Turn 7 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-i31

Seat: alice. Identity: recorded invocation. Prompt number: 31. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i31)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  BLUE CURE IS LOCKED (Alice 5/5 blue at Toronto station) — Alice: DISCOVER it, then treat-wipe blue cities (once cured, ONE treat clears a whole city). BLUE SUPPLY IS THE EMERGENCY (8 left, Atlanta already outbroke, 12-cube NY/London/Wash/Atlanta/Chicago cluster). BOTH players wipe blue on every turn: ALICE clears NY(3)/London/Washington/Chicago/Atlanta; BOB clears Atlanta(3)/NY on his turn. BOB is 4/5 YELLOW — grabs the 5th and cures yellow at Toronto (station) next. After yellow+blue: reassess, Alice takes red/black next. Toronto is now a NA hub (shuttles to Atlanta/HCMC). Second-tier (do not chase before blue is stabilized): Manila red 3, Algiers black 2, Lagos yellow 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=London
cures: blue:cured yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Toronto(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:10 yellow:21 black:22 red:18   decks: player=35 infection=40   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ [in infect-discard] — 4 move(s): New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Washington (2 move(s)), then charter to Manila (spends Washington(blue)) — nearer teammate: bob, 2 move(s) vs your 4
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 3 move(s): New York→Toronto→(shuttle)Atlanta — or 2 action(s): direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 3
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red [in infect-discard]
  Chicago: 2 blue [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats]
  Lagos: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Essen→St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue [in infect-discard] [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Atlanta(blue): drive bob 1 step(s) to Atlanta → then that pawn treats
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob collects (4/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Sao Paulo(yellow) to bob: meet IN Sao Paulo (the card's own city) — you 2 move(s), bob 3 move(s); then bob to station Atlanta +3 move(s) to cure
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 3 move(s), bob 5 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))), bob 5 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Atlanta (blue, 3, imminent): 4 action(s) total = 3 move(s) + 1 treat: New York→Toronto→(shuttle)Atlanta — nearer teammate: bob, 1 move(s) vs your 3
  London (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  St. Petersburg (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Essen→St. Petersburg
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: New York→Washington — nearer teammate: bob, 1 move(s) vs your 2
  Chicago (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: New York→Toronto→Chicago — nearer teammate: bob, 1 move(s) vs your 3
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Sao Paulo(yellow): yellow margin 5 — burnable; 5 yellow still in deck
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (2 cubes), Kinshasa 5→2, Khartoum 5→2; board-wide: 18 cities closer, 29 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool. Anything you write as plain text on this frame is ALSO delivered to the pool
So if you have nothing useful to add, stop WITHOUT writing anything —
do not narrate your silence. A line like "nothing to add, standing by"
is delivered to the pool, spends one of your messages, and interrupts
the active player mid-turn to tell them nothing.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Bob's turn. Bob at Toronto, 4/5 yellow (Lima, BA, Bogota, Khartoum). He has 4 actions. Bombs: Atlanta 3 blue (in cluster), Manila 3 red. Also Shanghai 2 red new.

What should Bob do? Objectives:
1. Cure yellow: he's 4/5. He needs a 5th yellow. He draws 2/turn. He might draw a yellow. If he cures yellow at Toronto station (he's there) → cure #2!
2. Mop blue: Atlanta 3 (blue cured, 1 treat wipes). Bob is 1 move from Atlanta (shuttle Toronto→Atlanta, since both stations). Shuttle(1) + treat Atlanta(1, wipe +3) = 2 actions.

So Bob could: shuttle Atlanta(1), treat Atlanta(1, +3, wipe). Then... back to Toronto? 2 actions left. Shuttle Atlanta→Toronto(1), then he's at station, but needs 5 yellow to cure. If his draw this turn gives him a 5th yellow, he could cure. But draws happen at END of his turn (after actions). So he can't cure this turn based on this turn's draw — the draw is after his actions. So he'd cure NEXT turn.

Hmm wait, actually the draw is step 2 AFTER actions. So Bob acts, then draws. If he draws a 5th yellow, he cures next turn. So this turn Bob should set up: mop blue + position at station.

What's the best 4 actions for Bob?
Option: shuttle Atlanta(1), treat Atlanta(1, +3), shuttle back Toronto(1), and 1 more action (maybe treat nothing, or...). Actually 4th action could be used to move toward another blue (Washington/Chicago) or stay.

Alternatively: Bob could treat Atlanta AND Washington. Atlanta→Washington adjacent (1). So shuttle Atlanta(1), treat Atlanta(1), drive Washington(1), treat Washington(1, +2) = 4 actions. Wipes Atlanta(3)+Washington(2) = +5 supply! Ends at Washington (not station). But that's great supply relief.

But then Bob isn't at a station for yellow cure next turn (Washington not station). But Atlanta/Toronto are stations; he can shuttle back. Hmm, but next turn he'd need to get to a station to cure yellow.

Actually — the yellow cure: Bob should prioritize getting to station with 5 yellow. He's at Toronto NOW (station). If he draws a 5th yellow this turn, next turn he cures at Toronto. But if he leaves Toronto to mop blue, he's not at a station next turn.

Trade-off for Bob: mop blue (supply critical) vs stay at Toronto to cure yellow next turn.

Blue supply 10, 14 on board. If Bob moPs Atlanta+Washington (+5) that's huge. But delays yellow cure positioning.

Actually — Bob can mop blue AND return to Toronto. E.g.: shuttle Atlanta(1), treat Atlanta(1), shuttle back Toronto(1), [1 action spare]. That's 3 actions, ends at Toronto station. Then next turn cure yellow (if drawn 5th). Spare action this turn could be... treat something? At Toronto no blue. Hmm, or drive Chicago (Toronto→Chicago, 1) but then off-station.

Alternatively: shuttle Atlanta(1), treat Atlanta(1), shuttle back to Toronto(1), and use 4th action to... nothing useful at Toronto. Could save it (but waste). Or drive Chicago then? No.

Hmm. Actually, better: Bob treats Atlanta and Washington (adjacent) then shuttles? From Washington, no shuttle (Washington not station). Washington→Atlanta (not adjacent? Washington neighbors: Atlanta, Toronto, New York, Miami — yes Atlanta adjacent!). Washington→Atlanta→shuttle Toronto. Too many.

Let me think about what's genuinely best for the team:
- Yellow cure needs Bob at a station with 5 yellow. He's at Toronto now with 4. Next turn potentially 5.
- Blue supply needs mopping. Atlanta 3 (1 move via shuttle + 1 treat).

Best balance: Bob shuttles to Atlanta, treats it (+3), shuttles back to Toronto. 3 actions, ends at station, ready to cure yellow next turn. The +3 supply helps. Then 1 spare action — could he do anything? At Toronto, no. Maybe drive to Chicago (2 blue) but then off-station. Or just leave it. Actually he could use the spare to treat... nothing.

Wait, alternatively: Bob is in a bind between mopping more blue and station-positioning. Since I (Alice) am going to mop Europe blue (London/Paris/Essen/StP), Bob should cover NA blue (Atlanta, Washington, Chicago) — that's a lot. But he also needs yellow cure.

Given Bob is closest to cure #2 (yellow), and cures WIN, I'd lean: Bob should stay near Toronto/station to cure yellow ASAP, while doing the cheap Atlanta mop. So: shuttle Atlanta, treat Atlanta (+3), shuttle back Toronto. Ends at station. Cures yellow next turn when he has 5.

But actually — does Bob even need to mop Atlanta this turn? Atlanta at 3 blue could outbreak during the infect phase. If drawn → outbreak (2/8). Risk. Mop it. And +3 supply is good.

Alternatively Bob could just treat Atlanta and stay, but he's at Toronto. He must shuttle there.

Let me also consider: Bob has 4/5 yellow. What if Bob could get the 5th yellow from MY hand? I hold Sao Paulo(yellow)! But sharing needs meeting in Sao Paulo. Not now.

Also I (Alice) hold Washington(blue), Sao Paulo(yellow), Manila(red), Algiers(black). Hmm, I have a Sao Paulo yellow that Bob could use. But meeting in Sao Paulo is a detour for both.

OK let me give Bob advice: 
- Mop Atlanta (shuttle, treat = +3 supply, removes 3-cube bomb).
- Consider ALSO treating Washington/Chicago if you can return to Toronto to stay station-ready for yellow.
- Priority #2: your yellow cure — you're 4/5; stay within one action of Toronto station so you cure the instant you draw your 5th.
- I'm mopping Europe blue (London/Paris/Essen/StP) — don't cross the ocean for those.

Actually, let me reconsider: is it better for Bob to go Atlanta+Washington (off-station, +5 supply) or Atlanta + back to Toronto (station-ready, +3)? 

The yellow cure timing: if Bob draws 5th yellow this turn, he cures NEXT turn. If he's off-station (Washington), next turn he needs 1 action to shuttle/reach station, then cure (1 action) = fine, 2 actions. So being off-station costs 1 action next turn but doesn't lose much. Meanwhile +5 vs +3 supply = 2 extra cubes returned now (supply critical!). 

So maybe Atlanta + Washington (+5 supply) is better, and Bob returns to station next turn to cure. Actually from Washington next turn: Washington→Atlanta? no wait, to cure yellow Bob needs a station. Washington→? Washington neighbors: Atlanta, Toronto, New York, Miami. Toronto is a station, 1 move? Washington→Toronto? Is that adjacent? Washington's neighbors per map: Atlanta, Toronto, New York, Miami. Yes Washington-Toronto adjacent! So Washington→Toronto = 1 move. So Bob could end at Washington this turn (after treating Atlanta+Washington), then next turn drive Washington→Toronto (1) and cure yellow (1). 

Wait, but he needs 5 yellow first (drawn at end of THIS turn). If he draws it, next turn: drive Toronto (1), discoverCure yellow (1). Fine.

So Bob's strong line: shuttle Toronto→Atlanta(1), treat Atlanta(1, +3), drive Washington(1), treat Washington(1, +2). = +5 supply, ends Washington. Next turn: drive Toronto, cure yellow (if drawn 5th). 

That's good. Total +5 blue supply (10→15), removes Atlanta(3) and Washington(2) bombs. 

But risky: leaving Atlanta after treating is fine. And Bob ends off-station but 1 move from Toronto.

Alternatively Bob could also hit Chicago. But 4 actions limited: Atlanta + Washington already. Chicago (2) would need more.

Actually, is there an even better NA mop? Atlanta(3) + Chicago(2) + Washington(2). Bob can hit 2 of them in 4 actions (each needs move+treat). Atlanta+Washington (both treated with 4 actions as above). Or Atlanta+Chicago: shuttle Atlanta(1), treat(1), drive Chicago? Atlanta→Chicago adjacent? Atlanta neighbors: Chicago, Miami, Washington. Yes! Atlanta→Chicago (1). treat Chicago (1, +2). Ends Chicago (cluster, 2 blue). +5 supply too (3+2). Ends Chicago (not station, but Chicago connects Toronto? Chicago neighbors: SF, LA, Mexico City, Atlanta, Toronto. Yes Chicago→Toronto adjacent, station). 

Either Atlanta+Washington or Atlanta+Chicago. Both +5. Chicago is in the NA cluster too. Washington also. Equal. 

I'll suggest Atlanta + Washington (or Chicago) — let Bob pick. And stress returning to Toronto for the yellow cure.

Actually, wait — I should reconsider whether Bob should prioritize the YELLOW CURE over more blue mopping. We need 3 more cures (yellow, black, red) in 17 turns. Getting yellow ASAP is valuable. If Bob draws a 5th yellow this turn, curing next turn is great. Blue mopping is important but blue is CURED — supply will keep being manageable as we wipe. 

I think Bob should do: mop the cheap Atlanta (it's a 3-cube bomb and 1 treat), then position to cure yellow next turn. Whether he also does Washington depends. I'll let him judge, but suggest Atlanta first + stay station-capable.

Actually — hmm, the key strategic insight I should give: Bob, don't over-invest in blue mopping at the expense of the yellow cure. Blue is cured; the remaining blue cubes are "free to wipe anytime with 1 treat" — they're not as urgent as landing cure #2. So prioritize: (a) treat Atlanta since it's a 3-cube imminent bomb (+3), (b) get to/remain near Toronto station so you cure yellow the moment you draw your 5th. 

Let me also flag: I hold Sao Paulo(yellow) — if Bob wants it as a guaranteed 5th yellow, we could meet in Sao Paulo. But that's a detour (Bob 3 moves, me 2). Given Bob may draw it himself, and the detour is costly, probably not worth it now. But I could mention it as a backup.

Actually, let me reconsider Sao Paulo handoff: I hold Sao Paulo(yellow). Bob is 4/5 yellow. If Bob can't draw a 5th yellow, my Sao Paulo could be his 5th! Meet in Sao Paulo: I'm at London (2 moves to Sao Paulo? London→Madrid→Sao Paulo = 2), Bob 3 moves. Then Bob gets Sao Paulo, has 5 yellow, goes to station (Sao Paulo→? nearest station Atlanta 3, or... Sao Paulo not station) and cures. Hmm, but the handoff help is real: guarantees Bob's 5th yellow. But it costs me a detour to Sao Paulo (away from Europe blue) and Bob a detour. Given Bob might draw it, but "5 yellow in deck", and yellow margin is thin (5 in deck, 2 burned)... Bob drawing 1 more yellow in next few turns is likely but not certain.

I think mentioning the Sao Paulo option is valuable: "I hold Sao Paulo(yellow) — if you don't draw your 5th soon, we can meet in Sao Paulo and I'll hand it to you; that guarantees yellow."

But right now weight: blue mopping + station. Let me give a concise message.

