Turn 17 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 17, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-i74

Seat: alice. Identity: recorded invocation. Prompt number: 74. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i74)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
OUTBROKE since you last saw the board: Johannesburg (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)]  bob@Toronto(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 8 blue, 10 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers — nearer teammate: bob, 3 move(s) vs your 5
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 5
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
  Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
  Algiers(black): drive bob 3 step(s) to Algiers → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: bob collects (3/5) — give bob your black cards when you share
  red: YOU collect (4/5) — keep EVERY red card; nearest station Ho Chi Minh City (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 0 move(s), bob 2 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Taipei(red): meet IN Taipei (the card's own city) — you 1 move(s), bob 2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Taipei); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Osaka(red): meet IN Osaka (the card's own city) — you 2 move(s), bob 2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka); then alice to station Ho Chi Minh City +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 3 move(s) vs your 5
  Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 6
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — nearer teammate: bob, 5 move(s) vs your 6
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7
  Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa — nearer teammate: bob, 5 move(s) vs your 7
  Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 3 move(s) vs your 4
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Outbreaks now 5/8 (Johannesburg outbroke). Infection rate 3. Yellow supply 9 (dropping — cluster Lagos/Jo/Jo'burg/Kinshasa = 12 cubes). Getting tight on yellow supply, but we win on cures. We're at 5/8 — 3 more outbreaks allowed.

It's BOB's turn. He's at Toronto, has HK(red). I'm at HK. He needs to do the handoff (I messaged him). His turn, 4 actions.

What should Bob do? Per my message: Ops Expert teleport Toronto→HK (discard Milan/Atlanta blue), shareGive HK(red) to me, drive HK→HCMC. That's 3 actions, ends at HCMC station. Then grind black.

But — Bob might have his own plan. Let me reinforce the handoff advice given the situation is tightening (5/8, yellow supply 9). We NEED to land cures FAST. The handoff guarantees red this round.

Actually — let me reconsider: at 5/8 outbreaks and yellow supply 9, we're close to danger. We need to win ASAP. Red cure via handoff + black cure. 

Also — yellow supply 9: if it hits 0 we lose. 15 yellow on board. At rate 3, ~half yellow draws → ~1.5/turn → ~6 turns to deplete from 9. We should win in ~2-3 turns (handoff red now, black in 1-2). So OK.

Let me advise Bob to prioritize the handoff (guarantee red) + his black. And note the urgency.

Actually — Bob is on his turn and I already sent detailed instructions. He may or may not follow. Let me send a brief reinforcement given the tightening (5/8). 

But also — let me reconsider: is the handoff still the best for Bob, or should Bob just grind black at Toronto (station) and let me draw red? I'm at HK; if I draw red next turn (~50%), I cure. If I don't, handoff needed. Bob doing handoff now guarantees red. Given urgency (5/8), guarantee is better. So reinforce handoff.

But — hmm, one concern: Bob doing the handoff means he leaves Toronto and can't cure black THIS turn unless he draws 5th black. He's 3/5. He draws 2/turn. So he won't cure black this turn anyway (needs 2 more). So no loss — he should do the handoff and relocate to HCMC, and cure black next turn or so.

Wait — Bob draws 2 at end of his turn. If those 2 are black → 5/5 → but he'd be at HK/HCMC (after handoff). Could he cure black this turn? Only if he has 5 AFTER the draw, but the draw is at the END (step 2), after actions (step 1). So he can't use the new cards until next turn. So black cure is at least next turn regardless. So this turn Bob should do the handoff (red) + position. Good.

Let me reinforce: "At 5/8, we must land cures fast. DO the handoff this turn (teleport→HK, give me HK(red), drive→HCMC). That lands red. Then grind black at HCMC. You can't cure black until next turn anyway (draw is end-of-turn), so do the handoff now — no loss."

Let me send this concise reinforcement. Then wait.

Actually — I should be careful not to over-message. But this is important coordination at a critical juncture. Send one concise message.

Let me also reconsider: is there a risk Bob does something else (like NY wipe again) and ignores the handoff? I want to make sure he does the handoff. My previous message was detailed. A brief reinforcement emphasizing urgency + that black cure is next-turn-anyway might help. Send.

Let me write: "5/8 now — we must land cures NOW. Red is the guaranteed one: DO the HK handoff this turn — Ops Expert teleport Toronto→HK (discard Milan), shareGive me Hong Kong(red), then drive HK→HCMC. You can't cure black this turn regardless (draw is end-of-turn), so relocating costs you nothing. That sews up RED; then you grind black at the HCMC station. Yellow supply 9 — pure race, don't detour for cubes."

Send it.

text:

Outbreaks hit 5/8 and yellow supply's down to 9 — pure race. I'm at HK, Bob has HK(red). Reinforcing the handoff, which costs him nothing this turn since black can't cure until after his end-of-turn draw anyway.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_5zLICG6khNpAFsO2Gcpm0238", "ref": "alice:i74:call_00_5zLICG6khNpAFsO2Gcpm0238", "input": {"text": "5/8 now + yellow supply 9 — we must land cures in the next ~2 turns. RED is the one we can guarantee: DO the HK handoff this turn — Ops Expert teleport Toronto→Hong Kong (discard Milan/Atlanta blue, 1 action), shareGive me Hong Kong(red) (1 action), then drive HK→HCMC (1 move). You cannot cure black THIS turn regardless (draw is end-of-turn, after actions), so relocating costs you zero tempo — and HCMC is a station for your black cure anyway. That sews up RED; I take HK→5/5→cure red at HCMC next turn. Your 3 black + grinding continues fine from HCMC. Go — don't detour for cubes."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've sent the message. Now wait for Bob's turn. Stop, no more plain text.

text:

Reinforced the handoff plan. Waiting on Bob's turn — if he executes, I'll have 5/5 red and cure at HCMC next turn.

toolCalls: []

alice-i77

Seat: alice. Identity: recorded invocation. Prompt number: 77. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i77)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #140): RED is complete — you're 5/5. On the forced discard: shed SAO PAULO (yellow, dead) and KEEP ALL FIVE RED. Then drive HK→HCMC and discoverCure RED — that banks cure #3.

After that only BLACK remains (me: 3/5, need 2 draws). You'll be free — help black if cheap (you hold Algiers/Cairo black; a meet in either, or drawing+holding black, could seal it). We're 5/8 with yellow supply 9, so speed matters. I'm driving to HCMC now to grind black.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (alice must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=8 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 10 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
  Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
  Algiers(black): drive alice 5 step(s) to Algiers → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: bob collects (3/5) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Ho Chi Minh City (1 move(s)) to discoverCure
  discard hint: red: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Sao Paulo (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Ho Chi Minh City (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Seoul (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Algiers (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Algiers], Cairo (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo), bob 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

The handoff happened! Bob gave me Hong Kong(red). I now have 5 red: Manila, HCMC, Beijing, Seoul, Hong Kong. RED 5/5! Must discard 1 (8→7). Keep all 5 red. Shed Sao Paulo (yellow, dead). 

Hand: Manila(R), Algiers(Bk), Sao Paulo(Y), HCMC(R), Beijing(R), Cairo(Bk), Seoul(R), Hong Kong(R) = 8. Discard Sao Paulo → 7: Manila, Algiers, HCMC, Beijing, Cairo, Seoul, Hong Kong = 5 red + 2 black. 

Then I have 2 actions left (turn resumes!): drive HK→HCMC (1 move) + discoverCure red (1). RED CURED! 

Wait — the frame says "you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost)". So after discarding, I get 2 actions. Drive HK→HCMC (1), discoverCure red (1). 

Let me discard Sao Paulo first.

Actually — let me reconsider: after discarding Sao Paulo, hand = Manila(R), Algiers(Bk), HCMC(R), Beijing(R), Cairo(Bk), Seoul(R), Hong Kong(R) = 5 red + 2 black = 7. Then 2 actions: HK→HCMC (drive), discoverCure red (with 5 red). 

But wait — discoverCure requires being at a station. HCMC is a station. So drive HK→HCMC (1), then discoverCure red (1). Yes!

Let me discard Sao Paulo, then execute the 2 actions.

Actually — could I discoverCure at HK? No, HK not station. Must go to HCMC. HK→HCMC is 1 move (adjacent). Good.

Let me discard Sao Paulo.

text:

The handoff landed — I'm **RED 5/5** (Manila/HCMC/Beijing/Seoul/Hong Kong)! Shedding Sao Paulo (dead yellow) to keep all five red, then I have 2 actions to drive to HCMC and cure.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_id9lnTSjtfjY5790IEWb5464", "ref": "alice:i77:call_00_id9lnTSjtfjY5790IEWb5464", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}}

alice-i78

Seat: alice. Identity: recorded invocation. Prompt number: 78. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i78)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure)
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
  Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
  Algiers(black): drive alice 5 step(s) to Algiers → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: bob collects (3/5) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Ho Chi Minh City (1 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 5 move(s), bob 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 5 move(s), bob 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris
  Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa
  Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Hmm — wait. The state now says "turnOwner=bob (actions left: 2)". So it's BOB's turn now?! But I have 5/5 red and 2 actions to cure red... 

Wait, let me re-read. Earlier frame said "ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES)". But now the state says turnOwner=bob, actions left 2. That's confusing.

Oh — I think what happened: The discard I did (Sao Paulo) was part of Bob's shareGive forcing MY discard during BOB's turn. Wait no. Let me re-read.

Actually — the earlier frame (before my Sao Paulo discard) said "phase=awaitingDiscard turnOwner=bob (alice must discard to 7)" and "you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost)". So this discard was triggered during BOB's turn (the shareGive during Bob's turn caused me to receive HK, forcing me to discard). And after discarding, MY TURN RESUMES with 2 actions?!

Wait that doesn't make sense — if it's Bob's turn, I can't take actions. But the frame said "your turn RESUMES — they are not lost". Hmm.

Actually, let me re-read the LATEST state: "phase=playerActions turnOwner=bob (actions left: 2)". Hmm, it says turnOwner=bob, actions 2. And I'm at Hong Kong, hand 7 (5 red + Algiers + Cairo). 

Wait — but the "actions left: 2" and "turnOwner=bob" — maybe this is confusing. Let me look: the frame is "ADVISORY — bob is on the move; you cannot act." So it's Bob's turn, I cannot act. So the "your turn RESUMES with 2 actions" from before was... maybe wrong, or maybe the 2 actions belong to Bob (Bob has 2 actions left).

Actually — re-reading the previous frame carefully: "ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 8 city(ies) at 3 cubes". Hmm, that clearly said MY turn resumes with 2 actions. But then this frame says "ADVISORY — bob is on the move; you cannot act."

I think what happened: The shareGive happened on BOB's turn. When Bob gave me the card, I went over limit → forced discard. That discard is happening mid-Bob's-turn. After I discard, "my turn resumes" — but wait, it wasn't my turn; it was Bob's. 

Hmm, this is confusing. Let me reconsider. Actually — maybe the sequence is: it was MY turn (the turn where I did the Shanghai trip and ended at HK). Then during the DRAW/discard phase of MY turn... no.

Actually, let me look at the events. Earlier: I played out my turn (Shanghai trip, ended HK), drew Lagos+LA, discarded Lagos+LA (to 7). Then it became BOB's turn. Bob did the handoff: teleported to HK, gave me HK(red). I went to 8 (7 + HK). Forced discard to 7 → I discarded Sao Paulo. Now... 

The frame "your turn RESUMES with 2 actions" — maybe that's a generic template and actually it's still Bob's turn, and the "2 actions" are Bob's remaining. The current state confirms: turnOwner=bob, actions left 2. And "ADVISORY — bob is on the move; you cannot act."

So it's BOB's turn, he has 2 actions left. I just discarded Sao Paulo (forced by receiving HK). Now Bob continues his turn. I cannot act.

So my "2 actions to cure red" — those will come on MY actual turn (next). Right now it's Bob's turn.

OK so: I have 5/5 red, hand = Manila, Algiers, HCMC, Beijing, Cairo, Seoul, Hong Kong (5 red + 2 black). It's Bob's turn (2 actions left). Bob will finish his turn (he's at HK, said he'd drive HK→HCMC). Then MY turn: I drive HK→HCMC + discoverCure red. 

Wait — but where am I? I'm at Hong Kong. On my next turn I drive HK→HCMC (1) + cure (1) = 2 actions, among my 4. Good.

For now — it's Bob's turn, advisory. What advice? Bob has 2 actions, at HK, 5 cards (Moscow, Riyadh, Istanbul black; Taipei, Osaka red). He said he'll drive HK→HCMC to grind black. Good.

Is there anything better for Bob's 2 remaining actions? He's at HK. He could drive HK→HCMC (1) to be at station for black. Good. Then 1 action left — maybe start... Or he could also treat a cube en route? HK→HCMC, no cubes there. 

Actually — Bob could consider: at HK, is there a useful 2-action move? Drive HK→HCMC (station, for black cure). That's the plan. 1 action. Remaining 1 action: maybe drive HCMC→Manila to clear? No. Or treat? Hmm.

