Turn 12 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 93 in states.jsonl. After the last command: state 101 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#94 · bob · msg

Your turn: get to HCMC station (1 move from Manila: Manila→Ho Chi Minh City) and HOARD red there — you're 3/5, two draws from curing, and HCMC is your cure site. Dump SaoPaulo/Miami/Washington freely (fuel). If you're still sitting on Manila(3 red), a single treat (3→2) is cheap outbreak insurance before you leave, but reaching HCMC matters more. Heads-up: I'm STUCK at 3/5 black too — I drew a red + an event this turn instead of black. So both cures are just draw-luck now; keep the deck moving, we have ~12 turns, plenty. One useful swing: I now hold Hong Kong(red), and it's 1 move from Manila. If you happen to be AT Hong Kong on a turn, I can charter over and hand it to you (→ you're 4/5 red). Only worth it if you're passing through — don't detour far for it. Otherwise I'll dump it as fuel if my hand gets tight. Bombs: Shanghai/Manila (red 3), Lagos/Johannesburg (yellow 3). We're 2/8 and should win on cures before they cascade — don't cross oceans to treat them. Go land red.

Model call bob-i51 — exact submission ref

#95 · alice · msg

Clearing Manila to 0 (3 idle treats on a recurring bomb) and moving onto the HCMC station. I'm red 3/5 and drawing again this turn — I expect to CURE RED at HCMC within 1-2 turns. Put everything into landing BLACK (you're 3/5; keep drawing, cure at Atlanta). Both cures = win. No detours for bombs — we're at 2/8 with cushion and cube counts stop mattering once both cure.

Model call alice-i48 — exact submission ref

#96 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 93 in states.jsonl · after: state 96 in states.jsonl

Model call alice-i48 — exact submission ref

#97 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 96 in states.jsonl · after: state 97 in states.jsonl

Model call alice-i49 — exact submission ref

#98 · alice · cmd

{
  "tag": "treatDisease",
  "color": "red"
}

Board before: state 97 in states.jsonl · after: state 98 in states.jsonl

Model call alice-i50 — exact submission ref

#99 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Ho Chi Minh City"
}

Board before: state 98 in states.jsonl · after: state 99 in states.jsonl

Model call alice-i51 — exact submission ref

#100 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Washington"
  }
}

Board before: state 99 in states.jsonl · after: state 100 in states.jsonl

Model call alice-i52 — exact submission ref

#101 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Paris"
  }
}

Board before: state 100 in states.jsonl · after: state 101 in states.jsonl

Model call alice-i53 — exact submission ref

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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