Actually — a really important point: Bob being at Toronto (station) NOW. If Bob just draws his 5th yellow at end of this turn, next turn he cures at Toronto WITHOUT moving. So the cheapest path to yellow cure: Bob STAYS at Toronto, maybe does a shuttle-round-trip to Atlanta (shuttle both ways, treat Atlanta) and returns to Toronto. shuttle(1), treat Atlanta(1), shuttle back(1) = 3 actions, ends Toronto station. 4th action spare. Next turn: cure yellow (if 5th drawn). That's clean and keeps him station-ready!

vs going off to Washington/Chicago: more supply but delays station positioning.

Given yellow cure is close and valuable, maybe staying-station is better: shuttle Atlanta, treat, shuttle back = 3 actions, +3 supply, ends Toronto. That's my recommendation, with the 4th action flexible (maybe nothing, or if he wants, drive Chicago and back? no).

Hmm, but the 4th action would be wasted if he's at Toronto with nothing to do. Actually he could treat another... no cubes at Toronto. Could he drive out and back? No point.

Wait — actually Bob could do: shuttle Atlanta(1), treat Atlanta(1,+3), shuttle back to Toronto(1), then he's at Toronto with 1 action. He could... use it to move? No. Or he could build a station somewhere? Not useful. So effectively wasted. To avoid wasting, better to do the Atlanta+Washington mop (+5) and eat the off-station cost. 

Eh. Both fine. Let me just recommend: treat Atlanta (+3), and either continue to Washington/Chicago for more supply OR return to Toronto for the yellow cure — but keep at least one eye on geting to a station to cure yellow next turn. I'll frame Atlanta as priority and let Bob balance, and flag Sao Paulo as the backup 5th yellow.

Actually, you know what, I'll be more directive since Bob values clear guidance: recommend Atlanta→Washington (or Chicago) mop for +5 supply AND note that from Washington/Chicago he's only 1 move from Toronto station so he can cure yellow next turn after drawing his 5th. And flag Sao Paulo.

Let me write concise.

Given message budget fine. Let me send.

Actually — let me double-check one thing: is it worth Bob treating Atlanta vs me? Bob is right there (shuttle 1). Definitely Bob. And I'm in Europe. Good.

Let me also make sure I'm not misdirecting: Bob also could just sit at Toronto and NOT mop, if he thinks yellow cure is imminent. But Atlanta 3 is a bomb, mop it. Yes.

Write message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_YpfYdHL93aLDrIpdhIhj3902", "ref": "alice:i31:call_00_YpfYdHL93aLDrIpdhIhj3902", "input": {"text": "Your turn, Bob — my read: you're 4/5 YELLOW and standing on the Toronto station, so cure #2 is one good draw away. Balance it with blue mopping like this:\n1) SHUTTLE Toronto→Atlanta, TREAT Atlanta → ONE treat WIPES all 3 (+3 supply, kills that 3-cube bomb). \n2) Don't over-invest in blue — it's CURED, every blue city is a free 1-treat wipe forever, so supply isn't a death clock anymore. If you want more relief, drive Atlanta→Chicago or →Washington and wipe (+2 each), then you're only 1 move back to Toronto next turn.\n3) YELLOW CURE is the priority: stay within 1 action of the Toronto station so the instant you draw your 5th yellow you cure it. \nBackup: I hold Sao Paulo(yellow) — if you don't draw your 5th soon, we can meet IN Sao Paulo and I'll hand it to you to guarantee the set (costly detour, only if draws stall).\nI'm mopping Europe blue (London now, then Paris/Essen/StP) — don't cross the ocean for blue."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've advised. Now, should I re-pin? The pin is Bob's from before, still roughly accurate. But I could update it to reflect blue cured, priorities now: yellow cure + mopping + red/black. Let me consider re-pinning to keep coordination clear for future turns. The current pin says "BLUE CURE IS LOCKED (Alice 5/5)... Alice: DISCOVER it" — that's now done. It's stale. I should re-pin to reflect the new state: blue cured, now Bob=cure yellow ASAP, then red/black for Alice; blue mopping is low-effort cleanup.

Let me re-pin with updated intent. This helps both players. Costs 1 message (I have 4 left).

New pin: "BLUE CURED. Now: (1) Bob land YELLOW cure ASAP — 4/5, at Toronto station; stay station-capable. (2) Blue mopping is cheap cleanup — 1 treat wipes any blue city; do it opportunistically, don't detour or cross oceans for it. Alice covers Europe blue (London/Paris/Essen/StP); Bob covers NA blue (Atlanta/Washington/Chicago). (3) After yellow: front for RED + BLACK. Alice holds Manila(red)+Algiers(black) as seeds; Bob holds Moscow+Riyadh (black). Plan red/black collection and a station rendezvous. (4) Sao Paulo(yellow) in Alice's hand as backup 5th yellow if Bob's draws stall. Second-tier: Manila red 3, Shanghai red 2, Lagos yellow 2 — treat with single wipes where cheap, else ignore until yellow cured."

That's a lot but useful. Let me write it concisely.

Actually — pin replaces and is shown every turn. Let me make it crisp.

text:

Let me refresh the standing pin — it still describes curing blue, which is done. Updating to the post-blue priorities.

toolCalls:

{"tool": "pin_plan", "toolCallId": "call_00_4KLVRz8TWqKvE9iwAowN2177", "ref": "alice:i31:call_00_4KLVRz8TWqKvE9iwAowN2177", "input": {"text": "BLUE IS CURED. New priorities:\n1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.\n2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).\n3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.\n4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.\nRe-pin as cures land."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

I've pinned. Now wait for Bob's turn. Stop, no more plain text.

text:

Pin refreshed for the post-blue phase. Standing by for Bob's turn.

toolCalls: []

bob-i31

Seat: bob. Identity: recorded invocation. Prompt number: 31. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i31)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i30"}

Recorded input

POOL MESSAGE from alice (event #56): Your turn, Bob — my read: you're 4/5 YELLOW and standing on the Toronto station, so cure #2 is one good draw away. Balance it with blue mopping like this:
1) SHUTTLE Toronto→Atlanta, TREAT Atlanta → ONE treat WIPES all 3 (+3 supply, kills that 3-cube bomb). 
2) Don't over-invest in blue — it's CURED, every blue city is a free 1-treat wipe forever, so supply isn't a death clock anymore. If you want more relief, drive Atlanta→Chicago or →Washington and wipe (+2 each), then you're only 1 move back to Toronto next turn.
3) YELLOW CURE is the priority: stay within 1 action of the Toronto station so the instant you draw your 5th yellow you cure it. 
Backup: I hold Sao Paulo(yellow) — if you don't draw your 5th soon, we can meet IN Sao Paulo and I'll hand it to you to guarantee the set (costly detour, only if draws stall).
I'm mopping Europe blue (London now, then Paris/Essen/StP) — don't cross the ocean for blue.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  BLUE CURE IS LOCKED (Alice 5/5 blue at Toronto station) — Alice: DISCOVER it, then treat-wipe blue cities (once cured, ONE treat clears a whole city). BLUE SUPPLY IS THE EMERGENCY (8 left, Atlanta already outbroke, 12-cube NY/London/Wash/Atlanta/Chicago cluster). BOTH players wipe blue on every turn: ALICE clears NY(3)/London/Washington/Chicago/Atlanta; BOB clears Atlanta(3)/NY on his turn. BOB is 4/5 YELLOW — grabs the 5th and cures yellow at Toronto (station) next. After yellow+blue: reassess, Alice takes red/black next. Toronto is now a NA hub (shuttles to Atlanta/HCMC). Second-tier (do not chase before blue is stabilized): Manila red 3, Algiers black 2, Lagos yellow 2.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=operationsExpert at=Toronto
cures: blue:cured yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Toronto(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:10 yellow:21 black:22 red:18   decks: player=35 infection=40   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — 1 move(s): (shuttle)Atlanta [blue CURED: 1 treat clears ALL cubes here]
  Algiers: 2 black
  Shanghai: 2 red [in infect-discard]
  Chicago: 2 blue [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): New York→London [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 2
  St. Petersburg: 2 blue [in infect-discard]
  Washington: 2 blue [in infect-discard] [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Toronto (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 5 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 5 move(s), alice 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Atlanta (blue, 3, imminent): 2 action(s) total = 1 move(s) + 1 treat: (shuttle)Atlanta
  Chicago (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Chicago
  Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington
  London (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: New York→London — nearer teammate: alice, 0 move(s) vs your 2
  St. Petersburg (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: New York→London→Essen→St. Petersburg — nearer teammate: alice, 2 move(s) vs your 4

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you) — drive New York, drive London, drive Essen, drive St. Petersburg
     tempo: 6 action(s) closer to the black cure (58 → 52 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse Atlanta and return to Toronto (round trip, 3 actions) — shuttle Atlanta, treat blue, shuttle Toronto
     tempo: no cure progress — nearest is yellow, 9 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  - sweep tour: Atlanta → Chicago (5 cured cube(s), 2 stops) — shuttle Atlanta, treat blue, drive Chicago, treat blue
     tempo: 1 action(s) further from the yellow cure (9 → 10 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 blue (supply 15 after) to a strained supply
  exchange "advance the black cure: move toward the Moscow …" → "defuse Atlanta and return to Toronto": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  exchange "defuse Atlanta and return to Toronto" → "sweep tour: Atlanta → Chicago": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "shore up blue at Chicago (supply strained: 10 left)" — tempo -1 vs -1, risk 0.81 vs 0.24 — beaten by "sweep tour: Atlanta → Chicago"
  dominated: "break the Chicago–Atlanta–Washington blue cluster at Atlanta" — tempo -2 vs -1, risk 0.32 vs 0.24 — beaten by "sweep tour: Atlanta → Chicago"
  dominated: "defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle)" — tempo -3 vs -2, risk 0.44 vs 0.32 — beaten by "break the Chicago–Atlanta–Washington blue clust…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Bogota", "Khartoum", "Riyadh"
  [11] {"tag":"shuttleFlight","to":"Atlanta"}
  [12] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Lima" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Buenos Aires" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Moscow" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Bogota" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Khartoum" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Riyadh" → to: "San Francisco", "Chicago", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

PREVIEWED THIS TURN, still outstanding: 4 of 4 action(s) (next: {"tag":"shuttleFlight","to":"Atlanta"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Blue is cured. I have 4 actions. The sweep tour: shuttle Atlanta, treat blue (wipes 3), drive Chicago, treat blue (wipes 2) = +5 supply. Preview confirmed: Atlanta 3→0, Chicago 2→0, supply 10→15.

But alice's advice: "Don't over-invest in blue — it's cured, every blue city is a free 1-treat wipe forever, so supply isn't a death clock anymore. YELLOW CURE is the priority: stay within 1 action of the Toronto station so the instant you draw your 5th yellow you cure it."

Hmm. Alice argues blue supply isn't a death clock anymore because blue is cured → 1-treat wipes forever. That's a strong point. But blue supply at 10 with 14 on board — if I don't clear, infections keep pulling from supply. Curing doesn't stop infection placement (only eradication does). So blue supply CAN still deplete if we don't clear. But each treat now wipes a whole city cheaply, so it's manageable. Still, leaving Atlanta (3) and Chicago (2) etc. means more blue drawn from supply via infections.

But the KEY point from alice: YELLOW CURE is the priority and stay within 1 action of Toronto station so when I draw the 5th yellow I cure immediately. 

I'm 4/5 yellow. I draw 2 at end of THIS turn. If I draw a yellow → 5/5. Then next turn I cure at Toronto. To cure next turn, I need to be at a station (Toronto). 

If I do the sweep (end at Chicago, off-station), next turn: drive Chicago→Toronto (1 action) + cure (1 action). So I'd use 2 actions next turn to cure. That's fine but a slight delay (1 extra move).

If instead I do "defuse Atlanta and return to Toronto" (shuttle Atlanta, treat, shuttle back Toronto = 3 actions, end at Toronto station), then next turn I cure immediately (1 action) if I have 5/5. That clears 3 blue (+3 supply) and keeps me at station. Uses only 3 actions though — 1 action left. What to do with the 4th? From Toronto... treat nothing (Toronto 0 blue). Drive somewhere? That breaks "stay at station." Hmm.

Actually, let me reconsider. The trade-off:
- Sweep: +5 supply this turn, end Chicago. Next turn: move to Toronto + cure (if 5/5).
- Defuse+return: +3 supply this turn, end Toronto. Next turn: cure immediately.
- Also consider: what about clearing 5 via Atlanta+Chicago but ENDING at Atlanta (station) instead of Chicago? That needs 5 actions. No.

Wait — is there a way to clear 5 and end at a station? Shuttle Atlanta, treat Atlanta (2 actions, at Atlanta=station), drive Chicago, treat Chicago (2 actions, end Chicago). Can't get back. 

Alternative: shuttle Atlanta, treat Atlanta, drive Washington, treat Washington → end Washington. Same problem.

What about: shuttle Atlanta, treat Atlanta (clear 3), then SHUTTLE back Toronto (1) [station], then... 1 action left. Drive Chicago? no treat. Hmm 4th action wasted or reposition.

Actually — clever: shuttle Atlanta (1), treat Atlanta (1) [clear 3], shuttle Toronto (1) [back to station], then drive Chicago (1)? No, that leaves me at Chicago off-station with Chicago un-treated. Pointless.

So the realistic choice: sweep (5 cubes, end off-station) vs defuse-Atlanta-and-return (3 cubes, end at station, but wastes 1 action or repositions).

Let me reconsider alice's point about the yellow cure and the cost. If I sweep and end at Chicago, next turn: drive Chicago→Toronto (1), cure yellow (1) = 2 actions used for cure. Fine — my next turn has 4 actions, using 2 for positioning+cure, 2 for board. Acceptable.

If I defuse+return: end Toronto, next turn cure (1 action), 3 actions for board. Slightly better next turn.

The supply difference: sweep +5 vs +3. Is +2 supply worth delaying yellow cure by 1 action? Alice says yellow cure is priority and don't over-invest in blue. But +2 supply now vs 1 action later...

Hmm. Actually, let me reconsider whether I should prioritize the YELLOW cure setup over blue entirely. The win condition is CURES. I'm 4/5 yellow — closest to the next cure. Getting yellow cured (cure #2) is huge. Once I draw the 5th yellow, I want to cure ASAP.

But I can't cure THIS turn (draw happens at end). So this turn I should: (a) clear blue efficiently while I can, and (b) end positioned to cure yellow next turn.

The sweep clears 5 blue (+5 supply) but ends off-station (Chicago). Next turn: 1 move + cure. That's totally fine — I still cure next turn.

Actually wait — is there a risk that drawing my 5th yellow requires being at Toronto THIS turn? No. The cure is an action next turn. So as long as next turn I can reach Toronto (1 action from Chicago), fine.

But alice specifically said "stay within 1 action of the Toronto station." Chicago is 1 action from Toronto (drive). So sweep ends 1 action from Toronto — satisfies alice's criterion! Great. So the sweep is consistent with alice's advice: clear 5 blue, end 1 action from Toronto, cure yellow next turn.

Actually, hmm — but there's a subtle risk: what if next turn I'm at Chicago and an epidemic or something... no, irrelevant.

Also consider: the preview's risk shows infect threats: Manila (3, wouldOutbreak if hit), London/St.Pete/Washington (2), etc. Atlanta being cleared helps (removes a 3-cube from the cluster). 

Also — after the sweep, blue supply 15. Good buffer.

Let me also reconsider: is there a plan that does BOTH more blue AND ends at a station? What if I DON'T go to Toronto-station requirement seriously — because actually, cure requires being at a station. Toronto is a station, Atlanta is a station, HCMC is a station. Atlanta is a station! So if I do "shuttle Atlanta, treat Atlanta (clears 3), then end at Atlanta (station)" — I'm at a station (Atlanta) and can cure yellow there next turn! 

Wait — but then I only clear 3 (Atlanta), using 2 actions (shuttle + treat). I'd have 2 actions left. I could drive Chicago, treat Chicago (clear 2) — but that ends at Chicago (off-station). OR stay at Atlanta (station) and ush the 2 remaining actions elsewhere.

Hmm, but the KEY insight: Atlanta and HCMC are stations, and after clearing Atlanta I'm AT a station. So I don't need Toronto specifically — I can cure yellow at Atlanta next turn! 

So: if I do "shuttle Atlanta + treat Atlanta" and then STOP (end at Atlanta, a station), I clear 3 blue AND end at a station (Atlanta) where I can cure yellow next turn. But that uses only 2 actions — wasting 2. Unless I use the other 2 for more clearing (which moves me off-station).

So the real question: use the extra 2 actions to clear 2 more blue cubes (drive Chicago + treat → +2 supply, end Chicago off-station, then next turn move to a station to cure) OR keep 2 actions... but I can't bank actions.

Given actions can't be banked, wasting 2 is bad. So use them: clear Chicago (+2 supply). Then end at Chicago (off-station). Next turn: drive Chicago→Toronto (1, station) or Chicago→Atlanta? Chicago-Atlanta adjacent (1, station!). Either way 1 move to a station, then cure. So still cure next turn with 1 setup move. 

So the sweep (shuttle Atlanta, treat Atlanta, drive Chicago, treat Chicago) clears 5, ends Chicago, next turn 1 move to a station (Chicago→Toronto or Chicago→Atlanta) + cure. This is optimal: +5 supply now, cure yellow next turn.

Wait — but is it better to clear Atlanta + Washington instead of Atlanta + Chicago, ending at Washington, then next turn Washington→Atlanta (station, 1 move) + cure? Same. Chicago vs Washington both 2 blue, both adjacent to Atlanta (station) and both 1 move from a station for next turn (Washington→Atlanta; Chicago→Atlanta or Toronto). Equivalent. I'll do Chicago (also adjacent to Toronto).

Hmm, one more: what if I clear Atlanta (3) + Washington (2) AND Washington is close to... no, same.

OK so the sweep is optimal: +5 blue supply, end 1 move from a cure station, cure yellow next turn. This aligns with alice's "stay within 1 action of a station" AND clears a lot of blue. 

But alice explicitly leaned toward "don't over-invest in blue, yellow cure priority." The sweep does invest the whole turn in blue, but ends within 1 move of a station, so yellow cure NEXT turn is preserved. And +5 supply relief is significant (blue still 14 on board, could deplete if ignored). I think the sweep is right. And it's the frontier's priced strong option (sweep tour, returns 5 blue, risk ~0.0 vs other options risk 0.81/0.44). The sweep has the LOWEST risk (0.24) among nominees. So it's actually the best on risk too.

Wait, the frontier "risk after" for sweep shows "0.24"? Let me check: "sweep tour: Atlanta → Chicago ... risk 0.24". And "defuse Atlanta and return to Toronto" risk 0.24. And "advance black" risk 0.24? No — the dominated "shore up blue at Chicago" risk 0.81. Hmm the risk numbers are per-plan. The sweep and defuse-return both ~0.24. The sweep returns more cubes. So sweep dominates defuse-return in cubes at same risk. Good.

Also there's the concern: alice said "Don't over-invest in blue — it's CURED... supply isn't a death clock anymore." But the frontier and the "CHEAPEST DEFUSES" section emphasize cured-color cities STILL hold cubes, still outbreak, and supply can still deplete. And blue supply 10 with 14 on board is genuinely low. I think clearing 5 is wise and low-risk. 

But should I defer to alice's explicit preference? She said yellow cure is priority and to stay within 1 action of Toronto. The sweep ends 1 move from Toronto (satisfies her criterion) and cures yellow next turn. So it's compatible. But she said "don't over-invest in blue." Clearing 5 is investing the whole turn in blue. Conflict-ish.

Per the conflict rule, if my read argues against her advice, I should message. But actually the sweep is compatible with her core criterion (cure yellow next turn, stay 1 move from station). I'll message to explain and get her ok, but proceed since it's clearly the highest-value low-risk play.

Actually — let me reconsider once more if there's an even better use: clearing Atlanta (3) is the single most valuable (imminent 3-cube bomb, "imminent" per defuses list). Must clear Atlanta. Then the extra 2 actions: clear one more city (Chicago/Washington 2) — best use. So sweep is right.

Alternatively — what about the yellow cure being SO close that I should keep maximum flexibility? No, clearing this turn doesn't prevent curing next turn.

Decision: Execute the sweep. Message alice briefly explaining (blue supply still matters — cured cities still pull from supply until cleared, and 10 is low; sweep ends 1 move from a station so yellow cure next turn is intact).

Let me also note: my hand is 6 cards, will draw 2 → 8, over limit 7! The preview showed "handLimit wouldExceed: true, currentHandSize 6". So after drawing 2 I'll be at 8, need to discard to 7. That's a forced discard at end of turn. I need to handle it. What to discard? My hand: Lima(Y), Buenos Aires(Y), Moscow(B), Bogota(Y), Khartoum(Y), Riyadh(B). Yellow 4 (Lima, BA, Bogota, Khartoum), black 2 (Moscow, Riyadh). I'm the yellow collector (4/5). Keep all yellow! So discard a black (Moscow or Riyadh). But I'm also supposed to be black collector? The plan says black = alice collects (1/5). Hmm, earlier I said I take black too, but current plan says alice collects black. Alice has Algiers(black). 

Since I'm yellow 4/5, I must keep yellow. If I draw 2 and get a yellow, I'd be 5/5 (or more). Let me think: after draw I'll have 8 cards. Discard 1 to 7. I want to keep 5 yellow (if I draw 1 yellow, I have 5 yellow + 2 black + 1 other). Keep the 5 yellow, discard a black or non-yellow. 

But wait — the draw is at END of turn (after actions). And the discard happens then. I'll handle it in the draw-phase discard step (the game will prompt). For now, during actions, I just do the sweep. The discard is a separate later step.

Actually, this is important: I need 5 yellow to cure. I have 4. If I draw NO yellow this turn, I'm still 4/5, and I can't cure next turn. If I draw 1 yellow → 5/5. If I draw 2 yellow → 6/5 (need to discard 1 yellow? no, keep 5). Let me not overplan; handle at discard time.

Let me reconsider: Should I worry that after drawing and discarding I might accidentally not have 5 yellow for next turn? If I draw 1 yellow, I have 5 yellow, cure next turn. If I draw 0 yellow, 4/5 — can't cure, but I keep pushing. Alice holds Sao Paulo(yellow) as backup — could meet in Sao Paulo (costly). 

OK let me execute the sweep. Message + submit shuttle Atlanta.

Actually — let me reconsider whether to also do something about the fact that I'll be over hand limit. After the sweep (4 actions), draw 2 → 8 cards → discard 1. That's fine, I'll discard a black. Not an issue for the plan.

Wait, but hold on — I should double-check: after 4 actions I go to draw 2, then discard to 7. The discard step: I'll be prompted. Let me handle it when it comes.

Let me execute: send message + submit shuttle Atlanta.

Message: "Going with the SWEEP (frontier's lowest-risk line): shuttle Toronto→Atlanta, treat (wipes Atlanta's 3, +3 supply), drive Atlanta→Chicago, treat (wipes Chicago's 2, +2) = +5 blue this turn, supply 10→15. Ends me at Chicago — which is 1 move from Toronto, so your 'cure yellow next turn' is intact: I'll draw for my 5th now and cure at Toronto next turn (1 move + cure). Blue isn't quite a non-issue: cured cities still pull cubes from supply until treated, and 10 was genuinely low, so +5 now is cheap insurance. You keep mopping London/Paris/Essen/StP. I'll cure yellow next."

Then submit shuttle Atlanta.

Let me do it.

text:

Blue is cured, so wipes are cheap — and the sweep (Atlanta + Chicago = +5 blue supply) is the lowest-risk line AND still ends me 1 move from Toronto, so my yellow cure next turn is unaffected. This satisfies alice's "stay within 1 action of the station" criterion while relieving a genuinely low supply. Message + execute.

toolCalls:

{"tool": "send_message", "toolCallId": "call_00_SWg0Swmv6aL8vsJ9QNH03185", "ref": "bob:i31:call_00_SWg0Swmv6aL8vsJ9QNH03185", "input": {"text": "Going with the SWEEP — it's the frontier's LOWEST-risk line and still keeps yellow-cure-next-turn intact: shuttle Toronto→Atlanta, treat (wipes Atlanta's 3, +3 supply), drive Atlanta→Chicago, treat (wipes Chicago's 2, +2) = +5 blue, supply 10→15. I END at Chicago, which is exactly 1 move from the Toronto station — so the instant I draw a 5th yellow this turn, I cure yellow next turn (1 move + cure). \n\nOn blue not being a death clock: partly true, but cured cities still pull cubes from SUPPLY on every infect until each is treated, and 10 was genuinely low with 14 on board — +5 now is cheap insurance so we don't get surprised by depletion. You keep mopping London/Paris/Essen/StP (all yours, don't wait for me). I'll do Chicago→Toronto and cure yellow as my first two actions next turn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_01_X3uVOXxxA2GSN1kMryza1197", "ref": "bob:i31:call_01_X3uVOXxxA2GSN1kMryza1197", "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}}

bob-i32

Seat: bob. Identity: recorded invocation. Prompt number: 32. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i32)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=operationsExpert at=Atlanta
cures: blue:cured yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Atlanta(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:10 yellow:21 black:22 red:18   decks: player=35 infection=40   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
  Atlanta: 3 blue⚠ [in infect-discard] [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] [blue supply 10 left, 14 on board, reshuffle trap] — you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Algiers: 2 black
  Shanghai: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai
  Chicago: 2 blue [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard]
  St. Petersburg: 2 blue [in infect-discard]
  Washington: 2 blue [in infect-discard] [cluster Chicago–Atlanta–Washington: 7 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 14 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 6 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 6 move(s), alice 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Atlanta (blue, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
  Chicago (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Chicago
  Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington
  London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→New York→London — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg — nearer teammate: alice, 2 move(s) vs your 5

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you) — drive Washington, drive New York, drive London
     tempo: 5 action(s) closer to the black cure (60 → 55 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle Ho Chi Minh City, drive Manila, treat red
     tempo: 2 action(s) closer to the black cure (60 → 58 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Atlanta): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - shore up blue at Atlanta (supply strained: 10 left) — treat blue
     tempo: no cure progress — nearest is yellow, 9 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
  - sweep tour: Atlanta → Chicago (5 cured cube(s), 2 stops) — treat blue, drive Chicago, treat blue
     tempo: 1 action(s) further from the yellow cure (9 → 10 action(s) to land it) — you collect; clears 5 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 5 blue (supply 15 after) to a strained supply
  exchange "advance the black cure: move toward the Moscow …" → "defuse the armed discard bomb at Manila": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
  exchange "defuse the armed discard bomb at Manila" → "shore up blue at Atlanta": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at Atlanta" → "sweep tour: Atlanta → Chicago": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "defuse Chicago and return to Atlanta (round trip, 3 actions)" — tempo 0 vs 0, risk 0.81 vs 0.32 — beaten by "shore up blue at Atlanta"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Bogota", "Khartoum", "Riyadh"
  [11] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  [12] {"tag":"shuttleFlight","to":"Toronto"}
  [13] {"tag":"treatDisease","color":"blue"}
  operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Lima" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Buenos Aires" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Khartoum" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

PREVIEWED THIS TURN, still outstanding: 3 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

At Atlanta, 3 actions left. Treat blue at Atlanta (clears 3, +3 supply). Then drive Chicago, treat blue (clears 2, +2). That's 3 actions. Good.

Submit treat blue (Atlanta).

text:

At Atlanta. Treat wipes all 3 blue here (cured).

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_e2GKXwxMhIJm6i0V9qwg4010", "ref": "bob:i32:call_00_e2GKXwxMhIJm6i0V9qwg4010", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

bob-i34

Seat: bob. Identity: recorded invocation. Prompt number: 34. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i34)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i33"}

Recorded input

POOL MESSAGE from alice (event #61): Bob's sweep is sound and keeps his yellow cure lined up — no correction needed. Staying silent so I don't interrupt; I'll mop Europe blue on my next turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=operationsExpert at=Atlanta
cures: blue:cured yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Atlanta(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:13 yellow:21 black:22 red:18   decks: player=35 infection=40   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
  Algiers: 2 black
  Shanghai: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai
  Chicago: 2 blue — pre-empt (one draw from critical): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg: 2 blue [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 6 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 6 move(s), alice 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chicago (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Chicago
  Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington
  London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→New York→London — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg — nearer teammate: alice, 2 move(s) vs your 5

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you) — drive Washington, drive New York
     tempo: 4 action(s) closer to the black cure (60 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle Ho Chi Minh City, drive Manila
     tempo: 2 action(s) closer to the black cure (60 → 58 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the black cure: move toward the Moscow …" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Chicago (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 4, risk 0.44 vs 0.44 — beaten by "advance the black cure: move toward the Moscow …"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Bogota", "Khartoum", "Riyadh"
  [11] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  [12] {"tag":"shuttleFlight","to":"Toronto"}
  operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Lima" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Buenos Aires" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Khartoum" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Chicago"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Atlanta cleared (blue 13 now). 2 actions left. Continue sweep: drive Chicago, treat blue (clears 2, +2). 

Submit drive Chicago.

text:

Atlanta cleared (blue →13). Continuing the sweep: drive to Chicago.

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_iaDnqu83uYipCAauBjpf7574", "ref": "bob:i34:call_00_iaDnqu83uYipCAauBjpf7574", "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

bob-i35

Seat: bob. Identity: recorded invocation. Prompt number: 35. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i35)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=operationsExpert at=Chicago
cures: blue:cured yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:13 yellow:21 black:22 red:18   decks: player=35 infection=40   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ [in infect-discard] — 2 move(s): San Francisco→Manila
  Algiers: 2 black
  Shanghai: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): San Francisco→Tokyo→Shanghai
  Chicago: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Toronto→New York→London [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg: 2 blue [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Atlanta→Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (1 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 6 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 6 move(s), alice 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chicago (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Atlanta→Washington
  London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Toronto→New York→London — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Toronto→New York→London→Essen→St. Petersburg — nearer teammate: alice, 2 move(s) vs your 5

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you) — drive Toronto
     tempo: 2 action(s) closer to the black cure (60 → 58 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — drive San Francisco
     tempo: 2 action(s) further from the yellow cure (10 → 12 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the black cure: move toward the Moscow …" → "defuse the armed discard bomb at Manila": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "build a station at Chicago — brings bob 1 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 1 vs 2, risk 0.44 vs 0.44 — beaten by "advance the black cure: move toward the Moscow …"
  dominated: "sweep Chicago (blue cured, 2 cubes, 1 treat clears all)" — tempo 0 vs 1, risk 0.44 vs 0.44 — beaten by "build a station at Chicago — brings bob 1 move(…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Bogota", "Khartoum", "Riyadh"
  (buildStation costs NO card — Operations Expert builds free)
  [13] {"tag":"buildStation"}
  [14] {"tag":"treatDisease","color":"blue"}

PREVIEWED THIS TURN, still outstanding: 1 of 4 action(s) (next: {"tag":"treatDisease","color":"blue"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

At Chicago, 1 action left. Treat Chicago blue (clears 2, +2 supply). That completes the sweep. Submit treat blue.

Note: after this I'll draw 2 (hand goes to 8, over limit 7) and discard. But that's the draw phase. First, treat Chicago.

text:

Last action: wipe Chicago's blue (cured, clears all 2).

toolCalls:

{"tool": "submit_action", "toolCallId": "call_00_N8AMPWbbVsRY48VNlp6T7929", "ref": "bob:i35:call_00_N8AMPWbbVsRY48VNlp6T7929", "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-i32

Seat: alice. Identity: recorded invocation. Prompt number: 32. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i32)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #58): Going with the SWEEP — it's the frontier's LOWEST-risk line and still keeps yellow-cure-next-turn intact: shuttle Toronto→Atlanta, treat (wipes Atlanta's 3, +3 supply), drive Atlanta→Chicago, treat (wipes Chicago's 2, +2) = +5 blue, supply 10→15. I END at Chicago, which is exactly 1 move from the Toronto station — so the instant I draw a 5th yellow this turn, I cure yellow next turn (1 move + cure). 

On blue not being a death clock: partly true, but cured cities still pull cubes from SUPPLY on every infect until each is treated, and 10 was genuinely low with 14 on board — +5 now is cheap insurance so we don't get surprised by depletion. You keep mopping London/Paris/Essen/StP (all yours, don't wait for me). I'll do Chicago→Toronto and cure yellow as my first two actions next turn.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "deepseek-flash"}

reasoning:

Bob's going with the sweep: shuttle Atlanta, treat (+3), drive Chicago, treat (+2). +5 supply, ends at Chicago. Good, sound plan. He asks reply only if helps. His plan is solid and consistent with what I'd advise. No need to reply — but he did make a fair point about supply depletion. I'll just acknowledge briefly? Actually instructions say don't add noise. His plan is good. But wait — one concern: his 4 actions: shuttle Atlanta(1), treat Atlanta(1), drive Chicago(1), treat Chicago(1) = 4. Ends Chicago. Good. Then next turn drive Chicago→Toronto(1) + cure yellow(1) if he has 5.

That's fine. I don't need to reply. But should I flag anything? Atlanta at 3 — after Bob treats it's 0. Good. Chicago 2 → 0. Good.

One thought: Bob ends at Chicago, and I asked him to stay station-capable — Chicago→Toronto is 1 move, so fine. Good.

I'll stay silent (no message needed) since his plan aligns. But the frame says reply only if helps. I'll not send. Actually — I'm in advisory frame (Bob on the move). No useful addition. Stop silently.

Wait, actually, is there anything I should correct? Let me double-check: Bob says "the instant I draw a 5th yellow this turn, I cure yellow next turn (1 move + cure)." He draws at end of this turn. If he draws a yellow, next turn cure. Good. If not, he needs to keep trying. Fine.

No correction needed. I'll stay silent. Per instructions, if nothing useful, stop without writing anything.

Hmm, but I want to make sure I don't need to do anything. It's advisory, Bob acting. I'll stop.

Actually, let me reconsider — is there value in confirming the plan so Bob knows I'm aligned and will handle Europe? I already told him that. He acknowledged. Silent is fine.

I'll stop without text.

text:

Bob's sweep is sound and keeps his yellow cure lined up — no correction needed. Staying silent so I don't interrupt; I'll mop Europe blue on my next turn.

toolCalls: []

alice-i33

Seat: alice. Identity: recorded invocation. Prompt number: 33. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i33)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Johannesburg (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=London
cures: blue:cured yellow:none black:none red:none  outbreaks=2/8  infectionRate=2
OUTBROKE since you last saw the board: Johannesburg (chain members included, in resolution order)
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Chicago(operationsExpert) hand=7 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black), Kinshasa(yellow)]
supply: blue:14 yellow:16 black:22 red:18   decks: player=33 infection=46   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ — 4 move(s): New York→Toronto→(shuttle)Ho Chi Minh City→Manila — or 1 action: direct flight (you hold Manila — your 1/5 red set — burning drops it to 0/5; 10 red in deck; spend it only if this beats the cure) — or 3 action(s): go to Washington (2 move(s)), then charter to Manila (spends Washington(blue)) — nearer teammate: bob, 2 move(s) vs your 4
  Johannesburg: 3 yellow⚠ [in infect-discard] — 5 move(s): Paris→Algiers→Cairo→Khartoum→Johannesburg — or 3 action(s): go to Washington (2 move(s)), then charter to Johannesburg (spends Washington(blue))
  Algiers: 2 black — pre-empt (one draw from critical): 2 move(s): Paris→Algiers — or 1 action: direct flight (you hold Algiers — your 1/5 black set — burning drops it to 0/5; 8 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Shanghai: 2 red
  Lagos: 2 yellow
  London: 2 blue — pre-empt (one draw from critical): you are HERE — treat it now [blue CURED: 1 treat clears ALL cubes here]
  St. Petersburg: 2 blue — pre-empt (one draw from critical): 2 move(s): Essen→St. Petersburg [blue CURED: 1 treat clears ALL cubes here]
  Washington: 2 blue
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Atlanta: 1 blue [in infect-discard]
  supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 10 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 5, 4 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
  Johannesburg(yellow): drive alice 5 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Moscow(black): meet IN Moscow (the card's own city) — you 3 move(s), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  bob hands you Riyadh(black): meet IN Riyadh (the card's own city) — you 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))), bob 6 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  London (blue, 2): you are HERE — treat NOW (one treat clears all 2 and refunds them)
  St. Petersburg (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: Essen→St. Petersburg
  Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: New York→Washington
station opportunities (stations enable cures and shuttle travel):
  you hold Sao Paulo, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
      response reach — team's card-free trip to each city: Sao Paulo 3→0, Lagos 4→1 (2 cubes), Kinshasa 5→2 (1 cube), Khartoum 5→2 (1 cube); board-wide: 18 cities closer, 29 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep tour: London → St. Petersburg (4 cured cube(s), 2 stops) — treat blue, drive Essen, drive St. Petersburg, treat blue
     tempo: 1 action(s) closer to the black cure (60 → 59 action(s) to land it) — you collect; clears 4 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
  dominated: defuse the armed discard bomb at Johannesburg (yellow — fires on the next epidemic reshuffle) — tempo -4 vs 1, risk 0.57 vs 0.57 — beaten by "sweep tour: London → St. Petersburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "New York", "Essen", "Paris", "Madrid"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Manila", "Algiers", "Washington", "Sao Paulo"
  [10] {"tag":"treatDisease","color":"blue"}
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Los Angeles"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mexico City"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Atlanta"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Toronto"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lima"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Buenos Aires"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→2 (Johannesburg), 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-i33

Seat: bob. Identity: recorded invocation. Prompt number: 33. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i33)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned this turn):
  BLUE IS CURED. New priorities:
  1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall.
  2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago).
  3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure.
  4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long.
  Re-pin as cures land.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=operationsExpert at=Atlanta
cures: blue:cured yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Ho Chi Minh City, Toronto
players: alice@London(dispatcher) hand=4 [Manila(red), Algiers(black), Washington(blue), Sao Paulo(yellow)]  bob@Atlanta(operationsExpert) hand=6 [Lima(yellow), Buenos Aires(yellow), Moscow(black), Bogota(yellow), Khartoum(yellow), Riyadh(black)]
supply: blue:13 yellow:21 black:22 red:18   decks: player=35 infection=40   player-discard: 5 blue, 2 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Manila: 3 red⚠ [in infect-discard] — 2 move(s): (shuttle)Ho Chi Minh City→Manila
  Algiers: 2 black
  Shanghai: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Ho Chi Minh City→Hong Kong→Shanghai
  Chicago: 2 blue — pre-empt (one draw from critical): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
  Lagos: 2 yellow [in infect-discard]
  London: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→London [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg: 2 blue [in infect-discard]
  Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 1 yellow
  Beijing: 1 red
  Essen: 1 blue
  Paris: 1 blue
  Miami: 1 blue
  supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 11 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, bob 4, 5 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 2, 8 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held alice 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  yellow: YOU collect (4/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Sao Paulo(yellow): meet IN Sao Paulo (the card's own city) — you 3 move(s), alice 2 move(s); then bob to station Atlanta +3 move(s) to cure
  hand Moscow(black) to alice: meet IN Moscow (the card's own city) — you 6 move(s), alice 3 move(s); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
  hand Riyadh(black) to alice: meet IN Riyadh (the card's own city) — you 6 move(s), alice 3 action(s) (go to Washington (2 move(s)), then charter to Riyadh (spends Washington(blue))); then alice to station Atlanta +2 action(s) (direct flight to Washington (spends Washington(blue)), then 1 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Chicago (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Chicago
  Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington
  London (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Washington→New York→London — nearer teammate: alice, 0 move(s) vs your 3
  St. Petersburg (blue, 2): 6 action(s) total = 5 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Washington→New York→London→Essen→St. Petersburg — nearer teammate: alice, 2 move(s) vs your 5

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - advance the black cure: move toward the Moscow handoff (alice collects; assumes they meet you) — drive Washington, drive New York
     tempo: 4 action(s) closer to the black cure (60 → 56 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Manila (red — fires on the next epidemic reshuffle) — shuttle Ho Chi Minh City, drive Manila
     tempo: 2 action(s) closer to the black cure (60 → 58 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Manila): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~5 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear red at Manila — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the black cure: move toward the Moscow …" → "defuse the armed discard bomb at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "sweep Chicago (blue cured, 2 cubes, 1 treat clears all)" — tempo -1 vs 4, risk 0.44 vs 0.44 — beaten by "advance the black cure: move toward the Moscow …"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Buenos Aires", "Moscow", "Bogota", "Khartoum", "Riyadh"
  [11] {"tag":"shuttleFlight","to":"Ho Chi Minh City"}
  [12] {"tag":"shuttleFlight","to":"Toronto"}
  operationsExpertMove — 282 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "Lima" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Buenos Aires" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Moscow" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Bogota" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Khartoum" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Riyadh" → to: "San Francisco", "Chicago", "Toronto", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

PREVIEWED THIS TURN, still outstanding: 2 of 4 action(s) (next: {"tag":"driveFerry","to":"Chicago"}).

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide