Turn 5 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 5, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-i23
Seat: alice. Identity: recorded invocation. Prompt number: 23. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i23)
Linked accepted events
Recorded submissions and refusals
- message after #38: {"text": "KEY REFRAME — do NOT spend 3 actions clearing Atlanta. Once BLUE is CURED, ONE treat wipes all of Atlanta's blue. So land the blue cure FIRST, then Atlanta is a 1-action cleanup. Fastest path, your turn:\n1) Head to TORONTO (drive Atlanta→Chicago→Toronto, 2 moves) — you hold Toronto, my 5th blue.\n2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That becomes our cure site AT the handoff point — no European-station ocean crossing needed, no trek to Atlanta.\nI'm at Essen holding 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and DISCOVER THE BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — so do NOT dump Toronto before the handoff.\nManila is now 3 red (new bomb) but red supply is healthy (19) and it's second-tier — ignore until blue is cured. Blue supply becomes a non-issue once cured (single-treat clears). Priorities: Toronto + station THIS turn."} — {"applied": 39}. Board before: state
38in states.jsonl · after: state38in states.jsonl - plan after #39: {"text": "BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2."} — {"applied": 40}. Board before: state
38in states.jsonl · after: state38in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BLUE EMERGENCY (from Bob). Blue supply crashed 14→10 after the reshuffle — blue is our LOSING clock. DOCTRINE: treat/cure BLUE above all; once blue is CURED, one treat clears ALL blue cubes in a city (the only fast fix for the bleed). OWNERS: ALICE = BLUE cure (3/5: SF/Essen/Madrid — keep every blue; clear Milan this turn) + RED. BOB = YELLOW cure (3/5, at Atlanta station) + clears ATLANTA (3 blue) with 3 treats next turn + will build a EUROPEAN station (free, Ops Expert) so Alice can cure blue locally instead of trekking to Atlanta. Toronto(blue) sits in Bob's hand as a 4th blue for Alice IF we can meet at Toronto. Second-tier threats: NY–London blue cluster, Manila red 2, Algiers black 2, Lagos yellow 2 — closest player mops after the blue cure is secured. No long detours until blue is cured.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Essen
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Essen(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Atlanta(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow), event:airlift]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 6 move(s): London→New York→Toronto→Chicago→San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure) — nearer teammate: bob, 2 move(s) vs your 6
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 4 move(s): London→New York→Washington→Atlanta — nearer teammate: bob, 0 move(s) vs your 4
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): London→New York
Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 9 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): London
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): bob already at Atlanta → then that pawn treats
Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s)) — or 2 action(s): direct flight to Manila (spends Manila(red)), then 1 move(s) to Ho Chi Minh City (your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
yellow: bob collects (3/5) — give bob your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Essen straight to Atlanta (spends Essen(blue)) (your 4/5 blue set — burning drops it to 3/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (4 move(s)) — or 1 action(s): charter flight from Essen straight to Atlanta (spends Essen(blue)) (your 4/5 blue set — burning drops it to 3/5; 7 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 3 move(s), bob 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Bob's turn. Big new development: Manila is now 3 red (matured!). And Bob is at Atlanta with 3 blue. Also I now have the note: "bob hands you Toronto(blue): meet in Toronto — you 3 moves, bob 2 moves... this completes the set; shed the named card and discoverCure."
Wait — "this transfer completes the set." So if Bob gives me Toronto, I'd have 5 blue (SF, Essen, Madrid, StP, Toronto) and CURD BLUE! But I need a station. Where? The route says "then alice to station Atlanta +2 moves to cure." So meet in Toronto, get Toronto, then go to Atlanta station (2 moves) and cure. But that's a multi-turn plan and requires Bob to travel to Toronto.
Now Bob's turn. Important: Bob is at Atlanta with 3 blue AND we need blue cured. Bob holds Toronto(blue)! If Bob could hand me Toronto... but we need to meet in Toronto.
Actually — here's a KEY insight for Bob's turn: Bob could move toward Toronto to enable the blue cure handoff. OR Bob clears Atlanta (3 blue). OR Bob builds the European station.
What's the best use of Bob's 4 actions? Let me think.
Blue cure path: I have 4 blue (SF, Essen, Madrid, StP). Bob has Toronto (5th). To cure blue I need 5 in MY hand at a station. I need Bob to give me Toronto, which requires both in Toronto. Bob at Atlanta → Toronto is 2 moves (Atlanta→Chicago→Toronto? Atlanta connects Chicago, Miami, Washington. Chicago connects Toronto. So Atlanta→Chicago→Toronto = 2 moves). Then I'd need to get to Toronto (I'm at Essen, 3 moves). Then handoff, then I need a station (Atlanta 2 from Toronto, or a European station).
Alternatively, Bob builds the European station (free) so I can cure locally. But that requires Bob to travel to Europe (far).
Hmm. Let me think about what Bob should do THIS turn to maximize.
Option 1: Bob heads to Toronto (2 moves: Chicago, Toronto) to set up the blue handoff. But then I also need to travel to Toronto (3 moves from Essen). And a station. That's a coordinated multi-turn dance. Bob at Atlanta→Toronto, I Essen→Toronto. Then handoff. Then station.
Actually — this is a powerful line! If Bob goes to Toronto and I go to Toronto, we meet, he gives me Toronto card → I have 5 blue → then I go to Atlanta (2 moves) and cure blue. Or Bob, being Ops Expert, could... hmm.
But wait, there's an even better idea: Bob is Ops Expert and can build a station for FREE. But to cure I need to be at a station. If Bob builds a station at Toronto (free, no card), then when we meet in Toronto, I could cure RIGHT THERE (Toronto becomes a station). That saves the 2 moves to Atlanta!
So the blue cure plan: Bob travels to Toronto AND builds a station there (free), then I travel to Toronto, he gives me Toronto card, and I discover blue at the Toronto station.
But that's Bob's turn now. Bob can: move to Toronto (2 moves: Chicago, Toronto), build station at Toronto (free via Ops Expert — his ability builds station without discarding a card as an action... wait is building a station an action? "Build Research Station: discard the card matching your current city." But Ops Expert: "builds a research station without discarding a card" — still costs an action I think. Actually the role says builds without discarding a card, but it's still the build action). So Bob: move Chicago (1), move Toronto (2), build station (3 actions). Then 1 spare. That sets up Toronto as a station AND Bob is there. Then next turn I travel to Toronto (3 moves from Essen via London? London→? no. Essen→London→New York→Toronto? that's 3. Or Essen→Paris→London→New York→Toronto = 4. Hmm let me check route Essen to Toronto. Essen connects London, Paris, Milan, StP. London connects New York. New York connects Toronto. So Essen→London→New York→Toronto = 3 moves. Yes 3 moves.). So I could be in Toronto in 3 moves, then handoff + cure same turn (Bob gives Toronto card, I discover cure — but need 2 actions: shareTake + discoverCure; shareTake is my action, discover is my action). Actually the handoff: Bob shares Toronto to me (Bob's action on his turn, or mine on mine?). Share Knowledge: "give or take... with a player in your city." Either can initiate. If it's my turn, I take from Bob (shareTake). Then discoverCure (my action). So on my turn in Toronto: shareTake Toronto (1 action, but hand cap → discard), discoverCure blue (1 action). That's 2 actions.
But wait — the plan requires Bob to give me Toronto ON THE SAME turn or a prior turn. If Bob and I are both in Toronto, and it's MY turn, I do shareTake (take Toronto from Bob) then discoverCure.
So the sequence:
- Bob's turn (now): move to Toronto, build station at Toronto (free). Bob now at Toronto with station + Toronto card.
- My next turn: travel Essen→Toronto (3 moves), then... that's 3 actions, leaving 1. Can't also shareTake + discover (need 2 more). So I'd arrive at Toronto with 1 action, do shareTake (get Toronto, discard 1). Then next turn discoverCure (1 action). Hmm, 2 turns for me. OR:
- Bob could ALSO build the station and I don't need to rush.
Actually, this is getting complicated but the blue cure IS the win path. Let me think about whether there's a faster way.
Alternative: Bob builds a station in EUROPE (free) — but Bob is at Atlanta, far from Europe. He'd have to travel to Europe (many moves). Not this turn.
Alternative: I go to Atlanta myself (4 moves from Essen) and cure blue there — but I only have 4 blue, need Toronto (Bob's). If Bob meets me at Atlanta... Bob is AT Atlanta now! But Bob's Toronto card — could Bob give it to me if I'm in Atlanta? Share Knowledge requires being in the CARD's city (Toronto), not just any city. Unless Bob is Researcher (he's not). So no — to give Toronto, we must both be in Toronto.
So the blue cure REQUIRES meeting in Toronto. OK.
Given that, Bob's best move this turn to advance the blue cure: go to Toronto and (as Ops Expert) build a station there so the cure can happen in Toronto without a trip to Atlanta. That's a strong, coordinated play.
But wait — is it better for Bob to instead CLEAR ATLANTA (3 blue, he's there) since blue supply is critical? Atlanta 3 blue is a bomb and blue supply 12. But clearing Atlanta returns 3 blue to supply. Blue supply is the "losing clock" per the pin. Hmm.
Trade-off: Bob's 4 actions: clear Atlanta (3 treats, +3 blue supply, remove bomb) vs travel to Toronto + build station (set up blue cure).
But Atlanta 3 blue — if Bob leaves it (goes to Toronto), Atlanta sits at 3. Atlanta is not in infect-discard (it's freshly infected), so it won't re-infect via the fresh deck. But an epidemic could... Atlanta not in discard so reshuffle won't hit it. Actually if Atlanta is NOT in the discard, then it's in the fresh infection deck? No — cities get infected and their cards go into the infection DISCARD. If Atlanta has 3 cubes it was recently infected, its card should be in the discard. But the threat list shows Atlanta without [in infect-discard]. Weird. Maybe the display only shows some. Anyway, Atlanta at 3 is a bomb risk if drawn.
Hmm. Also Manila now at 3 red! Manila is 3 red and in infect-discard. That's a NEW bomb. Bob is 2 moves from Manila. Red isn't Bob's color though (it's mine).
Let me reconsider priorities:
1. Blue cure (win path) — I'm 4/5, need Toronto handoff + station.
2. Blue supply crisis — Atlanta 3, London 2, NY 2, etc.
3. New bombs: Manila 3 red, Atlanta 3 blue.
Bob's options and their value:
A) Travel to Toronto (2) + build station (1) [3 actions, 1 spare]: sets up blue cure meeting point. BIG win-path value.
B) Clear Atlanta (3 treats): +3 blue supply, removes bomb. Survival value.
C) Move toward Manila + treat red: but red is far/full supply (19). Low value.
Given the game state (0 cures, 19 turns, need 4 cures), I lean toward prioritizing the CURE. Bob should set up Toronto. But clearing Atlanta also matters (supply + bomb).
Hmm, but actually — can Bob do BOTH? Atlanta→Chicago→Toronto is 2 moves. If Bob first treats Atlanta x3 (3 actions), he's used 3, then 1 left to move to Chicago. Next turn continue. But then he doesn't build station this turn.
Alternatively Bob clears Atlanta (3 treats) + 1 move toward Toronto (to Chicago). That's a reasonable combo: defuse Atlanta AND start heading to Toronto. But then station build delayed.
Actually, let me reconsider — is clearing Atlanta even the right call vs. the pin? The pin says Bob "clears ATLANTA (3 blue) with 3 treats next turn + will build a EUROPEAN station." So the pin wants Bob to clear Atlanta and build a European station. But a European station requires traveling to Europe (far).
Hmm, but I now realize: the blue cure handoff in Toronto needs a STATION at Toronto. Bob building a station at Toronto (free) is smarter than "European station" for me, because Toronto is where the handoff happens. Wait, but if Bob builds at Toronto, then the cure happens at Toronto. That works! And it's on Bob's path.
But actually — do we even need a station at Toronto? I could meet Bob at Toronto, take the card, then travel to Atlanta (2 moves) and cure there (Atlanta is a station). Toronto→New York→Washington→Atlanta? Toronto connects New York, Chicago, Washington. Toronto→Washington→Atlanta = 2 moves. So from Toronto, 2 moves to Atlanta station, then cure. That's 2 moves vs building a station. Building the station at Toronto (1 action from Bob) is cheaper than me traveling 2 extra. But Bob building costs his action. Either way.
Hmm, this is a lot. Let me figure out the MOST valuable thing to tell Bob.
Given the pin already says Bob clears Atlanta + builds European station, and Bob is on the move, let me give concrete, useful advice that accounts for the new Manila 3-red bomb and the blue cure logistics.
Actually, I think the single most important strategic message: The blue cure is ONE card away (I have 4/5, Bob has Toronto as the 5th). The bottleneck is (a) meeting in Toronto and (b) a station. So Bob should head to Toronto and build a station there (free, Ops Expert) — that simultaneously creates our cure site AND positions for the handoff. This is worth more than clearing Atlanta this turn (Atlanta can be treated after the cure — and once blue is cured, one treat clears ALL blue in Atlanta! So curing blue FIRST makes clearing Atlanta trivial — 1 action clears it). THIS is the key insight: cure blue first, then Atlanta's 3 blue vanishes with a single treat (cured color = treat removes all).
That's a huge point! If blue gets cured, then a single treat at Atlanta removes all 3 blue. So Bob shouldn't spend 3 actions treating Atlanta now — he should help cure blue first, THEN Atlanta is a 1-action cleanup.
So my advice: Bob, DON'T spend 3 actions clearing Atlanta — help land the blue cure first (Toronto handoff + station), because once blue is CURED, Atlanta's 3 cubes die to a single treat. Prioritize the cure. Head to Toronto (2 moves) + build station there (free, Ops Expert) → that's our cure site and handoff point. I'll travel to Toronto next turn.
This is strong strategic advice. Let me also handle: Manila 3 red is new — but red supply 19 (healthy), and red isn't either of our near cures. It's a bomb though. Bob is 2 moves from Manila. Could treat it. But priority is blue cure. I'll mention Manila as second-tier, not now.
Let me also double check: can Bob actually build a station at Toronto? Ops Expert "builds a research station without discarding a card" — as an action. Yes. And is Toronto a valid build city? Yes any city. So Bob: drive Chicago (1), drive Toronto (2), buildStation Toronto (3), and 1 more action (maybe move toward Manila or start back). Actually with 4th action he could... nothing much. Fine.
Wait, but actually — for the handoff to work on MY turn, both of us must be in Toronto. Bob at Toronto after his turn (yes if he goes there). Then MY turn I travel to Toronto (3 moves from Essen), arrive, then 1 action left = shareTake Toronto (get card, discard 1). Then NEXT turn discoverCure. Hmm that's slow.
Can I do better? What if Bob builds station at Toronto AND I don't need to travel as far... I'm at Essen. Essen→Toronto: London(1), New York(2), Toronto(3) = 3 moves. Then 1 action: take card. Then next turn cure. So blue cure lands in 2 turns (my turn+1). Acceptable.
Alternatively — could Bob come to ME? Bob to Essen: Atlanta→...→Essen is far (Atlanta→New York→London→Essen? Atlanta connects Washington, Chicago, Miami; Washington→New York→London→Essen = 4+). Too far. No.
Alternatively I could go to Atlanta (4 moves) and Bob gives... no, Toronto card needs Toronto.
OK so the plan: Bob → Toronto + build station. Me → Toronto next turn, take card, cure following turn. That's the blue cure path. 2-3 turns. Good.
But wait — is there an even faster blue cure? What if Bob builds station at Toronto, but then I don't need to physically be in Toronto if... no, share needs same city.
Alternatively, what if I could get the Toronto card into my hand via Bob traveling to where I am? No—share needs Toronto.
OK. So advice: focus Bob on Toronto + station, skip Atlanta treatment (will be 1-action after cure).
But hold on — is Atlanta at 3 a risk while we set up the cure over 2-3 turns? If Atlanta gets infected (drawn) it outbreaks. Atlanta's card — is it in the infection deck/discard? The threat list shows Atlanta without [in infect-discard], meaning maybe Atlanta's card is NOT in the discard (perhaps it was removed or it's the current top?). If Atlanta is at 3 and its card is in the fresh infection deck, drawing it → outbreak. Risk. But it's one outbreak, survivable (0→1). And if we cure blue in 2 turns, we then clear Atlanta in 1 treat.
Alternatively, Bob clears Atlanta NOW (3 actions) — removes the bomb and returns 3 supply — but delays the cure setup by a turn. Given 0 cures and time pressure, I think cure-first is right. But Atlanta outbreak risk...
Hmm, let me reconsider. Actually the smartest might be: Bob moves partway to Toronto while treating? No.
Let me also reconsider: Is curing blue even the best first cure? I'm 4/5 blue (closest). Bob is 3/5 yellow. Blue needs Toronto (Bob) + station. Yellow needs Bob to draw 2 more + he's at a station. Both close. But blue I can help with.
Given all this, my advice to Bob: prioritize the blue cure setup (Toronto + free station), DON'T waste 3 actions clearing Atlanta (cure makes it 1 treat). Also note Manhattan... I mean Manila 3 red is second-tier.
Actually, let me reconsider whether Bob clearing Atlanta vs going Toronto — maybe Bob can do BOTH over this turn and next efficiently. But for THIS turn, I'll recommend Toronto + station.
Wait, actually — one concern: if Bob leaves Atlanta and builds station at Toronto, but Atlanta at 3 blue could outbreak during the remaining infect phases (Bob's draw + mine). That's a risk over 2 turns. But the payoff (blue cure) is worth it. And we have 8-outbreak buffer.
Also — alternative: Bob could clear Atlanta (3 treats, +3 blue supply now, removing bomb) and THEN next turn go Toronto. That delays cure by 1 turn but stabilizes. Given blue supply is "losing clock" at 12 with 12 on board... but curing blue solves the supply permanently (single treats). So curing blue is the ULTIMATE supply fix. So prioritize cure.
I'm confident: advise cure-first, Toronto + station, skip Atlanta treatment.
Let me also verify: is there a risk the plan is too complex for Bob? I'll be clear.
Also should I mention: when we meet in Toronto and I take the card, I'll be at 7 (discarding 1 first). I'll shed Tokyo or Manila (red) — keep blue intact. Actually the handoff note: "name the non-blue card to shed." So I'll shed a red card (Tokyo or Manila) to make room. I'll mention I'll shed a red.
Let me write the message. Keep it focused.
Actually, let me reconsider whether I should even advise Toronto vs. Bob just doing his pin (clear Atlanta + European station). The pin says European station. But I'm arguing Toronto station is better (it's where the handoff is). Let me make that case: a station at Toronto lets the cure happen at the handoff point, no 2-move trip to Atlanta. And Toronto is on Bob's way (2 moves). Whereas a European station requires Bob to cross the ocean (many moves) — too slow.
Yes, Toronto station is clearly better this turn.
Let me write:
"Bob — key reframe: DON'T spend 3 actions clearing Atlanta. Once BLUE is CURED, a single treat wipes all of Atlanta's blue. So land the blue cure FIRST — then Atlanta is 1 action. Here's the fast path:
1) Head to TORONTO (drive Chicago→Toronto, 2 moves) — you hold Toronto, the 5th blue card.
2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That's our cure site at the exact handoff point — no need for a European station or a trek to Atlanta.
I'm at Essen with 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and discover the BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — do NOT shed your Toronto before the handoff.
Manila is now 3 red (new bomb) — second-tier; ignore until blue is cured (red supply is healthy at 19). Stay on the cure."
That's good and detailed. Let me trim slightly.
Actually I want to double-check the drive route Atlanta→Chicago→Toronto. Atlanta neighbors: Chicago, Miami, Washington. Chicago neighbors: San Francisco, LA, Mexico City, Atlanta, Toronto. Yes Chicago→Toronto. So 2 moves. Good.
Send it.
text:
Bob's turn, and there's a decisive strategic point: we're ONE card from curing blue (I'm 4/5; Bob holds Toronto as the 5th), and once blue is cured a single treat wipes Atlanta's 3 cubes. So Bob clearing Atlanta with 3 treats now is the wrong order.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_3BwRku8m04zamC1IHHKK2681", "ref": "alice:i23:call_00_3BwRku8m04zamC1IHHKK2681", "input": {"text": "KEY REFRAME — do NOT spend 3 actions clearing Atlanta. Once BLUE is CURED, ONE treat wipes all of Atlanta's blue. So land the blue cure FIRST, then Atlanta is a 1-action cleanup. Fastest path, your turn:\n1) Head to TORONTO (drive Atlanta→Chicago→Toronto, 2 moves) — you hold Toronto, my 5th blue.\n2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That becomes our cure site AT the handoff point — no European-station ocean crossing needed, no trek to Atlanta.\nI'm at Essen holding 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and DISCOVER THE BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — so do NOT dump Toronto before the handoff.\nManila is now 3 red (new bomb) but red supply is healthy (19) and it's second-tier — ignore until blue is cured. Blue supply becomes a non-issue once cured (single-treat clears). Priorities: Toronto + station THIS turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I've sent the advice. Now I should re-pin the plan since the situation changed significantly (blue cure path via Toronto station, not European station; don't clear Atlanta first). The pin is Bob's and says "clear Atlanta + European station" — that's now suboptimal. Per conflict rule, I should update the pin. Let me re-pin with the new plan.
Actually pin_plan costs a message. I have 4 left (sent 1). Let me re-pin to lock the updated multi-turn intent, since the old pin is now misleading (it says clear Atlanta + European station). This is important for coordination.
Let me pin the new plan.
text:
Let me update the standing pin — the old one (clear Atlanta + European station) is now the wrong order and would mislead.
toolCalls:
{"tool": "pin_plan", "toolCallId": "call_00_Rjq7rQXbU0UKFjYaDjcJ8545", "ref": "alice:i23:call_00_Rjq7rQXbU0UKFjYaDjcJ8545", "input": {"text": "BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I've pinned. Now I wait for Bob's turn. I cannot act. Stop, no more plain text (it would be delivered and waste a message). Actually the advisory frame says text is delivered to pool; I should stop writing unless useful. I've sent message and pin. Stop.
text:
Pin updated to the cure-first sequence. Standing by for Bob's turn.
toolCalls: []
alice-i24
Seat: alice. Identity: recorded invocation. Prompt number: 24. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i24)
Linked accepted events
- Event #46 — exact submission ref
Recorded submissions and refusals
- message after #45: {"text": "Approved — airlift me to Toronto after you build the station and hand off. I'll shed Tokyo (red) on the forced discard and keep all 5 blue (SF/Essen/Madrid/StP/Toronto), then DISCOVER BLUE as my first action. Bonus: your free Toronto station also gives us a NORTH-AMERICA hub (shuttle link to Atlanta/HCMC) for the next cures — good build. Go execute; I'll cure on my turn."} — {"applied": 46}. Board before: state
45in states.jsonl · after: state45in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #41): Reframe accepted — and I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You end ON a Toronto station holding 5 blue with ZERO travel — cure blue as your FIRST action next turn.
⚠ When I hand off, you jump to 8 cards and get a FORCED DISCARD — shed TOKYO or MANILA (red), and KEEP ALL 5 BLUE (SF/Essen/Madrid/StP/Toronto). Do not lose a blue.
Atlanta stays at 3 (we clear it in ONE action once blue is cured, per your call). Manila red 3 at 3 is second-tier (red supply 19) — ignore for now. Executing the Toronto handoff.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Bob's plan: drive to Toronto, build station, airlift me to Toronto (free, 0 actions), hand me Toronto card. Then I'm at Toronto station with 5 blue → cure blue next turn as first action.
Wait — can Bob do all that in one turn? Drive Atlanta→Chicago (1), drive Chicago→Toronto (2), build station Toronto (3), airlift Alice to Toronto (free, event, 0 actions), shareGive Toronto to Alice (1 action) = 4 actions. Yes! 2 drives + 1 build + 1 share = 4 actions, airlift free.
But wait, the handoff (shareGive) — when Bob gives me Toronto, I go to 8 cards and must discard (forced). The message says shed Tokyo or Manila (red), keep all blue. Good — I'll be prompted to discard when Bob's turn resolves and it becomes... actually the discard happens on Bob's turn (during his share action, the receiver goes over limit and discards). Hmm, or it becomes an awaitingDiscard for me. Let me be ready.
Actually, when Bob shares Toronto to me, I receive it → 8 cards → forced discard to 7. I'd shed a red card (Tokyo or Manila). Keep 5 blue + 2 red = 7. Then next turn I cure blue (1 action) with 5 blue.
This is a great plan. I should approve. Bob asks reply only if it helps.
Is there anything to flag? Let me check: Bob driving to Toronto — does he have the actions? Yes as computed. Airlift is free. Building station at Toronto free (Ops Expert). Good.
One thing: Bob airlifting me to Toronto — the airlift moves my pawn. Fine, I consent. Then Bob hands me Toronto. Great.
Potential issue: after handoff I'm at 8, discard red. But which red — Tokyo or Manila? Doesn't matter for blue cure. Keep all 5 blue. I'll shed... let me decide Tokyo or Manila. Both red (2/5). Neither critical. Keep the one with... doesn't matter. I'll shed Tokyo (Manila has cubes on board but that doesn't matter for the card). Actually doesn't matter. I'll shed Tokyo.
Actually — wait, I should reconsider: is there any issue with Bob using airlift vs. me traveling? Airlift is an event card in Bob's hand. He uses it free. Great, saves me 3 moves.
Also — after I cure blue, I'm at Toronto station. Then next I can help with other things. Toronto station is a new station — useful for future cures/shuttles! Great, a station in North America (Toronto). That helps yellow? Bob cures yellow at Atlanta or HCMC. Blue cured at Toronto.
So the plan is excellent. I should approve/acknowledge, especially confirm I'll shed red and keep blue. Let me send a brief confirmation. Actually Bob said "Reply only if it helps." Confirming the discard choice is useful to avoid confusion. But it might be unnecessary. However, given the forced discard will happen on my side, I should be ready. I'll send a very brief acknowledgment to lock it — but is it worth a message? It helps ensure alignment. Actually, the discard happens during Bob's turn presumably (when he gives me the card). I don't get to choose then? The prompt for discard would come to me. Let me just be ready.
Actually — I think a brief confirm is worthwhile because the airlift + handoff is a coordination-critical move and confirming "yes airlift me, I'll shed Tokyo" avoids any ambiguity. But Bob is executing now. If I message, it might reach him. Let me send a short confirmation.
Hmm, but the instructions say don't interrupt with nothing. This has substance: confirming I accept the airlift and will shed Tokyo (keep blue). Useful. I'll send briefly.
Actually, let me reconsider — do I need to tell Bob which red I shed? Not really. But confirming the plan works and my readiness is good. Let me send a concise confirmation.
Wait — one more consideration: is there any risk that when Bob airlifts me and hands Toronto, but I'm at 8 and the forced discard might be forced BEFORE I can "keep blue"? The discard is my choice among my 8 cards. I choose Tokyo (red). Blue kept. Fine.
Let me send a brief confirm. Then wait.
Actually, I realize I should double-check: does airlifting me to Toronto and then me being at Toronto station let me cure blue next turn? Yes: I'd have 5 blue (SF, Essen, Madrid, StP, Toronto) at Toronto station → discoverCure blue.
Great. Confirm and stop.
Let me keep the message very short.
text:
Excellent — that's better than my travel. Confirming: airlift me in, hand me Toronto, I'll shed a red (I'll drop Tokyo) and keep all five blue, then discover the blue cure as my first action. One note.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_89FxJLWPCW1GC7uJvpx67134", "ref": "alice:i24:call_00_89FxJLWPCW1GC7uJvpx67134", "input": {"text": "Approved — airlift me to Toronto after you build the station and hand off. I'll shed Tokyo (red) on the forced discard and keep all 5 blue (SF/Essen/Madrid/StP/Toronto), then DISCOVER BLUE as my first action. Bonus: your free Toronto station also gives us a NORTH-AMERICA hub (shuttle link to Atlanta/HCMC) for the next cures — good build. Go execute; I'll cure on my turn."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now I wait for Bob's turn to execute. I cannot act. Stop, no plain text.
text:
Confirmed. Waiting for Bob to build the Toronto station and airlift me in — I'll cure blue on my turn.
toolCalls: []
alice-i25
Seat: alice. Identity: recorded invocation. Prompt number: 25. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i25)
Linked accepted events
- Event #48 — exact submission ref
Recorded submissions and refusals
- command after #47: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}} — {"applied": 48}. Board before: state
47in states.jsonl · after: state48in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn once this discard lands (your turn RESUMES — they are not lost) against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Toronto(dispatcher) hand=8 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black), Toronto(blue)] bob@Toronto(operationsExpert) hand=4 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow)]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 1 move(s): (shuttle)Atlanta
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): New York
Algiers: 2 black — pre-empt (one draw from critical): 3 move(s): New York→Madrid→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 9 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Manila(red): drive alice 2 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Toronto (0 move(s)) to discoverCure
yellow: bob collects (3/5) — give bob your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Toronto (0 move(s))
red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Toronto (0 move(s))
discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); blue: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Tokyo (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects), Manila (red: short — 2/5 held team-wide, no spare yet; margin 7, 0/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Manila], Algiers (black: short — 2/5 held team-wide, no spare yet; margin 6, 1/12 burned, alice collects) [claimed: a containment route above flies on this card to reach Algiers], San Francisco (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Essen (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Madrid (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), St. Petersburg (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Toronto (blue: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Essen"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[5] {"tag":"discard","card":{"kind":"city","city":"St. Petersburg"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Algiers"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I'm at Toronto station, hand 8, must discard to 7. I have 5 blue (SF, Essen, Madrid, StP, Toronto) = full set! Plus Tokyo(R), Manila(R), Algiers(Bk).
Discard 1. Must keep all 5 blue. Discard a red (Tokyo or Manila) or Algiers(black). I said I'd shed Tokyo. Let me do that. Keep the 5 blue + Manila(red) + Algiers(black).
Actually, red I collect (2/5 with Tokyo+Manila). Algiers black (1/5). Which to shed? I promised Tokyo. Tokyo and Manila both red. Shed Tokyo keeps Manila (red). Or shed Manila keep Tokyo. Either fine. I'll shed Tokyo per my stated plan. Keep 5 blue + Manila + Algiers = 7.
Discard Tokyo.
text:
At Toronto station with a FULL blue set (5/5). Shedding Tokyo (red) as planned — keeping all five blue for the cure.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_HLJa19hsRTYO2b3el20V8741", "ref": "alice:i25:call_00_HLJa19hsRTYO2b3el20V8741", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Tokyo"}}}}
bob-i21
Seat: bob. Identity: recorded invocation. Prompt number: 21. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i21)
Linked accepted events
Recorded submissions and refusals
- message after #40: {"text": "Reframe accepted — and I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You end ON a Toronto station holding 5 blue with ZERO travel — cure blue as your FIRST action next turn.\n\n⚠ When I hand off, you jump to 8 cards and get a FORCED DISCARD — shed TOKYO or MANILA (red), and KEEP ALL 5 BLUE (SF/Essen/Madrid/StP/Toronto). Do not lose a blue.\n\nAtlanta stays at 3 (we clear it in ONE action once blue is cured, per your call). Manila red 3 at 3 is second-tier (red supply 19) — ignore for now. Executing the Toronto handoff."} — {"applied": 41}. Board before: state
38in states.jsonl · after: state38in states.jsonl - command after #41: {"action": {"tag": "driveFerry", "to": "Chicago"}} — {"applied": 42}. Board before: state
38in states.jsonl · after: state42in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i20"}
Recorded input
POOL MESSAGE from alice (event #39): KEY REFRAME — do NOT spend 3 actions clearing Atlanta. Once BLUE is CURED, ONE treat wipes all of Atlanta's blue. So land the blue cure FIRST, then Atlanta is a 1-action cleanup. Fastest path, your turn:
1) Head to TORONTO (drive Atlanta→Chicago→Toronto, 2 moves) — you hold Toronto, my 5th blue.
2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That becomes our cure site AT the handoff point — no European-station ocean crossing needed, no trek to Atlanta.
I'm at Essen holding 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and DISCOVER THE BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — so do NOT dump Toronto before the handoff.
