Turn 16 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 16, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0081

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #139): Handoff geometry: you're in Sydney, I'm Sao Paulo with your cards (Bangkok red, Johannesburg yellow + Kinshasa yellow + HK red from my draws). Cheapest rendezvous: Johannesburg — you can charter Algiers(black)→fly there (3 actions as priced), I walk Sao Paulo→Lagos→Johannesburg (2 moves, arriving next turn) and you can dispatcherJump to me at each stop to collect. Order: when I hit Johannesburg you take Johannesburg there; Kinshasa(yellow) I'll give you IN Kinshasa on my way through (station adjacency!); HK red + Bangkok red need their own cities — alternative: you charter to Kinshasa and we do ALL four handoffs Africa-side over 2 turns, then you fly home for the red sweep. Decide on your turn; I start walking Lagos now.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Sydney
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:10   decks: player=17 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 6 move(s): Jakarta→Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 6
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 1 move(s): Jakarta
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 6 move(s): Jakarta→Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 6

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - move bob's quarantine shield to Bangkok (covers 6 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — drive Jakarta, drive Bangkok, dispatcherJump
     tempo: 12 action(s) closer to the red cure (26 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up red at Sydney (supply strained: 10 left) — tempo 0 vs 6, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 6 vs 11, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 7 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 11 vs 12, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Jakarta"}
  [3] {"tag":"driveFerry","to":"Manila"}
  [4] {"tag":"driveFerry","to":"Los Angeles"}
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [12] {"tag":"treatDisease","color":"red"}
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

State: alice@Sydney, bob@Sao Paulo with 5 cards: London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow). Hand caps: alice 7. Bob holds 4 of my cure cards. Red cure: alice holds Taipei/Seoul/Tokyo = 3/5, bob has Bangkok + Hong Kong red = completes 5/5! Yellow: alice has Bogota+MexicoCity=2/5, bob has Johannesburg+Kinshasa = 4/5, need 1 more.

So the red cure is complete if I get Bangkok(red)+HongKong(red). Yellow at 4/5 if I get Johannesburg+Kinshasa.

Rendezvous: bob proposes: he walks Sao Paulo→Lagos→Johannesburg, I jump to him at each stop and collect. But HK red + Bangkok red need own cities. Alternative: I charter to Kinshasa, do all four handoffs Africa-side over 2 turns.

Hmm — actually with dispatcherJump, I don't need to travel to bob at all! I can dispatcherJump ALICE onto bob's pawn (1 action) — "jump alice onto teammate's city for 1 action at any distance". So I can jump to wherever bob is when he passes through a card's own city. The card must be shared in its own city though. So I need to be IN the card's city when bob is there. Jump moves my pawn to bob's city — so I jump to bob when he's IN the card's city.

Bob's route: Sao Paulo→Lagos→Johannesburg. If he then continues Kinshasa... but shares need card's city: Johannesburg (share Johannesburg), Kinshasa (share Kinshasa). Bangkok and Hong Kong are far away — bob won't walk there.

Alternative plan for the red cards: I fly (charter costs current city card) to Hong Kong/Bangkok. Or: bob flies direct to Hong Kong (directFlight spends HK card? No — direct flight spends the DESTINATION card: to fly to Hong Kong he spends Hong Kong card... that BURNS the card we need!). Charter: spends current city card (Sao Paulo... he'd need to be in Sao Paulo). Hmm.

Wait — simpler: red cure needs Taipei/Seoul/Tokyo (alice) + Bangkok/Hong Kong (bob). Both bob's red cards need own-city handoffs. Option: alice jumps onto bob in Johannesburg (1 action), takes Johannesburg(yellow); then bob walks Johannesburg→Kinshasa, alice... wait alice must be in Kinshasa when bob is there. After taking Johannesburg, alice is in Johannesburg; bob walks to Kinshasa; alice jumps to him in Kinshasa (1 action), takes Kinshasa. Then for Bangkok+HK red: alice is in Kinshasa with Johannesburg+Kinshasa yellow. She needs to be in Bangkok and in Hong Kong. Bangkok and HK are adjacent-ish (Bangkok→Hong Kong). So alice: Kinshasa→...→Bangkok is long walk. But: charter from Kinshasa spends Kinshasa card (just received, one of my 4 yellow!) — bad. Direct flight to Bangkok spends Bangkok card — but she'd take it FROM bob, then spend it to fly there? Circular.

Better: does bob need to keep walking? Once yellow 4/5 collected (Johannesburg+Kinshasa), and red still 3/5 with bob holding 2 red cards. Red cure needs those two cards delivered. Options: bob direct-flights to Hong Kong — costs HK card itself (burn!). Charter — costs his current city card. Hmm, direct flight to HK burns HK red card. No good.

Alternative: alice walks to Bangkok/HK herself and bob... shares require both in city. If alice is IN Bangkok and bob flies there — he burns Bangkok card. Dead end unless one walks.

Wait — the Dispatcher's dispatcherJump moves ANY pawn onto a city containing another pawn. Also dispatcherMove can move bob along normal routes. But shares still need own city.

Realistically: alice needs to physically get to Bangkok and Hong Kong. From Africa: Kinshasa→Khartoum→Cairo→Baghdad→...→Bangkok is long. But with black CURED... walk still costs actions.

Alternative: meet in Bangkok: alice charters... charter spends her current city card. If she's in Johannesburg after the yellow handoff, charter Johannesburg→Bangkok spends Johannesburg card (which she just received — one of her 4 yellow set!). Bad.

Hmm, actually maybe simplest: red cure needs 5: Taipei/Seoul/Tokyo (held) + Bangkok + HK. But maybe one of Bangkok/HK comes back in deck draws? 3 red cards in deck. Not guaranteed.

Practical sequencing for THIS turn (4 actions, alice@Sydney): The frontier suggests "move bob's quarantine shield to Bangkok: drive Jakarta, drive Bangkok, dispatcherJump" — moving bob to Bangkok (shield covers Bangkok/HK/Manila? no, HK yes). Wait that moves BOB to Bangkok — his shield freezes Bangkok+HK+Manila red region, and then when alice jumps... hmm actually if bob walks to Bangkok, then later alice jumps onto him IN Bangkok (1 action!) and takes Bangkok card. Then bob walks Bangkok→HK or alice... Both pawns could meet in HK too. Oh nice — if BOB routes through Bangkok and HK (Asia), then the red handoffs work: alice jumps to him in Bangkok (take Bangkok red), and later in HK (take HK red). But bob walking Sao Paulo→...→Bangkok is very long (10+ moves). Too slow.

Alternative: bob takes the RED cards to alice's continent? Also long.

What about this: alice's turn now: (1) jump... hmm.

Let me think about what's optimal: cure progress matters most. Red cure: need both red cards. Yellow: need 1 more card (Johannesburg or Kinshasa would give 4/5; the 5th from draws — 4 yellow in deck, deck clock 8 turns — likely).

Fastest full plan: bob walks Sao Paulo→Lagos→Johannesburg→Kinshasa (he's already heading there). Alice jumps to him in Johannesburg (1 action) taking Johannesburg; then bob walks Johannesburg→Kinshasa, alice jumps again in Kinshasa taking Kinshasa. Alice now has 4/5 yellow (Bogota, MexicoCity, Johannesburg, Kinshasa), standing in Kinshasa (station!). She can't cure yellow yet (need 5th).

For red: alice in Kinshasa. Bob in Kinshasa too (after his walk). Red cards in bob's hand: Bangkok, Hong Kong — both in Asia. Alice must go to Asia anyway for the red sweep (Manila 2, Jakarta 2, HCMC 2, Beijing 2...). So: alice flies/walks east: Kinshasa→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok: 8 moves. Too slow? Deck clock 8 turns. Hmm.

Faster: bob could give Bangkok card to alice ONLY in Bangkok. Alternatively bob could fly to Bangkok via charter/direct? Direct flight to Bangkok costs Bangkok card (burn). Charter costs his current-city card. If bob is in Kinshasa, he can't charter (no Kinshasa card... he holds Kinshasa card! He has Kinshasa(yellow) in hand — charter from Kinshasa would burn it. Hmm, but wait — could he give Kinshasa to alice first in Kinshasa, then... he has no Kinshasa card then, charter impossible.

Actually wait — what about alice's Bogota card? If alice is somewhere with a disposable card... She holds Bogota(yellow) (yellow set member, 1 of 4/5 — burning drops her to 3/5+... bad). Mexico City(yellow) also set member. Milan/Paris blue — protected. Taipei/Seoul/Tokyo red — set members. Hmm, everything she holds is a set member. Bob holds London(blue) (blue set member for alice).

OK here's another thought: maybe don't gather yellow in Africa; instead prioritize RED cure completion since red cards are the bottleneck, and red also needs board sweeping. Actually both yellow cards bob holds (Johannesburg, Kinshasa) are near bob's natural position; the red cards are far for both.

Alternative red plan: bob, at some point, is in Kinshasa. Alice jumps to him, takes... only Kinshasa card available there. The red handoffs fundamentally need presence in Bangkok and HK.

Who should travel to Asia? Alice must sweep Asia reds anyway (Manila/Jakarta/HCMC/Beijing clusters). So alice going east is needed regardless. Route from Kinshasa: Kinshasa→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok→Hong Kong: 8 moves; she treats red along the way (cured black sweep not relevant). Or via Manila side: Kinshasa→Khartoum→Cairo→...no.

Actually alternative: alice stays Asia-side NOW: she's in Sydney. Sydney→Manila (drive, treat Manila red 2→1... wait Manila is 2), or Sydney→Jakarta (treat 2→1), Sydney→Manila→HK... If alice sweeps Asia NOW: Manila, Jakarta, HCMC, Beijing, Tokyo, Osaka, LA, HK reds. And bob handles Africa yellows alone (he can walk Kinshasa, Johannesburg himself) — but the yellow CARDS need to reach alice, in their own cities: Johannesburg and Kinshasa. Alice would have to come back to Africa. Ugh.

OR: reconsider — maybe bob should deliver red cards by walking to Bangkok himself is too slow, but what about the reverse: BOB goes to Asia eventually anyway? No, he's assigned Europe blues.

Hmm, what about: alice flies to Hong Kong/Bangkok NOW from Sydney (direct flight to Taipei spends Taipei card — set member! no; direct to Tokyo spends Tokyo — no; charter spends Sydney... Sydney card isn't in her hand).

So alice's movement east: walking only (2 red cards in her hand are set members, can't burn). Sydney→Jakarta→Chennai? No: Jakarta connects to Chennai! Sydney→Jakarta→Chennai→Bangkok: 3 moves! Then Bangkok→Hong Kong: 4 moves. So: this turn: Sydney→Jakarta (treat red 2→1), →Chennai (treat black 1→0 eradication progress), →Bangkok. Then next turn: Bangkok→HK. But bob won't be in Bangkok... The Bangkok/HK handoff needs bob there. Dead end again — bob can't get there cheaply.

UNLESS: the handoff happens via alice walking BACK west? No.

Wait — actually reconsider: maybe alice takes Bangkok red card... there's another trick: alice jumps onto bob's pawn (1 action, any distance) — moving HER to bob. Bob's in Sao Paulo. Not helpful for Asia.

Alternatively BOB walks to Bangkok? He's in Sao Paulo. Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok = 8 moves. Too slow but... he could do it over ~2 turns (4/turn). Meanwhile alice sweeps Asia. Then in Bangkok: alice jumps (1 action) takes Bangkok red; bob walks Bangkok→HK (1 move), alice jumps again, takes HK red. That's viable! Bob's route: Sao Paulo→Lagos→Johannesburg? No — for yellow cards he should pass Johannesburg+Kinshasa; combining: Sao Paulo→Lagos→Johannesburg (alice jumps, takes Jo'burg) →Kinshasa (alice jumps, takes Kinshasa) →Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok (alice jumps, takes Bangkok) →Hong Kong (alice jumps, takes HK). That's a 9-stop walk = ~3 turns of bob. Slow but alice's jumps are only 1 action each, and alice meanwhile sweeps Asia reds (she's in the right region!) — wait, but alice's jumps teleport her to Africa mid-sweep. Hmm, costly but jumps are cheap actions; the sweep would be interrupted. Actually her being teleported to Africa repeatedly is fine as long as sweep continues after.

But wait — do we even need alice to be the one to take the red cards? What if BOB just... keeps the red cards, and ALICE is the red collector — the cure must be discovered at a station; alice holds 3 red + needs bob's 2. Alternatively BOB becomes red collector: alice gives him Taipei/Seoul/Tokyo in their own cities — worse.

Alternative cleverness: alice holds Tokyo(red). Bob could fly direct to Tokyo — burns Tokyo card. No.

OK let me just evaluate bob's mega-walk: total ~9 moves ≈ 2.5 turns. During that time alice sweeps Asia reds and jumps for handoffs at the African stops (Johannesburg, Kinshasa) and Bangkok, HK. That completes: yellow 4/5, red 5/5 → red cure at Atlanta (alice: from HK→Manila→SF→Chicago→Atlanta 4 moves... or after Bangkok handoff, alice at Bangkok can... station Atlanta is 4 moves away). Cure red ~2 turns after red set completes. Deck clock: 8 player turns. Tight but feasible.

Alternatively: alice in Sydney now does Asia red sweep this turn (Jakarta→Chennai black→Bangkok red...) and bob handles Africa walk; when bob reaches Bangkok (~2 turns), alice jumps for handoffs. Alice's Asia sweep: Jakarta(red2), Bangkok(1 black... wait black cured: 1 treat clears Bangkok's 1 black), HK (1 black+1 red), Manila (2 red), HCMC (2 red), Tokyo/Osaka reds, LA red. That's the plan.

But there's the frontier's top line: "move bob's quarantine shield to Bangkok (drive Jakarta, drive Bangkok, dispatcherJump): tempo 12 actions closer to red cure, risk 0.0". That moves bob to Bangkok in 3 actions — teleporting bob's WALK. Wait: dispatcherMove bob via driveFerry Sydney→Jakarta→Bangkok? No — the moves listed are drive Jakarta (alice? no—) Actually "drive Jakarta, drive Bangkok, dispatcherJump": moving bob... hmm, alice drives herself Sydney→Jakarta→Bangkok, then dispatcherJump BOB to alice in Bangkok (1 action)! Bob teleports to Bangkok. But bob's cards are in his hand — shares need him in the card's city: Bangkok handoff works there! Then he can walk Bangkok→HK for the HK card. And Johannesburg/Kinshasa yellow? He'd abandon that route — but wait, if bob jumps to Bangkok, who does the Africa yellow handoff? Hmm, bob going to Bangkok: then bob walks Bangkok→HK giving alice Bangkok+HK red. And Johannesburg+Kinshasa stay undelivered. Yellow cure would need... yellow 2/5 alice + Jo'burg/Kinshasa in bob's hand stuck. Yellow cure would then need draws (4 in deck, 8 turns). Meh.

What if instead: this turn alice moves bob (dispatcherMove) partway and plans: Actually the simplest high-value combo THIS turn: alice: Sydney→Jakarta (drive, treat red 2→1) → Chennai (drive, treat black → eradicate-1) → Bangkok (drive). Bob next turns: Sao Paulo→Lagos→Johannesburg (alice jumps there, takes Jo'burg) →Kinshasa (jump, takes Kinshasa) → ... but then bob in Kinshasa; Bangkok/HK handoff still needs someone in Bangkok/HK.

Alternatively bob walks to Johannesburg/Kinshasa for yellow; alice sweeps Asia; then for red: alice walks back to Bangkok?? From Kinshasa that's 8 moves. Bad.

Flip it: RED first (cure-critical, supply-critical): bob walks Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok (~8 moves, 2 turns) while alice sweeps Asia reds + jumps to him at Johannesburg?? no he's not passing there. Hmm — bob via Lagos: could detour Lagos→Kinshasa? Kinshasa is 1 from Lagos... Lagos→Kinshasa (jump, take Kinshasa yellow) →Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok (jump, take Bangkok red) →HK (jump, take HK red). Johannesburg(yellow) left behind — yellow cure needs 3 more then. Hmm. Or skip Kinshasa: Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok→HK: both reds delivered in ~2 turns; yellow: alice keeps Bogota+MexicoCity, needs 3 more from 4-in-deck draws (8 turns) — risky but yellow cure needs 5 anyway and we have 12 yellow cards, 4 burned, 2 held, 4 deck, Jo'burg+Kinshasa stuck in bob's hand.

Versus Africa-first: Johannesburg+Kinshasa delivered (yellow 4/5, 1 draw needed — very likely), red delayed ~1.5 turns more. Red board: 14 red cubes on board, supply 10. Red sweep urgent regardless; alice is doing it.

Hmm, what about BOTH: bob passes BOTH Johannesburg/Kinshasa AND Bangkok/HK? Route: Sao Paulo→Lagos→Johannesburg→Kinshasa→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok→HK: 11 moves ≈ 3 turns. Alice jumps at each of the 4 handoff cities (4 jump actions across turns). Meanwhile alice sweeps. This delivers everything! Deck clock 8 turns; red cure would land ~turn 4-5, yellow needs 1 draw → cure ~turn 5-6; blue needs 3 more cards (Milan/Paris + 3 from deck/bob's London... London in bob's hand — delivered in Europe later; blue margin 2!). Blue is actually the tightest: alice 2/5, bob holds London, 4 in deck, margin 2. Blue cure needs 3 more cards: London (bob) + 2 draws minimum, possibly 3.

Honestly the game plan is converging: collect via bob's grand walk. But it's slow. Alternative for blue: bob direct-flights to London?? He IS going to hand London to alice in London. Alice could charter TO London from... she holds no disposable card. Hmm.

Let me not overplan the whole game. THIS turn's 4 actions: I should (a) sweep reds en route east, (b) position toward bob's handoff path or toward Bangkok (where bob will eventually be, per shield-jump idea). The frontier's top line: "move bob's quarantine shield to Bangkok — drive Jakarta, drive Bangkok, dispatcherJump" — 3 actions, moves bob to Bangkok NOW (bob's shield freezes Bangkok+HK+Chennai+Kolkata region; 6 drawable armed cubes), tempo 12 actions closer to red cure (bob being in Bangkok means... hmm why 12? Because then alice jumps to him and takes Bangkok immediately! Bob at Bangkok with the card = handoff ready).

Oh wait — that's clever: bob doesn't need to walk to Bangkok; ALICE drives to Bangkok and JUMPS BOB to her. But then bob is in Bangkok holding Bangkok(red) — share works (both in Bangkok). He gives Bangkok(red). Then bob... needs to get to HK for the HK card. From Bangkok: 1 drive to HK! And alice can dispatcherMove him Bangkok→HK next turn, jump onto him, take HK red. 

So sequence: T_now (alice): drive Sydney→Jakarta, treat red (Jakarta 2→1), drive Jakarta→Chennai, treat black (Chennai 1→0, eradication+1). Hmm that's 4 actions but doesn't reach Bangkok. Or: drive Sydney→Jakarta, drive Jakarta→Chennai, drive Chennai→Bangkok, +1 more (treat Bangkok black 1→0? Bangkok has 1 black — treated clears it; or treat nothing red there). Then next turn: alice jumps bob→Bangkok... wait bob must be moved: dispatcherMove bob (from Sao Paulo) — hmm, dispatcherJump moves bob ONTO alice's city (any distance): "jump one onto a teammate's city for 1 action at any distance" — so next turn, alice at Bangkok: 1 action dispatcherJump bob SaoPaulo→Bangkok; then... share needs both in Bangkok — bob jumped there, share Bangkok red (1 action). Then dispatcherMove bob Bangkok→Hong Kong (1 action), then dispatcherJump alice→bob? Alice is IN Bangkok, bob moves to HK — jump alice onto bob in HK (1 action), share HK red (1 action). Total next turn: 4 actions = BOTH red cards delivered, red set complete (Taipei/Seoul/Tokyo/Bangkok/HK)! Then cure red at... station Atlanta: from HK: HK→Manila→SF→Chicago→Atlanta: 4 moves. Or shuttle: stations Atlanta+Kinshasa only. From Bangkok: Bangkok→Kolkata→Delhi→...no. From HK 4 moves to Atlanta. Hmm, or cure at Kinshasa? From HK that's far. 4 moves to Atlanta, then cure = 5 actions ≈ 1.3 turns. Then yellow cure later, blue later. 

But wait — hand cap: alice at 7. Taking Bangkok red → 8, must discard (shed a card). She holds: Taipei, Milan, Paris, Seoul, Bogota, Tokyo, MexicoCity + Bangkok(red) + HK(red) incoming = 9 at peak. Discards needed: 2. Which? Tokyo(red) — red set member... after cure? Wait — if red set completes (5 cards: Taipei, Seoul, Tokyo, Bangkok, HK), she discovers red cure and ALL FIVE get discarded in the cure! So discards during gathering: she can shed... hmm, when she holds Taipei/Seoul/Tokyo/Bangkok/HK = exactly 5 red = full set. But she also holds Milan/Paris/Bogota/MexicoCity = 9 cards at that moment. Over cap → must shed before completing. Shed candidates: none safe... all are set members (blue 2/5, yellow 2/5). Ugh. Wait — during the interim, after taking Bangkok (8 cards), shed one: options Taipei/Seoul/Tokyo/Bogota/Milan/Paris/MexicoCity — all set members. Hmm, but note: once RED is cured, Taipei/Seoul/Tokyo become worthless! The problem is only BEFORE the cure. She must reach 5 red with ≤7 total. 5 red + 2 others. She'd need to shed Milan+Paris+Bogota+MexicoCity?? That kills blue/yellow sets.

Wait wait. Actually — no: shares happen one at a time. After taking Bangkok red (8 cards) she sheds one (say Mexico City yellow → yellow 1/5... but Johannesburg/Kinshasa yellow are coming too; yellow would be 3/5 after shedding MC... hmm). Let me count the end state: after all handoffs alice holds: red Taipei/Seoul/Tokyo/Bangkok/HK (5), yellow Bogota/Jo'burg/Kinshasa (3 if MC shed), blue Milan/Paris (2). Total 10 — way over 7! Cure red (discards the 5 red) → 5 left. But she can't HOLD 10; hand limit 7 forces discards at each draw phase. The cure can be discovered the moment she has 5 red in hand and is at a station. Sequence: T1 (handoffs Bangkok+HK via jumps): after taking Bangkok (8 cards: T/S/Tok/Bang/Milan/Paris/Bogota/MC) shed 1 → 7. Take HK red (8 again!) shed 1 → 7 with only 4 red + ... wait shedding from 8→7 then adding HK → 8, shed → 7 with 5 red + 2 others? Let me recount: before HK handoff: 7 cards including 4 red (T/S/Tok/Bang) + 3 others (Milan/Paris/Bogota or MC). Take HK → 8 → immediately shed 1 (a non-red, e.g. MC) → 7 = 5 red + Milan/Paris/Bogota. That works! Red set complete with 2 blues + 1 yellow retained. Then discover red cure at a station.

So the plan works if she can reach a station. From HK: HK→Kolkata? Stations are Atlanta+Kinshasa. HK→Manila→SF→Chicago→Atlanta = 4 drives + cure = 5 actions ≈ 2 turns (with draws in between; deck clock 8 turns, fine).

Also bob: after teleporting to Bangkok/HK, he's in Asia — he could sweep black (Cairo is far) or help Asia reds; his shield at HK/Manila region is useful for the red cluster! Bob in HK: shield covers HK/Manila? HK connects to Manila yes! So Manila (2 red) frozen. 

And the yellow cards: Johannesburg+Kinshasa stuck with bob... wait no — bob jumped to Bangkok, so he carries Jo'burg/Kinshasa/London cards. Yellow handoff would need alice in Johannesburg/Kinshasa — far. Alternatively bob, once in HK, later walks back? No. Hmm — what about bob giving Jo'burg card... he can only share in Johannesburg. Yellow cure stalls unless alice detours to Africa (she passes Kinshasa? no, she's going HK→Atlanta for red cure).

Alternatively: bob stays Africa-route and ALICE does more travel. Alice from Sydney → east sweep is natural. Bob's walk Sao Paulo→Lagos→Johannesburg: he treats nothing, alice jumps to him in Johannesburg taking Jo'burg card; then Lagos→Kinshasa? He can walk Johannesburg→Kinshasa (adjacent), alice jumps, takes Kinshasa; then alice is in Kinshasa (station!) with 4/5 yellow. Then for red: alice from Kinshasa: Kinshasa→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok = 8 drives to Bangkok. Too slow vs bob-jump plan (which completes red in 2 turns).

Decision: prioritize RED cure (complete in ~2 turns) via bob-jump-to-Bangkok line. Yellow cure: after red cure, alice can route Atlanta→…→Johannesburg? Johannesburg card with bob... hmm, or bob later walks back? Let me not solve everything now; red cure first, then reassess. Also the Johannesburg/Kinshasa handoffs can still happen on a later bob walk through Africa — bob post-Asia could charter... whatever, later.

Wait, but one more check on this turn: is there value in taking Johannesburg NOW? Bob is in Sao Paulo; alice can't take it until he's there. Skip.

THIS TURN (4 actions): Sydney→Jakarta (drive), treat red Jakarta 2→1, Jakarta→Chennai (drive), treat black Chennai (clears 1, eradication). That ends alice in Chennai. Next turn: Chennai→Bangkok (drive), jump bob→Bangkok, take Bangkok red, shed. Turn after: move bob→HK, jump alice→HK, take HK red, shed; then T4: HK→Manila (treat Manila 2→1 or clear), T5: Manila→SF→Chicago→Atlanta + cure red. Hmm ~4 turns to red cure. Deck clock 8 turns. Also during those turns infect phases continue at rate 3 — red supply pressure: red cubes on board 14, supply 10. Outbreaks 3/8.

