Discard 2 from dead cards: Washington(blue, dead), Sao Paulo(yellow, dead), Miami(yellow, dead), Paris(blue, dead), Algiers(black, Bob's but not truly dead—black uncured), resilientPopulation(event).
Wait — red is 4/5 held team-wide? "Manila (red: 4/5 held team-wide)". Hmm: red held team = me 3 (Manila, HCMC, Beijing) + Bob 1 (Hong Kong) = 4. Plus I have... wait I have Manila, HCMC, Beijing = 3 red cards. Bob has Hong Kong = 1. Total 4 held. 7 in deck. 1 burned. Total 12. OK.
So I need 1 more red (to get 5). I'll draw it, or get Bob's HK.
Now discard: I must shed 2. Keep all red (Manila, HCMC, Beijing). Shed dead: Washington, Sao Paulo, Miami, Paris (all cured-color, worthless).
Also — I have resilientPopulation event! It's an event card. Should I play it before discarding? It removes a city from infection discard. The cities that outbreak on redraw: Johannesburg(3), Lagos(3), Shanghai(3). "the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution."
Hmm. Which to remove? Are any of these isolated? Let me think about adjacency:
- Shanghai (red) neighbors: Beijing, Seoul, Hong Kong, Taipei, Tokyo.
- Lagos (yellow) neighbors: Sao Paulo, Kinshasa, Khartoum.
- Johannesburg (yellow) neighbors: Kinshasa, Khartoum.
Lagos and Johannesburg are both yellow and both connect to Kinshasa and Khartoum — they're adjacent to the same cities (Kinshasa, Khartoum), and adjacent to each other? Lagos-Kinshasa, Johannesburg-Kinshasa. Lagos and Johannesburg are not directly adjacent (Lagos-Kinshasa-Johannesburg). Hmm.
Actually the resilient population guidance: "deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution." So if two 3-cube cities are adjacent and both would outbreak, removing one doesn't help (the other still chains). If a city is isolated (not adjacent to another 3-cube bomb), removing it removes its whole contribution.
Are Lagos and Johannesburg adjacent? Lagos neighbors: Sao Paulo, Kinshasa, Khartoum. Johannesburg neighbors: Kinshasa, Khartoum. They share Kinshasa and Khartoum but aren't directly adjacent. Hmm, "adjacent pair" — are they an adjacent pair? Not directly. But they chain through Kinshasa/Khartoum (1-cube cities).
Actually, this is getting complex. Let me think about the value: playing resilientPopulation costs NO action (free event). So I should play it if it helps. It removes a city from the infection discard permanently.
But wait — do I have an action to play it? "playable only on your own turn here and costs NO action." So yes, free. But I'm in "awaitingDiscard" phase — can I still play an event? The legal menu only shows discard options. Hmm, the legal actions are only discards. So I think I can't play the event right now (I'm forced to discard). The event is in my hand and I must either discard it or keep it.
Actually — the resilientPopulation guidance says "playable only on your own turn here and costs NO action, so the choice is WHEN, not whether." But my current legal menu only has discards (I'm in awaitingDiscard). So I can't play it now. I'll keep it for next turn (it's useful). Or discard it? It's valuable, keep it.
Hmm, but if I keep resilientPopulation, it counts against hand limit. I need to discard 2. If I keep the event + 3 red = 4 cards, plus I need to keep... wait I have 9 cards, discard 2 → 7. Keep: 3 red (Manila, HCMC, Beijing) + resilientPopulation + Algiers(black, Bob's) + ? Let me just pick 2 to discard from the dead pile.
Dead cards: Washington(blue), Sao Paulo(yellow), Miami(yellow), Paris(blue). All worthless (cured colors). Discard 2 of these. Keep the other 2 + red 3 + Algiers + resilientPopulation = 7.
Wait: 3 red + resilientPopulation + Algiers + [2 dead kept] = 7. Yes. Discard 2 dead (e.g., Washington, Paris). Or Washington, Sao Paulo.
Actually, let me reconsider whether to keep resilientPopulation or discard it. It's a useful free event (removes a bomb city from reshuffle). Keeping it costs a hand slot but I can play it next turn for free. Given bombs (Lagos, Johannesburg, Shanghai at 3) and 2 epidemics left in deck, removing one bomb city from reshuffle is genuinely valuable to prevent chain outbreaks. So KEEP it and play next turn.
But wait — I also want to keep AlGIERS? Algiers(black) is Bob's color (black). Not truly dead (black uncured). But sharing is costly. It's a hand-slot. I could discard it (it's "4/5 black held team-wide" — discarding drops black). Hmm, but black margin 5. If I discard Algiers, black held = 3 (Bob's) + 0 = 3... wait team black held: me Algiers(1) + Bob 3 = 4. If I discard Algiers, team black = 3 (Bob's), needs 2 from deck. Bob can still do it. But it's safer to keep Algiers (backup).
Priority for keeping: red (cure, 3) > resilientPopulation (useful) > Algiers (black backup) > dead blue/yellow cards.
I need to discard 2. Discard the 2 least useful dead cards. All blue/yellow are worthless (cures done). So discard 2 of {Washington, Sao Paulo, Miami, Paris}. Keep 2 others as flight fuel.
Let me discard Washington and Paris (both blue, worthless). Keep Sao Paulo, Miami (yellow, flight fuel for reaching Lagos/Bogota if needed). Actually all 4 equivalent. I'll discard Washington and Sao Paulo.
Wait — actually, should I keep any dead cards as flight fuel? I'm at HCMC with red 3/5. I might need to fly to get Bob's HK or to reach... no, I'm at the station. I don't need much flight fuel. But keeping 2 dead as fuel/discard buffer is fine.
Let me discard 2 dead cards: Washington (blue, worthless) and Paris (blue, worthless). Keep Sao Paulo, Miami (yellow fuel), Algiers (black backup), resilientPopulation (event), red×3.
Actually — hmm, resilientPopulation: let me reconsider if I should discard it or keep. The bombs: Lagos(3), Johannesburg(3), Shanghai(3) all in discard. 2 epidemics left in deck, each reshuffles the whole discard (10 cards) on top. When reshuffled, these 3-cube cities could be drawn and outbreak. Removing one via resilientPopulation reduces chain risk. But which? "isolated city removes its whole contribution."
Let me figure out if any of Lagos/Johannesburg/Shanghai is "isolated" (not adjacent to another 3-cube bomb). Among the three: Shanghai is red, Lagos+Johannesburg yellow. Shanghai is far (Asia) from Lagos/Johannesburg (Africa). So Shanghai is isolated from the other two 3-cube bombs. So removing Shanghai would "remove its whole contribution" (it's isolated). Removing Lagos or Johannesburg (which are an adjacent-ish pair through Kinshasa/Khartoum) — the other remains.
So best to remove SHANGHAI with resilientPopulation (isolated 3-cube city). That eliminates Shanghai's outbreak contribution entirely.
But I can't play it this turn (awaitingDiscard, only discards legal). So I keep it and play next turn. But next turn — will there still be an epidemic in the deck? Yes (2 left, 23 cards, ~11 turns). So I'll play it next turn (free) to remove Shanghai before an epidemic. Good. But risk: what if an epidemic hits between now and my next turn (during Bob's turn or my draw)? My draw happens at end of THIS turn (after discard). Then Bob's turn. Then my turn. So an epidemic could occur during my end-of-turn draw or Bob's draw before I play resilientPopulation. Hmm. But I can't play it now (not legal in discard phase). So keep it for next turn and hope no epidemic reshuffles Shanghai-to-outbreak first. Acceptable risk.
Actually — wait, is resilientPopulation playable during my action phase only? The guidance says "playable only on your own turn here and costs NO action." I'm at the discard step of my turn. The legal menu only shows discards. So no. Keep it.
OK so discard 2 dead blue/yellow cards, keep resilientPopulation, play it next turn.
Discard Washington and Paris (blue). Let me submit discard Washington first, then Paris.
Wait — I need to discard 2 (9→7). Two discard actions.
Let me discard Washington (blue, worthless).
Actually, let me reconsider — is there any reason to discard a red? No, keep all red. Definitely keep Manila, HCMC, Beijing. And keep resilientPopulation. And keep Algiers (black backup). So keep 3 red + resilientPop + Algiers = 5. Discard 2 of {Washington, Sao Paulo, Miami, Paris}.
Discard Washington, Paris. Keep Sao Paulo, Miami.
Hmm, but which 2 dead to keep as fuel? I might want to fly to get Bob's HK red card? No, that needs HK city. Or fly to Algiers? No. I'm at the station and will cure red once I have 5. Dead cards as fuel: not really needed. But keeping 2 vs discarding 4 — I just need to shed 2. I'll keep 2 dead as buffer (for future discards as I draw more).
Let me discard Washington and Paris now.
Actually — wait, reconsider: should I keep resilientPopulation given I might not have a chance to play it before an epidemic, and it occupies a hand slot? If I discard it now, I lose the option entirely. If I keep it, I can play it next turn. Given bombs, keeping is better. Keep it.