Manila is now 3 red (new bomb) but red supply is healthy (19) and it's second-tier — ignore until blue is cured. Blue supply becomes a non-issue once cured (single-treat clears). Priorities: Toronto + station THIS turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
BLUE EMERGENCY (from Bob). Blue supply crashed 14→10 after the reshuffle — blue is our LOSING clock. DOCTRINE: treat/cure BLUE above all; once blue is CURED, one treat clears ALL blue cubes in a city (the only fast fix for the bleed). OWNERS: ALICE = BLUE cure (3/5: SF/Essen/Madrid — keep every blue; clear Milan this turn) + RED. BOB = YELLOW cure (3/5, at Atlanta station) + clears ATLANTA (3 blue) with 3 treats next turn + will build a EUROPEAN station (free, Ops Expert) so Alice can cure blue locally instead of trekking to Atlanta. Toronto(blue) sits in Bob's hand as a 4th blue for Alice IF we can meet at Toronto. Second-tier threats: NY–London blue cluster, Manila red 2, Algiers black 2, Lagos yellow 2 — closest player mops after the blue cure is secured. No long detours until blue is cured.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=operationsExpert at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Essen(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Atlanta(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow), event:airlift]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — you are HERE — treat it now — or FREE via airlift (you hold it — 0 actions, moves any pawn)
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Washington→New York
Algiers: 2 black — pre-empt (one draw from critical): 4 move(s): Washington→New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 4
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London — nearer teammate: alice, 1 move(s) vs your 3
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 2 move(s), alice 3 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- Airlift alice to Toronto and hand over Toronto — the blue handoff without the crossing (free move + 1 action; 1 still needed) — drive Chicago, drive Toronto, airlift alice to Toronto, give Toronto to alice
tempo: 10 action(s) closer to the blue cure (13 → 3 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- build a station at Essen — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert) — treat blue, airlift bob to Essen, build station
tempo: 8 action(s) closer to the black cure (64 → 56 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "Airlift alice to Toronto and hand over Toronto …" → "build a station at Essen — brings alice 4 move(…": gives up 2 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.0
dominated: "build a station at Paris — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 6 vs 8, risk 0.12 vs 0.12 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "advance the blue cure: move toward the Toronto handoff (alice collects; assumes they meet you), defusing Atlanta on the way" — tempo 2 vs 8, risk 0.12 vs 0.12 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "break the New York–London blue cluster at New York" — tempo 2 vs 8, risk 0.45 vs 0.12 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo 1 vs 8, risk 0.33 vs 0.12 — beaten by "build a station at Essen — brings alice 4 move(…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Buenos Aires", "Moscow", "Toronto", "Bogota"
[10] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[11] {"tag":"treatDisease","color":"blue"}
operationsExpertMove — 235 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Lima" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Buenos Aires" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Toronto" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 28 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Ho Chi Minh City", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Chicago", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
pawn "bob" → to: "Ho Chi Minh City", "Essen", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Chicago", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Now it's my turn with 4 actions. Alice's plan (event #39): I should head to Toronto (drive Atlanta→Chicago→Toronto, 2 moves), build a station at Toronto (free), so she can travel to Toronto next turn, take Toronto from me (5th blue), and discover the blue cure at the new station.
But wait — Alice is at Essen, holding 4/5 blue (SF, Essen, Madrid, StP). She needs Toronto for the 5th. I hold Toronto. The plan: I go to Toronto, build station there, she comes next turn and takes Toronto → cures blue.
Alternative (frontier nominee 1): "Airlift alice to Toronto and hand over Toronto" — drive Chicago, drive Toronto, airlift alice to Toronto, give Toronto to alice. That's: 2 drives + airlift (free event, 0 actions) + shareGive (1 action) = 3 actions. This completes the blue cure... wait, but alice would need to be at Toronto AND it needs to be a station to cure. Let me check: discoverCache requires a station. If I build station at Toronto, and share Toronto to alice, then alice is at Toronto (station) with 5 blue and can discover cure. But she's a different player; she'd cure on her turn or... actually she can cure using her actions only on her turn. Wait, but if I airlift her to Toronto on MY turn and give her Toronto, she's now at Toronto with 5/5 blue but it's MY turn — she can't cure until her turn. But that's fine, next turn she cures.
BUT — the frontier nominee says airlift alice to Toronto and hand over Toronto completes the handoff "the blue handoff without the crossing (free move + 1 action; 1 still needed)". 1 still needed = she still needs the station to cure. So I'd need to build a station too. Let me count: drive Chicago (1), drive Toronto (1), build station Toronto (1, free), airlift alice to Toronto (free, 0 actions), shareGive Toronto to alice (1 action). That's 4 actions total (3 drive/build/share + airlift free). = drive Chicago, drive Toronto, build station, airlift + share. Wait: drive Chicago (1), drive Toronto (1), build station (1), shareGive (1) = 4 actions, and airlift is free. So: 4 actions + airlift. But I need to airlift alice to Toronto BEFORE sharing (both must be in Toronto). Airlift alice→Toronto (free, 0 actions), then shareGive Toronto (1 action, both in Toronto).
So full sequence:
1. drive Chicago
2. drive Toronto
3. build station Toronto (Ops Expert free build — but wait, does Ops Expert build cost an action? "Build Research Station: discard the card matching your current city." As Ops Expert "builds a research station without discarding a card" — but it still costs 1 ACTION. Yes, building costs an action, Ops Expert just doesn't discard a card.)
4. airlift alice→Toronto (free event, 0 actions)
5. shareGive Toronto to alice (1 action)
= 4 actions (drive, drive, build, share) + 1 free event (airlift).
That gives: alice at Toronto (station) with Toronto(blue) = 5/5 blue, ready to cure on her turn! And I've saved her the 3-move trek. This is the "Airlift alice to Toronto and hand over Toronto" nominee — it's priced as the best (10 actions closer to blue cure, tempo 13→3).
BUT there's a catch: alice's hand is 7/7 now. If she takes Toronto, she's 8/7 → must discard. She said she'd shed a red card (Tokyo/Manila). The share forces an immediate discard of a non-blue card she names. In the menu it says "name the non-black card to shed" for Moscow, but for Toronto: "shed the non-blue card." So I should name which card she sheds. But actually the shareGive mechanic — do I specify her discard? The shareGive action just gives the card. The hand-cap discard is her decision. Hmm. Actually per the note, "the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure." So maybe the share handles it, or she discards. Let me not worry; the shareGive to alice will trigger her discard step which she'll handle (she said she'll shed a red).
Wait, but there's a subtlety: if alice takes Toronto, she now has 5 blue (SF, Essen, Madrid, StP, Toronto) = 5/5. She cures blue. But she ALSO has red (Tokyo, Manila) and black (Algiers) and needs to discard down to 7. After taking Toronto (8 cards), discard 1. She'd discard a red or black. Fine. Then she has 5 blue + others, and on her turn discovers cure.
Actually — can SHE discover the cure, or do I? Discover a Cure uses 5 city cards of one color at a station. Alice would have 5 blue. On her turn she can discoverCure blue (discard 5 blue). That's one action. So next turn she cures blue.
But wait — this all happens on MY turn (airlift+share), then HER turn she cures. Good. This is the fastest blue cure.
The alternative simpler plan (Alice's event #39): I just drive to Toronto, build station, keep Toronto; SHE travels to Toronto next turn (3 moves) and takes it herself. That costs her 3 moves + cure action. The airlift plan saves her those 3 moves (airlift her straight there). Given she's at Essen (3 moves to Toronto), airlifting her saves 3 of her actions. That's the whole point of the nominee — big tempo win.
But there's a risk/tradeoff: the frontier says this nominee has "risk after: ~0.3 expected outbreak(s)" because I spend actions building/station and airlift instead of treating Atlanta (3 blue). Whereas "build a station at Essen" nominee has ~0.0 outbreak risk (I treat Atlanta first). Let me examine.
Nominee 2: "build a station at Essen — treat blue, airlift bob to Essen, build station." Sequence: treat Atlanta blue (1 action, 3→2), airlift BOB→Essen (free), build station Essen (1 action). Wait that's only 2 actions + airlift. Hmm, "treat blue, airlift bob to Essen, build station" = treat (1) + airlift (free) + build (1) = 2 actions? But I have 4. Maybe it implies more. Actually building a station at Essen lets alice (who's AT Essen) cure blue locally! She's at Essen with 4/5 blue. If I build a station at Essen, she cures blue AT Essen next turn without moving! And I just need to get a station to Essen.
Wait — that's even simpler for the cure: alice is at Essen with 4/5 blue. She needs the 5th (Toronto, which I hold) AND a station. If I build a station at Essen, she has a station right where she is. But she still needs the 5th blue card (Toronto from me, or another blue she draws). Hmm, she has 4/5 — she needs one more blue card. Toronto is mine.
But nominee 2 "build a station at Essen" brings alice 4 moves closer to a station to cure. It lets her cure blue at Essen once she has 5 blue. But she needs the 5th blue. If she draws another blue (she draws 2 next turn), she might get 5/5 without needing Toronto. Then a station at Essen = instant cure there.
But she's 4/5 specifically needing Toronto (per the share note "this transfer completes the set"). She has SF, Essen, Madrid, StP = 4, needs a 5th. Toronto is the 5th (I hold it). She might also draw a different blue. Uncertain.
Hmm. Let me think about which plan is better:
Plan A (airlift alice to Toronto + share Toronto + build Toronto station):
- Actions: drive Chicago, drive Toronto, build station, airlift alice (free), share Toronto.
- Result: alice at Toronto (station) with 5/5 blue → cures next turn. Blue cure achieved!
- Cost: I don't treat Atlanta (still 3 blue). Risk ~0.3 expected outbreak. But if Atlanta is drawn, outbreak (1 outbreak). But we're at 0/8, tolerating 1 is fine.
- Benefit: Blue CURED next turn → blue supply crisis solved (single-treat clears). Huge.
Plan B (build station at Essen, treat Atlanta a bit):
- Actions: treat Atlanta (1), airlift bob to Essen (free), build station Essen (1)... that's only 2 actions. Plus maybe treat more.
- Result: Essen has a station; alice (at Essen) can cure IF she gets 5 blue. But she's at 4/5 needing Toronto (mine). So she can't cure unless she draws a 5th blue OR gets Toronto. So station at Essen alone doesn't complete the cure this turn.
- The nominee says tempo 8 actions closer to black cure (weird metric) — it's actually about positioning.
Hmm, Plan B's advantage is lower outbreak risk (I treat Atlanta), but it doesn't complete the blue cure this turn (alice lacks the 5th card). Plan A completes the cure.
Wait, but if I build a station at Essen, alice is there with 4/5. Next turn she draws 2 (chance of a blue → 5/5 → cure at Essen station). But that's not guaranteed. Whereas Plan A guarantees she has 5/5 this turn (Toronto transferred).
Actually, the cleanest for a GUARANTEED blue cure: get the Toronto card to alice AND a station. Two ways:
(i) Alice comes to Toronto (station I build): she travels 3 moves + takes card.
(ii) I airlift alice to Toronto (station I build) and give card: she doesn't travel (saves 3 moves).
(iii) Build station at Essen (where alice is), and somehow get Toronto to Essen — but share requires both in Toronto (the card's city). Can't share Toronto in Essen. So (iii) doesn't transfer Toronto.
So to transfer Toronto, we must be in Toronto. Options (i) or (ii). (ii) saves alice 3 moves via airlift. That's Plan A. Best.
But wait — do I even need to airlift alice? If I build a station at Toronto and keep Toronto, alice comes on her turn (3 moves) and takes it. That costs HER 3 moves but saves my airlift (I could use airlift elsewhere or keep it). But airlift is a free 0-action event — there's no reason to hoard it! It costs nothing. So use it: airlift alice to Toronto now, she's immediately there, I share Toronto (1 action). Then she cures next turn with 0 travel. This is strictly better for tempo. The only "cost" is my action to shareGive (1 action) vs her action to shareTake (1 action) — same. And the airlift is free.
