Turn 18 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 18, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-i80
Seat: alice. Identity: recorded invocation. Prompt number: 80. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i80)
Linked accepted events
- Event #146 — exact submission ref
Recorded submissions and refusals
- command after #145: {"action": {"tag": "discoverCure", "color": "red", "cards": ["Manila", "Ho Chi Minh City", "Beijing", "Seoul", "Hong Kong"]}} — {"applied": 146}. Board before: state
144in states.jsonl · after: state146in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i79"}
Recorded input
POOL MESSAGE from bob (event #145): CURE RED RIGHT NOW at Hong Kong — you're standing on the HK station (I built it) with 5/5 red. Do discoverCure as action #1. Don't travel to HCMC for it (HK is a station). That's cure #3.
Then SURVIVE — we're at 6/8 outbreaks and yellow supply 8; both are near-death. My BLACK is now 4/5 (I drew Delhi!) — one draw from curing, ~2 turns out. So we need ~2 turns of survival. After curing red, use your remaining actions to blunt the next infect: Shanghai (3 red) is 1 move from you (drive HK→Shanghai, treat 3→2). Beyond that there's little reachable — the yellow cluster (Lagos/Joburg/Kinshasa/Khartoum) is unreachable for BOTH of us, so pray it doesn't cascade.
CRITICAL: the next infect phase (your turn-end) at 6/8 can lose it. Cure red, reduce what you can, don't strand yourself far from a station. I hold at HCMC and cure BLACK the instant I draw my 5th.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:none outbreaks=6/8 infectionRate=3
OUTBROKE since you last saw the board: Algiers (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:15 yellow:8 black:17 red:15 decks: player=13 infection=36 player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 4 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers
Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠
St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
Beijing: 1 red
Essen: 1 blue
London: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 5, bob 3, 3 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (4/5) — give bob your black cards when you share
red: YOU have a FULL SET (5/5) — station Hong Kong (0 move(s)) to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Moscow→St. Petersburg
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 6/8; deck ~6 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
- cure red at Hong Kong — CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
- break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — fly Cairo, drive Khartoum, drive Lagos, treat yellow
tempo: 1 action(s) closer to the black cure (12 → 11 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Paris, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: black margin 5 — burnable; 4 black still in deck
exchange "cure red at Hong Kong" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s)
dominated: "advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you)" — tempo 4 vs 101, risk 2.76 vs 2.76 — beaten by "cure red at Hong Kong"
dominated: "shore up yellow at Kinshasa (supply strained: 8 left)" — tempo 1 vs 1, risk 2.13 vs 1.94 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
dominated: "sweep Bogota (yellow cured, 3 cubes, 1 treat clears all)" — tempo 1 vs 1, risk 2.19 vs 2.13 — beaten by "shore up yellow at Kinshasa"
dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs 1, risk 2.45 vs 2.13 — beaten by "shore up yellow at Kinshasa"
dominated: "defuse Shanghai and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 1, risk 2.45 vs 2.13 — beaten by "shore up yellow at Kinshasa"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Manila", "Algiers", "Ho Chi Minh City", "Beijing", "Cairo", "Seoul"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[61] {"tag":"shuttleFlight","to":"Atlanta"}
[62] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[63] {"tag":"shuttleFlight","to":"Toronto"}
[64] {"tag":"discoverCure","color":"red","cards":["Manila","Ho Chi Minh City","Beijing","Seoul","Hong Kong"]}
[65] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[66] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[74] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Taipei"}
[75] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[76] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[77] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[78] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[79] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"}
[80] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 5→6 (Algiers), 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
MY TURN! I'm at Hong Kong station (Bob built it). 4 actions. RED 5/5. Outbreaks 6/8 — 2 from death! Yellow supply 8. Critical!
Action 1: discoverCure red at Hong Kong station! (HK is now a station — Bob built it.) YES! I can cure red RIGHT HERE at HK.
So: action 1 = discoverCure red (Hong Kong station, 5 red). RED CURED! That's cure #3.
Then 3 actions left. Must SURVIVE at 6/8 (2 from death) and help ensure black lands. Bob is 4/5 black (drew Delhi), one draw from curing black. So black cure is ~1-2 turns (Bob draws 2/turn, needs 1 more black).
The DANGER: 6/8 outbreaks. The next infect phase(s) at rate 3 could outbreak more → 7/8, 8/8 = LOSS. And yellow supply 8 (could deplete → loss). We need ~2 turns of survival.
What can I do with 3 actions after curing red to prevent outbreaks?
- Shanghai (3 red, 1 move from HK): drive HK→Shanghai (1), treat (1, 3→2). Prevents its outbreak.
- But there are MANY 3-bombs: Bogota(3 yellow), Algiers(3 black), Shanghai(3 red), Lagos(3 y), Paris(3 blue), Johannesburg(3 y), Kinshasa(3 y), Khartoum(3 y), Sydney(3 red).
At the next infect phase (rate 3), drawing 3 from the deck — many 3-bombs could be drawn → outbreaks. At 6/8, even 2 outbreaks = 8/8 = LOSS. So I MUST prevent enough outbreaks.
But I can only treat ~1-2 cubes. Realistically, I can't prevent all. Hmm.
Wait — critical realization: We need to WIN (cure black) before the next outbreak cascade. Bob is 4/5 black, needs 1 more black draw. If Bob cures black next turn, we WIN immediately (all 4 cured)! So we need to survive ONE more infect phase (this turn's, at my turn end) + Bob's turn where he cures black.
Wait, let me think about turn order. It's MY turn now. I cure red (action 1). Then actions 2-4. Then MY draw phase + MY infect phase (rate 3) — this is the dangerous one at 6/8. Then BOB's turn — Bob draws (might get 5th black → cures black → WIN!). Then Bob's infect phase.
So I need to survive MY infect phase (avoid hitting 8). Then Bob's turn: if he draws 5th black, he cures → win (before Bob's infect phase). If not, Bob's infect phase happens (another risk).
So the critical survival window: MY infect phase at rate 3, at 6/8. I can prevent outbreaks by treating 3-bombs before my infect phase.
Which 3-bombs are reachable and could be drawn/outbreak this phase? The infect deck's top matters. Let me use the "known" info — actually I don't have the top segment here. But many 3-bombs exist.
My 3 remaining actions (after cure): I can treat ONE adjacent 3-bomb. Shanghai is 1 move (HK→Shanghai), treat = 2 actions. Then 1 more action.
Alternatively — Bogota (3 yellow, yellow supply critical): but far (3 moves).
Lagos/Jo'burg/Kinshasa/Khartoum (yellow, 3): far.
Paris (3 blue): far.
Algiers (3 black): far.
Sydney (3 red): 2 moves from HK (HK→Manila→Sydney).
Shanghai (3 red): 1 move. Closest.
So Shanghai is the reachable one. Treat it (3→2) to prevent its outbreak. Uses 2 actions (drive + treat). 1 action left after.
But 1 treat prevents only Shanghai. Other 3-bombs (Bogota, Algiers, Lagos, Jo'burg, Kinshasa, Khartoum, Paris, Sydney) could still be drawn and outbreak. If 2 of them outbreak → 8/8 LOSS.
Hmm. This is dire. Can I do more?
Wait — let me reconsider. The infect deck: 36 cards. Rate 3 → draws 3 cards. How many 3-cube cities are in the top 3? Unknown. But statistically, with ~9 three-cube cities out of 48, drawing 3 → maybe 0-1 of them (expected 3*9/48 ≈ 0.56). So expected <1 outbreak from a random draw. But the deck has been manipulated by epidemics (discard reshuffled on top), so 3-bombs cluster near the top. Hmm.
Actually — the "cheap discards" and the note "armed discard bomb(s)" suggests bombs are in the discard, which gets reshuffled on top after epidemics. But there's been no recent epidemic noted (P(epidemic) ~25%).
Let me think practically: I can only prevent Shanghai. Other outbreaks are out of my control. But maybe drawing 3 from the deck (mostly non-bombs) means 0-1 outbreaks. At 6/8, 1 outbreak → 7/8 (survivable), 2 → 8/8 (loss). So I need ≤1 outbreak this phase.
Can I reduce it to ≤1? Hard to guarantee. But treating Shanghai removes one potential.
Also — yellow supply 8, 16 on board. If yellow cubes get placed (infect) and supply hits 0 → loss. But placing 3 cubes at rate 3, half yellow → ~1-2 yellow/turn → supply 8→6-7. Not 0 this turn. So yellow depletion isn't THIS turn. OK.
So the main risk: ≥2 outbreaks this infect phase. I can prevent Shanghai's.
Let me reconsider — is there a way to prevent MORE outbreaks? What if I use my remaining actions differently to treat 2 bombs? But they're far apart. I can only reach 1 (Shanghai).
Alternatively — could I position to treat AND move to reduce? No.
Hmm — actually, the BEST survival move might be different. Let me reconsider: We need Bob to cure black ASAP. Bob is at HCMC, 4/5 black, needs 1 more black draw. He draws 2 next turn → very likely gets 1 black (4 black in deck). So Bob cures black next turn → WIN. So we just need to survive MY infect phase this turn (and the game ends when Bob cures, before his infect phase).
Wait — actually, when does the game check win? "WIN the instant all four diseases are cured." So the moment Bob discovers the black cure (during his action phase next turn), we WIN — before his draw/infect phase. So I only need to survive MY infect phase this turn. After that, Bob cures black next turn → win.
But wait — is Bob guaranteed to draw a black next turn? He has 4 black (Moscow, Riyadh, Istanbul, Delhi) — wait, he has 4 black now! "black: held alice 2, bob 4, 4 in deck". Bob has 4 black. He needs 1 more. 4 black in deck. He draws 2 next turn → P(≥1 black) = 1 - P(both non-black). Deck ~11 cards (13 now, draws bring... at Bob's turn the deck is ~13). 4 black in 13. P(≥1 of 2) = 1 - C(9,2)/C(13,2) = 1 - 36/78 = 1 - 0.46 = 54%. So ~54% Bob draws a black next turn. Not guaranteed. Hmm.
So Bob curing black next turn is ~54%. If not, another turn. So we need to survive 1-2 more infect phases.
OK so surviving is paramount. Let me use my remaining 3 actions to prevent as many outbreaks as possible this phase. Best: treat Shanghai (3→2, 1 move + treat = 2 actions). Then 1 action.
Actually — wait. Let me reconsider the biggest threats. At 6/8, ANY 2 outbreaks = loss. The infect deck draws 3. Which 3-bombs are most likely to be drawn? I don't know the top of the deck. But let me think about what I can prevent: only Shanghai (reachable).
Alternatively — could I treat Bogota? It's 3 yellow (supply-critical) but 3 moves away. With 3 actions: HK→? to Bogota is far (shuttle Toronto→Miami→Bogota? HK is a station now! So I could shuttle HK→Toronto (1), then Toronto→Miami? no. Hmm. HK (station) → shuttle to Toronto (station) = 1 action! Then Toronto→...→Bogota. Toronto→Miami? Not adjacent. Toronto→New York→...→Bogota. Far. So Bogota not reachable in 3 actions from HK.
