Turn 18 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 152 in states.jsonl. After the last command: state 163 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#153 · bob · msg
Handoff sequence on your turn (exactly 4 actions): (1) jump me Bangkok... you're already IN Bangkok standing with me? No — you're in Bangkok, I'm in HK. Do: (1) dispatcherJump yourself onto my pawn in Hong Kong, (2) shareTake Hong Kong(red) from me → red set complete (Taipei/Seoul/Tokyo + Bangkok + HK), (3) dispatcherMove yourself back via... you can't jump back — walk Bangkok→Hong Kong took your move. Simplest: (1) jump to me in HK, (2) take HK red, (3) drive Manila + (4) treat red (Manila 2→1, shield from Manila covers Manila+Sydney+HCMC). Red cure then lands when you reach Atlanta station after your Asia sweep — or we do Bangkok red handoff on a later pass. Red margin is 1: NO red burns anywhere. My next turns: HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg shield+sweep, black treats en route (Cairo in my hand).
Model call bob-legacy-p0084 — unique payload candidate; not a proven invocation join
#154 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "alice",
"toPawn": "bob"
}
Board before: state 152 in states.jsonl · after: state 154 in states.jsonl
#155 · alice · cmd
{
"tag": "shareTake",
"from": "bob",
"card": "Hong Kong"
}
Board before: state 154 in states.jsonl · after: state 155 in states.jsonl
Model call alice-legacy-p0091 — unique payload candidate; not a proven invocation join
#156 · bob · msg
Discard call (8 cards): shed Bogota(yellow) — yellow margin 3, and it's a discard-phase shed so it's the lowest-cost card; DO NOT shed Hong Kong(red) (4/5 red set, margin 1) or a blue (margin 2). Red set now complete in your hand once you take HK(red)... you already took it! Red = Taipei/Seoul/Tokyo/Hong Kong = 4/5, Bangkok(red) already burned — so the 5th red is 1 of 2 still in deck. Keep drawing. Your next turn: treat HK red? (I already cleared it 1→0? I treated red last turn at HK, so HK red is 0) — instead: drive Manila, treat red ×2 (Manila 2→0, shield covers Sydney/HCMC/Jakarta), then HK→Manila→Jakarta→Sydney sweep. My walk starts: HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg.
Model call bob-legacy-p0085 — unique payload candidate; not a proven invocation join
#157 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Bogota"
}
}
Board before: state 155 in states.jsonl · after: state 157 in states.jsonl
Model call alice-legacy-p0093 — unique payload candidate; not a proven invocation join
#158 · alice · cmd
{
"tag": "driveFerry",
"to": "Manila"
}
Board before: state 157 in states.jsonl · after: state 158 in states.jsonl
#159 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 158 in states.jsonl · after: state 159 in states.jsonl
#160 · bob · msg
RED SET COMPLETE (Taipei/Seoul/Tokyo/HK/Osaka = 5/5) — cure it FIRST, deck clock is critical (11 cards, 5 draws left). Discard exactly: Mexico City(yellow) + Chicago(blue) (both non-set, lowest cost; NEVER shed any of the 5 reds). Route to cure: Manila→SF→Chicago→Toronto→NY→Washington→Atlanta = 6 moves + cure; consider burning Osaka?? NO — cure needs it. Skip Asia treats this turn except free ones; every action goes east to Atlanta. Yellow plan: after red cure, walk Atlanta→Cairo→Khartoum→Kinshasa (4 moves) — I'll meet you IN Kinshasa (station there!) with Johannesburg+Kinshasa(yellow) from my walk, cure yellow on the spot. Blue: I hold London+New York — I'll be in London after St. Petersburg; meet me there for London, then New York leg. Deck is the win condition now — cures before treats, always.
Model call bob-legacy-p0087 — unique payload candidate; not a proven invocation join
#161 · alice · msg
Confirmed: discarding Mexico City + Chicago, red cure sprint to Atlanta starts now (Manila→SF→Chicago→Toronto→NY→Washington→cure, ~2 turns). One flag: Chicago was part of the split blue 5/5 — whoever draws it first re-banks it, blue margin 1 after this burn so zero further blue burns. Yellow: I'm at 1/5, you hold Johannesburg+Kinshasa — Kinshasa rendezvous for the yellow cure right after red lands, agreed.
Model call alice-legacy-p0097 — unique payload candidate; not a proven invocation join
#162 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Mexico City"
}
}
Board before: state 159 in states.jsonl · after: state 162 in states.jsonl
Model call alice-legacy-p0097 — unique payload candidate; not a proven invocation join
#163 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Chicago"
}
}
Board before: state 162 in states.jsonl · after: state 163 in states.jsonl
Model call alice-legacy-p0098 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0091 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #155 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0093 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #157 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0097 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #161 (unique payload candidate; not a proven invocation join), #162 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0098 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #163 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0084 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #153 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0085 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #156 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0087 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #160 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0092 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0094 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0095 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0096 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0086 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0088 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0089 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.