Actually — even better: if I airlift alice to Toronto and share, she cures on HER turn (needs an action to discoverCure). Fine, 1 action.
So Plan A:
1. drive Atlanta→Chicago
2. drive Chicago→Toronto
3. buildStation Toronto (free, no card, 1 action)
4. playEvent airlift: alice → Toronto (free, 0 actions)
5. shareGive Toronto to alice (1 action)
= 4 actions + free event.
Wait, that's drive, drive, build, share = 4 actions, plus airlift free. Yes! Exactly 4 actions.
But hold on — order matters. I must be AT Toronto before buildStation (build at current city). And alice must be at Toronto before shareGive (both at Toronto). So: drive Chicago, drive Toronto (now I'm at Toronto), build station Toronto, airlift alice to Toronto (now she's at Toronto), shareGive Toronto to alice.
Also — after shareGive, alice has 8 cards (7+Toronto), needs discard to 7. She'll discard a non-blue (she said red). That's her decision at her discard step. But wait — it's MY turn, and the shareGive happens on my turn; does alice's hand-cap discard happen immediately? The note says "alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing." So I need to name which card she sheds. Hmm, how do I "name" it? The shareGive action doesn't have a discard field. Maybe the game handles it, or maybe I should tell her via message. Actually the note might be a hint that I should coordinate: tell alice to pre-discard a red before I share, OR the share just triggers her discard.
Actually, since it's my turn and I'm doing shareGive, alice's hand would go to 8; the game might force a discard choice from her (but it's my turn...). This is getting into mechanics I can't fully control. Let me just do the share; alice will manage her hand. But to be safe, I could message alice to shed Tokyo or Manila (red) to stay at 7.
Actually — simpler concern: maybe I should verify this whole plan with preview_plan before committing (it uses airlift + build + share, high stakes, and it's exactly the kind of card/action-heavy plan to preview). Let me preview it.
But there's a subtlety: does discoverCure need alice to have exactly the 5 blue and be at a station? She'd have 5 blue (SF, Essen, Madrid, StP, Toronto) after I give Toronto, at Toronto (station). On her turn she discovers. But wait — after she discards one (to 7), she must NOT discard a blue. She has 5 blue + Tokyo(red) + Manila(red) + Algiers(black) = 8. Discard 1 → keep 5 blue + 2 others. She sheds a red or black. Good, keeps 5 blue.
Hmm wait, but actually — can SHE discover the cure, or would it be better for ME to... no, I don't have blue cards. Alice cures blue. Good.
Let me also reconsider: Is Plan A worth not treating Atlanta (3 blue)? Atlanta at 3 — if drawn, outbreak. But alice's event #39 says "do NOT spend 3 actions clearing Atlanta. Once blue is cured, one treat wipes all. Land the cure first." So the team strategy is: cure blue first, then Atlanta is a 1-action cleanup. This is sound IF the cure lands before Atlanta is drawn. Atlanta is in... the threat list shows Atlanta 3 blue but NOT "[in infect-discard]" — wait, let me check. "Atlanta: 3 blue⚠ [blue supply 13 left, 11 on board] — you are HERE." No "[in infect-discard]" tag. So Atlanta's card is NOT in the infection discard right now (it might be in the deck, or was drawn). Actually earlier Atlanta got 3 blue from an infection — so its card was drawn and is in discard... hmm, but the tag isn't shown now. The reshuffle (infection=44) may have redistributed. Anyway, the point: Atlanta at 3 could be drawn. But blue cure next turn makes it a 1-action cleanup. Risk of waiting: 1 outbreak. Acceptable at 0/8.
Also note: the frontier says Plan A risk "~0.3 expected outbreak(s)" vs Plan B "~0.0". The difference is small. And Plan A achieves the actual blue cure (huge win). I'll go with Plan A but let me preview to confirm.
But wait — I should double check: is there an even better plan? What if I airlift alice to Toronto but DON'T build a station (saves an action) — no, she needs a station to cure. Toronto isn't a station. So must build. Unless Atlanta... no she's at Toronto. Must build Toronto station. OK.
Alternatively — build station at Essen (where alice is) AND have alice cure there IF she can get 5 blue without Toronto. She's 4/5. She'd need to draw a blue next turn. Not guaranteed. Toronto is guaranteed. So Toronto handoff is better.
Hmm, but here's a thought: what if instead of airlifting alice to Toronto, I build a station at Essen (0 travel for alice's cure site) and then get Toronto to her? Can't — Toronto share needs Toronto. Unless I airlift alice to Toronto, give Toronto, then airlift her BACK to Essen (station)? Airlift is once (one card, one play). Can't airlift twice. So if alice goes to Toronto, she needs the Toronto station to cure there. So build Toronto station.
OK Plan A it is. Let me preview it.
Actually, wait. Let me reconsider the action count and whether I should ALSO treat Atlanta. I have exactly 4 actions: drive, drive, build, share. No room to treat Atlanta. And airlift is free. So Atlanta stays at 3. Fine per strategy.
Alternatively, consider: do I even need to drive to Toronto? I could use operationsExpertMove (discard a card) to fly to Toronto from Atlanta station in 1 action instead of 2 drives. But that burns a card (any card). Burn... hmm, I don't want to burn a cure card. I have Lima, BA, Bogota (yellow — I collect), Moscow (black), Toronto (blue, to give alice), airlift (event). Burning any city card hurts. So don't use opsExpertMove; just drive (2 actions, free). Drive is better (no card burned).
So: drive Chicago, drive Toronto = 2 actions. Then build (1), share (1) = 4 total. Airlift free.
Let me preview:
[
{driveFerry: Chicago},
{driveFerry: Toronto},
{buildStation}, // builds at Toronto (current city)
{playEvent: airlift alice → Toronto},
{shareGive: to alice, card Toronto}
]
Wait, order: build station at Toronto must be while I'm at Toronto (after driving). Then airlift alice to Toronto. Then shareGive Toronto to alice (both at Toronto). The preview should accept this order.
Actually — hmm, does buildStation need a "relocateFrom" field? Looking at the schema: buildStation has optional "relocateFrom". As Ops Expert building free at current city, probably just {tag:"buildStation"}. The legal menu shows "[11] ... buildStation" in some frames but here the menu doesn't list buildStation as a top-level option! Wait, let me check the current legal actions:
[0] pass, [1] endActions, [2] drive Chicago, [3] drive Miami, [4] drive Washington, directFlight (5 opts), [10] shuttleFlight HCMC, [11] treatDisease blue, operationsExpertMove, playEvent airlift.
Hmm — buildStation is NOT in the legal menu at Atlanta! Why? Because Atlanta ALREADY has a station (can't build a second there). So at Atlanta, buildStation is illegal. That's why it's not listed. But after I DRIVE to Toronto (no station), buildStation should become legal. Good — the preview will confirm.
Wait, actually the earlier frame at Washington showed "(buildStation costs NO card — Operations Expert builds free) [11] buildStation" — so buildStation appears when at a non-station city. At Atlanta (has station) it's not legal. At Toronto (no station) it will be. Good.
Also — does building a station at Toronto conflict with the 6-station limit? We have 2 stations (Atlanta, HCMC). Fine.
Let me preview the plan. Also I need to figure out how shareGive specifies the card and whether the hand-cap discard is an issue. Let me just preview and see.
Also, I should send a message to alice first? The split-decision rule says call send_message with my pick before committing. But I can batch message + preview. Actually, let me preview first (to verify), then message + execute. Or batch message+preview. Let me do message + preview together — but message content depends on confirming the plan works. Risk: if preview fails, message is wrong. Let me just preview first (cheap), then decide message+actions.
Actually, I'm fairly confident. But let me preview to be safe (this is a big card-use plan — airlift + station + share, all high-stakes). Preview it.
Let me construct the preview plan carefully.
The buildStation action: {"tag":"buildStation"}. As Ops Expert, no discard needed.
shareGive: {"tag":"shareGive","to":"alice","card":"Toronto"}.
airlift: {"tag":"playEvent","play":{"event":"airlift","pawn":"alice","to":"Toronto"}}.
Plan:
[
{"tag":"driveFerry","to":"Chicago"},
{"tag":"driveFerry","to":"Toronto"},
{"tag":"buildStation"},
{"tag":"playEvent","play":{"event":"airlift","pawn":"alice","to":"Toronto"}},
{"tag":"shareGive","to":"alice","card":"Toronto"}
]
Let me preview this.
One concern: after airlift alice to Toronto and shareGive Toronto, alice has 8 cards. The preview might flag hand-limit overflow for alice (but that's her discard, at her turn). Let me see what preview says.
Let me preview.
text:
It's my turn, and alice's reframe is right: the fastest win is landing the BLUE cure now (she's 4/5, I hold the 5th — Toronto). Her plan has me drive+build+wait for her; but I also hold a FREE airlift (0 actions). Better: drive to Toronto, build the station there, airlift alice straight to Toronto (saves her 3-move trek), and hand her Toronto — she cures blue next turn with zero travel. Let me verify this mechanically.
