Turn 7 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 55 in states.jsonl. After the last command: state 63 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#56 · alice · msg

Your turn, Bob — my read: you're 4/5 YELLOW and standing on the Toronto station, so cure #2 is one good draw away. Balance it with blue mopping like this: 1) SHUTTLE Toronto→Atlanta, TREAT Atlanta → ONE treat WIPES all 3 (+3 supply, kills that 3-cube bomb). 2) Don't over-invest in blue — it's CURED, every blue city is a free 1-treat wipe forever, so supply isn't a death clock anymore. If you want more relief, drive Atlanta→Chicago or →Washington and wipe (+2 each), then you're only 1 move back to Toronto next turn. 3) YELLOW CURE is the priority: stay within 1 action of the Toronto station so the instant you draw your 5th yellow you cure it. Backup: I hold Sao Paulo(yellow) — if you don't draw your 5th soon, we can meet IN Sao Paulo and I'll hand it to you to guarantee the set (costly detour, only if draws stall). I'm mopping Europe blue (London now, then Paris/Essen/StP) — don't cross the ocean for blue.

Model call alice-i31 — exact submission ref

#57 · alice · plan

BLUE IS CURED. New priorities: 1) YELLOW CURE NEXT (Bob 4/5, at Toronto station) — Bob stay within ~1 action of a station and cure the instant you draw your 5th yellow. Backup 5th: Alice holds Sao Paulo(yellow) if draws stall. 2) Blue mopping = cheap cleanup only (1 treat wipes ANY blue city now). Do it opportunistically, never cross an ocean for it. Alice takes Europe blue (London/Paris/Essen/StP); Bob takes NA blue (Atlanta/Washington/Chicago). 3) Then RED + BLACK for cures 3-4. Alice seeds: Manila(red), Algiers(black). Bob holds black (Moscow, Riyadh). Decide a station rendezvous to concentrate one color and cure. 4) Single wipes are action-cheap; 3-cube cities still outbreak until treated — don't leave Atlanta/Manila untreated for long. Re-pin as cures land.

Model call alice-i31 — exact submission ref

#58 · bob · msg

Going with the SWEEP — it's the frontier's LOWEST-risk line and still keeps yellow-cure-next-turn intact: shuttle Toronto→Atlanta, treat (wipes Atlanta's 3, +3 supply), drive Atlanta→Chicago, treat (wipes Chicago's 2, +2) = +5 blue, supply 10→15. I END at Chicago, which is exactly 1 move from the Toronto station — so the instant I draw a 5th yellow this turn, I cure yellow next turn (1 move + cure). On blue not being a death clock: partly true, but cured cities still pull cubes from SUPPLY on every infect until each is treated, and 10 was genuinely low with 14 on board — +5 now is cheap insurance so we don't get surprised by depletion. You keep mopping London/Paris/Essen/StP (all yours, don't wait for me). I'll do Chicago→Toronto and cure yellow as my first two actions next turn.

Model call bob-i31 — exact submission ref

#59 · bob · cmd

{
  "tag": "shuttleFlight",
  "to": "Atlanta"
}

Board before: state 55 in states.jsonl · after: state 59 in states.jsonl

Model call bob-i31 — exact submission ref

#60 · bob · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 59 in states.jsonl · after: state 60 in states.jsonl

Model call bob-i32 — exact submission ref

#61 · alice · msg

Bob's sweep is sound and keeps his yellow cure lined up — no correction needed. Staying silent so I don't interrupt; I'll mop Europe blue on my next turn.

#62 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Chicago"
}

Board before: state 60 in states.jsonl · after: state 62 in states.jsonl

Model call bob-i34 — exact submission ref

#63 · bob · cmd

{
  "tag": "treatDisease",
  "color": "blue"
}

Board before: state 62 in states.jsonl · after: state 63 in states.jsonl

Model call bob-i35 — exact submission ref

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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