Alternative this turn: skip Jakarta detour, go straight for Bangkok: Sydney→Jakarta→Chennai→Bangkok = 3 drives + 1 action (treat Chennai black or Bangkok black). Ending IN Bangkok this turn! Then next turn: jump bob→Bangkok (1), take Bangkok (1), dispatcherMove bob Bangkok→HK (1), jump alice→bob... wait alice is in Bangkok; jump alice onto bob in HK (1) = 4 actions, take HK (that's a 5th action — shares: take Bangkok (1) + take HK (1) + jump bob (1) + move bob (1) + jump alice (1) = 5 actions — one too many. Alternatively: jump bob→Bangkok, take Bangkok, move bob→HK, move... alice must get to HK too: jump alice→bob (1) then share (1) = 5. Hmm. Or: alice drives Bangkok→HK herself (1) after taking Bangkok; but then bob must come to HK: bob at Bangkok, move bob→HK (1): actions: jump bob (1), take Bangkok (1), move bob→HK (1), drive alice→HK (1) = 4, then turn after: take HK (1) + start cure travel. Total red cure ~3 turns. Fine.

OR swap order: this turn end in Chennai; next turn: jump bob→Chennai? He doesn't hold Chennai. No.

Actually — better use of the extra action: bob doesn't need to come to Bangkok at all for the Bangkok card IF... no, he does (own-city share).

Hmm, alternatively: what if BOB does all the moving via my dispatcher moves and hands Bangkok in Bangkok: same thing.

Let me also double-check the shield value: bob currently at Bogota with shield over SA yellows (Bogota 3). If bob jumps to Bangkok, Bogota (3 yellow) loses the shield! Bob's current position freezes Bogota/Lima/MexicoCity. Bogota at 3 — if bob leaves, next Bogota draw = outbreak (in infect discard? "Bogota: 3 yellow⚠ [in infect-discard]" earlier; this turn's threat list doesn't show Bogota... this state shows St. Petersburg, Atlanta, Beijing... no Bogota at 3! Threats list this turn: St. Petersburg 3, Atlanta 2, Beijing 2, Cairo 2, Manila 2, Jakarta 2, SF 2, HCMC 2, Sydney 2 — NO Bogota! So Bogota was cleared? Bob treated it? Last turn bob was in Bogota with plan to treat ×2. His hand shows London/Bangkok/Johannesburg/HK/Kinshasa — he spent Bogota? The threats no longer list Bogota at 3. Yes — bob cleared Bogota (yellow supply 19→22 earlier suggests treats). Good — SA yellows down; bob free to move.

OK so this turn: drive Sydney→Jakarta, treat red (Jakarta 2→1), drive→Chennai, treat black (Chennai 1→0 → black cubes 7→6... wait eradication says 7 across 6; clearing Chennai → 6 across 5). Then next turn Chennai→Bangkok etc. vs ending in Bangkok this turn: Sydney→Jakarta→Chennai→Bangkok (3 drives) + 1 treat (Chennai black en route... can't treat Chennai unless stop there; passing through = must be IN city to treat). Option: Sydney→Jakarta (treat red 2→1... wait can't treat and drive same city unless I stay). Actions: drive Jakarta, drive Chennai, drive Bangkok, treat black (Bangkok 1→0). This turn: 3 red-cluster... but leaves Jakarta 2, Chennai 1 black, Manila 2, HCMC 2 untreated, and I'm in Bangkok. Next turn: jump bob→Bangkok, take Bangkok red, shed, move bob→HK, drive HK. Turn+2: take HK red, shed... 

vs. slower sweep version treats Jakarta/Chennai this turn but delays Bangkok arrival by a turn → red cure +1 turn. Red supply pressure is the emergency; but the red CURE (which makes treats free... no, cure doesn't auto-clear; Medic auto-removes? bob is Medic? No — bob is QS, alice is Dispatcher. Nobody auto-removes. Cure just makes treats clear whole city.)

Given outbreaks 3/8 and infection rate 3, leaving Manila 2/Jakarta 2/HCMC 2/HK red risks outbreaks. But the red CURE is the bigger prize: with 5 red cured... treats still 1 action per cube (except not cured→...). Hmm — actually curing red doesn't clear cubes faster for us (no Medic). The value of the red cure is the WIN condition (need all 4). Blue/yellow also needed. Honestly the clock: 8 player-turns of draws left, 3 cures needed. Cures: red achievable ~T4, yellow needs 5th card (4 in deck; bob holds 2 = only need 1 draw OR handoff), blue needs 3 more (2 draws + London from bob + ... blue margin 2: Milan/Paris+London=3, need 2 draws of 4 in deck).

Fastest path might be: get RED cure (T3-4), then YELLOW (need 1 more yellow card: draws or Johannesburg handoff), then BLUE (need 3: London handoff + 2 draws), black done. Total cures by ~T7-8. Deck runs out at T8. VERY tight. Need aggressive handoff routing.

Let me also reconsider: maybe bob should walk to Johannesburg/Kinshasa FIRST (2 turns), delivering yellow 4/5 to alice there (she jumps), while alice sweeps Asia east; THEN bob walks to Bangkok/HK? That's bob: Sao Paulo→Lagos→Johannesburg→Kinshasa→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok→HK ≈ 11 moves = 3 turns. Alice gets yellow 4/5 at T2, red cards at T3-4. Similar total but more delivered per turn and alice's jumps (1 each) are cheap. Meanwhile alice sweeps Asia reds from Sydney eastward (Jakarta, Manila, HK, HCMC, Beijing...). Alice ends near HK/Bangkok region and takes Bangkok+HK reds from bob when he arrives T3-4. Red cure then needs alice at station: from HK 4 moves to Atlanta. T5-6 cure red. Yellow cure: alice has Bogota/MC/Jo'burg/Kinshasa 4/5 — needs 1 draw; she could cure yellow at Kinshasa station when passing... but she's in Asia. Atlanta is a station — cure ANY color there. She needs the 5th yellow card — from draws (2/turn, 4 yellow in deck → likely within 2 turns). 

Versus bob-jump-to-Bangkok line: red cure ~T3, yellow cure waits on Africa walk anyway (alice would fly HK→Africa: charter? she has no disposable card... she holds only set members. Direct flights burn set members. Ugh — alice is card-locked. MOVEMENT for alice is drives + jumps only! That's a big constraint. Alice reaching Johannesburg from Atlanta: Atlanta→Chicago→Miami→Bogota→Sao Paulo→Lagos→Johannesburg 6 drives ≈ 1.5 turns. OK.)

Given card-lock, the bob-walks-everything line keeps alice's mobility as pure drives+jumps. Bob walking Sao Paulo→Lagos→Johannesburg→Kinshasa (4 moves, T1-2) then east (7 more moves, T2-4) — total delivery complete T4. Alice sweeps meanwhile.

Alternatively — hybrid: bob walks to Johannesburg/Kinshasa (yellow), and for the RED cards: bob could give Bangkok to alice... no. OR: alice could fly to Bangkok via CHARTER if she ever holds a disposable card — she doesn't. Hmm wait — she WILL draw cards this turn (2 draws at turn end) and each turn. Future draws might give her a non-set card (e.g., a 3rd blue or 5th yellow or dead card). Then charter becomes available. Keep in mind.

Also consider: the red cards in bob's hand — actually could bob discard them?? NO — they're needed.

OK, decision for THIS turn: alice sweeps east: Sydney→Jakarta, treat red (2→1), Jakarta→Chennai, treat black (1→0). Ends Chennai. Hmm, but actually Manila (2 red) and HCMC (2 red) are also hot; Jakarta→Manila→HK covers Manila; HK→HCMC covers HCMC. Route: Sydney→Jakarta(treat)→Chennai(black)→Bangkok→HK→Manila→HCMC... I can't do everything. Prioritize: cure completion > sweep. But sweeps happen along the way.

Actually, hold on — let me reconsider jumping bob to Bangkok THIS turn instead: actions: drive Sydney→Jakarta? No — if the frontier line is right: "drive Jakarta, drive Bangkok, dispatcherJump" = alice ends in Bangkok with bob teleported there; then next turn: take Bangkok red (1), move bob→HK (1), jump alice→HK (1), take HK red (1) — 4 actions, red set complete T2! Then T3: alice walks HK→Manila→SF→Chicago→Atlanta (4 drives) — no cure action; T4: cure red. Hmm 5 actions for travel+cure → T4 cure. Plus during T2 she could also fit treats? T2 is full with handoffs. T3 could include Manila treat (HK→Manila, treat, Manila→SF? that's 3 of 4; then Chicago T4, Atlanta T4+?...). 

vs bob-walk line: red set complete T4, cure T5-6. The jump line is ~2 turns faster for red cure but abandons Johannesburg/Kinshasa yellow handoff (bob still holds them; delivery later via another meet — e.g., after red cure, alice at Atlanta could walk to Africa: Atlanta→Miami→Bogota→SaoPaulo→Lagos→Johannesburg 6 drives; bob meanwhile walks Sao Paulo→Lagos→Johannesburg... they'd MEET in Johannesburg around the same time! Actually bob could walk toward Johannesburg for the yellow handoff DURING alice's red-cure trip. Bob T1 (after jumping to Bangkok... wait if bob jumps to Bangkok T1 he's Asia-side; then for yellow he'd walk Bangkok→Kolkata→Delhi→...→Cairo→Khartoum→Kinshasa?? No — he could give Jo'burg card only in Johannesburg. If bob is in Bangkok, walking to Johannesburg = Bangkok→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Kinshasa→Johannesburg = 8 moves. Alternatively bob, in Asia, could take over Asia reds while alice cures.)

Yellow alternative: alice just draws the 5th yellow (4 in deck, 8 draw-turns, she draws 2/turn → P(yellow in 2 draws) high; by T4 she likely has 5 yellow: Bogota, MC + 3 draws? She needs 3 more yellows from draws+Jo'burg/Kinshasa. Draws: 4 yellow in 17-card deck → ~24%/draw → over 6 draw-phases ~80% at least one. And Jo'burg/Kinshasa can be delivered when bob passes... hmm.

Honestly — the bob-jump-to-Bangkok line (frontier's top, tempo 12) is well-priced and delivers red 2 turns faster. Bob's walk line delivers yellow sooner but red later. Red board state is the acute crisis (supply 10, 14 on board, Manila/Jakarta/HCMC/Sydney clusters at 2). I'll take the red line.

Wait, one more: could bob give Bangkok red card to alice THIS turn? Bob is in Sao Paulo — no. Could alice jump to bob in Sao Paulo and then... shares need card's city. No.

FINAL this turn: 
1. driveFerry Sydney→Jakarta? Hmm — do I treat Jakarta or Bangkok on the way? Path Sydney→Jakarta→Chennai→Bangkok. Treat options en route: Jakarta (red 2→1) requires stopping (action there), Chennai (black 1→0). With 4 actions: drive Jakarta, drive Chennai, drive Bangkok + 1 treat. Which treat? Bangkok black (1→0) since I end there... OR stop pattern: drive Jakarta, treat Jakarta red, drive Chennai, treat Chennai black = ends in Chennai, no Bangkok. Red cure delayed +1 turn (Bangkok handoff T3 instead of T2).

Red urgency vs Jakarta 2 red: Jakarta 2 red + HK 1 red + Manila 2 + HCMC 2 + Sydney 2(arm in discard!). Sydney 2 red is IN infect-discard — at rate 3, it can re-draw. If I leave Sydney at 2 and it draws → 3 = bomb re-armed. I'm leaving anyway. Hmm.

Compromise: drive Jakarta, treat red (2→1), drive Chennai, treat black (1→0) — ends Chennai, red set T3, cure T4-5. Or full speed: ends Bangkok, red set T2, cure T3-4.

Outbreak math: current bombs: St. Petersburg 3 blue (nearer bob... bob will be in Bangkok though! If bob jumps to Bangkok, who covers StP? Nobody. StP 3 blue + infect discard has Atlanta 2/SF 2 blue...). Hmm — bob jumping to Bangkok leaves StP uncovered. Bob at Bangkok covers Bangkok/HK/Chennai/Kolkata/HoChiMinh/Bangkok's neighbors... StP (blue) would be raw at 3 with blue supply 14, 10 on board. One blue outbreak there = -1 supply... blue margin 2! A StP outbreak chain could kill the blue cure (supply depletion: 14-3=11... actually margin 2 means 2 more blue placements kill the CURE feasibility, not the game). Ugh.

Alternatively DON'T jump bob; keep him in SA/Africa heading to StP via Europe as originally assigned (he was to take Europe blues + StP). The frontier's 12-tempo line sacrifices StP coverage. Hmm. But wait — bob jumping to Bangkok — bob could instead go to Europe/StP himself on his own route (he planned: after SA, Europe blues). He's the only one who can cheaply handle StP.

Decision: I'll NOT jump bob to Bangkok. Keep bob's assignment: finish SA→Europe blues (London handoff for blue cure!) + StP fire. For RED cards: bob walks east... he can't do both Europe AND Bangkok. Conflict!

Hmm. OK think about who gets which cards:
- Blue cure: needs Milan/Paris (alice) + 3 more: London (bob holds), + 2 from deck (4 blue in deck: Atlanta? burned? blue in deck: 4 — includes which cities? unknown, 4 of: Chicago, Atlanta, Toronto(burned? I discarded Toronto — burned!), NY, SF, Washington, LA... whatever, 4 cards). Blue margin 2: total blue playable = Milan, Paris, London + 4 deck = 7 for 5 needed. Feasible if alice collects 2 draws + London handoff.
- Yellow cure: Bogota/MC (alice) + Jo'burg/Kinshasa (bob) + 1 from deck (4 in deck) = 7 for 5.
- Red cure: T/S/Tok (alice) + Bangkok/HK (bob) = complete 5/5 — just needs handoff.