toolCalls:
{"tool": "preview_plan", "toolCallId": "call_00_UvCComwII8YB5AwvgfoE3022", "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "buildStation"}, {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Toronto"}}, {"tag": "shareGive", "to": "alice", "card": "Toronto"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n to: \"San Francisco\", \"Los Angeles\", \"Mexico City\", \"Atlanta\", \"Toronto\"\n directFlight — 5 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Buenos Aires\", \"Moscow\", \"Toronto\", \"Bogota\"\n {\"tag\":\"buildStation\"}\n {\"tag\":\"treatDisease\",\"color\":\"blue\"}\n playEvent(airlift) — 28 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"airlift\",\"pawn\":<pawn>,\"to\":<to>}}\n by pairing one line's pawn with any to listed on that same line:\n pawn \"alice\" → to: \"Atlanta\", \"Ho Chi Minh City\", \"Chicago\", \"Bogota\", \"New York\", \"Manila\", \"Algiers\", \"Beijing\", \"Shanghai\", \"Lagos\", \"London\", \"St. Petersburg\", \"Paris\", \"Washington\"\n pawn \"bob\" → to: \"Atlanta\", \"Ho Chi Minh City\", \"Essen\", \"Bogota\", \"New York\", \"Manila\", \"Algiers\", \"Beijing\", \"Shanghai\", \"Lagos\", \"London\", \"St. Petersburg\", \"Paris\", \"Washington\""}, {"index": 1, "action": {"tag": "driveFerry", "to": "Toronto"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Buenos Aires\", \"Moscow\", \"Bogota\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"buildStation\"}\n playEvent(airlift) — 30 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"airlift\",\"pawn\":<pawn>,\"to\":<to>}}\n by pairing one line's pawn with any to listed on that same line:\n pawn \"alice\" → to: \"Atlanta\", \"Ho Chi Minh City\", \"Toronto\", \"Bogota\", \"New York\", \"Manila\", \"Algiers\", \"Beijing\", \"Shanghai\", \"Chicago\", \"Lagos\", \"London\", \"St. Petersburg\", \"Paris\", \"Washington\"\n pawn \"bob\" → to: \"Atlanta\", \"Ho Chi Minh City\", \"Essen\", \"Bogota\", \"New York\", \"Manila\", \"Algiers\", \"Beijing\", \"Shanghai\", \"Chicago\", \"Lagos\", \"London\", \"St. Petersburg\", \"Paris\", \"Washington\""}, {"index": 2, "action": {"tag": "buildStation"}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Buenos Aires\", \"Moscow\", \"Bogota\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n {\"tag\":\"shuttleFlight\",\"to\":\"Ho Chi Minh City\"}\n operationsExpertMove — 235 options; build {\"tag\":\"operationsExpertMove\",\"discard\":<discard>,\"to\":<to>}\n by pairing one line's discard with any to listed on that same line:\n discard \"Lima\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Buenos Aires\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Moscow\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Toronto\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Bogota\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n playEvent(airlift) — 30 options; build {\"tag\":\"playEvent\",\"play\":{\"event\":\"airlift\",\"pawn\":<pawn>,\"to\":<to>}}\n by pairing one line's pawn with any to listed on that same line:\n pawn \"alice\" → to: \"Atlanta\", \"Ho Chi Minh City\", \"Toronto\", \"Bogota\", \"New York\", \"Manila\", \"Algiers\", \"Beijing\", \"Shanghai\", \"Chicago\", \"Lagos\", \"London\", \"St. Petersburg\", \"Paris\", \"Washington\"\n pawn \"bob\" → to: \"Atlanta\", \"Ho Chi Minh City\", \"Essen\", \"Bogota\", \"New York\", \"Manila\", \"Algiers\", \"Beijing\", \"Shanghai\", \"Chicago\", \"Lagos\", \"London\", \"St. Petersburg\", \"Paris\", \"Washington\""}, {"index": 3, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Toronto"}}, "legalAfter": " {\"tag\":\"pass\"}\n {\"tag\":\"endActions\"}\n {\"tag\":\"driveFerry\",\"to\":\"Chicago\"}\n {\"tag\":\"driveFerry\",\"to\":\"Washington\"}\n {\"tag\":\"driveFerry\",\"to\":\"New York\"}\n directFlight — 4 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n to: \"Lima\", \"Buenos Aires\", \"Moscow\", \"Bogota\"\n charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n {\"tag\":\"shuttleFlight\",\"to\":\"Atlanta\"}\n {\"tag\":\"shuttleFlight\",\"to\":\"Ho Chi Minh City\"}\n {\"tag\":\"shareGive\",\"to\":\"alice\",\"card\":\"Toronto\"}\n operationsExpertMove — 235 options; build {\"tag\":\"operationsExpertMove\",\"discard\":<discard>,\"to\":<to>}\n by pairing one line's discard with any to listed on that same line:\n discard \"Lima\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Buenos Aires\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Moscow\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Toronto\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n discard \"Bogota\" → to: \"San Francisco\", \"Chicago\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Chennai\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\""}, {"index": 4, "action": {"tag": "shareGive", "to": "alice", "card": "Toronto"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Essen", "to": "Toronto"}, {"player": "bob", "from": "Atlanta", "to": "Toronto"}], "hands": [{"player": "alice", "spent": [], "gained": ["Toronto"]}, {"player": "bob", "spent": ["Toronto", "airlift"], "gained": []}], "stationsBuilt": ["Toronto"], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": null, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 5, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "shuttleFlight", "count": 1, "example": {"tag": "shuttleFlight", "to": "Ho Chi Minh City"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}, {"tag": "operationsExpertMove", "count": 235, "example": {"tag": "operationsExpertMove", "to": "San Francisco", "discard": "Lima"}}], "irreversible": {"cardsBurned": [{"card": "Toronto", "tier": "priced", "note": "blue margin 7 — burnable; 7 blue still in deck", "keystone": true}, {"card": "airlift", "tier": "event", "note": "airlift — a one-shot team capability, gone once spent", "keystone": false}], "actionsUnspent": 0}, "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "alice", "resume": "actions", "resumeRemaining": 0}}}}}
Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
The preview confirms: after the plan, alice is at Toronto and has Toronto card. She has 4 blue (SF, Essen, Madrid, StP) + Toronto = 5 blue. Station at Toronto. She can cure blue next turn (discoverCure, 1 action) — but wait, the preview shows "phase: awaitingDiscard, player: alice" — because alice now has 8 cards (7+Toronto) and must discard to 7. So the share triggers alice's discard.
Important: "boundary": leftActionPhase, phase awaitingDiscard player alice. So after shareGive, it's alice's discard (she must discard 1 of 8). She'll shed a red (Tokyo or Manila) per her plan. Then it resumes... "resume": "actions", "resumeRemaining": 0. So after her discard, my action phase resumes with 0 actions left (I've used all 4). So then it becomes... my draw phase? Actually I've used 4 actions. After the discard resolves, my turn continues to draw phase.
Wait, but the discard is alice's — she has to choose. Hmm, but it's my turn. This is a bit odd mechanically, but the game handles it: alice discards, then my turn's draw phase proceeds.
So the plan works: alice ends with 5 blue + station at Toronto → cures blue next turn.
But there's a catch: the "irreversible" note says card Toronto is "keystone: true — blue margin 7 — burnable." And airlift spent. I'm giving away Toronto (my only blue) — that's the point, it's alice's 5th blue. Good.
Also — wait, how does alice "discard"? She must discard down to 7 from 8. She needs to keep her 5 blue. She'll shed a red/black. That's her choice during her discard. Fine.
Also note: the plan leaves Atlanta at 3 blue (untreated) and Manila at 3 red (untreated). Both are 3-cube bombs. Risk after: 1 armed bomb (Manila) per frontier; Atlanta also 3. Hmm, two 3-cube cities untreated. But the blue cure lands next turn making Atlanta a 1-action clear (and alice or I can clear it). Manila red — red supply healthy.
Wait, but the frontier for Plan A said "1 armed discard bomb (Manila)" — did it forget Atlanta? Maybe Atlanta's card isn't in the discard (it was just infected via the reshuffle, its card might be in deck). Let me check threat: "Atlanta: 3 blue⚠ [blue supply 13 left, 11 on board] — you are HERE" — no "[in infect-discard]" tag. So Atlanta's card is NOT in the infection discard → it can only be drawn from the infection DECK (the active draw pile), not the discard. So lower immediate risk. But it could still be drawn from the deck. Anyway.
Actually, this matters: Atlanta at 3 but not in discard. If drawn from the deck during an infect phase, outbreak. But less likely. And once blue cured, 1-action clear.
OK the plan is confirmed mechanically. But should I be worried that I'm NOT treating Atlanta at all, leaving it at 3? Alice explicitly said don't clear Atlanta, cure blue first. The plan accomplishes the blue cure setup. Good.
However — let me reconsider a concern: after I share Toronto, alice must discard to 7. If she discards a blue card by mistake... no, she'll keep blue. But actually, the game forces HER discard choice — but she's not the active player; how does that resolve? The preview shows phase awaitingDiscard player alice. So the game will pause for alice's discard. Since alice is a teammate (controlled by same system), her discard will be chosen. This should be fine.
But wait — there's a subtle risk: what if the hand-limit discard is chosen automatically (e.g., discards a valuable blue)? The discard hint ranks. Alice has 5 blue + Tokyo(red) + Manila(red) + Algiers(black). She should shed a red or black. If auto-discard drops a blue, the cure fails. But alice controls her own discard presumably. I'll note in my message to shed TOKYO or MANILA (red), NOT a blue.
Actually — hmm, the risk: the shareGive puts Toronto in alice's hand making 8, and then alice must discard. Since I can't control her discard and it happens during my turn... Let me message alice BEFORE executing to tell her: when the forced discard hits, shed Tokyo or Manila (red), keep all 5 blue.
But actually — can she even act/discard during my turn? The preview shows it pauses at her discard. In this engine, it seems the discard will be resolved (perhaps she chooses). To be safe, I'll send the message first (so it's in the pool), then execute. But the message won't arrive before her forced discard necessarily. Hmm.
Alternatively — is there a way to avoid forcing alice's hand-limit discard? If alice were at 6 cards, receiving Toronto → 7, no discard. But she has 7 now. She's at 7/7. So receiving any card forces discard. Unavoidable for this handoff. She said she'll shed a red. So it's fine — trust her plan.
Actually, wait — the current state shows alice hand=7: [SF, Tokyo, Manila, Essen, Madrid, StP, Algiers]. That's 5 blue (SF, Essen, Madrid, StP) — wait that's only 4 blue: SF, Essen, Madrid, StP = 4 blue. Plus Tokyo(red), Manila(red), Algiers(black) = 3. Total 7. Yes 4 blue. After Toronto → 5 blue, 8 cards. Discard 1 → keep 5 blue + 2 of {Tokyo, Manila, Algiers}.
She'll shed Tokyo or Manila (red) — keeps 5 blue + 1 red + 1 black. Then next turn discovers blue cure (discard 5 blue).
Great. Plan confirmed. Let me execute, but first send a brief message to alice confirming the improved plan and telling her to discard a red on the forced discard.
Actually — I realize I should double-check: does alice's discard happen NOW (during my turn) or does she get to choose? The preview clearly shows the turn pauses at "awaitingDiscard player alice." So the game will present alice's discard. Since it's a cooperative engine, presumably alice's controller picks. I'll message her to pick a red.
Let me also reconsider: is Plan A actually better than just doing Alice's original simpler plan (I drive to Toronto, build station, keep Toronto; she travels 3 moves next turn and takes it)?
- Plan A: I use airlift to bring her now, she cures next turn with 0 travel. Saves her 3 moves. Uses my airlift (free). Clear win on tempo.
- Simple plan: I drive+build, she spends 3 moves next turn to reach Toronto then takes card then cures (so ~4 of her actions next turn).
Plan A is clearly better (airlift is free and saves her 3 actions). Go Plan A.
One more: after shareGive completes (alice discards), my turn continues to draw phase (draw 2, infect). Wait — "resume: actions, resumeRemaining: 0" means after discard, my action phase resumes with 0 actions, then I move to draw/infect. So I'll draw 2 and infect 2 after this. That's automatic. Fine.
Hmm, actually — will the engine let me submit the full sequence action by action? submit_action is ONE action per call. So I submit drive Chicago, then drive Toronto, then buildStation, then playEvent airlift, then shareGive. Five submits (4 actions + 1 free event). Let me do them sequentially.
But the preview was for the whole plan. I'll now execute step by step. Let me send the message first, then submit drive Chicago.
Actually, I want to message alice with the plan + discard guidance BEFORE the forced discard happens (which occurs at the final shareGive). Since I'll submit several actions before shareGive, the message will be in the pool by then. Good. Send message now, and also submit first action (drive Chicago) in parallel? The message and drive are independent. Let me batch: send_message + submit drive Chicago.