Let me discard Washington (blue) first.
text:
Hand limit — I must shed 2 (drew Paris + resilientPopulation). Keeping all 3 red (Manila/HCMC/Beijing) for the red cure, plus resilientPopulation (free event — I'll use it next action phase to delete Shanghai, an isolated 3-cube bomb, from the reshuffle). Discarding the worthless cured-color cards: Washington and Paris.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_KFcdN6jOAgY12nCB5OAU8700", "ref": "alice:i52:call_00_KFcdN6jOAgY12nCB5OAU8700", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Washington"}}}}
alice-i53
Seat: alice. Identity: recorded invocation. Prompt number: 53. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i53)
Linked accepted events
- Event #101 — exact submission ref
Recorded submissions and refusals
- command after #100: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}} — {"applied": 101}. Board before: state
100in states.jsonl · after: state101in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Ho Chi Minh City(dispatcher) hand=8 [Manila(red), Algiers(black), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red), Paris(blue), event:resilientPopulation] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:20 decks: player=23 infection=38 player-discard: 6 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Hong Kong→Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
Johannesburg: 3 yellow⚠ [in infect-discard] — 7 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 3 action(s): go to Miami (2 move(s)), then charter to Johannesburg (spends Miami(yellow)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 7
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
Algiers: 2 black — pre-empt (one draw from critical): 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 6 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: YOU hold it — 2 epidemic(s) still in the 23-card deck, and each one shuffles the ENTIRE infection discard (10 card(s)) back on TOP. Removing one now takes it out of the game permanently; every city that OUTBREAKS the moment it is redrawn, in no order: Johannesburg (3 cube(s)), Lagos (3 cube(s)), Shanghai (3 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on your own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 2 step(s) to Shanghai → then that pawn treats
Lagos(yellow): drive bob 3 step(s) to Lagos → then that pawn treats
Johannesburg(yellow): drive bob 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (3/5) — give bob your black cards when you share
red: YOU collect (3/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Ho Chi Minh City (0 move(s))
discard hint: red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Sao Paulo (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Lagos], Miami (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Johannesburg], Paris (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Manila (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Ho Chi Minh City (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Beijing (red: short — 4/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects), Algiers (black: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects) [claimed: a containment route above flies on this card to reach Algiers], resilientPopulation (event: delete a city from the infection discard so a reshuffle can never return it)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers), bob 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
[7] {"tag":"discard","card":{"kind":"event","event":"resilientPopulation"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now 8 cards, discard 1 more. Discard Paris (blue, worthless). Keep red×3, Algiers, Sao Paulo, Miami, resilientPopulation = 7.
Discard Paris.
text:
One more to shed: discard Paris (worthless cured-blue).
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_cjs6gn7Ij2Ojq6cqEn9H3539", "ref": "alice:i53:call_00_cjs6gn7Ij2Ojq6cqEn9H3539", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}}}
bob-i51
Seat: bob. Identity: recorded invocation. Prompt number: 51. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i51)
Linked accepted events
- Event #94 — exact submission ref
Recorded submissions and refusals
- message after #93: {"text": "Your turn: get to HCMC station (1 move from Manila: Manila→Ho Chi Minh City) and HOARD red there — you're 3/5, two draws from curing, and HCMC is your cure site. Dump SaoPaulo/Miami/Washington freely (fuel). If you're still sitting on Manila(3 red), a single treat (3→2) is cheap outbreak insurance before you leave, but reaching HCMC matters more.\n\nHeads-up: I'm STUCK at 3/5 black too — I drew a red + an event this turn instead of black. So both cures are just draw-luck now; keep the deck moving, we have ~12 turns, plenty.\n\nOne useful swing: I now hold Hong Kong(red), and it's 1 move from Manila. If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red). Only worth it if you're passing through — don't detour far for it. Otherwise I'll dump it as fuel if my hand gets tight.\n\nBombs: Shanghai/Manila (red 3), Lagos/Johannesburg (yellow 3). We're 2/8 and should win on cures before they cascade — don't cross oceans to treat them. Go land red."} — {"applied": 94}. Board before: state
93in states.jsonl · after: state93in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=operationsExpert at=Miami
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Manila(dispatcher) hand=7 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red)] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:17 decks: player=25 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 3 move(s): Atlanta→(shuttle)Ho Chi Minh City→Manila — or 2 action(s): go to Atlanta (1 move(s)), then charter to Manila (spends Atlanta(blue)) — nearer teammate: alice, 0 move(s) vs your 3
Shanghai: 3 red⚠ [in infect-discard] — 4 move(s): Atlanta→(shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 2 action(s): go to Atlanta (1 move(s)), then charter to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 4
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Atlanta (1 move(s)), then charter to Lagos (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 2 action(s): go to Atlanta (1 move(s)), then charter to Johannesburg (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 2 black
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Bogota→Sao Paulo→Lagos
Johannesburg (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
Bogota (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Bogota
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now it's alice's turn. I drew 2 cards: Hong Kong(red) and event oneQuietNight. So my hand: Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), oneQuietNight(event).
I'm still 3/5 black (didn't draw black). So no black cure next turn yet (still need 2 more black draws). Hmm. My black draws stalled this turn.
Also — red card stock now: "held alice 3, bob 1" — I have Hong Kong(red). Interesting, I could help alice's red! But sharing Hong Kong requires meeting in Hong Kong. Alice is at Manila (near HCMC). Hong Kong is in Asia near her. Hmm, meeting in Hong Kong: I'd need to go there (from Miami, far), alice from Manila (1 move per the rendezvous "alice 1 move"). Costly for me.
Wait — the game now shows red: alice 3/5, bob 1 (I have Hong Kong). Alice needs 2 more red. I have 1 red (Hong Kong). If I could give it to her, she'd be 4/5. But the share rendezvous "hand Hong Kong to alice: meet IN Hong Kong — you 2 actions (go to Atlanta, charter), alice 1 move." So I could charter from Atlanta to Hong Kong (2 actions: Atlanta + charter), and alice comes to Hong Kong (1 move). Then I give her Hong Kong → she's 4/5 red. Still needs 1 more.
But that's a big detour for me and only advances red by 1. And alice is the red collector who'll draw more. Probably not worth it.
Key issue: My black cure stalled (still 3/5, drew red+event instead of black). And I have a hand-limit concern: hand is 6, limit 7. OK under.
Now it's alice's turn. Let me advise her. And think about the overall state:
- Cures: blue, yellow done. Need black (me, 3/5) + red (alice, 3/5).
- Outbreaks 2/8.
- Deck clock 25 → 12 turns.
- 3-cube bombs: Manila (red 3), Shanghai (red 3), Lagos (yellow 3), Johannesburg (yellow 3), Bogota (yellow 2). Getting hot but outbreaks still 2/8.
- Yellow supply 14 (dropping — many yellow cubes: Lagos 3, Johannesburg 3, Bogota 2, etc.). Yellow supply pressure! "yellow supply 14 left, 10 on board, reshuffle trap" on Lagos.
Hmm, yellow supply 14 and lots of yellow on board. Yellow is CURED, so treating wipes do help supply. But yellow cities are far.
For the WIN: need black (me) + red (alice). Both stalled at 3/5. Draws are the bottleneck. Both need 2 more of their color.
Alice's turn: she's at Manila (0 moves to... she's AT Manila). She wants to get to HCMC station (1 move: Manila→HCMC? Manila connects HCMC per map: "Manila: San Francisco, Taipei, Hong Kong, Ho Chi Minh City, Sydney." Yes Manila-HCMC adjacent). So alice can drive Manila→HCMC (1 action) to reach the station, then draw red, cure when at 5.
Actually alice at Manila, and she needs to be at HCMC (station) to cure red. She's 1 move away. So her turn: drive Manila→HCMC (1 action) → at station. Then 3 actions. She could clear Manila? No, she's leaving. She could... mopping? Actually she wants to hoard red and be at station. She's at HCMC after 1 move. Then she has 3 actions — what to do? She could clear nearby red fires (Shanghai 3 red is 2 moves from HCMC via Hong Kong? "Shanghai: 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai" — hmm that's 3 moves using shuttle). Or she could just get to HCMC and wait/draw.
Actually — alice's priority: be at HCMC station, draw red, cure. She can also treat red cubes while there (containment). But red is NOT cured, so treating Manila/Shanghai only removes 1/action. Not efficient.
For her turn, best: drive Manila→HCMC (1 action) to reach the station. Then draw red, cure when at 5. Use remaining 3 actions for... hmm. Maybe treat red fires? Or she could clear some red cubes to prevent outbreaks (Shanghai 3, Manila 3). But uncured red treats are 1/action — inefficient. And we're winning on cures soon, so containment less critical (unless outbreaks hit 8).
Actually — with red NOT cured and Manila/Shanghai at 3, they could outbreak. But we're at 2/8; not fatal soon.
Let me think about what to advise alice:
1. Get to HCMC station (1 move from Manila) and hoard red — you're 3/5, 2 draws from curing red.
2. I'm stuck at 3/5 black too (drew red+event this turn). Need 2 more black draws. Both cures are draw-dependent; we need to keep the deck moving.
3. Consider: I now hold Hong Kong(red) — if it's cheap for you, we could meet in Hong Kong so I hand it to you (you'd be 4/5). But only if you're near Hong Kong anyway. Otherwise I'll keep drawing black and dump Hong Kong if hand-tight.
Actually — the red share: I have Hong Kong(red). Alice at Manila. Hong Kong is 1 move from Manila? Manila connects Hong Kong? Map: "Manila: San Francisco, Taipei, Hong Kong, Ho Chi Minh City, Sydney." YES Manila-Hong Kong adjacent! So alice at Manila could drive to Hong Kong (1 move) and I could charter there (2 actions from Miami... I'm not on my turn though). Hmm, but it's alice's turn — I can't move. She'd have to come to Hong Kong alone and I'd share on MY turn. Requires me to also get to Hong Kong.
Actually — the cleanest: I have Hong Kong(red). If I can get to Hong Kong and alice comes too, I give it to her (+1 red, she's 4/5). But it's a detour for me (Miami→Atlanta→charter Hong Kong = 2 actions, or just direct... I'm at Miami). And alice coming to Hong Kong (1 move from Manila). Then she's 4/5 red, needs 1 more draw. That could speed red up by 1 draw.
But it costs me ~2 actions and takes me away from Atlanta (station for black cure). Hmm. And black is MY priority. Trade-off.
Alternatively — I just keep drawing black and alice keeps drawing red, independently. The Hong Kong card I hold is a wasted red for me; I could give it to her if convenient.
Actually — reconsider: maybe I should give alice my Hong Kong to unstick her red. But it requires coordination (meet in Hong Kong). Let me think if it's worth it. Alice red 3/5, needs 2. If I give Hong Kong → 4/5, needs 1 more draw. Saves ~1 draw. My black also needs 2 draws.
Hmm. Both need 2. If I help her by 1, she needs 1. But I then still need 2 black and I've spent actions traveling.
Given the tight deck clock (12 turns), speeding cures matters. But the travel overhead for a 1-card share is ~equal to just drawing.
I think the cleaner strategy: keep drawing independently. I'll dump Hong Kong as fuel/discard if hand-tight (it's not my color). Alice keeps drawing red.
But — actually, there's a subtle problem: both of us need 2 more of our color, and draws are ~50/50 color/no-color. Getting 2 more of a specific color could take several turns. At 12 turns each, that's fine (plenty). So no urgency to share.
Let me reconsider the actual risk: is there a LOSS risk before we cure? Outbreaks at 2/8. If bombs outbreak rapidly... Manila (3 red) in discard, Shanghai (3 red) in discard, Lagos (3 yellow), Johannesburg (3 yellow). If several outbreak over next few turns → could climb toward 8. But 2/8 now, need 6 more outbreaks to lose. The bombs are the risk. But curing (black+red) in ~3-4 turns would win first.
So the plan: push draws, cure black+red, win ~4 turns. Keep outbreaks from spiking (they won't fatally in 4 turns from 2/8 unless a crazy cascade).
OK for alice's turn, advise:
1. Get to HCMC station (Manila→HCMC, 1 move) and hoard RED — you're 3/5, 2 draws from curing.
2. I'm stalled at 3/5 black (drew non-black). Both cures are just draw-luck now; keep the deck moving.
3. Optional: I hold Hong Kong(red). If you're passing Hong Kong cheaply (it's 1 move from Manila), tell me — I can try to meet there to hand it off so you jump to 4/5. But don't detour far for it.
4. Containment: several red/yellow 3-bombs (Manila, Shanghai, Lagos, Jo'burg) — we're at 2/8, we should win on cures before they matter, but if you can cheaply treat a red cube at Manila (you're there) do it (uncured = 1/action though, so low value). Actually — skip; just get to station and draw.
Hmm, wait — alice is AT Manila (3 red). Should she treat it? Red uncured, so treat removes 1 (3→2). Prevents next-draw outbreak. But it costs actions and she needs to move to HCMC station. And red's not her priority for treating (she collects red CARDS, treating cubes is separate). Treating Manila 1 (3→2) is cheap-ish and prevents outbreak. But she should prioritize reaching the station + drawing.
Actually — she's at Manila which is 3 red (one draw from outbreak). If she just leaves, Manila stays 3 and could outbreak. But treating it once (3→2) buys safety. Is it worth 1 action? We're at 2/8. A Manila outbreak → 3/8 + splash. Eh. Given she's THERE, treating once (1 action) is cheap prevention. But she still needs to reach HCMC (1 move) to cure. With 4 actions: treat Manila (1), drive HCMC (1), then 2 actions free. That works — she treats Manila AND reaches station.
Actually — better: she's at Manila. To cure red she needs HCMC station. Drive Manila→HCMC (1). That's enough. Whether to treat Manila first (1 action, 3→2) — modest. Given she has 4 actions, she can afford it. But red isn't cured so it's only 3→2 (not cleared). And it'll likely re-infect. Marginal.
Let me just advise: get to HCMC station, hoard red. Optionally treat Manila once if you want (cheap). Keep draws going. Mention Hong Kong option.
Actually — let me reconsider a bigger strategic idea. Both of us are at 3/5. The bottleneck is DRAWING our colors. Is there anything to accelerate?
Idea: Alice and I both draw from the same deck. If I discard/avoid hoarding non-black and she hoards red, the "right" colors flow. But it's luck.
Another idea: Since I have Hong Kong(red) and alice needs red, and I'm NOT collecting red, giving it to her is pure gain for her (if cheap). Conversely, alice has Algiers(black) that she could give me (if cheap). These cross-gifts could help both! Alice: red 3/5 + Hong Kong = 4/5. Me: black 3/5 + Algiers = 4/5. But both require meetings in Hong Kong/Algiers (far cities). Expensive.
Hmm. Cosas. Let me not overcomplicate. Let me advise alice to get to HCMC station and hoard red, and mention the Hong Kong option lightly, and note I'm also 3/5 black (both draw-dependent).
Actually — hmm, wait. Let me reconsider whether ALICE should come toward ME / the Americas instead of HCMC, so we can pool better and cure at Atlanta/Toronto. She's at Manila (Asia). I'm at Miami (Americas). If she comes to Atlanta, we're co-located and can share (Hong Kong red → her; she gives me nothing useful... my black, her Algiers black). Hmm.
Actually — if alice comes to the Americas (Atlanta), then: I give her Hong Kong (she's 4/5, but needs a station to cure — Atlanta is a station!). And I cure black at Atlanta too. Both at Atlanta. But alice coming from Manila to Atlanta is a long trip (~5 moves).
Alternatively she stays in Asia at HCMC (station, 1 move) and cures red there. Red draws happen anywhere. So HCMC is fine.
I think the simplest: alice goes to HCMC (1 move, station), hoards red, cures. I hoard black, cure at Atlanta. Independent. Both ~2 draws from curing.
Let me advise that. Keep it short. Also address: I'm 3/5 black (drew non-black), so black will take a bit longer — just luck.
Also — I should double-check: does alice need to worry about hand-limit? Her hand is 7/7. She'll draw 2 → 9 → discard 2. She has dead cards (Sao Paulo, Miami yellow; Washington blue) to dump. Fine.
And me: my hand is 6 (Moscow, Riyadh, Istanbul, Atlanta, Hong Kong, oneQuietNight). Draw... wait, it's alice's turn now, I already drew. My hand 6. Under 7. Fine.
Oh wait — I have oneQuietNight event! That could be useful to skip an infect phase if a big outbreak is coming. But it's my event; I can play it on my turn. For now, hold it.
Let me advise alice concisely:
"Get to HCMC station (1 move from Manila) and hoard RED — you're 3/5, two draws from curing. Dump dead cards (SaoPaulo/Miami/Washington) freely.
I'm stuck at 3/5 black too (drew a red + event this turn) — both cures are draw-luck now, so keep the deck moving. We have ~12 turns; plenty.
Note: I now hold Hong Kong(red). It's 1 move from Manila. If you're ever AT Hong Kong I can charter over and hand it to you (→4/5), but don't detour far for it — only if you're passing.
Bombs: several 3s (Shanghai/Manila red, Lagos/Jo'burg yellow) — we're 2/8 and should cure before they matter, but treat a red cube at Manila if you're still there and it's free. Don't cross oceans for it."
That's good. Let me send. Do I need to re-pin? The plan is basically current (endgame, black+red). The Hong Kong detail and "I'm also 3/5" could update. But a message suffices. I'll skip re-pin to avoid noise (alice said "reply only if it helps" earlier, but this is my advisory opportunity). Actually, I'll just send the message.
Wait — is my message "useful advice"? Yes: tells her to go to HCMC station, hoard red, mentions Hong Kong option. Useful. Send.
Let me also double-check alice is at Manila (yes, players line: alice@Manila). And she wants HCMC station (1 move). Good.
One more: should alice maybe NOT go to HCMC but stay to treat red cubes? No — she needs the station to cure. HCMC 1 move. Go.
Let me write the message.
text:
It's alice's turn. My black draw stalled (I drew Hong Kong(red) + an event, so I'm still 3/5 black), and I now hold a red card useful to her. Let me advise her to reach the HCMC station and keep red flowing.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_2Rm6ATjDQeeNwd5Zm0Rb3959", "ref": "bob:i51:call_00_2Rm6ATjDQeeNwd5Zm0Rb3959", "input": {"text": "Your turn: get to HCMC station (1 move from Manila: Manila→Ho Chi Minh City) and HOARD red there — you're 3/5, two draws from curing, and HCMC is your cure site. Dump SaoPaulo/Miami/Washington freely (fuel). If you're still sitting on Manila(3 red), a single treat (3→2) is cheap outbreak insurance before you leave, but reaching HCMC matters more.\n\nHeads-up: I'm STUCK at 3/5 black too — I drew a red + an event this turn instead of black. So both cures are just draw-luck now; keep the deck moving, we have ~12 turns, plenty.\n\nOne useful swing: I now hold Hong Kong(red), and it's 1 move from Manila. If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red). Only worth it if you're passing through — don't detour far for it. Otherwise I'll dump it as fuel if my hand gets tight.\n\nBombs: Shanghai/Manila (red 3), Lagos/Johannesburg (yellow 3). We're 2/8 and should win on cures before they cascade — don't cross oceans to treat them. Go land red."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I've advised alice. It's her turn; I can't act. Stop here.
My next turn: I'm at Miami with 3/5 black (Moscow, Riyadh, Istanbul) + Atlanta(blue) + Hong Kong(red) + oneQuietNight(event). I need 2 more black draws. I'll drive Miami→Atlanta (station) and cure if I hit 5, else keep drawing. Also I could play oneQuietNight if needed.
Stop. Don't narrate.
text:
Advice sent. Waiting on alice's turn.
Next turn: back to the Atlanta station (drive Miami→Atlanta), keep hoarding black (still 3/5, need 2 draws), and cure BLACK the moment I hit 5. I also hold One Quiet Night as insurance if an infect phase threatens a bad cascade.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-i52
Seat: bob. Identity: recorded invocation. Prompt number: 52. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i52)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #95): Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving onto the HCMC station. I'm red 3/5 and drawing again this turn — I expect to CURE RED at HCMC within 1-2 turns. Put everything into landing BLACK (you're 3/5; keep drawing, cure at Atlanta). Both cures = win. No detours for bombs — we're at 2/8 with cushion and cube counts stop mattering once both cure.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now it's my turn. Let me check the state. Alice cleared Manila and moved to HCMC station. She's red 3/5, will draw again.
My turn: I'm at Miami (from last turn). Wait, let me get the current state — this is a pool message from alice, but is there an active turn prompt? Let me re-read.
The message is "POOL MESSAGE from alice (event #95)" but there's no "ACTIVE TURN" block with a STATE section shown. Hmm. Actually the prompt only shows alice's message. It says nothing about whose turn. Let me call get_state to see the current board and whether it's my turn.
Actually — the message is a pool message. It might be alice's turn still, or it might be my turn now with just this message shown. I should check the state. Let me call get_state.
text:
Let me check the current board state.
toolCalls:
{"tool": "get_state", "toolCallId": "call_00_8kcrF7R4JeQOsKJbZl2a9927", "ref": null, "input": {}, "output": {"you": "bob", "config": {"epidemicCount": 4, "handVisibility": "open", "rolePool": ["dispatcher", "operationsExpert"]}, "phase": {"tag": "playerActions", "remaining": 3}, "currentPlayerIndex": 0, "players": [{"id": "alice", "role": "dispatcher", "location": "Manila", "hand": {"visibility": "open", "cards": [{"kind": "city", "city": "Manila"}, {"kind": "city", "city": "Algiers"}, {"kind": "city", "city": "Washington"}, {"kind": "city", "city": "Sao Paulo"}, {"kind": "city", "city": "Miami"}, {"kind": "city", "city": "Ho Chi Minh City"}, {"kind": "city", "city": "Beijing"}]}}, {"id": "bob", "role": "operationsExpert", "location": "Miami", "hand": {"visibility": "self", "cards": [{"kind": "city", "city": "Moscow"}, {"kind": "city", "city": "Riyadh"}, {"kind": "city", "city": "Istanbul"}, {"kind": "city", "city": "Atlanta"}, {"kind": "city", "city": "Hong Kong"}, {"kind": "event", "event": "oneQuietNight"}]}}], "infection": {"Bogota": {"yellow": 2}, "Manila": {"red": 2}, "Algiers": {"black": 2}, "Beijing": {"red": 1}, "Shanghai": {"red": 3}, "Lagos": {"yellow": 3}, "Essen": {"blue": 1}, "Paris": {"blue": 1}, "Johannesburg": {"yellow": 3}, "Kinshasa": {"yellow": 1}, "Khartoum": {"yellow": 1}, "London": {"blue": 1}, "St. Petersburg": {"blue": 1}, "New York": {"blue": 1}, "Washington": {"blue": 1}}, "stations": ["Atlanta", "Ho Chi Minh City", "Toronto"], "supply": {"blue": 18, "yellow": 14, "black": 22, "red": 18}, "cures": {"blue": "cured", "yellow": "cured", "black": "none", "red": "none"}, "infectionRate": 2, "outbreaks": 2, "playerDiscard": [{"kind": "event", "event": "governmentGrant"}, {"kind": "city", "city": "Santiago"}, {"kind": "city", "city": "Johannesburg"}, {"kind": "city", "city": "Tehran"}, {"kind": "event", "event": "airlift"}, {"kind": "city", "city": "Tokyo"}, {"kind": "city", "city": "San Francisco"}, {"kind": "city", "city": "Essen"}, {"kind": "city", "city": "Madrid"}, {"kind": "city", "city": "St. Petersburg"}, {"kind": "city", "city": "Toronto"}, {"kind": "city", "city": "Lima"}, {"kind": "city", "city": "Buenos Aires"}, {"kind": "city", "city": "Bogota"}, {"kind": "city", "city": "Khartoum"}, {"kind": "city", "city": "Kinshasa"}, {"kind": "city", "city": "Kolkata"}], "infectionDiscard": ["Johannesburg", "Atlanta", "London", "St. Petersburg", "Lagos", "New York", "Washington", "Shanghai", "Manila", "Bogota"], "playerDeckCount": 25, "infectionDeckCount": 38, "skipNextInfect": false, "removedEvents": [], "removedInfectionCards": []}}
bob-i53
Seat: bob. Identity: recorded invocation. Prompt number: 53. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i53)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=operationsExpert at=Miami
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Ho Chi Minh City(dispatcher) hand=9 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red), Paris(blue), event:resilientPopulation] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:18 yellow:14 black:22 red:20 decks: player=23 infection=38 player-discard: 5 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Shanghai: 3 red⚠ [in infect-discard] — 4 move(s): Atlanta→(shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 2 action(s): go to Atlanta (1 move(s)), then charter to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 4
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Atlanta (1 move(s)), then charter to Lagos (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 2 action(s): go to Atlanta (1 move(s)), then charter to Johannesburg (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 2 black — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))
Beijing: 1 red
Essen: 1 blue
Paris: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
resilient population: alice holds it — 2 epidemic(s) still in the 23-card deck, and each one shuffles the ENTIRE infection discard (10 card(s)) back on TOP. Removing one now takes it out of the game permanently; every city that OUTBREAKS the moment it is redrawn, in no order: Johannesburg (3 cube(s)), Lagos (3 cube(s)), Shanghai (3 cube(s)). Cubes do NOT decide which: the committed chain is a UNION, so deleting one city of an ADJACENT PAIR leaves the other rooting the same chain, while an isolated city of the same size removes its whole contribution. Note it is playable only on their own turn here and costs NO action, so the choice is WHEN, not whether — and playing it after the epidemic is not an option, so a card worth removing should go before the draw.
eradication: blue: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))), alice 2 action(s) (direct flight to Paris (spends Paris(blue)), then 1 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i54
Seat: bob. Identity: recorded invocation. Prompt number: 54. Active turn: True.
Model input coverage: not called: abandoned before model call.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "abandoned", "reason": "superseded before the model call"}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=operationsExpert at=Miami
cures: blue:cured yellow:cured black:none red:none outbreaks=2/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Ho Chi Minh City(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Miami(yellow), Ho Chi Minh City(red), Beijing(red), event:resilientPopulation] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Atlanta(blue), Hong Kong(red), event:oneQuietNight]
supply: blue:17 yellow:14 black:21 red:20 decks: player=23 infection=36 player-discard: 7 blue, 7 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): Washington→New York→Madrid→Algiers — or 2 action(s): go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))
Shanghai: 3 red⚠ [in infect-discard] — 4 move(s): Atlanta→(shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 2 action(s): go to Atlanta (1 move(s)), then charter to Shanghai (spends Atlanta(blue)) — nearer teammate: alice, 2 move(s) vs your 4
Lagos: 3 yellow⚠ [in infect-discard] [yellow supply 14 left, 10 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos — or 2 action(s): go to Atlanta (1 move(s)), then charter to Lagos (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — or 2 action(s): go to Atlanta (1 move(s)), then charter to Johannesburg (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bogota [yellow CURED: 1 treat clears ALL cubes here]
Paris: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Kinshasa: 1 yellow
Khartoum: 1 yellow
London: 1 blue [in infect-discard]
St. Petersburg: 1 blue [in infect-discard]
New York: 1 blue [in infect-discard]
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 36%, epidemic certain within 11 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: blue: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 10 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
red: alice collects (3/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Hong Kong (spends Atlanta(blue))), alice 1 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Atlanta (1 move(s)), then charter to Algiers (spends Atlanta(blue))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Atlanta +1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Bogota→Sao Paulo→Lagos
Johannesburg (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
Bogota (yellow, 2): 2 action(s) total = 1 move(s) + 1 treat: Bogota
Paris (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 2/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: move toward the Hong Kong handoff (alice collects; assumes they meet you) — drive Atlanta, operationsExpertMove
tempo: 3 action(s) closer to the red cure (24 → 21 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Johannesburg, Lagos, Shanghai, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~4 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: blue CURED — spare
- defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Atlanta, operationsExpertMove, treat red, treat red
tempo: 2 action(s) closer to the red cure (24 → 22 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: blue CURED — spare
- defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — drive Atlanta, operationsExpertMove, treat black, treat black
tempo: 2 action(s) closer to the black cure (29 → 27 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Johannesburg, Lagos, Shanghai): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: blue CURED — spare
"defuse the armed discard bomb at Shanghai" and "defuse the armed discard bomb at Algiers" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them.
exchange "advance the red cure: move toward the Hong Kong…" → "defuse the armed discard bomb at Shanghai": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 4 → 3 committed outbreak(s)
exchange "defuse the armed discard bomb at Shanghai" → "defuse the armed discard bomb at Algiers": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
dominated: "build a station at Miami — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 1 vs 3, risk 1.79 vs 1.79 — beaten by "advance the red cure: move toward the Hong Kong…"
dominated: "sweep Lagos (yellow cured, 3 cubes, 1 treat clears all)" — tempo -2 vs 2, risk 1.34 vs 1.34 — beaten by "defuse the armed discard bomb at Shanghai"
dominated: "defuse Bogota and return to Miami (round trip, 3 actions)" — tempo 0 vs 1, risk 1.79 vs 1.79 — beaten by "build a station at Miami — brings bob 1 move(s)…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Moscow", "Riyadh", "Istanbul", "Atlanta", "Hong Kong"
(buildStation costs NO card — Operations Expert builds free)
[11] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
[12] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.