So Shanghai is my only reachable treat. Let me do it.
Actually — hold on. Let me reconsider: Is curing red + treating Shanghai the best, OR should I think about the yellow supply? Yellow supply 8, and if it depletes → loss. But not this turn (only losing ~1-2 yellow). And I can't reach yellow cities. So ignore.
Let me also reconsider: after I cure red, should I use actions to reposition for BOB's help / black? E.g., my Algiers/Cairo black could help Bob. But Bob needs 1 more black; he'll likely draw it. Funneling requires meeting in Algiers/Cairo (far). Not now.
OK plan:
1. discoverCure red (at HK station). RED CURED.
2. drive HK→Shanghai.
3. treat red Shanghai (3→2).
4. 1 action left: ???
After treat Shanghai, I'm at Shanghai. 1 action left. What's useful?
- I could drive back toward a station / toward HCMC? Shanghai→HK (1). Ends HK (station). Or Shanghai→Beijing/Seoul/Tokyo/Taipei.
- Or treat Shanghai again (2→1)? Shanghai at 2, treat → 1. More safety for Shanghai.
- Or drive to another city.
Hmm. If I treat Shanghai twice (3→1), that's 2 treats (drive + 2 treats = 3 actions), Shanghai at 1. Then 4th action: drive Shanghai→HK (station) = ends HK. So: cure red, drive Shanghai, treat, treat, drive HK = 4 actions. Shanghai to 1, end HK (station).
Wait: cure(1) + drive Shanghai(1) + treat(1) + treat(1) = 4 actions. Ends at Shanghai (2 treats used, but no move back). Shanghai 3→1. Ends Shanghai (not station). Hmm, or cure + drive Shanghai + treat + drive HK = Shanghai 3→2, end HK station.
Trade-off: 2 treats (Shanghai to 1, safer) but end at Shanghai (not station, and Shanghai adjacent to... outbreaks? if Shanghai at 1, safe). vs 1 treat (Shanghai to 2) end HK station.
Actually — ending at a station vs not: does it matter for survival? If I end at Shanghai and it doesn't outbreak, next turn I'm at Shanghai. Bob cures black next turn (hopefully) → win. So my position next turn barely matters (game ends on Bob's turn). So maximizing Shanghai safety (2 treats, to 1) is better for surviving MY infect phase.
Wait — but treating Shanghai twice (3→1) vs once (3→2): both prevent Shanghai's outbreak this phase (at 1 or 2, drawn → 2 or 3, no outbreak). So both prevent Shanghai outbreak. But 2 treats makes it safer for FUTURE phases too (if game extends).
Hmm, but the 4th action: if I do cure + drive + treat + treat = ends at Shanghai, Shanghai at 1. If cure + drive + treat + drive HK = ends HK, Shanghai at 2.
For surviving THIS phase, both work (Shanghai won't outbreak at 1 or 2). So the difference is 4th action: extra treat (Shanghai→1) vs reposition to HK station.
I think extra treat (Shanghai→1) is more valuable for survival (safer Shanghai across phases) since my position next turn doesn't matter (Bob wins or we keep going). Actually — if the game DOESN'T end on Bob's turn (he doesn't draw black), then next turn I'm at Shanghai and need to keep surviving. Ending at Shanghai (not station) means I can't easily cure... but I already cured red. So I don't need a station anymore! I just need to survive and help. So position matters less. So extra treat is fine.
But actually — let me reconsider: is treating Shanghai even the priority? What about other bombs? I can only reach Shanghai. So treat it. But maybe I should think: which bomb is MOST likely to be drawn this phase? I genuinely don't know the deck top. The "known top segment" isn't shown now.
Alternatively — maybe I should NOT go to Shanghai and instead position to treat a DIFFERENT more critical bomb next turn. But I can't know.
Let me also reconsider: could I use dispatcher power to have BOB treat something? Bob is at HCMC. His next turn he draws (hopefully black). If he treats, he wastes his chance to... no, treating doesn't cost the draw. Bob could treat something AND cure black (if he has 5 after draw... but draw is end of turn, so he cures black the turn AFTER he draws 5). Hmm. So Bob's next turn: he can use actions freely (he has 4/5 black, no 5th yet — the draw is end of turn). So Bob's next turn he could TREAT a bomb with his 4 actions to help survive, then draw (hopefully black → cure the turn after).
Wait — that changes things! Bob's next turn, he's at HCMC station (Asia). He could treat nearby bombs (Manila? HCMC area). But the 3-bombs near HCMC: Sydney (3 red, 2 moves), Shanghai (3 red, ~2-3 moves). Hmm. Bob could help treat.
Actually — the more important thing: Bob's next turn he can't cure black yet (only 4/5, draws at end). So he has 4 actions to survive/contain. He could treat bombs. But which? From HCMC: Manila(adjacent), Sydney(2 moves), Shanghai(far), Jakarta... The yellow cluster is far.
Hmm. This is getting complicated. Let me focus on MY turn.
MY priority:
1. Cure red (must — it's cure #3, huge progress, and the whole point).
2. Survive this infect phase (6/8 → don't hit 8).
For survival, treat reachable bombs. Only Shanghai reachable. Treat Shanghai.
Actually — wait. Let me reconsider whether curing red now vs delaying matters. Curing red is ALWAYS good (progress toward win, and we need it). Do it first. Then treat Shanghai.
But — actually, here's a thought: if I cure red now, and the infect phase causes 2 outbreaks → 8/8 → we LOSE before Bob cures black. So curing red doesn't save us from an outbreak loss. But curing red is still necessary progress (we need it to win). And I can't prevent all outbreaks anyway. So cure red + treat Shanghai (best survival) is the move.
Let me also reconsider: is there a way to prevent 2 outbreaks? Treat Shanghai (1). Only 1 bomb reachable. So I prevent Shanghai only. Other bombs (Bogota, Algiers, Lagos, Jo'burg, Kinshasa, Khartoum, Paris, Sydney) could outbreak. If 2 of them are in the top-3 of the deck → loss.
Hmm — this is a genuine risk. But I've done what I can (treat Shanghai).
Actually — wait. Let me reconsider using my actions more cleverly. What if I could reach and treat a YELLOW bomb (Bogota/Lagos/etc.) — treating yellow returns cubes AND prevents outbreak AND relieves yellow supply? But they're far (unreachable in 4 actions).
Or Algiers (3 black) — treat it? Algiers far. But treating Algiers returns black cubes (helps Bob's black supply? black supply 17, fine). And Algiers is a bomb. But far.
No, only Shanghai reachable.
OK let me also reconsider — maybe I should NOT treat Shanghai (which is red, my cured color now, and red supply 15 healthy) but instead... there's nothing else reachable. Shanghai it is. Even though red is "my" color, treating it prevents an outbreak (which is what matters at 6/8).
Actually — hold on. Let me reconsider the value of treating Shanghai vs. the 4th-action use. After cure(1) + drive Shanghai(1) + treat(1), I'm at Shanghai, Shanghai at 2. 1 action left. I could treat again (→1) OR drive toward a station/next bomb.
Actually — what if the 4th action is used to start repositioning to treat ANOTHER bomb next turn? Like drive Shanghai→Beijing/Seoul (toward... no). Or Shanghai→HK (station, shuttle access). Hmm.
Let me keep it simple: cure red, drive Shanghai, treat x2 (Shanghai →1), end at Shanghai. This maximizes Shanghai safety. If the game continues (Bob doesn't cure black), next turn I'm at Shanghai and can react.
Wait — but ending at Shanghai (not station) with 0 actions... if next turn I need to treat ANOTHER bomb, I'd be far. But whatever.
Actually — hmm, let me reconsider: maybe better 4th action = drive back to HK (station), so next turn I have shuttle access to reach bombs (HK→Toronto/Atlanta/HCMC via shuttle!). That's valuable — from HK I can shuttle wide. If I end at HK, next turn I could shuttle to Atlanta/Toronto and treat NA/Europe bombs, or HCMC. That flexibility could help prevent outbreaks next turn if the game continues.
So: cure red(1), drive Shanghai(1), treat Shanghai(1) [→2], drive HK(1) [station]. Ends HK. Shanghai at 2. Next turn: from HK I have shuttle access to all stations (Atlanta, Toronto, HCMC) → can reach many bombs! That's strategically flexible for survival.
vs cure, drive Shanghai, treat x2 [→1], end Shanghai. Shanghai safer but I'm stuck at Shanghai (no shuttle, far from other bombs).
Hmm. Trade-off. Which is better for survival over 1-2 more turns?
- Ending at HK (station hub): next turn I can shuttle anywhere → treat any of several bombs. But Shanghai only at 2 (still could outbreak if drawn... 2→3, no outbreak; safe).
- Ending at Shanghai, Shanghai at 1 (very safe), but next turn I'm stuck in east Asia, can only reach nearby bombs (Sydney, Shanghai).
I think ending at HK (station hub) is better for FLEXIBILITY next turn — I can shuttle to treat the most dangerous bomb wherever it is. Since I don't know which bombs will be drawn, flexibility is valuable.
But wait — will there BE a next turn for me? If Bob cures black next turn (54%), game ends after his turn — but MY next turn comes AFTER Bob's. If Bob cures black on his turn, game ends → I don't get a next turn. If Bob doesn't cure black, my next turn happens and I need to survive/help.
So ending at HK (flexible) is insurance for the case where the game continues. Good.
Hmm, but actually — the KEY survival is THIS infect phase (my turn end). Next turn's survival depends on whether we're still alive. Let me focus on THIS phase: prevent outbreaks. I can only treat Shanghai. So treat Shanghai (1 treat, to 2). Then position at HK for future flexibility.
Wait — but 1 treat takes Shanghai to 2. If Shanghai is in the top-3 and drawn → 2→3, no outbreak. Good. So 1 treat suffices to prevent Shanghai outbreak THIS phase. So I don't need 2 treats. So: cure(1), drive Shanghai(1), treat(1) [Shanghai→2], drive HK(1) [end HK station]. 4 actions.
That prevents Shanghai outbreak AND positions me at HK station (flexible).
But — does Shanghai even get drawn this phase? Unknown. If it's not in the top-3, treating it was moot but harmless. If it is, prevented. Fine.
But there are OTHER bombs I can't prevent. If 2 of them are in top-3 → loss. Nothing I can do.
Hmm — actually, wait. Let me reconsider whether I should use my 3 remaining actions to prevent MORE than just Shanghai. What if I could reach TWO bombs? Only Shanghai is 1 move. Others ≥2 moves. With 3 actions, I could reach a 2-move bomb and treat it (2 moves + 1 treat = 3 actions). E.g., Sydney (2 moves from HK: HK→Manila→Sydney) treat Sydney (3→2). That's a red bomb. Or Bogota (far).
So I could treat Shanghai (1 move + treat = 2 actions) + 1 more action (reposition). OR treat Sydney (2 moves + treat = 3 actions) + 1 action. Each prevents 1 bomb. Same count (1 bomb prevented). Shanghai is cheaper (1 move) leaving 1 extra action for repositioning. So Shanghai + reposition is better.
OK: cure(1), drive Shanghai(1), treat Shanghai(1), drive HK(1). Ends HK station. Shanghai 2.
Hmm wait — but if I drive to Shanghai (away from HK) to treat, then drive back to HK — that's 2 moves. Let me recount: HK→Shanghai (move 1), treat (action 2), Shanghai→HK (move 3). Plus cure (action 1) = 4 actions. Yes. Ends HK. Shanghai 2. Good.
Actually — I realize the cure doesn't require being at HK specifically; I'm at HK now (station). Cure is action 1 (spend 5 red). Then I have 3 actions for the Shanghai round trip (drive, treat, drive). Ends HK.
Let me double-check: HK→Shanghai adjacent? HK neighbors: Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila. Yes. Shanghai→HK adjacent. Good.
So plan:
1. discoverCure red (HK station).
2. drive Shanghai.
3. treat red (Shanghai 3→2).
4. drive HK.
Execute. First discoverCure red.
Actually — let me reconsider once more whether treating Shanghai is the best survival use of actions, or whether I should prioritize differently. At 6/8, the loss risk is real. The treatable bombs: only Shanghai. So yes.
But — hmm, here's another thought: what if I use my 3 post-cure actions to reach Bogota? Bogota is 3 yellow (yellow supply 8, critical). If Bogota outbreaks → yellow supply drops AND outbreak → 7/8. Worse. But Bogota is 3 moves from HK? HK→...→Bogota. Via shuttle: HK→Toronto (shuttle, 1), Toronto→...→Bogota far. Not 3. Unreachable.
So Shanghai it is.
Actually — wait, one more: could I reach Paris (3 blue)? HK→Toronto (shuttle), Toronto→New York→London→Paris = far. No.
OK Shanghai. Let me also reconsider — maybe I should just cure red and then treat Shanghai but END at Shanghai (not return to HK), because returning to HK wastes an action and Shanghai-at-2 vs Shanghai-at-1... Actually if I end at Shanghai I could treat twice (to 1). Let me compare final states:
- A: cure, drive Shanghai, treat, drive HK. Ends HK(station), Shanghai 2. [3 post-cure actions: drive, treat, drive]
- B: cure, drive Shanghai, treat, treat. Ends Shanghai, Shanghai 1. [3 post-cure: drive, treat, treat]
Both prevent Shanghai outbreak. A gives HK-station flexibility next turn. B gives Shanghai-1 safety.
I'll go with A (HK flexibility) — because next turn flexibility (shuttle to any station) to treat the most dangerous bomb is more valuable than shaving Shanghai from 2 to 1.
Wait, actually — let me reconsider. Hmm. If the next infect phase (my turn end) causes outbreaks, we might already be at 7 or 8. If we survive at 7/8, then Bob's turn: if he cures black → win. If not, his infect phase could hit 8 → loss. So the game might hinge on the NEXT TWO infect phases. My flexibility next turn (at HK) lets me treat a bomb before... no wait, my next turn is AFTER both my infect phase AND Bob's turn. Hmm, order:
- My turn now: cure red, actions, then MY draw + MY infect phase (rate 3). [RISK]
- Bob's turn: Bob draws (maybe 5th black → cures → WIN). If not, Bob's actions, then BOB's infect phase (rate 3). [RISK]
- My turn: ...
So after my infect phase, if we survive, it's Bob's turn. If Bob cures black → win (before his infect phase? Yes, cure is during actions, win instant). So Bob's infect phase only happens if he DIDN'T cure black.
So the sequence risks: MY infect phase now, then (if Bob doesn't win) BOB's infect phase, then my turn.
My flexibility "next turn" (at HK) matters only if we survive to my next turn (i.e., both my and Bob's infect phases don't kill us and Bob doesn't cure). That's a narrow case. In that case, treating a bomb next turn helps. But it's speculative.
For the IMMEDIATE risk (my infect phase now), treating Shanghai helps. Position (HK vs Shanghai) doesn't affect this phase. So either A or B prevents Shanghai outbreak this phase. The difference is future flexibility.
I'll go with A (end HK) — slightly better future flexibility, and both handle Shanghai this phase.
Hmm, actually — wait. Let me reconsider whether treating Shanghai is worth it AT ALL vs. just curing and doing something else. The thing is, I don't know if Shanghai is in the infect top-3. Treating it is a guess. But it's the only reachable bomb, and it's cheap. If Shanghai is drawn this phase (it's in the "in infect-discard" list — meaning its card is in the discard, which was reshuffled? no epidemic recently... hmm, actually "in infect-discard" means the card is in the infection discard pile. After an epidemic, the discard is shuffled on top. Last epidemic? Unknown. If a recent epidemic put the discard on top, then the discard cities (including Shanghai, Bogota, Algiers, Lagos, Jo'burg, Paris, etc.) are near the top → likely to be drawn → likely outbreaks!
Oh no. If the infection discard (containing many 3-bombs) was recently shuffled onto the top of the deck (via an epidemic), then the next infect phase draws from these bombs → multiple outbreaks → we lose (6/8 + 2 = 8).
The "OUTBROKE since you last saw: Algiers" — an outbreak happened. And "P(epidemic in window) 25%". Hmm. The presence of many [in infect-discard] 3-bombs suggests the discard is loaded with bombs, and if reshuffled on top, disaster.
Given this, treating Shanghai (1 bomb) barely helps if multiple bombs are on top. Ugh.
But — I can't prevent multiple. So I do what I can: cure red (essential) + treat Shanghai (marginal). And hope the draw doesn't hit 2+ bombs.
Actually — wait. Let me reconsider: maybe the best survival play is to treat the bomb most likely to be drawn. If the discard was reshuffled on top, the discard cities are: Shanghai, Bogota, Algiers, Lagos, Jo'burg, Paris, and others. Among reachable: Shanghai. So treat Shanghai. Yes.
OK, decision: cure red, drive Shanghai, treat, drive HK. Let me also consider — actually, is driving back to HK worth it vs ending at Shanghai? Let me just do cure, drive Shanghai, treat, drive HK.
Hmm, actually, let me reconsider ONE thing: maybe instead of treating Shanghai (red, my color, 1 cube reduction), I should treat it multiple times or... no.
Let me also reconsider: the yellow supply 8 is a looming loss. Could I do anything? No (yellow cities far).
OK let me commit: discoverCure red, drive Shanghai, treat red, drive HK.
Wait — actually, let me reconsider whether to end at HK or somewhere that lets me help Bob / black next turn. If the game continues past Bob's turn (Bob doesn't cure black), then next turn I should help black (my Algiers/Cairo) or treat bombs. At HK (station) I can shuttle to Toronto/Atlanta/HCMC. To help black, I'd need to meet Bob in Algiers/Cairo (far). Can't easily. So next turn I'd treat bombs (shuttle to Atlanta/Toronto area to treat NA/Europe bombs like Paris, StP, NY). That's useful. So ending at HK (station) is good for that.
OK commit: cure red, drive Shanghai, treat, drive HK.
Let me execute action 1: discoverCure red. This is THE big moment (cure #3).
Actually — hold on, let me reconsider whether I should cure red FIRST or treat bombs first in case the cure somehow... no. Cure red is the priority (progress, and it's cure #3 — only black left). Cure it. Then treat.
Let me execute discoverCure red.
Wait — one more consideration on the "2 actions your turn resumes" from before — no, this is a fresh turn (turnOwner=alice, 4 actions). Good. So I have 4 actions: cure, drive Shanghai, treat, drive HK.
Let me do it. First discoverCure red.
text:
MY TURN — and I'm on the Hong Kong station. **Curing RED right now** as action 1 (that's cure #3 — only black remains). Then 3 actions to blunt the next infect phase.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_KrZ6Fljq1cA5avsQlK3s8628", "ref": "alice:i80:call_00_KrZ6Fljq1cA5avsQlK3s8628", "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Manila", "Ho Chi Minh City", "Beijing", "Seoul", "Hong Kong"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Manila", "Ho Chi Minh City", "Beijing", "Seoul", "Hong Kong"]}}}
alice-i81
Seat: alice. Identity: recorded invocation. Prompt number: 81. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i81)
Linked accepted events
- Event #147 — exact submission ref
- Event #148 — exact submission ref
Recorded submissions and refusals
- message after #146: {"text": "RED CURED — cure #3 done! Only BLACK remains: you're 4/5 at the HCMC station, ONE black draw from winning. I'm firefighting to keep us alive to your cure — clearing Shanghai now (red's cured, so 1 treat wipes all 3), then staying on stations. Keep every black, cure the instant your 5th lands. I hold Algiers+Cairo (black) as backup if your draws stall. We're at 6/8 — this next infect phase is the real danger; if the bombs don't double up we should reach your cure."} — {"applied": 147}. Board before: state
146in states.jsonl · after: state146in states.jsonl - command after #147: {"action": {"tag": "driveFerry", "to": "Shanghai"}} — {"applied": 148}. Board before: state
146in states.jsonl · after: state148in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=2 [Algiers(black), Cairo(black)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:15 yellow:8 black:17 red:15 decks: player=13 infection=36 player-discard: 9 blue, 11 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 4 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers
Shanghai: 3 red⚠ [in infect-discard] — 1 move(s): Shanghai [red CURED: 1 treat clears ALL cubes here]
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠
St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
Beijing: 1 red
Essen: 1 blue
London: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): drive alice 1 step(s) to Shanghai → then that pawn treats
Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (4/5) — give bob your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Shanghai (red, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: Shanghai
Sydney (red, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Manila→Sydney
Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 6/8; deck ~6 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 1 do not.
A burned card never returns — preview_plan prices both before you commit.
- advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you) — shuttle Toronto, drive New York, drive Madrid
tempo: 3 action(s) closer to the black cure (12 → 9 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
- break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Khartoum — fly Cairo, drive Khartoum, treat yellow
tempo: 2 action(s) closer to the black cure (12 → 10 action(s) to land it) — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: black margin 5 — burnable; 4 black still in deck
exchange "advance the black cure: move toward the Algiers…" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s)
dominated: "shore up yellow at Kinshasa (supply strained: 8 left)" — tempo 1 vs 2, risk 2.61 vs 2.13 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
dominated: "sweep Shanghai (red cured, 3 cubes, 1 treat clears all)" — tempo -1 vs 2, risk 2.45 vs 2.13 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
dominated: "defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 2.52 vs 2.13 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
dominated: "defuse Shanghai and return to Hong Kong (round trip, 3 actions)" — tempo 0 vs 2, risk 2.45 vs 2.13 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
[8] {"tag":"directFlight","to":"Algiers"}
[9] {"tag":"directFlight","to":"Cairo"}
[10] {"tag":"shuttleFlight","to":"Atlanta"}
[11] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[12] {"tag":"shuttleFlight","to":"Toronto"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Taipei"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[26] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[27] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"}
[28] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 5→6 (Algiers), 1 new 3-cube city — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: outbreaks 5→6 (Algiers), 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
RED CURED! Now only BLACK remains. I'm at HK, 3 actions left. Hand: Algiers(black), Cairo(black) — 2 black cards!
Outbreaks 6/8 — 2 from death. Yellow supply 8. Need to survive + help black.
Now — my hand is 2 black cards (Algiers, Cairo). Bob has 4 black (Moscow, Riyadh, Istanbul, Delhi). Team black: me 2 + Bob 4 = 6 held, 4 in deck. Bob needs 1 more black to reach 5, then cure at a station.
I'm now the "FIREFIGHTER" — no cure color. My job: help survive + help black.
Key issue: 6/8 outbreaks. I need to prevent outbreaks this infect phase. Reachable bombs: Shanghai (1 move), Sydney (2 moves), Bogota (3 moves, yellow).
Also — I could help BOB's black cure! I hold Algiers + Cairo (black). If I hand one to Bob, he'd be 5/5 → cure! But meeting requires being in Algiers or Cairo (the card's city). Bob is at HCMC. To meet in Algiers/Cairo, we'd both travel there (far). Costly.
BUT — wait. There's a MUCH better idea: Bob is at HCMC station, 4/5 black. He needs 1 more black. If I give him a black card... we must meet in Algiers or Cairo. Hmm.
Actually — reconsider: Bob needs just 1 more black. He'll likely DRAW it (4 black in deck, draws 2/turn). So funneling isn't necessary.
Alternatively — could I fly to Algiers/Cairo and Bob come, to hand him a black? That's for insurance if his draws stall. But it's costly and the win is about surviving outbreaks.
Let me prioritize SURVIVAL. At 6/8, the next infect phase could lose it if 2+ bombs drawn. Reachable: Shanghai (1 move, treat = 2 actions). Also I could reach Sydney (2 moves, 3 actions).
Actually — I have 3 actions. Could I treat TWO bombs? Shanghai (2 actions: move+treat) + 1 action left (can't reach another). Or Sydney (3 actions: 2 moves + treat). Either way, 1 bomb prevented.
Hmm, but at 6/8, preventing 1 bomb might not be enough if 2+ are drawn.
Let me reconsider — what's the BEST survival play? I have 3 actions.
Option 1: Treat Shanghai (move + treat = 2 actions), 1 action spare (drive HK or reposition). Prevents Shanghai outbreak.
Option 2: Treat Shanghai AND do something else with the spare.
Actually — the most impactful survival action: reduce the CUBES on the most-likely-to-outbreak cities. But I can only reach Shanghai/Sydney.
Wait — let me reconsider the "armed discard bombs" note. The frontier says "6 armed discard bombs (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers)". These are the [in infect-discard] 3-bombs. The infection discard will be reshuffled on top after an epidemic (P(epidemic) 25% in window). If an epidemic hits THIS draw phase, all these bombs get shuffled on top → next phases draw them → many outbreaks → LOSS. But that's next phases.
For THIS infect phase (no epidemic this turn presumably), the deck draws 3 cards from the current top. The top might have some bombs.
I genuinely can't prevent all. Let me do the marginal best: treat Shanghai (reachable, prevents its outbreak). And maybe use the last action to also... treat Shanghai twice? Shanghai at 3, treat twice → 1 (2 actions for 2 treats + 1 move = 3 actions). So: drive Shanghai (1), treat (2), treat (3) = Shanghai 3→1. Ends Shanghai. 3 actions.
vs drive Shanghai (1), treat (2), drive HK (3) = Shanghai 3→2, end HK.
Hmm. Treating twice makes Shanghai much safer (1). But ends at Shanghai.
Actually — here's a thought: since the game will likely end on Bob's turn (if he cures black) OR continue, and I'm the firefighter, ending at HK (station hub) gives flexibility. But Shanghai at 1 is safer than 2.
Let me reconsider: what ACTUALLY matters for THIS infect phase survival? Preventing 2+ outbreaks. Shanghai is 1 of potentially many bombs. If I treat Shanghai (to 1 or 2), Shanghai is safe. But other bombs (Sydney, Bogota, Algiers, Lagos, Paris, Kinshasa, Khartoum, Johannesburg) could be drawn. I can only influence Shanghai. So whether Shanghai is at 1 or 2, it won't outbreak (both safe). So 1 treat suffices for Shanghai. The 2nd treat is wasted for THIS phase.
So better to use the spare action for something else. E.g., after treating Shanghai (3→2), drive toward Sydney? Shanghai→HK→Manila→Sydney is 3 moves — too far. Or drive Shanghai→HK (station) for flexibility. Or drive Shanghai→Taipei (toward Sydney? Taipei→Manila→Sydney). Hmm.
Actually — let me reconsider a totally different survival play: instead of Shanghai, go treat SYDNEY (3 red, 2 moves from HK via Manila). HK→Manila (1), Manila→Sydney (2), treat Sydney (3). Ends Sydney. Prevents Sydney outbreak. But Sydney is 3 red — treating once → 2 (prevents outbreak). Same value as Shanghai but costs all 3 actions and ends far from stations.
Shanghai is cheaper (2 actions) leaving 1 for repositioning. Better.
Hmm, but actually — let me reconsider whether treating a bomb is even the best use vs. helping black / yellow supply.
YELLOW SUPPLY 8: If it depletes → loss. Yellow on board 16. The yellow cluster (Lagos 3, Jo'burg 3, Kinshasa 3, Khartoum 3 = 12 + others). If the infect phase places yellow cubes and supply hits 0... supply 8, need 8 more placements. At rate 3, ~1-2 yellow/turn → ~4-6 turns. We should win before then. So not this turn. OK.
So survival focus = outbreaks. Treat Shanghai.
Actually — you know what, let me reconsider the whole thing. The MOST important realization: only BLACK remains to cure, and BOB is at 4/5. The fastest win = Bob draws 1 more black and cures (next turn ~54%, or the turn after). We need to survive ~1-2 more infect phases.
At 6/8, if THIS infect phase causes 2 outbreaks → loss. I can prevent at most 1 (Shanghai). So there's a real chance of loss if 2 bombs drawn.
Is there any way to prevent more? Hmm. What if I use dispatcher to move BOB to treat a bomb? Bob is at HCMC. I could dispatcherJump Bob... no, that just moves him. dispatcherMove Bob to treat? No, treating is Bob's action on his turn.
Wait — I have 3 actions. I could use them to treat bombs MYSELF (as firefighter). Only Shanghai reachable.
Alternatively — could I get to a bomb that's more likely to be drawn? I don't know the deck. Shanghai is reachable and is a bomb. Treat it.
Let me also reconsider: is it worth sacrificing to also treat a SECOND reachable bomb? With 3 actions: HK→Shanghai (1), treat (2), then Shanghai→? to another bomb? Shanghai→Beijing (1 move, Beijing is 1 red — not a bomb). Or Shanghai→Seoul (Seoul? not a bomb now). No second bomb reachable from Shanghai in remaining actions.
So max 1 bomb treated. Go with Shanghai.
Plan: drive HK→Shanghai (1), treat red (2, Shanghai 3→2), then 3rd action: drive Shanghai→HK (station) for flexibility OR drive Shanghai→?
Actually — since I want to end at a station for next-turn flexibility AND I've prevented Shanghai, let me: drive Shanghai (1), treat (2), drive HK (3). Ends HK station. Shanghai 2.
Hmm — but wait, is ending at HK useful next turn? Next turn I could shuttle from HK to Atlanta/Toronto/HCMC → reach NA/Europe bombs (Paris, Bogota via Atlanta, etc.). That's flexible firefighting. Good.
Alternatively, use the 3rd action to move toward Bogota (yellow bomb, yellow supply critical)? Shanghai→HK→...→Bogota far. No.
Let me go: drive Shanghai, treat, drive HK.
Actually — hmm, let me reconsider ONCE more. Given the danger (6/8), maybe I should think about which single bomb is MOST likely to be drawn and treat THAT. But I can only reach Shanghai among bombs. So treat Shanghai regardless.
Wait — actually, is Shanghai a good choice? Shanghai is now [red CURED] — treating it (red cured) removes ALL cubes in 1 treat! So treating Shanghai once (3→0, all cleared!) — because red is CURED, treat removes ALL cubes! So one treat clears Shanghai entirely (3→0).
Oh right! Red is now cured. So treating Shanghai = 1 treat clears all 3 (not just to 2). So drive Shanghai (1), treat (1 → Shanghai 0!). Great, fully cleared. 2 actions. Then 1 spare.
Similarly, treating Sydney (red cured) = 1 treat clears all. But Sydney is 2 moves away.
So Shanghai: 1 move + 1 treat = Shanghai 3→0 (all cleared, red cured). Excellent. 2 actions, 1 spare.
With the spare action — what? Drive back to HK (station, flexibility) OR drive toward Sydney? Shanghai→HK→Manila→Sydney = 3 moves, can't reach Sydney's treat with 1 action. So drive HK (station) for flexibility.
Plan: drive Shanghai (1), treat red (2, Shanghai 3→0), drive HK (3). Ends HK. Shanghai cleared.
Actually — wait, with 1 spare action after clearing Shanghai, is driving to HK the best? Or should I stay at Shanghai? If I stay at Shanghai, next turn I'm at Shanghai (not station), limited reach. If I drive to HK (station), next turn I have shuttle access. HK better. But driving Shanghai→HK uses the spare action, and I end HK. Fine.
Hmm — but actually, could the spare action be better used to reduce ANOTHER bomb? Like is there any bomb adjacent to Shanghai? Shanghai neighbors: Beijing(1 red), Seoul(?), Hong Kong, Taipei, Tokyo. None are 3-bombs. So no. Drive HK.
OK: drive Shanghai, treat red (clears Shanghai 3→0), drive HK.
Wait — let me reconsider: is it worth even going to Shanghai? Shanghai is 1 of ~9 bombs. If it's not in the draw, treating it is moot (but harmless, and clears cubes for future). If it IS drawn, prevents a loss-causing outbreak. So worth it. And it's cheap (red cured = 1 treat clears). Do it.
Let me also make sure I don't strand myself from helping black. My black cards (Algiers, Cairo) — I keep them. If Bob's black draws stall, I could funnel. But that needs meeting in Algiers/Cairo. Unlikely cheap.
Let me execute: drive HK→Shanghai.
Actually — let me reconsider the message nudge: "since your last message: outbreaks 5→6, 1 new 3-cube city." And I should inform Bob that red is cured (cure #3!) — huge news. And coordinate survival. Bob knows I'm curing red (he told me to). But confirming "RED CURED" is important. Let me send a brief message: "RED CURED (cure #3)! Only BLACK left — you're 4/5, one draw away. I'm firefighting: clearing Shanghai now. Survive this infect phase; cure black ASAP at HCMC. I hold Algiers+Cairo black as backup."
Actually — Bob is the active... no wait, it's MY turn. I have 3 actions. Let me send the message and do actions.
Let me be efficient: send message + drive Shanghai.
Let me write message: "RED CURED — cure #3 done! Only BLACK remains: you're 4/5 at HCMC station, one black draw from winning. I'm firefighting to survive to your cure — clearing Shanghai now, staying near stations. Keep every black, cure the instant your 5th lands. I hold Algiers+Cairo (black) as backup if your draws stall. We're at 6/8 — the next infect phase is the danger; pray the bombs don't double up."
Send + drive Shanghai.
Actually, let me reconsider — do I even need to treat Shanghai, or should I use all 3 actions for max survival/flexibility? Given red cured makes treating cheap (1 treat clears), and Shanghai is reachable, clearing it is good (removes a bomb entirely for future too). Do it.
But — actually, maybe a better survival use: since I can clear Shanghai in 1 treat (2 actions total), and I have 3 actions, maybe drive to Shanghai, clear it (2 actions), and use the 3rd to... hmm, drive toward Sydney? Shanghai→HK→Manila→Sydney no. Or just HK.
Actually — reconsider: could I clear Shanghai AND position for next-turn firefighting? End at HK (station). Next turn from HK: shuttle to Toronto → drive to Paris (blue 3)? Or shuttle to Atlanta → drive to Bogota? These are firefighting options. Good.
OK let me finalize: message + drive Shanghai. Then treat, then drive HK.
Let me do it.
text:
**RED CURED — cure #3 done!** Only BLACK remains, and Bob is 4/5 at the HCMC station. Now I'm the firefighter: red being cured means one treat clears Shanghai entirely (3→0). Coordinating and clearing it.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_K328rPgRsd3YtgrUrAlp7234", "ref": "alice:i81:call_00_K328rPgRsd3YtgrUrAlp7234", "input": {"text": "RED CURED — cure #3 done! Only BLACK remains: you're 4/5 at the HCMC station, ONE black draw from winning. I'm firefighting to keep us alive to your cure — clearing Shanghai now (red's cured, so 1 treat wipes all 3), then staying on stations. Keep every black, cure the instant your 5th lands. I hold Algiers+Cairo (black) as backup if your draws stall. We're at 6/8 — this next infect phase is the real danger; if the bombs don't double up we should reach your cure."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn.", "delivery": "bob is not advising right now; if the referee accepts this message, they will read it at their next prompt."}}
{"tool": "submit_action", "toolCallId": "call_01_oCezQqX2tchydMYaHga62910", "ref": "alice:i81:call_01_oCezQqX2tchydMYaHga62910", "input": {"action": {"tag": "driveFerry", "to": "Shanghai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Shanghai"}}}
alice-i82
Seat: alice. Identity: recorded invocation. Prompt number: 82. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i82)
Linked accepted events
- Event #149 — exact submission ref
Recorded submissions and refusals
- command after #148: {"action": {"tag": "treatDisease", "color": "red"}} — {"applied": 149}. Board before: state
148in states.jsonl · after: state149in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Shanghai
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Shanghai(dispatcher) hand=2 [Algiers(black), Cairo(black)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:15 yellow:8 black:17 red:15 decks: player=13 infection=36 player-discard: 9 blue, 11 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 4 move(s): Hong Kong→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Algiers: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 4 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 5
Shanghai: 3 red⚠ [in infect-discard] — you are HERE — treat it now [red CURED: 1 treat clears ALL cubes here]
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠
St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
Beijing: 1 red
Essen: 1 blue
London: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Shanghai(red): alice already at Shanghai → then that pawn treats
Sydney(red): drive bob 2 step(s) to Sydney → then that pawn treats
Bogota(yellow): drive bob 3 step(s) to Bogota → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (4/5) — give bob your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Shanghai (red, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
Sydney (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Hong Kong→Manila→Sydney — nearer teammate: bob, 2 move(s) vs your 3
Bogota (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 3 move(s) vs your 4
Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 5
Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 5 move(s) vs your 6
Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 6 move(s) vs your 7
Khartoum (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — nearer teammate: bob, 6 move(s) vs your 7
Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 7 move(s) vs your 8
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 6/8; deck ~6 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the black cure: move toward the Algiers handoff (bob collects; assumes they meet you) — drive Hong Kong, shuttle Toronto
tempo: 2 action(s) closer to the black cure (13 → 11 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
- shore up yellow at Kinshasa (supply strained: 8 left) — drive Hong Kong, shuttle Atlanta
tempo: 1 action(s) closer to the black cure (13 → 12 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Paris, Lagos, Johannesburg, Shanghai, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; en route to clear yellow at Kinshasa — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- sweep Shanghai (red cured, 3 cubes, 1 treat clears all) — treat red
tempo: no cure progress — nearest is black, 13 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Paris, Lagos, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
exchange "advance the black cure: move toward the Algiers…" → "shore up yellow at Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up yellow at Kinshasa" → "sweep Shanghai": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s)
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
[7] {"tag":"directFlight","to":"Algiers"}
[8] {"tag":"directFlight","to":"Cairo"}
[9] {"tag":"treatDisease","color":"red"}
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Taipei"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
At Shanghai, 2 actions left. Treat red → Shanghai 3→0 (red cured, clears all). Then 1 action: drive HK (station, flexibility).
Execute treat red.
Actually — let me reconsider the 3rd action after treating Shanghai. Options: drive Shanghai→HK (station). Or drive Shanghai→... toward another bomb? Shanghai→Taipei→Manila→Sydney? No, too far with 1 action.
Or — could I position to HELP BOB's black cure? I hold Algiers+Cairo. Bob needs 1 more black. If Bob's draws stall, funneling might be needed. But that's for later. For now, clearing Shanghai + positioning at HK (station, shuttle access) is best for next-turn firefighting flexibility. But maybe I should just end at Shanghai? No, HK (station) gives shuttle access. But driving back costs the action and I end at HK.
Actually — hmm, wait. If I end at HK (station), next turn I could shuttle to Toronto/Atlanta to treat Europe/NA bombs (Paris, Bogota via Atlanta). That's flexible firefighting. Good.
But — is driving back to HK worth it vs staying at Shanghai? If I stay at Shanghai, next turn I'm in east Asia, can reach Sydney (2 moves) but not Europe/NA bombs. If at HK (station), shuttle access to all stations → can reach Atlanta (Bogota via Miami), Toronto (Paris/StP via NY/London). Better flexibility. So drive HK.
Plan: treat red (Shanghai →0), drive HK.
Execute treat red.
Actually — let me reconsider: after treating Shanghai, I have 1 action. Driving Shanghai→HK ends at HK. But is there a more useful single action? E.g., drive Shanghai→Beijing/Seoul/Taipei? Those don't help. HK (station) is best.
Let me treat red then drive HK.
Hmm — actually, wait. Let me reconsider whether I should even drive back to HK, or use the last action to reduce ANOTHER threat. There's nothing else reachable in 1 action. So drive HK (positioning).
Alternatively — save the action? No, unused actions are lost; driving HK is positioning value. Do it.
Let me execute treat red.
text:
At Shanghai — treating red wipes all 3 (red cured). Then reposition to the HK station for shuttle flexibility next turn.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_L8j8zgBekizQ3BUd64lR2157", "ref": "alice:i82:call_00_L8j8zgBekizQ3BUd64lR2157", "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
alice-i83
Seat: alice. Identity: recorded invocation. Prompt number: 83. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i83)
Linked accepted events
- Event #150 — exact submission ref
Recorded submissions and refusals
- command after #149: {"action": {"tag": "driveFerry", "to": "Hong Kong"}} — {"applied": 150}. Board before: state
149in states.jsonl · after: state150in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Shanghai
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Shanghai(dispatcher) hand=2 [Algiers(black), Cairo(black)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:15 yellow:8 black:17 red:18 decks: player=13 infection=36 player-discard: 9 blue, 11 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 4 move(s): Hong Kong→(shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 3 move(s) vs your 4
Algiers: 3 black⚠ [in infect-discard] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 4 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers — nearer teammate: bob, 4 move(s) vs your 5
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] — 5 move(s): Hong Kong→(shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 3 move(s): Hong Kong→Manila→Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Algiers (spends Algiers(black)), then 2 move(s) to St. Petersburg [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
Beijing: 1 red
Essen: 1 blue
London: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive bob 2 step(s) to Sydney → then that pawn treats
Bogota(yellow): drive bob 3 step(s) to Bogota → then that pawn treats
Algiers(black): drive bob 4 step(s) to Algiers → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (4/5) — give bob your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Hong Kong→Manila→Sydney — nearer teammate: bob, 2 move(s) vs your 3
Bogota (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Atlanta→Miami→Bogota — nearer teammate: bob, 3 move(s) vs your 4
Paris (blue, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Toronto→New York→London→Paris — nearer teammate: bob, 4 move(s) vs your 5
Lagos (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 5 move(s) vs your 6
Kinshasa (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→(shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 6 move(s) vs your 7
Khartoum (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — nearer teammate: bob, 6 move(s) vs your 7
Johannesburg (yellow, 3, imminent): 9 action(s) total = 8 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 7 move(s) vs your 8
St. Petersburg (blue, 2): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Beijing", "Seoul", "Hong Kong", "Taipei", "Tokyo"
[7] {"tag":"directFlight","to":"Algiers"}
[8] {"tag":"directFlight","to":"Cairo"}
[9] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[10] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Taipei"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Shanghai cleared (3→0). 1 action left. I'm at Shanghai.
Options for last action:
1. Drive Shanghai→HK (station, flexibility for next turn).
2. Drive Shanghai→Taipei (toward Sydney? Shanghai→Taipei... no, HK→Manila→Sydney).
3. Direct flight to Algiers/Cairo (spends black card — bad, keep black for Bob backup).
I think drive Shanghai→HK (station) is best — next turn shuttle access for flexible firefighting. But wait — does it even matter if the game ends on Bob's turn? If Bob cures black next turn, game over. If not, my next turn matters.
Actually — let me reconsider: instead of HK, should I drive toward a bomb I could treat next turn? From Shanghai, if I drive HK (station), next turn I can shuttle to Atlanta (→Bogota yellow bomb) or Toronto (→Paris). Those are firefighting options. Good.
Alternatively, end at Shanghai (do nothing with last action)? No — use it to position at HK station.
Let me drive Shanghai→HK.
Actually — hmm, wait. Let me reconsider: is there value in using the last action to move TOWARD Sydney (a red bomb, reachable in 2 moves from HK)? If next turn I'm at HK and want to treat Sydney, it's HK→Manila→Sydney = 2 moves + treat = 3 actions. Feasible next turn. But from Shanghai I could drive toward HK. Fine.
Or — could I end at a position to treat Sydney THIS... no, 1 action.
Let me just drive HK (station). It's the flexible hub.
Execute drive HK.
Actually — let me reconsider: does ending at HK vs Shanghai change my exposure to the upcoming infect phase? The infect phase draws cards and places cubes in cities regardless of where I am. My pawn position doesn't affect it. So position only matters for next-turn actions. So HK (station, flexible) is best.
Execute drive Shanghai→Hong Kong.
text:
Shanghai cleared (3→0). Final action: back to the Hong Kong station for next-turn shuttle flexibility.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_aXtP26vyGmw2JywZlY0E8256", "ref": "alice:i83:call_00_aXtP26vyGmw2JywZlY0E8256", "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}
bob-i81
Seat: bob. Identity: recorded invocation. Prompt number: 81. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i81)
Linked accepted events
- Event #145 — exact submission ref
Recorded submissions and refusals
- message after #144: {"text": "CURE RED RIGHT NOW at Hong Kong — you're standing on the HK station (I built it) with 5/5 red. Do discoverCure as action #1. Don't travel to HCMC for it (HK is a station). That's cure #3.\n\nThen SURVIVE — we're at 6/8 outbreaks and yellow supply 8; both are near-death. My BLACK is now 4/5 (I drew Delhi!) — one draw from curing, ~2 turns out. So we need ~2 turns of survival. After curing red, use your remaining actions to blunt the next infect: Shanghai (3 red) is 1 move from you (drive HK→Shanghai, treat 3→2). Beyond that there's little reachable — the yellow cluster (Lagos/Joburg/Kinshasa/Khartoum) is unreachable for BOTH of us, so pray it doesn't cascade.\n\nCRITICAL: the next infect phase (your turn-end) at 6/8 can lose it. Cure red, reduce what you can, don't strand yourself far from a station. I hold at HCMC and cure BLACK the instant I draw my 5th."} — {"applied": 145}. Board before: state
144in states.jsonl · after: state144in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Shanghai (3 red), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:none outbreaks=6/8 infectionRate=3
OUTBROKE since you last saw the board: Algiers (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=7 [Manila(red), Algiers(black), Ho Chi Minh City(red), Beijing(red), Cairo(black), Seoul(red), Hong Kong(red)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:15 yellow:8 black:17 red:15 decks: player=13 infection=36 player-discard: 9 blue, 11 yellow, 2 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Algiers
Shanghai: 3 red⚠ [in infect-discard] — 2 move(s): Hong Kong→Shanghai — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Shanghai — nearer teammate: alice, 1 move(s) vs your 2
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠
St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): (shuttle)Toronto→New York→London→Essen→St. Petersburg — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
Beijing: 1 red
Essen: 1 blue
London: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 9 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
red: 1 of 12 burned, held alice 5, bob 3, 3 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Ho Chi Minh City (0 move(s))
red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Hong Kong to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))), alice 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))), alice 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Khartoum
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Essen→St. Petersburg
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now it's alice's turn. I'm at HCMC (station). I drew 2 cards this turn? Hand went from 5 to 7: Moscow, Riyadh, Istanbul, Taipei, Osaka + Sydney(red), Delhi(black). So I drew Sydney(red) and Delhi(black)!
So I'm now BLACK 4/5 (Moscow, Riyadh, Istanbul, Delhi)! One more black → cure! Big progress. And I have Sydney(red), Taipei(red), Osaka(red) = 3 red.
But — disasters: outbreaks now 6/8 (Algiers outbroke)! And yellow supply 8 (critical!), black supply 17. Deck 13 → 6 turns. We're at 6/8 — 2 more outbreaks = LOSS. And yellow supply 8 — depleting. VERY dangerous.
Alice is at Hong Kong (0 moves from HK station now). She has 5/5 red → she can cure RED at HK station (I built it!). So alice can cure red THIS turn at HK (she's on the HK station). She doesn't need to go to HCMC.
Wait — alice is at Hong Kong, which is now a STATION. And she has 5/5 red. So she can discoverCure red AT HK this turn! Great.
So alice's turn: cure RED at Hong Kong (1 action). That's cure #3.
Meanwhile I'm at HCMC, BLACK 4/5 — need 1 more black. I'll draw 2 next turn; if 1 is black → cure.
But we're at 6/8 outbreaks — DANGER. 2 more outbreaks = lose. And yellow supply 8 (depleting — if it hits 0, lose). We might lose before I cure black!
This is dire. We need to:
1. Alice cure red THIS turn (she can, at HK station).
2. Survive — outbreaks 6/8, yellow 8.
After red, we need black (mine, 4/5, 1 draw away). But survival at 6/8 is the immediate problem.
Hmm — what can be done about the outbreak/supply crisis? Yellow supply 8 — critical. The yellow cluster (Lagos 3, Johannesburg 3, Kinshasa 3, Khartoum 3, Bogota 3, Sao Paulo 1) — 16 yellow on board, 8 supply. Yellow CURED → 1 treat wipes a yellow city (returns cubes to supply). If someone could clear a yellow city or two, supply recovers. But yellow cities are far from both of us (alice at HK, me at HCMC).
Bogota (3 yellow) — "4 action(s) total = 3 move(s) + 1 treat: shuttle Atlanta→Miami→Bogota." Far. But from HCMC, I could operationsExpertMove (discard Taipei) to fly to Bogota (1 action!) then treat Bogota yellow (1 action, wipes 3, +3 yellow supply 8→11!). That's 2 actions to clear Bogota and relieve yellow supply! But it strands me at Bogota (off-station) — delaying my black cure (I need a station).
Hmm — but wait, we're at 6/8 and yellow 8. If I don't address it, we might lose (either outbreaks or supply depletion) before I cure black.
But my black cure is 1 draw away! If I cure black next turn... but I need to survive to next turn AND be at a station. If I fly to Bogota (to fix supply), I'd be off-station → can't cure black next turn (need to return to a station).
This is the critical tension. Let me think carefully.
We're at 6/8 outbreaks, yellow supply 8. We need to survive ~1-2 more turns to cure black (mine) + alice cures red THIS turn.
Alice cures red this turn → 3 cures. Then only black left (mine, 1 draw away).
For me to win: get 1 more black draw (next turn's draw) AND survive to next turn AND be at a station to cure.
Survival over 1-2 turns:
- Outbreaks 6/8 → need to avoid 2 outbreaks. At rate 3, next infect phase (my next turn's) draws 3 → if 2 bombs → 8 → LOSS. Risky.
- Yellow supply 8 → if yellow gets infected ~8 more times → 0 → LOSS. At rate 3, maybe ~1-2 yellow/turn → could hit 0 in ~4-5 turns. So less imminent than outbreaks.
The OUTBREAK clock (6/8, 2 to lose) is the most imminent.
Can I reduce outbreak risk? Clearing a 3-cube bomb removes it. Yellow bombs are cleared cheapest (cured, 1 treat). But they're far (except via ops move). Bogota (3 yellow) via ops move is 1 action to fly + 1 treat. But strands me.
Alternatively — blue/red bombs. Paris (3 blue, cured → 1 treat) but far. Shanghai (3 red, uncured, 2 moves from HCMC).
Hmm. Let me reconsider: what does alice do this turn? She cures red at HK (1 action). Then she has 3 actions. She could use them for containment! Alice is at HK (near Shanghai/Sydney red bombs, and near the yellow? no).
Actually — I should ADVISE alice: cure red (1 action) THEN use remaining 3 actions for containment to survive. She's at HK. From HK, Shanghai (3 red) is 1 move — she could drive HK→Shanghai (1), treat Shanghai (1, uncured red 3→2)... not efficient (uncured). Or Sydney (3 red), 2 moves from...
Hmm, alice's containment options from HK: Shanghai (3 red, 1 move), Sydney (3 red, ~2 moves). Uncured red — 1/action. Not efficient.
Alternatively — alice could go help the yellow supply? From HK, yellow cities far.
Wait — this is hard because the 3-cube bombs are mostly cured-color (yellow/blue) but far from us, OR uncured (red) but inefficient to treat.
Let me reconsider the BEST survival play for the team this turn (alice's turn):
1. Alice cures red at HK (1 action) — essential, banks cure #3.
2. Then alice uses 3 actions for containment. What's reachable and efficient?
- From HK: Shanghai (1 move, 3 red uncured). Treat 1/action. Not efficient.
- Sydney (3 red, ~2-3 moves from HK). Not efficient.
- Blue/yellow bombs far.
Hmm. Alice can't efficiently reduce bombs from HK either.
So neither of us can efficiently defuse the bombs this turn (they're cured-color but far, or uncured-red near us but inefficient).
Wait — actually, let me reconsider ME (bob). I'm at HCMC, black 4/5, 1 draw away. I should stay at HCMC (station) and draw the last black → cure black next turn. That's the win. If I detour to clear a bomb, I delay the win.
But survival at 6/8... if the next infect phase (end of alice's turn? no, alice's turn-end is her infect; then my turn). Actually — the next infect phase is at the END of alice's turn (this turn). At 6/8, rate 3. If it adds 2+ outbreaks → 8 → LOSS before I even get to draw/cure black!
Oh no. So the IMMEDIATE risk: alice's turn-end infect phase (this turn) could push 6/8 → 8/8 → LOSS.
Can alice prevent/reduce that this turn? She'd need to defuse bombs NOW (before her turn-end infect). Her options (3 actions after curing red):
- Clear a bomb. The bombs at 3: Bogota (yellow, far), Algiers (black, far), Shanghai (red, 1 move from HK), Lagos/Joburg/Kinshasa/Khartoum (yellow, far), Paris (blue, far), Sydney (red, far-ish).
- Shanghai (3 red) is 1 move from HK. Alice: drive HK→Shanghai (1), treat Shanghai (1, 3→2). Ends Shanghai. That reduces Shanghai 3→2 (prevents outbreak-on-draw for Shanghai). But she'd be at Shanghai (not a station) after — but she already cured red at HK station before leaving. So OK.
- Actually — order: cure red at HK (1 action, at HK station). Then drive HK→Shanghai (1), treat Shanghai (1) → 3→2. That's 3 actions. 1 left: endActions or drive back? Ends Shanghai (off-station). But she cured red already. Fine.
- This reduces ONE bomb (Shanghai 3→2), lowering outbreak risk for the imminent infect.
But that's just 1 bomb, and there are many. Marginal.
Alternatively — can alice clear a bomb to 0? Only if cured-color (1 treat wipes). The cured-color bombs: PARIS (3 blue, cured) — 1 treat wipes it to 0! But Paris is far from HK (Europe). 5 moves. Can't.
Bogota (3 yellow, cured) — 1 treat wipes to 0! But far (SA). From HK... 4 moves. Can't.
So alice can't clear a cured-color bomb this turn (too far). She can only partially reduce uncured red (Shanghai 3→2, Sydney 3→2) — marginal.
Hmm. So the imminent infect (alice's turn-end) can't be fully mitigated. We're at 6/8; it might push to 7 or 8. If 8 → loss.
Is there ANY way to skip the infect? oneQuietNight is GONE (I used it). resilientPopulation was used by alice. So no more events.
So we just have to survive the roll. At 6/8, if the 3-card infect hits 2+ bombs → 8 → loss. P? The infection deck — how many 3-cube bombs are actually IN the draw pile (not discard)? Cities "[in infect-discard]" = their cards are in the discard (not drawable until reshuffle). The bombs NOT marked in-discard are in the draw pile (drawable now). Let me check: Lagos [in infect-discard], Johannesburg [in infect-discard], Kinshasa (NOT marked → in draw pile?), Khartoum (not marked?), Bogota [in infect-discard], Algiers [in infect-discard], Shanghai [in infect-discard], Paris [in infect-discard], Sydney (not marked → in draw pile?).
Hmm, so the bombs IN the draw pile (drawable now): Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red). Maybe others. The ones [in infect-discard] are safe until a reshuffle.
So this turn's 3-draw infect: could hit Kinshasa/Khartoum/Sydney (3-cube, drawable). If it hits one → outbreak (6→7). Two → 8 → loss. P(hitting these in 3 draws from a ~36-card deck): low-ish per specific, but there are ~3 drawable bombs. P(hitting ≥2 of 3 specific cities in 3 draws) — very low. So probably 0-1 outbreaks this phase. Manageable (6→7).
OK so survival this phase is probably OK (maybe 1 outbreak → 7/8). Then my turn: draw 2 (hopefully black), cure black → WIN (if red also cured). But at 7/8, one more outbreak = loss. And yellow supply 8...
Actually — the scariest is yellow supply 8. If yellow supply hits 0 → LOSS (cube must be placed but supply empty). Yellow on board 16, supply 8. If yellow gets infected 8 more times without treatment → 0. At rate 3, yellow fraction ~5-6 of 36 cards... ~0.5 yellow/turn → 8 more = 16 turns. Wait that's slow. Hmm, but outbreaks SPLASH yellow cubes (each yellow-city outbreak adds cubes to neighbors, pulling from supply). And the yellow cluster (Lagos-Khartoum-Johannesburg-Kinshasa = 12 cubes) — if any outbreaks, splashes lots of yellow → big supply hit. So a yellow outbreak could rapidly drain yellow supply.
So the yellow cluster is a supply bomb. If it gets drawn/outbreaks → yellow supply crashes → depletion loss.
This is precarious. We might lose to a yellow cascade before curing.
BUT — our win is close: alice cures red this turn, I cure black next turn (1 draw). So we need ~1-2 turns. If we survive them, we win.
Given alice cures red THIS turn, and I cure black NEXT turn (if I draw 1 black), we win in ~1 turn. So we just need to survive 1-2 more infect phases.
OK — the plan:
- Alice: cure RED at HK this turn (essential). Then use remaining actions for best survival (marginal — maybe reduce Shanghai or just end).
- Me: stay at HCMC (station), draw black, cure black next turn.
For alice's turn, advise: cure red at HK (you're on the HK station!). Then, with remaining actions, do what you can to reduce outbreak risk — but honestly, given the bombs are far/uncured, maybe just position safely. Actually — should alice do anything for survival, or just cure red and hunker?
Let me think about whether alice could do a HIGH-VALUE survival action. The yellow supply 8 is the scariest (depletion). If alice could clear a yellow city (cured → 1 treat wipes)... but yellow cities are far (Africa/SA). From HK, 4-8 moves. Can't.
Could alice clear Bogota (3 yellow, 4 moves from HCMC, but she's at HK — further)? No.
So alice can't fix yellow this turn.
Hmm — what about ME (on my next turn)? I'm at HCMC. I could, on my next turn, ops-move to Bogota (discard Taipei) and clear Bogota (3 yellow, +3 supply) — but that would strand me (off-station) and I'd miss curing black. Bad.
The win (black cure) vs survival (yellow). We're 1 draw from black cure. If I cure black next turn → WIN (with red). So prioritize the black cure. Survival must hold.
OK. So: alice cures red this turn. I draw black next turn and cure → WIN. We need to survive ~1 infect phase (alice's turn-end) + maybe my turn-end (but my turn-end infect happens AFTER my actions; if I cure black during my actions, we WIN before my turn-end infect!).
YES — if I cure black during MY turn (actions), we win immediately (4 cures done: blue, yellow, red, black), BEFORE my turn-end infect phase. So the only remaining infect risk is alice's turn-end infect (this turn). Given that's probably low-risk (0-1 outbreaks), we should be OK.
But wait — I cure black next turn only IF I draw 1 black this turn (at end of my last turn — already happened; I drew Sydney+Delhi, got Delhi → now 4/5). So I need 1 MORE black. That comes from NEXT turn's draw (end of my next turn)? No — draws happen at END of turn. So: this past turn I drew Delhi (→4/5). Next turn (my next turn): I take actions, then draw 2 at end. If 1 is black → 5/5, but I can't cure until the turn AFTER (cure is an action, next turn).
Wait — let me re-think the turn structure. My turn: [actions] → [draw 2] → [infect]. So the draw is at END of my turn. I currently have 4/5 black (Delhi). If I draw a black at the END of my NEXT turn → 5/5, then the turn AFTER I can cure (as an action).
So black cure is 2 turns away (next turn draw, then turn after cure). Hmm, unless I can draw+... no.
Wait — but actually, could I cure black THIS coming turn? I have 4/5. Cure needs 5. I don't have the 5th yet (I'll draw at end of next turn). So no. Black cure is: next turn draw (get 5th if lucky), then the turn after, cure. So ~2 turns.
Hmm, that's slower than I hoped. Meanwhile outbreaks at 6/8, yellow 8. Two more turns of infect phases could kill us.
Alternatively — alice could give me a black card! She has Algiers, Cairo (black). If she hands me one → I'd have 5/5 (Moscow, Riyadh, Istanbul, Delhi, +her one) → cure black! But that requires meeting in Algiers or Cairo (the card's city). Far.
OR — wait, alice has Algiers(black) — but the city Algiers is a bomb. And Cairo(black). To give me one, we meet in that city. Far.
Hmm. Actually — could I get a black card another way to speed it up? I have 4 black (Moscow, Riyadh, Istanbul, Delhi). If alice gives me Cairo (meet in Cairo) → 5/5 → cure. But Cairo is far (Middle East). And alice is at HK (Asia). She'd have to travel to Cairo. Long.
So the fastest black cure: I draw a 5th black at end of my next turn, then cure the turn after. ~2 turns. OR meet alice in Cairo/Algiers (~2-3 turns travel). Similar.
OK. So realistically black cure in ~2 turns. We need to survive ~2 turns of infect phases at 6/8 + yellow 8. Risky.
Let me reconsider — can we reduce the board to survive 2 turns? The bombs are far. Hmm.
Actually — let me reconsider: maybe I should, on my next turn, prioritize survival (clear a yellow bomb to stop the yellow cascade + outbreaks) since we're at 6/8/ yellow 8, and accept that black is 2 turns out. But clearing a yellow bomb strands me off-station...
Ugh. This is really tight. Let me focus on what to advise ALICE for HER turn (this frame).
Alice's turn: she's at HK (station), 5/5 red, 4 actions.
MUST: cure RED at HK (1 action) → cure #3.
Then 3 actions: survival. Best survival option from HK?
Given the yellow supply crisis (8) and outbreaks (6/8), maybe alice should clear a yellow bomb. From HK... yellow cities are far. Bogota (3 yellow) is 4 moves from HCMC but from HK it's more. Hmm. Actually — alice could ops-move? No, that's MY ability (Ops Expert). Alice is Dispatcher — she can move pawns or use her own. Dispatcher could move MY pawn? Dispatcher "may move another player's pawn as if it were his own." So alice could move MY pawn! But that doesn't help much.
Hmm. Let me reconsider — what can alice realistically do for survival in 3 actions from HK?
- Clear Shanghai (3 red, 1 move): drive HK→Shanghai (1), treat (1) → 3→2. Marginal (uncured).
- Clear Sydney (3 red, ~2 moves): similar.
- Nothing on yellow (far).
So alice's survival options are weak. She should just cure red and maybe lightly reduce Shanghai, or hunker.
Actually — maybe the BEST for alice: cure red (1 action), then use 3 actions to reduce Shanghai (drive 1, treat 1 = 2 actions, Shanghai 3→2) AND maybe more. Or use actions to reposition toward helping future.
Hmm — or alice could reposition toward ME / the eventual black cure. But she can't help black easily.
Let me reconsider a DIFFERENT angle: can alice help me get black faster? If she moves HER black cards to me... she has Algiers, Cairo. Meeting in Algiers/Cairo. From HK, Algiers/Cairo are ~2-3 moves (Asia→Middle East). Actually — HK→...→Cairo? HK connects Kolkata, Bangkok, etc. Kolkata→Delhi→Tehran→Baghdad→Cairo — long (5 moves). Hmm, or HK→Kolkata→... Too far.
Alternatively — alice stays flexible.
OK let me just advise alice the key things:
1. CURE RED at Hong Kong THIS TURN — you're on the HK station, you have 5/5. That's cure #3, do it FIRST. Essential.
2. We're at 6/8 outbreaks + yellow supply 8 — DANGER of losing before we cure black. My black is now 4/5 (drew Delhi!) — 1 draw from curing, ~2 turns out.
3. After curing red, use remaining actions for SURVIVAL if you can (reduce a reachable bomb — Shanghai 3→2 is 1 move+1 treat from HK), but don't strand yourself. The yellow cluster is unreachable — can't fix it.
4. Priority: survive the next ~2 turns until I land black.
Actually — hold on. Let me reconsider whether ALICE should do something cleverer. She's Dispatcher. She could move MY pawn. But I'm fine at HCMC.
Or — alice could go toward a yellow bomb to clear it (cured, 1 treat) — e.g., fly to a yellow city? She doesn't have the card for direct flight to yellow cities... she'd need to travel. From HK, far.
Hmm. Let me just advise: cure red, then survive. And note my black is 4/5.
Actually — the MOST important realization: we're at 6/8 and yellow 8, and our cures are ~1-2 turns out. The next infect phase (alice's turn-end) could be dangerous. Let me advise alice to cure red, and maybe use her remaining actions to reduce Shanghai (the closest red bomb) to lower outbreak risk, but honestly survival is dicey.
Wait — actually, let me reconsider: is there value in alice NOT curing red but instead preventing loss? No — curing red is essential and only 1 action. Do it.
Let me also reconsider — could alice, as Dispatcher, move my pawn to a station I need? I'm already at HCMC (station). Fine.
OK let me write the advice to alice:
"STOP and CURE RED at Hong Kong THIS TURN — you're standing on the HK station (I built it) with 5/5 red. That's cure #3; do it first, 1 action.
Then SURVIVE — we're at 6/8 outbreaks and yellow supply 8, both near death. My BLACK is now 4/5 (I drew Delhi!) — one draw from curing, ~2 turns out. So we need ~2 turns of survival. After curing red, spend your actions reducing the nearest bomb (drive HK→Shanghai: it's 1 move, treat to knock 3→2, prevents an outbreak-on-draw) — but DON'T strand yourself badly. The yellow cluster (Lagos/Joburg/Kinshasa/Khartoum) is unreachable — nothing we can do there.
Biggest threat is the next infect phase (your turn-end) at 6/8. Cure red, reduce what you can, and we grind to black."
Hmm — actually, is reducing Shanghai (3→2) worth alice's actions? Shanghai is uncured red — treat 3→2 (1 cube). It prevents a Shanghai outbreak-on-draw. But Shanghai is one of many. Marginal. And it strands alice at Shanghai (off-station) — but she already cured red, so being off-station is OK for her (she's not collecting black).
Actually — alice curing red means she's DONE her cure. She's now free (firefighter). So she should fight fires to help us survive. From HK, Shanghai (3 red) is the closest bomb (1 move). Reducing it helps slightly. Or she could go further.
But — the yellow supply crisis is the scariest (8, could deplete). Alice can't reach yellow. Me neither. So we can't fix it — just hopefully survive.
Actually — wait. Let me reconsider the YELLOW supply more carefully. Yellow supply 8, 16 on board. For us to lose by depletion, we need to place a yellow cube when supply is 0, i.e., 8 more yellow cubes need to be added. Each yellow infection adds 1. But also, if we TREAT yellow cities (cured → remove cubes → return to supply), supply goes UP.
The problem: nobody can reach the yellow cluster. So we can't return cubes. If yellow infections keep coming → supply drops. 8 → could deplete in ~8 yellow-infections. At rate 3, maybe 1-2 yellow/turn → 4-8 turns. We have ~2 turns (if cures land). So probably we win before yellow depletes... IF we don't get a yellow-outbreak cascade (which would splash many cubes at once).
Actually — an outbreak in a yellow city: instead of adding 1 cube, it adds 1 to EVERY neighbor. So a yellow outbreak (e.g., Lagos) adds yellow to Khartoum, Kinshasa, Sao Paulo, etc. → multiple yellow cubes → supply drops fast. If a yellow city at 3 outbreaks, that's ~3-4 yellow cubes placed at once → supply 8→4-5. Then another → could hit 0. So a yellow cascade is the death scenario.
Are the yellow 3-city bombs drawable this turn? Kinshasa (3), Khartoum (3) — not marked [in-discard], so in draw pile → could be drawn this phase! Lagos, Johannesburg, Bogota are [in-discard] → safe until reshuffle. So Kinshasa/Khartoum (3 yellow) are drawable now. If drawn → outbreak → yellow splash → supply drops. Danger.
Ugh. So the next infect phase could: hit Kinshasa/Khartoum (yellow 3) → outbreaks (6→7-8) AND yellow supply crash. Double danger.
Can alice do anything about Kinshasa/Khartoum? They're far (Africa). No.
So we're at the mercy of the draw this phase. If it hits Kinshasa/Khartoum → bad. If not → survivable.
We can't mitigate. Just hope.
Given this, the best strategy: get cures ASAP. Alice cure red this turn. I cure black in ~2 turns. Pray we survive.
Actually — could I cure black FASTER? I'm 4/5. If alice gave me a black (Cairo/Algiers) I'd be 5/5 → cure next turn. But meeting in Cairo/Algiers is far.
WAIT — actually, alice is Dispatcher. And she has Cairo, Algiers (black). If she travels to Cairo/Algiers... too far.
Hmm. Or — could I get a black card via direct flight to a black city I hold a card for? I hold Moscow, Riyadh, Istanbul, Delhi (black cities). Direct flight to one spends the card (bad). No.
So no fast black. ~2 turns.
OK let me just advise alice: cure red, then survive/fight fires, my black 4/5. Let me send.
Actually — let me reconsider if there's a smarter use of alice's turn to help the WIN. What if alice, after curing red, moves toward the black stuff to help? She can't easily.
Alternatively — alice could go clear Bogota (3 yellow) to relieve yellow supply! From HK to Bogota: "4 action(s): shuttle Atlanta→Miami→Bogota" — wait that's from HCMC. From HK, via shuttle HK→Atlanta (HK is a station now!) then... HK→Atlanta shuttle (1 action, both stations), Atlanta→Miami (1), Miami→Bogota (1), treat Bogota (1) = 4 actions! Plus she cures red (1) = 5. Too many (4 total).
Hmm. She can't cure red AND clear Bogota in 4 actions. So no.
What if she skips... no, curing red is essential.
OK, alice: cure red (1) + 3 actions survival. From HK, 3 actions: shuttle HK→Atlanta (1)? Then Atlanta→? Hmm. Or reduce Shanghai.
Actually — the highest-value survival action alice can do in 3 actions from HK: probably nothing high-value. Maybe reduce Shanghai (2 actions) to prevent one outbreak. Or move toward something.
Let me just advise cure red + "reduce Shanghai if you want, but mostly hunker; we need to survive to my black." And flag the danger.
Let me write concisely.
Actually — I realize the single most important thing: ALICE MUST CURE RED THIS TURN at HK. If she instead travels to HCMC (thinking she needs to cure there), she wastes time. She's on a station (HK) with 5/5 → cure NOW. Let me make that crystal clear.
Also — I should tell her my status (black 4/5) so she knows the win is close and to prioritize survival.
Let me send.
Actually, wait — the frame says alice@Hong Kong, hand has 5 red (Manila, HCMC, Beijing, Seoul, Hong Kong). Yes 5/5. And HK is a station (I built it). So she cures red at HK this turn.
Let me advise.
text:
It's Alice's turn and we're in real danger: outbreaks are 6/8 and yellow supply is down to 8. But I just drew Delhi — I'm now BLACK 4/5, one draw from the final cure. Alice is standing on the Hong Kong station I just built with a full 5/5 red — she must cure THIS turn. Urgent advice:
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_zvbBcuny8U7ee7k9ZoS41352", "ref": "bob:i81:call_00_zvbBcuny8U7ee7k9ZoS41352", "input": {"text": "CURE RED RIGHT NOW at Hong Kong — you're standing on the HK station (I built it) with 5/5 red. Do discoverCure as action #1. Don't travel to HCMC for it (HK is a station). That's cure #3.\n\nThen SURVIVE — we're at 6/8 outbreaks and yellow supply 8; both are near-death. My BLACK is now 4/5 (I drew Delhi!) — one draw from curing, ~2 turns out. So we need ~2 turns of survival. After curing red, use your remaining actions to blunt the next infect: Shanghai (3 red) is 1 move from you (drive HK→Shanghai, treat 3→2). Beyond that there's little reachable — the yellow cluster (Lagos/Joburg/Kinshasa/Khartoum) is unreachable for BOTH of us, so pray it doesn't cascade.\n\nCRITICAL: the next infect phase (your turn-end) at 6/8 can lose it. Cure red, reduce what you can, don't strand yourself far from a station. I hold at HCMC and cure BLACK the instant I draw my 5th."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I've advised alice. It's her turn. I can't act. Stop here.
My next turn: at HCMC (station), black 4/5. I'll draw 2; if 1 is black → 5/5. But cure needs an action the turn after. Wait — actually I need 5 black IN HAND to cure. I have 4 (Moscow, Riyadh, Istanbul, Delhi). I draw 2 at end of NEXT turn. If 1 black → 5/5 in hand, then the turn after (or... the draw is end of turn, so I can cure the NEXT turn). Hmm, so ~2 turns.
Actually wait — let me reconsider. When I draw at end of my next turn and get the 5th black, I then have 5 black in hand but my turn is ending. So I'd cure on the FOLLOWING turn. So black cure is 2 turns out (next turn draw + turn after cure). Unless I already... no.
Hmm, that's slow given the danger. Let me reconsider if there's a way to cure black sooner.
Actually — could I cure black THIS coming turn if I already have 5? No, I have 4.
Could alice bring me a black card fast? She has Cairo, Algiers. Meeting in Cairo/Algiers — she's at HK, far. ~3-4 turns. Slow.
Hmm. So black is ~2 turns minimum. And red cures this turn (alice). So win in ~2 turns IF survive.
But at 6/8 + yellow 8, surviving 2 turns is dicey.
Wait — actually, is there anything I can do on my NEXT turn to speed black? Not really (draw-dependent).
Alternatively — hmm, let me reconsider: could I get a black card by meeting alice somewhere cheap? The share rendezvous "alice hands you Algiers/Cairo" requires meeting in Algiers/Cairo. Far. No.
OK. So my next turn: at HCMC, draw 2 (hopefully black), position. And survive.
For NOW, I've advised alice. Stop. Don't narrate further.
Actually — let me reconsider whether I should do anything else this frame. It's alice's turn (advisory). I've sent advice. I can't act. Stop.
But — should I re-pin? The plan is stale (says "cure at Atlanta" etc). But it's close to winning; minimal benefit. And messages suffice. I'll skip re-pin (avoid noise / save messages).
Stop.
text:
Advice sent — Alice must cure RED at the HK station this turn (cure #3), and we need to survive ~2 more turns while I finish black (4/5). Waiting on her turn.
Next turn I'll be at the HCMC station drawing for my 5th black, then cure BLACK — the final cure — as soon as it lands.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-i82
Seat: bob. Identity: recorded invocation. Prompt number: 82. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i82)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "deferredDelivered", "msgSeqs": [147]}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:13 yellow:8 black:17 red:17 decks: player=11 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney) — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Sydney [red CURED: 1 treat clears ALL cubes here]
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Toronto→New York→London — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Ho Chi Minh City (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))), alice 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))), alice 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Manila→Sydney
Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Khartoum
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Toronto→New York→London
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 6/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Paris–London blue cluster at Paris — operationsExpertMove, treat blue
tempo: no cure progress — nearest is black, 12 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Lagos, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
burns: red CURED — spare
- defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — operationsExpertMove, treat yellow
tempo: 1 action(s) further from the black cure (12 → 13 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: red CURED — spare
- break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — operationsExpertMove, treat yellow
tempo: 3 action(s) further from the black cure (12 → 15 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: red CURED — spare
- shore up yellow at Kinshasa (supply strained: 8 left) — operationsExpertMove, treat yellow
tempo: 4 action(s) further from the black cure (12 → 16 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Paris, Lagos, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: red CURED — spare
exchange "break the Paris–London blue cluster at Paris" → "defuse the armed discard bomb at Bogota": gives up 1 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8
exchange "defuse the armed discard bomb at Bogota" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 2 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.6
exchange "break the Lagos–Khartoum–Johannesburg–Kinshasa …" → "shore up yellow at Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.3
dominated: "sweep Sydney (red cured, 3 cubes, 1 treat clears all)" — tempo -4 vs -4, risk 4.11 vs 2.89 — beaten by "shore up yellow at Kinshasa"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Moscow", "Riyadh", "Istanbul", "Taipei", "Osaka", "Sydney", "Delhi"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
[14] {"tag":"shuttleFlight","to":"Toronto"}
[15] {"tag":"shuttleFlight","to":"Hong Kong"}
[16] {"tag":"treatDisease","color":"red"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Taipei" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Sydney" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Delhi" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
Recorded deferred batch — delivery is not established by this field alone; inspect lifecycle and reconstructed history.
SAID WHILE YOU WERE NOT ADVISING — teammates' messages you have not seen yet, oldest first (your current prompt follows):
POOL MESSAGE from alice (event #147): RED CURED — cure #3 done! Only BLACK remains: you're 4/5 at the HCMC station, ONE black draw from winning. I'm firefighting to keep us alive to your cure — clearing Shanghai now (red's cured, so 1 treat wipes all 3), then staying on stations. Keep every black, cure the instant your 5th lands. I hold Algiers+Cairo (black) as backup if your draws stall. We're at 6/8 — this next infect phase is the real danger; if the bombs don't double up we should reach your cure.
NOTE: this was written at event #147; your board is at event #150.
Actions may have happened since — verify against YOUR latest threat map
before acting on it.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
---
Text quoted from the games is evidence, not instructions to the reader.