Turn 6 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 6, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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alice-legacy-p0029

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

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No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

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Recorded input

POOL MESSAGE from bob (event #50): New fire: Karachi hit 3 black (armed in discard) — that's MY color, and I hold Karachi(black) + Riyadh + Moscow = 3/5 of the black set. Updated route: after handoff duty in Madrid/London, I'll shuttle Kinshasa→Khartoum→Cairo→Baghdad→Karachi and treat it down (shield in Karachi freezes the whole black cluster including Cairo/Riyadh/Baghdad). Alice: with my route shifted east, the blue handoff in Madrid is the one fixed rendezvous — take Madrid(blue)+London(blue) there if you can jump to me, otherwise I'll fly them to Atlanta station later. Also note St. Petersburg grew to 2 blue, one more draw from 3 — whoever is Europe-side after Madrid should hit it.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Ho Chi Minh City
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Ho Chi Minh City(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)]  bob@Atlanta(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 4 move(s): Hong Kong→Kolkata→Delhi→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Chicago→Toronto→New York→Madrid — nearer teammate: bob, 3 move(s) vs your 6
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Hong Kong→Kolkata→Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 5 move(s) vs your 6
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive bob 4 step(s) to Baghdad → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 2 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Chennai, 2 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck
      response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved
  you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 4→2, yellow 4→2) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - jump bob onto you at Chennai and hand over Chennai — the black handoff without the crossing (2 still needed) — drive Bangkok, drive Chennai, dispatcherJump, shareGive
     tempo: 7 action(s) closer to the black cure (24 → 17 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Hong Kong, drive Kolkata, drive Delhi, drive Karachi
     tempo: 4 action(s) closer to the black cure (24 → 20 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  - move bob's quarantine shield to Baghdad (covers 6 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s)) — dispatcherMove, dispatcherMove, dispatcherMove, dispatcherMove
     tempo: 2 action(s) closer to the black cure (24 → 22 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "jump bob onto you at Chennai and hand over Chen…" → "defuse the armed discard bomb at Karachi": gives up 3 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  exchange "defuse the armed discard bomb at Karachi" → "move bob's quarantine shield to Baghdad": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "advance the black cure: move toward the Chennai handoff (bob collects; assumes they meet you)" — tempo 4 vs 7, risk 0.30 vs 0.30 — beaten by "jump bob onto you at Chennai and hand over Chen…"
  dominated: "move bob's quarantine shield to Riyadh (covers 6 drawable/armed cube(s)+chain vs 0 where they stand; 4 action(s))" — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "move bob's quarantine shield to Baghdad"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Hong Kong", "Bangkok", "Manila", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Paris", "Seoul"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Kinshasa"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

State: alice@HCMC, hand 7 [Lima, Taipei, Milan, Chennai, Istanbul, Paris, Seoul]. Bob@Atlanta (shield on Atlanta; he'll go Madrid/London handoff later, then Karachi). New bomb: Karachi 3 black (bob's). Also St. Petersburg 2, Madrid 2, Beijing 2, Bogota 2.

My hand: 7/7 — must be careful. I hold 2 blue (Milan, Paris), 1 yellow (Lima), 2 black (Chennai, Istanbul), 2 red (Taipei, Seoul).

Decision frontier: Chennai handoff to bob (bob collects black, has 3/5 black: Riyadh, Moscow, Karachi + would get Chennai, Istanbul = 5 → black cure!). Wait — black cure: bob holds Riyadh, Moscow, Karachi = 3. If I hand him Chennai + Istanbul, he has 5/5! And I'm the one who can jump to him. He has Chennai... the handoff needs meet in Chennai. But I can dispatcherJump BOB onto me (bob→alice): bob jumps to my city (1 action), then... no — share requires both in the card's city for giver bob (not researcher). Hmm, but wait: I hold Chennai. The share is ME giving Chennai to bob, so we both must stand in Chennai. I can jump bob onto me at HCMC — no. Alternatively I drive to Chennai (2 moves: HK... no, HCMC→Bangkok→Chennai? HCMC neighbors: HK, Bangkok, Manila, Jakarta. Bangkok→Chennai is adjacent. So drive Bangkok, drive Chennai = 2 actions, then bob jumps to me (1 action — I can do that as dispatcher, and bob can spend his own action too... I jump bob onto me), then shareGive Chennai (1 action). Similarly Istanbul needs Istanbul meet.

The frontier nominee: drive Bangkok, drive Chennai, dispatcherJump bob→me at Chennai, shareGive Chennai = 4 actions → bob has 4/5 black (Riyadh, Moscow, Karachi, Chennai), needs Istanbul. Then next turn: I go to Istanbul... I hold Istanbul! I could also give Istanbul: but that's a 5th action. Alternative: this turn: drive Bangkok, drive Chennai, jump bob, give Chennai. Next turn: I need to get to Istanbul — from Chennai direct flight? I don't hold Istanbul card... I DO hold Istanbul! So next turn: direct flight Istanbul (spend Istanbul card — but then it's burned, not given!). No — direct flight to Istanbul spends the Istanbul card as fuel = burned. Bad. Walk Chennai→? Chennai neighbors: Mumbai, Delhi, Kolkata, Bangkok, Jakarta. Istanbul far.

Better: hand both black cards via jump-following bob? Bob is in Atlanta heading to Madrid/London then Karachi. Not near India.

Alternative: after Chennai handoff, bob has 4/5 black; remaining Istanbul is in MY hand. I could keep Istanbul and instead... we need bob to get to Istanbul. Or I keep black collection myself? Plan says bob collects black. Hmm, but card concentration says converge toward one player. 

Actually alternative plan: I fly to Istanbul? I don't have Istanbul as a flight TO... wait, I hold Istanbul — directFlight to Istanbul spends it. No.

What about: this turn drive Bangkok, drive Chennai, jump bob→me, give Chennai. Then next turn bob (in Atlanta now) — he can dispatcher-jump... he's not dispatcher. I can jump HIM to me wherever I am. So next turn I walk/fly toward Istanbul region and meet bob there: I fly Chennai→? I could charter (spend Chennai? no, I gave it). Hmm.

Actually simpler: reverse roles for black — I hold Chennai+Istanbul; give both to bob. Give Chennai in Chennai (turn A), give Istanbul in Istanbul (turn B). Between, I travel Chennai→Istanbul: Chennai→Mumbai→Delhi→Tehran→Moscow→St.Petersburg→Istanbul? That's long. Or Chennai→Delhi→Tehran→Moscow→...→Istanbul. 6 drives. Or use charter from Chennai (spend Lima(yellow)) to fly anywhere → Istanbul directly! I hold Lima (yellow, my collection though — margin: yellow stock 9 in deck + 1 held; burning Lima costs 1 of my 5 needed... margin 5 over 5 needed → yellow margin would drop to 4+... risky but yellow: I need 5, hold Lima + will get Khartoum + Sao Paulo from bob = 3; need 2 more from deck; burning Lima means I need 3 more from 9 in deck — feasible).

Hmm wait — actually better idea: instead of giving Istanbul to bob in Istanbul, what if bob gives nothing and I become black collector? No — bob has Riyadh/Moscow/Karachi, better keep converging to him.

Alternatively — a cleaner combo THIS turn: drive Bangkok, drive Chennai, jump bob→me, give Chennai, and ALSO... 4 actions used. Fine.

But compare with frontier's alternative: defuse Karachi myself (4 drives) — bob then can't easily... bob's plan: Madrid/London handoffs then Karachi. If I give bob Chennai now, black cure needs Istanbul. Bob heading to Karachi region — could meet me near Istanbul? Istanbul is on his path? His path Madrid→London→...→Kinshasa→Khartoum→Cairo→Baghdad→Karachi. Istanbul is adjacent to Cairo/Baghdad! So bob will pass right by Istanbul. I can jump to him in Istanbul (he must stand in Istanbul — he might not route through it; but I can jump HIM to Istanbul? As dispatcher I can move his pawn via driveFerry only 1 step, or jump onto my pawn. He could drive Cairo→Istanbul (adjacent) on his own — reasonable ask).

So plan: This turn: 4 actions = drive Bangkok, drive Chennai, jump bob→me (he must consent; QS shield loss on Atlanta? He's in Atlanta — if I pull him out, Atlanta's 1 blue regrows... Atlanta has 1 blue, in infect discard. Minor), shareGive Chennai.

Wait — does bob need to be at Chennai? Yes, shareGive requires both in card city. Jump bob→me at Chennai satisfies that. Bob's consent: dispatcher rules allow moving another pawn (owner's permission assumed). But pulling bob from Atlanta drops his shield on Atlanta (1 blue) — regrow risk, but Atlanta is 1 cube, low risk. Bob should then re-shield or treat later. Also bob's own plan: he wanted to go to Madrid for blue handoff to me, then London, then east. If he's in Chennai now, his route changes: Chennai→? He can walk Mumbai→Delhi→Tehran→Moscow... to reach Istanbul/Baghdad/Karachi. Actually that's not bad for his black fire duty (Karachi is his target). He'd pass Istanbul? Chennai→Mumbai→Delhi→Tehran→Moscow→St.Petersburg→Istanbul — Moscow side. Or Chennai→Mumbai→Karachi directly (Mumbai adjacent Karachi). Karachi is his fire! Chennai→Mumbai→Karachi = 2 drives for him next turn → shield in Karachi freezes black cluster. Then Istanbul handoff: he's near... Istanbul not adjacent to Karachi (Baghdad is). He could do Karachi→Baghdad→Istanbul. Then I jump to him in Istanbul, take... wait I give HIM Istanbul: shareGive Istanbul to bob in Istanbul. Then black set complete (Riyadh, Moscow, Karachi, Chennai, Istanbul) but he needs a STATION to cure: nearest is Kinshasa or Atlanta. Hmm — he'd need to travel to a station after collecting 5. Stations: Atlanta, Kinshasa. He's in the Middle East. From Istanbul: Istanbul→? shuttle none nearby. Travel to Kinshasa: Istanbul→Cairo→Khartoum→(drive)... Khartoum adjacent Kinshasa? Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo. Yes Khartoum→Kinshasa adjacent. So Istanbul→Cairo→Khartoum→Kinshasa = 3 moves, cure black at Kinshasa. Workable, ~6-7 actions after collection.

Alternatively, should I just go defuse Karachi myself? 4 drives — doesn't fully clear (3 cubes → I'd treat 0 this turn since all 4 spent driving). Bob said he'll do Karachi. The Chennai handoff now accelerates black cure hugely (bob at 3/5 → 4/5).

But also the yellow handoffs: bob holds Khartoum, Sao Paulo (he had them; current hand: Sydney, Beijing, Madrid, Riyadh, London, Moscow, Karachi — wait, Khartoum and Sao Paulo are gone?! Bob's hand now: [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)] — Khartoum(yellow) and Sao Paulo(yellow) were DISCARDED (bob had 9, discarded 2 to reach 7). Player-discard shows "2 yellow"! Bob discarded Khartoum and Sao Paulo — my yellow cure cards burned! Ouch. Yellow now: 9 in deck, I hold Lima only. That sets yellow back — need 5 from: Lima + 9 deck = 10 available, fine but slower.

OK. Decision: I'll do the Chennai handoff line (frontier's top nominee, tempo 7). It also gets bob east toward Karachi. Note: pulling bob off Atlanta — message bob. Actually maybe don't pull bob; alternative is I go alone toward... no, share needs him.

Concern: bob discarded my yellows — I should flag (not scold) that yellow cards are mine and shouldn't be hand-limit-dropped; going forward bob discards non-cure... he had no choice (9 cards, all cure-relevant). Fine.

Also message bob about my plan so he's ready: I'll jump him to Chennai next... wait, this turn. If I jump bob→me at Chennai, he lands in Chennai, losing Atlanta shield (1 blue there). He'll adapt.

Also note: bob holding Madrid+London for me — blue handoff still pending; he'll route there.

Plan preview: [driveFerry Bangkok, driveFerry Chennai, dispatcherJump bob→alice, shareGive Chennai to bob]. Wait order: jump bob onto me requires me at Chennai first. Actions: 1) drive Bangkok 2) drive Chennai 3) jump bob 4) give Chennai. Bob's hand is 7/7 — receiving Chennai forces discard! HAND CAP: bob at 7/7. He'd have to discard immediately — the share forces an immediate discard; the discard is part of... in Pandemic, you take the card then discard down; the discard action is free (not an action). He'll discard something — hopefully a non-black. His black set: Riyadh, Moscow, Karachi + Chennai = 4. He must keep all. Discard candidate: Sydney or Beijing (red) — but red is his collection too (2/5, margin 6). Or London(blue)/Madrid(blue) — those are for ME. Hmm, someone's cards get burned either way. Least damage: red (margin 6, burning one red → bob 2 held → 1+2... red held total 4, margin 6→5, still ok). I'll ask him to discard a red if forced.

Alternatively I could give him Chennai on a later turn when his hand is smaller. But tempo now is good.

Let me preview the plan to verify.

text:

Karachi is the new 3-cube bomb (bob's color). Best line: the Chennai handoff — I walk to Chennai (2 drives), jump bob onto me, give him Chennai → bob jumps to 4/5 black with Riyadh/Moscow/Karachi already held, and he's positioned near the black cluster. Flagging the yellow-card loss and the hand-cap issue to bob first.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Heads-up: I saw Khartoum+Sao Paulo went to the discard in your hand-limit trim — those were my yellow set, so yellow is back to Lima + 9 in deck (still curable, just slower; please protect future yellow/blue handoff cards if you can). MY TURN PLAN (the frontier's top line): drive Bangkok→Chennai, then dispatcherJump YOU onto me at Chennai, then shareGive Chennai(black) → you at 4/5 black (Riyadh/Moscow/Karachi/Chennai), and you're already Asia-side for Karachi(3 black, your fire). You'll be pulled off Atlanta — its 1 blue may regrow, acceptable. If receiving Chennai forces a discard at 7, drop a RED (margin 6) — keep all black + Madrid/London(blue) for me. Then: walk Chennai→Mumbai→Karachi (shield), later Baghdad→Istanbul where I'll hand you Istanbul(black) → 5/5, cure black at Kinshasa via Cairo→Khartoum. St. Petersburg(2 blue): I'm Europe-bound after handoffs — I'll cover it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Bangkok"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "shareGive", "to": "bob", "card": "Chennai"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Bangkok"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Chennai"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Jakarta"}, {"tag": "directFlight", "to": "Lima"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Chennai"}, {"tag": "directFlight", "to": "Istanbul"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Seoul"}, {"tag": "treatDisease", "color": "red"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Sydney"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "London"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "shuttleFlight", "to": "Kinshasa"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Chennai"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Taipei\", \"Milan\", \"Istanbul\", \"Paris\", \"Seoul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  {\"tag\":\"buildStation\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Chicago\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Miami\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"London\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Karachi\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"shuttleFlight\",\"to\":\"Kinshasa\"}"}, {"index": 2, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Taipei\", \"Milan\", \"Istanbul\", \"Paris\", \"Seoul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  {\"tag\":\"buildStation\"}\n  {\"tag\":\"shareGive\",\"to\":\"bob\",\"card\":\"Chennai\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mumbai\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Delhi\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Kolkata\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bangkok\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Jakarta\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"London\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Karachi\"}"}, {"index": 3, "action": {"tag": "shareGive", "to": "bob", "card": "Chennai"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Ho Chi Minh City", "to": "Chennai"}, {"player": "bob", "from": "Atlanta", "to": "Chennai"}], "hands": [{"player": "alice", "spent": ["Chennai"], "gained": []}, {"player": "bob", "spent": [], "gained": ["Chennai"]}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": null, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "dispatcherMove", "count": 11, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}}], "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "bob", "resume": "actions", "resumeRemaining": 0}}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Verified: bob lands in Chennai with Chennai(black) → 4/5 black, and his pending discard (7→7) is his call. Committing all 4 actions.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Bangkok"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bangkok"}}}

