Turn 7 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0038

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #64): Pinned v4. This turn I take the containment+cure line in one: Delhi first (NOT Mumbai) — your dispatcherMove me Chennai→Delhi, then shareGive Delhi(black). That completes my 5/5 black set THIS turn, before any epidemic can force a shed. Then I walk Delhi→Karachi (2 moves, shield freezes the cluster on arrival) and treat Karachi next turn. The 36% epidemic window: Karachi is armed, but with the black set complete, a black outbreak costs 0 cure cards — acceptable risk. After Delhi handoff you can walk Chennai→Bangkok and start Asia red/blue cleanup.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Bob is asking me — but it's bob's turn? Message says "This turn I take..." but the state shows phase=playerActions turnOwner=bob presumably. Wait, the message is a pool message; likely bob's turn is active. It says "Reply via send_message only if it helps; otherwise continue or stop." I can't act unless it's my turn — check: this is an advisory during bob's turn probably. The prompt doesn't show ACTIVE TURN, so I can't submit actions. Bob asks me to dispatcherMove him Chennai→Delhi + shareGive Delhi — but those are MY actions on MY turn. I can't do that now. I should reply confirming I'll do exactly that next turn (my turn), so he shouldn't wait for it this turn... Actually if it's bob's turn now, he plans his 4 actions: maybe he walks Chennai→Karachi himself, and next MY turn I jump him to Delhi and hand Delhi? But if he leaves Chennai, Delhi handoff requires him in Delhi — I can jump him to Delhi from anywhere on MY turn (dispatcherJump to my pawn? No — dispatcherJump moves a pawn onto MY city. I can dispatcherJump bob to me wherever I am. To give Delhi I need us both in Delhi: I can jump bob to my city; I must BE in Delhi holding Delhi.

Simplest: next my turn: drive Chennai→Delhi (1), dispatcherJump bob→me (1), shareGive Delhi (1). Bob at Delhi with 5/5. Then bob's turn: walk Delhi→Karachi, treat.

So reply: confirm — this turn (bob's) do what he wants in Asia; on my next turn I execute drive Delhi + jump + shareGive; he plans his next turn as Delhi→Karachi walk + treats.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Confirmed — but the Delhi share happens on MY turn (drive me→Delhi + jump you to me + give Delhi = 3 actions), so plan your turns around that: this turn do what's best for containment in Asia (e.g. walk toward Karachi via Mumbai so your shield covers the black cluster; Delhi handoff from me comes next turn wherever you are — I can dispatcherJump you to me in Delhi from any distance, so don't detour to Delhi yourself). After the share: you shed Beijing(red), walk Delhi→Karachi, treat ×2 then clear; then Karachi→Baghdad→Cairo→Khartoum→Kinshasa, cure black at station. I go Bangkok→Asia red/blue cleanup. One ask: protect Madrid+London(blue) in your hand — they're my cure cards, don't shed them at the cap."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Confirmed the Delhi sequence with bob and clarified the turn order (the handoff fires on my turn via jump — he shouldn't detour to Delhi himself). Standing by.

toolCalls: []

