Turn 11 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 11, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

bob-legacy-p0057

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #105): All set — Lima discarded per plan v5, Bangkok cleared to 1. Manila grew to 2 red (in my sweep zone). Waiting through bob's cure turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation]  bob@Kinshasa(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Delhi(black)]
supply: blue:15 yellow:20 black:22 red:16   decks: player=27 infection=28   player-discard: 3 blue, 4 yellow, 2 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard]
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Cairo
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 4
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  San Francisco: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  black: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
  red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU have a FULL SET (5/5) — station Kinshasa (0 move(s)) to discoverCure
  red: alice collects (2/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand London(blue) to alice: meet IN London (the card's own city) — you 4 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck
      response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - cure black at Kinshasa — CURE black
     tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — tempo 6 vs 101, risk 0.00 vs 0.00 — beaten by "cure black at Kinshasa".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Lagos"}
  [3] {"tag":"driveFerry","to":"Johannesburg"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Madrid", "Riyadh", "London", "Moscow", "Karachi", "Chennai", "Delhi"
  [12] {"tag":"shuttleFlight","to":"Atlanta"}
  [13] {"tag":"discoverCure","color":"black","cards":["Riyadh","Moscow","Karachi","Chennai","Delhi"]}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "black", "cards": ["Riyadh", "Moscow", "Karachi", "Chennai", "Delhi"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "black", "cards": ["Riyadh", "Moscow", "Karachi", "Chennai", "Delhi"]}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

bob-legacy-p0058

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=quarantineSpecialist at=Kinshasa
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation]  bob@Kinshasa(quarantineSpecialist) hand=2 [Madrid(blue), London(blue)]
supply: blue:15 yellow:20 black:22 red:16   decks: player=27 infection=28   player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Lagos→Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard]
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 4
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  San Francisco: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 3 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand London(blue) to alice: meet IN London (the card's own city) — you 4 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Khartoum→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck
      response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Lagos, drive Sao Paulo
     tempo: 4 action(s) closer to the blue cure (49 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Lagos"}
  [3] {"tag":"driveFerry","to":"Johannesburg"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  [5] {"tag":"directFlight","to":"Madrid"}
  [6] {"tag":"directFlight","to":"London"}
  [7] {"tag":"shuttleFlight","to":"Atlanta"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Black cured! Hand = Madrid+London (2 blues). Now 2 actions left this turn. Options: walk toward Madrid handoff (Lagos→Sao Paulo) or start with 2 actions. Cairo black 2 cubes — 1 treat clears all, but Cairo is 2 moves away. Hmm.

My hand is 2 blues; I'll draw 2 more (4 total). Madrid/London handoff to alice. Best tempo: move toward Madrid. Lagos then Sao Paulo (2 moves). But directFlight to Madrid spends Madrid — burning blue, avoid.

Actually alternative: walk Khartoum→Cairo (2 moves) and treat black (1 action) — needs 3 actions, have 2. Lagos→Sao Paulo is the dominant plan per frontier. But wait — my blue courier walk passes through Madrid anyway. Next turn: Sao Paulo→Madrid. Alice needs to come to Madrid for the handoff (7 moves for her — far). Hmm, she's Asia-side.

Do the 2 drives now.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lagos"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lagos"}}}

bob-legacy-p0059

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v5 — black cure lands NEXT bob turn (Khartoum→Kinshasa→discoverCure black; 5/5 in hand). Alice: discard Buenos Aires(yellow), then play ResilientPopulation→Bogota (permanent removal before an epidemic reshuffle); treat Bangkok red, sweep Asia reds; red collection=alice (Taipei+Seoul held, margin 3 — protect reds). Blue: alice collects; bob=courier (Madrid/London in hand → rendezvous; STOP discarding blue, margin 4). Yellow: alice collects (Lima+Bogota+BA... adjust to draws), SA yellows bob-if-near. After black cure: bob auto-sweeps black cubes free (eradication path), treats Madrid(2 blue)/St. Petersburg(2 blue) fires en route to Europe rendezvous. OneQuietNight held by alice for epidemic-crisis windows (play free, own turn). Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=quarantineSpecialist at=Lagos
cures: blue:none yellow:none black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), event:oneQuietNight, event:resilientPopulation]  bob@Lagos(quarantineSpecialist) hand=2 [Madrid(blue), London(blue)]
supply: blue:15 yellow:20 black:22 red:16   decks: player=27 infection=28   player-discard: 3 blue, 4 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Sao Paulo→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 4 — burnable; 5 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Khartoum→Cairo→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard]
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Khartoum→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 5
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]
  Toronto: 1 blue [in infect-discard]
  San Francisco: 1 blue [in infect-discard]
  New York: 1 blue [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Chicago: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: black: 2 cube(s) across 1 city(ies) → ~1 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 3 of 12 burned, held alice 2, bob 2, 5 in deck — margin 4 over the 5 needed
  yellow: 4 of 12 burned, held alice 1, 7 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (2/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Madrid(blue) to alice: meet IN Madrid (the card's own city) — you 2 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand London(blue) to alice: meet IN London (the card's own city) — you 3 move(s), alice 7 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Khartoum→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold Madrid, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 4 — burnable; 5 blue still in deck
      response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
  you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 4 — burnable; 5 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Sao Paulo
     tempo: 2 action(s) closer to the blue cure (47 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -2 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the Madrid h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Sao Paulo"}
  [3] {"tag":"driveFerry","to":"Kinshasa"}
  [4] {"tag":"driveFerry","to":"Khartoum"}
  [5] {"tag":"directFlight","to":"Madrid"}
  [6] {"tag":"directFlight","to":"London"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Sao Paulo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Sao Paulo"}}}

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