Turn 3 · bob

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

Previous turn · Next turn · All turns · Interactive board · Game

Board before the first command: state 27 in states.jsonl. After the last command: state 34 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#28 · alice · msg

Good news from my draws: I got Ho Chi Minh City(red) — next turn I fly there on it (1 action) and treat red ×3, HCMC cleared with actions to spare. Also drew Istanbul(black); keeping it safe as your black-cure asset. You're clear to spend your 4 on Kinshasa treats as planned.

Model call alice-legacy-p0017 — unique payload candidate; not a proven invocation join

#29 · bob · msg

Split call: cure+defuse line — treat Kinshasa yellow ×3 (clears the bomb, shield keeps Africa frozen), then drive Lagos to start the Madrid run. Madrid(blue) + Khartoum(yellow) both come with me; meet me IN Madrid when HCMC is cleared — you can dispatcherJump there to grab both.

Model call bob-legacy-p0012 — unique payload candidate; not a proven invocation join

#30 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 27 in states.jsonl · after: state 30 in states.jsonl

#31 · alice · msg

Bob's line is exactly the agreed plan — no conflict. On my turn: direct flight to HCMC on my own card, treat red ×3, then meet him in Madrid for the Madrid(blue)+Khartoum(yellow) handoff. Standing by.

#32 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 30 in states.jsonl · after: state 32 in states.jsonl

#33 · bob · cmd

{
  "tag": "treatDisease",
  "color": "yellow"
}

Board before: state 32 in states.jsonl · after: state 33 in states.jsonl

#34 · bob · cmd

{
  "tag": "driveFerry",
  "to": "Lagos"
}

Board before: state 33 in states.jsonl · after: state 34 in states.jsonl

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide