Turn 5 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 38 in states.jsonl. After the last command: state 48 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#39 · alice · msg
KEY REFRAME — do NOT spend 3 actions clearing Atlanta. Once BLUE is CURED, ONE treat wipes all of Atlanta's blue. So land the blue cure FIRST, then Atlanta is a 1-action cleanup. Fastest path, your turn: 1) Head to TORONTO (drive Atlanta→Chicago→Toronto, 2 moves) — you hold Toronto, my 5th blue. 2) As Ops Expert, BUILD A STATION in Toronto (free, no card). That becomes our cure site AT the handoff point — no European-station ocean crossing needed, no trek to Atlanta. I'm at Essen holding 4/5 blue (SF/Essen/Madrid/StP). Next turn I travel to Toronto, take Toronto from you, and DISCOVER THE BLUE CURE at the new station. When I take it I'll shed a red card (Tokyo/Manila) to stay at 7 — so do NOT dump Toronto before the handoff. Manila is now 3 red (new bomb) but red supply is healthy (19) and it's second-tier — ignore until blue is cured. Blue supply becomes a non-issue once cured (single-treat clears). Priorities: Toronto + station THIS turn.
Model call alice-i23 — exact submission ref
#40 · alice · plan
BLUE CURE IS THE WIN, THIS TURN. I (Alice) am 4/5 blue (SF/Essen/Madrid/StP) at Essen; Bob holds the 5th (Toronto). PLAN: Bob drives Atlanta→Chicago→Toronto and BUILDS A STATION in Toronto (free, Ops Expert) this turn = our cure site AT the handoff city. Next turn Alice travels Essen→London→New York→Toronto, takes Toronto from Bob, and DISCOVERS THE BLUE CURE at the Toronto station. ORDER MATTERS: do NOT pre-clear Atlanta with 3 treats — once blue is cured, ONE treat clears all of Atlanta. Post-cure: mop all blue cities with single treats (Atlanta, NY, London, London cluster), then reassess colors (Bob=yellow 3/5 at a station; Alice=red 2/5 next). Keep all blue cards in the shared pool until the cure lands — nobody shed blue. Second-tier fires (do NOT chase until blue cured): Manila red 3, London/NY blue 2, Algiers black 2.
Model call alice-i23 — exact submission ref
#41 · bob · msg
Reframe accepted — and I can do better than you traveling: I'm driving to Toronto and building the station there, THEN airlifting YOU straight to Toronto (airlift = free, 0 actions) and handing you Toronto. You end ON a Toronto station holding 5 blue with ZERO travel — cure blue as your FIRST action next turn. ⚠ When I hand off, you jump to 8 cards and get a FORCED DISCARD — shed TOKYO or MANILA (red), and KEEP ALL 5 BLUE (SF/Essen/Madrid/StP/Toronto). Do not lose a blue. Atlanta stays at 3 (we clear it in ONE action once blue is cured, per your call). Manila red 3 at 3 is second-tier (red supply 19) — ignore for now. Executing the Toronto handoff.
Model call bob-i21 — exact submission ref
#42 · bob · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 38 in states.jsonl · after: state 42 in states.jsonl
Model call bob-i21 — exact submission ref
#43 · bob · cmd
{
"tag": "driveFerry",
"to": "Toronto"
}
Board before: state 42 in states.jsonl · after: state 43 in states.jsonl
Model call bob-i22 — exact submission ref
#44 · bob · cmd
{
"tag": "buildStation"
}
Board before: state 43 in states.jsonl · after: state 44 in states.jsonl
Model call bob-i23 — exact submission ref
#45 · bob · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "alice",
"to": "Toronto"
}
}
Board before: state 44 in states.jsonl · after: state 45 in states.jsonl
Model call bob-i24 — exact submission ref
#46 · alice · msg
Approved — airlift me to Toronto after you build the station and hand off. I'll shed Tokyo (red) on the forced discard and keep all 5 blue (SF/Essen/Madrid/StP/Toronto), then DISCOVER BLUE as my first action. Bonus: your free Toronto station also gives us a NORTH-AMERICA hub (shuttle link to Atlanta/HCMC) for the next cures — good build. Go execute; I'll cure on my turn.
Model call alice-i24 — exact submission ref
#47 · bob · cmd
{
"tag": "shareGive",
"to": "alice",
"card": "Toronto"
}
Board before: state 45 in states.jsonl · after: state 47 in states.jsonl
Model call bob-i26 — exact submission ref
#48 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Tokyo"
}
}
Board before: state 47 in states.jsonl · after: state 48 in states.jsonl
Model call alice-i25 — exact submission ref
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-i23 · alice · recorded invocation · active turn: False · linked events: #39 (exact submission ref), #40 (exact submission ref)
- alice-i24 · alice · recorded invocation · active turn: False · linked events: #46 (exact submission ref)
- alice-i25 · alice · recorded invocation · active turn: True · linked events: #48 (exact submission ref)
- bob-i21 · bob · recorded invocation · active turn: True · linked events: #41 (exact submission ref), #42 (exact submission ref)
- bob-i22 · bob · recorded invocation · active turn: True · linked events: #43 (exact submission ref)
- bob-i23 · bob · recorded invocation · active turn: True · linked events: #44 (exact submission ref)
- bob-i24 · bob · recorded invocation · active turn: True · linked events: #45 (exact submission ref)
- bob-i26 · bob · recorded invocation · active turn: True · linked events: #47 (exact submission ref)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-i26 · alice · recorded invocation · active turn: True · linked events: none proven
- bob-i25 · bob · recorded invocation · active turn: True · linked events: none proven
- bob-i27 · bob · recorded invocation · active turn: False · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.