alice-legacy-p0032

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, or you must hold Chennai as bob's only legal black handoff point, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)]  bob@Atlanta(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 6
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive alice 2 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 0 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you are AT Chennai holding its card — buildStation NOW (nearest station is 5 moves away; saves ~10 action(s) on remaining cure runs: blue 5→0, yellow 5→0) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck
      response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 5→3) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Mumbai, drive Karachi
     tempo: 4 action(s) closer to the blue cure (46 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: advance the red cure: move toward the Taipei handoff (bob collects; assumes they meet you) — tempo 4 vs 4, risk 0.30 vs 0.06 — beaten by "defuse the armed discard bomb at Karachi".
  dominated: jump bob onto you at Chennai and hand over Chennai — the black handoff without the crossing (2 still needed) — tempo 3 vs 4, risk 0.30 vs 0.30 — beaten by "advance the red cure: move toward the Taipei ha…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Taipei", "Milan", "Istanbul", "Paris", "Seoul"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [62] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at Chennai with 2 actions left. The plan: jump bob to Chennai + give Chennai. But the frontier says the handoff line is now dominated. Wait — my pinned plan had this handoff. But the frontier now prices "defuse Karachi" higher.

But consider: I'm at Chennai. If I jump bob here + shareGive Chennai, that's 2 actions, turn done. Bob then jumps to 4/5 black and can walk Mumbai→Karachi next turn (shield + treats). Karachi bomb defused by bob next turn — 1 turn later than if I drive there now.

If instead I drive Mumbai→Karachi (2 actions), I arrive at Karachi with 3 black, treat next turn (my full 4: treat×3... actually treat 3→0 in 3 treats). Bob stays at Atlanta, black handoff delayed, needs re-rendezvous (Chennai no longer shared city — I'd have to fly Chennai card... wait I can't give Chennai unless we're in Chennai together).

Alternative: jump bob here + give Chennai (2 actions) — bob at Chennai, 4/5 black. Bob next turn: drive Mumbai→Karachi, treats ×2 (Karachi 3→1) or shield+2 treats, then later Istanbul handoff. That accomplishes: handoff done, bomb gets treated by bob next turn (3 treats → cleared turn after?). Karachi 3 cubes: bob treats 3→0 needs 3 actions; he arrives after 1 drive = 3 actions left, treats ×3 → cleared fully next turn. 

Versus me driving Mumbai→Karachi now (2 actions): I arrive, next turn treat ×3 → cleared. But bob stuck at Atlanta with 3/5 black, handoff of Chennai needs a future Chennai rendezvous — I hold Chennai. Extra coordination cost.

The Chennai line gets the cure pipeline moving AND defuses Karachi only one turn later (bob clears it next turn). The frontier's "tempo 3 vs 4, risk 0.30 vs 0.30" doesn't account that bob then clears Karachi himself next turn.

Hmm, but wait: bob is at Atlanta. If I jump bob to Chennai and give him Chennai, bob's next turn: drive Mumbai, drive Karachi, treat, treat → Karachi 3→1, shield freezes it. Turn after: treat ×1 → cleared, then walk Baghdad→Istanbul for my Istanbul(black) → 5/5 black. That's a strong line. Alternatively I could jump bob DIRECTLY to... no, jump only onto my pawn.

Actually wait — could I instead do: dispatcherMove bob via directFlight to Karachi! Option [72] exists: dispatcherMove bob directFlight→Karachi. That would discard his Karachi card. No — his card is needed for the cure. Skip.

Decision: jump bob→Chennai, shareGive Chennai(black). This matches my message plan (bob approved). The frontier's dominance calc ignores that the handoff enables bob's own Karachi clearing one turn later. I'll commit and explain.

text:

The frontier flipped to pure Karachi defuse, but it ignores the pipeline: the Chennai handoff puts bob at 4/5 black AND positions him 2 moves from the Karachi bomb — he can drive Mumbai→Karachi next turn and clear it himself with his shield freezing the whole black cluster. I'll do the handoff as agreed and message why.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Frontier wants me to walk to Karachi myself, but that strands the Chennai handoff (only sharable in Chennai) and duplicates work — you're the black owner. Executing as agreed: jump you→Chennai + give you Chennai(black) → 4/5 black. Your next turn: drive Mumbai→Karachi, treat ×2 (3→1, shield freezes the cluster), turn after treat → cleared, then Baghdad→Istanbul for my Istanbul(black) → 5/5, cure at Kinshasa via Cairo/Khartoum. Shed a red if the share caps you. I hold position in Chennai (Asia reds @1 + my cure cards) and take St. Petersburg(2 blue) when I fly out via Paris/Europe next turn."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}

alice-legacy-p0033

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)]  bob@Chennai(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive bob 1 step(s) to Mumbai → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
  share now available: alice should GIVE Chennai to bob (the black collector). One direction only — never trade it back. HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you are AT Chennai holding its card — buildStation NOW (nearest station is 5 moves away; saves ~20 action(s) on remaining cure runs: blue 5→0, yellow 5→0, black 5→0, red 5→0) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck
      response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→3, black 5→3, red 5→3) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~18 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the black cure: hand off a card at Chennai (bob collects, 2 still needed) — shareGive
     tempo: 3 action(s) closer to the black cure (20 → 17 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Mumbai
     tempo: 1 action(s) closer to the blue cure (52 → 51 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "advance the black cure: hand off a card at Chen…" → "defuse the armed discard bomb at Karachi": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Taipei", "Milan", "Istanbul", "Paris", "Seoul"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"shareGive","to":"bob","card":"Chennai"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Kolkata"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Jakarta"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "bob", "card": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "bob", "card": "Chennai"}}}

alice-legacy-p0036

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #59): HUGE: you just drew Delhi(black) — I'm 1 move away and holding Riyadh/Moscow/Karachi/Chennai (4/5). Next turn: walk me Chennai→Delhi, take Delhi from you = 5/5 black, shed one card (I'd drop Beijing(red), red margin 5, your Taipei still alive), then Karachi→Baghdad→Istanbul for your Istanbul(black) later if the Delhi cure path fails — but if you take Delhi now, cure plan becomes: I get 5/5, shuttle to Atlanta station (Delhi→Tehran→Moscow→St. P? no — better: after Karachi treats I walk Karachi→Baghdad→Istanbul→... or you GovernmentGrant... simplest: I walk to Atlanta via charter? Decide after I treat Karachi). Either way: DO NOT fly/charter on Delhi(black) — it's the 5th black card, hand it to me in Delhi.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=8 [Lima(yellow), Taipei(red), Milan(blue), Istanbul(black), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Chennai(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=35 infection=38   player-discard: 2 yellow, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck; spend it only if this beats the cure) — or 2 action(s): go to Delhi (1 move(s)), then charter to Bogota (spends Delhi(black))
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid — or 2 action(s): go to Delhi (1 move(s)), then charter to Madrid (spends Delhi(black))
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — or 2 action(s): direct flight to Istanbul (spends Istanbul(black)), then 1 move(s) to St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 2 action(s): go to Delhi (1 move(s)), then charter to Beijing (spends Delhi(black))
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive bob 1 step(s) to Mumbai → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Delhi (1 move(s)), then charter to Atlanta (spends Delhi(black))))
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Delhi (1 move(s)), then charter to Atlanta (spends Delhi(black))))
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (1/5) — give bob your red cards when you share
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Istanbul (black: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Delhi (black: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Lima (yellow: short — 2/5 held team-wide, no spare yet; effective margin 5 (held 2+8 drawable), 2/12 burned, alice collects), Taipei (red: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, bob collects), Seoul (red: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, bob collects), Bogota (yellow: short — 2/5 held team-wide, no spare yet; effective margin 5 (held 2+8 drawable), 2/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Delhi (1 move(s)), then charter to Taipei (spends Delhi(black))), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 2 action(s) (go to Delhi (1 move(s)), then charter to Istanbul (spends Delhi(black))), bob 4 move(s); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Delhi, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Delhi(black): black margin 7 — burnable; 6 black still in deck
      response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→3, black 5→3, red 5→3) — costs Taipei(red): red margin 5 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in awaitingDiscard with 8 cards. I must discard one. I hold Delhi(black) — bob wants it (5/5 black). Never discard Delhi. Bob said he'd shed Beijing(red) on the Delhi handoff. My discard should be from a color with a spare. Team black holdings: bob 4 (Riyadh, Moscow, Karachi, Chennai) + alice 2 (Istanbul, Delhi) = 6, need 5 → 1 spare. Istanbul is needed for the Istanbul rendezvous; Delhi is needed. So no true black spare that's safe. Blue: Milan+Paris held = 2/5, no spare. Yellow: Lima+Bogota = 2/5 no spare. Red: Taipei+Seoul mine + bob 1 = 3/5 no spare.

