Turn 2 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 16 in states.jsonl. After the last command: state 27 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#17 · bob · msg
New fire: Ho Chi Minh City hit 3 red. This turn I'd suggest: Airlift me→Kinshasa (1 action, as planned — my shield then freezes Kinshasa+Lagos+Johannesburg+Khartoum), then drive Tokyo and treat red ×2 (Tokyo 3→1). HCMC is Tokyo's neighbor and next to Taipei — leave it for next turn; once Tokyo is at 1, walk Tokyo→Osaka→Taipei area or we reassign. Careful: if HCMC draws again while Tokyo sits at 3, a red chain Tokyo↔Shanghai↔Seoul is live — treat Tokyo down to 1 today, that's the chain-breaker. Also FYI I drew Khartoum(yellow) — it's yours (yellow collector); I'll hand it off when we meet in Africa/Madrid. Grant still saved for a Kinshasa/Lagos station — I'll be standing there from next turn, so the build is free-adjacent to the fire.
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#18 · bob · plan
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red; never trade a cure card backward. Fire owners: Tokyo red bomb=alice (treat to ≤1 this turn, then HCMC red bomb=alice next turn), Kinshasa yellow bomb=bob (alice Airlifts bob→Kinshasa this turn; bob treats it to 0 next turn, shield covers Kinshasa/Lagos/Johannesburg/Khartoum). South America yellows=bob (Bogota 1, Buenos Aires 1 — done for now). Atlanta blue 2 & Karachi black 2: pre-empt after bombs are down; alice nearer both. Station: alice's GovernmentGrant → Kinshasa or Lagos next turn while bob stands there; enables black/yellow cure runs. Card handoffs: bob hands Madrid(blue) + Khartoum(yellow) to alice — meet in Africa (Khartoum/Lagos region) or Madrid, alice may dispatcherJump. Alice holds Taipei(red) for bob; keep Chennai(black) for bob's black cure (rendezvous in Asia later).
Model call bob-legacy-p0009 — unique payload candidate; not a proven invocation join
#19 · alice · msg
Taking containment: airlift you→Kinshasa (shield freezes Kinshasa/Lagos/Johannesburg/Khartoum), then I clear Tokyo red fully 3→0. HCMC(3 red) is MINE next turn from Tokyo (Osaka→Taipei→HK→HCMC or direct) — you own Kinshasa treats then walk Lagos→Sao Paulo→Madrid for the blue handoff. Taipei(red) handoff to you deferred one turn — board with 3 live bombs vs 1 made the cure tempo not worth it; we'll meet in Madrid and I can also pass Taipei there? (no — needs Taipei itself) — plan: I'll hold Taipei until you're Asia-side or we re-meet. Chennai(black) kept safe for your black cure. Grant stays for Kinshasa/Lagos station while you're standing there.
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#20 · alice · plan
TEAM PLAN v2 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta blue cleared, SA yellow cluster 2→1, bob shielded in Kinshasa (freezes Kinshasa/Lagos/Johannesburg/Khartoum), Tokyo red cleared 3→0, airlift spent. FIRES/OWNERS: HCMC(3 red)=ALICE next turn (walk Tokyo→Osaka→Taipei→HK→HCMC, treat ×3); Kinshasa(3 yellow)=BOB (treat next turn); Karachi(2 black)+Cairo=bob; SA yellows=bob if they regrow. CURE PIPELINE: bob hands alice Madrid(blue) — meet IN Madrid after Kinshasa is down; bob holds Khartoum(yellow) for alice (handoff in Africa/Madrid path); alice holds Taipei(red)+Chennai(black) for bob — red handoff deferred until positions allow (needs meet IN Taipei); Chennai rendezvous TBD after Madrid. GOVERNMENT GRANT (alice): build Kinshasa or Lagos while bob stands there — enables Africa cures + shuttle. Events: play free, never save.
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#21 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "airlift",
"pawn": "bob",
"to": "Kinshasa"
}
}
Board before: state 16 in states.jsonl · after: state 21 in states.jsonl
Model call alice-legacy-p0010 — unique payload candidate; not a proven invocation join
#22 · bob · msg
All good. One note: as Quarantine Specialist I auto-remove cubes only for CURED diseases — yellow isn't cured, so I still need 3 treat actions for Kinshasa; shield just prevents new placements. I'll treat Kinshasa 3→0 next turn, then build the Grant station in Kinshasa myself if it's still in your hand (you can also GovernmentGrant it remotely while I'm there — even better, saves me the build action). After that: Kinshasa→Lagos→Sao Paulo→Madrid with Madrid(blue)+Khartoum(yellow) waiting for you.
Model call bob-legacy-p0010 — unique payload candidate; not a proven invocation join
#23 · alice · cmd
{
"tag": "playEvent",
"play": {
"event": "governmentGrant",
"city": "Kinshasa"
}
}
Board before: state 21 in states.jsonl · after: state 23 in states.jsonl
Model call alice-legacy-p0012 — unique payload candidate; not a proven invocation join
#24 · alice · cmd
{
"tag": "driveFerry",
"to": "Tokyo"
}
Board before: state 23 in states.jsonl · after: state 24 in states.jsonl
Model call alice-legacy-p0013 — unique payload candidate; not a proven invocation join
#25 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 24 in states.jsonl · after: state 25 in states.jsonl
#26 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 25 in states.jsonl · after: state 26 in states.jsonl
#27 · alice · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 26 in states.jsonl · after: state 27 in states.jsonl
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0010 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #19 (unique payload candidate; not a proven invocation join), #20 (unique payload candidate; not a proven invocation join), #21 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0012 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #23 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0013 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #24 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0009 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #17 (unique payload candidate; not a proven invocation join), #18 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0010 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #22 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0011 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0014 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0015 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0016 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0011 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.