Turn 21 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 21, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0106
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 106. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #176 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:15 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 9 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Washington→New York→London→Essen→St. Petersburg
Cairo: 3 black⚠ [in infect-discard] — 3 move(s): (shuttle)Kinshasa→Khartoum→Cairo [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Buenos Aires: 2 yellow [in infect-discard]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 9 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Cairo(black): drive alice 3 step(s) to Cairo → then that pawn treats
St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: bob collects (3/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York); then alice to station Atlanta +2 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 3 move(s), bob 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London); then alice to station Atlanta +3 move(s) to cure
bob hands you St. Petersburg(blue): meet IN St. Petersburg (the card's own city) — you 5 move(s), bob 3 action(s) (direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg); then alice to station Kinshasa +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 3, imminent): 3 move(s): (shuttle)Kinshasa→Khartoum→Cairo
Manila (red, 2): 3 move(s): Chicago→San Francisco→Manila
Tokyo (red, 2): 3 move(s): Chicago→San Francisco→Tokyo — nearer teammate: bob, 2 move(s) vs your 3
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney
Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka — nearer teammate: bob, 3 move(s) vs your 4
Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: bob, 3 move(s) vs your 4
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Red cured! Deck down to 7 cards (3 draws left). Blue: alice 3 (Milan/Paris/Essen) + bob 3 (London/NY/StP) = 6 held, 0 in deck — blue set needs exactly one hand to hold 5, i.e., one share. Yellow: alice 1 (Santiago) + bob 3 (Jburg/Kinshasa/LA) = 4, 2 in deck.
Handoff for blue: one card from bob to me (or me to bob). I hold 3 blue, bob holds 3. One transfer gives the receiver 4... wait, need 5 in ONE hand. Total blue = 6, so one hand needs 5 → transfers must total 2 cards toward one player (3+2=5). Bob→me 2 blues (e.g., NY+London) would need TWO shares in their own cities (NY share in NY, London share in London) — expensive. Alternative: me→bob 2 blues (Milan+Paris or Essen) — also 2 shares. Hmm, but shares can happen when we're co-located at each card's city only (QS not researcher).
Actually wait — I have Essen(blue)! Meet in Essen: bob walks Essen-ward (St. Petersburg→...→Essen), I take Essen share? No — I give Essen(blue) to bob in Essen: bob gets 4 (London/NY/StP/Essen). Then one more blue (Milan or Paris) needs another share in its city. Or bob gives me London+NY → I have 5 (Milan/Paris/Essen/London/NY) — but that's 2 shares too (London in London, NY in NY).
Efficient path: I cure red... done. My move next turn: I'm in Atlanta with Milan/Paris/Essen/Santiago. Option: bob walks to NY (2 actions via London+NY direct flights — but those burn blue cards! London(blue) and New York(blue) are SET cards — burning them kills blue. Blue has 0 in deck. So bob canNOT spend London/NY/StP as flight fuel. He walks Beijing→Shanghai→...long.
Alternative: I fly to meet bob. I have no flight fuel (Milan/Paris/Essen are set cards). Walking: Atlanta→...→London = 3 moves (Washington? Atlanta→Washington→NY→London). Wait map: Atlanta-Washington, Washington-NY, NY-London. So Atlanta→Washington→NY→London = 3 moves! And NY is a blue card city — bob could meet me IN New York: he flies... no burns allowed. Bob walks Beijing→Shanghai→Seoul→Tokyo→SF→Chicago→Toronto→NY = 7 moves, too long.
Better: I walk to NY (2 moves: Washington→NY), bob walks toward NY too... bob is far. Or: I walk London-ward and bob walks StP→Essen→London. Bob: Beijing→Shanghai→Seoul→Tokyo→SF→Chicago→Toronto→NY→London = 8 moves. Too slow for 3-draw deck clock (3 player turns left!).
Deck: 7 cards, 3 draws left (bob 1? let me count: this turn bob acts, then alice, bob, alice, bob...). Deck exhaustion: 7 cards, each turn draws 2: bob's draw (turn #165→ he drew to 7? he has 7 cards, drew 2: 7→9 cards in deck). 7 cards left. Turns: bob(this), alice, bob, alice → 2 draws each = 4 draws = 8 cards needed but only 7 → we lose on the 4th turn's draw... actually 7 cards: bob draws 2 (5 left), alice 2 (3), bob 2 (1), alice 1 (0), then next draw loses. So ~4.5 turns of runway. Cures needed: blue + yellow in 4 turns.
Blue cure plan: need one hand with 5 blues. Alice: Milan/Paris/Essen (3). Bob: London/NY/StP (3). Fastest: bob walks toward Europe; I walk Atlanta→Washington→NY (2 moves) — meet bob... bob won't reach NY in time (7 moves).
Alternative: dispatcherJump! I jump bob to me (Atlanta) — but shares need card cities: in Atlanta no blue card city for either hand... I can shareGive Milan(blue)? No — shares must be in the card's city (QS can't give any card). Hmm, bob is QS: give/receive only in own city cards. Alice is dispatcher: shareTake only in own city.
So blue handoff requires standing in London, NY, StP, Milan, Paris, or Essen. My walk: Atlanta→Washington→NY→London = 3 moves to London; bob can jump to me! Bob in London: he gives London(blue) to me (share, own city). I then hold 4 (Milan/Paris/Essen/London). Still need 5th: NY or StP or... bob holds NY+StP. Bob walks London→Essen→St. Petersburg (2 moves, shield freezes StP 3-blue bomb!). In StP, bob gives me StP(blue) — but I'm not there. I jump to bob in StP (dispatcher jump, 1 action) and take StP(blue) → 5 blue in hand → but then cure at a station: Kinshasa station — I'd need to get there: StP→Moscow→Tehran→Baghdad→Cairo→Khartoum→Kinshasa = 6 moves. Too slow?
Or: bob carries. Bob holds London/NY/StP (3). Jump myself to bob at various points and give him MY blues? Shares: I can give only in the card's own city (I'm dispatcher, not researcher). So I'd have to be in Milan/Paris/Essen to give. Bob's route passes Essen! Bob walks StP→Essen; I meet him in Essen? I'm in Atlanta — walk to Essen: Washington→NY→London→Essen = 4 moves. In Essen: I give Essen(blue) to bob → bob 4 (London/NY/StP/Essen). Then bob continues Essen→Milan→Paris (2 moves): I follow via jumps and take... wait bob GIVING me cards: bob can give Milan(blue)? He doesn't hold Milan. Hmm.
Recount: blue cards held: alice: Milan, Paris, Essen. bob: London, NY, StP. Any hand needs 5 = all 6 minus one. So transfers needed: 2 cards cross. Cheapest: one share each way? alice gives Essen (in Essen), bob gives StP (in StP)?? Then alice: Milan/Paris/StP = 4. No.
Two transfers to one hand: bob gives me NY + London (shares in NY and London), I end with 5. My route: Atlanta→Washington→NY (2 moves): bob must be in NY — bob is in Beijing, 7+ moves away. He can jump to me! I jump BOB to NY (1 action, any distance) when I'm in NY; bob gives NY(blue) (share in NY). Then I jump bob to London? Jump moves bob onto alice's pawn only (or bob onto alice). I'm the dispatcher: dispatcherJump pawn bob → toPawn alice. So I can teleport bob anywhere I am. But shares happen where we both stand. So: I walk to NY; jump bob to NY; take NY(blue) → 4. Then I walk NY→London (1 move); jump bob to London; take London(blue) → 5!! Then cure: from London to a station: Kinshasa station: London→Essen? Essen has no station. Stations: Atlanta + Kinshasa. London→(fly?)... walk London→Essen→... no. Shuttle: stations Atlanta & Kinshasa only. From London to Atlanta: NY→Washington→Atlanta (3) or to Kinshasa: London→Essen→StP→Moscow→...→ far. Hmm, 3 moves to Atlanta then cure = 4 actions. Total from now: 2 moves (NY) + 1 share + 1 move (London) + 1 share + 3 moves (Atlanta) + 1 cure ≈ 9 actions ≈ 2.5 turns. Tight with 3-draw deck runway but doable-ish. Deck clock: blue cure doesn't need deck cards (all blue held) — the deck clock only kills via deck exhaustion. 7 cards → ~4 turns. We must land blue + yellow within ~4 turns.
Yellow: alice Santiago(1), bob Jburg/Kinshasa/LA(3) = 4 total, 2 in deck. Need 5 in one hand: one of us needs +2 or... 4+2 from deck. bob is yellow collector (3/5): he needs 2 more from deck, or get my Santiago (share in Santiago — far). Deck has 2 yellow among last 7 cards. Bob draws 2/turn → could get them. Or Santiago handoff: I give Santiago to bob in Santiago (Santiago is isolated, connected only to Lima — terrible). Better: bob collects from deck draws.
Also yellow via Kinshasa station: bob is heading to StP/Europe though. Hmm. Maybe bob should go Kinshasa for yellow cure instead: he has Jburg+Kinshasa+LA = 3; jump him to Kinshasa (station!): he needs 2 more yellow from deck. Draws: 7 cards over 4 turns, 2 yellow in deck — decent odds.
Coordination plan:
- Blue: I sprint NY→London with bob jumps (bob must also reach London eventually for yellow... conflict).
- Actually better: bob gives NY+London via being jumped to me; after blue cure in Atlanta, I'm positioned... and bob remains in London area → he walks to Kinshasa? Far.
Yellow alternative: I hold Santiago(1) + 4 in... no, yellow: bob 3, me 1, deck 2. If bob draws both yellows → bob 5/5 → cure at Kinshasa station (bob jumps/shuttles there). If bob gets 1 → bob 4 + me 1: I give Santiago... can't (need Santiago city). Ugh. If bob gets 1 yellow and 1 blue/other: bob 4/5, I get my 1 + Santiago = my Santiago + bob's 4 → bob needs Santiago card: impossible to share (Santiago unreachable cheaply). So yellow cure realistically requires bob to draw both remaining yellows, OR me to draw yellows (I'm at Santiago — no wait I discarded Mexico City; I hold Santiago only).
Actually wait — could I collect yellow? I hold Santiago(1). If I draw 2 yellows → 3. Bob has 3. Neither reaches 5. Only bob's hand can reach 5 (3+2 draws). So yellow = bob draws 2 of remaining 7 cards being yellow. 2 yellow among 7 cards, bob draws up to 6-8 cards (2/turn × 4 turns, but deck may die). P(both yellows in bob's 6 draws)... decent but not guaranteed.
Risk: if only 1 yellow reaches bob, yellow cure fails → we lose on deck. Mitigation: RP? gone. Hmm. What if I fly to Santiago... no.
Alternatively share Santiago to bob requires both in Santiago. My Santiago card + walk there = pointless.
