Turn 22 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 182 in states.jsonl. After the last command: state 192 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#183 · bob · msg
URGENT re-plan: blue cure is 1 burn from DEAD (0 blue in deck, 6/12 burned, 6 held = exactly one spare card) and Atlanta+San Francisco just hit 3 blue — an outbreak chain there burns blue cubes fast. I hold London+NY+StP blues. FASTEST cure: your turn — walk Atlanta→NY (1), dispatcherJump me Madrid→NY (1), shareTake New York(blue) (1) = 4/5; then jump me Madrid→London (1), drive me? No — I'm wherever. Cleanest: you jump to ME twice: (1) dispatcherJump you→Madrid? Shares need the card's city. REVISED: you jump onto me in LONDON (after I walk Madrid→London this turn... I only have 1 action left? No — Alice's turn now; on MY next turn I walk Madrid→London (1). So: turn A (alice): jump bob→NY?? Can't share NY without me in NY. FINAL: me: Madrid→London (walk). Alice: jump→London, take London(blue) → 4/5. Then jump bob→NY, drive me London→NY, take NY(blue) → 5/5, walk NY→Washington→Atlanta, CURE BLUE. Use your jumps on MY pawn — I'm the courier.
Model call bob-legacy-p0102 — unique payload candidate; not a proven invocation join
#184 · bob · plan
TEAM PLAN v7 — FINAL SPRINT: red+black cured. Blue cure is 1 burn from dead (6 held, 0 in deck); yellow needs 2 (bob holds 4/5: J'burg/Kinshasa/LA/Lagos). BLUE: bob walks Madrid→London (turn A); alice jumps onto bob in London, takes London(blue) → 4/5; alice jumps bob→NY, bob drives London→NY, alice takes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE (T+2). Yellow: bob holds 4/5 + Santiago with alice — rendezvous Santiago or Kinshasa after blue lands; 1 yellow in deck. CONTAINMENT (all colors supply-critical, treat 3-cube fires): alice between jumps treats Atlanta(3 blue)/SF(3 blue) — 1-2 treats each since red/black cured frees her actions; bob post-handoff: Essen→St. Petersburg shield+clear 3-blue (1 treat/cube), then SA yellows if yellow needs his cards instead. ZERO card burns of blue/yellow/red — only cured-black cards as fuel. Deck: 5 cards, 2 draw turns — cures outrank everything.
Model call bob-legacy-p0102 — unique payload candidate; not a proven invocation join
#185 · bob · msg
Plan v7 pinned — sequence: (my turn) Madrid→London walk. (your turn) jump→London + take London(blue) [4/5], jump me→NY + drive me London→NY + take NY(blue) [5/5] — that's 4 actions, then your spare: treat Atlanta blue (3→2, you're standing there). (my next) London→Essen→St. Petersburg, shield+clear. (your next) NY→Washington→Atlanta + CURE BLUE. Yellow after: my 4/5 + your Santiago → meet Santiago or Kinshasa station. Fires Atlanta/SF(3 blue) + Jakarta(3 red, treatable in 1): whoever's closest treats — every action counts, deck dies in 2 draw turns.
Model call bob-legacy-p0102 — unique payload candidate; not a proven invocation join
#186 · alice · msg
Fires noted: Atlanta(3 blue, I'm standing there — 1-2 treats spare), SF(3 blue), Jakarta(3 red), St. Petersburg(3 blue). Pinned v7 sequence runs this turn: jump to you in London, take London(blue) [4/5]; jump you→NY (I'll be NY via your own jump-onto-me trick... actually simpler: I dispatcherJump YOU→NY, drive myself London→NY, shareTake NY(blue) [5/5]); spare action = treat Atlanta blue next turn en route. Blue cure lands T+2. You: London→Essen→St. Petersburg shield+clear, then yellow collection continues. No burns of blue/yellow — deck dies in 2 draws, cures only.
Model call alice-legacy-p0109 — unique payload candidate; not a proven invocation join
#187 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "alice",
"toPawn": "bob"
}
Board before: state 182 in states.jsonl · after: state 187 in states.jsonl
#188 · bob · plan
TEAM PLAN v7 (locked) — red+black cured. Blue cure T+2: alice jumps to bob in London, takes London(blue) [4/5]; alice dispatcherJumps BOB→NY, drives herself London→NY, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta, CURE BLUE. Bob: this turn London→Essen→St. Petersburg (shield freezes 3-blue fire), clear with treats; then yellow collection (holds J'burg/Kinshasa/LA/Lagos = 4/5 + Santiago with alice; 1 yellow in deck). Fires: alice treats Atlanta(3 blue) spare action T+1, SF(3 blue) hers on red-cure walk home; Jakarta(3 red)=alice (1 treat, red cured). Yellow rendezvous: Santiago or Kinshasa station after blue cure — 1 action cure if Kinshasa. ZERO blue/yellow burns; only cured-black cards as fuel. Deck 5 cards/2 draw turns — cures outrank all treats.
Model call bob-legacy-p0103 — unique payload candidate; not a proven invocation join
#189 · bob · msg
v7 locked — your jump sequence is exactly right and it saves the Atlanta treat for T+1 spare. One addition: after your NY take, if you have a spare action in NY, treat NY blue (2→1) — it's in the armed 12-cube NA cluster and my shield won't reach it. I'm off to St. Petersburg; shield goes up the moment I step in (freezes fire + no regrow while I clear). If the yellow 5th (Santiago) is still unlanded when blue cures, meet me at KINSHASA station — my 4 yellows + your Santiago = cure with zero extra walking: you jump onto me there, I hand 4? no — you only need Santiago + my one Kinshasa card? Actually you need 5: my J'burg/Kinshasa/LA/Lagos + your Santiago = 5. Hand them all at the station, cure immediately.
Model call bob-legacy-p0103 — unique payload candidate; not a proven invocation join
#190 · alice · cmd
{
"tag": "driveFerry",
"to": "London"
}
Board before: state 187 in states.jsonl · after: state 190 in states.jsonl
Model call alice-legacy-p0111 — unique payload candidate; not a proven invocation join
#191 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 190 in states.jsonl · after: state 191 in states.jsonl
#192 · alice · cmd
{
"tag": "shareTake",
"from": "bob",
"card": "London"
}
Board before: state 191 in states.jsonl · after: state 192 in states.jsonl
Model call alice-legacy-p0113 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0109 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #186 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0111 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #190 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0113 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #192 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0102 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #183 (unique payload candidate; not a proven invocation join), #184 (unique payload candidate; not a proven invocation join), #185 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0103 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #188 (unique payload candidate; not a proven invocation join), #189 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0110 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0112 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0104 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.