The red handoff requires Bangkok+HK presence. Only alice is Asia-bound naturally. So bob must bring red cards to Asia, OR give up... OR — wait, what about bob holding the red set himself? Alice has Taipei/Seoul/Tokyo. If BOB gets Taipei... no, shares need alice present in Taipei/Seoul/Tokyo. Alice is... going east. Taipei is on her path? HK→Taipei? Actually alice could route: ...→Bangkok→HK→Taipei→... and meet bob... bob would need to be IN Taipei. 

Alternative: BOB brings Bangkok/HK cards while ALSO doing Europe? Bangkok is not on the Europe path. No.

Alternative: split bob's burden: bob gives alice the yellow cards in Africa (2 turns), and for red: bob direct-flights to Bangkok?? — direct flight spends DESTINATION card = Bangkok card itself. Burn! Charter: spends current city card — if bob is in Kinshasa, he holds Kinshasa card... if he gives Kinshasa to alice first, he can't charter. If he keeps Kinshasa and charters from Kinshasa→anywhere (burns Kinshasa yellow, yellow drops to 6-for-5 → still feasible? yellow: Bogota, MC, Jo'burg + 4 deck = 7... minus Kinshasa burned → need 2 draws + Jo'burg = fine-ish). Hmm: bob charters Kinshasa→Bangkok? Charter flies ANYWHERE. Then bob is in Bangkok with Bangkok(red): alice jumps (1) and takes it! Then bob... for HK red: bob drives Bangkok→HK (1), alice jumps (1), takes HK. That's FAST: red set complete in ~2 turns without alice going to Bangkok first!

Sequence: Bob T-next: (his turn now-ish) ... let me lay out concretely.

Now (alice's turn, 4 actions): sweep east: drive Sydney→Jakarta, treat red (2→1), drive Jakarta→Chennai, treat black (1→0). End Chennai. Message bob: new plan.

Bob's next turn (4 actions): he's in Sao Paulo. Options: walk Sao Paulo→Lagos→Kinshasa? Lagos→Kinshasa adjacent. 2 moves. Then give alice Kinshasa card when alice jumps to him in Kinshasa (she must jump — but she's in Chennai; she can jump 1 action next-next turn). Hmm, bob: Sao Paulo→Lagos (1), Lagos→Kinshasa (2), then?? He could charter Kinshasa→Bangkok burning Kinshasa (3rd action)... then Bangkok: alice next turn jumps to him, takes Bangkok (1 action for her). Then bob drives Bangkok→HK (or alice...). Bob T+2: drive Bangkok→HK (1); alice jumps onto bob in HK (1), take HK red (1). Alice then has 5 red; needs station: from HK 4 drives to Atlanta. Bob post-HK: his shield covers HK/Manila? HK connects Manila, Bangkok, HCMC... shield freezes the red cluster. Then bob walks back toward Europe for London handoff + StP: HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→StP... long but he has time? Blue margin 2 is scary — London handoff is urgent-ish. Alternatively bob gives London to alice... only in London. Alice could swing by London?? From Atlanta after red cure: Atlanta→NY? NY→London! Atlanta→Chicago→Toronto→NY→London = 4 drives. Hmm — or alice, after red cure in Atlanta, walks east to London, takes London from bob (if bob routes there: Bangkok→HK→...→London: HK has no connection to Europe except via... HK→Bangkok/Kolkata... Kolkata→Delhi→...→Moscow→StP→Essen→London: ~10 moves. OR bob charters: from Bangkok (holding no Bangkok card anymore — he gave it away!) charter Bangkok→London burns... charter spends CURRENT city card = Bangkok — already given away. He holds Johannesburg(yellow) — charter from Bangkok would burn... no wait charter spends the card of the city he's IN (Bangkok) — he doesn't have Bangkok card anymore (gave to alice). Can't charter. Direct flight: needs destination card. He holds Jo'burg/Kinshasa/London/HK? He'd have given Kinshasa... 

This is getting complicated. Simplify: maybe DON'T have bob charter; instead:

CLEANEST PLAN: bob walks the Africa route with yellow handoffs, THEN the red handoffs happen when BOB later routes through Bangkok... too slow.

Or flip: BOB takes the Asia red sweep (he'll be in Bangkok/HK anyway for handoffs), ALICE takes Europe: alice sweeps east only to... hmm alice is the red collector — the cure discovery needs her at a station with 5 red. She must eventually hold all 5. She's card-locked for flights (all her cards are set members: Taipei/Seoul/Tokyo red, Milan/Paris blue, Bogota/MC yellow). Alice travels by drive/jump only. From her position, jumping to bob is free-ish movement (1 action, infinite range!). THAT's the key: alice should let BOB do all the positioning and jump to him at each handoff city, and bob's route should pass through: Johannesburg? Kinshasa? Bangkok, HK, and eventually London/Atlanta-side.

Bob mega-route: Sao Paulo→Lagos→Johannesburg (alice jumps: take Jo'burg)→Kinshasa (alice jumps: take Kinshasa)→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok (alice jumps: take Bangkok)→Hong Kong (alice jumps: take HK red) → ... 11 moves ≈ 3 turns of bob. Red set complete for alice T3-4. Then alice needs a station: she'd be in HK: HK→Manila→SF→Chicago→Atlanta (4 drives) T5, cure red T5. Blue: London still with bob — bob after HK could continue... HK→Bangkok→Kolkata... to London ~10 moves — no. Alternative: after red cure, bob charters (from HK? no HK card... he gave it away) — he'd hold Jo'burg? given away. He'd hold nothing useful. Hmm — bob could hold onto ONE card as charter fuel: e.g., keep Kinshasa (yellow) and give only Jo'burg to alice? Then yellow: alice needs Bogota/MC/Jo'burg + 2 draws = 5 — doable from 4 in deck. And bob keeps Kinshasa for a charter later. Or keep Johannesburg, give Kinshasa (station adjacency! alice cures yellow AT Kinshasa station if she has 5 — she'd have 4 after Kinshasa handoff + needs 1 draw anyway).

Eh — actually, maybe simplest: give alice BOTH yellow cards when he passes (she jumps twice, 2 actions total for her — cheap), and bob's charter fuel comes from a FUTURE draw (he draws 2/turn). Fine.

Alright — but wait, is the mega-walk even necessary for yellow? Yellow 4-in-deck: alice will likely draw 1-2 yellows in coming turns herself. The Jo'burg/Kinshasa cards guarantee it though. And bob passing Kinshasa anyway (his shield also freezes Kinshasa/Lagos...).

Let me also double check the deck clock: 17 cards, 8 player-turns (both players draw each round? "deck ~8 player-turn(s)" — each player turn draws 2). Outbreaks 3/8, rate 3 → 2-3 epidemics coming. Time is short but cures are the win — blue margin 2 makes blue the most fragile.

Priorities recap: (1) don't burn any blue/yellow/red set cards; (2) red handoff ASAP via bob's Asia walk or teleport; (3) StP blue fire needs an owner — bob's shield (he's the only shield) — currently nobody covers StP! It's 3 blue, supply margin 2. If it outbreaks (chain into Moscow/Essen?) — Moscow 0? StP→Essen/Moscow/Istanbul. An outbreak adds 1 blue to Essen/Moscow/Istanbul + StP... wait it's at 3, outbreak → +1 to neighbors, no chain unless neighbor at 3 (none). Costs 1 blue supply → margin 2→1... wait margin already counts: blue supply 14, 10 on board. Outbreak moves 1 from supply to board: 13/11. Cure feasibility needs 5 blue cards; burns affect cards not cubes. Margin 2 refers to CARD burns (cards burned: 5, held 3, deck 4 = 7 for 5 needed → 2 spare). Cube supply: 14 — a few outbreaks fine for supply; 8-outbreak loss is the other clock (3/8 now — 5 more outbreaks = loss).

So StP outbreak costs 1 outbreak (+1 blue supply usage) — not catastrophic; but should be handled. Bob's Europe route covers it. In the bob-walk-Africa-then-Asia line, bob never goes to Europe! StP then needs... alice? She's card-locked, and she'll be trekking HK→Atlanta. From Atlanta: Chicago→Toronto→NY→London→Essen→StP? Atlanta→Chicago→Toronto→NY (3)... NY→London (4), London→Essen? No — London connects NY/Paris/Madrid/Essen yes! So Atlanta→Chicago→Toronto→NY→London→Essen→StP = 6 drives. Or via Moscow: ...→Moscow→StP.

Hmm, StP coverage could also come from a FUTURE position. Or — treat StP's 3 cubes: whoever stands there treats 3 times (1 action each) — no wait, blue not cured: 3 treats. Meh.

Alternatively: after bob teleports to Bangkok (jump line), BOB could walk Bangkok→Kolkata→Delhi→Tehran→Moscow→StP (5 moves) covering StP while alice does red cure trip (HK→...→Atlanta 4 drives + cure). Bob's shield then covers StP/Moscow/Essen. And the yellow cards: bob carries Jo'burg/Kinshasa/London — he passes... his route to StP doesn't pass Johannesburg/Kinshasa/London. Hmm, yellow cards stuck again.

You know what — let me just pick the highest-value THIS TURN and keep coordination flowing. Alice this turn: sweep east with treats (Jakarta red, Chennai black) ending Chennai; next turn Chennai→Bangkok (1) — and ALSO next turn jump bob→Bangkok? If bob walks Lagos→Kinshasa during his turns, he'll be in Kinshasa; then he can... ugh, conflicting.

Let me just decide the TEAM plan:
- RED cure (the win-critical one, complete set exists): bob teleports (alice jumps him) to Bangkok when alice is there; handoff Bangkok red; bob→HK; handoff HK red. Alice then walks to Atlanta, cures red.
- YELLOW: bob, BEFORE teleporting east, walks Sao Paulo→Lagos→Kinshasa and gives Kinshasa to alice when she jumps; Johannesburg kept OR given in Johannesburg (1 extra bob move + 1 alice jump). Yellow then 4/5, 5th from draws (alice cures yellow at Kinshasa or Atlanta later).
- BLUE: London handoff — bob routes: after Asia, he goes... he holds London card; handoff in London. Or bob gives London to alice IN London — alice must reach London. After red cure at Atlanta, alice walks Atlanta→Chicago→Toronto→NY→London (4) — and bob could meet her there: bob from HK: HK→Bangkok→Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Lagos→Sao Paulo→Madrid→London — way too long. Better: bob keeps London; ALICE collects blue draws (4 in deck; she needs 3 more blues total: London + 2 draws). After red cure, alice at Atlanta, walks north: Chicago (draws blue?)... Chicago card itself may come to her hand. Blue cure at Atlanta (station) once she has 5. So London handoff: bob must get to London. From Bangkok: charter? He'll have drawn cards by then — could hold a non-set card as fuel. Direct flight to London needs London card — burn! No. Hmm, bob walking Bangkok→Kolkata→Delhi→Tehran→Moscow→StP→Essen→London = 7 moves ≈ 2 turns. That works and covers StP on the way! Then in London he gives alice London (she jumps). Alice after red cure at Atlanta: Atlanta→Chicago→Toronto→NY→London = 4 drives ≈ 1 turn. Meet in London ~T6-7. Blue cure: alice needs 5 blues: Milan/Paris/London + 2 draws. By T7 plausible. Yellow cure: alice 4/5 + 1 draw — she can cure at Atlanta (station) whenever the 5th arrives, or at Kinshasa. Black: cured already. WIN ~T7-8. Deck expires T8. TIGHT but coherent. Outbreaks: keep OQN-equivalent? spent. RP spent. Risk: 1-2 more outbreaks likely (5 to lose). Need shields: bob's shield positioning matters — after Bangkok/HK, park him on StP/Moscow. Asia reds: alice treats en route.

Hmm wait — actually there's a subtlety: if bob teleports to Bangkok, who clears SA? SA is quiet now (Bogota cleared, yellows at 1s). Fine.

And who covers StP in turns 1-2? Nobody — accept the risk (1 outbreak max, chains limited).

Actually — alternative to teleport: bob walks normally Sao Paulo→Lagos→Kinshasa (2 moves) — his shield then covers Kinshasa/Lagos/Johannesburg; alice jumps to him in Kinshasa (1 action whenever), takes Kinshasa. He continues Johannesburg? Kinshasa→Johannesburg adjacent (1 move) — alice jumps again, takes Jo'burg. Then bob walks east: Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok (7 moves) → HK (1). Total bob moves: 11 ≈ 3 turns. Alice jumps 4 times (4 actions across 3 turns — she has 4/turn, fine, and she treats en route). Red set complete T3-4 vs T2 with teleport. Slower by ~1-1.5 turns but no StP abandonment... wait, bob walking Africa then Asia STILL abandons StP/Europe until later. Same StP gap. The teleport line is strictly faster for red; StP gap identical. And bob's London walk: in teleport line bob is in HK after T2; London via StP route = 7 moves (T4-5) — same as walk line. So teleport line dominates EXCEPT bob spends alice's jump action... which is 1 alice action. 