Actually — reconsider: maybe I should keep Santiago and hope I draw 2 more yellows and bob 0, no — 4+1... only one hand can bank 5. 6 yellow total (bob3+me1+deck2). For bob to bank 5: bob 3 + 2 draws. If I draw a yellow instead, bob can't reach 5 → then I'd need 2 of bob's + Santiago handoff impossible. So bob MUST get both deck yellows, or... the Santiago handoff: actually if I fly/walk to Santiago (I'm IN nowhere near — Santiago connects only Lima). I could charter? No fuel. Direct flight to Lima? I don't hold Lima. Hmm: Atlanta→Miami→Bogota→Lima→Santiago = 4 moves. Then give Santiago to bob (he jumps to me) → bob 4, then bob needs 1 more from deck (3 in deck now... wait deck yellow = 2). Bob 3+1(my Santiago)=4, +1 deck draw = 5! That's more robust: needs only ONE yellow draw for bob. But costs me 4-5 actions diverting from the blue sprint. And blue needs my full sprint.
Sequencing: Blue first (~9 actions ≈ 2.3 turns), then yellow: by then bob may have drawn yellows anyway. If bob hasn't, Santiago trip by whoever. Let me just proceed: message plan, execute blue sprint this turn: drive Washington, drive NY. Then jump bob to NY, take NY(blue)? bob is in Beijing with 7 cards — taking NY(blue) pushes him to 6? He's at 7 — jump doesn't change hand. Share NY: I take NY(blue) → I'm at 8 → discard Milan or Paris? Ugh, cap. I hold 4 now (Milan/Paris/Essen/Santiago). After red cure: 4 cards. +NY = 5, +London = 6. Fine, no cap issue (7).
Turn plan now (1 action left... I have 1 action left this turn): drive Washington (1 action). Then next turn: drive NY, jump bob→NY, shareTake NY, drive London... wait I can jump bob to me: sequence next turn: drive NY (1), dispatcherJump bob to me (1), shareTake NY (1), drive London (1) = 4 actions. Then following turn: jump bob to London (1), shareTake London (1) → 5/5 blue, then cure: drive Washington? From London: NY→Washington→Atlanta (3 moves) + cure = 4 actions = next-next turn. Total ~3 turns. Deck runway 3 draws... tight but each turn consumes 2 draws. OK.
Alternative faster: after NY+London shares, I have 5/5 — I'm in London. Jump bob to me, then... bob flies? He can't burn. Cure needs station: London→Essen→StP→Moscow→Tehran→Baghdad→Cairo→Khartoum→Kinshasa? No — walk west: London→NY (1)→Washington (1)→Atlanta (1) + cure (1) = 4 actions. OK.
Message bob: plan = you stay put / draw; I'll jump you to NY & London for handoffs; keep London+NY in hand (they're my cure cards, don't shed); your yellow collection via draws; if you get 2 yellows, jump-shuttle to Kinshasa for yellow cure; if 1, I'll Santiago-route the Santiago card to you.
This turn: 1 action = drive Washington.
text:
Red cure landed! Now the endgame math: blue set is 6 held (my Milan/Paris/Essen + bob's London/NY/StP), 0 in deck — the cure comes from handoffs. My Dispatcher jumps make this fast: I walk NY→London, teleport bob to me at each stop, take NY+London → 5/5, cure at Atlanta. Sending the plan, then driving Washington.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED CURED (2 down, 2 to go). Blue endgame via dispatcher jumps: next turn I drive Washington→NY, JUMP YOU to me, take New York(blue) → 4/5, then I drive London, jump you again, take London(blue) → 5/5, walk back NY→Washington→Atlanta and cure blue. That's ~3 turns. RULES: (1) NEVER shed/burn London or New York(blue) — they're the cure. (2) Yellow: you hold Johannesburg/Kinshasa/LosAngeles (3/5), deck has 2 yellows — if your draws land both, shuttle/jump to Kinshasa station and cure yellow yourself; if you land only ONE, tell me — I'll detour Santiago (my card) → Lima → Santiago and hand it to you there (then you need just 1 more draw). (3) After the London handoff, stay Europe-side for the blue fire sweep (St. Petersburg 3-blue) while I cure at Atlanta. Deck has ~7 cards — every draw counts, no burns of blue/yellow/red anywhere."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Washington"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Washington"}}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Blue endgame plan sent (jump-based NY→London handoffs), Washington reached. Waiting for bob's turn.
toolCalls: []
alice-legacy-p0107
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 107. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #179 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #177): New plan beats the jump-chain by a turn: I'm doing Cairo→Europe NOW. This turn: fly Cairo on its card (black is CURED, spare — not a cure burn), treat black (3 cubes cleared, armed bomb dead — that was a 57% epidemic liability), drive Algiers, drive Madrid. Next turn I walk London; you jump me to your NY take as planned, I drive NY→London same turn, you jump onto me in London for London(blue) → 5/5, then walk London→NY→Washington→Atlanta and cure blue T+3. After your NY take I use my spare actions to walk London→Essen→St. Petersburg: my shield freezes the 3-blue fire and I clear it — blue supply was bleeding 10 cubes there. Yellow: I'm the collector (3/5, 2 in deck) — if my draws land them I walk to Kinshasa station and cure yellow myself; otherwise Santiago→Lima handoff as you said.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Bob's Cairo→Europe line is strictly better (clears the black bomb + starts the blue fire sweep). My jump-chain stays as the backup. Waiting for my turn.
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Approved — Cairo(black) as fuel is legal (cured color, not in the set), and it kills the 3-cube black bomb en route. Sequence locked: I drive Washington→NY next turn + jump you to me + take NY(blue); you drive NY→London same turn; I jump to you in London, take London(blue) → 5/5, walk back to Atlanta, cure. Your post-handoff route London→Essen→St. Petersburg shield+sweep stands. Yellow: you're the collector, Kinshasa station cure if draws land; Santiago detour from me only if you stall."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Plan locked with bob. Standing by for my turn.
toolCalls: []
bob-legacy-p0097
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 97. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #177 — unique payload candidate; not a proven invocation join
- Event #178 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #176): RED CURED (2 down, 2 to go). Blue endgame via dispatcher jumps: next turn I drive Washington→NY, JUMP YOU to me, take New York(blue) → 4/5, then I drive London, jump you again, take London(blue) → 5/5, walk back NY→Washington→Atlanta and cure blue. That's ~3 turns. RULES: (1) NEVER shed/burn London or New York(blue) — they're the cure. (2) Yellow: you hold Johannesburg/Kinshasa/LosAngeles (3/5), deck has 2 yellows — if your draws land both, shuttle/jump to Kinshasa station and cure yellow yourself; if you land only ONE, tell me — I'll detour Santiago (my card) → Lima → Santiago and hand it to you there (then you need just 1 more draw). (3) After the London handoff, stay Europe-side for the blue fire sweep (St. Petersburg 3-blue) while I cure at Atlanta. Deck has ~7 cards — every draw counts, no burns of blue/yellow/red anywhere.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=quarantineSpecialist at=Beijing
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:15 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 9 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 5 move(s) vs your 7
Cairo: 3 black⚠ [in infect-discard] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — or 1 action: direct flight (you hold Cairo) — or 3 action(s): direct flight to St. Petersburg (spends St. Petersburg(blue)), then 2 move(s) to Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 7
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow [in infect-discard]
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Manila [red CURED: 1 treat clears ALL cubes here]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 9 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Beijing — your shield covers NO 3-cube city right now)
Istanbul: freezes 2 imminent outbreak(s) — St. Petersburg(blue), Cairo(black); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
Baghdad: freezes 1 imminent outbreak(s) — Cairo(black); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 3 action(s) (direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg), alice 5 move(s); then alice to station Kinshasa +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 3, imminent): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 3 move(s) vs your 7
Tokyo (red, 2): 2 move(s): Shanghai→Tokyo
Manila (red, 2): 3 move(s): Shanghai→Hong Kong→Manila
Osaka (red, 2): 3 move(s): Shanghai→Taipei→Osaka
Ho Chi Minh City (red, 2): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City
Sydney (red, 2): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — nearer teammate: alice, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — fly Cairo, drive Algiers, drive Madrid, drive London
tempo: 12 action(s) closer to the blue cure (25 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
- shore up blue at St. Petersburg (supply strained: 10 left) — fly St. Petersburg, treat blue, treat blue, treat blue
tempo: 8 action(s) closer to the blue cure (25 → 17 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- sweep Cairo (black cured, 3 cubes, 1 treat clears all) — fly Cairo, treat black
tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: black CURED — spare
exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up blue at St. Petersburg" → "sweep Cairo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco" — tempo 6 vs 8, risk 0.61 vs 0.52 — beaten by "shore up blue at St. Petersburg"
dominated: "break the Manila–Sydney–Ho Chi Minh City red cluster at Manila" — tempo 4 vs 8, risk 0.61 vs 0.52 — beaten by "shore up blue at St. Petersburg"
dominated: "reposition the quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 here)" — tempo 1 vs 12, risk 0.65 vs 0.65 — beaten by "advance the blue cure: move toward the London h…"
dominated: "reposition the quarantine shield to Kolkata (covers 3 drawable/armed cube(s)+chain vs 0 here)" — tempo 1 vs 12, risk 0.65 vs 0.65 — beaten by "advance the blue cure: move toward the London h…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Shanghai"}
[3] {"tag":"driveFerry","to":"Seoul"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo", "Los Angeles", "St. Petersburg"
[11] {"tag":"treatDisease","color":"red"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Red cured! Alice is in Atlanta with Milan/Paris/Essen = 3 blue, needs NY+London from me. She plans: next turn drive Washington→NY, jump me to her, take NY blue; then London, jump, take London; cure blue.
Wait — she's IN Atlanta already? "alice@Atlanta". Her plan said walk back NY→Washington→Atlanta. But she's already at Atlanta. Her plan: next turn drive Washington→NY, jump me to her, take NY, then drive London, jump, take London, walk back to Atlanta, cure. That's many turns.
Alternative: I'm in Beijing. I could fly direct to London (spending London card?? No — direct flight spends the DESTINATION card: flying to London costs London(blue) — burns the cure card! Not allowed). Direct to New York costs New York(blue) — also burn! So I can't fly to NY or London without burning cure cards.
Better: charter from Beijing! Charter spends CURRENT city card (Beijing — red, cured, free to burn!). I can charter Beijing→ANYWHERE for the price of Beijing(red), a cured-color card.
So optimal: charter Beijing→New York (1 action, burns Beijing red — fine). Then next turn alice drives NY (she's in Atlanta: Atlanta→Washington→NY = 2 moves, or she's already... she's at Atlanta). Actually even better: charter Beijing→London? Then alice can't take London without coming to London (far).
Handoff needs alice to reach my city. Alice at Atlanta. NY is 2 moves from her (Atlanta→Washington→NY). So: I charter Beijing→New York NOW. Next turn alice: drive Washington, drive NY, jump me (I'm in NY), take NY(blue) → 4/5. Then she drives NY→London (1 move, NY-London adjacent), jump me again (I need to be in London by then — I walk NY→London on my turn), take London(blue) → 5/5, then she walks London→NY→Washington→Atlanta (3 moves) and cures blue. Total ~3 turns. Deck: 7 cards, 3 draws left. Tight but feasible.
Alternative faster: after taking NY in NY, alice has 4/5 blue. She needs London too. What if instead I charter to London and she... London is 3 moves from Atlanta. Hmm.
Or: alice takes NY, then instead of London handoff, I... she needs 5 blue: Milan, Paris, Essen + NY + London. She holds Milan/Paris/Essen already. So NY + London are the last two.
Fastest: I charter to NY now. Turn+1 (alice): drive Washington, drive NY, jump me, take NY (4/5). Turn+1 (me, later same round): walk NY→London (1 move). Turn+2 (alice): drive London (1 move), jump me in London (I'm there), take London (5/5), drive... then cure needs station: walk London→NY→Washington→Atlanta = 3 moves + cure = 4 actions = turn+3. Red cure already done. Total 3 more turns = 6 draws needed... deck has 7.
Also Cairo 3 black is armed (57% epidemic window). I burn Beijing... Cairo treat: 1 treat clears all (black cured). I could sweep Cairo en route: charter Beijing→Cairo (burns Beijing, 1 action), treat black (1 action), then Cairo→... to NY: Cairo is far from NY. Hmm.
Alternative route: I fly Cairo, treat black (freeing 3 cubes), then Algiers→Madrid→London walk (3 moves). That gets me to London in ~5 actions vs charter to NY 1 action + NY→London walk later. Alice takes NY first anyway.
Actually the plan "fly Cairo, Algiers, Madrid, London" was the priced top nominee (12 actions closer to blue cure). With that: my turn: directFlight Cairo (burns Cairo black — cured, fine), treat black (Cairo 3→0), drive Algiers, drive Madrid (4 actions). Next turn: drive London (1 move). Alice turn+1: she drives Washington→NY... wait she wants to jump me to HER. If I'm in London, she jumps me to her in NY (jump any distance), takes NY from me, then jumps to me... then she needs me in London for the London take. Sequence: Alice T+1: drive Washington, drive NY, jump me (I'm in Madrid/London?) to her in NY, take NY (4/5). Me T+1 (after alice): I'm in NY now (jumped). I drive NY→London. Alice T+2: jump me to her? No — she needs to be IN London to take London. She jumps HERSELF onto my pawn in London (1 action), takes London (5/5), then walks London→NY→Washington→Atlanta (3 moves), T+3: cure blue. Meanwhile I shield St. Petersburg? St. P is 2 moves from London. I could walk there after the handoff and treat blue 3→0 (3 treats).
Also yellow: I hold J'burg/Kinshasa/LA = 3/5, 2 yellow in deck. Alice has Santiago. She offered: if I draw only one more yellow, she detours Santiago→Lima→Santiago to hand it. Note: Lima(yellow) handoff needs me IN Lima.
Yellow cure: needs station. Kinshasa station exists. If I get 5 yellows (3+2 draws), I walk to Kinshasa and cure yellow. I'm the yellow collector now.
Turn plan this turn (4 actions): directFlight Cairo (burn Cairo black — cured, no cure impact), treatDisease black (clear 3 cubes), drive Algiers, drive Madrid. That's the priced nominee. It also shields Madrid/Paris/Algiers region... QS shield at Madrid covers London? No: Madrid neighbors London, Paris, NY, Sao Paulo, Algiers. Not St. Petersburg. Next turn drive London, shield covers Essen? London neighbors NY, Essen, Paris, Madrid. Essen freezes St. P. Not quite.
But wait — Beijing 3-cube red bomb: I defused it to 1 red (2 treats). Done, no outbreak risk (1 red can't outbreak... it can grow again on future draws, but fine).
What about the Cairo 3-black armed bomb with 57% epidemic? My plan clears it this turn — good.
Alternatively charter Beijing→NY directly (1 action) and let alice's jump sequence work, freeing me 3 actions to treat red cured cities (Tokyo/Osaka/Manila) or walk. But then who reaches London for the London take? Me, by walking NY→London next turn. Alice's plan already accounts for me being jumped around. Compare:
Option A (Cairo/London walk): I end in Madrid this turn, London next turn. Alice takes NY (jumping me to her) T+1, I walk NY→London (I'll be in NY after her jump), she jumps to me in London T+2, cures blue T+3.
Option B (charter NY): I end in NY this turn. Alice T+1: drive Washington, drive NY, jump me, take NY. Me: walk NY→London. Alice T+2: drive London? she's in NY after jump... her pawn is in NY. She drives NY→London (1 move), jumps me to her? I'm in London — jump moves MY pawn to HER city. Then she takes London in London? She needs to be in London holding... she IS in London. Take London(blue) from me (I'm jumped to her = both in London). 5/5! Then T+3: walk London→NY→Washington→Atlanta + cure blue = 4 actions. Same timeline, but option B wastes nothing and I skip Cairo sweep... but Cairo 3-black armed bomb: 57% epidemic chance before it's cleared. In option A I clear Cairo this turn. In option B it stays armed. But black is CURED — an outbreak at Cairo would chain into Baghdad/Riyadh/Khartoum/Istanbul/Istanbul... black cubes: HK 1, Delhi 1, Chennai 1, Bangkok 1, Kolkata 1, Karachi 1 + Cairo 3. Supply is 15, not a loss risk. But outbreaks counter is at 3/8 — a chain could add several. Risky but survivable.
Option A is better: clears Cairo AND positions for London. And alice gets NY from my hand via jump regardless of where I am (jump me to her in NY). Actually in option A, when she jumps me to NY T+1, I lose my position in Madrid/London — then I drive NY→London. Same as before. Fine.
Wait, in option A, my T+1 position: after her T+1 turn (drive W, drive NY, jump me to NY, take NY), I'm in NY. My T+1: drive NY→London (1 move), +3 more actions (treat St. P? St. P is 2 moves from London: London→Essen→St. P — could do London→Essen→St. P + treat = 3 actions). Alice T+2: jump herself onto me... I'd be in St. Petersburg, not London! Then she takes St. Petersburg(blue)?? She needs London, not St. P. Hmm — she could jump onto me in St. P and take St. P(blue) — that's also blue! She needs 5 blue: Milan/Paris/Essen + NY + one of (London or St. P). St. P works!
Actually even better: I hold St. Petersburg(blue). If I walk London→Essen→St. P and treat it clear, alice jumps to me in St. P, takes St. P card → 5/5 blue, then she has to reach Atlanta: St. P→Moscow... far! Via Kinshasa shuttle? St. P → no station. Kinshasa station → Atlanta? No shuttle between stations: shuttle only between station cities: Kinshasa↔Atlanta! She could jump... no. She'd need to fly: charter costs a card. Hmm, London→NY→Washington→Atlanta is 3 moves vs St. P→Essen→London→NY→W→Atlanta = 5. So London handoff is better for her return.
OK let me just go with option A this turn: Cairo flight + treat + Algiers + Madrid. This clears the armed bomb and sets up London. I'll tell alice the exact jump sequence.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New plan beats the jump-chain by a turn: I'm doing Cairo→Europe NOW. This turn: fly Cairo on its card (black is CURED, spare — not a cure burn), treat black (3 cubes cleared, armed bomb dead — that was a 57% epidemic liability), drive Algiers, drive Madrid. Next turn I walk London; you jump me to your NY take as planned, I drive NY→London same turn, you jump onto me in London for London(blue) → 5/5, then walk London→NY→Washington→Atlanta and cure blue T+3. After your NY take I use my spare actions to walk London→Essen→St. Petersburg: my shield freezes the 3-blue fire and I clear it — blue supply was bleeding 10 cubes there. Yellow: I'm the collector (3/5, 2 in deck) — if my draws land them I walk to Kinshasa station and cure yellow myself; otherwise Santiago→Lima handoff as you said."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "directFlight", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "directFlight", "to": "Cairo"}}}
bob-legacy-p0100
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 100. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #181 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=quarantineSpecialist at=Cairo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Cairo(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:18 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 2 move(s): Istanbul→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Kinshasa→(shuttle)Atlanta — nearer teammate: alice, 0 move(s) vs your 3
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Buenos Aires (spends St. Petersburg(blue)) — nearer teammate: alice, 3 move(s) vs your 4
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→New York→Toronto — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Toronto — nearer teammate: alice, 2 move(s) vs your 4
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to London (spends London(blue)), then 1 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 3
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Cairo — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 1 card-free move(s): Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 2 card-free move(s): Istanbul→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 2 card-free move(s): Istanbul→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 action(s) (go to St. Petersburg (2 move(s)), then charter to Santiago (spends St. Petersburg(blue))), alice 4 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Manila (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 3 move(s) vs your 6
Tokyo (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 6
Ho Chi Minh City (red, 2): 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 4 move(s) vs your 6
Sydney (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→Los Angeles→Sydney — nearer teammate: alice, 3 move(s) vs your 6
Osaka (red, 2): 7 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 4 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — drive Algiers, drive Madrid
tempo: 4 action(s) closer to the blue cure (18 → 14 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at New York — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
dominated: reposition the quarantine shield to Istanbul (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
dominated: reposition the quarantine shield to Moscow (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "London", "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Algiers"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Algiers"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0108
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 108. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 9 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Atlanta (3 blue), San Francisco (3 blue) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 10 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Madrid(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue), Lagos(yellow)]
supply: blue:8 yellow:18 black:18 red:9 decks: player=5 infection=44 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Atlanta: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — you are HERE — treat it now
St. Petersburg: 3 blue⚠ — 5 move(s): Washington→New York→London→Essen→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 5
Jakarta: 3 red⚠ [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats] [red supply 9 left, 15 on board] — 4 move(s): Chicago→Los Angeles→Sydney→Jakarta [red CURED: 1 treat clears ALL cubes here]
San Francisco: 3 blue⚠ [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] [blue supply 8 left, 16 on board, reshuffle trap] — 2 move(s): Chicago→San Francisco
Buenos Aires: 2 yellow
Mexico City: 2 yellow
Manila: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Tokyo: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats]
Osaka: 2 red [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 12 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 1 move(s): Chicago
Ho Chi Minh City: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Sydney: 2 red [cluster Manila–Sydney–Jakarta–Ho Chi Minh City: 9 cubes — matures to 3s costs 12+ treats]
Beijing: 1 red
Hong Kong: 1 black
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black
Los Angeles: 1 red
Kolkata: 1 black
Kinshasa: 1 yellow
Karachi: 1 black
Madrid: 1 blue
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 5 cards → 2 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 15 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 4, 1 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Atlanta(blue): alice already at Atlanta → then that pawn treats
St. Petersburg(blue): drive bob 2 step(s) to Essen → QS shield freezes it (no treat, no cube)
San Francisco(blue): drive alice 2 step(s) to San Francisco → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: bob collects (4/5) — give bob your yellow cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Atlanta +2 move(s) to cure
bob hands you London(blue): meet IN London (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 2 action(s) (go to London (1 move(s)), then charter to Santiago (spends London(blue))); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Jakarta (red, 3, imminent): 4 move(s): Chicago→Los Angeles→Sydney→Jakarta
Manila (red, 2): 3 move(s): Chicago→San Francisco→Manila
Tokyo (red, 2): 3 move(s): Chicago→San Francisco→Tokyo
Sydney (red, 2): 3 move(s): Chicago→Los Angeles→Sydney
Osaka (red, 2): 4 move(s): Chicago→San Francisco→Tokyo→Osaka
Ho Chi Minh City (red, 2): 4 move(s): Chicago→San Francisco→Manila→Ho Chi Minh City
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- jump bob onto you at London and take London — the blue handoff without the crossing (2 still needed) — dispatcherJump, drive London, dispatcherJump, shareTake
tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — tempo 4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: shore up blue at St. Petersburg (supply strained: 8 left) — tempo -3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: break the Manila–Sydney–Jakarta–Ho Chi Minh City red cluster at Jakarta — tempo -1 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: defuse the 3-cube city at San Francisco (blue — in the infect discard, but NO epidemic remains to reshuffle it, so it cannot re-arm) — tempo -4 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
dominated: move bob's quarantine shield to Chicago (covers 14 drawable/armed cube(s)+chain vs 1 where they stand; 2 action(s)) — tempo 4 vs 5, risk 0.00 vs 0.00 — beaten by "jump bob onto you at London and take London — t…".