Actually — wait. Let me reconsider: Bob driving HK→HCMC puts him at a station (good for black cure next turn). What about the 2nd action? He could treat something. But nothing at HCMC. He could stay.

Let me advise Bob: drive HK→HCMC (get on the station for black), use spare action wisely. But honestly his plan is fine. 

Actually — more important: after red cures (my next turn), BLACK is the only cure left. Bob is 3/5 black, needs 2 draws. Everyone's drawing. 5 black in deck. Bob at HCMC station (after driving) → cure black when 5. 

For Bob's remaining 2 actions, the best is to get to HCMC station (1 move) and then... maybe he should keep it simple. Also — could Bob help by NOT wasting cards? He has Taipei, Osaka (red) — dead now (red about to be cured, and he's not collecting red). And Milan is discarded. His black: Moscow, Riyadh, Istanbul. Keep black.

Actually — Bob should just drive to HCMC and end turn there (at station). If he has a spare action, maybe he could... nothing great. I'll advise: drive HK→HCMC, end at the station; keep your 3 black; you'll cure black next turn or the one after when you draw 2. And after I cure red, I'll help black (my Algiers/Cairo) if a meet is cheap.

Hmm — actually, "help on black": I hold Algiers + Cairo (black). To give to Bob, meet in Algiers/Cairo (far, Africa). Bob is at HK/HCMC. Not cheap. So funneling is costly. Better: after red cures, I could DRAW more black and... but I'd need 5 black in MY hand to cure, or funnel to Bob. 

Actually — the cleanest black path: Bob keeps drawing black at HCMC station (5 in deck). He needs 2 more. Should happen in 1-3 turns. I'll draw too; if I draw black, I keep it (could funnel if a meet becomes cheap, or if I accumulate 5 black myself... unlikely).

Let me just advise Bob for his 2 actions: drive HK→HCMC, get on the station. Keep 3 black. That's it. Simple.

But — is there a better use of Bob's 2 actions? Let me think. He's Ops Expert at HK. HK is not a station... wait, is HK a station? Stations: Atlanta, HCMC, Toronto. HK is NOT a station. So Bob at HK (not station). He used his Ops Expert move to teleport to HK. Now he's at HK. He can't Ops-move again this turn (once per turn). So he drives HK→HCMC (1 move, HCMC is station). Then at HCMC station. Good. 1 action used, 1 left. Spare action: nothing critical. Maybe drive HCMC→Manila? no. Just end.

Actually — Bob could use his last action to help: is there a 3-cube city adjacent to HCMC/HK he could treat? HK neighbors: Shanghai(3 red!), Taipei, Kolkata, Bangkok, HCMC, Manila. Shanghai is 3 red, adjacent to HK! Bob at HK could drive HK→Shanghai (1) and treat (1) → Shanghai 3→2. But that leaves Bob at Shanghai (not station), and he needs HCMC station. Hmm. Trade-off. Not worth for Bob (black is his priority).

Or — Bob drives HK→HCMC (station) and that's it. Best.

Let me advise Bob simply: drive to HCMC station, keep 3 black, grind. Don't waste actions on red cubes now (red curing next turn). 

Actually — hmm, do I even need to send a message? Bob's plan (drive HK→HCMC) is what he said. It's fine. Maybe a brief confirmation + note that I'll cure red next turn and then help black. 

Let me send a brief message: "Red is 5/5 in my hand — I cure it at HCMC on my next turn (drive HK→HCMC + discoverCure). You: drive HK→HCMC now to get on the station, keep all 3 black, grind — black is the last cure. After red I'll help: I hold Algiers+Cairo black; if a cheap meet appears I'll hand one over, else I'll draw+hold black. 5/8 + yellow supply 9 — speed is everything. Don't detour for red/cubes."

Send. Then wait.

Actually — I want to also consider: could Bob's remaining actions this turn contribute to black NOW? He can't cure black (draws end-of-turn). So no. Just position. Fine.

Let me send the message.

Wait — actually, one more thought: Should I reconsider whether I can cure red MYSELF next turn given I'll be at HK? My next turn: I'm at HK. Actions: drive HK→HCMC (1), discoverCure red (1) = 2 actions. But do I need to worry that Bob on his current turn might drive to HCMC and "block"? No — stations serve both. And I'm at HK, he'll go HCMC. Fine.

Also — when I discoverCure red next turn, I spend the 5 red cards (Manila, HCMC, Beijing, Seoul, Hong Kong). That's the cure. Good.

Let me send advice and stop (advisory frame, can't act).

Actually — let me reconsider: is there anything I should tell Bob about the black cure plan that's more useful? Bob needs 2 more black from 5 in deck. Both of us draw 2/turn. The black WILL come (5 in deck, high draw rate). Just grind. Also — Bob should watch his hand limit (drawing black). And avoid discarding black.

Let me also note: Bob has Taipei + Osaka (red) — dead weight now. He could discard them as he draws black. Fine.

OK let me send concise advice.

Actually — I realize I should double check: is it possible that the "2 actions your turn resumes" means it's MY turn and I can cure NOW? The state clearly says turnOwner=bob and "ADVISORY — you cannot act." So no, it's Bob's turn. The earlier "your turn RESUMES" text was likely a mis-rendering (the discard was during Bob's turn but the template thought it was my turn). Anyway, I cannot act now. So I advise and wait.

Send message.

text:

The handoff landed and I'm holding a full red set — but it's still Bob's turn (2 actions left). I'll cure red on my next turn. Brief coordination:

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_JNMyrryzrLzhUEsiDhav3139", "ref": "alice:i78:call_00_JNMyrryzrLzhUEsiDhav3139", "input": {"text": "RED is now 5/5 in my hand — I cure it at HCMC on my turn (drive HK→HCMC + discoverCure). Your 2 remaining actions: drive HK→HCMC to get onto the station and end there — that's your black-cure site. Keep all 3 black, dump Taipei/Osaka(red) freely as you draw. BLACK is the final cure (you 3/5, 5 in deck — it'll come in 1-3 draws). After red lands I'll help: I hold Algiers+Cairo (black); I'll hand one over if a cheap meet appears (HK/HCMC area), otherwise I'll draw+hold black as backup. 5/8, yellow supply 9 — speed. Don't detour for cubes."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've advised. Now wait for Bob's turn to finish, then my turn to cure red. Stop, no plain text.

text:

Advice sent. Waiting for Bob's turn to complete — then I cure red at HCMC.

toolCalls: []

bob-i75

Seat: bob. Identity: recorded invocation. Prompt number: 75. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i75)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #136): 5/8 now + yellow supply 9 — we must land cures in the next ~2 turns. RED is the one we can guarantee: DO the HK handoff this turn — Ops Expert teleport Toronto→Hong Kong (discard Milan/Atlanta blue, 1 action), shareGive me Hong Kong(red) (1 action), then drive HK→HCMC (1 move). You cannot cure black THIS turn regardless (draw is end-of-turn, after actions), so relocating costs you zero tempo — and HCMC is a station for your black cure anyway. That sews up RED; I take HK→5/5→cure red at HCMC next turn. Your 3 black + grinding continues fine from HCMC. Go — don't detour for cubes.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=operationsExpert at=Toronto
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
OUTBROKE since you last saw the board: Johannesburg (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)]  bob@Toronto(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Hong Kong(red), Milan(blue), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 8 blue, 10 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 3 move(s): New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Hong Kong(red) at station Toronto to fly anywhere → Algiers
  Shanghai: 3 red⚠ [in infect-discard] — 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai — or 1 action(s): Operations Expert move: discard Hong Kong(red) at station Toronto to fly anywhere → Shanghai — nearer teammate: alice, 1 move(s) vs your 3
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 3 move(s): New York→London→Paris — or 1 action(s): Operations Expert move: discard Hong Kong(red) at station Toronto to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action(s): Operations Expert move: discard Hong Kong(red) at station Toronto to fly anywhere → Sydney — nearer teammate: alice, 2 move(s) vs your 3
  Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): Chicago→Mexico City→Bogota — or 1 action(s): Operations Expert move: discard Hong Kong(red) at station Toronto to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (3/5) — keep EVERY black card; nearest station Toronto (0 move(s))
  red: alice collects (4/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 move(s), alice 0 move(s); then alice to station Ho Chi Minh City +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Taipei(red) to alice: meet IN Taipei (the card's own city) — you 2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Taipei), alice 1 move(s); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Osaka(red) to alice: meet IN Osaka (the card's own city) — you 2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka), alice 2 move(s); then alice to station Ho Chi Minh City +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: New York→London→Paris
  Lagos (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos
  Kinshasa (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos→Kinshasa
  Khartoum (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos→Khartoum
  Johannesburg (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Bogota (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: Chicago→Mexico City→Bogota
  St. Petersburg (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→London→Essen→St. Petersburg

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the red cure: hand off a card at Hong Kong (alice collects, 1 still needed) — operationsExpertMove, give Hong Kong to alice
     tempo: 5 action(s) closer to the red cure (7 → 2 action(s) to land it) — alice collects | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
     burns: blue CURED — spare
  - sweep Paris (blue cured, 3 cubes, 1 treat clears all) — operationsExpertMove, treat blue
     tempo: 1 action(s) closer to the black cure (24 → 23 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Lagos, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
     burns: red margin 6 — burnable; 4 red still in deck
  - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — operationsExpertMove, treat yellow
     tempo: 2 action(s) further from the black cure (24 → 26 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 yellow (supply 12 after) to a strained supply
     burns: red margin 6 — burnable; 4 red still in deck
  exchange "advance the red cure: hand off a card at Hong K…" → "sweep Paris": gives up 4 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~1.0 and armed-bomb liability 6 → 5 committed outbreak(s)
  exchange "sweep Paris" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 3 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~1.0
  dominated: "shore up yellow at Kinshasa (supply strained: 9 left)" — tempo -3 vs -2, risk 1.45 vs 1.37 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
  dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -7 vs -3, risk 1.67 vs 1.45 — beaten by "shore up yellow at Kinshasa"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Moscow", "Riyadh", "Istanbul", "Hong Kong", "Milan", "Taipei", "Osaka"
  [12] {"tag":"shuttleFlight","to":"Atlanta"}
  [13] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Moscow" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Riyadh" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Istanbul" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Hong Kong" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Milan" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Taipei" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Osaka" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

⚠ SINCE YOUR LAST MESSAGE: outbreaks 4→5 (Johannesburg), 3 new 3-cube cities — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

My turn. Alice confirms: her red draw stalled, she's at Hong Kong, wants the handoff THIS turn. She's 4/5 red. If I give her Hong Kong(red) → she's 5/5 → cures red (at HCMC next turn).

She instructs: Ops Expert station-move Toronto→Hong Kong (discard a dead blue like Milan/Atlanta, 1 action), shareGive Hong Kong(red) (1 action), then drive HK→HCMC (1 move, to grind black at that station).

Wait — but alice is at Hong Kong NOW. If I go to Hong Kong, we're both there, and I give her Hong Kong → she's 5/5. Then next her turn she drives HCMC + cures red. 

But — the situation is URGENT: outbreaks 5/8 now, yellow supply 9 (critical!), 3 new 3-cube cities (Johannesburg outbroke, Lagos/Kinshasa/Khartoum now 3). We're at 5/8 — 3 more outbreaks = LOSS. Yellow supply 9 — depleting.

So we MUST land cures FAST. Alice's handoff guarantees RED. Do it. And I need black (3/5) — but that requires draws.

Let me reconsider the handoff mechanics:
- I'm at Toronto (station). Ops Expert move: operationsExpertMove discards a card and flies from station to anywhere. So: operationsExpertMove discard Milan(blue) → to Hong Kong (1 action). Now I'm at Hong Kong.
- Wait — is alice at Hong Kong? Yes (players: alice@Hong Kong). So both at Hong Kong. shareGive Hong Kong(red) to alice (1 action). Now alice has 5 red (5/5). But alice's hand cap: she's 7/7, taking 1 → 8 → forced discard. She'll shed a non-red. Fine.
- Then drive Hong Kong→HCMC (1 action) to grind black at the station.
- 1 action left (4 total: opsMove 1, shareGive 1, drive HCMC 1 = 3, 1 left). Hmm, what's the 4th? Alice said "then drive HK→HCMC to grind black." That's 3 actions. 1 leftover. Could do something or end.

Wait — let me recount: I have 4 actions.
1. operationsExpertMove: discard Milan, fly Toronto→Hong Kong (1 action).
2. shareGive Hong Kong(red) → alice (1 action).
3. drive Hong Kong→HCMC (1 move).
4. ??? (1 action left)

After driving to HCMC (station), I'm at HCMC (a station). 1 action left. Could treat something or end. Hmm. Or I could not drive to HCMC and stay at Hong Kong? No — I need a station to cure black; HCMC is a station. Actually — wait, if I stay at Hong Kong (no station), I can't cure black. If I drive to HCMC (station), I can. So drive to HCMC is right. But that's only 3 actions; I have 4. The 4th action: at HCMC, maybe treat a red cube? Or end.

Actually — reconsider: do I NEED to go to HCMC? For black cure, I need to be at a station when I cure (next turns). HCMC is a station. But if I stay at Hong Kong (not station), I'd need to reach a station next turn. Driving HK→HCMC now (1 action) gets me to a station. Good.

Alternatively — after giving the card, I could fly somewhere else. But HCMC (station, and where alice will cure red) is good.

Let me plan:
1. operationsExpertMove discard Milan(blue) → Hong Kong.
2. shareGive Hong Kong → alice. [alice now 5/5 red, forced discard]
3. driveFerry Hong Kong → Ho Chi Minh City (station).
4. [1 action left] — treat red at HCMC? HCMC has... let me check threats: HCMC not in current threats (0 cubes?). Actually HCMC might have 0. Or I could endActions. Or — hmm.

Wait, actually — let me reconsider. Alice said "drive HK→HCMC to grind black AT that station (1 move)." So her plan is 3 actions (opsMove, share, drive). She expects me to end at HCMC with... 1 action spare? Or maybe she miscounted. I have 4 actions, so 1 spare.

The 4th action: at HCMC (station). Options: treat a nearby fire, or end. Since we're at 5/8 and need to survive, maybe treat something. But from HCMC, nearby red fires: Shanghai (3 red, 2-3 moves), Manila (2 red, 1 move). Uncured red — treating 1/action. Not efficient. 

Alternatively — just endActions (the 4th action unspent). But flagged.

Actually — let me reconsider the ORDER. If I do operationsExpertMove (discard Milan) to Hong Kong, shareGive to alice, then I have 2 actions left. Drive to HCMC (1), then 1 left. 

Or — maybe better: after giving the card, DON'T drive to HCMC — instead stay at Hong Kong and use actions to... no, need station for black.

Hmm, wait — actually, is Hong Kong a station? No (stations: Atlanta, HCMC, Toronto). So I must leave Hong Kong for a station. HCMC (1 move) or shuttle? No shuttle from Hong Kong (not a station). So drive Hong Kong→HCMC (1 move). Or Hong Kong→? Hong Kong connects Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. HCMC is a station (1 move). Good.

So: opsMove(1), share(1), drive HCMC(1) = 3, 1 spare.

For the 4th action at HCMC: Let me reconsider — maybe I should NOT waste it. Could I treat a cube? From HCMC, Manila (2 red) is 1 move? Manila connects HCMC (yes). So drive HCMC→Manila (1) would be the 4th action — but then I'm at Manila (not station), and I haven't treated. Pointless. 

Alternatively — at HCMC, is there anything to treat? HCMC itself — 0 cubes (not in threats). So no.

So the 4th action is genuinely hard to use productively at HCMC. Options: endActions (waste 1), or... 

Hmm, actually — wait. Let me reconsider whether I should go to HCMC at all, vs staying at Hong Kong after the share and using actions differently. 

Actually — the KEY realization: after I give alice the card, does it matter where I am THIS turn for the black cure? The black cure needs draws (happening next turns) and me at a station at cure time. If I end this turn at HCMC (station), next turn I'm at a station → cure black if I draw 5th. If I end at Hong Kong (no station), next turn I'd need to move to a station. 

So ending at HCMC (station) is good. Drive HK→HCMC (1 action).

4th action: let me just endActions (waste 1) OR do a marginal thing. Given 5/8 urgency, maybe the 4th action should go toward SURVIVAL (treat a fire). But from HCMC, the reachable fires are Manila (1 move, 2 red) — treating 1 cubes. Not efficient. 

Alternatively — maybe I shouldn't drive to HCMC but instead drive somewhere to treat a fire AND then I'd be off-station... but I need a station for black.

Ugh, the 4th action is awkward. Let me reconsider the whole sequence to use all 4 actions well.

Actually — alternative plan: what if I DON'T fly to Hong Kong via opsExpertMove, but instead use the direct flight? I hold Hong Kong card. Direct flight to Hong Kong SPENDS the Hong Kong card — but I need to GIVE that card to alice! So I can't direct-flight to Hong Kong (it would burn the card). So opsExpertMove (discard a DIFFERENT card, fly to Hong Kong) is correct — it gets me to Hong Kong without burning the Hong Kong card. Good, that's why alice said use opsExpertMove.

OK so opsExpertMove discard Milan → Hong Kong. Then shareGive Hong Kong. Then drive HCMC. 3 actions. 1 spare.

For the spare action — let me reconsider: maybe I should go to a DIFFERENT station after the share, one where I can do something useful with the 4th action. But stations are Atlanta, HCMC, Toronto. From Hong Kong, only HCMC is reachable in 1 move (shuttle? no). Actually I could operationsExpertMove again? No, once per turn. Or direct flight (burn a card). 

Simplest: drive HK→HCMC (station), end with 1 wasted action. OR — stay flexible and use the 4th on a treat if there's a cube at HCMC. There isn't.

Actually — reconsider: could I delay going to HCMC and instead use action 3 and 4 to treat a fire, ending somewhere? E.g., after share at Hong Kong: drive Hong Kong→Manila (1 action, Manila has 2 red), treat Manila red (1 action, 2→1). Ends Manila (no station). Next turn drive Manila→HCMC (1) to station. Hmm — that treats Manila (2→1, ~half) and ends off-station. vs driving to HCMC (station) and wasting 1.

Actually — the black cure is the priority; ending at a station (HCMC) so I can cure black ASAP matters. So drive to HCMC. Waste the 4th, or... 

Wait — actually, let me reconsider: maybe the best use of the 4th action (at HCMC) is to treat a red/yellow cube IF HCMC or adjacent has one. Let me check threats: HCMC not listed (0). Adjacent to HCMC: Hong Kong, Bangkok, Manila, Jakarta. Manila (2 red), Jakarta (1 red). So drive HCMC→Manila would be a move (not treat). 

Alternatively — after driving HK→HCMC (station), use the 4th action to START treating a fire but... no, fires are 1+ moves away.

I think the cleanest: opsMove(1), share(1), drive HCMC(1), and 4th action — hmm.

Actually — let me reconsider: maybe I should do the actions in this order and use the 4th to treat Shanghai or a bomb? Shanghai (3 red) is 2-3 moves from HCMC. Too far.

OR — reconsider spending the 4th action to help the OUTBREAK crisis. We're at 5/8. If I could clear a 3-cube bomb... but they're all far from HCMC except Shanghai (2-3 moves). 

Actually — you know what, let me reconsider NOT driving to HCMC and instead using the ops-move + share + then staying at Hong Kong, and using 2 spare actions to treat nearby red fires (Manila, Shanghai) to survive. But then I'm off-station for black cure.

Hmm. Priorities: 
- RED cure: secured by handoff (alice takes card → cures next turn). ✓
- BLACK cure: needs me at a station + 2 more black draws. ~2-3 turns.
- SURVIVAL: 5/8 outbreaks, yellow supply 9. We need to survive ~2-3 more turns.

If I go to HCMC (station) and grind black, I cure black in ~2-3 turns → WIN (if red already cured). But survival: at 5/8, if the next 2-3 infect phases add 3 outbreaks → 8/8 → LOSS before I cure. 

So SURVIVAL is the binding constraint now! We need to survive the next ~2-3 infect phases. Yellow supply 9 is also dangerous.

Hmm — this is scary. At 5/8, 3 more outbreaks lose. Rate 3. If a phase hits 2-3 bombs → close to 8. And yellow supply 9 could deplete.

So maybe I SHOULD use my actions for containment (clear bombs / shore supply) to survive, even at the cost of black-cure timing. Because if we lose to outbreaks/supply before curing, black-cure-timing is moot.

But — clearing bombs requires flying to them (stranding me). And the black cure also needs to happen. 

Ugh. Let me think about the actual numbers. Outbreaks 5/8. The bombs at 3: Algiers (black), Paris (blue), Shanghai (red), Lagos/Joburg/Kinshasa/Khartoum (yellow) — many! Each could outbreak if drawn. At rate 3, one phase draws 3 cards. If 2-3 of them are 3-cube bombs → 2-3 outbreaks → 7-8/8 → LOSS.

Wait, but are the bombs in the infection DECK (drawn) or just on the board? The infection deck is 39 cards (mostly the discard reshuffled?). Actually the threats show many 3-cube cities "[in infect-discard]" — so they're in the discard, which after an epidemic reshuffles onto the TOP of the infection deck → high risk of being drawn next.

Actually — "infectionDiscard" earlier shows the discard; after an epidemic it's shuffled onto top. But has an epidemic happened recently? The last one — hmm. The threats mark some cities "[in infect-discard]" = their infection cards are in the discard. If an epidemic fires (1 left in deck?), the discard reshuffles to top → those cities get drawn → outbreaks.

P(epidemic in window) ≈ 8% per the frontier. So low near-term. So the bombs in the discard won't all be drawn immediately (only when epidemic reshuffles). Without an epidemic, the infect draws come from the remaining infection deck (39 cards), which includes... hmm.

OK this is getting too deep. The frontier says "P(epidemic in window) ≈ 8%" and tracks 5/8. 

Let me just make a decision. The situation:
- RED cure: secure via handoff (do it).
- BLACK cure: my project, ~2-3 turns (draws).
- We're at 5/8, need to survive ~3 turns.

Alice explicitly says DO THE HANDOFF THIS ROUND (it's guaranteed red, and "you cannot cure black this turn regardless, so relocating costs zero tempo"). She's right that I can't cure black this turn (draw is end-of-turn).

So this turn: do the handoff (secure red). Then position at HCMC to grind black. Use spare action(s) for... survival if possible.

Given I can't cure black this turn, the handoff costs me nothing this turn. Do it. Then at HCMC, the 4th action — I'll use it for a marginal containment or end. Actually — let me reconsider: maybe I use the 4th action (and even reconsider destination) to shore up a nearby fire.

Hmm — actually, let me reconsider the destination. After giving alice the card at Hong Kong (no station), where do I go with my remaining actions (2 left: I'm at Hong Kong after opsMove+share = 2 actions used)? 
- I could drive Hong Kong→HCMC (1) [station] + 1 spare.
- Or use the 2 actions to treat a nearby fire: Hong Kong→Shanghai (1 move, Shanghai 3 red), treat Shanghai (1) → 3→2. Ends Shanghai (no station). Hmm, only 3→2.
- Or Hong Kong→Manila (1), treat Manila (1) → 2→1. Ends Manila.

But for black cure, I need a station. So driving to HCMC (station) is important.

Actually — wait. Let me reconsider whether I even need to end at a station THIS turn. My black cure needs draws (2 more black). I'm at 3/5. Even if I'm at HCMC, I can't cure until I draw 2 more black (likely 2-3 turns). Meanwhile, the SURVIVAL clock (5/8) might kill us in 2-3 turns. So maybe I should prioritize SURVIVAL (containment) this turn, accepting that black cure is 2-3 turns away regardless (position doesn't change draw timing much).

Hmm. But if I don't end at a station, when I DO draw the 5th black (say in 2 turns), I need to be at a station that turn. I can move to a station then. So position-flexibility is somewhat OK.

Argh. Let me reconsider the decisive question: at 5/8 with many 3-bombs, is the next turn or two likely to kill us? 

Outbreaks 5/8 = 3 away from loss. Infection rate 3. Each infect phase draws 3 cards. For us to LOSE, we need 3 more outbreaks. In ONE phase, drawing 3 cards — could 3 be outbreak-triggering? Only if those specific cities are at 3 cubes AND in the deck AND drawn together. Many 3-cube cities exist. P(drawing a specific 3-cube city) per card ~1/39. 3 cards → ~3/39 per city... Actually the chance of hitting any of the ~7 three-cube cities in 3 draws: ~3 * 7/39 ≈ 54% per phase of hitting at least one 3-cube city → outbreak. Hmm, that's high. But hitting one doesn't lose (5→6). Two → 7. Three → 8 (loss). P(hitting 3 bombs in 3 draws) is low. So per phase, ~1 outbreak expected. Over 2-3 phases → 6-8/8. DANGEROUS.

Plus yellow supply 9 — if yellow cities keep getting infected, supply → could deplete.

So we're in real danger of losing in 2-3 turns. We need to WIN in ~2-3 turns OR reduce the board.

To WIN in 2-3 turns: red (secure via handoff, alice cures next turn) + black (I need 2 black draws, ~2-3 turns). So black needs to come FAST. If I draw 2 black in the next 2 turns → win. P(2 black in ~4 draws): black in deck ~5 of 15 ≈ 33% each → P(≥2 black in 4) decent (~40%). So maybe.

Alternatively — reduce board to survive longer. But that delays cures.

I think the play: do the handoff (secure red). Then position at HCMC (station). Then whatever spare actions — maybe use for a marginal containment. And PRAY black draws come fast.

Actually — let me reconsider using the 4th action / routing to clear a bomb to reduce outbreak risk. Given 5/8 danger, clearing one 3-bomb could be the difference. E.g., after the share at Hong Kong, instead of driving to HCMC, use opsExpertMove... no, once per turn. Use actions: drive Hong Kong→Shanghai? Shanghai 3 red, 1 move from Hong Kong? "3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai" — hmm that's via shuttle. Direct: Hong Kong connects Shanghai? Map: Hong Kong connects Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. YES Hong Kong-Shanghai adjacent! So from Hong Kong, drive to Shanghai (1 action). Then treat Shanghai (uncured red, 3→2) (1 action). Ends Shanghai (no station). But red is UNCURED so only 3→2 (not cleared). Doesn't remove the bomb (still 2, could reach 3). Marginal.

Hmm. Not efficient.

OK let me just do the handoff (secure red) + drive to HCMC (station, grind black) + use 4th action minimally. Actually — the 4th action: after opsMove(1) + share(1) + drive HCMC(1) = 3, at HCMC. 4th action: is there ANYTHING? 

Wait — I could reconsider: instead of driving to HCMC, drive to a station with a fire. Toronto has an issue? Toronto not in threats. Atlanta? "Atlanta: 1 blue [in infect-discard]." From Hong Kong, I can't reach Atlanta/Toronto in 1 move. Only HCMC (1 move) among stations? Hong Kong→HCMC (1 move, HCMC station). Yes. So HCMC is the only station reachable in 1 move from Hong Kong. Drive there.

4th action at HCMC: nothing productive (HCMC 0 cubes). End. Waste 1.

Actually — hold on, let me reconsider the whole sequence once more and whether I should route to a bomb for survival. Given the dire 5/8 + yellow 9, maybe clearing a yellow bomb (Lagos/Kinshasa/Khartoum — yellow cured, 1 treat wipes!) would help BOTH outbreaks AND yellow supply. But they're far (Africa/SA). From Hong Kong, far. And I'd strand myself.

But — alice won't be in Africa. Neither of us can reach the yellow cluster. So we can't fix it. We just race.

OK. Let me commit to: handoff (secure red) + HCMC (grind black). Accept 1 wasted action. This is what alice wants and it's the fastest path to the win (secure red + grind black).

Actually — let me reconsider whether to drive to HCMC or just stay at Hong Kong / go somewhere. The reason to go to HCMC: it's a station, so when I draw my 5th black I can cure there. But if I'm at Hong Kong (not station), next turn I'd have to move to a station first. Since black is 2-3 draws away, being at a station vs 1-move-from-station doesn't matter much (I have turns to reposition). But HCMC is where I'll grind — and alice will be there (curing red). Fine, go to HCMC.

Wait — actually, if alice is going to be at HCMC (she'll drive HK→HCMC after taking my card, and cure red there), then me ALSO being at HCMC is good (coordinate). Yes, go to HCMC.

But — hold on. If alice takes the card THIS turn (my turn, shareGive), then on HER turn she drives HK→HCMC + cures red. So next turn she cures red at HCMC. And I'm at HCMC too. Good.

Actually — wait, can I even shareGive to alice? Alice is at Hong Kong. I opsMove to Hong Kong. Both at Hong Kong. shareGive Hong Kong→alice. Yes. Then alice has 5 red. But alice's hand is 7/7 → +1 = 8 → she must discard (non-red). That happens... on whose turn? It's my turn. The shareGive gives her the card; she'll have 8 → but she's not active. Hmm. Earlier when I gave Toronto, the game went to "awaitingDiscard alice" and she discarded. So same here — after shareGive, alice discards to 7.

OK. Let me execute:
1. operationsExpertMove discard Milan → Hong Kong. (discard Milan(blue), to Hong Kong)
2. shareGive Hong Kong → alice.
3. driveFerry Hong Kong → HCMC.
4. (1 action left) — end or marginal.

Actually — wait. Let me reconsider using the 4th action for survival. At HCMC after the drive, 1 action. Could I drive HCMC→Manila (1) and treat? No, that's 2 actions. Only 1 left. Could drive HCMC→Manila (1) — ends Manila (no station), no treat. Pointless.

Alternatively — use the 4th action BEFORE going to HCMC: after share at Hong Kong, drive Hong Kong→HCMC (1), then at HCMC 1 action left. Or after share, drive Hong Kong→Shanghai (1), treat Shanghai (1) → but that's using my last 2 actions on Shanghai and ending at Shanghai (no station), NOT at HCMC. Then next turn I'm at Shanghai (no station), need to reach a station for black. Bad.

No — go to HCMC (station). End with 1 wasted action. Accept it.

Hmm, actually — let me reconsider: maybe I can use the 4th action to build a station?? At HCMC there's already a station. No.

Or — the 4th action: treat HCMC's cubes if any. HCMC 0. No.

OK, waste the 4th action (endActions after 3). OR — actually, maybe I should reconsider and NOT drive to HCMC, instead staying at Hong Kong? No, need station.

Wait — actually, one more idea for the 4th action: after arriving at HCMC, I could shuttle to Toronto or Atlanta? Shuttle HCMC→Toronto/Atlanta (1 action) — but that's pointless (I want to stay at HCMC). No.

Fine. 3 actions (opsMove, share, drive HCMC), 1 wasted via endActions. Actually — I'll just do the 3 and then endActions. But let me reconsider if the 4th could be used to treat a cube at HCMC... no cubes.

Hmm, actually — you know what, let me reconsider: is there value in me NOT driving to HCMC but instead using my last 2 actions (after share) to go clear a nearby bomb for SURVIVAL? Given we're at 5/8 and desperate. Let me look: from Hong Kong, what bombs can I reach + clear in 2 actions? Shanghai (3 red, 1 move) — drive there (1), treat (1) → 3→2 (uncured red, only 1 cube). Not cleared. Manila (2 red, 1 move) — drive (1), treat (1) → 2→1. Not cleared. Sydney (3 red, far). Algiers (black, far). Paris (blue, far). 

None cleared in 2 actions (uncured red). So no.

Blue bombs (Paris) are cured (1 treat wipes) but far. Yellow bombs cured but far. So the reachable-and-clearable bombs aren't reachable from Hong Kong in 2 actions.

So no good survival play. Go to HCMC, grind black.

Hmm — wait, actually, let me reconsider once more: what if I use opsExpertMove to fly to a YELLOW bomb instead of Hong Kong, clear it for survival, and alice gives up on the handoff? No — alice explicitly wants the handoff, and red is a guaranteed cure (win-critical). Survival-via-clearing-one-yellow-bomb doesn't win; curing does. And clearing one bomb won't stop the cascade. So secure the WIN (red) via handoff. Yes.

Decision: handoff + HCMC. Execute.

Let me also send a message confirming I'm doing the handoff (alice asked, and it's good to confirm + update on the board). Actually alice said "Go — don't detour." So she knows. I'll do a brief confirmation + flag survival concern. But keep it short. Actually — let me just execute (she's clear on the plan). Maybe a brief message.

Let me execute step 1: operationsExpertMove discard Milan → Hong Kong.

Wait — I need to specify the operationsExpertMove format: {"tag":"operationsExpertMove","discard":"Milan","to":"Hong Kong"}. Yes.

Let me preview? It's a multi-step plan (opsMove, share, drive). Let me preview to be safe (it burns a card — Milan — and involves share). Actually, I'm confident. But preview is cheap and this is critical. Let me preview the whole plan including the 4th action consideration.

Plan: [
 {operationsExpertMove, discard Milan, to Hong Kong},
 {shareGive, to alice, card Hong Kong},
 {driveFerry, to Ho Chi Minh City}
]
(3 actions; I'll end with 1 spare, or add a 4th)

Actually — let me reconsider the 4th action once more. After driving to HCMC (station), 1 action. Could I treat... no. Could I build... no. Hmm. What if instead of driving all the way to HCMC, the LAST action is used differently? 

Alternative: opsMove(1) → Hong Kong. share(1). Now 2 actions left. Drive Hong Kong→HCMC (1). 1 left. At HCMC. Nothing. Waste.

OR: opsMove(1) → Hong Kong. share(1). Then instead of HCMC, drive to a station with a treatable cube? No station nearby with cubes.

I'll just waste the 1 action (endActions after drive). Or — I could use it to treat a blue cube if... no.

Actually — let me reconsider: what if I drive to HCMC and the 4th action is to treat a red cube at HCMC's neighbor... no, need to move there.

OK fine, 3 actions + endActions. But the game hates waste. Alternatively — 4th action: I could shuttle HCMC→Toronto/Atlanta and back? No.

Let me just do 3 actions and then, for the 4th, reconsider based on resulting state (maybe there's a cube at HCMC to treat, or I'll endActions).

Actually — you know what, let me reconsider the destination for the drive. After the share at Hong Kong, I have 2 actions. Instead of HCMC, what about: drive Hong Kong→HCMC (1) [station], then at HCMC treat... 0 cubes. OR drive Hong Kong→Manila (1) [Manila 2 red], treat Manila red (1) [2→1]. Ends Manila. That treats Manila (helps a tiny bit vs the red cluster) but ends off-station. Then next turn drive Manila→HCMC (1) to station. Hmm.

Given the black cure needs a station, and I want to grind, HCMC is better. Let me do HCMC and accept the waste, OR do the Manila treat and end off-station.

Actually — for SURVIVAL, treating Manila (2→1) reduces a red city slightly. And I end at Manila (1 move from HCMC station). Next turn drive Manila→HCMC (1) + grind. So it costs 1 future move but treats Manila. Given we're at 5/8 (desperate), a small treat might help. But 2→1 on Manila is marginal (doesn't clear it, doesn't prevent outbreak unless it was at 3).

Hmm. Manila at 2 — if drawn, →3 (not outbreak). If drawn again →4 → outbreak. So treating 2→1 delays that. Marginal.

I'll go with the cleaner: drive to HCMC (station), grind black. The 4th action I'll use to... let me just treat if possible, else endActions. Actually, let me reconsider — maybe don't waste: I'll drive to HCMC and if nothing to do, endActions. But 1 wasted action.

Hmm, alternatively — let me reconsider NOT taking the 4th action at all and instead ending after 3 (the game will let me endActions). The "waste" is unavoidable given HCMC has nothing.

Actually — WAIT. Let me reconsider. What if I use only opsMove + share (2 actions), and then use the last 2 actions to do something survival-relevant, and just accept being at Hong Kong (or wherever) off-station—because black is 2-3 turns away and I can reposition later? 

At Hong Kong after share, 2 actions. Options:
- Drive Hong Kong→HCMC (1) [station] + 1 spare at HCMC (waste).
- Drive Hong Kong→Shanghai (1), treat Shanghai (1) [3→2] — ends Shanghai off-station, Shanghai slightly reduced. Next turn drive Shanghai→HCMC? Shanghai→HCMC far (via shuttle? no). Bad.
- Treat nearby + end.

For black cure, being at a station by the time I have 5 black matters. If that's 2-3 turns away, I have time. So this turn's ending position isn't critical. So I could use actions for survival this turn.

But the survival actions available are marginal (Manila 2→1, Shanghai 3→2 — uncured red, not cleared). Not worth much.

I think the highest-value use of the 3rd+4th actions: get to HCMC (station) so I'm set up to grind black and cure ASAP, minimizing future repositioning. And accept the 1 wasted action.

Actually — let me reconsider: could I end this turn at HCMC AND have used the 4th action productively by taking a slightly different route? E.g., after share at Hong Kong, drive to HCMC (1). At HCMC, 1 action: nothing. 

What if I route: opsMove→Hong Kong, share, then... it's 2 actions used, 2 left. To end at HCMC with all actions used productively: drive Hong Kong→Bangkok (1)? Bangkok 0 cubes. drive Bangkok→HCMC (1)? Bangkok-HCMC adjacent (yes). So drive Hong Kong→Bangkok (1) + Bangkok→HCMC (1) = ends HCMC, but that's just 2 moves to HCMC (wasting a move — Hong Kong→HCMC is 1 direct move!). Pointless.

No route uses all 4 productively ending at HCMC. So 1 waste it is.

Alright — let me just execute the 3-action handoff + HCMC, then handle the 4th (likely endActions). Let me preview the plan first to be safe (card burn + share).

Actually, let me not over-preview; I'm confident in the mechanics (opsExpertMove discards Milan, flies to Hong Kong; shareGive; drive). Let me just execute step by step.

Step 1: operationsExpertMove discard Milan → Hong Kong.

Wait — I need to make sure "Milan" is a valid discard (I have Milan(blue)). Yes. And "to Hong Kong" valid. Yes.

Let me execute step 1. Actually — let me batch a message with it? I'll send a brief message confirming handoff + survival flag. Then execute opsMove.

Message: "Doing the handoff now: ops-teleport Toronto→Hong Kong (discard Milan blue), give you Hong Kong → you're 5/5 RED, then I drive to HCMC. Cure red next turn.

HARD WARNING though: we're at 5/8 AND yellow supply 9 with a 12-cube yellow cluster — both are now live loss clocks. After this, RED is banked; we NEED my black fast. If you cure red, that's only 3/4... no wait, blue+yellow+red = 3, need black for 4. So: you cure red → 3/4; then ONLY my black finishes it. I need 2 black draws. So after curing red, if you can, HELP ME GET BLACK — you hold 2 black (Algiers, Cairo); if we can meet in Algiers/Cairo cheaply OR you just keep drawing black, that could seal it. But first: cure red."

Hmm — wait, this is a KEY strategic point. If alice cures red (next turn), we'll have blue+yellow+red = 3 cures. We need BLACK (4th) to win. Only I'm collecting black (3/5, need 2 draws). Alice holds 2 black (Algiers, Cairo). If alice could give me black OR draw black and hand off... 

Actually — after alice cures red, she's free. She could help with black! She holds Algiers, Cairo (black). If she meets me... we'd need to meet in Algiers/Cairo. Or she keeps drawing black and hands to me (again needs meeting in the card's city). OR — I just draw 2 more black.

Alternatively — the FASTEST for black: I need 2 more black cards. I hold 3 (Moscow, Riyadh, Istanbul). Deck has 5 black. If I draw them → cure. OR alice gives me one of hers (Algiers/Cairo) via meeting → I'd have 4, need 1 more.

This is complex. But the KEY message to alice: after you cure red, help me finish black (you hold black cards; and the game needs black as the final cure). Let me flag this.

Actually — let me simplify the message. The most important things:
1. Confirming the handoff (doing it).
2. Warning: after red, BLACK is the only thing left and it's on me (3/5). We're at 5/8 + yellow 9 — race. If you can help black (you hold Algiers+Cairo) after curing red, do.
3. Don't die to outbreaks/supply in the meantime.

Let me write a concise message + execute opsMove.

Actually — let me reconsider: should I even do the handoff given the survival crisis? Alice is adamant. And it secures red (a needed cure). Yes, do it. But the real bottleneck after red is black (draw-dependent). 

Hmm — wait. Let me reconsider: is RED actually the color to secure, or should we secure BLACK? We need BOTH black and red. Alice can secure red via handoff (she's at 4/5 + my card). I'm at 3/5 black (need 2 draws). If red is secured, black is the sole remaining bottleneck. If black stalls (bad draws), we lose. 

Could we instead secure BLACK faster? I'm 3/5. Alice holds 2 black (Algiers, Cairo). If I get ONE more black (from alice or draw) → 4/5, need 1 more. Team has 5 black (3 mine + 2 alice). If I could get both alice's black → 5/5 → cure. But meetings in Algiers+Cairo (far). 

Alternatively — alice keeps drawing (2/turn); she might draw black. But she'd discard it (she collects red)... unless she keeps it for me.

This is getting too deep. Let me just: DO the handoff (secure red as alice wants), and in my message flag that after red, black is the last cure and I need help/draws. And grind black at HCMC.

Actually — the survival crisis (5/8, yellow 9) is the scariest. Let me flag that heavily too: we might lose to outbreaks/supply before either cure. So we need to BOTH survive AND cure. 

OK let me write the message and execute. Keep message focused.

Let me do: send_message + operationsExpertMove (discard Milan → Hong Kong).

Actually, let me reconsider the discard for opsMove: Milan(blue) vs Atlanta — I already discarded Atlanta. I have Milan(blue). So discard Milan. Good.

Wait — do I have Atlanta still? Earlier I discarded Atlanta. Current hand: Moscow, Riyadh, Istanbul, Hong Kong, Milan, Taipei, Osaka. So no Atlanta. Discard Milan (blue, dead). Good.

Execute: operationsExpertMove {"discard":"Milan","to":"Hong Kong"}.

Let me preview quickly to be safe? The opsMove + share + drive. I'll trust it. Let me just execute opsMove (step 1), and I can see the result.

Actually — I realize I should double-check: does operationsExpertMove let me discard Milan (a blue card) to fly? Yes — "once per turn may move from a station to any city by discarding any city card." I'm at Toronto (station). Discard Milan → fly to Hong Kong. Yes.

Let me execute + message.

text:

It's my turn and the game is on a knife's edge: outbreaks jumped to 5/8 and yellow supply is down to 9. Alice's red is stalled at 4/5, so the Hong Kong handoff is the right call — it guarantees RED, and I can't cure black this turn anyway (draw is end-of-turn). Executing the handoff, then grinding black at HCMC.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_CW6Si2PVDT5jGqNe35nk9432", "ref": "bob:i75:call_00_CW6Si2PVDT5jGqNe35nk9432", "input": {"text": "Doing the handoff NOW: ops-teleport Toronto→Hong Kong (discard Milan blue), give you Hong Kong(red) → you're 5/5, then I drive HK→HCMC to grind black. Cure RED next turn — that banks cure #3.\n\nCRITICAL forecast: after RED we still need BLACK (only I collect it: 3/5, need 2 draws). But two live loss clocks now: outbreaks 5/8 (3 from death) AND yellow supply 9 with a 12-cube yellow cluster. We may not get many more turns. So after you cure red, HELP ME ON BLACK: you hold Algiers+Cairo (black) — if a meeting in either is ever cheap, hand one over; otherwise dump everything non-red and, if you draw black, keep it to funnel. Two black draws = win. Meanwhile nobody can reach the African yellow cluster — just race."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_01_xKRZbAOCUByrTjNQ6Ysy3367", "ref": "bob:i75:call_01_xKRZbAOCUByrTjNQ6Ysy3367", "input": {"action": {"tag": "operationsExpertMove", "to": "Hong Kong", "discard": "Milan"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Hong Kong", "discard": "Milan"}}}

bob-i76

Seat: bob. Identity: recorded invocation. Prompt number: 76. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i76)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=operationsExpert at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red)]  bob@Hong Kong(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Hong Kong(red), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 10 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action(s): charter flight from Hong Kong straight to Algiers (spends Hong Kong(red))
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 1 action(s): charter flight from Hong Kong straight to Paris (spends Hong Kong(red)) [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney — or 1 action(s): charter flight from Hong Kong straight to Sydney (spends Hong Kong(red))
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 1 action(s): charter flight from Hong Kong straight to Bogota (spends Hong Kong(red)) [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 4, bob 3, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (1 action(s) (charter flight from Hong Kong straight to Atlanta (spends Hong Kong(red))))
  red: alice collects (4/5) — give alice your red cards when you share
  share now available: bob should GIVE Hong Kong to alice (the red collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Taipei(red) to alice: meet IN Taipei (the card's own city) — you 1 move(s), alice 1 move(s); then alice to station Ho Chi Minh City +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Osaka(red) to alice: meet IN Osaka (the card's own city) — you 1 action(s) (charter flight from Hong Kong straight to Osaka (spends Hong Kong(red))), alice 2 move(s); then alice to station Ho Chi Minh City +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 1 action(s) (charter flight from Hong Kong straight to Algiers (spends Hong Kong(red))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Ho Chi Minh City +2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris
  Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa
  Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg
station opportunities (stations enable cures and shuttle travel):
  you hold Osaka, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Osaka(red): red margin 6 — burnable; 4 red still in deck
      response reach — team's card-free trip to each city: Osaka 3→0, Tokyo 3→1, Taipei 2→1, Seoul 3→2; board-wide: 4 cities closer, 7 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - sweep Paris (blue cured, 3 cubes, 1 treat clears all) — charter to Paris, treat blue
     tempo: 5 action(s) closer to the black cure (28 → 23 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Lagos, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
     burns: red margin 6 — burnable; 4 red still in deck
  - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — charter to Lagos, treat yellow
     tempo: 2 action(s) closer to the black cure (28 → 26 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 3 yellow (supply 12 after) to a strained supply
     burns: red margin 6 — burnable; 4 red still in deck
  exchange "sweep Paris" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 3 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~1.0
  dominated: "build a station at Hong Kong — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 3 vs 5, risk 1.78 vs 1.67 — beaten by "sweep Paris"
  dominated: "advance the red cure: hand off a card at Hong Kong (alice collects, 1 still needed)" — tempo 3 vs 5, risk 1.78 vs 1.67 — beaten by "sweep Paris"
  dominated: "shore up yellow at Kinshasa (supply strained: 9 left)" — tempo 1 vs 2, risk 1.45 vs 1.37 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
  dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs 1, risk 1.67 vs 1.45 — beaten by "shore up yellow at Kinshasa"
  dominated: "defuse Shanghai and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 1, risk 1.67 vs 1.45 — beaten by "shore up yellow at Kinshasa"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Moscow", "Riyadh", "Istanbul", "Taipei", "Osaka"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation costs NO card — Operations Expert builds free)
  [60] {"tag":"buildStation"}
  [61] {"tag":"shareGive","to":"alice","card":"Hong Kong"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

At Hong Kong (with alice). Now shareGive Hong Kong to alice. She'll have 5 red. Then drive to HCMC (station).

Let me do shareGive Hong Kong → alice.

But — alice's hand cap: she's 7/7, taking Hong Kong → 8 → forced discard. The game will prompt her to discard (non-red). That's fine.

Submit shareGive Hong Kong → alice.

Wait — after shareGive, alice's discard happens (awaitingDiscard alice), then my turn resumes with 2 actions left. Then I drive HK→HCMC + 1 more.

Let me submit shareGive.

text:

At Hong Kong with Alice. Handing her the Hong Kong(red) card to complete her red set (5/5).

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_WOAiMnpHmuawc2uw3vWl7149", "ref": "bob:i76:call_00_WOAiMnpHmuawc2uw3vWl7149", "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Hong Kong"}}}

bob-i77

Seat: bob. Identity: recorded invocation. Prompt number: 77. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i77)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (alice must discard to 7)
you=bob role=operationsExpert at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=8 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 10 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 2 action(s): go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 2 action(s): go to Taipei (1 move(s)), then charter to Paris (spends Taipei(red)) [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 2 action(s): go to Taipei (1 move(s)), then charter to Bogota (spends Taipei(red)) [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (3/5) — keep EVERY black card; nearest station Ho Chi Minh City (1 move(s))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 1 move(s) from station Ho Chi Minh City to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))), alice 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))), alice 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Osaka, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Osaka 3→0, Tokyo 3→1, Taipei 2→1, Seoul 3→2; board-wide: 4 cities closer, 7 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

The share went through — alice is now 5/5 RED (has Hong Kong + her 4). Now alice must discard to 7 (she's 8). She'll shed a non-red. Then my turn resumes with 2 actions left (I've used opsMove + share = 2). 

Wait — the frame says "phase=awaitingDiscard turnOwner=bob (alice must discard to 7)." So alice is discarding. This is a pause for alice's discard. I can advise her discard: shed a non-red (Sao Paulo yellow, or a black Algiers/Cairo, or... she has Algiers, Cairo black + Sao Paulo yellow as non-red; she needs to shed 1 of 8→7). Keep all 5 red! Shed Sao Paulo(yellow, dead) or a black.

Advice: "Shed Sao Paulo (yellow dead) — keep all 5 red. Then drive HK→HCMC and cure RED." Quick.

Let me send a brief message. Actually — she knows to keep red. But confirming the discard target is helpful. And remind: after discarding, go cure red at HCMC.

Actually — the frame is alice's discard (pause). Let me advise: discard Sao Paulo (yellow), keep 5 red. Quick.

But wait — do I have anything else to say? Yes — the alice discard matters. Let me send it. But it's a small thing. Still, if she sheds a red by mistake... she won't. But confirming is good.

Let me send: "Discard: shed SAO PAULO (yellow, dead) — keep ALL FIVE red (that's your cured set). Then drive HK→HCMC and discoverCure RED. That's cure #3 banked. I'm heading to HCMC to grind black — only BLACK left after red."

Send. Then the frame will resume my turn (2 actions: drive HK→HCMC + 1). But this frame is "awaitingDiscard alice" — I'm advising. After she discards, my turn resumes.

Let me send the message.

text:

The handoff worked — Alice now has all 5 RED. She's on her forced discard (8→7); letting her know to keep the set.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_SYPMHXk89EVXevvI3Sik7109", "ref": "bob:i77:call_00_SYPMHXk89EVXevvI3Sik7109", "input": {"text": "RED is complete — you're 5/5. On the forced discard: shed SAO PAULO (yellow, dead) and KEEP ALL FIVE RED. Then drive HK→HCMC and discoverCure RED — that banks cure #3.\n\nAfter that only BLACK remains (me: 3/5, need 2 draws). You'll be free — help black if cheap (you hold Algiers/Cairo black; a meet in either, or drawing+holding black, could seal it). We're 5/8 with yellow supply 9, so speed matters. I'm driving to HCMC now to grind black."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've advised alice on her discard. Now the frame should resume my turn (2 actions left after alice's discard). But this frame is "awaitingDiscard alice" — I can't submit an action until it's my phase again. Actually — the frame says "phase=awaitingDiscard turnOwner=bob (alice must discard to 7)." I'm advising. I can't act (it's alice's discard resolution).

Wait — after alice discards, does control return to me? The turnOwner is bob (me), but the sub-phase is alice's discard. Once she discards, my action phase resumes with 2 actions. But I can't submit until then. So I just wait/advise.

I've sent the advice. Stop here. The next frame should resume my actions (drive HK→HCMC + 1).

Actually — I need to be careful: this frame might be waiting for alice's discard to resolve, and then I'll get another frame to continue my turn. So I should stop now (advised). 

Let me stop. Don't narrate further beyond what's needed. I've sent the message. Done for this frame.

text:

Advice sent for Alice's discard. After she resolves it, my turn resumes with 2 actions left — I'll drive Hong Kong→HCMC to set up on the station and keep grinding black (the final cure after red lands).

toolCalls: []

bob-i79

Seat: bob. Identity: recorded invocation. Prompt number: 79. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i79)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i78"}

Recorded input

POOL MESSAGE from alice (event #142): RED is now 5/5 in my hand — I cure it at HCMC on my turn (drive HK→HCMC + discoverCure). Your 2 remaining actions: drive HK→HCMC to get onto the station and end there — that's your black-cure site. Keep all 3 black, dump Taipei/Osaka(red) freely as you draw. BLACK is the final cure (you 3/5, 5 in deck — it'll come in 1-3 draws). After red lands I'll help: I hold Algiers+Cairo (black); I'll hand one over if a cheap meet appears (HK/HCMC area), otherwise I'll draw+hold black as backup. 5/8, yellow supply 9 — speed. Don't detour for cubes.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=operationsExpert at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 2 action(s): go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 2 action(s): go to Taipei (1 move(s)), then charter to Paris (spends Taipei(red)) [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 2 action(s): go to Taipei (1 move(s)), then charter to Bogota (spends Taipei(red)) [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (3/5) — keep EVERY black card; nearest station Ho Chi Minh City (1 move(s))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 1 move(s) from station Ho Chi Minh City to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))), alice 5 move(s); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))), alice 5 move(s); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris
  Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa
  Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg
station opportunities (stations enable cures and shuttle travel):
  you hold Osaka, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Osaka 3→0, Tokyo 3→1, Taipei 2→1, Seoul 3→2; board-wide: 4 cities closer, 7 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Hong Kong — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station
     tempo: 3 action(s) closer to the black cure (28 → 25 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Shanghai, treat red
     tempo: 3 action(s) further from the black cure (28 → 31 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Lagos, Johannesburg): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  exchange "build a station at Hong Kong — brings bob 1 mov…" → "defuse the armed discard bomb at Shanghai": gives up 6 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~1.0 and armed-bomb liability 6 → 5 committed outbreak(s)
  dominated: "shore up yellow at Kinshasa (supply strained: 9 left)" — tempo 2 vs 3, risk 1.78 vs 1.78 — beaten by "build a station at Hong Kong — brings bob 1 mov…"
  dominated: "break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos" — tempo 2 vs 3, risk 1.78 vs 1.78 — beaten by "build a station at Hong Kong — brings bob 1 mov…"
  dominated: "sweep Paris (blue cured, 3 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 1.78 vs 1.78 — beaten by "build a station at Hong Kong — brings bob 1 mov…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Moscow", "Riyadh", "Istanbul", "Taipei", "Osaka"
  (buildStation costs NO card — Operations Expert builds free)
  [13] {"tag":"buildStation"}
  [14] {"tag":"shareTake","from":"alice","card":"Hong Kong"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

My turn resumed (2 actions left). Alice is still at Hong Kong (she'll go cure red on HER turn). I'm at Hong Kong (no station). Alice advises: drive HK→HCMC to get on the station, end there.

Let me do: drive Hong Kong→HCMC (1 action) → at HCMC station. Then 1 action left.

Wait — but also: could I take a black card from alice? The menu shows "[14] shareTake from alice card Hong Kong" — but that's Hong Kong (red), not useful to me. Alice holds Algiers(black), Cairo(black) — but those shares require meeting in Algiers/Cairo (not Hong Kong). So I can't take her black here.

Hmm — actually, alice is at Hong Kong with me. She holds Algiers(black), Cairo(black). Could she give me one? shareGive requires the card's city match where we both stand. We're in Hong Kong. Algiers/Cairo ≠ Hong Kong. So no. Can't get her black here.

So: drive HK→HCMC (station). 1 action left. At HCMC: nothing much.

Actually — wait. Let me reconsider the 2 actions. Drive HK→HCMC (1). At HCMC (station). 1 action left. 

Options for the last action at HCMC:
- endActions (waste).
- Treat a cube at HCMC? HCMC 0 cubes (not in threats). No.
- Drive HCMC→Manila (Manila 2 red)? Ends Manila (no station), no treat. Pointless.
- Build a station? HCMC has one.

Hmm. Or — should I NOT drive all the way to HCMC, and instead do something? Alice wants me on the station (HCMC) for black cure. Let me drive to HCMC. The last action wastes.

Alternatively — reconsider: maybe instead of wasting the last action, I should drive HK→HCMC (1) and then... the 2nd action could be to BUILD a station somewhere? No, HCMC is a station.

OR — what if I drive HK→HCMC and use the last action to reposition toward being useful? No.

Actually — reconsider: do I need to be at HCMC specifically? To cure black, any station works (Atlanta, HCMC, Toronto). HCMC is where alice will cure red (1 move). And it's near me (1 move from Hong Kong). Drive there.

But — the last action at HCMC is wasted. Unless... hmm. Could I use it to treat a cube? HCMC is 0. What about driving HCMC→Manila and NOT treating (pointless)? No.

Let me just: drive HK→HCMC (1 action), then endActions (1 action wasted). OR — actually, let me reconsider using the last action to help survival: from HCMC, drive to Manila (1) and treat? That's 2 actions (drive + treat) but I only have 1 left if I go to HCMC first. 

Alternative sequence: instead of HK→HCMC (1 move), do HK→Manila (1 move, Manila 2 red), treat Manila (1, 2→1). Ends Manila (no station). Uses both actions, treats Manila slightly. But ends off-station → next turn need to reach a station.

Hmm. vs HK→HCMC (station) + waste 1.

For the black cure, I want to be at a station when I draw 5 black. Black is 2 draws away (~2 turns). If I end at Manila (off-station), next turn I drive Manila→HCMC (1) to a station. Small cost. And Manila treated slightly.

But — do I even want to be at HCMC specifically, or would Atlanta/Toronto be better? Doesn't matter (any station). HCMC is closest.

Actually — let me reconsider whether ending at HCMC (station) and wasting 1 action is better than Manila treat (off-station). 

The black cure is the WIN. Being at a station when I cure is essential. If I'm at HCMC by end of this turn, next turn (if I draw black to 5) I cure action 1. If at Manila, next turn drive HCMC (1) + cure (1). Both cure next turn. So ending at HCMC saves 1 action next turn. Marginal.

The Manila treat (2→1) is marginal survival value.

Given the black cure is the win and I want it FAST, ending at a station (HCMC) is slightly better (saves next-turn action). And the "wasted" action is just 1. But the game penalizes waste...

Ugh. Let me reconsider — is there a genuinely productive use of the 2nd action from HCMC? 

Actually — WAIT. I have Taipei(red) and Osaka(red) in hand. From HCMC (station), I could... no.

Or — from Hong Kong before driving, could I do something in 2 actions? Hong Kong→Shanghai (1) [Shanghai 3 red], treat Shanghai (1) [3→2]. But that wastes the "go to HCMC" plan and strands me at Shanghai (off-station). No.

OK let me just decide: drive HK→HCMC (station), and for the last action, I'll... hmm. Let me reconsider — maybe the best is to drive HK→HCMC and then treat nothing / endActions. But actually — let me reconsider ending at HCMC vs going somewhere with a treat.

Actually — you know what, given we're at 5/8 (critical!) and need to survive, maybe I SHOULD use the actions for a marginal survival treat rather than pure positioning. But the reachable treats are marginal (Manila 2→1, Shanghai 3→2). And they strand me off-station.

Let me weigh: the black cure needs me at a station in ~2 turns. If I'm off-station now (Manila/Shanghai) I can reach a station next turn. So no big loss. And a treat now helps survival (5/8). 

Hmm, but a 1-cube treat on Manila/Shanghai doesn't prevent an outbreak (they'd need to be at 3 and drawn). Manila 2→1 doesn't stop an outbreak if it's not at 3. Shanghai 3→2 DOES remove it from "outbreak-on-draw" status (3→2 means a draw makes it 3, not 4). Wait — Shanghai at 3: if drawn, →4 = OUTBREAK. If I treat to 2, a draw →3 (no outbreak). So treating Shanghai 3→2 prevents an outbreak from a single draw! That's actually meaningful at 5/8.

But — reaching Shanghai from Hong Kong: drive HK→Shanghai (1 move). Then treat Shanghai (1, 3→2). = 2 actions, ends Shanghai (off-station, but Shanghai connects... Shanghai connects Beijing, Seoul, Hong Kong, Taipei, Tokyo? Map: Shanghai connects Beijing, Seoul, Hong Kong, Taipei, Tokyo. So from Shanghai to a station? None adjacent. Next turn I'd need to get to a station - Shanghai→Hong Kong→HCMC? No, HCMC not adjacent to HK... wait Hong Kong→HCMC is a move. Shanghai→Hong Kong (1) → HCMC (1)? That's 2 moves to HCMC. Or Shanghai has no station. Hmm, next turn from Shanghai, to reach a station (HCMC): Shanghai→Hong Kong→HCMC = 2 moves. That delays black cure positioning by 2.

Alternatively — after treating Shanghai, I'm at Shanghai (red bomb reduced to 2). Next turn I go Shanghai→HCMC (2 moves) to station, then grind. Delays by 2 turns of positioning but I still draw black regardless.

Hmm. This treats Shanghai (prevents one potential outbreak) but delays reaching a station.

Given 5/8 is SO critical, maybe preventing an outbreak (Shanghai 3→2) is worth it. But 1 outbreak (5→6) isn't fatal; we have room for 2 more (to 7). And an outbreak only happens if Shanghai is DRAWN. 

Ugh. Let me just go with alice's clear instruction: drive HK→HCMC, get on the station, grind black. That's the plan she wants and it's the cleanest for the WIN (black cure). The "waste" of 1 action is acceptable given HCMC has nothing to treat.

But — 1 wasted action bugs me. Let me reconsider: after driving to HCMC, is there ANY treat available? HCMC 0 cubes. Adjacent to HCMC: Hong Kong, Bangkok, Manila, Jakarta. Manila (2 red), Jakarta (1 red). To treat those I'd need to move (1 action) + treat (1 action) — but only 1 action left after driving to HCMC. So no.

Alternatively — drive HK→HCMC (1), then at HCMC shuttle somewhere? Shuttle HCMC→Toronto/Atlanta (1 action) — pointless (staying at HCMC is better for the region). No.

OK, I'll drive HK→HCMC (1) and then endActions (1 wasted). Actually — wait, let me reconsider: maybe I should use the last action to treat a red cube at HCMC's neighbor by NOT fully committing to HCMC. Like: drive HK→Manila (1), treat Manila red (1) → Manila 1. Ends Manila (1 move from HCMC). Next turn drive Manila→HCMC (1) + grind. This treats Manila (2→1) AND positions me 1 move from HCMC. vs drive HK→HCMC (waste 1).

Manila treat (2→1): marginal (Manila not at 3, so a draw makes 2→3 not outbreak; treating to 1 makes a draw 1→2). Doesn't prevent outbreak directly. Low value.

I think the cleanest: drive to HCMC (station), end. Accept 1 wasted. The WIN (black cure positioning) is what matters.

Actually — hold on. Let me reconsider whether I should use BOTH actions differently to ALSO reduce outbreak risk meaningfully. What if: drive HK→HCMC (1) [station], then the last action — hmm, nothing.

OR: the frontier's top nominee is "build a station at Hong Kong" (free, 1 action) — building a station at HK would make HK a station (I'm here). Then I could cure black AT HK! And it keeps me at HK. But then I'd have 1 more action. And HK station... Alice wanted me at HCMC. But HK station works for black cure too. Hmm. But building HK station uses the action I'd use to drive to HCMC. And HK has more red bombs nearby (Shanghai). But a HK station is useful (near Asia). 

Wait — if I build a station at HK (1 action), I'm at HK (station), can cure black at HK. Then 1 action left: drive to HCMC? No need (HK is a station). Or treat a cube? Or move. 

Building HK station: costs 1 action (free, no card). Ends me at HK (station). vs driving to HCMC (1 action, HCMC station). Both end at a station. HK is where I am; HCMC is 1 move. 

Difference: HK station is NEW (we'd have 4 stations: Atlanta, HCMC, Toronto, HK). HK is in Asia near the red bombs. Could be useful. But redundant-ish (HCMC already in Asia).

Hmm. The frontier's #1 nominee is "build a station at Hong Kong." Tempo 3 closer to black cure (because station). But its risk note mentions the outbreak bombs. 

Actually — building at HK keeps me at HK (with alice, who's curing red next... no she drives to HCMC). Hmm.

Let me reconsider: If I build HK station (1 action), I'm at HK (station) → can cure black here. 1 action left: I could drive to HCMC (1) to join alice, OR stay at HK. If I stay at HK, I'm at a station with alice nearby. If I drive to HCMC, I'm at HCMC station (where alice cures red).

Actually — the simplest and most aligned with alice: DRIVE to HCMC (1 move, existing station), end there. Waste 1 action. This is what alice asked. Let me just do it.

Actually — you know what, let me reconsider using the 2nd action productively WITHOUT stranding: after driving to HCMC (station), the 2nd action — is there a treat at HCMC? No. So waste.

BUT — what if I use the 2nd action to BUILD a station at HCMC? No, already a station.

OK — alternative that uses both actions productively AND ends at a station: 
- Drive HK→HCMC (1). At HCMC (station).
- 2nd action: ??? nothing.

vs
- Build HK station (1). At HK (station).
- 2nd action: drive HK→HCMC (1). At HCMC (station). Now I'm at HCMC AND built an HK station. Both used productively! Ends at HCMC (where alice cures red), and HK now has a station (useful for future). 

Wait — that's 2 actions: build HK station (1) + drive HK→HCMC (1). Ends at HCMC (station), and HK is now a station. Both actions used productively (no waste!). And I end at HCMC (black cure site). And HK gets a station (bonus infrastructure near Asia).

Is that good? Building HK station is "free" (Ops Expert, no card) — costs 1 action. It's a station we might use. And I end at HCMC anyway. So: build HK station + drive HCMC = 2 actions, ends HCMC station, adds HK station. vs drive HCMC + waste = 1 action wasted, no HK station.

The "build HK + drive HCMC" uses both actions (no waste) AND adds a useful station. Strictly better than "drive HCMC + waste"! 

But — is building an HK station actually useful? It gives a 4th station in Asia (near the red cluster). Future shuttles from HK. Given the game might drag 2-3 more turns and we're grinding black... an HK station could help repositioning. Marginal but non-negative, and avoids waste.

Hmm, but does building HK station have any downside? It uses an action (but that action would otherwise be wasted). No downside. And it might enable a future shuttle for black/red. 

Actually — wait, the frontier #1 nominee IS "build a station at Hong Kong" (tempo 3 closer to black cure). So the game agrees building HK station is good. And then driving to HCMC is fine.

Hmm, but actually — if I build HK station and STAY at HK, I'm at a station (HK) and can cure black there — no need to drive to HCMC. Then the 2nd action could be... driving to HCMC anyway (to be with alice?) or something else. 

But alice will drive HK→HCMC to cure red (she's at HK, will move to HCMC). So if I stay at HK, alice leaves to HCMC. We're separated. That's fine (she cures red at HCMC, I cure black at HK).

Actually — does it matter if I'm at HK vs HCMC? Both would be stations (if I build HK). For black cure, either. But being at HCMC with alice lets us coordinate/possibly share black (she has Algiers/Cairo — but those need Algiers/Cairo cities, not HCMC). So no black sharing at HCMC either.

Let me simplify: 
Option 1: drive HK→HCMC (1) + waste (1). Ends HCMC station. No HK station.
Option 2: build HK station (1) + drive HK→HCMC (1). Ends HCMC station + HK station. No waste.
Option 3: build HK station (1) + stay/treat (1). Ends HK station.

Option 2 dominates Option 1 (same end position, no waste, +HK station). So Option 2.

But — actually, is building HK station worth it vs just driving to HCMC (which is 1 move, and the "waste" is only 1 action)? The HK station might never be used (we're winning soon). But it avoids the waste and might help. I'll do Option 2: build HK station, then drive to HCMC.

Wait — but actually, hmm. Does building HK station "waste" the free-build opportunity that could be used elsewhere more impactfully? Ops Expert builds free (no card) but it's 1 action per build. Building at HK is as good as anywhere (all cost 1 action). So no opportunity cost beyond the action. And the action would otherwise be wasted. So build HK.

Actually — hold on, let me reconsider whether building HK station helps the BLACK cure at all. The black cure needs me at a station + 5 black cards. I'll be at HCMC (station) after driving. So HK station doesn't help MY cure. It's just bonus infrastructure (redundant-ish). And it uses an action that's otherwise wasted. Net: marginally positive (avoids waste, adds station). But it's "make-work."

Alternatively — the 2nd action could go toward SURVIVAL (treat a cube) if reachable without stranding. From HCMC (after driving), nothing reachable in 1 action + treat. From HK, Shanghai is 1 move but treating needs 2 actions (I only have 1 if I drove... no).

Hmm — what if I use BOTH actions for survival instead of station-positioning? E.g., drive HK→Shanghai (1), treat Shanghai (1, 3→2, prevents an outbreak-on-draw). Ends Shanghai (off-station). This prevents a potential outbreak (Shanghai 3→2). At 5/8, preventing an outbreak could matter. But it strands me at Shanghai (need 2 moves to HCMC next turn).

vs build HK + drive HCMC (ends at HCMC station, ready to grind black).

The WIN is black cure. Getting to HCMC (station) to grind is the win path. Preventing one Shanghai outbreak helps survival but delays black positioning. At 5/8, survival matters too. 

Argh. Let me think about which clock is closer: 
- Black cure: I need 2 black draws (~2 turns) at a station. 
- Outbreaks: at 5/8, need 3 more to lose. Next few infect phases could add 1-2 each. So maybe 2-3 turns to lose by outbreaks IF they come fast.
- Yellow supply 9: depleting.

All clocks ~2-3 turns. It's a photo finish. 

The black cure (win) requires me at a station + draws. If I'm at HCMC grinding, I have the best shot. So position at HCMC.

Survival-wise, I can't do much from here (bombs far, treats marginal/stranding). So just grind black fast and hope the ~2 turns go OK.

Decision: Option 2 — build HK station (avoid waste, +infra) then drive to HCMC. OR simpler Option 1 (drive + waste). 

Actually — hmm, building HK station: is it worth 1 action for redundant infra? If we win in 2 turns, HK station never used → wasted build. If we grind longer, HK station helps repositioning. Uncertain. 

You know what — let me just follow alice's advice: drive HK→HCMC (get on station), end there. And for the "wasted" action — let me reconsider if building HK first is wise. The game's #1 nominee is building HK station. But alice's plan is drive to HCMC. 

Let me do: build HK station (1) [uses an otherwise-wasted action, adds useful Asia station, and I'm "at a station" at HK], then drive HK→HCMC (1) [join alice at the cure site]. Ends at HCMC. Both actions productive. 

Wait — but if I build HK station and drive to HCMC, I leave HK (where I built the station). The station stays (built). Fine. Ends HCMC.

Actually — building HK station and then leaving it feels odd (why build if leaving?). But it's a permanent station (helps future shuttles). And avoids waste. Hmm.

Alternatively — build HK station and STAY at HK (don't drive to HCMC). Then I'm at HK station, can cure black there. Alice drives HK→HCMC to cure red. We're both at stations (HK, HCMC). 2nd action: treat something from HK? Shanghai 1 move but need 2 actions. Or just stay (1 action left, waste). 

Hmm — building HK + staying = 1 action used (build), 1 action wasted. vs building HK + driving HCMC = 2 actions used, ends HCMC.

If I stay at HK (station) and alice goes HCMC, we're separated but both can cure. For black cure, HK works. But alice wanted me at HCMC ("end there — that's your black-cure site"). Why HCMC specifically? Maybe so we're together / she can hand me black? But she can't hand black at HCMC (Algiers/Cairo cities). So no reason to be together. Hm.

Actually — alice said "drive HK→HCMC to get onto the station and end there—that's your black-cure site." She just wants me at a station. Either HK (if built) or HCMC works. 

Let me just do the SIMPLEST that avoids waste and ends at a station: build HK station (1) + drive HK→HCMC (1). Ends HCMC station + HK station. No waste. Done.

Hmm, wait — but actually, is there any chance building HK station somehow conflicts or is suboptimal? No. It's free (no card), 1 action, adds a station. Fine.

Actually — let me reconsider ONE more time. The real question: with 2 actions, what maximizes P(win)?
Win = black cure (2 draws at a station) before loss (3 more outbreaks OR yellow depletion OR deck out).
To maximize: be at a station (for black cure) AND survive.

Both options end at a station (HCMC). Difference: build HK (infra) vs waste. Build HK is better (no waste, infra). 

And survival: neither option treats cubes (no reachable efficient treat). So survival is same.

So: build HK + drive HCMC. Let me do that.

Wait — actually, could I use the 2 actions to do something for survival that ALSO ends at a station? Like... no. 

OK, final: build HK station (1 action), drive HK→HCMC (1 action). Ends at HCMC station, HK now a station. Both actions used. 

Hmm — but actually, let me reconsider: do I even want HK to be a station, or is it wasteful infrastructure? We have Atlanta, HCMC, Toronto. Adding HK (4th) — the game allows up to 6. HK in Asia near red/Bangkok. Could help future shuttles for red treatment or repositioning. Marginal but positive. And it avoids wasting an action. Fine.

Let me execute: buildStation (at Hong Kong), then drive HK→HCMC.

Actually — wait. Let me reconsider: after building HK station, I'm at HK. Then drive to HCMC. But — the build is only useful if it helps. Since we might win in 2 turns, and HK station won't help MY black cure (I'll be at HCMC)... it's marginal. But no downside.

Alternatively — is there value in NOT building and instead driving HCMC + treating something en route? No.

OK let me just do: buildStation HK, drive HK→HCMC. 

Hmm, actually — let me reconsider using the 2 actions as: drive HK→HCMC (1) + build station at HCMC? No, HCMC already has a station (can't build).

Or: drive HK→HCMC (1) + treat at HCMC (nothing).

OK building HK first is the way to avoid waste. Execute buildStation.

Wait — let me reconsider the ORDER/position. I'm at Hong Kong now. buildStation → builds at Hong Kong (my current city). Then drive HK→HCMC. Good.

Let me submit buildStation.

Actually — hold on, let me reconsider whether I should instead keep the 2nd action for something better than a redundant HK station. What if I drive HK→HCMC (1) and then, at HCMC, I have 1 action — could I use operationsExpertMove again? No, once per turn (used it). Could I direct-flight somewhere? Burning a card (bad). 

No. Build HK station + drive HCMC is the best use. Execute.

Let me reconsider if alice would object to me building HK station (she said "drive HK→HCMC, end there"). Building HK first then driving — still ends at HCMC. I'm not deviating from her end-state. And it uses the spare action. Fine. I won't message about it (minor, consistent with her end goal). Actually — maybe a super brief note isn't needed. Let me just execute.

Let me submit buildStation.

text:

My turn resumes with 2 actions. I'm at Hong Kong (not a station). I'll build a station here as Ops Expert (free, no card — uses an otherwise-wasted action and adds an Asia hub), then drive to HCMC to end on the cure station as Alice wants.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_0O0R9IscaPvBZI2Y4dPZ9018", "ref": "bob:i79:call_00_0O0R9IscaPvBZI2Y4dPZ9018", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}

bob-i80

Seat: bob. Identity: recorded invocation. Prompt number: 80. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i80)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=operationsExpert at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Taipei(red) at station Hong Kong to fly anywhere → Algiers
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 1 action(s): Operations Expert move: discard Taipei(red) at station Hong Kong to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney — or 1 action(s): Operations Expert move: discard Taipei(red) at station Hong Kong to fly anywhere → Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 1 action(s): Operations Expert move: discard Taipei(red) at station Hong Kong to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (3/5) — keep EVERY black card; nearest station Hong Kong (0 move(s))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Hong Kong to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))), alice 4 move(s); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))), alice 5 move(s); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
  Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
  Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Bogota (yellow, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Shanghai
     tempo: 3 action(s) further from the black cure (25 → 28 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at Shanghai — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Moscow", "Riyadh", "Istanbul", "Taipei", "Osaka"
  [13] {"tag":"shuttleFlight","to":"Atlanta"}
  [14] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  [15] {"tag":"shuttleFlight","to":"Toronto"}
  [16] {"tag":"shareTake","from":"alice","card":"Hong Kong"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

HK station built. 1 action left. Now — I'm at Hong Kong (a station now!). Options for the last action:
- drive HK→HCMC (1) → at HCMC station.
- OR stay at HK (station) and treat something? 
- OR shuttle HK→Atlanta/Toronto (now shuttles available since HK is a station).

Wait — I'm at HK, which is now a station. So I could cure black AT HK (if I had 5, but I have 3). For grinding black, being at HK (station) works. Alice wanted me at HCMC. But HK is now a station too.

Hmm — actually, alice is at HK too (she'll drive HK→HCMC to cure red on her turn). If I stay at HK, I'm at a station (HK) and can cure black there. Alice goes to HCMC. 

For the last action, options:
1. drive HK→HCMC (1) → join alice at HCMC.
2. treat a red cube (Shanghai 1 move but need move+treat = 2, only 1 left). No.
3. shuttle HK→somewhere. Pointless.
4. stay at HK (endActions).

The frontier's #1 nominee: "defuse Shanghai — drive Shanghai" (drive HK→Shanghai, ends at Shanghai off-station, then treat next... no, only went). Actually it's "drive Shanghai" (1 action, ends Shanghai off-station, no treat). That's the containment nominee (tempo 3 further from black cure). Not good.

For the BLACK cure, I want to be at a station. I'm at HK (station now). If I drive to HCMC, I'm at HCMC (station). Either works.

Which is better — end at HK or HCMC? Both stations. Alice will be at HCMC (curing red). If I'm at HCMC too, we're together. But being together doesn't help black (she can't give black at HCMC). And being at HK vs HCMC — HK is closer to the Asian black cities? Black cities near HK: none really (black is ME/Africa). Hmm.

Actually — for the eventual black cure (when I draw 5 black), I just need to be at ANY station. HK or HCMC both work. So it doesn't matter much. 

BUT — alice explicitly wants me at HCMC ("that's your black-cure site"). Why? Maybe she's thinking HCMC is where she'll be (coordinate). Or maybe she wants me to eventually get black from her? No.

Let me reconsider: is there any advantage to HCMC over HK? HCMC — no particular advantage for black. HK — I just built a station here. If I stay at HK, I use the station I just built. If I drive to HCMC, I leave HK (station stays built) and go to HCMC.

Honestly, either is fine. Let me follow alice: drive HK→HCMC (1 action), end at HCMC. She'll be there curing red. We grind black together. 

Actually — wait. If I drive to HCMC, I END the turn at HCMC (station). Next turn: at HCMC, draw 2, if 5 black → cure. Good.

If I stay at HK: next turn at HK (station), draw 2, cure if 5. Also fine.

The difference is negligible. Let me drive to HCMC (align with alice, be at the "cure site" she designated, and it's where she'll be).

Hmm — but actually, hold on. Is driving to HCMC "a pointless move" (I'm at HK station, moving to HCMC station)? It's not pointless — it repositions to where alice is / the designated cure site. But both are stations... 

Actually — you know what, since HK is NOW a station and I'm on it, staying at HK is fine and avoids a move. But alice wants HCMC. Let me just drive to HCMC to be with alice and at the site she wants. It's 1 action, ends at station. Fine.

Wait — actually, let me reconsider: is there a BENEFIT to being at HCMC that I'm missing? Alice will be at HCMC. If we're both at HCMC, and... hmm, no sharing benefit for black. 

OR — maybe the benefit: if the game drags and alice draws black cards, she could hand them to me at HCMC? No — sharing black requires being in the black card's CITY (Algiers/Cairo), not HCMC. So no.

So HCMC vs HK is truly equivalent for black. But alice wants HCMC. I'll drive there (harmless, aligns).

Actually — let me reconsider ONE thing: the game might penalize "pointless move away and back" — but driving HK→HCMC isn't away-and-back, it's a one-way reposition. Fine.

Let me just drive HK→HCMC. Ends at HCMC station.

Hmm — actually, wait. Let me reconsider: I could use the last action to TREAT something for survival. From HK, Shanghai (3 red) is 1 move. But treat needs 2 actions (move+treat), I have 1. From HCMC (if I drive there), Manila (2 red) is 1 move — same issue.

So no treat possible in 1 action. Just drive to HCMC and end.

Actually — could I drive HK→Shanghai (1 action) and be at Shanghai (3 red), then NEXT turn treat it (3→... uncured, 18)... no. And Shanghai has no station.

Let me just drive to HCMC (station). Simplest, aligns with alice.

Wait — hmm, actually, if I drive to HCMC now, I END my turn there. But I could instead STAY at HK and end (HK is a station now). Then I have 1 action "unused" (endActions). But driving to HCMC uses it (reposition to be with alice). Either way.

Let me drive to HCMC — it uses the action, ends at the site alice wants.

Submit drive HK→HCMC.

Hmm — actually, let me reconsider whether I should instead use this last action + reconsider my whole position for the black cure. I'm at HK (station). Black 3/5. I'll draw 2 at end of this turn. If black → 5/5 → cure at HK next turn (I'm at HK station). So I could STAY at HK and cure next turn without driving! That saves the drive.

But alice wants me at HCMC. Ugh. If I stay at HK and cure black next turn at HK, that's fine (HK is now a station). Alice cures red at HCMC. Both work.

So: stay at HK (station) → next turn cure black at HK. OR drive to HCMC → next turn cure black at HCMC. Equivalent for the cure.

Driving to HCMC costs an action (but I have 1). Staying saves the action but leaves it unused (waste), unless I do something with it.

Wait — I have 1 action. If I stay at HK, I should use the action on something. If I drive to HCMC, I use the action on the drive. 

Since both end at a station for the cure, and driving uses the action (no waste) while staying wastes it, DRIVING is better (uses the action, no waste, ends at station). So drive to HCMC.

OK, driving to HCMC. Final. Execute.

Actually — let me reconsider if there's a way to use the 1 action to help survival AND end at a station. From HK (station), I can shuttle to Atlanta/Toronto (stations) — pointless. Drive to HCMC (station) — fine. No survival action available in 1 action.

Drive HK→HCMC. Execute.

text:

Hong Kong is now a station (4th). Last action: drive to HCMC to end on the cure station alongside Alice — I cure BLACK the moment my 5th black lands.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_dYo8SJZsJMM88D4L9fbM7075", "ref": "bob:i80:call_00_dYo8SJZsJMM88D4L9fbM7075", "input": {"action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Ho Chi Minh City"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-i75

Seat: alice. Identity: recorded invocation. Prompt number: 75. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i75)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #137): Doing the handoff NOW: ops-teleport Toronto→Hong Kong (discard Milan blue), give you Hong Kong(red) → you're 5/5, then I drive HK→HCMC to grind black. Cure RED next turn — that banks cure #3.

CRITICAL forecast: after RED we still need BLACK (only I collect it: 3/5, need 2 draws). But two live loss clocks now: outbreaks 5/8 (3 from death) AND yellow supply 9 with a 12-cube yellow cluster. We may not get many more turns. So after you cure red, HELP ME ON BLACK: you hold Algiers+Cairo (black) — if a meeting in either is ever cheap, hand one over; otherwise dump everything non-red and, if you draw black, keep it to funnel. Two black draws = win. Meanwhile nobody can reach the African yellow cluster — just race.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-i76

Seat: alice. Identity: recorded invocation. Prompt number: 76. Active turn: True.

Model input coverage: not called: abandoned before model call.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "abandoned", "reason": "superseded before the model call"}

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (alice must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=8 [Manila(red), Algiers(black), Sao Paulo(yellow), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 10 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 5 black still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 3 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
  Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
  Algiers(black): drive alice 5 step(s) to Algiers → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: bob collects (3/5) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Ho Chi Minh City (1 move(s)) to discoverCure
  discard hint: red: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Sao Paulo (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Ho Chi Minh City (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Seoul (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Algiers (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) [claimed: a containment route above flies on this card to reach Algiers], Cairo (black: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 3 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 2 move(s) to Algiers), bob 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 4 action(s) (direct flight to Sao Paulo (spends Sao Paulo(yellow)), then 3 move(s) to Cairo), bob 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-i79

Seat: alice. Identity: recorded invocation. Prompt number: 79. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i79)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=6/8  infectionRate=3
OUTBROKE since you last saw the board: Algiers (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:15 yellow:8 black:17 red:15   decks: player=13 infection=36   player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
  Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 4 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Paris: 3 blue⚠, 1 black [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]
  Madrid: 1 black
  Cairo: 1 black
  Istanbul: 1 black
  Washington: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 3, 3 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
  Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
  Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU have a FULL SET (5/5) — station Hong Kong (0 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
  Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
  Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
  Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 6/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
  - cure red at Hong Kong — CURE red
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
  - break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — fly Cairo, drive Khartoum, drive Lagos, treat yellow
     tempo: 1 action(s) closer to the black cure (12 → 11 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Paris, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
     burns: black margin 5 — burnable; 4 black still in deck
  exchange "cure red at Hong Kong" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s)
  dominated: "advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you)" — tempo 4 vs 101, risk 2.76 vs 2.76 — beaten by "cure red at Hong Kong"
  dominated: "shore up yellow at Kinshasa (supply strained: 8 left)" — tempo 1 vs 1, risk 2.13 vs 1.94 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
  dominated: "sweep Bogota (yellow cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 2.19 vs 2.13 — beaten by "shore up yellow at Kinshasa"
  dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs 1, risk 2.45 vs 2.13 — beaten by "shore up yellow at Kinshasa"
  dominated: "defuse Shanghai and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 1, risk 2.45 vs 2.13 — beaten by "shore up yellow at Kinshasa"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Ho Chi Minh City", "Beijing", "Cairo", "Seoul"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [61] {"tag":"shuttleFlight","to":"Atlanta"}
  [62] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  [63] {"tag":"shuttleFlight","to":"Toronto"}
  [64] {"tag":"discoverCure","color":"red","cards":["Manila","Ho Chi Minh City","Beijing","Seoul","Hong Kong"]}
  [65] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [66] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Taipei"}
  [75] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
  [76] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [77] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
  [78] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
  [79] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"}
  [80] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 5→6 (Algiers), 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i78

Seat: bob. Identity: recorded invocation. Prompt number: 78. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i78)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):
  ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=operationsExpert at=Hong Kong
cures: blue:cured yellow:cured black:none red:none  outbreaks=5/8  infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)]  bob@Hong Kong(operationsExpert) hand=5 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red)]
supply: blue:16 yellow:9 black:21 red:15   decks: player=15 infection=39   player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Algiers: 3 black⚠ — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→Madrid→Algiers — or 2 action(s): go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))
  Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 9 left, 15 on board, reshuffle trap]
  Paris: 3 blue⚠ [in infect-discard] — 5 move(s): Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris — or 2 action(s): go to Taipei (1 move(s)), then charter to Paris (spends Taipei(red)) [blue CURED: 1 treat clears ALL cubes here]
  Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
  Sydney: 3 red⚠ — 2 move(s): Manila→Sydney
  Bogota: 2 yellow — pre-empt (one draw from critical): 4 move(s): Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota — or 2 action(s): go to Taipei (1 move(s)), then charter to Bogota (spends Taipei(red)) [yellow CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard]
  Beijing: 1 red
  Essen: 1 blue
  London: 1 blue
  Jakarta: 1 red
  Los Angeles: 1 red
  Sao Paulo: 1 yellow
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; yellow: 15 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  black: 2 of 12 burned, held alice 2, bob 3, 5 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 5, bob 2, 4 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  black: YOU collect (3/5) — keep EVERY black card; nearest station Ho Chi Minh City (1 move(s))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 1 move(s) from station Ho Chi Minh City to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Algiers (spends Taipei(red))), alice 5 move(s); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
  alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 action(s) (go to Taipei (1 move(s)), then charter to Cairo (spends Taipei(red))), alice 5 move(s); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Taipei (spends Taipei(red)), then 2 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Toronto→New York→London→Paris
  Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
  Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
  Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa
  Bogota (yellow, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Ho Chi Minh City→(shuttle)Atlanta→Miami→Bogota
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg
station opportunities (stations enable cures and shuttle travel):
  you hold Osaka, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Osaka 3→0, Tokyo 3→1, Taipei 2→1, Seoul 3→2; board-wide: 4 cities closer, 7 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 5/8; deck ~7 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Hong Kong — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station
     tempo: 3 action(s) closer to the black cure (28 → 25 action(s) to land it) — you collect | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  - defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle) — drive Shanghai, treat red
     tempo: 3 action(s) further from the black cure (28 → 31 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Lagos, Johannesburg): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game
  exchange "build a station at Hong Kong — brings bob 1 mov…" → "defuse the armed discard bomb at Shanghai": gives up 6 action(s) of cure progress to move risk ~1.0 expected outbreaks → ~1.0 and armed-bomb liability 6 → 5 committed outbreak(s)
  dominated: "shore up yellow at Kinshasa (supply strained: 9 left)" — tempo 2 vs 3, risk 1.78 vs 1.78 — beaten by "build a station at Hong Kong — brings bob 1 mov…"
  dominated: "break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos" — tempo 2 vs 3, risk 1.78 vs 1.78 — beaten by "build a station at Hong Kong — brings bob 1 mov…"
  dominated: "sweep Paris (blue cured, 3 cubes, 1 treat clears all)" — tempo 2 vs 3, risk 1.78 vs 1.78 — beaten by "build a station at Hong Kong — brings bob 1 mov…"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Moscow", "Riyadh", "Istanbul", "Taipei", "Osaka"
  (buildStation costs NO card — Operations Expert builds free)
  [13] {"tag":"buildStation"}
  [14] {"tag":"shareTake","from":"alice","card":"Hong Kong"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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