Wait — teleport requires alice to BE in Bangkok (jump bob onto alice's city). So alice must reach Bangkok first (Sydney→Jakarta→Chennai→Bangkok = 3 drives). This turn gets her to Jakarta or Chennai. Next turn → Bangkok + jump bob + take Bangkok red. T+2: move bob→HK, jump alice→HK, take HK red + start cure trek (HK→Manila, treat Manila 2→1!). T+3: Manila→SF→Chicago→Atlanta. T+4: cure red + (bob walks toward StP meanwhile: from HK bob walks Bangkok→Kolkata→Delhi→Tehran→Moscow→StP with his shield). Wait bob in HK: HK shield covers Manila (adjacent)! So bob staying in HK for a turn actually shields Manila/HCMC/Bangkok/Kolkata region — great for the red clusters while alice travels. Then bob walks to StP.

Red cure at T+4 (alice). Yellow cure: needs 5th yellow — alice's draws + bob's Jo'burg/Kinshasa stuck in bob's hand... bob passes Delhi/Tehran/Moscow/StP — no yellow handoff opportunity. Alice is card-locked in Atlanta after cure; she walks Atlanta→Miami→Bogota→SaoPaulo→Lagos→Kinshasa (6 drives ≈ 2 turns) to meet bob?? Bob's walking east though. Hmm — bob could instead route from HK south: HK→Bangkok→Kolkata→Delhi→Karachi→Baghdad→Cairo→Khartoum→Kinshasa (8 moves) — meet alice IN Kinshasa around T+5-6, give Jo'burg+Kinshasa, alice cures yellow at Kinshasa station immediately. But then London/StP uncovered again... 

OK I need to stop optimizing the whole tree. The deck clock (8 turns) and 3/8 outbreaks force pace. Choose:

THIS TURN (alice): drive Sydney→Jakarta; treat red Jakarta (2→1); drive Jakarta→Chennai; treat black Chennai (1→0, black eradication progress). Ends Chennai, hand 7 (no discard needed — 7 cards exactly? She has 7: Taipei, Milan, Paris, Seoul, Bogota, Tokyo, MC. Draws at end of turn → 9 → discard 2 next prompt. Hmm! Wait — turn structure: actions, then draw 2 → 9 cards → discard to 7. So she'll discard 2 at draw phase. From set members... painful. Unless she burns one as fuel: direct flight Sydney→? no. Hmm — actually maybe use a card as FLIGHT FUEL this turn to end closer to Bangkok: direct flight Sydney→Taipei burns Taipei (set member! no). Charter needs current city card (Sydney not held). So no fuel available; she must walk and will over-draw. The coming discards: 2 cards from {Taipei, Milan, Paris, Seoul, Bogota, Tokyo, MC} + 2 draws. That's brutal — set members! UNLESS the 2 draws include non-set cards (e.g., dead colors: black cards now! Black is cured — black city cards are FUEL/food. Or 5th yellow/3rd blue). She could get lucky. Or... she could pre-emptively reduce: use Bogota(yellow) as charter fuel? Charter from Sydney needs Sydney card — no. 

Hmm wait — actually she could spend a card via direct flight as the FIRST action: direct flight to... to get east faster? Direct flight spends destination card: to Taipei (Taipei card — no!), Tokyo (no), Manila? Is Manila card in her hand? No. So no useful direct flights. OK she walks.

Alternatively this turn: drive Sydney→Jakarta, treat red, drive→Chennai, treat black — then draw 2, discard 2 (probably from set — UGH). OR: drive Sydney→Manila (treat Manila 2→1), drive Manila→HK (treat HK red 1→0 + black 1→0?), ... HK has 1 black + 1 red: 2 treats. Hmm: Sydney→Manila (1), treat Manila (2→1) (2), Manila→HK (3), treat HK red (4) → ends HK, still 7+2 draws. Same over-draw issue.

The discard issue: after this turn's draws she'll be at 9 → shed 2. Cards: 7 held + 2 drawn. If any drawn card is black-cured-city (fuel) she burns those; else set members die. Nothing to do about it now — wait, one option: spend actions to CURE-position... no. Another: DON'T end turn with 7; spend a card as fuel mid-turn: impossible (no eligible flight). Accept it.

Actually — hmm, alternative: give a card to bob? Share requires same city + card's own city (she's not Researcher... SHE is Dispatcher; bob is QS; neither gives any-card. Give only in own city). She's in Sydney — no Sydney card. No.

Fine. Plan this turn: Sydney→Jakarta (treat red 2→1) →Chennai (treat black 1→0). This treats the two nearest fires and positions for Bangkok next turn. Then draw/discard.

Message bob: the plan — walk Lagos→Kinshasa→Johannesburg area? NO wait — with the teleport line, bob should head EAST toward Bangkok? He can't teleport himself — ALICE jumps HIM to her city. So bob doesn't need to walk to Bangkok! Alice reaches Bangkok, then jumps bob to her. So bob's assignment: from Sao Paulo, start walking toward... StP/Europe (his shield on StP + London handoff later) OR stay to shield SA? SA is quiet. Bob should walk north: Sao Paulo→Madrid (2 moves) — treats Madrid 2 blue! (Madrid 2 blue on board, blue margin 2 — treating helps supply). Then Madrid→London? He holds London card — handoff to alice in London... alice won't reach London soon. Hmm — bob in Madrid: shield covers Madrid/Lagos?/Sao Paulo... Madrid connects Algiers/Paris/Lagos... wait Madrid neighbors: London, New York, Paris, Sao Paulo, Algiers? From map: Madrid: London, New York, Paris, Sao Paulo, Algiers? The map says "Madrid: London, New York, Paris, Sao Paulo, Algiers"? Let me check: "Madrid: London, New York, Paris, Sao Paulo, Algiers" — actually map says Madrid: London, New York, Paris, Sao Paulo, Algiers. Hmm the MAP line: "Madrid: London, New York, Paris, Sao Paulo, Algiers" — I see "Sao Paulo: Madrid, Buenos Aires, Bogota, Lagos" and "Madrid: London, New York, Paris, Sao Paulo, Algiers"? The BLUE list: "Madrid: London, New York, Paris, Sao Paulo, Algiers" — hmm actually earlier text: "Madrid: London, New York, Paris, Sao Paulo, Algiers"? The provided map: "Madrid: London, New York, Paris, Sao Paulo, Algiers" — I recall "Madrid: London, New York, Paris, Sao Paulo, Algiers"? Original: "Madrid: London, New York, Paris, Sao Paulo, Algiers"... The actual line: "Madrid: London, New York, Paris, Sao Paulo, Algiers"?? In the MAP: "Madrid: London, New York, Paris, Sao Paulo, Algiers" — no wait, it says "Madrid: London, New York, Paris, Sao Paulo, Algiers"? Honestly: "Madrid: London, New York, Paris, Sao Paulo, Algiers" — I'll trust: Madrid connects London, NY, Paris, Sao Paulo... and Algiers (from black list: "Algiers: Madrid, Paris, Cairo, Istanbul"). Yes.

Bob's best route: Sao Paulo→Madrid (via his charter? he has no fuel cards? He holds London/Johannesburg/Kinshasa/Bangkok/HK — all set cards! He's ALSO card-locked! His travel = drives + being teleported by alice. Interesting.) So bob walks Sao Paulo→Madrid (2 drives... wait Sao Paulo→Madrid is an EDGE? Sao Paulo: Madrid, Buenos Aires, Bogota, Lagos — YES adjacent!). Bob: Sao Paulo→Madrid (1), treat Madrid blue 2→1 (2)... 2 treats = 3 actions, ends Madrid. Shield covers Madrid/Paris?/Lagos/SaoPaulo/Algiers?/NY? Madrid neighbors: London, NY, Paris, Sao Paulo, Algiers — shield covers all. Then London handoff: bob Madrid→London (1 drive) — alice must reach London to take it. Alice after red cure at Atlanta: Atlanta→Chicago→Toronto→NY→London (4 drives). Bob waits in London or nearby. Meet ~T+5/6, alice takes London (jump onto bob in London, 1 action). Then blue set: alice Milan/Paris/London + 2 more from draws.

Then StP: bob from London: London→Essen→StP? London→Essen (1), Essen→StP (1) — shield covers StP! Bob can do that after the London handoff (alice takes London when both in London — alice jumped there).

OK and the yellow 5th card: alice draws (4 yellow in deck). Bob holds Jo'burg/Kinshasa as backup. Yellow cure at Atlanta (station) once alice has 5.

Black eradication: alice treats Chennai 1→0 this turn; remaining: Cairo 2, Delhi 1, Bangkok 1, HK 1 — alice's path Bangkok/HK covers Bangkok+HK; Delhi/Cairo later or bob.

Let me also sanity-check: does the red handoff NEED alice to go to Bangkok first? She jumps bob to HER city. If instead alice ends turn in... hmm what if alice jumps onto BOB and bob walks? No — shares need the card's city: Bangkok. Someone must be in Bangkok with the Bangkok card (bob). Alice jumps to bob-in-Bangkok. So either alice travels to Bangkok (3 drives from Sydney) or bob teleports... only alice can teleport bob to HER. So yes alice→Bangkok (3 drives), then 1 jump for bob. 

Alternatively — could BOB walk to Bangkok? Sao Paulo→Lagos→Khartoum→Cairo→Baghdad→Tehran→Delhi→Kolkata→Bangkok: 8 moves ≈ 2 turns, while ALSO delivering yellow en route (alice jumps at Kinshasa etc.). That's the "bob walks everything" line: slower red (T+4) but yellow delivered (T+2) and no StP... also abandons Europe. Compare: teleport line red cure T+4; walk line: bob in Bangkok T+3 (8 moves over 3 turns with 4/turn: T1: SP→Lagos→Kinshasa→Jo'burg +? he'd also treat...), alice takes Jo'burg+Kinshasa T+1/2, Bangkok handoff T+3, HK T+3/4, red cure T+5/6. Yellow cure: alice 4/5 at T+2 + 1 draw → could cure yellow T+3 at Kinshasa if she has 5! She jumps to Kinshasa (bob there), takes Kinshasa → 4/5 (Bogota/MC/Jo'burg/Kinshasa)... wait Jo'burg AND Kinshasa = she'd have Bogota/MC/Jo'burg/Kinshasa = 4/5, needs 1 more draw → cure yellow maybe T+4 at Kinshasa (she's there!) — actually she could wait in Kinshasa drawing until 5th yellow, then cure. Meanwhile bob continues to Bangkok for red. Timeline: yellow T+4, red T+5/6, blue ~T+6/7. vs teleport line: red T+4, yellow T+5/6 (waiting on draws; alice in Atlanta can't reach Jo'burg quickly — wait she can: Atlanta→Miami→Bogota→SaoPaulo→Lagos→Johannesburg 6 drives; bob holds both yellow cards — meet him... where's bob? In teleport line bob goes HK→London→StP region — Alice would have to chase him to Europe for Jo'burg/Kinshasa handoff! Atlanta→Chicago→Toronto→NY→London (4) — bob passes London T+4/5! Meet in London: alice takes London (blue!) but Jo'burg/Kinshasa need their own cities — NOT London. UGH. bob carries Jo'burg/Kinshasa through Europe uselessly.

So in teleport line, bob should NOT carry Jo'burg/Kinshasa... he has no choice (can't discard them — yellow needs them... or does it? 4 yellow in deck: alice needs 1 more after Bogota/MC; if she draws 1-2 yellows naturally, Jo'burg/Kinshasa become surplus — bob could discard them at hand limit! 12 yellow total: 4 burned, alice 2 (Bogota/MC), bob 2 (J/K), 4 deck = need 5: 2+2+4=8 ≥5. If alice draws 3 yellows... unlikely. Keep them.)

Better in teleport line: bob walks to Johannesburg/Kinshasa FIRST (2-3 moves, delivering yellow via alice jumps), THEN alice teleports him from... wait alice jumps bob to HER city — alice will be in Bangkok T+1(end)/T+2. Bob needs to be somewhere alice can jump him from — ANYWHERE (jump is any distance!). So bob: T1: SP→Lagos→Kinshasa (2 moves) [+treat? Kinshasa has 0 yellow now? Kinshasa was cleared; Lagos? unknown—threat list doesn't show Lagos; fine]. Alice T+1: at Chennai→Bangkok (1 drive) + jump bob SaoPaulo→Bangkok?? WAIT — if bob is in Kinshasa and alice jumps him to Bangkok, he LEAVES Kinshasa before alice takes the Kinshasa card. Handoffs must happen while he's there. Order matters: alice should jump TO BOB (alice→bob) for taking cards, and jump BOB→ALICE only for repositioning bob (no card transfer). So: T+1: alice: Chennai→Bangkok (drive), then... bob is in Kinshasa holding Kinshasa card: alice wants Kinshasa card — she must BE in Kinshasa. Jump alice→bob (1 action!) — she teleports to Kinshasa, takes Kinshasa (1 action) → 3/5... wait she has Bogota/MC + Kinshasa = 3/5. Then bob walks Kinshasa→Johannesburg (his next turn), alice jumps... she's in Kinshasa; bob moves to Jo'burg; alice jumps alice→bob (1) takes Jo'burg (1) = 4/5. But then alice is in Jo'burg — far from Bangkok for the Bangkok handoff! She'd have to trek back east (6+ moves). BAD.

So: get the yellow handoffs done when alice is ALREADY near Africa... she isn't. The walk line keeps alice efficient: she's sweeping Asia east from Sydney while bob comes to her (Bangkok/HK) — red; yellow handoffs happen only if bob detours Kinshasa/Jo'burg AND alice jumps there — expensive for alice's positioning.

KEY INSIGHT: alice's jumps cost HER 1 action each but teleport her anywhere — good for card collection, bad if it strands her. The Bangkok red handoff requires her in Bangkok anyway (she's heading there). For yellow: alternative — DON'T hand Jo'burg/Kinshasa to alice at all yet; instead hope alice draws the 5th yellow (4 in deck, 16 draws left team-wide → very likely within 2-3 turns). Yellow cure can wait a turn; red cure is the immediate prize and Asia red sweep is the acute fire. And bob keeps J/K cards as insurance.

FINAL PLAN:
- Alice this turn: Sydney→Jakarta, treat red (2→1), Jakarta→Chennai, treat black (1→0). End Chennai. (Draws will force discards — hopefully dead cards.)
- Alice next turn: Chennai→Bangkok; jump bob SaoPaulo→Bangkok; take Bangkok(red); (4th action: treat Bangkok black 1→0? Bangkok has 1 black — yes treat). Discard as needed.
- Turn+2: dispatcherMove bob Bangkok→Hong Kong (1); dispatcherJump alice→bob in HK (1); take HK red (1); treat HK red (1→0) or black (1→0) (1). Red set complete! 
- Turn+3: HK→Manila (drive, treat Manila 2→1), Manila→SF, SF→Chicago... that's 3; Turn+4: Chicago→Atlanta (1) + cure red (1). Actually Turn+3: HK→Manila, treat Manila, Manila→SF, SF→Chicago; Turn+4: Chicago→Atlanta, cure red. = cure T+4. Bob meanwhile: HK shield (covers Manila/HCMC/Bangkok) then walks HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→StP (shield StP) →Essen→London for the blue handoff (alice comes NY→London after cure).
- Yellow: alice draws 5th; cure yellow at Atlanta when she has 5 (she holds Bogota/MC + draws). Bob holds J/K as backup — if alice's draws stall, bob routes through Kinshasa/Jo'burg later.
- Blue: London handoff in London ~T+6; blue cure needs 2 more draws beyond London. Cure at Atlanta.
- Black sweep: alice covers Bangkok/HK; Delhi/Cairo later (whoever).

Alright — also note outbreaks 3/8 and rate 3; OQN/RP spent. Risk accepted.

Wait — one more consideration for THIS turn: instead of Jakarta/Chennai treats, should alice go Sydney→Manila (treat 2→1) →HK? HK is where she'd... no, Bangkok handoff needs Bangkok. Manila/HCMC remain 2s — bob's shield at HK (T+2) covers Manila+HCMC? HK neighbors: Shanghai, Taipei, Kolkata, Bangkok, HCMC, Manila — YES covers Manila and HCMC. Good — bob's HK shield T+2 protects Manila/HCMC draws. Meanwhile Jakarta (2 red) unprotected — but Sydney→Jakarta treat now helps. OK proceed.

Actually, hmm, one more: should this turn be Sydney→Jakarta→Chennai→Bangkok (3 drives) + treat Bangkok black? Then T+1: jump bob + take Bangkok + move bob→HK + jump alice→HK = but taking HK card needs alice IN HK with bob: T+1: drive? she's IN Bangkok: actions: jump bob→Bangkok (1), take Bangkok red (1), move bob Bangkok→HK (1), jump alice→bob (1) — she's now in HK, bob in HK, but taking HK card is a 5th action. T+2: take HK red (1), treat HK red+black (2), HK→Manila (1), treat Manila (1). Similar timeline, and this turn ends in Bangkok having skipped Jakarta/Chennai treats. vs my chosen line treats 2 fires now but handoffs shift +1 turn... let me compare: 
Line A (this turn: J-treat, C-treat, end Chennai): T+1: Chennai→Bangkok, jump bob, take Bangkok, treat BKK black. T+2: move bob→HK, jump alice→HK, take HK red, treat HK. T+3: HK→Manila, treat Manila, Manila→SF, SF→Chicago. T+4: Chicago→Atlanta, cure red. Red cure T+4. Fires treated: Jakarta, Chennai, BKK, HK, Manila.
Line B (this turn: →BKK via 3 drives, treat BKK black): T+1: jump bob→BKK, take BKK red, move bob→HK, jump alice→HK. T+2: take HK red, treat HK, HK→Manila, treat Manila. T+3: Manila→SF, SF→Chicago, Chicago→Atlanta, cure RED! Red cure T+3 — one turn faster, but skips Jakarta (2 red) and Chennai (1 black) treats. Jakarta 2 red unprotected + Sydney 2 (discard-armed)... risk of red outbreak chains in the cluster (Manila/Sydney/Jakarta/HCMC at 2s = any draw→3, outbreak→chain?). With bob's shield reaching HK only T+1-end... hmm Line B leaves the whole red cluster raw for ~2 infect phases at rate 3. Red supply 10/14 on board — an outbreak chain there could cascade (all at 2s: an outbreak at Manila adds to HK/HCMC/Sydney... those at 2 → chain outbreaks!). Chain: Manila(2)+draw→3, then another Manila draw→outbreak: +1 to HCMC/Sydney/HK... if any at 3 already → chain. Dangerous but OQN already used.

Red supply: 10 left. Each outbreak = 1 cube. Chain of 3-4 = 3-4 cubes. Supply 10 - fine for game-loss; the real risk is 8 outbreaks (at 3). Hmm — but a full cluster chain could add 2-3 outbreaks at once. 

Middle ground Line C: this turn: Sydney→Jakarta (drive), treat red, Jakarta→Chennai (drive), treat black → ends Chennai (Line A). Red cure T+4. I'll take the safer Line A — the cluster gets partial treatment (Jakarta 2→1), and bob's HK shield at T+2 covers Manila/HCMC before the next big draws... actually infect phases happen every turn. Eh.

Hmm, actually, let me reconsider Line B's risk with the shield: T+1 end: bob in HK (shield: Manila/HCMC/Bangkok/Kolkata/Shanghai/Taipei protected from cube placement!). That's HUGE — it freezes the entire red cluster's placement (Manila/HCMC can't receive cubes; only Sydney/Jakarta outside shield). Sydney 2 (discard) + Jakarta 2 unprotected. So Line B: T+1 shield covers most of cluster; Sydney/Jakarta still vulnerable but no chain INTO shielded cities (outbreaks at Sydney/Jakarta splash to... Sydney neighbors: Jakarta, Manila — Manila shielded! Jakarta neighbors: Sydney, Bangkok(shielded), HCMC(shielded), Chennai. So chains are blunted). And red cure T+3!

Line B it is? One concern: Line B skips Jakarta/Chennai treats this turn — but Jakarta gets... nobody. Sydney 2 red sits in discard. Ugh. And alice ends T+1 in HK with 4 red set cards + Milan/Paris/Bogota/MC → 8 cards → discards... 

Actually you know, both lines defuse nothing 3-cube (no 3-cube reds now). The 3-cube fires are StP (blue, bob assigned) — nothing else at 3? Threats: StP 3 only. OK.

Let me go with Line B-modified: this turn: Sydney→Jakarta (drive), treat red (2→1) — kills one fire cheaply, THEN Jakarta→Chennai (drive), Chennai→Bangkok (drive) = 4 actions, ends BANGKOK with Jakarta treated. Skips only Chennai black (1 cube — black cured, it can still outbreak? black cured: treat clears all; Chennai 1 black could draw→2→3→outbreak... black supply 17, fine; and 1 black cube in Chennai with... eh).

Hmm wait — but if I end in Bangkok this turn, T+1 = full handoff turn (jump bob, take BKK, move bob→HK, jump alice→HK) — but taking HK requires alice in HK = jump alice→bob puts her in HK; then T+2: take HK (1), treat HK ×2 (2), HK→Manila (1), treat Manila (1). T+3: Manila→SF, SF→Chicago, Chicago→Atlanta (3) + ...cure needs Atlanta: T+4 Chicago→Atlanta? no wait T+3 ends Chicago, T+4: Atlanta + cure. Hmm: T+3: Manila→SF (1), SF→Chicago (2), Chicago→Atlanta (3), cure red (4) — YES cure T+3!! Wait T+2 ends in Manila; T+3: Manila→SF, SF→Chicago, Chicago→Atlanta, discoverCure red = 4 actions. RED CURE T+3. 

So Line B': T0 (now): Sydney→Jakarta, treat Jakarta red, Jakarta→Chennai, Chennai→Bangkok. T1: jump bob→Bangkok, take Bangkok red, move bob→HK, jump alice→HK. T2: take HK red, treat HK red (clear 1) + black (clear 1), HK→Manila, treat Manila (2→1). T3: Manila→SF→Chicago→Atlanta, cure RED. 

Wait T1: after jump alice→bob, alice is in HK; the "take HK red" must wait (bob is in HK, alice in HK — share IS possible same turn! Actions T1: jump bob SaoPaulo→Bangkok (1), shareTake Bangkok (2), dispatcherMove bob Bangkok→HK (3), dispatcherJump alice→bob = alice to HK (4). Then T2: shareTake HK (1), treat red HK (2), treat black HK (3), drive Manila (4). T3: treat Manila (1), Manila→SF (2), SF→Chicago (3), Chicago→Atlanta (4). T4: cure red (1) + more. Hmm that's cure T4, not T3 — I miscounted (T1 ends with alice in HK but no HK take). Alternative T1: jump bob→BKK (1), take BKK (2), move bob→HK (3), drive alice? Bangkok→HK is an edge! (HK: ... Bangkok ...) YES — Bangkok connects HK. So: drive alice Bangkok→HK (4) — both in HK at end of T1! T2: take HK red (1), treat HK red (2), treat HK black (3), HK→Manila (4). T3: treat Manila (1), Manila→SF (2), SF→Chicago (3), Chicago→Atlanta (4). T4: cure red + spare actions. Red cure T4 — same as Line A?! Because Line A spent T0 on treats instead of positioning. Line B' T0 positions to Bangkok (3 drives + 1 treat) vs Line A T0 (2 drives + 2 treats, ends Chennai). Line B' reaches cure T4, Line A T4... wait Line A: T1: Chennai→BKK (1), jump bob (2), take BKK (3), treat BKK black (4) — bob still in BKK; T2: move bob→HK (1), drive alice BKK→HK (2), take HK (3), treat HK ×2? (4=one treat). T3: treat HK (1), HK→Manila (2), treat Manila (3), Manila→SF (4). T4: SF→Chicago, Chicago→Atlanta, cure red (3) + 1 spare. Red cure T4 both. Line B' equal, but treats Jakarta this turn and reaches HK with bob a turn earlier (shield sooner). Also Line A's T1 treats BKK black. Similar. 

I'll go with: T0 = Sydney→Jakarta, treat red, →Chennai, →Bangkok (ends Bangkok, Jakarta treated). This gives: Jakarta down, position set, bob shield arrives HK at end of T1 covering Manila/HCMC. 

Hold on — T0 alternate: Sydney→Jakarta, treat, →Chennai, treat Chennai black (end Chennai). vs →Bangkok skip Chennai treat. The Chennai black (1 cube): if it draws 3 times → outbreak (black supply fine, outbreak count +1). Risk small either way. Positioning to Bangkok a turn... no wait — both end-turn positions: Chennai vs Bangkok. If I end in Chennai, T1 = Chennai→BKK + jump bob + take BKK + (1 spare: treat BKK black). If I end in Bangkok, T1 = jump bob + take BKK + move bob→HK + drive alice→HK (bob shield T1-end, HK treats T2). The Bangkok version gets bob's HK shield ONE TURN EARLIER — that protects Manila/HCMC from rate-3 draws for an extra phase. I value that higher than Chennai's 1 black cube. → End in Bangkok.

Hmm, but also T1 ending: alice in HK + bob in HK; alice's T2: take HK red — wait, does alice hold ≤7? T0 end: 7 cards + 2 draws = 9 → discard 2 → 7. T1: take BKK red → 8 → discard 1 → 7. T1 end draws → 9 → discard 2 → 7. T2: take HK red → 8 → discard 1... The discards will eat set members since ALL her cards are set members except black-cured-city draws. Ugh — wait, actually: after taking Bangkok red, her red count = 4 (Taipei/Seoul/Tokyo/Bangkok); when she gets HK = 5 = cure. The intermediate discards: she holds Milan/Paris/Bogota/MC + reds. Discarding Milan or Paris hurts blue (needs 3 more: London + 2). Discarding Bogota/MC hurts yellow. All painful. UNLESS draws give her black-cured cities (fuel! burnable freely). 7 black cards in discard... black city cards in DECK: 12 total black cities, 5 in bob's hand (Riyadh/Moscow/Karachi/Chennai/Delhi — he kept them? his hand: London, Bangkok, Johannesburg, HK, Kinshasa = 5, the black set was cured/discarded... wait bob cured black — his 5 black cards were DISCARDED in the cure. So black cards circulating: in deck+discard). Alice's draws: decent chance of black city cards (12 black cities, minus 5 in bob's cured hand... those went to discard → in deck? No — cured cards discarded to PLAYER discard, not deck. Black cards in DECK: 12 - 5 (bob's, now in player discard) - drawn ones... unknown, maybe 4-7 in deck). ~25% per draw. Over 6 draws ≈ 80% at least one black → fuel. OK.

Alright, also the Manila treatment: with bob's shield at HK from T1-end, Manila can't receive cubes; Manila at 2 stays 2 until alice treats T3. Fine.

DECISION for this turn (4 actions):
1. driveFerry Sydney→Jakarta
2. treatDisease red (Jakarta 2→1)
3. driveFerry Jakarta→Chennai
4. driveFerry Chennai→Bangkok

Then message bob the full plan. Note: my draws at turn end → likely discard 2 next prompt (set members — I'll decide then; hopefully black cards drawn as fuel).

Wait — actually, let me reconsider ONE more time whether the Chennai→Bangkok leg is right vs treating Chennai: Chennai black 1 cube + Kolkata 1 black... black cured, treat = clear-all (1 cube only here). The 8-outbreak clock is at 3/8 — black outbreaks still count! Chennai/Kolkata/Delhi/Bangkok/Cairo/HK blacks could each outbreak. But probability low per phase. Fine, moving on.

Also should I really not use this turn's 4th action on treating Bangkok black when I arrive? Action 4 IS the Chennai→Bangkok drive. So Bangkok black (1) untreated this turn — T1 has spare? T1: jump bob (1), take BKK (2), move bob→HK (3), drive alice→HK (4). No spare. T2: take HK (1), treat HK red (2), treat HK black (3), HK→Manila (4). T3: treat Manila (1), Manila→SF (2), SF→Chicago (3), Chicago→Atlanta (4). T4: cure red + treat Atlanta blue? Atlanta 2 blue — after red cured, more treats possible. OK.

Message to bob: plan = red cure by T+3/T+4 via Bangkok/HK handoffs (he'll be jumped to Bangkok next turn — tell him to STAY PUT in Sao Paulo / or walk toward... actually he should just wait or do useful local things: treat Sao Paulo? nothing there. He could walk Sao Paulo→Madrid (1 move) to treat Madrid 2 blue? But then T1 jump takes him from Madrid to Bangkok — fine, jump is any distance! Bob: T(bob's next): walk Sao Paulo→Madrid, treat Madrid blue 2→1 (2 actions), maybe Madrid→? Then alice jumps him to Bangkok T1. His shield en route helps Madrid/Paris/NY/Lagos/SP. GOOD — assign that. Also bob after HK: walk to StP via ... he'll be jumped around; next assignment after HK: alice will jump him to... StP shield: alice could jump bob → to StP? dispatcherJump moves bob ONTO alice's city only ("jump one onto a teammate's city"). dispatcherMove moves bob via normal routes (1 step). So bob's StP shield: he walks there himself: from HK: HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→StP = 6 moves ≈ 1.5 turns. Meanwhile alice cures red at Atlanta T4 and walks Atlanta→Chicago→Toronto→NY→London (T5-6) to meet bob... bob's route to London: via StP→Essen→London or via Moscow→...— coordinate later. Fine.

Also blue note: alice must NOT be forced to discard Milan/Paris — when she takes BKK red at 8, she discards 1: prefer discarding a BLACK city card if drawn, else Bogota? Hmm Bogota (yellow) vs Milan (blue): yellow margin 3 (Bogota/MC held + 4 deck = 6 for 5 → spare 1), blue margin 2 (Milan/Paris + London(bob) + 4 deck = 7 for 5 → spare 2 but London not yet in hand). Eh — decide at the discard prompt with live info.

Let me now write the message + actions. Actions: 4 drives/treats as chosen. Let me double-check legality: Sydney→Jakarta (drive, adjacent ✓), treat red in Jakarta ✓, Jakarta→Chennai (adjacent ✓), Chennai→Bangkok (adjacent ✓).

text:

Bob's holding 4 of my cure cards (Bangkok+HK red = completes the red set; Johannesburg+Kinshasa = yellow 4/5). Key realization: bob can't fly (all his cards are set cards — no fuel), and I can't either — but my Dispatcher jump teleports ANY pawn to me. Plan: I walk to Bangkok (3 drives), then jump bob to me and take Bangkok red, then we leapfrog to Hong Kong for the last red card → red cure ~3 turns. Sending the plan and executing the walk.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "BIG PLAN — red cure in ~3 turns: I walk Sydney→Jakarta (treat 2→1)→Chennai→Bangkok NOW. Next turn: I JUMP YOU to Bangkok (you keep Bangkok red in hand), I take it; then we leapfrog: you Bangkok→Hong Kong, I jump to you, take HK red → red set complete (Taipei/Seoul/Tokyo/Bangkok/HK). Then I walk HK→Manila→SF→Chicago→Atlanta and CURE RED (~T+3/4). Your part: this turn walk Sao Paulo→Madrid and treat Madrid blue 2→1 (shield covers Madrid/Paris/NY/Lagos/SP) — I'll jump you out of Madrid to Bangkok whenever I'm there, jump is any-distance. After HK: you walk HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield the 3-blue fire) then Essen→London — I'll meet you in London after my red cure (Atlanta→Chicago→Toronto→NY→London) and take London(blue) → blue cure needs 2 more draws. Yellow: I'll draw the 5th (4 in deck); you KEEP Johannesburg+Kinshasa as insurance — handoff only if my draws stall. NO card burns except cured-black cities as fuel."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Jakarta"}}}

alice-legacy-p0086

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=9 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Jakarta(red), Baghdad(black)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:11   decks: player=15 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Baghdad (spends Baghdad(black)), then 2 move(s) to St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 4, bob 2, 2 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa))
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa))
  red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa))
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: 1 spare — shedding 1 keeps the cure assemblable; safest first: Baghdad (black CURED — worthless, discard freely), Taipei (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Seoul (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Tokyo (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Jakarta (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Milan (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 0 move(s), bob 2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Bangkok); then alice to station Kinshasa +4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Kinshasa(yellow): meet IN Kinshasa (the card's own city) — you 4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa), bob 2 move(s); Kinshasa already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Baghdad"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Discarding Baghdad(black) — cured color, worthless for cures.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Baghdad"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Baghdad"}}}}

alice-legacy-p0087

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Jakarta(red)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:11   decks: player=15 infection=41   player-discard: 5 blue, 4 yellow, 9 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 4, bob 2, 2 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: 1 spare — shedding 1 keeps the cure assemblable; safest first: Taipei (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Seoul (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Tokyo (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Jakarta (red: 1 spare from YOUR 4 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Milan (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Paris (blue: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 0 move(s), bob 2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Bangkok); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 1 move(s), bob 2 action(s) (direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I need one more discard. Red has 1 spare (6 held team-wide, need 5). Discarding a red now keeps the cure assemblable (5 remain + bob's Bangkok/HK = full set). I hold Taipei/Seoul/Tokyo/Jakarta reds. After taking Bangkok+HK from bob: Taipei/Seoul/Tokyo/Jakarta/Bangkok/HK = 6, one spare. Discarding one red NOW (e.g., Taipei or Seoul or Tokyo or Jakarta) leaves 3 red in my hand + bob's 2 = 5 = exactly the set.

Which red to discard? Jakarta is a city I'll likely travel through; Taipei/Seoul/Tokyo too. The cure only needs 5; any red works. But which is most useful as travel fuel later? After the cure lands, remaining reds can be burned for flights. The share will bring Bangkok+HK to me; my 4 held reds minus 1 = 3, +2 = 5 exactly. So discard one of my 4 reds now. Discard Jakarta — I'm headed north (HK next), unlikely to need Jakarta card as fuel; Taipei/Seoul/Tokyo could be flight destinations later. Discard Jakarta.

text:

Shedding Jakarta(red) — red has exactly one spare; this keeps the set assemblable at exactly 5 (my 3 remaining + bob's Bangkok/HK) and preserves Taipei/Seoul/Tokyo as potential flight fuel.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Jakarta"}}}}

bob-legacy-p0075

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 75. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=quarantineSpecialist at=Sao Paulo
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Sydney(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:10   decks: player=17 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Madrid→London→Essen→St. Petersburg
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta
  Beijing: 2 red
  Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
  Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 2 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: alice, 0 move(s) vs your 4
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Sao Paulo — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 3 move(s): Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Handoff geometry: you're in Sydney, I'm Sao Paulo with your cards (Bangkok red, Johannesburg yellow + Kinshasa yellow + HK red from my draws). Cheapest rendezvous: Johannesburg — you can charter Algiers(black)→fly there (3 actions as priced), I walk Sao Paulo→Lagos→Johannesburg (2 moves, arriving next turn) and you can dispatcherJump to me at each stop to collect. Order: when I hit Johannesburg you take Johannesburg there; Kinshasa(yellow) I'll give you IN Kinshasa on my way through (station adjacency!); HK red + Bangkok red need their own cities — alternative: you charter to Kinshasa and we do ALL four handoffs Africa-side over 2 turns, then you fly home for the red sweep. Decide on your turn; I start walking Lagos now."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Laid out the Africa-side handoff plan for Alice: I walk Sao Paulo→Lagos→Johannesburg→Kinshasa, she charters over once, and we exchange all four cards (Johannesburg, Kinshasa yellows, Bangkok+HK reds) with her dispatcher jumps — then she flies back to the Asia red sweep. Waiting out her turn.

toolCalls: []

bob-legacy-p0076

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 76. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #140): BIG PLAN — red cure in ~3 turns: I walk Sydney→Jakarta (treat 2→1)→Chennai→Bangkok NOW. Next turn: I JUMP YOU to Bangkok (you keep Bangkok red in hand), I take it; then we leapfrog: you Bangkok→Hong Kong, I jump to you, take HK red → red set complete (Taipei/Seoul/Tokyo/Bangkok/HK). Then I walk HK→Manila→SF→Chicago→Atlanta and CURE RED (~T+3/4). Your part: this turn walk Sao Paulo→Madrid and treat Madrid blue 2→1 (shield covers Madrid/Paris/NY/Lagos/SP) — I'll jump you out of Madrid to Bangkok whenever I'm there, jump is any-distance. After HK: you walk HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield the 3-blue fire) then Essen→London — I'll meet you in London after my red cure (Atlanta→Chicago→Toronto→NY→London) and take London(blue) → blue cure needs 2 more draws. Yellow: I'll draw the 5th (4 in deck); you KEEP Johannesburg+Kinshasa as insurance — handoff only if my draws stall. NO card burns except cured-black cities as fuel.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Big plan approved — red cure via Bangkok/HK handoffs is right. Executing my part this turn: Madrid blue 2→1 (shield covers the city), hold Johannesburg/Kinshasa as yellow insurance. Two flags: (1) when you jump me to Bangkok I'll arrive at 7+ cards (London, J'burg, Kinshasa, Bangkok red + draws) — the HK red take pushes me to 8, so I'll shed Johannesburg or Kinshasa(yellow) then, NOT blue/red — but if my yellow insurance is gone, your 5th yellow MUST come from the deck (5 yellow in deck, fine). (2) My St. Petersburg leg has ~6 moves — if the 3-blue fire outbreaks before I arrive (it's armed, no shield yet), a blue reshuffle chain could hit Madrid/Paris. Alternative if you can spare it: dispatcherJump me from Bangkok→Istanbul (freezes St. P from 2 hops away) before I walk — jump is any-distance and costs you 1 action; I lose 0. Consider it when you're Bangkok-side."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0082

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Jakarta(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:10   decks: player=17 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): 2 move(s): Ho Chi Minh City→Manila
  Jakarta: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - move bob's quarantine shield to Bangkok (covers 6 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — drive Bangkok, dispatcherJump
     tempo: 12 action(s) closer to the red cure (26 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: shore up red at Jakarta (supply strained: 10 left) — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 3 vs 11, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 7 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — tempo 11 vs 12, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0083

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Jakarta
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Jakarta(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:11   decks: player=17 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Chennai→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Ho Chi Minh City→Manila
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Ho Chi Minh City→Manila→San Francisco
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Chennai→Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 5

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - move bob's quarantine shield to Bangkok (covers 5 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — drive Bangkok, dispatcherJump
     tempo: 12 action(s) closer to the red cure (26 → 14 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Sydney — tempo 3 vs 11, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Ho Chi Minh City".
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "break the Manila–Sydney–Ho Chi Minh City red cl…".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 6 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — tempo 11 vs 12, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Bangkok".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Chennai", "Bangkok", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [13] {"tag":"treatDisease","color":"red"}
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chennai"}}}

alice-legacy-p0084

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:11   decks: player=17 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Kolkata→Hong Kong→Manila
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bangkok→Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 4 move(s): Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 4

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~8 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Manila–Sydney–Ho Chi Minh City red cluster at Sydney — drive Jakarta
     tempo: 2 action(s) closer to the yellow cure (45 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Mumbai
     tempo: 2 action(s) closer to the yellow cure (45 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Manila–Sydney–Ho Chi Minh City red cl…" and "sweep Cairo" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "break the Manila–Sydney–Ho Chi Minh City red cl…" → "sweep Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [14] {"tag":"treatDisease","color":"black"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0085

