Turn 12 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 93 in states.jsonl. After the last command: state 101 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#94 · bob · msg
Your turn: get to HCMC station (1 move from Manila: Manila→Ho Chi Minh City) and HOARD red there — you're 3/5, two draws from curing, and HCMC is your cure site. Dump SaoPaulo/Miami/Washington freely (fuel). If you're still sitting on Manila(3 red), a single treat (3→2) is cheap outbreak insurance before you leave, but reaching HCMC matters more. Heads-up: I'm STUCK at 3/5 black too — I drew a red + an event this turn instead of black. So both cures are just draw-luck now; keep the deck moving, we have ~12 turns, plenty. One useful swing: I now hold Hong Kong(red), and it's 1 move from Manila. If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red). Only worth it if you're passing through — don't detour far for it. Otherwise I'll dump it as fuel if my hand gets tight. Bombs: Shanghai/Manila (red 3), Lagos/Johannesburg (yellow 3). We're 2/8 and should win on cures before they cascade — don't cross oceans to treat them. Go land red.
Model call bob-i51 — exact submission ref
#95 · alice · msg
Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving onto the HCMC station. I'm red 3/5 and drawing again this turn — I expect to CURE RED at HCMC within 1-2 turns. Put everything into landing BLACK (you're 3/5; keep drawing, cure at Atlanta). Both cures = win. No detours for bombs — we're at 2/8 with cushion and cube counts stop mattering once both cure.
Model call alice-i48 — exact submission ref
#96 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 93 in states.jsonl · after: state 96 in states.jsonl
Model call alice-i48 — exact submission ref
#97 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 96 in states.jsonl · after: state 97 in states.jsonl
Model call alice-i49 — exact submission ref
#98 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 97 in states.jsonl · after: state 98 in states.jsonl
Model call alice-i50 — exact submission ref
#99 · alice · cmd
{
"tag": "driveFerry",
"to": "Ho Chi Minh City"
}
Board before: state 98 in states.jsonl · after: state 99 in states.jsonl
Model call alice-i51 — exact submission ref
#100 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Washington"
}
}
Board before: state 99 in states.jsonl · after: state 100 in states.jsonl
Model call alice-i52 — exact submission ref
#101 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Paris"
}
}
Board before: state 100 in states.jsonl · after: state 101 in states.jsonl
Model call alice-i53 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i48 · alice · recorded invocation · active turn: True · linked events: #95 (exact submission ref), #96 (exact submission ref)
- alice-i49 · alice · recorded invocation · active turn: True · linked events: #97 (exact submission ref)
- alice-i50 · alice · recorded invocation · active turn: True · linked events: #98 (exact submission ref)
- alice-i51 · alice · recorded invocation · active turn: True · linked events: #99 (exact submission ref)
- alice-i52 · alice · recorded invocation · active turn: True · linked events: #100 (exact submission ref)
- alice-i53 · alice · recorded invocation · active turn: True · linked events: #101 (exact submission ref)
- bob-i51 · bob · recorded invocation · active turn: False · linked events: #94 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-i52 · bob · recorded invocation · active turn: False · linked events: none proven
- bob-i53 · bob · recorded invocation · active turn: False · linked events: none proven
- bob-i54 · bob · recorded invocation · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.