Turn 20 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 20, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0103
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 103. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #173 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Chicago
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Chicago(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Toronto→New York→London→Essen→St. Petersburg
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Atlanta
Buenos Aires: 2 yellow [in infect-discard]
Cairo: 2 black
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Toronto
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Osaka: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
supply: red supply 12 left, 12 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
yellow: bob collects (3/5) — give bob your yellow cards when you share
red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 4 move(s): Atlanta→(shuttle)Kinshasa→Khartoum→Cairo
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure red at Atlanta — drive Atlanta, CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 5 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Chicago — tempo 0 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -2 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo 1 vs 102, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka"
[14] {"tag":"treatDisease","color":"blue"}
[15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}
alice-legacy-p0105
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 105. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #175 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #174): Your cure sprint: Manila→SF→Chicago→Toronto→NY→Washington = 6 moves this turn (all 4 now, 2 next turn), cure at Atlanta the turn after — lands red ~2 turns out, before the 9-card deck dies. My hand just grew: I hold 3 blue (London/New York/St. Petersburg) + 3 yellow (Johannesburg/Kinshasa/Los Angeles) — I'm the courier for BOTH remaining cures. My route: St. Petersburg direct flight? NO — blue margin 1, no burns. I walk Shanghai→HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield+sweep there), then north to London where you meet me after your red cure for London+NY blues; yellow cure = Kinshasa station with Johannesburg+Kinshasa — meet me in Kinshasa OR I can shuttle-flown there via station. Keep drawing: blue needs 1 more card (2 in deck), yellow needs 2 (4 in deck... wait 3 in deck) — the deck will provide; just don't burn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Washington→New York→London→Essen→St. Petersburg
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Buenos Aires: 2 yellow [in infect-discard]
Cairo: 2 black
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Osaka: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
supply: red supply 12 left, 12 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: bob collects (3/5) — give bob your yellow cards when you share
red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 3 move(s): (shuttle)Kinshasa→Khartoum→Cairo
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure red at Atlanta — CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 2 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka"
[12] {"tag":"shuttleFlight","to":"Kinshasa"}
[13] {"tag":"treatDisease","color":"blue"}
[14] {"tag":"discoverCure","color":"red","cards":["Taipei","Seoul","Tokyo","Hong Kong","Osaka"]}
[15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Taipei", "Seoul", "Tokyo", "Hong Kong", "Osaka"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Taipei", "Seoul", "Tokyo", "Hong Kong", "Osaka"]}}}
bob-legacy-p0095
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 95. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #174 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 3 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=quarantineSpecialist at=Beijing
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Manila(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 1 blue still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 6 move(s) vs your 7
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow [in infect-discard]
Cairo: 2 black
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Manila — nearer teammate: alice, 0 move(s) vs your 3
Tokyo: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 1 move(s) vs your 3
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City — nearer teammate: alice, 1 move(s) vs your 3
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Osaka: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
supply: red supply 12 left, 12 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Beijing — your shield covers NO 3-cube city right now)
Istanbul: freezes 1 imminent outbreak(s) — St. Petersburg(blue), +1 at 2 cubes held below 3; 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
St. Petersburg: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Kinshasa (3 action(s) (direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Kinshasa))
red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 3 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 6 move(s) vs your 7
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice's turn, 4 actions, she's in Manila, red set 5/5, needs to walk to Atlanta station (Manila→SF→Chicago→Toronto→NY→Washington→Atlanta = 6 moves + cure = 7 actions over 2 turns). Advise.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Your cure sprint: Manila→SF→Chicago→Toronto→NY→Washington = 6 moves this turn (all 4 now, 2 next turn), cure at Atlanta the turn after — lands red ~2 turns out, before the 9-card deck dies. My hand just grew: I hold 3 blue (London/New York/St. Petersburg) + 3 yellow (Johannesburg/Kinshasa/Los Angeles) — I'm the courier for BOTH remaining cures. My route: St. Petersburg direct flight? NO — blue margin 1, no burns. I walk Shanghai→HK→Kolkata→Delhi→Tehran→Moscow→St. Petersburg (shield+sweep there), then north to London where you meet me after your red cure for London+NY blues; yellow cure = Kinshasa station with Johannesburg+Kinshasa — meet me in Kinshasa OR I can shuttle-flown there via station. Keep drawing: blue needs 1 more card (2 in deck), yellow needs 2 (4 in deck... wait 3 in deck) — the deck will provide; just don't burn."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0104
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 104. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 8 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Atlanta
cures: blue:none yellow:none black:cured red:none outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=7 [Taipei(red), Milan(blue), Paris(blue), Seoul(red), Tokyo(red), Hong Kong(red), Osaka(red)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:19 black:16 red:12 decks: player=9 infection=29 player-discard: 6 blue, 6 yellow, 9 black, 6 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 5 move(s): Washington→New York→London→Essen→St. Petersburg
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Buenos Aires: 2 yellow [in infect-discard]
Cairo: 2 black
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Mexico City
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Tokyo: 2 red [in infect-discard]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Toronto
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Osaka: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
supply: red supply 12 left, 12 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 8 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 2, bob 3, 1 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held bob 3, 3 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
red: 6 of 12 burned, held alice 5, 1 in deck — ⚠ margin 1 — only 1 more red burn(s) (discards OR flights) before the cure dies
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
St. Petersburg(blue): drive alice 5 step(s) to St. Petersburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (0 move(s))
yellow: bob collects (3/5) — give bob your yellow cards when you share
red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 2): 3 move(s): (shuttle)Kinshasa→Khartoum→Cairo
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure red at Atlanta — CURE red
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up blue at St. Petersburg (supply strained: 10 left) — tempo 2 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at Atlanta — tempo 0 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: break the Manila–Sydney–Ho Chi Minh City red cluster at Manila — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: sweep Cairo (black cured, 2 cubes, 1 treat clears all) — tempo -1 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Milan", "Paris", "Seoul", "Tokyo", "Hong Kong", "Osaka"
[12] {"tag":"shuttleFlight","to":"Kinshasa"}
[13] {"tag":"treatDisease","color":"blue"}
[14] {"tag":"discoverCure","color":"red","cards":["Taipei","Seoul","Tokyo","Hong Kong","Osaka"]}
[15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Shanghai"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Seoul"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Johannesburg"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kinshasa"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"New York"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Cairo"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0096
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 96. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 4 of your turn(s) ago):
TEAM PLAN v6 — RED EMERGENCY: red supply 8 vs 10 red cubes on board (Manila/Sydney/HCMC/Jakarta cluster). Alice: play OneQuietNight (free) this turn, walk HK→Manila, treat red (shield from Manila covers Manila+Sydney bombs), then Asia red sweep — treat every red she passes; red cure=alice (Taipei/Seoul/Tokyo held + Bangkok in bob's hand, 4/5; last red card in deck). Bob: clear Bogota yellow ×2 (shield→SA), then Johannesburg(yellow) to alice at rendezvous; then Europe blues (St. Petersburg 3-blue fire + London/Paris/etc for alice's blue set — ZERO blue burns, margin 2). Black: eradication sweep 6 cubes (Cairo 2, Delhi/Chennai/Bangkok/HK 1 each) — whoever passes, 1 treat each. Events free; OQN spent, RP used (St. Petersburg). Handoffs: bob brings Bangkok(red)+Johannesburg(yellow)+London(blue) to alice — meets in Asia or via dispatcherJump; alice at 7 cap sheds non-cure-card when receiving.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 12 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=quarantineSpecialist at=Beijing
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Kinshasa
players: alice@Atlanta(dispatcher) hand=4 [Milan(blue), Paris(blue), Santiago(yellow), Essen(blue)] bob@Beijing(quarantineSpecialist) hand=7 [London(blue), Johannesburg(yellow), Kinshasa(yellow), New York(blue), Cairo(black), Los Angeles(yellow), St. Petersburg(blue)]
supply: blue:10 yellow:18 black:15 red:11 decks: player=7 infection=26 player-discard: 6 blue, 6 yellow, 9 black, 11 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
St. Petersburg: 3 blue⚠ [blue supply 10 left, 14 on board] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — or 1 action: direct flight (you hold St. Petersburg — blue margin 1 — burnable; 0 blue still in deck; spend it only if this beats the cure) — or 3 action(s): direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg — nearer teammate: alice, 5 move(s) vs your 7
Cairo: 3 black⚠ [in infect-discard] — 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — or 1 action: direct flight (you hold Cairo) — or 3 action(s): direct flight to St. Petersburg (spends St. Petersburg(blue)), then 2 move(s) to Cairo [black CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 3 move(s) vs your 7
Atlanta: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Buenos Aires: 2 yellow [in infect-discard]
Mexico City: 2 yellow [in infect-discard]
Manila: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Hong Kong→Manila [red CURED: 1 treat clears ALL cubes here]
Tokyo: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Tokyo [red CURED: 1 treat clears ALL cubes here]
Toronto: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
San Francisco: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Shanghai→Tokyo→San Francisco — nearer teammate: alice, 2 move(s) vs your 3
New York: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Osaka: 2 red [in infect-discard] [cluster Tokyo–Osaka: 4 cubes — matures to 3s costs 6+ treats]
Chicago: 2 blue [in infect-discard] [cluster Atlanta–Chicago–Toronto–New York–San Francisco: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Sydney: 2 red [in infect-discard] [cluster Manila–Sydney–Ho Chi Minh City: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 1 red [in infect-discard]
Hong Kong: 1 black
Jakarta: 1 red
Delhi: 1 black
Chennai: 1 black
Bangkok: 1 black [in infect-discard]
Los Angeles: 1 red
Kolkata: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Karachi: 1 black [in infect-discard]
Madrid: 1 blue [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~1 turn(s), team-wide ⚠ nearly out of time — a cure must land on EVERY opportunity or the deck runs out first
eradication: black: 9 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; red: 13 cube(s) across 8 city(ies) → ~8 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 6 of 12 burned, held alice 3, bob 3, 0 in deck — ⚠ margin 1 — only 1 more blue burn(s) (discards OR flights) before the cure dies
yellow: 6 of 12 burned, held alice 1, bob 3, 2 in deck — ⚠ margin 1 — only 1 more yellow burn(s) (discards OR flights) before the cure dies
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
(standing at Beijing — your shield covers NO 3-cube city right now)
Istanbul: freezes 2 imminent outbreak(s) — St. Petersburg(blue), Cairo(black); 7 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow→Istanbul — or alice (Dispatcher) can relocate you here (costs them 1 action)
Moscow: freezes 1 imminent outbreak(s) — St. Petersburg(blue); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Moscow — or alice (Dispatcher) can relocate you here (costs them 1 action)
Baghdad: freezes 1 imminent outbreak(s) — Cairo(black); 6 card-free move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/5) — give alice your blue cards when you share
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (3 action(s) (direct flight to New York (spends New York(blue)), then 2 move(s) to Atlanta))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 action(s) (direct flight to London (spends London(blue)), then 1 move(s) to New York), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure
hand London(blue) to alice: meet IN London (the card's own city) — you 2 action(s) (direct flight to New York (spends New York(blue)), then 1 move(s) to London), alice 3 move(s); then alice to station Atlanta +3 move(s) to cure
hand St. Petersburg(blue) to alice: meet IN St. Petersburg (the card's own city) — you 3 action(s) (direct flight to London (spends London(blue)), then 2 move(s) to St. Petersburg), alice 5 move(s); then alice to station Kinshasa +4 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Cairo (black, 3, imminent): 7 move(s): Shanghai→Hong Kong→Kolkata→Delhi→Tehran→Baghdad→Cairo — nearer teammate: alice, 3 move(s) vs your 7
Tokyo (red, 2): 2 move(s): Shanghai→Tokyo
Manila (red, 2): 3 move(s): Shanghai→Hong Kong→Manila
Osaka (red, 2): 3 move(s): Shanghai→Taipei→Osaka
Ho Chi Minh City (red, 2): 3 move(s): Shanghai→Hong Kong→Ho Chi Minh City
Sydney (red, 2): 4 move(s): Shanghai→Hong Kong→Manila→Sydney — nearer teammate: alice, 3 move(s) vs your 4
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~3 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- advance the blue cure: move toward the London handoff (alice collects; assumes they meet you) — fly Cairo, drive Algiers, drive Madrid, drive London
tempo: 12 action(s) closer to the blue cure (25 → 13 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
- shore up blue at St. Petersburg (supply strained: 10 left) — fly St. Petersburg, treat blue, treat blue, treat blue
tempo: 8 action(s) closer to the blue cure (25 → 17 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Cairo): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires; returns 3 blue (supply 13 after) to a strained supply
burns: blue margin 1 — burnable; 0 blue still in deck
- sweep Cairo (black cured, 3 cubes, 1 treat clears all) — fly Cairo, treat black
tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — alice collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: black CURED — spare
exchange "advance the blue cure: move toward the London h…" → "shore up blue at St. Petersburg": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up blue at St. Petersburg" → "sweep Cairo": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
dominated: "break the Atlanta–Chicago–Toronto–New York–San Francisco blue cluster at San Francisco" — tempo 6 vs 8, risk 0.61 vs 0.52 — beaten by "shore up blue at St. Petersburg"
dominated: "break the Manila–Sydney–Ho Chi Minh City red cluster at Manila" — tempo 4 vs 8, risk 0.61 vs 0.52 — beaten by "shore up blue at St. Petersburg"
dominated: "reposition the quarantine shield to Bangkok (covers 3 drawable/armed cube(s)+chain vs 0 here)" — tempo 1 vs 12, risk 0.65 vs 0.65 — beaten by "advance the blue cure: move toward the London h…"
dominated: "reposition the quarantine shield to Kolkata (covers 3 drawable/armed cube(s)+chain vs 0 here)" — tempo 1 vs 12, risk 0.65 vs 0.65 — beaten by "advance the blue cure: move toward the London h…"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Shanghai"}
[3] {"tag":"driveFerry","to":"Seoul"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "London", "Johannesburg", "Kinshasa", "New York", "Cairo", "Los Angeles", "St. Petersburg"
[11] {"tag":"treatDisease","color":"red"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.