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #144): Big plan approved — red cure via Bangkok/HK handoffs is right. Executing my part this turn: Madrid blue 2→1 (shield covers the city), hold Johannesburg/Kinshasa as yellow insurance. Two flags: (1) when you jump me to Bangkok I'll arrive at 7+ cards (London, J'burg, Kinshasa, Bangkok red + draws) — the HK red take pushes me to 8, so I'll shed Johannesburg or Kinshasa(yellow) then, NOT blue/red — but if my yellow insurance is gone, your 5th yellow MUST come from the deck (5 yellow in deck, fine). (2) My St. Petersburg leg has ~6 moves — if the 3-blue fire outbreaks before I arrive (it's armed, no shield yet), a blue reshuffle chain could hit Madrid/Paris. Alternative if you can spare it: dispatcherJump me from Bangkok→Istanbul (freezes St. P from 2 hops away) before I walk — jump is any-distance and costs you 1 action; I lose 0. Consider it when you're Bangkok-side.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:11   decks: player=17 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 3 move(s): Kolkata→Hong Kong→Manila
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Bangkok→Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 17 cards → 8 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 4 move(s): Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 4

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~8 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Manila–Sydney–Ho Chi Minh City red cluster at Sydney — drive Jakarta
     tempo: 2 action(s) closer to the yellow cure (45 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Sydney — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Mumbai
     tempo: 2 action(s) closer to the yellow cure (45 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Manila–Sydney–Ho Chi Minh City red cl…" and "sweep Cairo" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "break the Manila–Sydney–Ho Chi Minh City red cl…" → "sweep Cairo": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [14] {"tag":"treatDisease","color":"black"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Hong Kong"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bangkok"}}}

alice-legacy-p0088

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:21 black:16 red:10   decks: player=15 infection=38   player-discard: 5 blue, 4 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 4 move(s) vs your 5
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing
  Cairo: 2 black
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila
  Tokyo: 2 red [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 3 step(s) to Essen → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: bob, 3 move(s) vs your 5

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Nothing to add — bob has his turn. Red margin now 2, blue 2. My next turn: jump bob to me in Bangkok (he flies Bangkok→HK? wait, bob must reach Bangkok or I must jump him to me). My plan: this turn jump bob→Bangkok, take Bangkok(red) — he'd shed something. Actually bob arrives via my jump. I'm in Bangkok; jump bob to me; he gives me Bangkok(red). His hand: London, Bangkok, Jburg, HK red, Kinshasa yellow + draws. He'd be at ~7; giving costs him nothing (give is his card away). Then I'm at 8 (Taipei, Milan, Paris, Seoul, Bogota, Tokyo, MexicoCity + Bangkok = 8) — need to discard 1 → another red spare gone? Red would be 5 held exactly (Taipei/Seoul/Tokyo/Bangkok +? HK comes next). Discard a yellow (Bogota or MexicoCity, margin -1 held... yellow held would drop to 1). Hmm, or Milan/Paris (blue margin -2). The discard hint says yellow short. Tough. Alternatively discard Taipei/Seoul/Tokyo (red spares — but after Bangkok+HK, red held = exactly 5 needed; no spares left!). Wait: red held team-wide 6 (bob 2 + mine 3... currently mine 3: Taipei/Seoul/Tokyo + bob's 2 = 5... plus Jakarta discarded. Team red held = 5 now, need 5. So there are NO red spares anymore! The last hint was computed before my Jakarta discard. So my discard at the Bangkok handoff must be yellow or blue. Blue margin 2, yellow margin 3 → discard a yellow (Bogota or MexicoCity). Yellow then: 1 held + 4 deck = 5, exactly enough. Or blue: 1 held + 4 deck. Both tight. Discard Bogota(yellow) then.

Nothing to send now.

text:

Nothing to add during bob's turn — key numbers after my Jakarta discard: red set is now exactly 5 held team-wide (zero spares), blue margin 2, yellow margin 3. When I take Bangkok(red) from bob next turn I'll shed a yellow (Bogota), not a red. Waiting.

toolCalls: []

alice-legacy-p0089

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Hong Kong(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing — nearer teammate: bob, 2 move(s) vs your 3
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila — nearer teammate: bob, 1 move(s) vs your 2
  Tokyo: 2 red [in infect-discard]
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, bob 1, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad
     tempo: 9 action(s) closer to the yellow cure (52 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: shore up blue at St. Petersburg (supply strained: 12 left) — tempo 7 vs 9, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
  dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Ho Chi Minh City — tempo 3 vs 7, risk 0.00 vs 0.00 — beaten by "shore up blue at St. Petersburg".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 5 drawable/armed cube(s)+chain vs 4 where they stand; 1 action(s)) — tempo -1 vs 7, risk 0.00 vs 0.00 — beaten by "shore up blue at St. Petersburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [14] {"tag":"treatDisease","color":"black"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
  [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
  [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
  [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"}
  [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
  [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
  [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
  [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"}
  [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
  [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
  [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
  [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
  [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
  [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
  [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
  [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
  [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
  [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
  [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
  [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
  [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
  [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
  [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
  [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
  [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
  [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
  [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
  [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
  [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
  [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
  [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
  [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
  [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0090

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 90. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #153): Handoff sequence on your turn (exactly 4 actions): (1) jump me Bangkok... you're already IN Bangkok standing with me? No — you're in Bangkok, I'm in HK. Do: (1) dispatcherJump yourself onto my pawn in Hong Kong, (2) shareTake Hong Kong(red) from me → red set complete (Taipei/Seoul/Tokyo + Bangkok + HK), (3) dispatcherMove yourself back via... you can't jump back — walk Bangkok→Hong Kong took your move. Simplest: (1) jump to me in HK, (2) take HK red, (3) drive Manila + (4) treat red (Manila 2→1, shield from Manila covers Manila+Sydney+HCMC). Red cure then lands when you reach Atlanta station after your Asia sweep — or we do Bangkok red handoff on a later pass. Red margin is 1: NO red burns anywhere. My next turns: HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg shield+sweep, black treats en route (Cairo in my hand).

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Hong Kong(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 3 move(s): Hong Kong→Shanghai→Beijing — nearer teammate: bob, 2 move(s) vs your 3
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 2 move(s): Hong Kong→Manila — nearer teammate: bob, 1 move(s) vs your 2
  Tokyo: 2 red [in infect-discard]
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Jakarta→Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, bob 1, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive Kolkata, drive Delhi, drive Tehran, drive Baghdad
     tempo: 9 action(s) closer to the yellow cure (52 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: shore up blue at St. Petersburg (supply strained: 12 left) — tempo 7 vs 9, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
  dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Ho Chi Minh City — tempo 3 vs 7, risk 0.00 vs 0.00 — beaten by "shore up blue at St. Petersburg".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 5 drawable/armed cube(s)+chain vs 4 where they stand; 1 action(s)) — tempo -1 vs 7, risk 0.00 vs 0.00 — beaten by "shore up blue at St. Petersburg".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [14] {"tag":"treatDisease","color":"black"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
  [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
  [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
  [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"}
  [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
  [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
  [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
  [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"}
  [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
  [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
  [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
  [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
  [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
  [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
  [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
  [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
  [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
  [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
  [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
  [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
  [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
  [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
  [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
  [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
  [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
  [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
  [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
  [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
  [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
  [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
  [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
  [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
  [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}}}

bob-legacy-p0077

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 77. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=quarantineSpecialist at=Sao Paulo
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=9 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Jakarta(red), Baghdad(black)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:22 black:17 red:11   decks: player=15 infection=41   player-discard: 5 blue, 4 yellow, 8 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Madrid→London→Essen→St. Petersburg
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta
  Beijing: 2 red
  Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→San Francisco — or 3 action(s): direct flight to Hong Kong (spends Hong Kong(red)), then 2 move(s) to San Francisco — nearer teammate: alice, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→Sydney — or 3 action(s): direct flight to Bangkok (spends Bangkok(red)), then 2 move(s) to Sydney — nearer teammate: alice, 2 move(s) vs your 4
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Tokyo: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 7 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 4 of 12 burned, held alice 4, bob 2, 2 in deck — margin 3 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Sao Paulo — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (4/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 2 action(s) (direct flight to Hong Kong (spends Hong Kong(red)), then 1 move(s) to Bangkok), alice 0 move(s); then alice to station Kinshasa +4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Hong Kong(red) to alice: meet IN Hong Kong (the card's own city) — you 2 action(s) (direct flight to Bangkok (spends Bangkok(red)), then 1 move(s) to Hong Kong), alice 1 move(s); then alice to station Atlanta +4 move(s) to cure; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Kinshasa(yellow) to alice: meet IN Kinshasa (the card's own city) — you 2 move(s), alice 4 action(s) (direct flight to Baghdad (spends Baghdad(black)), then 3 move(s) to Kinshasa); Kinshasa already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0078

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 78. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Sao Paulo
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:21 black:16 red:10   decks: player=15 infection=38   player-discard: 5 blue, 4 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Madrid→London→Essen→St. Petersburg
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta
  Beijing: 2 red
  Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Tokyo: 2 red [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 4
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Sao Paulo — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 3 move(s): Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Bogota, drive Mexico City, drive Los Angeles, drive Sydney
     tempo: 8 action(s) closer to the red cure (25 → 17 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 8, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
  dominated: reposition the quarantine shield to Istanbul (covers 5 drawable/armed cube(s)+chain vs 1 here) — tempo 2 vs 8, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
  dominated: reposition the quarantine shield to Chicago (covers 4 drawable/armed cube(s)+chain vs 1 here) — tempo 5 vs 8, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Bangkok", "Johannesburg", "Hong Kong", "Kinshasa"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0079

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #148): Nothing to add during bob's turn — key numbers after my Jakarta discard: red set is now exactly 5 held team-wide (zero spares), blue margin 2, yellow margin 3. When I take Bangkok(red) from bob next turn I'll shed a yellow (Bogota), not a red. Waiting.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Sao Paulo
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Sao Paulo(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:21 black:16 red:10   decks: player=15 infection=38   player-discard: 5 blue, 4 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 4 move(s): Madrid→London→Essen→St. Petersburg
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Bogota→Miami→Atlanta
  Beijing: 2 red
  Cairo: 2 black — pre-empt (one draw from critical): 3 move(s): Madrid→Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Tokyo: 2 red [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→San Francisco — nearer teammate: alice, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Bogota→Mexico City→Los Angeles→Sydney — nearer teammate: alice, 2 move(s) vs your 4
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Sao Paulo — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 3 card-free move(s): Madrid→Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): Madrid→London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Madrid→London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 3 move(s): Madrid→Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive Bogota, drive Mexico City, drive Los Angeles, drive Sydney
     tempo: 8 action(s) closer to the red cure (25 → 17 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 2 vs 8, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
  dominated: reposition the quarantine shield to Istanbul (covers 5 drawable/armed cube(s)+chain vs 1 here) — tempo 2 vs 8, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
  dominated: reposition the quarantine shield to Chicago (covers 4 drawable/armed cube(s)+chain vs 1 here) — tempo 5 vs 8, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Bangkok", "Johannesburg", "Hong Kong", "Kinshasa"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}

bob-legacy-p0080

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Madrid
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Madrid(quarantineSpecialist) hand=5 [London(blue), Bangkok(red), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow)]
supply: blue:14 yellow:21 black:16 red:10   decks: player=15 infection=38   player-discard: 5 blue, 4 yellow, 9 black, 5 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 14 left, 10 on board] — 3 move(s): London→Essen→St. Petersburg
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): New York→Washington→Atlanta
  Beijing: 2 red
  Cairo: 2 black — pre-empt (one draw from critical): 2 move(s): Algiers→Cairo [black CURED: 1 treat clears ALL cubes here]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 5 move(s): New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 2 move(s) vs your 5
  Tokyo: 2 red [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): New York→Toronto→Chicago→San Francisco — nearer teammate: alice, 3 move(s) vs your 4
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Mexico City: 1 yellow
  Hong Kong: 1 black, 1 red
  Jakarta: 1 red
  Toronto: 1 blue
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  supply: red supply 10 left, 14 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 15 cards → 7 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 1, 4 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Madrid — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 2 card-free move(s): Algiers→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 2 card-free move(s): London→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 3 card-free move(s): London→Essen→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 2 move(s): Algiers→Cairo
station opportunities (stations enable cures and shuttle travel):
  you hold London, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 2 — burnable; 4 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1; board-wide: 9 cities closer, 18 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the red cure: move toward the Bangkok handoff (alice collects; assumes they meet you) — drive New York, drive Toronto, drive Chicago
     tempo: 6 action(s) closer to the red cure (26 → 20 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".
  dominated: reposition the quarantine shield to Istanbul (covers 5 drawable/armed cube(s)+chain vs 1 here) — tempo 3 vs 6, risk 0.00 vs 0.00 — beaten by "advance the red cure: move toward the Bangkok h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "London", "New York", "Paris", "Sao Paulo", "Algiers"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Bangkok", "Johannesburg", "Hong Kong", "Kinshasa"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "blue"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "blue"}}}

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Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide