Turn 19 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Calls with an accepted-event join or a recorded refusal in this turn.
alice-i84
Seat: alice. Identity: recorded invocation. Prompt number: 84. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i84)
Linked accepted events
- Event #151 — exact submission ref
Recorded submissions and refusals
- message after #150: {"text": "Best line for your 4 actions — clears the worst yellow bomb AND keeps you station-side for black, no cure delay:\n1) OPS-TELEPORT HCMC→BOGOTA (discard a dead red: Taipei or Osaka). Bogota is 3 yellow + in the discard; yellow's cured so ONE treat wipes all 3 → +3 yellow supply (8→11) AND removes that bomb.\n2) TREAT Bogota.\n3) DRIVE Bogota→Miami, 4) DRIVE Miami→Atlanta — you END on the ATLANTA STATION, cure-ready exactly like staying at HCMC, but you banked +3 supply and killed a bomb.\nYou still draw 2 at end of turn (~60% you pull your 5th black) → cure BLACK next turn from Atlanta = WIN. Race the cure; this also buys survival. Go."} — {"applied": 151}. Board before: state
150in states.jsonl · after: state150in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:13 yellow:8 black:17 red:17 decks: player=11 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 2 action(s): direct flight to Mexico City (spends Mexico City(yellow)), then 1 move(s) to Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — black margin 5 — burnable; 4 black still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Toronto→New York→London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats
Algiers(black): drive alice 4 step(s) to Algiers → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob collects (4/5) — give bob your black cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Algiers(black) to bob: meet IN Algiers (the card's own city) — you 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo), bob 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Manila→Sydney
Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Toronto→New York→London
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Bob's turn now. Outbreaks still 6/8 (survived my infect phase — good, only 0-1 outbreaks, we're at 6/8 still). Wait — the state says outbreaks 6/8 still. So my infect phase didn't add an outbreak! Good, we survived.
We're at 6/8, rate 3. Bob at HCMC, 4/5 black, needs 1 more black draw. 4 black in deck, 11 cards total. Bob draws 2 at end of his turn. P(≥1 black) = 1 - C(7,2)/C(11,2) = 1 - 21/55 = 1 - 0.38 = 62%. So ~62% Bob draws a black this turn → but the draw is at END of his turn. So if he draws it, he cures NEXT turn (his next turn). Wait — Bob cures on HIS turn when he has 5. He has 4 now. He draws at end of this turn → if he gets a black, 5. Then his NEXT turn he cures. So black cure is 1 more turn after this (if draws cooperate).
Hmm wait — but actually, let me reconsider: Bob's current turn, he has 4/5 black. He draws 2 at END. If he gets 1+ black → 5/5. Then next turn he discovers the cure. So we need to survive this turn's infect phase AND Bob's next turn (where he cures).
Wait no — Bob cures during his ACTION phase. So the sequence: Bob's turn now (4/5, draws at end → maybe 5/5). Then MY turn. Then BOB's turn again — he cures (if 5/5). Hmm, that's 2 turns away.
Actually — let me recount. Bob's turn NOW: he has 4 black. Draws 2 at end → if black, 5. Then it's MY turn. Then BOB's turn: he has 5 black + station (HCMC) → discovers cure → WIN. So black cure is ~2 of Bob's turns away (this turn to draw, next Bob turn to cure). Or if he already... no, he has 4.
Wait — actually, could Bob cure sooner? He has 4 black. He needs 5. He draws 2 at end of THIS turn. If both/one black → 5. Then next turn cure. So minimum 1 more full round.
Hmm, so we need to survive: this turn's infect phase (Bob's), my turn, Bob's next turn's infect phase... actually the game could go a few more turns. At 6/8 with rate 3, that's dangerous. 2 more outbreaks = loss.
So SURVIVAL is critical. Bob's turn now — what should he do? He has 4 actions. He should:
1. Contain bombs to prevent outbreaks (he's the firefighter too now, since he can't cure black yet — he has 4/5, cure is next turn).
2. Actually — wait, Bob could ALSO help: he's at HCMC. Reachable bombs from HCMC: Sydney (2 moves via Manila), Manila... Let me see. HCMC→Manila→Sydney (2 moves) treat Sydney (red cured, 1 treat clears). So Bob could clear Sydney (3 red bomb) in 3 actions.
But Bob's REAL goal: survive to cure black. And maybe draw more black (to ensure 5). He can't force draws.
Actually — the BEST use of Bob's turn: prevent outbreaks (containment) since we're at 6/8. And Bob is at HCMC. Reachable 3-bombs from HCMC: Sydney (2 moves, treat = 3 actions). Manila(0 red now). Hmm.
Let me think about which bombs are the threat. At 6/8, the next infect phase (Bob's turn end) draws 3 from the deck. If 2+ 3-bombs drawn → loss. The bombs: Bogota(3y), Algiers(3bk), Lagos(3y), Paris(3b), Johannesburg(3y), Kinshasa(3y), Khartoum(3y), Sydney(3r).
Bob from HCMC can reach: Sydney (2 moves). That's it for 3-bombs. Or he could shuttle HCMC→Atlanta (1) then Miami→Bogota? Atlanta→Miami→Bogota = 2 more moves (3 total) + treat = 4 actions. So Bob could reach Bogota (3 yellow, supply-critical!) in 4 actions via shuttle. That's a yellow bomb (yellow supply 8 critical). Clearing Bogota (yellow cured → 1 treat clears all 3) returns 3 yellow AND removes a bomb. Valuable!
Actually — Bob is at HCMC (station). Shuttle HCMC→Atlanta (1 action). Then Atlanta→Miami (1), Miami→Bogota (1), treat Bogota (1) = 4 actions. Clears Bogota (3 yellow → 0, yellow cured). Returns 3 yellow supply (8→11) AND prevents Bogota outbreak. That's HIGH value (yellow supply critical + bomb).
Alternatively Bob could clear Sydney (nearer): HCMC→Manila (1), Manila→Sydney (1), treat Sydney (1) = 3 actions. Clears Sydney (3 red → 0). Prevents Sydney outbreak. But red supply healthy (17), so less urgent than Bogota (yellow).
Bogota is better (yellow supply critical). So advise Bob: shuttle to Atlanta → Miami → Bogota, treat (clears 3 yellow, supply +3, removes bomb).
Wait — but does that leave Bob off-station? After the trip Bob is at Bogota (not a station). He needs to be at a station NEXT turn to cure black! Bogota is not a station. So Bob would need to get back to a station (Atlanta/HCMC/Toronto) next turn. That delays black cure by 1 turn. Hmm.
Trade-off: clearing Bogota (yellow supply + prevents outbreak) vs staying at station to cure black next turn.
If Bob clears Bogota, he's at Bogota next turn, needs to travel to station (Bogota→...→Atlanta? Bogota→Miami→Atlanta = 2 moves) then cure = 3 actions next turn. Feasible but delays.
Alternatively — Bob stays at HCMC (station), draws black (hopefully 5/5), cures next turn. But then Bogota might outbreak and yellow supply drops.
Hmm. Let me weigh. Yellow supply 8, 16 on board. If Bogota outbreaks (supply drops) + others... could deplete? Not immediately. And outbreaks 6/8 — a Bogota outbreak → 7/8. Then more → 8. Dangerous.
Actually — the KEY win condition: cure black. Bob at 4/5, needs 1 draw. If Bob stays at HCMC station and draws black this turn (62%), he cures next turn → WIN. So staying station-side is fastest win.
But we might lose to outbreaks before that if the infect phases keep hitting bombs.
Ugh, tension between "cure black fast (stay station)" and "contain bombs (leave station)."
Let me reconsider the timeline for black cure:
- Bob this turn: at HCMC (station), 4/5. Draws 2 at end. ~62% gets black → 5/5.
- My turn: (I firefight).
- Bob's next turn: if 5/5, cures black → WIN (before his infect phase).
So if Bob draws black this turn (62%), we win in 2 turns (before Bob's next infect phase). The risk window: this turn's infect phase (Bob's), and my turn's infect phase. That's 2 infect phases at 6/8. If each could add outbreaks... we need to keep them from adding 2 total.
Alternatively, if Bob does the Bogota trip, he's off-station and can't cure next turn → delays win by 1 turn → MORE infect phases → more risk. BAD.
So Bob should STAY at HCMC (station) to cure black ASAP. The faster we cure black, the fewer infect phases we face. So prioritize black cure positioning.
But — the infect phase WILL happen this turn regardless (at Bob's turn end). Can Bob prevent outbreaks this turn? He's at HCMC; the infect phase draws from the deck. Bob could use his 4 actions to treat a nearby bomb (Sydney) to reduce risk, while staying at/near HCMC (station). HCMC→Manila→Sydney (2 moves) + treat = 3 actions, ends Sydney (off-station). Hmm, that leaves him off-station too.
Alternatively — Bob could treat Manila area? Manila is at 0. Nothing there.
Hmm. Bob's dilemma: to contain a bomb he must leave HCMC station (delaying black cure). To cure black fast he stays put (but does nothing useful with 4 actions, and risks an outbreak at turn end).
Wait — Bob could stay at HCMC and use actions on... nothing at HCMC. So 4 actions wasted, but he's ready to cure next turn. Then the infect phase happens (risk).
Actually — the infect phase happens regardless of what Bob does. So surviving it is about CUBE STATE (whether bombs are at 3), not Bob's actions (unless he treats them). To reduce cube state, Bob must treat bombs (leave station).
Let me quantify: if Bob treats Sydney (3 red → 0), that removes 1 bomb from the outbreak pool. Other bombs (Bogota, Algiers, Lagos, Paris, Jo'burg, Kinshasa, Khartoum) remain. If 2 of those are drawn → loss regardless of Sydney. So treating 1 bomb reduces risk marginally.
The expected outbreaks from a random 3-card draw: ~9 bombs / 48 cities * 3 = 0.56 expected. But many bombs are in the infection discard (reshuffled on top after epidemics). If the discard is on top, higher risk.
Hmm. Honestly, the survival is somewhat luck-based. The best play: maximize win speed (cure black ASAP) while doing cheap containment.
