Turn 24 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 200 in states.jsonl. After the last command: state 207 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#201 · bob · msg

CURE PRIORITY THIS TURN: I hold the complete 5/5 YELLOW set (J'burg/Kinshasa/LA/Lagos/Miami) and I'm 1 move from Atlanta station — walk me Chicago→Atlanta (1 action) and I CURE YELLOW immediately. That's 3 of 4 cures done, deck at 1 card — yellow cure must land THIS TURN, not next. Then your blue endgame: jump me→NY? No — I'll be IN Atlanta with you; jump yourself to me? Cleanest: after my cure, you dispatcherJump me back to NY (1 action), drive yourself London→NY next turn and shareTake NY(blue) → 5/5 blue, walk NY→Washington→Atlanta, cure blue. Deck dies after ONE more draw — blue cure must land by that turn. Both of us stay on schedule; no detours.

Model call bob-legacy-p0111 — unique payload candidate; not a proven invocation join

#202 · bob · plan

TEAM PLAN v8 — ENDGAME. Cured: black, red. This turn: alice dispatcherMoves bob Chicago→Atlanta (1 action) → bob discoverCure YELLOW (5/5 in hand, station there) = 3/4 cures, deck at 1 card. Then alice jumps bob→New York (bob drives nothing — bob stays NY), alice drives London→NY next turn, shareTakes NY(blue) → 5/5, walks NY→Washington→Atlanta → CURE BLUE before deck death (1 draw left after that). Bob post-Atlanta: shield covers Atlanta/Toronto/Chicago/SF blue fires while standing Chicago→Atlanta corridor; treats 3-blue cities when not shuttling. ZERO blue/yellow burns — blue held 6 (alice 4 + bob NY/StP), yellow 5 bob + Santiago alice. Cures outrank all containment; every action audited.

Model call bob-legacy-p0111 — unique payload candidate; not a proven invocation join

#203 · alice · cmd

{
  "tag": "driveFerry",
  "to": "New York"
}

Board before: state 200 in states.jsonl · after: state 203 in states.jsonl

Model call alice-legacy-p0118 — unique payload candidate; not a proven invocation join

#204 · alice · cmd

{
  "tag": "dispatcherMove",
  "pawn": "bob",
  "via": "driveFerry",
  "to": "Atlanta"
}

Board before: state 203 in states.jsonl · after: state 204 in states.jsonl

Model call alice-legacy-p0119 — unique payload candidate; not a proven invocation join

#205 · alice · cmd

{
  "tag": "dispatcherJump",
  "pawn": "bob",
  "toPawn": "alice"
}

Board before: state 204 in states.jsonl · after: state 205 in states.jsonl

#206 · alice · cmd

{
  "tag": "shareTake",
  "from": "bob",
  "card": "New York"
}

Board before: state 205 in states.jsonl · after: state 206 in states.jsonl

Model call alice-legacy-p0121 — unique payload candidate; not a proven invocation join

#207 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Tehran"
  }
}

Board before: state 206 in states.jsonl · after: state 207 in states.jsonl

Model call alice-legacy-p0122 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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