Turn 18 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 18, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0091

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 91. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Hong Kong(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo — or 1 action: direct flight (you hold Tokyo — your 3/5 red set — burning drops it to 2/5; 2 red in deck, 1 held elsewhere; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, bob 1, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
  share now suppressed: bob → alice Hong Kong(red) — ZERO-NET HANDOFF: alice already has 7/7 with no safely burnable non-red card; the forced discard can erase this red gain. Do not transfer until a slot is freed
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~6 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — drive Manila, treat red, treat red
     tempo: 3 action(s) closer to the blue cure (49 → 46 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 red (supply 13 after) to a strained supply
  - shore up blue at St. Petersburg (supply strained: 12 left) — drive Kolkata, drive Delhi, drive Tehran
     tempo: 3 action(s) closer to the yellow cure (49 → 46 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear blue at St. Petersburg — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  "break the Manila–Sydney–Ho Chi Minh City red cl…" and "shore up blue at St. Petersburg" tie exactly on both axes; ordered by cubes cleared (2, 0), which neither axis prices.
  exchange "break the Manila–Sydney–Ho Chi Minh City red cl…" → "shore up blue at St. Petersburg": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
  dominated: "move bob's quarantine shield to Ho Chi Minh City (covers 5 drawable/armed cube(s)+chain vs 4 where they stand; 1 action(s))" — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "shore up blue at St. Petersburg"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Tokyo", "Mexico City"
  [15] {"tag":"treatDisease","color":"black"}
  [16] {"tag":"shareTake","from":"bob","card":"Hong Kong"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
  [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
  [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
  [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"}
  [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
  [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
  [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
  [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"}
  [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
  [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
  [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
  [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
  [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
  [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
  [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
  [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
  [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
  [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
  [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
  [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
  [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
  [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
  [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
  [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
  [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
  [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
  [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
  [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
  [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
  [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
  [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
  [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
  [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Key: shareTake of HK red is "suppressed" — zero-net handoff because I'm at 7/7 and the forced discard would erase the gain. Red margin is 1, so discarding a red kills it; discarding a yellow (Bogota/Mexico City) drops yellow to 1 held — yellow margin 3 → losing Bogota: yellow held 1 + bob 2 + 4 deck. Actually if I take HK red I must shed: options Taipei/Tokyo (red, margin 1 — destroys red cure) or Bogota/Mexico City (yellow). Shedding Bogota: yellow drops to 1/5 held (Mexico City in my hand counts). Held yellow after: Mexico City + Johannesburg + Kinshasa + ... = bob has 2, me 1 → 3 held + 4 deck, margin 3→... still curable (need 2 more from 4 in deck + Johannesburg/Kinshasa insurance).

But actually the red cure needs BOTH Bangkok red and HK red from bob (he holds both). If I take HK red now and shed Bogota, red set: mine Taipei/Seoul/Tokyo/HK (4) + bob's Bangkok (1) = 5 complete, one more handoff (Bangkok red) needed. Then cure.

Alternatively defer: this turn do the Manila defuse (drive Manila, treat ×2) and next turn jump... wait I'm IN HK with bob. The zero-net warning says the share forces a discard that erases the red gain. But if I shed a YELLOW, the red gain is real (red 3→4 held). The system says "no safely burnable non-red card" — because yellow is also tight (4/5 held). Hmm: shedding yellow drops yellow to 3 held + 4 deck = still curable, margin fine. The engine is being conservative. Red margin is 1 — protecting red is priority; a yellow shed is the better trade since yellow has insurance cards with bob and more in deck (4 vs red's 2).

Decision: take HK red now, shedding Bogota(yellow). Red then needs only Bangkok red handoff. Also this turn: after share (1 action), 2 actions left: drive Manila + treat red → Manila 2→1.

Wait — order: shareTake HK red (bob is in HK with me — legal), I shed Bogota at hand limit (8→7, forced discard is part of... actually the discard happens automatically as awaitingDiscard phase; I'll name it). Then drive Manila, treat red. Manila 2→1. Good turn: red at 4/5 + Manila defused.

text:

I'm in Hong Kong with bob. Taking his HK red now — I'll shed Bogota(yellow) at the cap (yellow has 2 insurance cards with bob + 4 in deck; red has none to spare), then drive to Manila and knock it down.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Hong Kong"}}}

alice-legacy-p0093

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 93. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #156): Discard call (8 cards): shed Bogota(yellow) — yellow margin 3, and it's a discard-phase shed so it's the lowest-cost card; DO NOT shed Hong Kong(red) (4/5 red set, margin 1) or a blue (margin 2). Red set now complete in your hand once you take HK(red)... you already took it! Red = Taipei/Seoul/Tokyo/Hong Kong = 4/5, Bangkok(red) already burned — so the 5th red is 1 of 2 still in deck. Keep drawing. Your next turn: treat HK red? (I already cleared it 1→0? I treated red last turn at HK, so HK red is 0) — instead: drive Manila, treat red ×2 (Manila 2→0, shield covers Sydney/HCMC/Jakarta), then HK→Manila→Jakarta→Sydney sweep. My walk starts: HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Hong Kong(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/5 red set — burning drops it to 3/5; 2 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Tokyo (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Hong Kong (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Bogota"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Bogota"}}}}

alice-legacy-p0097

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 97. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #160): RED SET COMPLETE (Taipei/Seoul/Tokyo/HK/Osaka = 5/5) — cure it FIRST, deck clock is critical (11 cards, 5 draws left). Discard exactly: Mexico City(yellow) + Chicago(blue) (both non-set, lowest cost; NEVER shed any of the 5 reds). Route to cure: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta = 6 moves + cure; consider burning Osaka?? NO — cure needs it. Skip Asia treats this turn except free ones; every action goes east to Atlanta. Yellow plan: after red cure, walk Atlanta→Cairo→Khartoum→Kinshasa (4 moves) — I'll meet you IN Kinshasa (station there!) with Johannesburg+Kinshasa(yellow) from my walk, cure yellow on the spot. Blue: I hold London+New York — I'll be in London after St. Petersburg; meet me there for London, then New York leg. Deck is the win condition now — cures before treats, always.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=9 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red), Osaka(red), Chicago(blue)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:12   decks: player=11 infection=35   player-discard: 5 blue, 5 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 5/5 red set — burning drops it to 4/5; 1 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 5 of 12 burned, held alice 1, bob 2, 4 in deck — ⚠ margin 2 — only 2 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Mexico City (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Milan (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Paris (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chicago (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Seoul (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Tokyo (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I have 9 cards, must discard 2 to reach 7. Red set 5/5 in hand — protected. Team blue 5/5 split (my Milan/Paris/Chicago + bob's London/New York); yellow 3/5 (Mexico City mine, Johannesburg/Kinshasa bob's).

Bob says discard Mexico City + Chicago. But wait — Chicago is part of the blue 5/5 set (team-wide: Milan, Paris, Chicago, London, New York). If I discard Chicago, blue drops to 4/5 — can only be reassembled with a draw (2 blue in deck). Blue margin would go from 2 to 1. Hmm, bob says Chicago is "non-set, lowest cost" but per the discard hint: Chicago IS part of the split 5/5 held team-wide. Shedding drops team below set, requiring a redraw of Chicago (2 blue in deck).

But I must discard 2 of: Taipei, Milan, Paris, Seoul, Tokyo, Mexico City, Hong Kong, Osaka, Chicago. Red cards can't go (5/5 = cure, and I'll cure in 3 moves). So candidates: Milan, Paris, Mexico City, Chicago. Two of these must go.

Options:
a) Mexico City + Chicago: blue 4/5 (need 1 redraw), yellow 2/5 held (1 mine + 2 bob) + 4 in deck.
b) Mexico City + Milan: blue keeps Chicago but loses Milan — same 4/5. No difference vs (a) except which card to redraw.
c) Mexico City + Paris: same.

All city options except Mexico City break blue or red. So one discard must be Mexico City (only non-red non-... it IS a yellow-set card though: team yellow = Mexico City + Johannesburg + Kinshasa = 3/5; shedding Mexico City → 2/5, need 3 draws of 4 in deck).