dominated: move bob's quarantine shield to Los Angeles (covers 11 drawable/armed cube(s)+chain vs 1 where they stand; 3 action(s)) — tempo 3 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Santia…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Paris", "Santiago", "Essen"
[9] {"tag":"shuttleFlight","to":"Kinshasa"}
[10] {"tag":"treatDisease","color":"blue"}
[11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"London"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Paris"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sao Paulo"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Lagos"}
⚠ SINCE YOUR LAST MESSAGE: 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0098
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 98. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=quarantineSpecialist at=Cairo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Cairo(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:15 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 2 move(s): Istanbul→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Cairo: 3 black⚠ [in infect-discard] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Kinshasa→(shuttle)Atlanta — nearer teammate: alice, 0 move(s) vs your 3
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Buenos Aires (spends St. Petersburg(blue)) — nearer teammate: alice, 3 move(s) vs your 4
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to London (spends London(blue)), then 1 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 3
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 9 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
Istanbul: freezes 2 imminent outbreak(s) — St. Petersburg(blue), Cairo(black); 1 card-free move(s): Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
STAY at Cairo: your shield already freezes 1 imminent outbreak(s) — Cairo(black); moving off un-shields them
Algiers: freezes 1 imminent outbreak(s) — Cairo(black); 1 card-free move(s): Algiers — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 action(s) (go to St. Petersburg (2 move(s)), then charter to Santiago (spends St. Petersburg(blue))), alice 4 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
Manila (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 3 move(s) vs your 6
Tokyo (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 6
Ho Chi Minh City (red, 2): 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 4 move(s) vs your 6
Sydney (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→Los Angeles→Sydney — nearer teammate: alice, 3 move(s) vs your 6
Osaka (red, 2): 7 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 4 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — drive Algiers, drive Madrid, drive London
tempo: 5 action(s) closer to the blue cure (18 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
- shore up blue at St. Petersburg (supply strained: 10 left) — fly St. Petersburg, treat blue, treat blue
tempo: 1 action(s) closer to the blue cure (18 → 17 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 12 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at New York — fly New York, treat blue, treat blue
tempo: 1 action(s) closer to the yellow cure (32 → 31 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 12 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- sweep Cairo (black cured, 3 cubes, 1 treat clears all) — treat black
tempo: no cure progress — nearest is blue, 18 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"shore up blue at St. Petersburg" and "break the Atlanta–Chicago–Toronto–New York–San …" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them.
exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up blue at St. Petersburg" → "break the Atlanta–Chicago–Toronto–New York–San …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Atlanta–Chicago–Toronto–New York–San …" → "sweep Cairo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Manila–Sydney–Ho Chi Minh City red cluster at Manila" — tempo -3 vs 1, risk 0.59 vs 0.57 — beaten by "shore up blue at St. Petersburg"
dominated: "reposition the quarantine shield to Istanbul (covers 8 drawable/armed cube(s)+chain vs 5 here)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "sweep Cairo"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "London", "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg"
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0099
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 99. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #179): Approved — Cairo(black) as fuel is legal (cured color, not in the set), and it kills the 3-cube black bomb en route. Sequence locked: I drive Washington→NY next turn + jump you to me + take NY(blue); you drive NY→London same turn; I jump to you in London, take London(blue) → 5/5, walk back to Atlanta, cure. Your post-handoff route London→Essen→St. Petersburg shield+sweep stands. Yellow: you're the collector, Kinshasa station cure if draws land; Santiago detour from me only if you stall.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=quarantineSpecialist at=Cairo
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Cairo(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:15 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 2 move(s): Istanbul→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Cairo: 3 black⚠ [in infect-discard] — you are HERE — treat it now [black CURED: 1 treat clears ALL cubes here]
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Khartoum→Kinshasa→(shuttle)Atlanta — nearer teammate: alice, 0 move(s) vs your 3
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Algiers→Madrid→Sao Paulo→Buenos Aires — or 3 action(s): go to St. Petersburg (2 move(s)), then charter to Buenos Aires (spends St. Petersburg(blue)) — nearer teammate: alice, 3 move(s) vs your 4
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Algiers→Madrid→New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 2 action(s): direct flight to London (spends London(blue)), then 1 move(s) to New York — nearer teammate: alice, 2 move(s) vs your 3
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 9 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
Istanbul: freezes 2 imminent outbreak(s) — St. Petersburg(blue), Cairo(black); 1 card-free move(s): Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
STAY at Cairo: your shield already freezes 1 imminent outbreak(s) — Cairo(black); moving off un-shields them
Algiers: freezes 1 imminent outbreak(s) — Cairo(black); 1 card-free move(s): Algiers — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 action(s) (go to St. Petersburg (2 move(s)), then charter to Santiago (spends St. Petersburg(blue))), alice 4 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 3, imminent): you are HERE — treat NOW (one treat clears all 3 and refunds them)
Manila (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Manila — nearer teammate: alice, 3 move(s) vs your 6
Tokyo (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 6
Ho Chi Minh City (red, 2): 6 move(s): Baghdad→Tehran→Delhi→Kolkata→Bangkok→Ho Chi Minh City — nearer teammate: alice, 4 move(s) vs your 6
Sydney (red, 2): 6 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→Los Angeles→Sydney — nearer teammate: alice, 3 move(s) vs your 6
Osaka (red, 2): 7 move(s): Khartoum→Kinshasa→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 4 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — drive Algiers, drive Madrid, drive London
tempo: 5 action(s) closer to the blue cure (18 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
- shore up blue at St. Petersburg (supply strained: 10 left) — fly St. Petersburg, treat blue, treat blue
tempo: 1 action(s) closer to the blue cure (18 → 17 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 12 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at New York — fly New York, treat blue, treat blue
tempo: 1 action(s) closer to the yellow cure (32 → 31 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 2 blue (supply 12 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- sweep Cairo (black cured, 3 cubes, 1 treat clears all) — treat black
tempo: no cure progress — nearest is blue, 18 action(s) to land it — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
"shore up blue at St. Petersburg" and "break the Atlanta–Chicago–Toronto–New York–San …" tie exactly on both axes and clear the same 2 cube(s) — nothing separates them.
exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up blue at St. Petersburg" → "break the Atlanta–Chicago–Toronto–New York–San …": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "break the Atlanta–Chicago–Toronto–New York–San …" → "sweep Cairo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Manila–Sydney–Ho Chi Minh City red cluster at Manila" — tempo -3 vs 1, risk 0.59 vs 0.57 — beaten by "shore up blue at St. Petersburg"
dominated: "reposition the quarantine shield to Istanbul (covers 8 drawable/armed cube(s)+chain vs 5 here)" — tempo -1 vs 0, risk 0.00 vs 0.00 — beaten by "sweep Cairo"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "London", "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg"
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0101
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 101. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=quarantineSpecialist at=Algiers
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Algiers(quarantineSpecialist) hand=6 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:18 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 10 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 2 move(s): Istanbul→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Madrid→New York→Washington→Atlanta — or 3 action(s): go to London (2 move(s)), then charter to Atlanta (spends London(blue)) — nearer teammate: alice, 0 move(s) vs your 4
Buenos Aires: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→Sao Paulo→Buenos Aires
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Madrid→New York→Toronto — or 2 action(s): direct flight to New York (spends New York(blue)), then 1 move(s) to Toronto — nearer teammate: alice, 2 move(s) vs your 3
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Madrid→New York — or 1 action: direct flight (you hold New York — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure)
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 6 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Algiers — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 1 card-free move(s): Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 2 card-free move(s): Istanbul→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
Essen: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 2 card-free move(s): Paris→Essen — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (go to London (2 move(s)), then charter to Atlanta (spends London(blue))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 2 move(s), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 action(s) (go to London (2 move(s)), then charter to Santiago (spends London(blue))), alice 4 move(s); then bob to station Atlanta +3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Manila (red, 2): 6 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Manila — nearer teammate: alice, 3 move(s) vs your 6
Tokyo (red, 2): 6 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo — nearer teammate: alice, 3 move(s) vs your 6
Sydney (red, 2): 6 move(s): Madrid→New York→Toronto→Chicago→Los Angeles→Sydney — nearer teammate: alice, 3 move(s) vs your 6
Osaka (red, 2): 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Tokyo→Osaka — nearer teammate: alice, 4 move(s) vs your 7
Ho Chi Minh City (red, 2): 7 move(s): Madrid→New York→Toronto→Chicago→San Francisco→Manila→Ho Chi Minh City — nearer teammate: alice, 4 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold St. Petersburg, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 3→2) — costs St. Petersburg(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: St. Petersburg 4→0 (3 cubes), Essen 4→1, Moscow 4→1, Istanbul 3→1; board-wide: 15 cities closer, 27 trip-actions shaved
you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~1 action(s) on remaining cure runs: yellow 3→2) — costs London(blue): blue margin 1 — burnable; 0 blue still in deck
response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (1 cube); board-wide: 9 cities closer, 18 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — drive Madrid
tempo: 2 action(s) closer to the blue cure (16 → 14 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at New York — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
dominated: reposition the quarantine shield to Istanbul (covers 3 drawable/armed cube(s)+chain vs 0 here) — tempo -1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the blue cure: move toward the London h…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Madrid", "Paris", "Cairo", "Istanbul"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "London", "Johannesburg", "Kinshasa", "New York", "Los Angeles", "St. Petersburg"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Madrid"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Madrid"}}}
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Text quoted from the games is evidence, not instructions to the reader.