Given Bob staying at HCMC lets him cure black next turn (if he draws it), that's the fastest win. And treating 1 bomb barely helps. So maybe Bob should just stay at HCMC and NOT risk delay. But then 4 actions wasted, and the infect phase might add an outbreak.
Wait — actually, Bob could stay at HCMC AND do useful containment: are there bombs adjacent to HCMC he could treat while returning to HCMC? HCMC neighbors: HK, Bangkok, Manila, Jakarta. None are 3-bombs (Manila 0, others low). So no bomb adjacent to HCMC. So Bob can't treat a bomb and stay at HCMC.
Alternatively — Bob at HCMC, and the OTHER station HCMC... hmm.
Let me reconsider — maybe Bob SHOULD do the Bogota trip (yellow supply + bomb) since yellow supply 8 is a real loss clock, and accept the 1-turn black-cure delay. But that delays win → more infect phases → more outbreak risk. Net risky.
Alternatively — maybe Bob does a SHORT containment: treat Sydney (3 actions, ends Sydney) then... but ends off-station.
I think the cleanest: Bob STAYS at HCMC station to cure black the instant he can, uses spare actions minimally, and we hope the infect phase doesn't double-outbreak. Because fastest win = least total risk.
But — 4 actions wasted is bad (framework). And if we're at 6/8, one more outbreak → 7/8, then another → loss. So containing is urgent.
Hmm, let me reconsider the actual number: we're at 6/8. We need to survive ~2 more infect phases (this turn + my turn) before Bob cures. Actually if Bob draws black this turn, he cures next turn (during actions, before his infect). So only 2 infect phases remain before win: Bob's this turn, and mine. If each adds ≤0-1 outbreaks, we're OK (6+2=8 = loss if 2; 7 if 1).
So we CAN afford only 1 more outbreak total (to reach 7/8), and 0 if we want comfort. That's very tight. So containment matters a lot.
Given how tight it is, maybe Bob SHOULD contain aggressively. But containing 1 bomb doesn't prevent the other bombs.
Hmm — actually, the BEST containment: reduce the number of 3-bombs in the draw pool. But I can't remove cities from the deck (that's resilientPopulation, used).
Alternatively — the more I think, the more I believe the game hinges on luck now. Let me just advise Bob to: stay at HCMC to cure black ASAP (fastest win = fewer infect phases), and if he wants, do a quick containment that returns to station. Actually — nothing returns to station cheaply.
Wait — let me reconsider: Bob could treat Sydney AND still be okay. HCMC→Manila→Sydney (2 moves) + treat (1) = 3 actions. Then Sydney→Manila (1) = back to Manila (1 move from HCMC, not station). Still off-station. Or Sydney→...→HCMC = 2 moves (Sydney→Manila→HCMC). So 5 actions total to do round trip — can't in 4.
So treating Sydney leaves Bob off-station (Sydney or Manila). Delays black cure.
Ugh. OK let me just advise Bob clearly: PRIORITIZE THE BLACK CURE — stay at HCMC station; the fastest win minimizes total outbreak exposure. If you draw your 5th black this turn, you cure next turn and we win before more infect phases pile up. Don't leave the station for marginal containment (treating 1 of 8 bombs won't save us from a double-outbreak anyway, and it delays the win by a turn = MORE exposure).
Also — I should note: Bob drawing black this turn is ~62%. If he doesn't, he needs another turn. So we need luck on draws too.
Hmm, actually — wait. Let me reconsider whether I should help more directly. I'm at HK with 2 black cards (Algiers, Cairo) + Mexico City(yellow) + Jakarta(red) — wait, my hand now shows 4: Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red). I drew Mexico City + Jakarta (not black). Hmm.
I hold 2 black (Algiers, Cairo). Bob has 4 black. Team 6 black. If I could give Bob 1 black → he'd have 5 → cure! But meeting requires Algiers or Cairo city. Bob at HCMC. Far.
BUT — could I use dispatcher to help? No, share needs physical co-location.
Alternatively — could I DRAW a black and... no, I need 5 in ONE hand. I have 2. Not enough.
Hmm. So the black cure depends on Bob drawing 1 more black (from 4 in deck). ~62%/turn.
OK let me focus advice to Bob: stay at HCMC, cure black ASAP. Let me send that.
Actually — wait. Let me reconsider ONE more option for Bob: Bob is Ops Expert. He's at HCMC (station). Could he use his Ops Expert free-station-build or station-move to contain? "once per turn may move from a station to any city discarding a card." So Bob could teleport HCMC→any city (discard a card)! E.g., teleport HCMC→Bogota (discard a card), then treat Bogota (1 action, clears 3 yellow)! That's 2 actions, and Bob is at Bogota. But then he's off-station (needs to reach a station to cure black next turn). Hmm. Bogota→Miami→Atlanta = 2 moves (next turn) + cure = 3 actions. So delays.
OR — Bob teleports to Atlanta (station!, discard card), then... Atlanta is a station. But no bomb adjacent to Atlanta except Bogota (2 moves via Miami). Hmm.
Actually — Bob teleport HCMC→Toronto (station, discard card, 1 action). Toronto is a station! Then Toronto→New York→...→ hmm, from Toronto he could reach Paris? Toronto→New York (1), New York→London (1), London→Paris (1) = 3 moves. Too far.
Hmm, teleporting to a station (Atlanta/Toronto) keeps Bob station-side but doesn't reach bombs cheaply.
Wait — teleport to a station, then the station gives shuttle access. Bob at HCMC could ops-teleport to Atlanta (discard card, 1 action). Atlanta→Miami→Bogota (2 moves) + treat = 3 more = 4 total. Ends Bogota (off-station). Same as before.
OK there's no clean "contain a bomb while staying station-side" for Bob.
Let me just advise: PRIORITIZE BLACK CURE. Stay at HCMC. The fastest win beats marginal containment. If Bob really wants to contain, he could teleport-treat Bogota (yellow, biggest supply threat) but it delays the cure 1 turn — a judgment call, but I lean "cure fast."
Hmm, actually — let me reconsider the numbers once more. If Bob stays and draws black (62%), he cures next turn → win. The window: 2 infect phases (Bob's now + mine). At 6/8, need both to add ≤1 total. If the draw is unlucky (2 bombs in one phase), we lose regardless of Bob's actions (can't treat 2 bombs). So staying is fine — it maximizes win speed; containment of 1 bomb doesn't change a double-outbreak loss.
If Bob leaves to treat Bogota, he delays cure by 1 turn → 1 more infect phase → more exposure → strictly worse for survival. So STAY.
Conclusion: advise Bob to stay at HCMC, cure black ASAP. Don't delay for containment. Accept the luck.
But — what about yellow supply 8? If it depletes → loss. But depleting 8 needs 8 yellow placements; at rate 3 ~1.5 yellow/turn → ~5 turns. We'll win (or lose to outbreaks) before then. So yellow supply isn't the imminent death. Outbreaks are.
So: stay at HCMC, cure black fast. Advise.
Let me also reconsider: should Bob use his 4 actions on ANYTHING useful while staying? He has cards: Moscow, Riyadh, Istanbul, Delhi (black), Taipei, Osaka (red). He could discard red (Taipei, Osaka) as he draws. But no actions needed for that (discard at hand limit). So Bob has 4 actions with nothing to do while staying at HCMC. That's wasteful but acceptable (survival > using actions). OR he could do a cheap containment that doesn't kill station-readiness... none exist.
Hmm — actually, could Bob treat a 2-cube or something? Not worth.
Actually — you know what, let me reconsider: maybe Bob SHOULD do the Bogota trip BECAUSE yellow supply is a real loss clock and Bogota is THE yellow supply bomb (3 yellow, and clearing it returns 3 to a supply of 8). And outbreaks at 6/8. Both loss clocks are live. The cure is 62%-per-turn luck.
But delaying the cure by 1 turn to clear Bogota... if clearing Bogota prevents a yellow-supply loss, it might be worth it. But outbreaks are also live.
I'm going back and forth. Let me just give Bob the clear picture and let him decide, with a lean. Actually — given the framework wants decisive advice, and Bob has been decisive, let me lean: "Stay at HCMC to cure black ASAP — fastest win. But if you judge the yellow supply (8) is the tighter clock, Ops-teleport to Bogota + treat clears 3 yellow (supply +3) at the cost of ~1 turn on the cure. My read: cure fast, stay."
Actually, let me reconsider which is really tighter. Outbreaks 6/8 — 2 from death. Yellow supply 8 — but depleting needs ~5 turns. So OUTBREAKS are the tighter clock (2 more outbreaks could come in 2 turns). So preventing outbreaks > yellow supply. But Bob can only prevent ~1 bomb by leaving (delaying cure).
Net: staying (fast cure) minimizes infect phases. Best. Advise stay + cure fast.
Hmm — but wait, if Bob stays and does nothing, and the infect phase draws 2 bombs → 8/8 → loss. Whereas if Bob treated 1 bomb (e.g., Sydney), maybe only 1 bomb drawn → 7/8 → survive. But treating 1 bomb doesn't guarantee only 1 bomb drawn (the 3 draws could still hit 2 other bombs). So treating 1 bomb is a marginal reduction.
Actually — properly: if there are ~8 bombs and the draw is 3 random from 48, expected ~0.5 bombs. The variance means usually 0-1 outbreaks per phase. So staying (fast cure) is fine; we likely survive to the cure.
OK. Decision: advise Bob to STAY at HCMC and cure black ASAP. Fastest win. Don't delay for containment.
Let me also mention I cleared Shanghai and will keep firefighting (I'm at HK, shuttle access).
Actually — hmm, I realize I should reconsider MY next turn role too. After Bob's turn, it's my turn. I'll be the firefighter. I should treat reachable bombs. From HK (station), I can shuttle to Atlanta/Toronto → reach Bogota (via Miami) or Paris (via NY/London). But my hand is small (4 cards).
For now — it's Bob's turn (advisory). Let me advise.
Let me send a concise message: "SURVIVAL RACE — fastest win = your black cure. STAY at HCMC station, cure black the instant you have 5 (you're 4/5; ~60% you draw it this turn, then cure next turn → win before more infect phases). Don't leave the station for containment — treating 1 of ~8 bombs won't stop a double-outbreak, and leaving delays the win by a turn = MORE exposure. I cleared Shanghai; I'm at HK (station) firefighting next turn. If a reshuffle arms the top with bombs, we're at the mercy of the draw — but fast cure is our best odds."
Send it.
Wait — but actually, Bob might have his own plan. And the yellow supply 8 is genuinely scary. Let me reconsider being more balanced. Actually, let me reconsider: is there a way for Bob to clear Bogota (yellow, biggest supply threat) AND keep cure-timing? If Bob ops-teleports to Atlanta (station, 1 action, discard card), treats... no, Atlanta has no cubes adjacent except far.
Hmm what if Bob teleports to Bogota directly? Ops Expert: "move from a station to any city by discarding any city card." So Bob (at HCMC station) can teleport to Bogota (discard a card)! 1 action. Then treat Bogota (1 action, clears 3 yellow, +3 supply). Bob is now at Bogota, 2 actions left. Then... he needs a station for black cure. Bogota→Miami→Atlanta = 2 moves (uses the 2 remaining actions!). So Bob: teleport HCMC→Bogota (1), treat (2), Bogota→Miami (3), Miami→Atlanta (4). Ends at ATLANTA STATION! With 4 actions! And Bogota cleared (+3 yellow) AND Bob ends at a station (Atlanta) for black cure next turn!
Wait — is that right? Bogota→Miami adjacent? Bogota neighbors: Miami, Mexico City, Lima, Buenos Aires, Sao Paulo. Yes Miami. Miami→Atlanta adjacent? Miami neighbors: Atlanta, Washington, Mexico City, Bogota. Yes Atlanta. So Bogota→Miami→Atlanta = 2 moves. Atlanta is a station!
So Bob: ops-teleport HCMC→Bogota (discard a card, 1 action), treat Bogota (1 action, clears 3 yellow → +3 supply, removes bomb), drive Bogota→Miami (1), drive Miami→Atlanta (1). = 4 actions, ends at ATLANTA STATION.
THAT'S EXCELLENT! Bob clears the biggest yellow bomb (+3 supply) AND ends at a station (Atlanta) to cure black next turn! No cure delay!
Wait — but does it delay the black cure? Bob ends at Atlanta (station) instead of HCMC (station). Both stations. So he cures black next turn from Atlanta. No delay! And he cleared Bogota.
But — Bob draws 2 at END of this turn. If he draws black → 5/5. Then next turn at Atlanta → cure. Same timing as staying at HCMC! And he cleared Bogota (+3 yellow supply, removes a bomb, and ends at station).
So this is STRICTLY BETTER than staying at HCMC (which wastes 4 actions and doesn't clear Bogota)!
Wait — does Bob have a card to discard for the ops-teleport? He has Taipei(red), Osaka(red) — dead (red cured). Discard one. Yes! So ops-teleport costs a red card (dead).
So Bob: ops-teleport HCMC→Bogota (discard Taipei or Osaka), treat Bogota (clears 3 yellow, +3 supply), drive Bogota→Miami, drive Miami→Atlanta. Ends Atlanta station, 4 actions, Bogota cleared, cure-ready next turn.
This is a great line! Let me verify Bogota is at 3 yellow [in infect-discard] — yes. Yellow cured → 1 treat clears all 3. So treat Bogota = clear to 0, +3 yellow supply (8→11). And removes Bogota bomb. AND Bob ends at Atlanta station (cure-ready).
This uses Bob's 4 actions productively (vs wasting), clears the worst yellow supply bomb, AND keeps cure timing!
Let me advise Bob this. It's a concrete, strong plan.
Wait — double-check the ops-teleport: "once per turn may move from a station to any city by discarding any city card." Bob is at HCMC (station). Yes. Moves to any city (Bogota). Discards a card (Taipei red). 1 action. Then he's at Bogota. Treat (1). Drive Bogota→Miami (1). Drive Miami→Atlanta (1). 4 actions total. Ends Atlanta (station).
Hold on — after ops-teleport, can Bob still use his normal actions? Ops teleport is "once per turn... move from a station to any city" — it's an action (or free?). The Ops Expert ability: "once per turn may move from a station to any city by discarding any city card." This is likely an action (the operationsExpertMove action in the menu). Let me check the legal menu for Bob... I don't have Bob's menu, but the tool has operationsExpertMove as an action type. So it costs 1 action. OK.
So Bob: ops-teleport (1 action), treat (1), drive Miami (1), drive Atlanta (1) = 4 actions. Ends Atlanta station.
But wait — the discard from ops-teleport: does it force a re-discard if hand limit? Bob has 7 cards. Discarding 1 → 6. Fine.
Let me also double check: is Bogota's clearing worth leaving HCMC? Bogota is 3 yellow, yellow supply 8. Clearing returns 3 → supply 11. AND removes a bomb (outbreak risk). AND Bob ends at Atlanta station (same cure-readiness). So no downside.
This is clearly the best line for Bob. Let me advise it clearly and concisely.
Message: "Best line: ops-teleport HCMC→BOGOTA (discard a dead red — Taipei/Osaka), TREAT Bogota (yellow cured → clears all 3, +3 yellow supply, kills the worst supply bomb), then drive Bogota→Miami→Atlanta — you END on the Atlanta STATION, cure-ready for black next turn. Same cure timing as staying, but you bank +3 supply and remove a bomb. That's your 4 actions."
Send it. This is high-value concrete advice.
Let me make sure the route works: Bogota→Miami (adjacent, yes), Miami→Atlanta (adjacent, yes). Atlanta station.
Send.
text:
Bob's at the HCMC station, 4/5 black — and there's a strictly better line than sitting: use his Ops-Expert station-teleport to also clear the worst yellow bomb AND still end on a station. Let me spell it out.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_jyQ5JeKg9g86O5pdBuww2759", "ref": "alice:i84:call_00_jyQ5JeKg9g86O5pdBuww2759", "input": {"text": "Best line for your 4 actions — clears the worst yellow bomb AND keeps you station-side for black, no cure delay:\n1) OPS-TELEPORT HCMC→BOGOTA (discard a dead red: Taipei or Osaka). Bogota is 3 yellow + in the discard; yellow's cured so ONE treat wipes all 3 → +3 yellow supply (8→11) AND removes that bomb.\n2) TREAT Bogota.\n3) DRIVE Bogota→Miami, 4) DRIVE Miami→Atlanta — you END on the ATLANTA STATION, cure-ready exactly like staying at HCMC, but you banked +3 supply and killed a bomb.\nYou still draw 2 at end of turn (~60% you pull your 5th black) → cure BLACK next turn from Atlanta = WIN. Race the cure; this also buys survival. Go."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I've sent the advice. Now wait for Bob's turn. Stop, no plain text.
text:
Sent the Bogota-teleport line — clears the worst yellow bomb while keeping Bob station-side for the black cure. Waiting on his turn.
toolCalls: []
alice-i85
Seat: alice. Identity: recorded invocation. Prompt number: 85. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i85)
Linked accepted events
- Event #156 — exact submission ref
Recorded submissions and refusals
- message after #155: {"text": "CRITICAL DISCARD: keep ALL FIVE BLACK (Moscow, Riyadh, Istanbul, Delhi, Karachi). Discard a NON-black — OSAKA or Sydney (red) or New York (blue). Do NOT touch black — you have the full 5/5 black set and you're ON the Atlanta station: cure BLACK as your FIRST action next turn = WIN (blue+yellow+red all done). One wrong discard (a black) loses the cure. Shed Osaka."} — {"applied": 156}. Board before: state
155in states.jsonl · after: state155in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=8 [Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black), New York(blue), Karachi(black)]
supply: blue:13 yellow:11 black:17 red:17 decks: player=9 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Toronto→New York→London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
Algiers(black): drive alice 4 step(s) to Algiers → then that pawn treats
Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
HUGE development! Bob now has a FULL BLACK SET (5/5)! "black: bob has a FULL SET (5/5) — bob is 0 move(s) from station Atlanta to discoverCure."
Bob is at ATLANTA station and has 5/5 black! He can DISCOVER BLACK CURE → WIN! (All 4 cured: blue, yellow, red, black).
But Bob is in "awaitingDiscard" phase — his hand is 8 (over 7), must discard. Bob's hand: Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black), New York(blue), Karachi(black). That's 6 black (Moscow, Riyadh, Istanbul, Delhi, Karachi = wait: Moscow, Riyadh, Istanbul, Delhi, Karachi = 5 black? Let me count: Moscow(Bk), Riyadh(Bk), Istanbul(Bk), Osaka(R), Sydney(R), Delhi(Bk), New York(B), Karachi(Bk). Black: Moscow, Riyadh, Istanbul, Delhi, Karachi = 5 black! Plus Osaka(R), Sydney(R), New York(B). So 5 black + 2 red + 1 blue = 8 cards. He must discard 1 (8→7).
CRITICAL: Bob must DISCARD a non-black card (Osaka red, Sydney red, or New York blue) — NOT a black card! Because he needs all 5 black to cure. If he discards a black, he loses the set!
Then Bob is at Atlanta station with 5/5 black → discoverCure black → WIN!
So the advice: Bob must discard Osaka or Sydney (red) or New York (blue) — NOT black. Then discoverCure BLACK at Atlanta station → WIN THE GAME!
Wait — but it's the discard phase, and after discarding, does Bob get to take actions? The frame says "phase=awaitingDiscard turnOwner=bob" and it's an ADVISORY (I can't act). Bob is discarding. After discarding, Bob continues his action phase? Earlier there was a case where after my discard "my turn resumes with 2 actions" (though that was confusing). Let me think.
Bob's turn: he was on his turn, did the Bogota trip (teleport, treat Bogota, drive Miami, drive Atlanta), drew 2 at end (New York + Karachi?), and now hit hand limit (8) → must discard. After discarding, his turn... the draw phase already happened (he drew to 8). So after discarding to 7, his turn ends? Or he gets to act?
Hmm — actually, the discard is part of the draw phase (step 2, hand limit). After the draw phase comes the infect phase (step 3). So Bob's discard is during his draw phase, and after discarding, his INFECT PHASE happens, then his turn ends. So Bob does NOT get to cure this turn (he's past his action phase).
Wait — that's important. If Bob's turn is in the draw/discard phase, he can't discoverCure until his NEXT turn. So the black cure would be on Bob's NEXT turn.
But the important thing: Bob has 5/5 black NOW. Next turn (his next turn) he cures black at Atlanta → WIN. So we need to survive Bob's current infect phase (this turn's) + my turn + then Bob cures.
Hmm wait — but if Bob has 5/5 black in hand, and his next turn he cures → win. So we need to survive until then.
BUT — the discard: Bob MUST keep all 5 black (discard Osaka/Sydney/New York). If he discards a black, he loses the set → no win. THIS IS CRITICAL.
So my advice: "Bob — DISCARD OSAKA or SYDNEY (red) or New York (blue), NOT any black! You have a FULL black set (5/5) at Atlanta station — cure BLACK as your FIRST action next turn = WIN. Keep all 5 black."
Wait — actually, let me reconsider whether Bob cures THIS turn or next. The discard phase is at the end of his turn (draw phase). After discard, infect phase, turn ends. So he cures NEXT turn. Unless... hmm.
Actually — let me reconsider. The fact that it says "bob has a FULL SET (5/5) — bob is 0 move(s) from station Atlanta to discoverCure" — this is the cure plan info, suggesting he can cure. But if he's in draw/discard phase, he can't act. So he cures next turn.
Regardless — the CRITICAL advice: discard NON-black. Keep all 5 black. Then cure next turn.
Also — survival: we're at 6/8, and Bob's infect phase (this turn) + my turn's infect phase happen before Bob cures next turn. Wait no — sequence: Bob's turn now (discard→infect→end). Then MY turn (I act, then my infect). Then BOB's turn (cure black → WIN, before his infect). So 2 more infect phases (Bob's now, mine) before the win. At 6/8, need ≤1 more outbreak across those 2.
Hmm — that's tight. But nothing more I can do about Bob's current infect phase. The discard is the key.
Actually — wait. Could Bob cure THIS turn somehow? No, he's in discard phase. Unless the "discard" is actually... let me re-read: "phase=awaitingDiscard turnOwner=bob (bob must discard to 7)". So Bob must discard. After that, presumably his turn continues to infect phase then ends. He cures next turn.
So my job now (advisory): tell Bob to discard a non-black card. This is THE critical decision — if he discards black, we lose our shot at winning (need to redraw).
Let me send this URGENTLY: "DISCARD OSAKA (or Sydney/New York) — KEEP ALL 5 BLACK. You have a FULL black set at the Atlanta station: cure BLACK next turn as your FIRST action = WIN (blue/yellow/red all done). Do not discard Moscow/Riyadh/Istanbul/Delhi/Karachi."
Send this. Critical.
Let me be precise about his black cards: Moscow, Riyadh, Istanbul, Delhi, Karachi (5 black). Non-black: Osaka(red), Sydney(red), New York(blue). Discard Osaka or Sydney or New York. NOT black.
Send.
text:
CRITICAL — Bob has a FULL black set (5/5) at the Atlanta station and just needs to keep it through this forced discard, then cure next turn for the win.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_ggkUuRX5xkwoiwSD8YNP5357", "ref": "alice:i85:call_00_ggkUuRX5xkwoiwSD8YNP5357", "input": {"text": "CRITICAL DISCARD: keep ALL FIVE BLACK (Moscow, Riyadh, Istanbul, Delhi, Karachi). Discard a NON-black — OSAKA or Sydney (red) or New York (blue). Do NOT touch black — you have the full 5/5 black set and you're ON the Atlanta station: cure BLACK as your FIRST action next turn = WIN (blue+yellow+red all done). One wrong discard (a black) loses the cure. Shed Osaka."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I've sent the critical message. Now wait for Bob's turn. Stop, no plain text.
Actually — I'm in advisory frame, can't act. Bob discards (hopefully non-black), then his turn continues (infect phase), then my turn. Let me wait.
Let me stop.
text:
Sent the critical discard warning. Waiting on Bob's turn — if he keeps all five black, he cures for the win next turn.
toolCalls: []
bob-i83
Seat: bob. Identity: recorded invocation. Prompt number: 83. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i83)
Linked accepted events
- Event #152 — exact submission ref
Recorded submissions and refusals
- command after #151: {"action": {"tag": "operationsExpertMove", "to": "Bogota", "discard": "Taipei"}} — {"applied": 152}. Board before: state
150in states.jsonl · after: state152in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i82"}
Recorded input
POOL MESSAGE from alice (event #151): Best line for your 4 actions — clears the worst yellow bomb AND keeps you station-side for black, no cure delay:
1) OPS-TELEPORT HCMC→BOGOTA (discard a dead red: Taipei or Osaka). Bogota is 3 yellow + in the discard; yellow's cured so ONE treat wipes all 3 → +3 yellow supply (8→11) AND removes that bomb.
2) TREAT Bogota.
3) DRIVE Bogota→Miami, 4) DRIVE Miami→Atlanta — you END on the ATLANTA STATION, cure-ready exactly like staying at HCMC, but you banked +3 supply and killed a bomb.
You still draw 2 at end of turn (~60% you pull your 5th black) → cure BLACK next turn from Atlanta = WIN. Race the cure; this also buys survival. Go.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=operationsExpert at=Ho Chi Minh City
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Ho Chi Minh City(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Taipei(red), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:13 yellow:8 black:17 red:17 decks: player=11 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Bogota [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 2 move(s): Manila→Sydney — or 1 action: direct flight (you hold Sydney) — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → Sydney [red CURED: 1 treat clears ALL cubes here]
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Toronto→New York→London — or 1 action(s): Operations Expert move: discard Taipei(red) at station Ho Chi Minh City to fly anywhere → London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Ho Chi Minh City (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 3 action(s) (go to Taipei (2 move(s)), then charter to Algiers (spends Taipei(red))), alice 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 action(s) (go to Taipei (2 move(s)), then charter to Cairo (spends Taipei(red))), alice 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo); then bob to station Hong Kong +2 action(s) (direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Manila→Sydney
Bogota (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Atlanta→Miami→Bogota
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Khartoum
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Toronto→New York→London
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 6/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Paris–London blue cluster at Paris — operationsExpertMove, treat blue
tempo: no cure progress — nearest is black, 12 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Lagos, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game
burns: red CURED — spare
- defuse the armed discard bomb at Bogota (yellow — fires on the next epidemic reshuffle) — operationsExpertMove, treat yellow
tempo: 1 action(s) further from the black cure (12 → 13 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: red CURED — spare
- break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — operationsExpertMove, treat yellow
tempo: 3 action(s) further from the black cure (12 → 15 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: red CURED — spare
- shore up yellow at Kinshasa (supply strained: 8 left) — operationsExpertMove, treat yellow
tempo: 4 action(s) further from the black cure (12 → 16 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Paris, Lagos, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
burns: red CURED — spare
exchange "break the Paris–London blue cluster at Paris" → "defuse the armed discard bomb at Bogota": gives up 1 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.8
exchange "defuse the armed discard bomb at Bogota" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 2 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.6
exchange "break the Lagos–Khartoum–Johannesburg–Kinshasa …" → "shore up yellow at Kinshasa": gives up 1 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.3
dominated: "sweep Sydney (red cured, 3 cubes, 1 treat clears all)" — tempo -4 vs -4, risk 4.11 vs 2.89 — beaten by "shore up yellow at Kinshasa"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Moscow", "Riyadh", "Istanbul", "Taipei", "Osaka", "Sydney", "Delhi"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
[14] {"tag":"shuttleFlight","to":"Toronto"}
[15] {"tag":"shuttleFlight","to":"Hong Kong"}
[16] {"tag":"treatDisease","color":"red"}
operationsExpertMove — 329 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Istanbul" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Taipei" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Osaka" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Sydney" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
discard "Delhi" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Manila", "Jakarta", "Sydney"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
RED is cured (cure #3). Only BLACK remains. I'm at HCMC station, black 4/5, need 1 more draw.
CRITICAL situation: outbreaks 6/8, yellow supply 8, deck 11 → 5 turns. 1 cure needed (black).
Alice's suggestion: ops-teleport HCMC→Bogota (discard Taipei/Osaka), treat Bogota (3 yellow, cured → wipes 3, +3 yellow supply 8→11, removes bomb), then drive Bogota→Miami→Atlanta (end at Atlanta station). Draw 2 at end → ~60% get 5th black → cure black next turn from Atlanta = WIN.
Hmm. Let me evaluate this vs just staying at HCMC.
Key insight: I can't cure black THIS turn (draw is end-of-turn). So my actions this turn are "free" for survival, as long as I END at a station (to cure black next turn if I draw the 5th).
Alice's plan: go clear Bogota (yellow bomb, +3 supply, removes a bomb = helps survival AND the supply clock), end at Atlanta station. Draw 2 → if black, cure next turn at Atlanta.
This is clever: it uses my "free" actions (I can't cure this turn anyway) to reduce the yellow supply crisis (8→11) AND remove a bomb, while still ending at a station (Atlanta) to cure black next turn.
BUT — let me scrutinize:
1. Does clearing Bogota actually reduce LOSS risk this turn/next? Yellow supply 8 is a depletion clock. Clearing Bogota (+3 supply → 11) helps. And Bogota is a 3-cube bomb [in infect-discard] — after a reshuffle it'd be on top → could outbreak. Removing it helps. Good.
2. The travel: ops-teleport HCMC→Bogota (1 action, discard Taipei). Treat Bogota (1 action). Then drive Bogota→Miami (1), Miami→Atlanta (1). = 4 actions. Ends at Atlanta station. ✓
3. Draw 2 at end → if a black → 5/5 → cure black next turn at Atlanta → WIN.
Wait — but is there a RISK in this plan? Let me think:
- The infect phase at MY turn-end (after draw): rate 3. At 6/8. If it hits bombs → could go to 7 or 8 (loss). But that happens regardless of whether I clear Bogota. Actually — clearing Bogota removes ONE bomb, slightly lowering the chance the infect hits a bomb. And +3 yellow supply. So it slightly helps survival.
- Actually — the infect phase draws from the infection DECK. Bogota's card is [in infect-discard] (not drawable unless reshuffle). So clearing Bogota's CUBES doesn't change what's drawn (Bogota's card is in the discard). Hmm. So clearing Bogota doesn't prevent the infect phase from drawing other cities. It reduces yellow supply pressure (if Bogota's card were drawn after reshuffle, it wouldn't have cubes to add). And removes the Bogota bomb for future reshuffle. So it helps the FUTURE (post-reshuffle) but not THIS turn's infect.
Anyway — the plan keeps me at a station (Atlanta) to cure black next turn, AND improves the yellow supply / removes a bomb. It's a "free" use of my actions (I can't cure this turn anyway). Seems good.
BUT — the risk: what if I DON'T draw a black at end of this turn? Then black cure is delayed another turn. Meanwhile outbreaks 6/8. And I'm at Atlanta (station). Next turn I'd cure if I draw black (draw at end of next turn... wait, no). Let me re-think the draw timing.
Actually — I need 5 black IN HAND to cure. I have 4 (Moscow, Riyadh, Istanbul, Delhi). I draw 2 at END of THIS turn. If one is black → 5/5. Then NEXT turn I cure (action). So black cure = next turn IF I draw a black this turn.
If I DON'T draw a black this turn (only 4/5), then next turn I draw 2 more (end of next turn); if black → 5/5; cure the turn after. So ~2 turns.
Alice says "~60% you pull your 5th black" from drawing 2 (4 black in deck, 11 cards... hmm, black in deck: "held alice 2, bob 4, 4 in deck" = 4 black in deck of 11 remaining player cards. So ~4/11 per draw, 2 draws → P(≥1 black) ≈ 1-(7/11)(6/10) ≈ 1-0.38 = 62%. Yes ~60%.
So ~60% I cure black next turn. Otherwise 2 turns.
Either way, the plan (clear Bogota + end at station) doesn't hurt the cure and helps survival. So do it.
Actually — wait. Let me reconsider whether I should END at Atlanta vs HCMC vs staying put. The plan ends at Atlanta (via Bogota→Miami→Atlanta). Atlanta is a station. Good for curing black. But — is Atlanta a good spot? It's where I built... it's a station. Fine.
Alternatively — a simpler plan: just stay at HCMC (station), do nothing much, draw, cure next turn. That wastes 4 actions BUT doesn't risk anything. But action economy says use them. And the yellow supply crisis (8) is real — clearing Bogota helps.
Alice's plan is better (uses actions to relieve supply/remove bomb while staying station-side). Let me do it, BUT let me verify the actions are all legal and think about whether there's an even better target.
Actually — let me reconsider: is Bogota the best bomb to clear? Yellow supply 8 is critical, and Bogota (3 yellow) clearing gives +3 supply. Also Bogota is a reshuffle-trap [in infect-discard]. So clearing it removes a future bomb AND +3 yellow supply. Good. But are there better yellow targets? Lagos (3 yellow, in cluster, but "6 moves" far). Bogota is reachable via ops-teleport (1 action). Lagos/Kinshasa/Khartoum/Joburg also reachable via ops-teleport (discard a card, fly anywhere). But then I need to end at a station. Let me check: if I ops-teleport to Lagos (1), treat Lagos (1, +3 yellow), then I need to reach a station from Lagos... Lagos connects Sao Paulo, Kinshasa, Khartoum. To a station (Atlanta/Toronto/HCMC/HK)? Lagos→Sao Paulo→? Sao Paulo→... far. Lagos is far from stations (~4+ moves). So clearing Lagos strands me far from a station → can't cure black next turn. BAD.
Bogota, on the other hand: Bogota connects Miami (US), so Bogota→Miami→Atlanta (a station) = 2 moves. So clearing Bogota + ending at Atlanta works (Bogota is 2 moves from Atlanta). That's why alice chose Bogota! Good reasoning. Other yellow bombs are too far from a station.
So Bogota is the right target (clears a yellow bomb + supply, and is near a station to end station-side).
Let me verify the route: HCMC (ops-teleport, discard Taipei) → Bogota. Treat Bogota. Bogota→Miami (drive? Bogota connects Miami? Map: Bogota connects Miami, Mexico City, Lima, Buenos Aires, Sao Paulo. YES Bogota-Miami). Miami→Atlanta (Miami connects Atlanta? Map: Miami connects Atlanta, Washington, Mexico City, Bogota. YES). So Bogota→Miami→Atlanta = 2 drives. Total: opsMove(1) + treat(1) + drive Miami(1) + drive Atlanta(1) = 4 actions. Ends Atlanta (station).
Now — which card to discard for opsMove? Taipei(red) or Osaka(red) — I have 3+ red (Taipei, Osaka, Sydney). Red is CURED now, so red cards are worthless for cures. Discard a red (Taipei). Good (alice said discard Taipei/Osaka).
Wait — after opsMove discards Taipei, my hand: Moscow, Riyadh, Istanbul, Delhi (black 4), Osaka, Sydney (red 2), + ... let me recount. Current hand: Moscow, Riyadh, Istanbul, Taipei, Osaka, Sydney, Delhi = 7. Discard Taipei → 6. Then... at end, draw 2 → 8 → discard to 7. Hmm, hand management.
Actually — wait, I also need to think about hand limit during the turn. Discarding Taipei for opsMove reduces hand to 6. Then at turn end, draw 2 → 8 → must discard to 7 (discard 1 more). I'd discard another red (Osaka or Sydney). Keep 4 black + 1 red + the 2 drawn (if black, great). Actually — keep black (Moscow, Riyadh, Istanbul, Delhi) + the 2 drawn; discard the reds. Fine.
OK let me also reconsider: is there a concern that clearing Bogota's cubes could be wasted if... no.
Let me also reconsider the ALTERNATIVE: just stay at HCMC, use 4 actions on... nothing productive at HCMC (0 cubes). That wastes 4 actions. Alice's plan uses them to clear a bomb + supply. So alice's plan is better.
Hmm — but wait. Let me reconsider a subtle risk: after I drive to Atlanta, I've spent my turn. I END at Atlanta. Draw 2. Then the INFECT phase (my turn-end). At 6/8. If it hits bombs → 7-8. This is the danger. But it happens regardless of my position. Clearing Bogota helps a tiny bit (removes a bomb from future, but Bogota's card is in discard so not drawn this phase).
Actually — the real question: is my "detour to Bogota" adding any risk vs staying? No — I end at a station either way (HCMC or Atlanta). Both let me cure black next turn. The detour just uses my free actions to gain supply/bomb-removal. So strictly better (or equal) than staying.
Wait — is ending at Atlanta vs HCMC different for the cure? Both stations. Equal. So no downside to the Bogota detour. Do it.
Hmm — but actually, let me reconsider ONE risk: the opsMove discards Taipei. If I later need Taipei... no, red is cured, Taipei worthless. Fine.
And — could I instead NOT discard a red but keep it? No reason (red cured, dead). Discard red.
OK let me also double check: the outcome of the plan — I end at Atlanta with 4 black (+2 drawn). If the 2 drawn include ≥1 black → 5/5 → cure next turn. ~60%. If not → 4/5, draw more next turn. So the plan doesn't guarantee the cure but sets it up (same as staying).
Alternatively — is there ANY way to guarantee black cure faster? Alice has Algiers, Cairo (black). If I could get one → 5/5 → cure next turn guaranteed. But meeting in Algiers/Cairo — she's at HK, I'd be at... this turn I'm going to Bogota/Atlanta. Cairo/Algiers are between. Hmm. Actually — alice at HK, Algiers/Cairo far (Middle East). Not this turn.
So no guaranteed fast black. Just draw and hope (~60% next turn).
Given the danger (6/8), even ~60% isn't great, but it's the best available.
Let me reconsider — should I do alice's plan, or is there something better to maximize survival? The plan relieves yellow supply (+3) and removes a bomb. That directly helps survive. And keeps me station-side for the cure. Good. Do it.
Actually — one more consideration: could I clear Bogota AND also reduce another threat with the actions? No — 4 actions: opsMove, treat Bogota, drive Miami, drive Atlanta. All used. No spare.
Wait — actually, could I skip one drive and treat something? No — I need to end at a station. Bogota→Miami→Atlanta is necessary to reach a station.
Alternatively — end at Miami? Miami is not a station. No. Need Atlanta (or Toronto). Bogota→Miami→Atlanta = 2. Or Bogota→Mexico City→? Mexico City to a station? Mexico City connects Bogota, Lima, Miami, LA, Chicago... Chicago to a station? Chicago-Atlanta? No, Chicago connects... hmm. Atlanta is closest via Miami. 2 moves. OK.
Actually — let me double-check Bogota→Atlanta is 2 moves (Bogota→Miami→Atlanta). Yes. Good.
Let me commit to alice's plan. But first — let me reconsider whether the board has changed (event 150) that invalidates anything. Current state: outbreaks 6/8, yellow 8, red cured. Bogota 3 yellow [in infect-discard]. My hand: Moscow, Riyadh, Istanbul, Taipei, Osaka, Sydney, Delhi. Yes. Bogota reachable via opsMove (discard Taipei). Treat Bogota (yellow cured, wipes 3). Then drive Miami, Atlanta. Ends Atlanta.
Let me preview this plan to be sure (it involves a card discard + multi-step; and ending turn). Actually — I'm fairly confident. But let me preview since it burns a card (Taipei) and ends the turn. The preview will show the delta and risk.
Actually — let me reconsider whether to preview or just execute. Given the criticality (winning depends on this), let me preview to catch any issue (e.g., Bogota can't be reached, or the treat doesn't wipe, or ending position wrong). Preview is cheap.
Let me preview:
[
{operationsExpertMove, discard Taipei, to Bogota},
{treatDisease, yellow},
{driveFerry, Miami},
{driveFerry, Atlanta}
]
Wait — after opsMove to Bogota, I'm at Bogota. treat yellow (wipes Bogota 3). Then drive Bogota→Miami, drive Miami→Atlanta. Ends Atlanta. 4 actions.
Let me preview this.
Actually — hold on. Let me reconsider: after treat Bogota (yellow cured → wipes 3), Bogota cleared. Then drive Bogota→Miami (1), Miami→Atlanta (1). But wait — do I have enough actions? opsMove(1)+treat(1)+Miami(1)+Atlanta(1) = 4. Yes.
Let me preview and also think about the risk note (infect phase at 6/8).
Let me call preview_plan.
Actually — before previewing, let me reconsider if alice's plan is truly best or if I should just cure-setup at HCMC and use actions differently.
The thing is — I'm going to end at a station either way. The Bogota detour adds +3 yellow supply and removes a bomb at NO cost to cure timing (I can't cure this turn anyway). So it's free value. Unless... the detour somehow risks my DRAW or positions me worse.
One subtle thing: ending at Atlanta vs HCMC — does one give better access for future? If I cure black next turn at Atlanta → WIN immediately (if I have 5). So it doesn't matter where, as long as station. Atlanta is fine.
Another subtle thing: by going to Bogota/Atlanta, I leave the Asia region. But black cure doesn't care about region. Fine.
OK, alice's plan is good. Let me preview then execute.
Let me preview.
text:
RED is cured (cure #3) — only BLACK remains, and I'm at 4/5. Crucially, I can't cure black this turn anyway (draw is end-of-turn), so my actions are free for survival as long as I end on a station. Alice's line is smart: clear the 3-yellow Bogota bomb (+3 yellow supply, 8→11) then end at the Atlanta station, still cure-ready. Let me verify it mechanically.
toolCalls:
{"tool": "preview_plan", "toolCallId": "call_00_9WQgJkKdodS1ADf6SO1a0330", "ref": null, "input": {"plan": [{"tag": "operationsExpertMove", "to": "Bogota", "discard": "Taipei"}, {"tag": "treatDisease", "color": "yellow"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Atlanta"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "operationsExpertMove", "to": "Bogota", "discard": "Taipei"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Moscow\", \"Riyadh\", \"Istanbul\", \"Osaka\", \"Sydney\", \"Delhi\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"yellow\"}"}, {"index": 1, "action": {"tag": "treatDisease", "color": "yellow"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Miami\", \"Mexico City\", \"Lima\", \"Buenos Aires\", \"Sao Paulo\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Moscow\", \"Riyadh\", \"Istanbul\", \"Osaka\", \"Sydney\", \"Delhi\"\n {\"tag\":\"buildStation\"}"}, {"index": 2, "action": {"tag": "driveFerry", "to": "Miami"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 4 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"Atlanta\", \"Washington\", \"Mexico City\", \"Bogota\"\n directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Moscow\", \"Riyadh\", \"Istanbul\", \"Osaka\", \"Sydney\", \"Delhi\"\n {\"tag\":\"buildStation\"}"}, {"index": 3, "action": {"tag": "driveFerry", "to": "Atlanta"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Bogota", "color": "yellow", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "Ho Chi Minh City", "to": "Atlanta"}], "hands": [{"player": "bob", "spent": ["Taipei"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 6, "outbreaksAfter": 6}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Moscow"}}, {"tag": "shuttleFlight", "count": 3, "example": {"tag": "shuttleFlight", "to": "Atlanta"}}], "irreversible": {"cardsBurned": [{"card": "Taipei", "tier": "spare", "note": "red CURED — spare", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 1, "deckSize": 11, "lossOnDraw": false, "pAtLeastOneEpidemic": 0.18181818181818177, "epidemicOutbreakCandidates": [{"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Lagos", "Johannesburg", "Khartoum"]}, {"city": "Khartoum", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Lagos", "Kinshasa", "Johannesburg"]}]}, "infect": {"drawCount": 3, "undiscardedCount": 33, "perCityHitProbability": 0.09090909090909091, "threats": [{"city": "Algiers", "color": "black", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Lagos", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Kinshasa", "Khartoum"], "pHit": 0}, {"city": "Paris", "color": "blue", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Kinshasa", "Khartoum"], "pHit": 0}, {"city": "Kinshasa", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Lagos", "Johannesburg", "Khartoum"], "pHit": 0}, {"city": "Khartoum", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": ["Lagos", "Kinshasa", "Johannesburg"], "pHit": 0}, {"city": "London", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "St. Petersburg", "color": "blue", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Sydney", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Beijing", "Chicago", "Essen"], "unidentified": 0, "size": 3}}, "handLimit": {"viewer": "bob", "currentHandSize": 6, "handLimit": 7, "wouldExceed": true}, "cureFeasibility": [{"color": "black", "discarded": 2, "attainable": 10, "needed": 5, "curable": true}]}}}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
The preview confirms: Bogota yellow 3→0 (+3 supply), I end at Atlanta (station), 4 actions used, Taipei discarded (red spare). No outbreaks during. Hand size 6 → draw 2 → 8 → exceed 7, so discard 1 (I'll discard a red).
Risk: playerDraw — 1 epidemic remaining in 11-card deck, P(epidemic this draw) ~18%. If epidemic → reshuffle; epidemicOutbreakCandidates Kinshasa/Khartoum (3 yellow) would outbreak. That's the danger. But clearing Bogota doesn't worsen this. Infect phase: draws 3, threats Algiers/Lagos/Paris/Joburg/Kinshasa/Khartoum/Sydney at 3 could outbreak if drawn — but pHit shown 0 for those (not in the known top segment Beijing/Chicago/Essen). So this infect phase likely hits Beijing/Chicago/Essen (low-cube) — minimal outbreaks.
So the plan is verified. End at Atlanta (station), +3 yellow supply, Bogota bomb removed. Draw 2 (60% black).
The epidemic risk (~18%) is real but unavoidable, and clearing Bogota helps supply regardless.
Wait — actually, let me reconsider: should I be worried that by ending at Atlanta, and the epidemic reshuffling Kinshasa/Khartoum onto top → next turn my infect could be bad. But that's future and unavoidable. The plan is good.
Also — hand limit: after draw I'm at 8, discard 1 to 7. Keep 4 black + the 2 drawn; discard a red (Osaka or Sydney). Fine.
Let me execute the plan: opsMove discard Taipei → Bogota, treat yellow, drive Miami, drive Atlanta.
Actually — wait. Let me reconsider whether ending at Atlanta vs somewhere else, and whether I should instead END at a station AND consider that the epidemic could hit. But no alternative is better.
Also — should I reconsider keeping Taipei instead of discarding it, and discarding Osaka/Sydney instead? Taipei, Osaka, Sydney are all red (cured, worthless). Discard any. Taipei is fine. But — hmm, do I want to keep Sydney specifically for anything? Sydney is a red CITY that's a 3-cube bomb. But red is cured; the CARD Sydney is worthless for cures. And direct-flight-to-Sydney would spend it (bad). So all red cards are equally worthless. Discard Taipei. Fine.
OK execute. Let me submit opsMove discard Taipei → Bogota.
Actually — let me reconsider: is there any benefit to NOT discarding Taipei but discarding Osaka or Sydney? No difference (all red, dead). Taipei is fine.
Let me execute step 1: operationsExpertMove discard Taipei → Bogota.
Wait — I should double-check: the preview did exactly this. Good.
Let me also reconsider: after this turn, I draw 2. If black → 5/5 → cure black next turn at Atlanta → WIN. So the game could be won next turn.
Let me execute.
Actually — one more: I should send alice a quick confirmation? She gave the plan. I'm executing it. A brief "executing your plan" could help, but she's mid-turn... it's MY turn now though. Let me just execute (she'll see the result). Maybe a quick message confirming + noting the epidemic risk. But not essential. Let me just execute to save time and avoid clutter. Actually — the game nudges to communicate when things change. But executing a plan she gave doesn't need confirmation. I'll just execute.
Let me submit opsMove discard Taipei → Bogota.
text:
Verified: clearing Bogota wipes 3 yellow (supply 8→11, removes a bomb) and I end on the Atlanta station — still cure-ready, zero cure-timing cost. Executing Alice's line.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_Q8y4mLQCwJ7BfvzGVdSe1984", "ref": "bob:i83:call_00_Q8y4mLQCwJ7BfvzGVdSe1984", "input": {"action": {"tag": "operationsExpertMove", "to": "Bogota", "discard": "Taipei"}}, "output": {"submitted": true, "action": {"tag": "operationsExpertMove", "to": "Bogota", "discard": "Taipei"}}}
bob-i84
Seat: bob. Identity: recorded invocation. Prompt number: 84. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i84)
Linked accepted events
- Event #153 — exact submission ref
Recorded submissions and refusals
- command after #152: {"action": {"tag": "treatDisease", "color": "yellow"}} — {"applied": 153}. Board before: state
152in states.jsonl · after: state153in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Bogota (3 yellow), Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=operationsExpert at=Bogota
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Bogota(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:13 yellow:8 black:17 red:17 decks: player=11 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Bogota: 3 yellow⚠ [in infect-discard] [yellow supply 8 left, 16 on board, reshuffle trap] — you are HERE — treat it now [yellow CURED: 1 treat clears ALL cubes here]
Algiers: 3 black⚠ [in infect-discard] — 3 move(s): Sao Paulo→Madrid→Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): Sao Paulo→Madrid→Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 3 move(s): Mexico City→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 16 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 3 move(s), alice 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Ho Chi Minh City) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
Lagos (yellow, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Sao Paulo→Lagos
Paris (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Paris
Kinshasa (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Lagos→Khartoum
Sydney (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3
Johannesburg (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Lagos→Kinshasa→Johannesburg
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→London
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 6/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- build a station at Bogota — brings bob 2 move(s) closer to a station to cure at (free build — Ops Expert) — treat yellow, build station
tempo: 2 action(s) closer to the black cure (13 → 11 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
- break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — drive Sao Paulo, drive Lagos, treat yellow
tempo: 2 action(s) further from the black cure (13 → 15 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Johannesburg, Bogota, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 11 after) to a strained supply
exchange "build a station at Bogota — brings bob 2 move(s…" → "break the Lagos–Khartoum–Johannesburg–Kinshasa …": gives up 4 action(s) of cure progress to move risk ~0.8 expected outbreaks → ~0.6
dominated: "shore up yellow at Kinshasa (supply strained: 8 left)" — tempo -3 vs 2, risk 3.96 vs 3.42 — beaten by "build a station at Bogota — brings bob 2 move(s…"
dominated: "break the Paris–London blue cluster at Paris" — tempo 1 vs 2, risk 3.87 vs 3.42 — beaten by "build a station at Bogota — brings bob 2 move(s…"
dominated: "sweep Bogota (yellow cured, 3 cubes, 1 treat clears all)" — tempo 0 vs 2, risk 3.42 vs 3.42 — beaten by "build a station at Bogota — brings bob 2 move(s…"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Moscow", "Riyadh", "Istanbul", "Osaka", "Sydney", "Delhi"
(buildStation costs NO card — Operations Expert builds free)
[13] {"tag":"buildStation"}
[14] {"tag":"treatDisease","color":"yellow"}
PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"yellow"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
At Bogota. Treat yellow (wipes Bogota 3, +3 supply → 11). Then drive Miami, drive Atlanta.
Submit treatDisease yellow.
text:
At Bogota. Treating — cures-colour wipe clears all 3 yellow (+3 supply, kills the bomb).
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_SdPVRGDSyq78lOvHVJE46643", "ref": "bob:i84:call_00_SdPVRGDSyq78lOvHVJE46643", "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}
bob-i85
Seat: bob. Identity: recorded invocation. Prompt number: 85. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i85)
Linked accepted events
- Event #154 — exact submission ref
Recorded submissions and refusals
- command after #153: {"action": {"tag": "driveFerry", "to": "Miami"}} — {"applied": 154}. Board before: state
153in states.jsonl · after: state154in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 7 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=operationsExpert at=Bogota
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Bogota(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:13 yellow:11 black:17 red:17 decks: player=11 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 3 move(s): Sao Paulo→Madrid→Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 3 move(s): Sao Paulo→Madrid→Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 3 move(s): Mexico City→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Madrid→London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 3 move(s), alice 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Ho Chi Minh City) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Sao Paulo→Lagos
Paris (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→Paris
Kinshasa (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Lagos→Khartoum
Sydney (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3
Johannesburg (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Lagos→Kinshasa→Johannesburg
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Sao Paulo→Madrid→London
St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Sao Paulo→Madrid→London→Essen→St. Petersburg
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- break the Paris–London blue cluster at Paris — drive Sao Paulo, drive Madrid
tempo: 2 action(s) closer to the black cure (13 → 11 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: build a station at Bogota — brings bob 2 move(s) closer to a station to cure at (free build — Ops Expert) — tempo 2 vs 2, risk 3.67 vs 3.43 — beaten by "break the Paris–London blue cluster at Paris".
dominated: shore up yellow at Kinshasa (supply strained: 11 left) — tempo -2 vs 2, risk 3.52 vs 3.43 — beaten by "break the Paris–London blue cluster at Paris".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Moscow", "Riyadh", "Istanbul", "Osaka", "Sydney", "Delhi"
(buildStation costs NO card — Operations Expert builds free)
[13] {"tag":"buildStation"}
PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Miami"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Bogota cleared (yellow supply 11 now). 2 actions left. Plan: drive Bogota→Miami (1), Miami→Atlanta (1). Ends at Atlanta (station).
But — the frontier now suggests "break Paris-London at Paris" (drive Sao Paulo, drive Madrid) — going AWAY toward Europe, ending far from a station. That's the containment nominee but it strands me (Paris not a station, and I'd end in Europe). NOT good — I need to end at a station to cure black.
The frontier is generic. I'll stick with my plan: drive Miami, drive Atlanta. Ends at Atlanta station.
Wait — but let me reconsider: is there value in NOT going to Atlanta but instead clearing another bomb? The Paris-London option would delay my black cure (strand me in Europe). No.
My plan (end at Atlanta) is correct: it keeps me station-side for the black cure (the win) AND I've already banked +3 yellow supply from Bogota. Now just get to Atlanta.
Drive Bogota→Miami, then Miami→Atlanta. 2 actions.
Submit drive Miami.
Actually — let me reconsider: after this turn I draw 2. If black → 5/5 → cure black next turn at Atlanta → WIN. If not → 4/5, need more.
Ending at Atlanta is key. Drive Miami, drive Atlanta. Execute.
Let me submit drive Miami.
Hmm — actually, wait. Should I reconsider ending at Atlanta vs going elsewhere? No — Atlanta is a station, I'm 2 moves away, plan confirmed. Drive Miami (1), drive Atlanta (1). Ends Atlanta.
Execute drive Miami.
text:
Bogota cleared (yellow supply 8→11). Now getting to the Atlanta station — the win hinges on being station-side when I cure black. Driving Bogota→Miami→Atlanta.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_v8XR2PY2ou2r9i8ZhXm40454", "ref": "bob:i85:call_00_v8XR2PY2ou2r9i8ZhXm40454", "input": {"action": {"tag": "driveFerry", "to": "Miami"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Miami"}}}
bob-i86
Seat: bob. Identity: recorded invocation. Prompt number: 86. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i86)
Linked accepted events
- Event #155 — exact submission ref
Recorded submissions and refusals
- command after #154: {"action": {"tag": "driveFerry", "to": "Atlanta"}} — {"applied": 155}. Board before: state
154in states.jsonl · after: state155in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 7 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 7 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=operationsExpert at=Miami
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Miami(operationsExpert) hand=6 [Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black)]
supply: blue:13 yellow:11 black:17 red:17 decks: player=11 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): Washington→New York→Madrid→Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 3 move(s): Bogota→Sao Paulo→Lagos [yellow CURED: 1 treat clears ALL cubes here]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 3 move(s): Mexico City→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 4, 4 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Algiers(black): meet IN Algiers (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Ho Chi Minh City) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 action(s) (go to Sydney (3 move(s)), then charter to Cairo (spends Sydney(red))), alice 2 action(s) (direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Cairo); then bob to station Ho Chi Minh City +3 action(s) (direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Ho Chi Minh City) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Lagos (yellow, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Bogota→Sao Paulo→Lagos
Sydney (red, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 3
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Paris
Kinshasa (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Lagos→Kinshasa
Khartoum (yellow, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Lagos→Khartoum
Johannesburg (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→New York→London
St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- break the Paris–London blue cluster at Paris — drive Washington
tempo: 1 action(s) closer to the black cure (13 → 12 action(s) to land it) — you collect | risk after: ~0.8 expected outbreak(s) over the next 2 infect phases + 4 armed discard bomb(s) (Paris, Lagos, Johannesburg, Algiers): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~6 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; en route to clear blue at Paris — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
dominated: build a station at Miami — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert) — tempo 1 vs 1, risk 3.67 vs 3.43 — beaten by "break the Paris–London blue cluster at Paris".
dominated: shore up yellow at Kinshasa (supply strained: 11 left) — tempo 0 vs 1, risk 3.52 vs 3.43 — beaten by "break the Paris–London blue cluster at Paris".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Washington", "Mexico City", "Bogota"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Moscow", "Riyadh", "Istanbul", "Osaka", "Sydney", "Delhi"
(buildStation costs NO card — Operations Expert builds free)
[12] {"tag":"buildStation"}
PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"driveFerry","to":"Atlanta"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
At Miami, 1 action left. Drive Miami→Atlanta → ends at Atlanta station. Then draw 2, infect 3 (rate 3). Submit drive Atlanta.
text:
Last action: Miami→Atlanta, ending on the cure station so I can cure BLACK next turn the instant my 5th lands.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_JHDk5IJaAzO4CpLBsJzw4088", "ref": "bob:i86:call_00_JHDk5IJaAzO4CpLBsJzw4088", "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}
bob-i88
Seat: bob. Identity: recorded invocation. Prompt number: 88. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i88)
Linked accepted events
- Event #157 — exact submission ref
Recorded submissions and refusals
- command after #156: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Osaka"}}} — {"applied": 157}. Board before: state
155in states.jsonl · after: state157in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #156): CRITICAL DISCARD: keep ALL FIVE BLACK (Moscow, Riyadh, Istanbul, Delhi, Karachi). Discard a NON-black — OSAKA or Sydney (red) or New York (blue). Do NOT touch black — you have the full 5/5 black set and you're ON the Atlanta station: cure BLACK as your FIRST action next turn = WIN (blue+yellow+red all done). One wrong discard (a black) loses the cure. Shed Osaka.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 7 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=operationsExpert at=Atlanta
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=8 [Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black), New York(blue), Karachi(black)]
supply: blue:13 yellow:11 black:17 red:17 decks: player=9 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Lagos [yellow CURED: 1 treat clears ALL cubes here]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney) — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
discard hint: black: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Osaka (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Sydney], New York (blue CURED — worthless, discard freely), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
[6] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I drew Karachi(black)! So I now have FIVE black: Moscow, Riyadh, Istanbul, Delhi, Karachi = 5/5 BLACK. I have the FULL SET! And I'm on the Atlanta station. So next turn: discoverCure BLACK = WIN (with blue, yellow, red all cured)!
But — discard step: hand is 8, must discard to 7. CRITICAL: keep all 5 black! Discard a non-black (Osaka/Sydney red, New York blue). Alice says shed Osaka.
I have 5 black (Moscow, Riyadh, Istanbul, Delhi, Karachi) + Osaka(red), Sydney(red), New York(blue). Discard one non-black. Keep all 5 black. Discard Osaka(red, cured, worthless).
Submit discard Osaka.
Wait — after discarding Osaka, hand = Moscow, Riyadh, Istanbul, Delhi, Karachi (5 black) + Sydney(red), New York(blue) = 7. Good, 5 black intact.
Next turn: at Atlanta station, discoverCure black (5 black) = WIN (all 4 cures: blue, yellow, red, black)!
But — will I survive to next turn? The infect phase at MY turn-end (now, after this discard): outbreak 6/8, rate 3. If it hits bombs → could go to 8 → loss BEFORE I cure next turn.
Hmm — this is the critical risk. Let me think: after the discard, my turn ends with the infect phase (draw already happened? No — draw happened, then... wait the order: actions → draw → infect. I did actions, drew 2 (Karachi + New York), now discard (hand limit), then the infect phase). So the infect phase is imminent.
At 6/8, rate 3. If the infect draws 3 cards that include 2+ 3-cube bombs → 8/8 → LOSS. But the bombs [in infect-discard] aren't drawable (only post-reshuffle). The drawable bombs (not in discard): Kinshasa (3), Khartoum (3), Sydney (3). Also Beijing/Chicago/Essen were the "known top segment" earlier (low cubes). So this infect phase likely draws relatively safe cards, OR could hit Kinshasa/Khartoum/Sydney.
Also — an epidemic risk: 1 epidemic left in deck. During the DRAW (which already happened — I drew Karachi + New York, no epidemic triggered, since "remainingEpidemics" would show). Actually the draw already happened (I have Karachi + NY). Did an epidemic fire? If it did, the discard would reshuffle. Hmm. The state shows infection=33, and if an epidemic fired it would reshuffle. Let me not worry — the draw is done.
So now: infect phase (rate 3). Risk of outbreaks. Then next turn I cure black = WIN.
If the infect phase adds 2 outbreaks (6→8) → LOSS. If 0-1 → survive → I cure next turn → WIN.
Let me estimate the risk. The infection deck (33 cards) — drawable 3-cube bombs: Kinshasa, Khartoum, Sydney (maybe more). P(hitting a specific 3-cube city) per card ~1/33. 3 draws → ~3/33 * 3 cities ≈ 27% chance of hitting at least one drawable 3-bomb → 1 outbreak (6→7). To hit 2 → 8 → very low probability. So likely 0-1 outbreaks → survive → WIN next turn.
But also — the 3 draws could hit cities that are at 2 cubes (making them 3, not outbreak) — safe this turn but future risk. And could hit cities whose cubes are on board... whatever.
Also — yellow supply 11 now (recovered from 8 thanks to Bogota). Good buffer.
So the plan: discard Osaka (keep 5 black), survive the infect, cure black next turn = WIN.
Alice's advice: shed Osaka, keep all 5 black. Correct. Do it.
Submit discard Osaka.
Let me also confirm: after discarding Osaka, I'll have 5 black in hand. Next turn at Atlanta: discoverCure black (discard the 5 black) → all 4 cures → WIN. Yes.
Submit discard Osaka.
text:
I drew Karachi — that's my FIFTH black! I now hold the complete 5/5 black set and I'm on the Atlanta station: I cure BLACK for the WIN next turn. On the forced discard I must protect all five black cards — shedding Osaka (red, worthless).
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_D6Rg5iV21CVQIjRDZiLm5022", "ref": "bob:i88:call_00_D6Rg5iV21CVQIjRDZiLm5022", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Osaka"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Osaka"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-i86
Seat: alice. Identity: recorded invocation. Prompt number: 86. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i86)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 9 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 7 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=7 [Moscow(black), Riyadh(black), Istanbul(black), Sydney(red), Delhi(black), New York(blue), Karachi(black)]
supply: blue:11 yellow:11 black:17 red:16 decks: player=9 infection=30 player-discard: 9 blue, 11 yellow, 2 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): (shuttle)Toronto→New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — but flying SPENDS it; walking keeps it to buildStation there) — or 2 action(s): direct flight to Cairo (spends Cairo(black)), then 1 move(s) to Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats] [blue supply 11 left, 13 on board, reshuffle trap] — 4 move(s): (shuttle)Toronto→New York→London→Paris — or 2 action(s): direct flight to Algiers (spends Algiers(black)), then 1 move(s) to Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 2 move(s): Manila→Sydney [red CURED: 1 treat clears ALL cubes here]
Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Beijing [red CURED: 1 treat clears ALL cubes here]
Essen: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats]
London: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats]
St. Petersburg: 2 blue [in infect-discard] [cluster Essen–St. Petersburg–Paris–London: 9 cubes — matures to 3s costs 12+ treats]
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
Chicago: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 8 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Sydney(red): drive alice 2 step(s) to Sydney → then that pawn treats
Algiers(black): drive alice 4 step(s) to Algiers → then that pawn treats
Lagos(yellow): drive bob 4 step(s) to Lagos → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: bob has a FULL SET (5/5) — no further black card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Sydney (red, 3, imminent): 3 action(s) total = 2 move(s) + 1 treat: Manila→Sydney
Paris (blue, 3, imminent): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Toronto→New York→London→Paris
Lagos (yellow, 3, imminent): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5
Kinshasa (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos→Kinshasa — nearer teammate: bob, 5 move(s) vs your 6
Khartoum (yellow, 3, imminent): 7 action(s) total = 6 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum — nearer teammate: bob, 5 move(s) vs your 6
Johannesburg (yellow, 3, imminent): 8 action(s) total = 7 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7
Beijing (red, 2): 3 action(s) total = 2 move(s) + 1 treat: Shanghai→Beijing
London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: (shuttle)Toronto→New York→London
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Lagos–Khartoum–Johannesburg–Kinshasa yellow cluster at Lagos — fly Cairo, drive Khartoum, drive Lagos, treat yellow
tempo: no cure progress — nearest is black, 1 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~1.1 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Paris, Johannesburg, Algiers): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 6/8: that alone LOSES the game; returns 3 yellow (supply 14 after) to a strained supply
burns: black: bob's 5/5 set covers it — spare
dominated: shore up blue at London (supply strained: 11 left) — tempo 0 vs 0, risk 4.81 vs 3.61 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …".
dominated: break the Essen–St. Petersburg–Paris–London blue cluster at Paris, defusing Algiers on the way — tempo 0 vs 0, risk 3.75 vs 3.61 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …".
dominated: sweep Sydney (red cured, 3 cubes, 1 treat clears all) — tempo 0 vs 0, risk 4.85 vs 4.81 — beaten by "shore up blue at London".
dominated: defuse the armed discard bomb at Algiers (black — fires on the next epidemic reshuffle) — tempo 0 vs 0, risk 4.33 vs 3.61 — beaten by "break the Lagos–Khartoum–Johannesburg–Kinshasa …".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Algiers", "Cairo", "Mexico City", "Jakarta"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[14] {"tag":"shuttleFlight","to":"Toronto"}
[15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Istanbul"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"}
[27] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"}
[28] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Toronto"}
[29] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i87
Seat: bob. Identity: recorded invocation. Prompt number: 87. Active turn: True.
Model input coverage: not called: abandoned before model call.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "abandoned", "reason": "superseded before the model call"}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 8 of your turn(s) ago):
ENDGAME — need BLACK + RED only (blue+yellow cured). BOB = BLACK solo (holds Moscow/Riyadh/Istanbul = 3, needs 2 draws, cures at Atlanta station). ALICE = RED solo (holds Manila; base at HCMC station in Asia, hoard red draws, cure at 5). WIN the instant both cure — remaining board cubes DON'T matter, so no need to clear anything after. Do NOT funnel black (meets too costly). Manila kept low (3→2 now); once red cures we win regardless of its cubes. Lagos/Johannesburg (3 yellow) = 1-treat wipes if passing, don't detour. Alice spare cards (Algiers/Washington/Sao Paulo/Miami) = flight fuel / discard only.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue), Kinshasa (3 yellow), Khartoum (3 yellow), Sydney (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 7 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 7 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=operationsExpert at=Atlanta
cures: blue:cured yellow:cured black:none red:cured outbreaks=6/8 infectionRate=3
stations: Atlanta, Ho Chi Minh City, Toronto, Hong Kong
players: alice@Hong Kong(dispatcher) hand=4 [Algiers(black), Cairo(black), Mexico City(yellow), Jakarta(red)] bob@Atlanta(operationsExpert) hand=8 [Moscow(black), Riyadh(black), Istanbul(black), Osaka(red), Sydney(red), Delhi(black), New York(blue), Karachi(black)]
supply: blue:13 yellow:11 black:17 red:17 decks: player=9 infection=33 player-discard: 9 blue, 11 yellow, 2 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Algiers: 3 black⚠ [in infect-discard] — 4 move(s): Washington→New York→Madrid→Algiers — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Algiers
Lagos: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats] [yellow supply 11 left, 13 on board, reshuffle trap] — 4 move(s): Miami→Bogota→Sao Paulo→Lagos — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Lagos [yellow CURED: 1 treat clears ALL cubes here]
Paris: 3 blue⚠, 1 black [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] [blue supply 13 left, 11 on board, reshuffle trap] — 4 move(s): Washington→New York→London→Paris — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Paris [blue CURED: 1 treat clears ALL cubes here]
Johannesburg: 3 yellow⚠ [in infect-discard] [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Kinshasa: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Khartoum: 3 yellow⚠ [cluster Lagos–Khartoum–Johannesburg–Kinshasa: 12 cubes — matures to 3s costs 12+ treats]
Sydney: 3 red⚠ — 3 move(s): Chicago→Los Angeles→Sydney — or 1 action: direct flight (you hold Sydney) — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → Sydney [red CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
London: 2 blue [in infect-discard] [cluster Paris–London: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London — or 1 action(s): Operations Expert move: discard Osaka(red) at station Atlanta to fly anywhere → London [blue CURED: 1 treat clears ALL cubes here]
St. Petersburg: 2 blue [in infect-discard]
Beijing: 1 red
Essen: 1 blue
Jakarta: 1 red
Los Angeles: 1 red
Sao Paulo: 1 yellow
Atlanta: 1 blue [in infect-discard]
Madrid: 1 black
Cairo: 1 black
Istanbul: 1 black
Washington: 1 blue [in infect-discard]
Ho Chi Minh City: 1 red [in infect-discard]
Milan: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; yellow: 13 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; red: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 2 of 12 burned, held alice 2, bob 5, 3 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
black: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
discard hint: black: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Osaka (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Algiers], Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Sydney], New York (blue CURED — worthless, discard freely), Moscow (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Riyadh (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Istanbul (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Delhi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Karachi (black: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}
[6] {"tag":"discard","card":{"kind":"city","city":"New York"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.