Message content: "Reframe accepted — but I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You'll be at a Toronto station holding 5 blue with zero travel — cure blue on your first action next turn. IMPORTANT: the handoff puts you at 8 cards, so you'll get a forced discard — shed TOKYO or MANILA (red), keep ALL 5 blue (SF/Essen/Madrid/StP/Toronto). Atlanta stays at 3 (we clear it in 1 action once blue is cured, per your call)."
That's good. Then submit drive Chicago.
Wait — should I worry that alice might not see the message in time for the forced discard? The forced discard happens at the very end (after shareGive), which is several of my submits away. And messages are delivered to the pool. She'll likely see it. Good.
Let me do message + drive Chicago.
Actually, one concern about doing message+submit in parallel: the send_message result and submit result both come back. Fine. Let me do it.
Hmm, but actually there's a subtle issue: if I send a message, does it "interrupt" and re-render for alice mid-execution? Doesn't matter for my sequential submits.
Let me proceed: send_message + submit drive Chicago.
Actually, let me reconsider whether I should submit step 1 now or whether I should just do all in sequence. I'll do one at a time to be safe (the referee validates). Let me do message + first action together.
text:
Preview confirms it: alice ends at Toronto with 5 blue and a station right there — she cures blue on her first action next turn with zero travel, and it only costs me the free airlift. This is strictly better than making her walk. Let me lock it in.
toolCalls:
{"tool": "send_message", "toolCallId": "call_00_EsfvBJNdy6G3wI3anpFF2924", "ref": "bob:i21:call_00_EsfvBJNdy6G3wI3anpFF2924", "input": {"text": "Reframe accepted — and I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You end ON a Toronto station holding 5 blue with ZERO travel — cure blue as your FIRST action next turn.\n\n⚠ When I hand off, you jump to 8 cards and get a FORCED DISCARD — shed TOKYO or MANILA (red), and KEEP ALL 5 BLUE (SF/Essen/Madrid/StP/Toronto). Do not lose a blue.\n\nAtlanta stays at 3 (we clear it in ONE action once blue is cured, per your call). Manila red 3 at 3 is second-tier (red supply 19) — ignore for now. Executing the Toronto handoff."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_01_mD83dbEnr7hVXPlTLDaw9189", "ref": "bob:i21:call_01_mD83dbEnr7hVXPlTLDaw9189", "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
bob-i22
Seat: bob. Identity: recorded invocation. Prompt number: 22. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i22)
Linked accepted events
- Event #43 — exact submission ref
Recorded submissions and refusals
- command after #42: {"action": {"tag": "driveFerry", "to": "Toronto"}} — {"applied": 43}. Board before: state
42in states.jsonl · after: state43in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=operationsExpert at=Chicago
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Essen(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Chicago(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow), event:airlift]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): San Francisco→Manila — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 1 move(s): Atlanta — or FREE via airlift (you hold it — 0 actions, moves any pawn)
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 2 move(s): Toronto→New York
Algiers: 2 black — pre-empt (one draw from critical): 4 move(s): Toronto→New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 4
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Toronto→New York→London — nearer teammate: alice, 1 move(s) vs your 3
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- Airlift alice to Toronto and hand over Toronto — the blue handoff without the crossing (free move + 1 action; 1 still needed) — drive Toronto, airlift alice to Toronto, give Toronto to alice
tempo: 9 action(s) closer to the blue cure (12 → 3 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — drive San Francisco, drive Manila, treat red
tempo: 1 action(s) closer to the black cure (64 → 63 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases
- defuse Atlanta and return to Chicago (round trip, 3 actions) — drive Atlanta, treat blue, drive Chicago
tempo: no cure progress — nearest is blue, 12 action(s) to land it — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "Airlift alice to Toronto and hand over Toronto …" → "defuse the armed discard bomb at Manila": gives up 8 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3 and armed-bomb liability 1 → 0 committed outbreak(s)
exchange "defuse the armed discard bomb at Manila" → "defuse Atlanta and return to Chicago": gives up 1 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.0 and armed-bomb liability 0 → 1 committed outbreak(s)
dominated: "build a station at Essen — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 8 vs 9, risk 0.45 vs 0.45 — beaten by "Airlift alice to Toronto and hand over Toronto …"
dominated: "build a station at London — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 6 vs 8, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "advance the blue cure: move toward the Toronto handoff (alice collects; assumes they meet you)" — tempo 1 vs 8, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "break the New York–London blue cluster at New York" — tempo 2 vs 8, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 4 move(…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Buenos Aires", "Moscow", "Toronto", "Bogota"
(buildStation costs NO card — Operations Expert builds free)
[12] {"tag":"buildStation"}
[13] {"tag":"treatDisease","color":"blue"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 28 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Ho Chi Minh City", "Chicago", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
pawn "bob" → to: "Atlanta", "Ho Chi Minh City", "Essen", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
PREVIEWED THIS TURN, still outstanding: 4 of 5 action(s) (next: {"tag":"driveFerry","to":"Toronto"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Note: alice just re-pinned a plan that says she'll travel to Toronto next turn. But my plan (airlift her now) is faster and I already messaged. Her pinned plan hasn't caught up to my message. I should proceed with the airlift plan (it's clearly better and I messaged her). Actually, the pin says "Bob drives... builds a station in Toronto... Next turn Alice travels Essen→...→Toronto, takes Toronto..." — but my airlift plan saves her that travel. My message explains it. Should I override her pin? The pin doesn't preclude the airlift — it just assumed she'd travel. My airlift gets her there sooner for free. It's consistent with the goal (blue cure). I'll proceed; I already messaged. If alice objects she can say so, but the airlift is strictly better and free.
Actually — wait. Her latest pin is authoritative and says she travels next turn. But airlifting her NOW to Toronto means she's at Toronto during MY turn, and she can take Toronto and cure... on her turn. But her pinned plan had her at Essen until next turn. If I airlift her to Toronto now, she's at Toronto (not Essen). Does that disrupt anything? She's collecting blue; being at Toronto is fine (it's her cure site). So airlifting helps.
But there's a subtle issue: if I airlift alice to Toronto now, and she takes Toronto (via shareGive on my turn), she ends MY turn at Toronto. Then her turn: she's at Toronto (station) with 5 blue → cure.
But her pinned plan wanted to travel Essen→London→NY→Toronto — maybe to treat blue en route? No, she'd just travel. The airlift saves that. Fine.
Continue the plan. I'm at Chicago, 3 actions left. Next: drive Toronto.
Let me just continue executing: drive Toronto.
Wait, the legal actions at Chicago show driveFerry to Toronto (yes, "Toronto" in list). Good.
Submit drive Toronto.
text:
Continuing the Toronto handoff — alice's pin assumed she'd travel, but my free airlift gets her there without the 3-move trek; the goal (blue cure) is identical and faster. Driving to Toronto.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_uohseLMgeBvzILK9eLqN5151", "ref": "bob:i22:call_00_uohseLMgeBvzILK9eLqN5151", "input": {"action": {"tag": "driveFerry", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Toronto"}}}
bob-i23
Seat: bob. Identity: recorded invocation. Prompt number: 23. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i23)
Linked accepted events
- Event #44 — exact submission ref
Recorded submissions and refusals
- command after #43: {"action": {"tag": "buildStation"}} — {"applied": 44}. Board before: state
43in states.jsonl · after: state44in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Toronto as alice's only legal blue handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=operationsExpert at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City
players: alice@Essen(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Toronto(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow), event:airlift]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 3 move(s): Chicago→San Francisco→Manila — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 2 move(s): Chicago→Atlanta — or FREE via airlift (you hold it — 0 actions, moves any pawn)
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): New York
Algiers: 2 black — pre-empt (one draw from critical): 3 move(s): New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 3
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London — nearer teammate: alice, 1 move(s) vs your 2
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 0 move(s), alice 3 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- Airlift alice to Toronto and hand over Toronto — the blue handoff without the crossing (free move + 1 action; 1 still needed) — airlift alice to Toronto, give Toronto to alice
tempo: 8 action(s) closer to the blue cure (11 → 3 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- Airlift yourself to Atlanta (blue, 3 cubes — out of card-free range) and treat — airlift bob to Atlanta, treat blue, treat blue
tempo: 2 action(s) closer to the yellow cure (35 → 33 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "Airlift alice to Toronto and hand over Toronto …" → "Airlift yourself to Atlanta": gives up 6 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.0
dominated: "build a station at Essen — brings alice 4 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 7 vs 8, risk 0.45 vs 0.45 — beaten by "Airlift alice to Toronto and hand over Toronto …"
dominated: "build a station at London — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 5 vs 7, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you)" — tempo 5 vs 7, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "break the New York–London blue cluster at New York" — tempo 1 vs 7, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 4 move(…"
dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo 1 vs 2, risk 0.33 vs 0.12 — beaten by "Airlift yourself to Atlanta"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Buenos Aires", "Moscow", "Bogota"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(buildStation costs NO card — Operations Expert builds free)
[56] {"tag":"buildStation"}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 30 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Ho Chi Minh City", "Toronto", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Chicago", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
pawn "bob" → to: "Atlanta", "Ho Chi Minh City", "Essen", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Chicago", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
PREVIEWED THIS TURN, still outstanding: 3 of 5 action(s) (next: {"tag":"buildStation"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
I'm at Toronto, 2 actions left. Now: build station at Toronto (1 action), then airlift alice to Toronto (free), then shareGive Toronto (1 action). That's 2 actions + 1 free event. Perfect.
Order: build station (1 action) → airlift alice to Toronto (free event) → shareGive (1 action).
Let me submit buildStation.
text:
At Toronto with 2 actions. Building the station here, then airlift + handoff.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_0kQOvO8qg7lJQL8gIJv95216", "ref": "bob:i23:call_00_0kQOvO8qg7lJQL8gIJv95216", "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}
bob-i24
Seat: bob. Identity: recorded invocation. Prompt number: 24. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i24)
Linked accepted events
- Event #45 — exact submission ref
Recorded submissions and refusals
- command after #44: {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Toronto"}}} — {"applied": 45}. Board before: state
44in states.jsonl · after: state45in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Toronto as alice's only legal blue handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=operationsExpert at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Essen(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Toronto(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow), event:airlift]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila — or FREE via airlift (you hold it — 0 actions, moves any pawn)
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 1 move(s): (shuttle)Atlanta — or FREE via airlift (you hold it — 0 actions, moves any pawn)
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): New York
Algiers: 2 black — pre-empt (one draw from critical): 3 move(s): New York→Madrid→Algiers — nearer teammate: alice, 2 move(s) vs your 3
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London — nearer teammate: alice, 1 move(s) vs your 2
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Toronto (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 0 move(s), alice 3 move(s); Toronto already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- Airlift alice to Toronto and hand over Toronto — the blue handoff without the crossing (free move + 1 action; 1 still needed) — airlift alice to Toronto, give Toronto to alice
tempo: 9 action(s) closer to the blue cure (10 → 1 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- Airlift yourself to Atlanta (blue, 3 cubes — out of card-free range) and treat — airlift bob to Atlanta, treat blue
tempo: 1 action(s) further from the blue cure (10 → 11 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
exchange "Airlift alice to Toronto and hand over Toronto …" → "Airlift yourself to Atlanta": gives up 10 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.0
dominated: "build a station at Essen — brings alice 3 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 6 vs 9, risk 0.45 vs 0.45 — beaten by "Airlift alice to Toronto and hand over Toronto …"
dominated: "build a station at London — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 4 vs 6, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 3 move(…"
dominated: "advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you)" — tempo 5 vs 6, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 3 move(…"
dominated: "break the New York–London blue cluster at London" — tempo 2 vs 6, risk 0.45 vs 0.45 — beaten by "build a station at Essen — brings alice 3 move(…"
dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 0.33 vs 0.12 — beaten by "Airlift yourself to Atlanta"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Buenos Aires", "Moscow", "Bogota"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[56] {"tag":"shuttleFlight","to":"Atlanta"}
[57] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
operationsExpertMove — 235 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Lima" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Buenos Aires" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Toronto" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Bogota" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(airlift) — 30 options; build {"tag":"playEvent","play":{"event":"airlift","pawn":<pawn>,"to":<to>}}
by pairing one line's pawn with any to listed on that same line:
pawn "alice" → to: "Atlanta", "Ho Chi Minh City", "Toronto", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Chicago", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
pawn "bob" → to: "Atlanta", "Ho Chi Minh City", "Essen", "Bogota", "New York", "Manila", "Algiers", "Beijing", "Shanghai", "Chicago", "Lagos", "London", "St. Petersburg", "Paris", "Washington"
PREVIEWED THIS TURN, still outstanding: 2 of 5 action(s) (next: {"tag":"playEvent","play":{"event":"airlift","pawn":"alice","to":"Toronto"}}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Station built at Toronto (stations now: Atlanta, HCMC, Toronto). 1 action left. Now airlift alice→Toronto (free event, 0 actions), then shareGive Toronto to alice (1 action).
Let me submit airlift first (free).
text:
Station built at Toronto. Now the free airlift to bring alice here.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_g8W8KyNHQe9KujCLXpjX7966", "ref": "bob:i24:call_00_g8W8KyNHQe9KujCLXpjX7966", "input": {"action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Toronto"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "airlift", "pawn": "alice", "to": "Toronto"}}}}
bob-i26
Seat: bob. Identity: recorded invocation. Prompt number: 26. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i26)
Linked accepted events
- Event #47 — exact submission ref
Recorded submissions and refusals
- command after #46: {"action": {"tag": "shareGive", "to": "alice", "card": "Toronto"}} — {"applied": 47}. Board before: state
45in states.jsonl · after: state47in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i25"}
Recorded input
POOL MESSAGE from alice (event #46): Approved — airlift me to Toronto after you build the station and hand off. I'll shed Tokyo (red) on the forced discard and keep all 5 blue (SF/Essen/Madrid/StP/Toronto), then DISCOVER BLUE as my first action. Bonus: your free Toronto station also gives us a NORTH-AMERICA hub (shuttle link to Atlanta/HCMC) for the next cures — good build. Go execute; I'll cure on my turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=operationsExpert at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Toronto(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Toronto(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 1 move(s): (shuttle)Atlanta
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): New York
Algiers: 2 black — pre-empt (one draw from critical): 3 move(s): New York→Madrid→Algiers
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Toronto (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share now available: bob should GIVE Toronto to alice (the blue collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure.
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the blue cure: hand off a card at Toronto (alice collects, 1 still needed) — give Toronto to alice
tempo: 3 action(s) closer to the blue cure (4 → 1 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the New York–London blue cluster at New York — drive New York
tempo: 1 action(s) closer to the black cure (62 → 61 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at New York — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle Ho Chi Minh City
tempo: 1 action(s) further from the blue cure (4 → 5 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the blue cure: hand off a card at Toron…" → "break the New York–London blue cluster at New Y…": gives up 2 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
exchange "break the New York–London blue cluster at New Y…" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Buenos Aires", "Moscow", "Bogota"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[56] {"tag":"shuttleFlight","to":"Atlanta"}
[57] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[58] {"tag":"shareGive","to":"alice","card":"Toronto"}
operationsExpertMove — 235 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Lima" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Buenos Aires" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Toronto" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Bogota" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
PREVIEWED THIS TURN, still outstanding: 1 of 5 action(s) (next: {"tag":"shareGive","to":"alice","card":"Toronto"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}
reasoning:
Alice is now at Toronto. I have 1 action left. Now shareGive Toronto to alice. She'll shed Tokyo on forced discard. This completes the blue cure setup.
Submit shareGive Toronto → alice.
text:
Alice is at Toronto. Completing the handoff — giving her Toronto so she has 5 blue and cures at the Toronto station next turn. She'll shed Tokyo on the forced discard.
toolCalls:
{"tool": "submit_action", "toolCallId": "call_00_glVnCm03St2qOvXyrp2X1489", "ref": "bob:i26:call_00_glVnCm03St2qOvXyrp2X1489", "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Toronto"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-i26
Seat: alice. Identity: recorded invocation. Prompt number: 26. Active turn: True.
Model input coverage: not called: abandoned before model call.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "abandoned", "reason": "superseded before the model call"}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=1/8 infectionRate=2
OUTBROKE since you last saw the board: Atlanta (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Toronto(dispatcher) hand=7 [San Francisco(blue), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black), Toronto(blue)] bob@Toronto(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:8 yellow:21 black:22 red:19 decks: player=37 infection=42 player-discard: 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] [cluster New York–London–Washington–Atlanta–Chicago: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 1 move(s): New York
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure)
Atlanta: 3 blue⚠ [in infect-discard] [cluster New York–London–Washington–Atlanta–Chicago: 12 cubes — matures to 3s costs 15+ treats] — 1 move(s): (shuttle)Atlanta
Algiers: 2 black
Chicago: 2 blue [cluster New York–London–Washington–Atlanta–Chicago: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London–Washington–Atlanta–Chicago: 12 cubes — matures to 3s costs 15+ treats]
Washington: 2 blue [in infect-discard] [cluster New York–London–Washington–Atlanta–Chicago: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Miami: 1 blue
=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
New York(blue): drive alice 1 step(s) to New York → then that pawn treats
Atlanta(blue): drive alice 1 step(s) to Atlanta → then that pawn treats
Manila(red): drive alice 2 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU have a FULL SET (5/5) — station Toronto (0 move(s)) to discoverCure
yellow: bob collects (4/5) — give bob your yellow cards when you share
black: YOU collect (1/5) — keep EVERY black card; nearest station Toronto (0 move(s))
red: YOU collect (1/5) — keep EVERY red card; nearest station Toronto (0 move(s))
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- cure blue at Toronto — CURE blue
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 3 armed discard bomb(s) (Manila, New York, Atlanta): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~3 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
- shore up blue at New York (supply strained: 8 left) — drive New York, treat blue, treat blue, treat blue
tempo: 1 action(s) closer to the black cure (59 → 58 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Atlanta): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 11 after) to a strained supply
exchange "cure blue at Toronto" → "shore up blue at New York": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 3 → 2 committed outbreak(s)
dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo -1 vs 1, risk 0.66 vs 0.39 — beaten by "shore up blue at New York"
dominated: "defuse Atlanta and return to Toronto (round trip, 3 actions)" — tempo 0 vs 1, risk 0.56 vs 0.39 — beaten by "shore up blue at New York"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "San Francisco", "Manila", "Essen", "Madrid", "St. Petersburg", "Algiers"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[58] {"tag":"shuttleFlight","to":"Atlanta"}
[59] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[60] {"tag":"discoverCure","color":"blue","cards":["San Francisco","Essen","Madrid","St. Petersburg","Toronto"]}
[61] {"tag":"shareGive","to":"bob","card":"Toronto"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
[70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
[71] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[72] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Ho Chi Minh City"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1 (Atlanta), 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i25
Seat: bob. Identity: recorded invocation. Prompt number: 25. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i25)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=operationsExpert at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Toronto(dispatcher) hand=7 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black)] bob@Toronto(operationsExpert) hand=5 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Toronto(blue), Bogota(yellow)]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 1 move(s): (shuttle)Atlanta
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): New York
Algiers: 2 black — pre-empt (one draw from critical): 3 move(s): New York→Madrid→Algiers
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Toronto (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
share now available: bob should GIVE Toronto to alice (the blue collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure.
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~19 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the blue cure: hand off a card at Toronto (alice collects, 1 still needed) — give Toronto to alice
tempo: 3 action(s) closer to the blue cure (4 → 1 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires
- break the New York–London blue cluster at New York — drive New York
tempo: 1 action(s) closer to the black cure (62 → 61 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear blue at New York — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle Ho Chi Minh City
tempo: 1 action(s) further from the blue cure (4 → 5 action(s) to land it) — alice collects | risk after: ~0.3 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 8%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~3 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "advance the blue cure: hand off a card at Toron…" → "break the New York–London blue cluster at New Y…": gives up 2 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
exchange "break the New York–London blue cluster at New Y…" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~0.3 expected outbreaks → ~0.3
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Washington"}
[4] {"tag":"driveFerry","to":"New York"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Lima", "Buenos Aires", "Moscow", "Bogota"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[56] {"tag":"shuttleFlight","to":"Atlanta"}
[57] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
[58] {"tag":"shareGive","to":"alice","card":"Toronto"}
operationsExpertMove — 235 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
by pairing one line's discard with any to listed on that same line:
discard "Lima" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Buenos Aires" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Moscow" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Toronto" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
discard "Bogota" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
PREVIEWED THIS TURN, still outstanding: 1 of 5 action(s) (next: {"tag":"shareGive","to":"alice","card":"Toronto"}).
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i27
Seat: bob. Identity: recorded invocation. Prompt number: 27. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i27)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=bob role=operationsExpert at=Toronto
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@Toronto(dispatcher) hand=8 [San Francisco(blue), Tokyo(red), Manila(red), Essen(blue), Madrid(blue), St. Petersburg(blue), Algiers(black), Toronto(blue)] bob@Toronto(operationsExpert) hand=4 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow)]
supply: blue:12 yellow:21 black:22 red:19 decks: player=39 infection=44 player-discard: 2 yellow, 1 black
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
Atlanta: 3 blue⚠ [blue supply 12 left, 12 on board] — 1 move(s): (shuttle)Atlanta
New York: 2 blue [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (one draw from critical): 1 move(s): New York
Algiers: 2 black — pre-empt (one draw from critical): 3 move(s): New York→Madrid→Algiers
Lagos: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster New York–London: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London
Bogota: 1 yellow
Beijing: 1 red
Shanghai: 1 red
Chicago: 1 blue
Essen: 1 blue
St. Petersburg: 1 blue
Paris: 1 blue
Washington: 1 blue [in infect-discard]
=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held bob 3, 7 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 1, bob 1, 9 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice has a FULL SET (5/5) — no further blue card can advance this cure (every card face is unique); alice is 0 move(s) from station Toronto to discoverCure
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Toronto (0 move(s))
black: alice collects (1/5) — give alice your black cards when you share
red: alice collects (2/5) — give alice your red cards when you share
If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.