bob-legacy-p0031

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #62): Nothing to add — bob has the full plan (Chennai→Delhi handoff, Karachi treats, then the Kinshasa cure walk) and I've already confirmed my side. Staying quiet through his turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
  TEAM PLAN v3 — collectors: alice=blue+yellow, bob=black+red. DONE: Atlanta+Tokyo red/blue bombs cleared, Kinshasa cleared + station built, airlift+grant spent, outbreaks 1/8. THIS TURN: alice flies HCMC (own card), treats red ×3 → cleared. HANDOFF MECHANIC: bob (QS) shares only in card's own city; ALICE FOLLOWS bob's walk via dispatcherJump (1 action/stop) and takes Sao Paulo→Madrid→London→Khartoum as he passes through each. Route: bob Lagos→Sao Paulo→Madrid→London→Khartoum→Karachi region (his black collection: Karachi(2)+Cairo; alice holds Chennai+Istanbul for him, handoff in those cities later). After handoffs alice holds 3 blue (Milan/Madrid/London) + 3 yellow (Lima/SaoPaulo/Khartoum) → collect 2 more of each from draws → cure at Kinshasa or Atlanta station. Red: bob collects (Sydney+Beijing; alice keeps Taipei; 8 red in deck). Fire ownership: SA yellows=bob, Asia reds (HK/Bangkok/Manila/Jakarta @1)=alice when passing, black=bob. Events: play free.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=quarantineSpecialist at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Chennai(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:19 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 2 move(s): Mumbai→Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota
  Madrid: 2 blue [in infect-discard]
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  (standing at Chennai — your shield covers NO 3-cube city right now)
  Baghdad: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 3 card-free move(s): Mumbai→Karachi→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Riyadh: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 3 card-free move(s): Mumbai→Karachi→Riyadh — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Mumbai: freezes 1 imminent outbreak(s) — Karachi(black); 1 card-free move(s): Mumbai — or alice (Dispatcher) can relocate you here (costs them 1 action)
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Atlanta (5 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Mumbai, drive Karachi, drive Baghdad, drive Istanbul
     tempo: 7 action(s) closer to the blue cure (52 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Mumbai, drive Karachi, treat black, treat black
     tempo: 3 action(s) closer to the blue cure (52 → 49 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the blue cure: move toward the Madrid h…" → "defuse the armed discard bomb at Karachi": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "reposition the quarantine shield to Delhi (covers 5 drawable/armed cube(s)+chain vs 2 here)" — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Karachi"
  dominated: "reposition the quarantine shield to Mumbai (covers 5 drawable/armed cube(s)+chain vs 2 here)" — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Karachi"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Beijing", "Madrid", "Riyadh", "London", "Moscow", "Karachi"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"shareGive","to":"alice","card":"Chennai"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Pinned v4. This turn I take the containment+cure line in one: Delhi first (NOT Mumbai) — your dispatcherMove me Chennai→Delhi, then shareGive Delhi(black). That completes my 5/5 black set THIS turn, before any epidemic can force a shed. Then I walk Delhi→Karachi (2 moves, shield freezes the cluster on arrival) and treat Karachi next turn. The 36% epidemic window: Karachi is armed, but with the black set complete, a black outbreak costs 0 cure cards — acceptable risk. After Delhi handoff you can walk Chennai→Bangkok and start Asia red/blue cleanup."}, "output": {"sent": true, "note": "You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Delhi"}}}

bob-legacy-p0033

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #66): Confirmed — but the Delhi share happens on MY turn (drive me→Delhi + jump you to me + give Delhi = 3 actions), so plan your turns around that: this turn do what's best for containment in Asia (e.g. walk toward Karachi via Mumbai so your shield covers the black cluster; Delhi handoff from me comes next turn wherever you are — I can dispatcherJump you to me in Delhi from any distance, so don't detour to Delhi yourself). After the share: you shed Beijing(red), walk Delhi→Karachi, treat ×2 then clear; then Karachi→Baghdad→Cairo→Khartoum→Kinshasa, cure black at station. I go Bangkok→Asia red/blue cleanup. One ask: protect Madrid+London(blue) in your hand — they're my cure cards, don't shed them at the cap.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Delhi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Delhi(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:19 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 1 move(s): Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Bogota: 2 yellow [in infect-discard]
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  Baghdad: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 2 card-free move(s): Tehran→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Riyadh: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 2 card-free move(s): Karachi→Riyadh — or alice (Dispatcher) can relocate you here (costs them 1 action)
  STAY at Delhi: your shield already freezes 1 imminent outbreak(s) — Karachi(black); moving off un-shields them
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Kinshasa (5 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Kinshasa (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Tehran, drive Moscow, drive Istanbul
     tempo: 5 action(s) closer to the blue cure (50 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Karachi, treat black, treat black
     tempo: 1 action(s) closer to the blue cure (50 → 49 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the blue cure: move toward the Madrid h…" → "defuse the armed discard bomb at Karachi": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "defuse Karachi and return to Delhi (round trip, 3 actions)" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Karachi"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Beijing", "Madrid", "Riyadh", "London", "Moscow", "Karachi", "Chennai"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in Delhi with 3 actions left. Alice says the Delhi handoff happens on her turn (she dispatcherMoves me... wait, she can jump me to her). Actually she can dispatcherJump my pawn to her pawn (Chennai→ wherever). But I'm ALREADY in Delhi! I drove here myself. She's in Chennai. So on her turn she can drive Chennai→Delhi (1 action) and shareGive Delhi(black) to me — 2 actions total, no jump needed since I'm standing in Delhi. Wait, I drove to Delhi this turn already (action 1 of my turn was driveFerry Delhi). Now 3 actions left.

Alice said "don't detour to Delhi yourself" — but I already am in Delhi; that message crossed with my move. Actually her message came after my drive. She says handoff happens on her turn: drive me→Delhi + jump you + give. But I'm in Delhi already, so she just needs drive + share (2 actions). Simpler.

This turn: containment line — drive Karachi, treat black ×2 (3 actions total). That defuses the bomb and positions me at Karachi. Then her turn: she drives to Delhi and... wait, I won't be in Delhi anymore. She'd need to jump me onto her or meet me. Hmm.

If I leave Delhi, the handoff breaks: she'd have to dispatcherJump me onto her in Delhi (1 action), but then I'd lose my Karachi position. Or she jumps to me? Dispatcher jump moves any pawn to a city containing another pawn — she can jump HERSELF to me in Karachi (1 action), but then she needs to be IN Delhi to give Delhi card... no — share requires both in the card's city (Delhi). Unless giver is Researcher — she's Dispatcher, not Researcher.

Alternative: she dispatcherMoves ME back to Delhi (1 action), shares (1 action), then I walk Delhi→Karachi next turn and treat. That loses a turn of shield at Karachi but the bomb: Karachi 3 black armed. One more infect phase with Karachi at 3 = outbreak risk ~5.4% per draw of Karachi... pHit 0 for next phases? Risk line said defusing Karachi removes ~1 committed outbreak over 7 phases.

Compare: this turn drive Karachi + treat ×2 (bomb defused to 1). Then her turn she jumps me to Delhi? No wait — shareGive Delhi(black) requires BOTH in Delhi. She could dispatcherJump herself to me in Karachi (1 action) — but she's not in Delhi, she's in Chennai. Share in Delhi requires both in Delhi.

Option A: This turn: drive Karachi, treat ×2. Her turn: dispatcherMove me Karachi→Delhi (drive, 1 action — adjacent), shareGive Delhi (1 action). Then my turn: walk Delhi→Karachi (drive), treat 1 remaining. Karachi ends 3→1→(her move)→my turn 1→0. Bomb defused one turn later, plus I wasted a drive. Cost: same total actions roughly, and between my leaving Karachi and returning, Karachi sits at 1 (no outbreak risk).

Option B: This turn: stay Delhi, end turn (waste 3 actions). Bad.

Option C: This turn: drive Karachi, treat ×2 (defuse). Her turn: jump herself to... she can't share in Karachi (card is Delhi). She jumps ME to Delhi? dispatcherJump moves my pawn onto a pawn... no — dispatcherJump: move a pawn onto a city containing another pawn. She could dispatcherMove me via driveFerry Karachi→Delhi (adjacent, 1 action), then shareGive (1 action), then... I'm in Delhi with black set. My next turn: walk Delhi→Karachi, treat the 1 cube. Fine.

Option A/C are the same. Total: my 3 actions (drive+treat×2) + her 2 (move me + share) + my 2 next turn (walk + treat). Karachi cleared 2 turns from now.

Option D: This turn: drive Karachi, treat, treat, (3 actions done). Actually that's option A. Then handoff later.

Alternative ordering: This turn: drive Karachi + treat ×2 (3 actions, bomb defused to 1, shield on cluster). Her turn: she drives Chennai→Delhi? No — she needs me in Delhi. She dispatcherMoves me Karachi→Delhi (1 action), shareGive Delhi (1 action), + 2 other actions (maybe dispatcherMove me back to Karachi? That's 1 more action! Then I'm in Karachi at turn end, with 5/5 black + I shed a card). Yes! Her turn: dispatcherMove me Karachi→Delhi, shareGive Delhi(black)→me, dispatcherMove me Delhi→Karachi. 3 actions, and I shed Beijing(red) at 8 cards... wait I'd have 8 cards → discard forced immediately.

Then my next turn: treat Karachi 1→0, walk onward. Total actions: mine 3 + hers 3 + mine ~1. Slightly more efficient and no unshielded window.

But wait — after her turn ends, my draw phase... the shed: I have 7 cards now; receiving Delhi = 8, must discard to 7. I drop Beijing(red) (red margin 5, Taipei+Seoul held by alice — red still curable, and red is my worst color anyway... actually red is MY collect color. Alternatives: Madrid/London are alice's. Beijing is my only red. Dropping Beijing leaves red at alice 2 (Taipei, Seoul) + 7 in deck. Fine per agreement.)

This turn: drive Karachi, treat black, treat black. Announce the split-decision pick: containment (bomb armed, black set complete already pending her 1-action share next turn — actually wait, if the set completes next turn regardless, defusing now costs nothing cure-wise since my walk to Kinshasa starts after).

Let me preview? The plan is straightforward. The frontier says defuse Karachi: drive Karachi, treat ×2 = exactly my 3 actions. Do it.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Split call: containment — drive Karachi + treat black ×2 (3 actions). Note I'm ALREADY in Delhi (I drove here), so your handoff is cheaper than you think: dispatcherMove me Karachi→Delhi (1), shareGive Delhi(black) (1), dispatcherMove me back Delhi→Karachi (1) — no jump needed, and I never lose the shield. I'll shed Beijing(red) when the Delhi card lands. Madrid/London stay protected."}, "output": {"sent": true, "note": "You have sent 3 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}}

bob-legacy-p0037

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 37. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #71): Nothing to add — bob's already in Karachi with his shield up, and his discard choice is his call. Waiting through his turn.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=quarantineSpecialist at=Karachi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=9 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Manila(red), Washington(blue)]
supply: blue:19 yellow:20 black:21 red:17   decks: player=33 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: alice, 5 move(s) vs your 6
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 6 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 move(s))
  red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 move(s))
  discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Beijing (red: short — 4/5 held team-wide, no spare yet; effective margin 5 (held 4+6 drawable), 2/12 burned, bob collects), Manila (red: short — 4/5 held team-wide, no spare yet; effective margin 5 (held 4+6 drawable), 2/12 burned, bob collects), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chennai (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"London"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Washington"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Discard 2 to get to 7. Hint ranks safest: Beijing (red, margin 5) and Manila (red, margin 5) as safest first, then blue split cards (Madrid/London/Washington), then black set cards.

Blue is 5/5 held team-wide but SPLIT (3 mine: Madrid, London, Washington). Red 4/5 team-wide (Beijing, Manila mine + alice Taipei, Seoul), margin 5. Yellow 2/5 + 8 deck margin 5, black 5/5 split 4 mine.

Discard Beijing and Manila (both red, margin 5). That keeps blue handoffs for alice intact and all blacks.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Beijing"}}}}

bob-legacy-p0038

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 38. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=quarantineSpecialist at=Karachi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=8 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Manila(red), Washington(blue)]
supply: blue:19 yellow:20 black:21 red:17   decks: player=33 infection=36   player-discard: 2 yellow, 1 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: alice, 5 move(s) vs your 6
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — nearer teammate: alice, 4 move(s) vs your 5
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 move(s))
  red: YOU collect (1/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 move(s))
  discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Manila (red: short — 3/5 held team-wide, no spare yet; effective margin 4 (held 3+6 drawable), 3/12 burned, bob collects), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chennai (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"London"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Washington"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Manila"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Manila"}}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0039

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 39. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=9 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Manila(red), Washington(blue)]
supply: blue:19 yellow:20 black:21 red:17   decks: player=33 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck; spend it only if this beats the cure)
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Mumbai→Karachi→Baghdad→Istanbul→Algiers→Madrid — nearer teammate: bob, 4 move(s) vs your 6
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 4
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 4
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (4/5) — give bob your black cards when you share
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 3 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Seoul(red) to bob: meet IN Seoul (the card's own city) — you 4 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Delhi, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~14 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 4→1, red 4→1) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck
      response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved
  you hold Taipei, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: blue 5→3, yellow 5→3) — costs Taipei(red): red margin 5 — burnable; 6 red still in deck
      response reach — team's card-free trip to each city: Taipei 4→0, Shanghai 4→1, Osaka 4→1, Hong Kong 4→1 (1 cube); board-wide: 16 cities closer, 36 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Nothing to add — bob's already in Karachi with his shield up, and his discard choice is his call. Waiting through his turn.

toolCalls: []

alice-legacy-p0040

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 40. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Chennai
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=7 [Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Washington(blue)]
supply: blue:18 yellow:20 black:21 red:16   decks: player=33 infection=34   player-discard: 2 yellow, 1 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Jakarta→Sydney→Los Angeles→Mexico City→Bogota — or 1 action: direct flight (you hold Bogota — your 2/5 yellow set — burning drops it to 1/5; 8 yellow in deck; spend it only if this beats the cure)
  Madrid: 2 blue [in infect-discard]
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Delhi→Tehran→Moscow→St. Petersburg — nearer teammate: bob, 3 move(s) vs your 4
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Mumbai→Karachi→Baghdad→Cairo — nearer teammate: bob, 2 move(s) vs your 4
  Bangkok: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Bangkok
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]
  Toronto: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 4 of 12 burned, held alice 2, 6 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Atlanta (5 move(s))
  yellow: YOU collect (2/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: bob collects (4/5) — give bob your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Atlanta (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Delhi(black) to bob: meet IN Delhi (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  bob hands you Madrid(blue): meet IN Madrid (the card's own city) — you 6 move(s), bob 4 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  bob hands you London(blue): meet IN London (the card's own city) — you 6 move(s), bob 5 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Delhi, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~15 action(s) on remaining cure runs: blue 5→1, yellow 5→1, black 4→1, red 5→1) — costs Delhi(black): black margin 6 — burnable; 6 black still in deck
      response reach — team's card-free trip to each city: Delhi 5→0, Mumbai 5→1, Kolkata 5→1, Chennai 5→1; board-wide: 17 cities closer, 39 trip-actions shaved

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - jump bob onto you at Delhi and hand over Delhi — the black handoff without the crossing (1 still needed) — drive Delhi, dispatcherJump, shareGive
     tempo: 4 action(s) closer to the black cure (10 → 6 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the black cure: move toward the Delhi handoff (bob collects; assumes they meet you) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Delhi and hand over Delhi …".
  dominated: move bob's quarantine shield to Ho Chi Minh City (covers 3 drawable/armed cube(s)+chain vs 0 where they stand; 3 action(s)) — tempo 1 vs 4, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Delhi and hand over Delhi …".
  dominated: move bob's quarantine shield to Bangkok (covers 2 drawable/armed cube(s)+chain vs 0 where they stand; 2 action(s)) — tempo -3 vs 1, risk 0.00 vs 0.00 — beaten by "advance the black cure: move toward the Delhi h…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Mumbai", "Delhi", "Kolkata", "Bangkok", "Jakarta"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Lima", "Taipei", "Milan", "Paris", "Seoul", "Bogota", "Delhi"
  [14] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [15] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Madrid"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Riyadh"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"London"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Chennai"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Washington"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
  [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
  [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"}
  [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
  [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
  [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
  [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"}
  [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
  [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
  [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
  [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
  [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
  [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
  [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
  [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
  [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
  [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
  [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
  [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
  [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
  [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
  [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
  [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
  [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
  [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
  [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
  [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
  [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
  [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
  [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
  [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
  [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
  [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
  [71] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"}
  [72] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
  [73] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0032

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=quarantineSpecialist at=Delhi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Delhi(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:19 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — 1 move(s): Karachi — or 1 action: direct flight (you hold Karachi — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 1 held elsewhere; spend it only if this beats the cure)
  Bogota: 2 yellow [in infect-discard]
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Tehran→Moscow→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Moscow→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure)
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Tehran→Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  Baghdad: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 2 card-free move(s): Tehran→Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Riyadh: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 2 card-free move(s): Karachi→Riyadh — or alice (Dispatcher) can relocate you here (costs them 1 action)
  STAY at Delhi: your shield already freezes 1 imminent outbreak(s) — Karachi(black); moving off un-shields them
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Kinshasa (5 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Kinshasa (5 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 0 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Tehran, drive Moscow, drive Istanbul
     tempo: 5 action(s) closer to the blue cure (50 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — drive Karachi, treat black, treat black
     tempo: 1 action(s) closer to the blue cure (50 → 49 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the blue cure: move toward the Madrid h…" → "defuse the armed discard bomb at Karachi": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  dominated: "defuse Karachi and return to Delhi (round trip, 3 actions)" — tempo 0 vs 1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at Karachi"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
  directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
      to: "Beijing", "Madrid", "Riyadh", "London", "Moscow", "Karachi", "Chennai"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0034

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 34. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=quarantineSpecialist at=Karachi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:19 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Karachi: 3 black⚠ [in infect-discard] — you are HERE — treat it now
  Bogota: 2 yellow [in infect-discard]
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
QUARANTINE SHIELD (your body freezes cubes AND outbreaks in your city + every adjacent city — free, no action, no cube; complements treating, does not replace it):
  Baghdad: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 1 card-free move(s): Baghdad — or alice (Dispatcher) can relocate you here (costs them 1 action)
  Riyadh: freezes 1 imminent outbreak(s) — Karachi(black), +1 at 2 cubes held below 3; 1 card-free move(s): Riyadh — or alice (Dispatcher) can relocate you here (costs them 1 action)
  STAY at Karachi: your shield already freezes 1 imminent outbreak(s) — Karachi(black); moving off un-shields them
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Kinshasa (4 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Kinshasa (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
  - advance the blue cure: move toward the Madrid handoff (alice collects; assumes they meet you) — drive Baghdad, drive Istanbul
     tempo: 4 action(s) closer to the blue cure (49 → 45 action(s) to land it) — alice collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Karachi): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires
  - defuse the armed discard bomb at Karachi (black — fires on the next epidemic reshuffle) — treat black, treat black
     tempo: no cure progress — nearest is black, 10 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  exchange "advance the blue cure: move toward the Madrid h…" → "defuse the armed discard bomb at Karachi": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 1 → 0 committed outbreak(s)
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Beijing", "Madrid", "Riyadh", "London", "Moscow", "Chennai"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0035

