Turn 16 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 138 in states.jsonl. After the last command: state 147 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#139 · bob · msg
Handoff geometry: you're in Sydney, I'm Sao Paulo with your cards (Bangkok red, Johannesburg yellow + Kinshasa yellow + HK red from my draws). Cheapest rendezvous: Johannesburg — you can charter Algiers(black)→fly there (3 actions as priced), I walk Sao Paulo→Lagos→Johannesburg (2 moves, arriving next turn) and you can dispatcherJump to me at each stop to collect. Order: when I hit Johannesburg you take Johannesburg there; Kinshasa(yellow) I'll give you IN Kinshasa on my way through (station adjacency!); HK red + Bangkok red need their own cities — alternative: you charter to Kinshasa and we do ALL four handoffs Africa-side over 2 turns, then you fly home for the red sweep. Decide on your turn; I start walking Lagos now.
Model call bob-legacy-p0075 — unique payload candidate; not a proven invocation join
#140 · alice · msg
BIG PLAN — red cure in ~3 turns: I walk Sydney→Jakarta (treat 2→1)→Chennai→Bangkok NOW. Next turn: I JUMP YOU to Bangkok (you keep Bangkok red in hand), I take it; then we leapfrog: you Bangkok→Hong Kong, I jump to you, take HK red → red set complete (Taipei/Seoul/Tokyo/Bangkok/HK). Then I walk HK→Manila→SF→Chicago→Atlanta and CURE RED (~T+3/4). Your part: this turn walk Sao Paulo→Madrid and treat Madrid blue 2→1 (shield covers Madrid/Paris/NY/Lagos/SP) — I'll jump you out of Madrid to Bangkok whenever I'm there, jump is any-distance. After HK: you walk HK→Bangkok→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield the 3-blue fire) then Essen→London — I'll meet you in London after my red cure (Atlanta→Chicago→Toronto→NY→London) and take London(blue) → blue cure needs 2 more draws. Yellow: I'll draw the 5th (4 in deck); you KEEP Johannesburg+Kinshasa as insurance — handoff only if my draws stall. NO card burns except cured-black cities as fuel.
Model call alice-legacy-p0081 — unique payload candidate; not a proven invocation join
#141 · alice · cmd
{
"tag": "driveFerry",
"to": "Jakarta"
}
Board before: state 138 in states.jsonl · after: state 141 in states.jsonl
Model call alice-legacy-p0081 — unique payload candidate; not a proven invocation join
#142 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 141 in states.jsonl · after: state 142 in states.jsonl
#143 · alice · cmd
{
"tag": "driveFerry",
"to": "Chennai"
}
Board before: state 142 in states.jsonl · after: state 143 in states.jsonl
#144 · bob · msg
Big plan approved — red cure via Bangkok/HK handoffs is right. Executing my part this turn: Madrid blue 2→1 (shield covers the city), hold Johannesburg/Kinshasa as yellow insurance. Two flags: (1) when you jump me to Bangkok I'll arrive at 7+ cards (London, J'burg, Kinshasa, Bangkok red + draws) — the HK red take pushes me to 8, so I'll shed Johannesburg or Kinshasa(yellow) then, NOT blue/red — but if my yellow insurance is gone, your 5th yellow MUST come from the deck (5 yellow in deck, fine). (2) My St. Petersburg leg has ~6 moves — if the 3-blue fire outbreaks before I arrive (it's armed, no shield yet), a blue reshuffle chain could hit Madrid/Paris. Alternative if you can spare it: dispatcherJump me from Bangkok→Istanbul (freezes St. P from 2 hops away) before I walk — jump is any-distance and costs you 1 action; I lose 0. Consider it when you're Bangkok-side.
Model call bob-legacy-p0076 — unique payload candidate; not a proven invocation join
#145 · alice · cmd
{
"tag": "driveFerry",
"to": "Bangkok"
}
Board before: state 143 in states.jsonl · after: state 145 in states.jsonl
#146 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Baghdad"
}
}
Board before: state 145 in states.jsonl · after: state 146 in states.jsonl
Model call alice-legacy-p0086 — unique payload candidate; not a proven invocation join
#147 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Jakarta"
}
}
Board before: state 146 in states.jsonl · after: state 147 in states.jsonl
Model call alice-legacy-p0087 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0081 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #140 (unique payload candidate; not a proven invocation join), #141 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0086 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #146 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0087 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #147 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0075 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #139 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0076 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #144 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0082 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0083 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0084 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0085 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0088 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0089 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0090 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0077 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0078 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0079 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0080 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.