Discard hint says safest first: Istanbul then Delhi — but those are needed for handoffs (Istanbul is the 5th black via rendezvous; Delhi is the 5th black NOW). Wait — if I discard Istanbul, black cure = bob's 4 + my Delhi = 5, curable without Istanbul! Then I give Delhi to bob (or bob already has 4; giving Delhi completes 5/5 in his hand). Then cure. Istanbul becomes the spare. Alternatively discard Delhi and keep Istanbul — but Delhi handoff is in Delhi (1 move away) and much cheaper than Istanbul (4 moves each). Bob explicitly said DON'T fly/charter on Delhi; hand it in Delhi.

So discard Istanbul(black). Then next turn: walk to Delhi, give Delhi to bob → bob 5/5 black, he sheds a red. Where does bob cure black? Station needed: Atlanta (Americas) or Kinshasa (Africa). From Delhi: to Kinshasa = Delhi→Tehran→Istanbul→Algiers→Madrid→Sao Paulo→Lagos→Kinshasa (7 moves) or shuttle from... only stations Atlanta+Kinshasa. Hmm, alternatively bob can cure at Kinshasa via long walk. Or we build a station? I hold Delhi card — building a station in Delhi requires being in Delhi and discarding Delhi card — but Delhi must go to bob. Could I build station in Chennai earlier? Chennai card went to bob.

Actually — wait. Could bob give ME a black card... no. Alternative: bob is in Chennai; walk Chennai→Mumbai→Karachi (treat 2, clear bomb) → then to cure: he has 5 black cards, needs any station. Atlanta is 5+ moves away. Kinshasa ~7. Hmm, expensive but the black cure is the win engine. Or I could GovernmentGrant... spent. Another option: build station in Delhi — bob could build it himself (discard Delhi? No, Delhi card must stay with bob for cure; he can't both keep and discard it... he CAN: he holds Delhi as part of 5; building requires discarding it → only 4 remain. No.

Best: cure at Kinshasa. Bob's route after Karachi treats (2 treats): Karachi→Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Lagos→Kinshasa... that's long. Alternatively bob charters (spends a card — maybe sheds the red he was going to discard as charter fuel to... charter from Karachi anywhere: spends current-city card (Karachi — his card!) to fly to any city, e.g. fly to Kinshasa directly! Charter flight: discard current city's card (Karachi(black), which he holds) → fly to Kinshasa. That burns Karachi card — but Karachi is one of his 5 black! Can't.

Hmm. Wait — after curing, cards go to discard; Karachi card is part of the cure set. So no.

Option: I build a station closer to bob's black cluster. I'll be in Delhi next turn... but Delhi card must be handed to bob. However, I could give bob Delhi in Delhi AND then someone builds station in Delhi: bob builds station in Delhi (he's there after handoff, discards... buildStation requires discarding Delhi card — no). Hmm, bob could hold 6 cards then (5 black + others): after handoff bob = Riyadh, Moscow, Karachi, Chennai, Delhi + Madrid + London = 7. Building station in Delhi requires discarding Delhi — breaks set.

Alternative: use Government Grant — spent. Contingency Planner — nobody.

So cure location = Atlanta or Kinshasa station. From Delhi, bob → Kinshasa: Delhi→Karachi (treats)→Baghdad→Cairo→Khartoum→Lagos→Kinshasa? Khartoum–Lagos not connected. Khartoum neighbors: Lagos, Kinshasa, Johannesburg, Cairo. Delhi→Karachi→Baghdad→Cairo→Khartoum→Kinshasa = 5 moves after Karachi. Plus 2 treats in Karachi. Total ~7 actions + cure action. That's fine, deck gives us ~17 turns.

Also bob at Kinshasa can cure AND that's where yellow cure could happen later.

So this turn: just discard. Which card? Istanbul (my only "spare" black) — but wait, after Delhi→bob, bob has 5/5 black and Istanbul is redundant (black cured). Yes discard Istanbul. But careful: is there any use for Istanbul as travel fuel? Could fly to Istanbul later... minor.

Actually reconsider: discard Istanbul now vs later — must discard now. Istanbul it is. Bob's plan said shed Beijing red on Delhi handoff; fine.

Also message bob about the cure route (Kinshasa via Cairo/Khartoum) and that I'll be at Delhi for handoff.

text:

I must discard one card. Delhi is the 5th black card for bob (never discard), and with Delhi going to bob, Istanbul becomes redundant (bob will hold all 5: Riyadh/Moscow/Karachi/Chennai/Delhi) — so Istanbul is the safest shed.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Discarding Istanbul(black) — with Delhi coming to you it's redundant (you'll hold the full 5/5: Riyadh/Moscow/Karachi/Chennai/Delhi). Next turn I walk to Delhi, you walk Chennai→Delhi, I hand you Delhi → 5/5, you shed Beijing(red) as agreed. Cure route suggestion: after you treat Karachi 3→1→0, charter is off the table (would burn your black set), so walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa and cure black at the Kinshasa station — it also sets up the yellow cure there later. I'll take St. Petersburg(2 blue) / Europe blue duty while you're in the black cluster."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Istanbul"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Istanbul"}}}}

bob-legacy-p0025

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 25. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=quarantineSpecialist at=Atlanta
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Ho Chi Minh City(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)]  bob@Atlanta(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 5 move(s): (shuttle)Kinshasa→Khartoum→Cairo→Baghdad→Karachi — or 1 action: direct flight (you hold Karachi — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Washington→New York→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Washington→New York→London→Essen→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Tokyo→Seoul→Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 3 move(s) vs your 5
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Atlanta — your shield covers NO 3-cube city right now)
  Baghdad: freezes 1 imminent outbreak(s) — Karachi(black); 4 card-free move(s): (shuttle)Kinshasa→Khartoum→Cairo→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Riyadh: freezes 1 imminent outbreak(s) — Karachi(black); 4 card-free move(s): (shuttle)Kinshasa→Khartoum→Cairo→Riyadh — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Karachi: freezes 1 imminent outbreak(s) — Karachi(black); 5 card-free move(s): (shuttle)Kinshasa→Khartoum→Cairo→Baghdad→Karachi — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (0 move(s))
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 2 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Chennai(black): meet IN Chennai (the card's own city) — you 5 move(s), alice 2 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Madrid(blue): blue margin 7 — burnable; 8 blue still in deck
      response reach — team's card-free trip to each city: Madrid 3→0 (2 cubes), Paris 4→1, London 3→1, Algiers 3→1; board-wide: 12 cities closer, 20 trip-actions shaved
  you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs London(blue): blue margin 7 — burnable; 8 blue still in deck
      response reach — team's card-free trip to each city: London 3→0, Paris 4→1, Essen 4→1, Madrid 3→1 (2 cubes); board-wide: 9 cities closer, 18 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "New fire: Karachi hit 3 black (armed in discard) — that's MY color, and I hold Karachi(black) + Riyadh + Moscow = 3/5 of the black set. Updated route: after handoff duty in Madrid/London, I'll shuttle Kinshasa→Khartoum→Cairo→Baghdad→Karachi and treat it down (shield in Karachi freezes the whole black cluster including Cairo/Riyadh/Baghdad). Alice: with my route shifted east, the blue handoff in Madrid is the one fixed rendezvous — take Madrid(blue)+London(blue) there if you can jump to me, otherwise I'll fly them to Atlanta station later. Also note St. Petersburg grew to 2 blue, one more draw from 3 — whoever is Europe-side after Madrid should hit it."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advised Alice about the new Karachi 3-black fire (my color, I hold 3/5 black cards), my revised route east after the Madrid/London handoffs, and flagged St. Petersburg at 2 blue as a Europe-side concern. Standing by for her turn.

toolCalls: []

bob-legacy-p0026

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 26. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #51): Heads-up: I saw Khartoum+Sao Paulo went to the discard in your hand-limit trim — those were my yellow set, so yellow is back to Lima + 9 in deck (still curable, just slower; please protect future yellow/blue handoff cards if you can). MY TURN PLAN (the frontier's top line): drive Bangkok→Chennai, then dispatcherJump YOU onto me at Chennai, then shareGive Chennai(black) → you at 4/5 black (Riyadh/Moscow/Karachi/Chennai), and you're already Asia-side for Karachi(3 black, your fire). You'll be pulled off Atlanta — its 1 blue may regrow, acceptable. If receiving Chennai forces a discard at 7, drop a RED (margin 6) — keep all black + Madrid/London(blue) for me. Then: walk Chennai→Mumbai→Karachi (shield), later Baghdad→Istanbul where I'll hand you Istanbul(black) → 5/5, cure black at Kinshasa via Cairo→Khartoum. St. Petersburg(2 blue): I'm Europe-bound after handoffs — I'll cover it.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Chennai plan approved — black cure line is the fastest win on the board. Confirmed: if the Chennai handoff pushes me over 7, I shed a RED (Sydney or Beijing, margin 6), keeping all black + Madrid/London for you. After I'm in Karachi I'll hold the shield and treat black ×2, then route Karachi→Baghdad→Istanbul for your Istanbul(black) → 5/5 black, then head to Kinshasa station via Cairo/Khartoum to cure. Note: with yellow cards burned, don't route your yellow collection through Kinshasa station timing — black cure first. Also FYI when you jump me to Chennai, you can leave me holding Karachi(black) — I'm going there anyway, no need to take it back."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Alice's Chennai dispatcher-jump plan is approved — it gets me to 4/5 black and positions me for my Karachi fire, with the Istanbul handoff completing the black set. I confirmed my discard priority (a red if forced) and my post-Karachi route to the black cure at Kinshasa. Waiting for my turn.

toolCalls: []

bob-legacy-p0027

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (bob must discard to 7)
you=bob role=quarantineSpecialist at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Istanbul(black), Paris(blue), Seoul(red)]  bob@Chennai(quarantineSpecialist) hand=8 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Chennai — your shield covers NO 3-cube city right now)
  Mumbai: freezes 1 imminent outbreak(s) — Karachi(black); 1 card-free move(s): Mumbai — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Delhi: freezes 1 imminent outbreak(s) — Karachi(black); 1 card-free move(s): Delhi — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Karachi: freezes 1 imminent outbreak(s) — Karachi(black); 2 card-free move(s): Mumbai→Karachi — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (1/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (5 move(s))
  discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Madrid (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Sydney (red: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Beijing (red: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chennai (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"London"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sydney"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sydney"}}}}

bob-legacy-p0028

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=quarantineSpecialist at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=8 [Lima(yellow), Taipei(red), Milan(blue), Istanbul(black), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Chennai(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=35 infection=38   player-discard: 2 yellow, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 2 held elsewhere; spend it only if this beats the cure)
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Chennai — your shield covers NO 3-cube city right now)
  Mumbai: freezes 1 imminent outbreak(s) — Karachi(black); 1 card-free move(s): Mumbai — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Delhi: freezes 1 imminent outbreak(s) — Karachi(black); 1 card-free move(s): Delhi — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Karachi: freezes 1 imminent outbreak(s) — Karachi(black); 2 card-free move(s): Mumbai→Karachi — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 2 action(s) (go to Delhi (1 move(s)), then charter to Taipei (spends Delhi(black))); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Istanbul(black): meet IN Istanbul (the card's own city) — you 4 move(s), alice 2 action(s) (go to Delhi (1 move(s)), then charter to Istanbul (spends Delhi(black))); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "HUGE: you just drew Delhi(black) — I'm 1 move away and holding Riyadh/Moscow/Karachi/Chennai (4/5). Next turn: walk me Chennai→Delhi, take Delhi from you = 5/5 black, shed one card (I'd drop Beijing(red), red margin 5, your Taipei still alive), then Karachi→Baghdad→Istanbul for your Istanbul(black) later if the Delhi cure path fails — but if you take Delhi now, cure plan becomes: I get 5/5, shuttle to Atlanta station (Delhi→Tehran→Moscow→St. P? no — better: after Karachi treats I walk Karachi→Baghdad→Istanbul→... or you GovernmentGrant... simplest: I walk to Atlanta via charter? Decide after I treat Karachi). Either way: DO NOT fly/charter on Delhi(black) — it's the 5th black card, hand it to me in Delhi."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Alice drew Delhi(black) — the fifth black card for my set. I've told her: next turn walk me Chennai→Delhi, hand off Delhi(black) = complete 5/5 black set in my hand, never burn it as flight fuel. Waiting out her turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0030

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)]  bob@Atlanta(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 7
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 1 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck
      response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved
  you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→2, yellow 5→2) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Kolkata, drive Delhi, drive Karachi
     tempo: 6 action(s) closer to the blue cure (48 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: advance the black cure: move toward the Chennai handoff (bob collects; assumes they meet you) — tempo 2 vs 5, risk 0.30 vs 0.30 — beaten by "jump bob onto you at Chennai and hand over Chen…".
  dominated: jump bob onto you at Chennai and hand over Chennai — the black handoff without the crossing (2 still needed) — tempo 5 vs 6, risk 0.30 vs 0.06 — beaten by "defuse the armed discard bomb at Karachi".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Paris", "Seoul"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0031

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #53): Chennai plan approved — black cure line is the fastest win on the board. Confirmed: if the Chennai handoff pushes me over 7, I shed a RED (Sydney or Beijing, margin 6), keeping all black + Madrid/London for you. After I'm in Karachi I'll hold the shield and treat black ×2, then route Karachi→Baghdad→Istanbul for your Istanbul(black) → 5/5 black, then head to Kinshasa station via Cairo/Khartoum to cure. Note: with yellow cards burned, don't route your yellow collection through Kinshasa station timing — black cure first. Also FYI when you jump me to Chennai, you can leave me holding Karachi(black) — I'm going there anyway, no need to take it back.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Bangkok
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Bangkok(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Chennai(black), Istanbul(black), Paris(blue), Seoul(red)]  bob@Atlanta(quarantineSpecialist) hand=7 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 3 move(s): Kolkata→Delhi→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — nearer teammate: bob, 2 move(s) vs your 5
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 7 move(s): Kolkata→Delhi→Tehran→Moscow→Istanbul→Algiers→Madrid — nearer teammate: bob, 3 move(s) vs your 7
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Kolkata→Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Hong Kong→Shanghai→Beijing
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive alice 3 step(s) to Karachi → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (3/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Chennai(black) to bob: meet IN Chennai (the card's own city) — you 1 move(s), bob 5 move(s); then bob to station Atlanta +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Chennai, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→1, yellow 5→1) — costs Chennai(black): black margin 7 — burnable; 7 black still in deck
      response reach — team's card-free trip to each city: Chennai 5→0, Mumbai 5→1, Delhi 5→1, Kolkata 5→1; board-wide: 15 cities closer, 37 trip-actions shaved
  you hold Taipei, 2 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 5→2, yellow 5→2) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Kolkata, drive Delhi, drive Karachi
     tempo: 6 action(s) closer to the blue cure (48 → 42 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Karachi — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: advance the black cure: move toward the Chennai handoff (bob collects; assumes they meet you) — tempo 2 vs 5, risk 0.30 vs 0.30 — beaten by "jump bob onto you at Chennai and hand over Chen…".
  dominated: jump bob onto you at Chennai and hand over Chennai — the black handoff without the crossing (2 still needed) — tempo 5 vs 6, risk 0.30 vs 0.06 — beaten by "defuse the armed discard bomb at Karachi".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Kolkata", "Chennai", "Hong Kong", "Ho Chi Minh City", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Taipei", "Milan", "Chennai", "Istanbul", "Paris", "Seoul"
  [14] {"tag":"treatDisease","color":"red"}
  [15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Beijing"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Karachi"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Kinshasa"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

New frontier: now the top nominee is "defuse Karachi — drive Kolkata, Delhi, Karachi" (3 drives, 3 actions). It says "jump bob onto you at Chennai" is dominated (risk 0.30 vs 0.06). Hmm — the "jump bob onto you at Chennai" line includes bob walking/being moved? Actually the "jump bob onto you at Chennai and hand over Chennai" line presumably includes moving bob: it said risk 0.30. The Karachi defuse line gives risk 0.06? Wait, the dominated line: "jump bob onto you at Chennai and hand over Chennai — tempo 5 vs 6, risk 0.30 vs 0.06 — beaten by defuse Karachi." The defuse line's risk after 0.06? It lists "+1 armed discard bomb (Karachi): P(epidemic in window) ≈ 25%" — hmm, that's for the defuse line itself (its risk line says ~0.0 expected outbreaks over next 2 infect phases + 1 armed bomb ≈25%). Whatever the sandbox computes.

Conflict: my announced Chennai handoff (bob agreed) vs frontier's Karachi defuse. The Chennai handoff takes: drive Chennai (1), jump bob (1), give Chennai (1) = 3 actions, same as Karachi defuse. The Karachi defuse gets me (alice) to Karachi — but Karachi is BOB's fire; alice can treat black too (bob collects cards, but treating is colorless). If I'm in Karachi I treat 3→0? I have 3 actions after arriving: drive Kolkata, Delhi, Karachi = 3 actions, no treats left this turn. Next turn I treat.

Alternative: do the Chennai handoff this turn (3 actions), bob then at Chennai→ walks Mumbai→Karachi next turn, shield. I'd be in Chennai, then head Europe (Istanbul handoff later).

The frontier claims defuse-Karachi dominates. But wait — defuse Karachi by alice means alice is in Karachi, 3 moves away from Europe/St Petersburg duty. And bob stays in Atlanta; bob's route to black: he flies direct to Karachi (he holds Karachi) next turn.

Key: the Chennai handoff gives bob 4/5 black NOW and positions him; the defuse line puts alice in Karachi. Both 3 actions. The defuse reduces bomb risk (Karachi in infect discard, epidemic reshuffle risk 25%).

Hmm, but there's a subtlety: if alice goes to Karachi and treats, and bob separately comes to Karachi later for the shield... they can both be there. Bob flies directFlight to Karachi using his Karachi card — but then bob burns Karachi(black), a cure card! Wait no — bob holds Karachi(black) for the CURE (black set needs 5: Riyadh, Moscow, Karachi, Chennai + Istanbul). If bob flies to Karachi, he spends the card — that would kill the black cure. So bob travels to Karachi by walking (Chennai→Mumbai→Delhi→Karachi or via Baghdad). That's why the Chennai handoff mattered: bob at Chennai then walks.

The frontier's defuse line (alice to Karachi) doesn't advance bob's black collection. But it defuses the bomb. Then next turn alice treats ×3 (I'm not medic; 3 treats clears 3), and I'm positioned for Istanbul handoff? Karachi→Baghdad→Istanbul. Actually that fits the Istanbul(black) handoff: bob needs Istanbul — alice holds it, and share must be in Istanbul. If alice is in Karachi, she can later walk Karachi→Baghdad→Istanbul and hand Istanbul there.

Actually wait — reconsider: if alice does Chennai handoff instead: alice at Chennai, bob jumped to Chennai, Chennai given. Next turn: bob walks Chennai→Mumbai→Delhi→Karachi (3 moves) + treat? He has 4 actions: walk 3 + treat 1 (Karachi 3→2). Following turn treat ×2. Alice meanwhile flies/walks toward Istanbul to hand it (alice holds Istanbul(black)). Alice in Chennai can drive Mumbai? No, to Istanbul: Chennai→...→Istanbul needs several steps (Karachi/Bagh route: Chennai→Mumbai→Karachi→Baghdad→Istanbul) or direct flight Istanbul (1 action, spends card? NO — directFlight spends the DESTINATION card, i.e., Istanbul card itself! Can't use — that's the cure card). So alice walks to Istanbul 4 moves, or via other routes. Hmm, but alice also needs to go Europe for blue (Madrid/London handoff from bob... but bob is now black-routed, not Europe).

The blue handoff (Madrid+London from bob) got disrupted by bob's reroutes. Bob holds Madrid(blue), London(blue). Bob now: Chennai→Karachi→Baghdad→Istanbul (gets Istanbul from me → cure black) then to Kinshasa cure. When is Madrid/London handed? They're in bob's hand — he can share them in Madrid/London cities, which are far from his black route. Alternatively bob keeps them and... they're MY cure cards (I collect blue). Handoff needed eventually.

Frontier says defuse-Karachi dominates. But my announced plan was Chennai handoff and bob approved it. Conflict rule: name the conflict before deviating. However the frontier's new info (risk 0.06 vs 0.30) came from the live sandbox — the Chennai line's risk 0.30 presumably because... hmm, why would Chennai handoff have higher risk? Maybe because it includes bob moving off Atlanta? Or because the defuse line includes treating? Not clear. Honestly both lines are 3 actions; the defuse line physically removes 3 cubes from a bomb sitting in the infect discard (fires on next epidemic reshuffle, 25% epidemic window). The Chennai handoff defers bomb to bob's arrival 2 turns later.

Actually, wait — the defuse line leaves the Chennai handoff available next turn at similar cost? If alice is in Karachi next turn: she treats ×3 (clears Karachi). Bob meanwhile walks from Atlanta? Bob's route to Chennai/Mumbai from Atlanta: direct flight Riyadh (spends Riyadh(black)! bad) or walk... Atlanta→Chicago→London→Madrid→Algiers→Cairo→Baghdad→Karachi = 7 moves. Too slow. Bob could directFlight to Chennai? He doesn't hold Chennai (I do, and I gave... in this line I haven't given Chennai yet — I still hold it!). Direct flight to Chennai spends Chennai card — bad. So bob reaching the black cluster is slow without the Chennai handoff.

Alternatively I do the handoff AND bomb gets defused by bob later. The bomb fires only if an epidemic reshuffles the discard pile AND Karachi's card is drawn. P≈25% next window. One outbreak is survivable (1/8 used, 7 left) but chains risk.

Let me weigh: Chennai handoff line: bomb stays armed 2+ more turns until bob walks there. Karachi defuse line: bomb cleared by alice (3 treats next turn), but bob's black collection stalls — bob needs Chennai card (which I hold) AND physical access. I could still give Chennai later — but shares need meeting in Chennai. If alice is in Karachi and later walks back to Chennai? Ugh.

Hmm, actually alternative: do the handoff line but END at Chennai with 1 action left? Line: drive Chennai (1), jump bob (2), give Chennai (3), +1 action left — drive Mumbai (start toward Karachi)? Then bob walks Mumbai→Delhi→Karachi next turn and I continue to Istanbul. Meanwhile Karachi bomb un-defused.

Or: drive Chennai (1), jump bob (2), give Chennai (3), and 4th action: dispatcherMove bob Mumbai (bob walks toward Karachi) — bob next turn Delhi→Karachi→treat... 

Compare with frontier's defuse: alice in Karachi (3 drives), next turn treats ×3 → cleared turn after. Black collection: bob 3/5, needs Chennai+Istanbul from me. I hold both. If I'm in Karachi with bob arriving... I could give Chennai? No — share must be in Chennai city. 

Honestly the handoff keeps the cure clock fastest (black cure 24→17 actions), the defuse keeps containment. The frontier says defuse dominates BOTH tempo and risk?? "jump bob onto you at Chennai and hand over Chennai — tempo 5 vs 6, risk 0.30 vs 0.06 — beaten by defuse." Hmm, so the sandbox prices the handoff line worse on both. But the handoff's tempo was 7 earlier vs defuse 4... now defuse 6 vs handoff 5? The prices shifted. The sandbox dominance may not capture that the handoff line ALSO enables bob's immediate walk to Karachi for the shield/treat, giving both cure AND containment.

Wait, actually re-read: "jump bob onto you at Chennai and hand over Chennai — tempo 5 vs 6" means the handoff line is 5 actions closer vs defuse 6. So handoff is FASTER for cure, but risk 0.30 vs 0.06, and the sandbox declares defuse dominant because risk difference outweighs? Dominance requires better on one axis and equal-or-better on other. risk 0.06 < 0.30, tempo 6 > 5 — that's not dominance, that's a tradeoff... unless the sandbox weighs risk lexicographically. Whatever — the tool says "1 plan dominates all rivals". It's a priced nominee, not an order.

My call: The combination plan: Chennai handoff (3 actions) + 4th action move bob→Mumbai gets: black 4/5, bomb defused by bob in 2 turns (shield freezes black cluster when he arrives in Karachi). Risk: bomb fires if epidemic+reshuffle draws Karachi in ~2 infect phases — P≈25% per the pricing. One outbreak = tolerable at 1/8, 7 remaining. vs defuse line: I'm stuck in Karachi area, bob black-collection stalls (he'd need to walk from Atlanta ~7 moves to reach cluster; Chennai handoff later requires another Chennai meet).

Actually — wait. There's a third option combining: give Chennai via handoff AND I then walk toward Karachi myself: Chennai→Mumbai (1 action after handoff)... next turn I can treat Karachi while bob arrives with shield. Let me compute: This turn: Chennai(1), jump(2), give(3), bob→Mumbai(4). Bob's turn: Mumbai→Delhi→Karachi(3 moves)+treat×1? He's at Karachi 3 black: treat 1 → 2. Alice's turn: I'm in Chennai; drive Mumbai→? I want Istanbul handoff: Chennai→Mumbai→Karachi... or directFlight? I hold Taipei,Paris,Seoul,Lima,Milan,Istanbul — directFlight to Istanbul spends Istanbul — NO (cure card). So walk: Mumbai→Delhi? Hmm Karachi neighbors: Baghdad, Riyadh, Tehran, Mumbai, Delhi. From Mumbai: Karachi (1). So next turn: Mumbai(1)→Karachi(2)+treat×2 (3,4) → Karachi 0! Then I walk Karachi→Baghdad→Istanbul (2 moves turn after) and hand Istanbul(black) to bob if he's there, or hold for meet.

But bob's route after Mumbai: Delhi→Karachi, he'd be there turn after next with shield freezing cluster. Combined, Karachi cleared by me turn after next.

vs pure defuse line now: this turn I reach Karachi (3 drives); bob stuck in Atlanta far away. Next turn: I treat ×3 → cleared. Black: bob 3/5, Chennai+Istanbul still with me, and I'm in Karachi. Handoff Chennai requires going back... bad for cure tempo. Bob walking Atlanta→...→Karachi 7 moves; meanwhile I hand Istanbul? Istanbul is not in bob's hand — he needs me in Istanbul. I'd be Karachi→Baghdad→Istanbul walking anyway! So defuse line: this turn drive Kolkata, Delhi, Karachi; next turn treat ×3 + then Karachi→Baghdad (4th action); turn after: Baghdad→Istanbul + treat? bob walks independently. Bob reaches black cluster only in ~4 turns.

Handoff+combo line: black cure at 17 actions; defuse at 20. And combined line defuses bomb by my own treats in Karachi (turn after next) with bob's shield arriving ~same time.

Risk difference 0.30 vs 0.06: the combined line delays bomb clearing by ~1 turn vs pure defuse but gains 3 actions of cure tempo. One outbreak risk ~25% window... Expected cost of outbreak ≈ small at 7 remaining outbreak slots? But chains... Karachi's neighbors: Baghdad(1),Riyadh(1),Cairo(1)... an outbreak adds cubes to 3-4 neighbors, maturation risk. Tolerable.

Decision: do the Chennai handoff + bob→Mumbai combo. Announce conflict resolution to bob (he approved Chennai plan; frontier shifted but my combo preserves both goals — no real conflict with bob's plan, just vs the sandbox nominee). I'll send a brief message explaining.

Then submit: driveFerry Chennai, dispatcherJump bob, shareGive Chennai, dispatcherMove bob→Mumbai.

Wait — bob at 7/7. shareGive Chennai → bob 8 → he must discard immediately. He said shed a RED (Sydney or Beijing). But bob's discard phase happens at end of his turn normally; a share forcing over-limit — the referee handled this before via awaitingDiscard for bob. That pauses? Earlier event #43: bob had 9, phase=awaitingDiscard bob. Fine — he'll discard a red. But careful: if bob discards Sydney or Beijing — red margin fine. But which? He'll choose. OK.

Also note: bob said "when you jump me to Chennai, you can leave me holding Karachi(black)". Fine — he keeps it.

Preview the 4-action combo first.

text:

The frontier flipped to the Karachi defuse, but there's a combo that gets both: Chennai handoff (bob→4/5 black) plus I pre-move bob toward Mumbai so he's 2 moves from the Karachi bomb, and I'm positioned to treat it myself next turn. Verifying the combined line before committing.

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "shareGive", "to": "bob", "card": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Mumbai"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chennai"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Taipei\", \"Milan\", \"Istanbul\", \"Paris\", \"Seoul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  {\"tag\":\"buildStation\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"alice\",\"toPawn\":\"bob\"}\n  {\"tag\":\"dispatcherJump\",\"pawn\":\"bob\",\"toPawn\":\"alice\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Chicago\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Miami\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Washington\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"London\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Karachi\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"shuttleFlight\",\"to\":\"Kinshasa\"}"}, {"index": 1, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 5 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Mumbai\", \"Delhi\", \"Kolkata\", \"Bangkok\", \"Jakarta\"\n  directFlight — 6 options; build {\"tag\":\"directFlight\",\"to\":<one to below>}\n      to: \"Lima\", \"Taipei\", \"Milan\", \"Istanbul\", \"Paris\", \"Seoul\"\n  charterFlight — 47 options; build {\"tag\":\"charterFlight\",\"to\":<one to below>}\n      to: \"San Francisco\", \"Chicago\", \"Toronto\", \"Atlanta\", \"Washington\", \"New York\", \"London\", \"Madrid\", \"Paris\", \"Essen\", \"Milan\", \"St. Petersburg\", \"Los Angeles\", \"Mexico City\", \"Miami\", \"Bogota\", \"Lima\", \"Santiago\", \"Buenos Aires\", \"Sao Paulo\", \"Lagos\", \"Kinshasa\", \"Johannesburg\", \"Khartoum\", \"Algiers\", \"Cairo\", \"Istanbul\", \"Moscow\", \"Tehran\", \"Baghdad\", \"Riyadh\", \"Karachi\", \"Mumbai\", \"Delhi\", \"Kolkata\", \"Beijing\", \"Shanghai\", \"Seoul\", \"Tokyo\", \"Osaka\", \"Taipei\", \"Hong Kong\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\", \"Jakarta\", \"Sydney\"\n  {\"tag\":\"buildStation\"}\n  {\"tag\":\"shareGive\",\"to\":\"bob\",\"card\":\"Chennai\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Mumbai\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Delhi\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Kolkata\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Bangkok\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"driveFerry\",\"to\":\"Jakarta\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Sydney\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Beijing\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Madrid\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Riyadh\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"London\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Moscow\"}\n  {\"tag\":\"dispatcherMove\",\"pawn\":\"bob\",\"via\":\"directFlight\",\"to\":\"Karachi\"}"}, {"index": 2, "action": {"tag": "shareGive", "to": "bob", "card": "Chennai"}, "legalAfter": []}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "Bangkok", "to": "Chennai"}, {"player": "bob", "from": "Atlanta", "to": "Chennai"}], "hands": [{"player": "alice", "spent": ["Chennai"], "gained": []}, {"player": "bob", "spent": [], "gained": ["Chennai"]}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 3, "actionsAfter": null, "outbreaksBefore": 1, "outbreaksAfter": 1}, "unexplored": [{"tag": "directFlight", "count": 7, "example": {"tag": "directFlight", "to": "Lima"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "red"}}], "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "bob", "resume": "actions", "resumeRemaining": 0}}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

The preview stopped after shareGive because bob's discard phase triggered (awaitingDiscard bob). The 4th action (dispatcherMove bob→Mumbai) will be available after bob discards. So I should submit the three actions; the turn pauses for bob's discard. I can't force the 4th action through the preview. Submit actions one at a time; after bob discards, continue with the 4th action.

text:

The handoff fires and pauses for bob's discard (as agreed, he'll shed a red). Committing the three actions now; the pre-move to Mumbai comes right after his discard.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chennai"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chennai"}}}

alice-legacy-p0034

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (bob must discard to 7)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=6 [Lima(yellow), Taipei(red), Milan(blue), Istanbul(black), Paris(blue), Seoul(red)]  bob@Chennai(quarantineSpecialist) hand=8 [Sydney(red), Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=37 infection=38   player-discard: 2 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 37 cards → 18 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 1, 9 in deck — margin 5 over the 5 needed
  red: 1 of 12 burned, held alice 2, bob 2, 7 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive bob 1 step(s) to Mumbai → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (1/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→3, black 5→3, red 5→3) — costs Taipei(red): red margin 6 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0035

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=8 [Lima(yellow), Taipei(red), Milan(blue), Istanbul(black), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Chennai(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:20 red:18   decks: player=35 infection=38   player-discard: 2 yellow, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck; spend it only if this beats the cure) — or 2 action(s): go to Delhi (1 move(s)), then charter to Bogota (spends Delhi(black))
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid — or 2 action(s): go to Delhi (1 move(s)), then charter to Madrid (spends Delhi(black))
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — or 2 action(s): direct flight to Istanbul (spends Istanbul(black)), then 1 move(s) to St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 2 action(s): go to Delhi (1 move(s)), then charter to Beijing (spends Delhi(black))
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Cairo: 1 black
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive bob 1 step(s) to Mumbai → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Delhi (1 move(s)), then charter to Atlanta (spends Delhi(black))))
  yellow: YOU collect (2/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 action(s) (go to Delhi (1 move(s)), then charter to Atlanta (spends Delhi(black))))
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (1/5) — give bob your red cards when you share
  discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Istanbul (black: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Delhi (black: 1 spare from YOUR 2 (6 held team-wide, need 5) — shedding keeps the cure assemblable), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Lima (yellow: short — 2/5 held team-wide, no spare yet; effective margin 5 (held 2+8 drawable), 2/12 burned, alice collects), Taipei (red: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, bob collects), Seoul (red: short — 3/5 held team-wide, no spare yet; effective margin 5 (held 3+7 drawable), 2/12 burned, bob collects), Bogota (yellow: short — 2/5 held team-wide, no spare yet; effective margin 5 (held 2+8 drawable), 2/12 burned, alice collects)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 2 action(s) (go to Delhi (1 move(s)), then charter to Taipei (spends Delhi(black))), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Istanbul(black) to bob: meet IN Istanbul (the card's own city) — you 2 action(s) (go to Delhi (1 move(s)), then charter to Istanbul (spends Delhi(black))), bob 4 move(s); then bob to station Kinshasa +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
  you hold Delhi, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Delhi(black): black margin 7 — burnable; 6 black still in deck
      response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→3, black 5→3, red 5→3) — costs Taipei(red): red margin 5 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Istanbul"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Seoul"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Bogota"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Delhi"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0037

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Chennai(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:19 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck; spend it only if this beats the cure)
  Madrid: 2 blue [in infect-discard]
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Karachi(black): drive bob 1 step(s) to Mumbai → QS shield freezes it (no treat, no cube)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (1/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Delhi, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~16 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 5→1, red 5→1) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck
      response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~8 action(s) on remaining cure runs: blue 5→3, yellow 5→3, black 5→3, red 5→3) — costs Taipei(red): red margin 5 — burnable; 7 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob's turn. Advice? bob already knows the plan (Chennai→Delhi handoff, Karachi treats). Nothing new to add — stay silent.

text:

Nothing to add — bob has the full plan (Chennai→Delhi handoff, Karachi treats, then the Kinshasa cure walk) and I've already confirmed my side. Staying quiet through his turn.

toolCalls: []

bob-legacy-p0029

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from alice (event #60): Discarding Istanbul(black) — with Delhi coming to you it's redundant (you'll hold the full 5/5: Riyadh/Moscow/Karachi/Chennai/Delhi). Next turn I walk to Delhi, you walk Chennai→Delhi, I hand you Delhi → 5/5, you shed Beijing(red) as agreed. Cure route suggestion: after you treat Karachi 3→1→0, charter is off the table (would burn your black set), so walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa and cure black at the Kinshasa station — it also sets up the yellow cure there later. I'll take St. Petersburg(2 blue) / Europe blue duty while you're in the black cluster.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0030

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Chennai(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:19 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota
  Madrid: 2 blue [in infect-discard]
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Chennai — your shield covers NO 3-cube city right now)
  Baghdad: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 3 card-free move(s): Mumbai→Karachi→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Riyadh: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 3 card-free move(s): Mumbai→Karachi→Riyadh — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Mumbai: freezes 1 imminent outbreak(s) — Karachi(black); 1 card-free move(s): Mumbai — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Mumbai, drive Karachi, drive Baghdad, drive Istanbul
     tempo: 7 action(s) closer to the blue cure (52 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Mumbai, drive Karachi, treat black, treat black
     tempo: 3 action(s) closer to the blue cure (52 → 49 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the blue cure: move toward the Madrid h…" → "defuse the armed discard bomb at Karachi": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "reposition the quarantine shield to Delhi (covers 5 drawable/armed cube(s)+chain vs 2 here)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Karachi"
  dominated: "reposition the quarantine shield to Mumbai (covers 5 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Karachi"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Beijing", "Madrid", "Riyadh", "London", "Moscow", "Karachi"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"shareGive","to":"alice","card":"Chennai"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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