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 35. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=quarantineSpecialist at=Karachi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=7 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black)]
supply: blue:19 yellow:20 black:20 red:17   decks: player=35 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard]
  Karachi: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 8 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 1/5 red set — burning drops it to 0/5; 7 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 1, 7 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card; nearest station Kinshasa (4 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Kinshasa (4 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Beijing", "Madrid", "Riyadh", "London", "Moscow", "Chennai"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [60] {"tag":"buildStation"}
  [61] {"tag":"treatDisease","color":"black"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}

bob-legacy-p0036

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 36. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  TEAM PLAN v4 — black cure is the win clock. Alice's next turn: dispatcherMove bob Chennai→Delhi (1 action), shareGive Delhi(black)→bob (bob 5/5 black, sheds Beijing(red)); bob then drives Delhi→Karachi treating black 3→0 en route/staying (shield freezes black cluster), walks Karachi→Baghdad→Cairo→Khartoum→Kinshasa, discovers BLACK CURE at Kinshasa station. Alice meanwhile: Europe/Asia blues + yellows (collecting to 5), treats St. Petersburg(2 blue) and passes Asia reds @1 when near. After black cure, bob (auto-remover for black) sweeps Karachi/Cairo/Baghdad/Moscow black free, then takes red/remaining cures; alice keeps Madrid/London blue handoff option open via rendezvous. Yellow: alice collects; SA yellows bob-if-near. Events free; never burn Delhi/Chennai/Moscow/Karachi/Riyadh as fuel.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=bob  (bob must discard to 7)
you=bob role=quarantineSpecialist at=Karachi
cures: blue:none yellow:none black:none red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Kinshasa
players: alice@Chennai(dispatcher) hand=7 [Lima(yellow), Taipei(red), Milan(blue), Paris(blue), Seoul(red), Bogota(yellow), Delhi(black)]  bob@Karachi(quarantineSpecialist) hand=9 [Beijing(red), Madrid(blue), Riyadh(black), London(blue), Moscow(black), Karachi(black), Chennai(black), Manila(red), Washington(blue)]
supply: blue:19 yellow:20 black:21 red:17   decks: player=33 infection=36   player-discard: 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 6 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: alice, 5 move(s) vs your 6
  Madrid: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Baghdad→Istanbul→Algiers→Madrid — or 1 action: direct flight (you hold Madrid — blue margin 7 — burnable; 7 blue still in deck; spend it only if this beats the cure)
  St. Petersburg: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Baghdad→Istanbul→St. Petersburg
  Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Beijing — or 1 action: direct flight (you hold Beijing — your 2/5 red set — burning drops it to 1/5; 6 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 4 move(s) vs your 5
  Cairo: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Baghdad→Cairo
  Atlanta: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Karachi: 1 black [in infect-discard]
  Mexico City: 1 yellow [in infect-discard]
  Hong Kong: 1 red
  Bangkok: 1 red
  Manila: 1 red
  Jakarta: 1 red
  Tokyo: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 2 of 12 burned, held alice 2, 8 in deck — margin 5 over the 5 needed
  black: 1 of 12 burned, held alice 1, bob 4, 6 in deck — margin 6 over the 5 needed
  red: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: alice collects (2/5) — give alice your yellow cards when you share
  black: YOU collect (4/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 move(s))
  red: YOU collect (2/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Kinshasa (4 move(s))
  discard hint: black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Beijing (red: short — 4/5 held team-wide, no spare yet; effective margin 5 (held 4+6 drawable), 2/12 burned, bob collects), Manila (red: short — 4/5 held team-wide, no spare yet; effective margin 5 (held 4+6 drawable), 2/12 burned, bob collects), Madrid (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Washington (blue: 5/5 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Riyadh (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Moscow (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Karachi (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Chennai (black: 5/5 held team-wide but SPLIT (4 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Delhi(black): meet IN Delhi (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Kinshasa +5 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
  alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 4 move(s), alice 3 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing
  alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 5 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"London"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Moscow"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"Karachi"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Chennai"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Washington"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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