So: Mexico City + one blue (Milan/Paris/Chicago). Blue 5/5 split → 4/5 + 2 in deck; need exactly 1 redraw of the discarded card to re-complete. Chicago vs Milan/Paris: I'm heading to Atlanta via Chicago! If I keep Chicago... but I need to discard 2 total. Keep Chicago (it's on my route; though it's a cure card not fuel — but the blue cure set needs it). Redraw needed is the same either way (1 blue from deck). Which blue is most likely to be drawn/redrawn? All equal probability. But Chicago: if bob or I draw it, blue set reassembles. Bob will be in London/NY — he holds London+NY. Milan/Paris — Europe. Any is fine. 

I'll discard Mexico City + Chicago per bob's call... Actually wait: consider Milan or Paris instead of Chicago — no mechanical difference. But there's one asymmetry: when I fly Manila→SF→Chicago→... if I still held Chicago I could NOT use it as fuel anyway (cure card). And if someone draws Chicago later it reassembles blue. Chicago is as likely to be drawn as Milan. Follow bob's plan: Mexico City + Chicago.

Hmm, but actually let me double-check one thing: could I charter flight? I have 0 actions this discard phase. Next turn: 4 actions, drive Manila→SF→Chicago→Toronto→NY→Washington = 6 moves... can't do 6 in 4. Plus cure at Atlanta. Bob says 6 moves + cure. With 4 actions/turn: T1: SF, Chicago, Toronto, NY; T2: Washington, Atlanta, cure (draws allowing). That's fine. Alternatively charter from Manila spends Manila(red) — red set intact! Manila red card is in the DISCARD (I treated... no — Manila(red) card was drawn by me earlier and I discarded it? Let me check: my hand: Taipei, Milan, Paris, Seoul, Tokyo, Mexico City, HK, Osaka, Chicago. Manila card isn't in my hand — it was burned earlier. So charter from Manila isn't possible without Manila card. Direct flight requires destination card. My flights: drive only. OK, 6 drives + cure over 2 turns.

Wait — can I do better? I'm Dispatcher: no teleport to a city without another pawn. Bob is in HK. If bob walks toward... no, he's heading Europe. Hmm — could bob route through SF/Chicago/Atlanta? He'd need to abandon St. Petersburg. No.

Alternative: play... no events left (OQN spent, RP spent). OK.

Also alternative cure station: Kinshasa station! Manila→SF→Chicago→Atlanta is 3 moves... vs Kinshasa much farther. Atlanta it is.

Discard: Mexico City + Chicago per bob. Send brief confirmation. Actually bob's message said discard "Mexico City(yellow) + Chicago(blue)". One concern I should voice: Chicago is part of the split blue 5/5 — but a redraw reassembles it, and yellow margin matters too. Both forced. Proceed.

text:

Both events are spent and red 5/5 is banked in my hand — the deck clock demands the cure. Shedding Mexico City + Chicago as bob specified (Chicago's blue slot is recoverable from the 2 in deck; nothing else can go).

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed: discarding Mexico City + Chicago, red cure sprint to Atlanta starts now (Manila→SF→Chicago→Toronto→NY→Washington→cure, ~2 turns). One flag: Chicago was part of the split blue 5/5 — whoever draws it first re-banks it, blue margin 1 after this burn so zero further blue burns. Yellow: I'm at 1/5, you hold Johannesburg+Kinshasa — Kinshasa rendezvous for the yellow cure right after red lands, agreed."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Mexico City"}}}}

alice-legacy-p0098

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 98. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red), Chicago(blue)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:12   decks: player=11 infection=35   player-discard: 5 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 5/5 red set — burning drops it to 4/5; 1 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  yellow: bob collects (2/5) — give bob your yellow cards when you share
  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure
  discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Milan (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Paris (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chicago (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Seoul (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Tokyo (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Chicago"}}}}

bob-legacy-p0084

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=quarantineSpecialist at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow)]  bob@Hong Kong(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Hong Kong(red), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 3, bob 1, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Hong Kong — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (3/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo
station opportunities (stations enable cures and shuttle travel):
  you are AT Hong Kong holding its card — buildStation NOW (nearest station is 4 moves away; saves ~12 action(s) on remaining cure runs: blue 5→1, yellow 5→1, red 5→1) — costs Hong Kong(red): red margin 1 — burnable; 2 red still in deck
      response reach — team's card-free trip to each city: Hong Kong 4→0 (1 cube), Kolkata 5→1 (1 cube), Bangkok 5→1 (1 cube), Shanghai 4→1; board-wide: 18 cities closer, 44 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Handoff sequence on your turn (exactly 4 actions): (1) jump me Bangkok... you're already IN Bangkok standing with me? No — you're in Bangkok, I'm in HK. Do: (1) dispatcherJump yourself onto my pawn in Hong Kong, (2) shareTake Hong Kong(red) from me → red set complete (Taipei/Seoul/Tokyo + Bangkok + HK), (3) dispatcherMove yourself back via... you can't jump back — walk Bangkok→Hong Kong took your move. Simplest: (1) jump to me in HK, (2) take HK red, (3) drive Manila + (4) treat red (Manila 2→1, shield from Manila covers Manila+Sydney+HCMC). Red cure then lands when you reach Atlanta station after your Asia sweep — or we do Bangkok red handoff on a later pass. Red margin is 1: NO red burns anywhere. My next turns: HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg shield+sweep, black treats en route (Cairo in my hand)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Red set is one card from complete: I'm holding Hong Kong(red) in Hong Kong for Alice — she should jump to me, take it (completing the 5/5 red set: Taipei/Seoul/Tokyo/Bangkok... plus HK), then sweep Manila red on her way home for the cure. I've flagged red margin = 1 (no more red burns) and laid out my Eurasia blue walk (HK→Delhi→Moscow→St. Petersburg shield) with black treats en route. Waiting out her turn.

toolCalls: []

bob-legacy-p0085

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=quarantineSpecialist at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Hong Kong(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Hong Kong — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  red: alice collects (4/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discard call (8 cards): shed Bogota(yellow) — yellow margin 3, and it's a discard-phase shed so it's the lowest-cost card; DO NOT shed Hong Kong(red) (4/5 red set, margin 1) or a blue (margin 2). Red set now complete in your hand once you take HK(red)... you already took it! Red = Taipei/Seoul/Tokyo/Hong Kong = 4/5, Bangkok(red) already burned — so the 5th red is 1 of 2 still in deck. Keep drawing. Your next turn: treat HK red? (I already cleared it 1→0? I treated red last turn at HK, so HK red is 0) — instead: drive Manila, treat red ×2 (Manila 2→0, shield covers Sydney/HCMC/Jakarta), then HK→Manila→Jakarta→Sydney sweep. My walk starts: HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

bob-legacy-p0087

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=quarantineSpecialist at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=9 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red), Osaka(red), Chicago(blue)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:12   decks: player=11 infection=35   player-discard: 5 blue, 5 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 2
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 5 of 12 burned, held alice 1, bob 2, 4 in deck — ⚠ margin 2 — only 2 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Hong Kong — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice drew Osaka(red) + Chicago(blue) — red set now COMPLETE (5/5: Taipei, Seoul, Tokyo, Hong Kong, Osaka). Deck clock critical: 11 cards, 5 player-turns of draws; 3 cures needed. She must shed to 7 — discard Osaka(red)? NO — that's the red cure's 5th card! She must shed something else: her hand: Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red), Osaka(red), Chicago(blue) — 9 cards. Shed 2. Red set = 5/5 (Taipei/Seoul/Tokyo/HK/Osaka) — none of those can go. Blue held: Milan/Paris/Chicago = 3 (margin 2, 2 in deck). Yellow: Mexico City = 1. Shed candidates: Mexico City(yellow) and one blue? Blue margin 2 with 2 in deck — shedding a blue drops held to 2 (Milan/Paris) but 3 drawable+2... wait blue: 5 burned, held alice 3 bob 2, 2 in deck. If alice sheds Chicago, held = alice 2 bob 2 = 4, 3 in deck → margin 2 again. Red is locked (set complete, no more red cards needed) — red burns are now FREE! Red margin 1 only matters for the cure; cure complete → red cards are worthless as cards now. So shed Osaka? NO — Osaka is part of the 5/5 red set IN HER HAND needed for discoverCure! She needs all 5. Shed from: Mexico City(yellow), Chicago(blue), and... that's only 2 non-red cards. She has 9 → shed 2 exactly. So shed Mexico City + Chicago. Blue held alice 2 (Milan/Paris), bob 2 (London/New York), 3 in deck — margin still 2. Yellow: alice 0, bob 2 (J'burg, Kinshasa), 4 in deck → margin 2. Hmm yellow gets tighter.

Also urgent: red cure is 3 moves from Atlanta station — she should cure red ASAP. But she's in Manila. Direct flight Manila→Atlanta? Needs Manila card (not in hand). From Manila, drive SF (1), then? SF→Chicago→Toronto→NY→Washington→Atlanta = 5 moves. Or charter from SF (spends SF card — she doesn't hold it). Airlift gone. So ~6-7 actions to Atlanta + cure. Meanwhile deck: 11 cards, 5 turns left. Red cure lands turn after next maybe.

Critical message: tell her to shed Mexico City + Chicago, then route to Atlanta via SF→Chicago→Toronto→NY→Washington, cure red on arrival. Blue set: alice Milan/Paris + bob London/New York = 4/5 held, 3 in deck — 5th blue: I hold NY... wait she holds Chicago(blue) too — if she sheds it, blue = 4/5 held, need 1 more from deck (3 in deck).

Also: I'm the firefighter — my London/New York blues must go to her eventually. Rendezvous: she passes through... she goes Manila→SF→Chicago→Toronto→NY→Washington→Atlanta. I'm going HK→Kolkata→Delhi... westward to St. Petersburg. No overlap. Alternative: she could give ME her blues? Blue collector is alice. Hmm, or I could bring London/New York toward Atlanta? I'm heading to St. Petersburg for the 3-blue fire, then... I could fly to Atlanta after and hand over blues at Atlanta (share in own city only — New York and London need their own cities!). Ugh. Researcher she is not.

Blue handoff needs meet IN London and IN New York. She'll be passing near New York (drive Toronto→NY→Washington). If I could get to NY... I'm in HK, 5+ moves away. Too slow.

Alternative: after St. Petersburg I walk back west: Essen→London (share London blue) — she could route London after cure? Atlanta→...→London is 4 moves. Timeline: red cure ~T+2, then she heads to London T+3-4, I arrive London same window. Plausible.

Also yellow: she needs 4 more yellow cards (holds 0 after shedding Mexico City). Bob holds J'burg + Kinshasa (2), 4 in deck. Yellow cure at Kinshasa station — I can deliver J'burg/Kinshasa to her in Kinshasa (station there!). She could fly to Kinshasa after red cure: charter or via Cairo... Atlanta→Cairo→Khartoum→Kinshasa = 4 moves. I could meet her in Kinshasa with both yellows: I walk St. P→Moscow→Tehran→Baghdad→Cairo→Khartoum→Kinshasa = 7 moves. She walks Atlanta→Cairo→Khartoum→Kinshasa = 4. Then I give Kinshasa(yellow) IN Kinshasa, and Johannesburg later. Or she collects yellow from draws (4 in deck, we draw 4/turn — likely).

Let me send concise guidance.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED SET COMPLETE (Taipei/Seoul/Tokyo/HK/Osaka = 5/5) — cure it FIRST, deck clock is critical (11 cards, 5 draws left). Discard exactly: Mexico City(yellow) + Chicago(blue) (both non-set, lowest cost; NEVER shed any of the 5 reds). Route to cure: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta = 6 moves + cure; consider burning Osaka?? NO — cure needs it. Skip Asia treats this turn except free ones; every action goes east to Atlanta. Yellow plan: after red cure, walk Atlanta→Cairo→Khartoum→Kinshasa (4 moves) — I'll meet you IN Kinshasa (station there!) with Johannesburg+Kinshasa(yellow) from my walk, cure yellow on the spot. Blue: I hold London+New York — I'll be in London after St. Petersburg; meet me there for London, then New York leg. Deck is the win condition now — cures before treats, always."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

Red set complete in Alice's hand. Urgent guidance sent: shed Mexico City+Chicago, sprint to Atlanta for red cure, then Kinshasa yellow rendezvous with me (station + both my yellow cards), London blue rendezvous after. Waiting out her turn.

text:

Red set is complete in Alice's hand — I've told her to shed Mexico City(yellow)+Chicago(blue), sprint east to the Atlanta station for the red cure immediately (deck clock: 11 cards, 5 draws left), then plan the Kinshasa yellow rendezvous (station + both my yellow cards) and London blue handoff. Waiting out her turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0092

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 92. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 5 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=8 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Tokyo(red), Mexico City(yellow), Hong Kong(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 4 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/5 red set — burning drops it to 3/5; 2 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 4 of 12 burned, held alice 2, bob 2, 4 in deck — margin 3 over the 5 needed
  red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  red: YOU collect (4/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (4 move(s))
  discard hint: blue/yellow/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Taipei (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 5/12 burned, alice collects), Seoul (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Bogota (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Tokyo (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects), Mexico City (yellow: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 4/12 burned, alice collects), Hong Kong (red: short — 4/5 held team-wide, no spare yet; effective margin -1 (held 4, deck-clock binding), 6/12 burned, alice collects)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0094

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 94. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 5 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo — or 1 action: direct flight (you hold Tokyo — your 4/5 red set — burning drops it to 3/5; 2 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 5 of 12 burned, held alice 1, bob 2, 4 in deck — ⚠ margin 2 — only 2 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (4 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — drive Manila, treat red
     tempo: 3 action(s) closer to the blue cure (49 → 46 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 1 red (supply 12 after) to a strained supply
  dominated: shore up blue at St. Petersburg (supply strained: 12 left) — tempo -1 vs 3, risk 0.00 vs 0.00 — beaten by "break the Manila–Sydney–Ho Chi Minh City red cl…".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 5 drawable/armed cube(s)+chain vs 4 where they stand; 1 action(s)) — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "break the Manila–Sydney–Ho Chi Minh City red cl…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Mexico City"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [61] {"tag":"buildStation"}
  [62] {"tag":"treatDisease","color":"black"}
  [63] {"tag":"shareGive","to":"bob","card":"Hong Kong"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [74] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}}

alice-legacy-p0095

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 6 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 5 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): you are HERE — treat it now
  Tokyo: 2 red [in infect-discard]
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 5 of 12 burned, held alice 1, bob 2, 4 in deck — ⚠ margin 2 — only 2 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (3 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (3 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 6 move(s): San Francisco→Chicago→Atlanta→(shuttle)Kinshasa→Khartoum→Cairo — nearer teammate: bob, 5 move(s) vs your 6

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - sweep Cairo (black cured, 2 cubes, 1 treat clears all) — drive San Francisco
     tempo: 3 action(s) closer to the blue cure (46 → 43 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear black at Cairo — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: shore up blue at St. Petersburg (supply strained: 12 left) — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "break the Manila–Sydney–Ho Chi Minh City red cl…".
  dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "sweep Cairo".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 5 drawable/armed cube(s)+chain vs 4 where they stand; 1 action(s)) — tempo 0 vs 3, risk 0.00 vs 0.00 — beaten by "sweep Cairo".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Mexico City", "Hong Kong"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Manila"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

alice-legacy-p0096

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 96. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 7 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Manila
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=9 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red), Osaka(red), Chicago(blue)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:12   decks: player=11 infection=35   player-discard: 5 blue, 5 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Tokyo — or 1 action: direct flight (you hold Tokyo — your 5/5 red set — burning drops it to 4/5; 1 red in deck; spend it only if this beats the cure)
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): San Francisco
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Sydney
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 12 left, 12 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 3, bob 2, 2 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 5 of 12 burned, held alice 1, bob 2, 4 in deck — ⚠ margin 2 — only 2 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  St. Petersburg(blue): drive bob 4 step(s) to Moscow → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (3 move(s))
  red: YOU have a FULL SET (5/5) — station Atlanta (3 move(s)) to discoverCure
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Mexico City (yellow: short — 3/5 held team-wide, no spare yet; effective margin -2 (held 3, deck-clock binding), 5/12 burned, alice collects), Milan (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Paris (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chicago (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Seoul (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Tokyo (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Hong Kong (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station)

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Mexico City"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Hong Kong"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Chicago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0086

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=bob role=quarantineSpecialist at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Hong Kong(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Mexico City(yellow), Hong Kong(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:12 yellow:20 black:16 red:11   decks: player=13 infection=35   player-discard: 5 blue, 5 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 12 left, 12 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Atlanta: 2 blue [in infect-discard]
  Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Manila: 2 red [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (one draw from critical): 1 move(s): Manila
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard]
  San Francisco: 2 blue [in infect-discard]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Chicago: 1 blue
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]
  supply: red supply 11 left, 13 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 13 cards → 6 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~2 turn(s), team-wide
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 5 of 12 burned, held alice 2, bob 2, 3 in deck — ⚠ margin 2 — only 2 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 5 of 12 burned, held alice 1, bob 2, 4 in deck — ⚠ margin 2 — only 2 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 4, 2 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Hong Kong — your shield covers NO 3-cube city right now)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 4 card-free move(s): Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
  St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  red: alice collects (4/5) — give alice your red cards when you share
  you collect NO color right now: you are the FIREFIGHTER. Spend every
  turn moving to and treating the containment targets marked as yours,
  and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0088

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #161): Confirmed: discarding Mexico City + Chicago, red cure sprint to Atlanta starts now (Manila→SF→Chicago→Toronto→NY→Washington→cure, ~2 turns). One flag: Chicago was part of the split blue 5/5 — whoever draws it first re-banks it, blue margin 1 after this burn so zero further blue burns. Yellow: I'm at 1/5, you hold Johannesburg+Kinshasa — Kinshasa rendezvous for the yellow cure right after red lands, agreed.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0089

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
  TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Hong Kong
cures: blue:none yellow:none black:cured red:none  outbreaks=3/8  infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)]  bob@Hong Kong(quarantineSpecialist) hand=5 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black)]
supply: blue:11 yellow:20 black:16 red:11   decks: player=11 infection=32   player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  St. Petersburg: 3 blue⚠ [blue supply 11 left, 13 on board] — 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg
  Beijing: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Shanghai→Beijing
  Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Cairo: 2 black
  Mexico City: 2 yellow [in infect-discard]
  Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
  Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→San Francisco — nearer teammate: alice, 1 move(s) vs your 2
  Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–San Francisco: 8 cubes — matures to 3s costs 12+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City
  Sydney: 2 red [in infect-discard]
  Buenos Aires: 1 yellow
  Hong Kong: 1 black
  Manila: 1 red
  Jakarta: 1 red
  New York: 1 blue
  Osaka: 1 red
  Delhi: 1 black
  Chennai: 1 black
  Bangkok: 1 black [in infect-discard]
  Los Angeles: 1 red
  Kolkata: 1 black [in infect-discard]
  Kinshasa: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Madrid: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 6 of 12 burned, held alice 2, bob 2, 2 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
  yellow: 6 of 12 burned, held bob 2, 4 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
  red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Hong Kong — your shield covers NO 3-cube city right now)
  Shanghai: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 1 card-free move(s): Shanghai — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Seoul: freezes 1 imminent outbreak(s) — Beijing(red), +1 at 2 cubes held below 3; 2 card-free move(s): Shanghai→Seoul — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 5 card-free move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
  red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Cairo (black, 2): 5 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~5 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — fly Cairo, drive Algiers, drive Madrid, drive London
     tempo: 10 action(s) closer to the blue cure (46 → 36 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  - shore up blue at St. Petersburg (supply strained: 11 left) — fly Cairo, drive Istanbul, drive St. Petersburg, treat blue
     tempo: 6 action(s) closer to the blue cure (46 → 40 action(s) to land it) — alice collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 1 blue (supply 12 after) to a strained supply
     burns: black CURED — spare
  - break the Atlanta–Chicago–Toronto–San Francisco blue cluster at San Francisco — drive Manila, drive San Francisco, treat blue, treat blue
     tempo: 4 action(s) closer to the blue cure (46 → 42 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Beijing): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 13 after) to a strained supply
  - defuse the armed discard bomb at Beijing (red — fires on the next epidemic reshuffle) — drive Shanghai, drive Beijing, treat red, treat red
     tempo: 1 action(s) further from the yellow cure (53 → 54 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; returns 2 red (supply 13 after) to a strained supply
  exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "shore up blue at St. Petersburg" → "break the Atlanta–Chicago–Toronto–San Francisco…": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "break the Atlanta–Chicago–Toronto–San Francisco…" → "defuse the armed discard bomb at Beijing": gives up 5 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "sweep Cairo (black cured, 2 cubes, 1 treat clears all)" — tempo 5 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  dominated: "reposition the quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo -1 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  dominated: "reposition the quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 2 here)" — tempo 0 vs 10, risk 0.43 vs 0.43 — beaten by "advance the blue cure: move toward the London h…"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo"
  [13] {"tag":"treatDisease","color":"black"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide