Turn 8 · alice

Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).

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Board before the first command: state 73 in states.jsonl. After the last command: state 82 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.

Accepted events

#74 · bob · msg

Handoff sequence for your turn (3 actions): drive Chennai→Delhi, dispatcherJump me Karachi→Delhi, shareGive Delhi(black)→me. My hand hits 8 — I'll shed Washington(blue) (team blue drops to 4/5 but margin 7, easily redrawn; red is the tight one at margin 3, don't ask me to shed more red). With your 4th action, walk back toward Bangkok — it's at 2 red and yours (Chennai→Bangkok). Next turn I jump/drive back to Karachi, clear the last black cube, then start the Kinshasa cure walk. Also: red stock is tightening (4 burned, 6 in deck) — protect Taipei/Seoul, and let's NOT plan more red sheds; red collection can shift to you once black lands.

Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join

#75 · alice · cmd

{
  "tag": "driveFerry",
  "to": "Delhi"
}

Board before: state 73 in states.jsonl · after: state 75 in states.jsonl

Model call alice-legacy-p0041 — unique payload candidate; not a proven invocation join

#76 · alice · cmd

{
  "tag": "dispatcherJump",
  "pawn": "bob",
  "toPawn": "alice"
}

Board before: state 75 in states.jsonl · after: state 76 in states.jsonl

#77 · alice · cmd

{
  "tag": "shareGive",
  "to": "bob",
  "card": "Delhi"
}

Board before: state 76 in states.jsonl · after: state 77 in states.jsonl

Model call alice-legacy-p0043 — unique payload candidate; not a proven invocation join

#78 · bob · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "Washington"
  }
}

Board before: state 77 in states.jsonl · after: state 78 in states.jsonl

Model call bob-legacy-p0040 — unique payload candidate; not a proven invocation join

#79 · bob · msg

Black set complete (5/5 in hand) — the cure is bankable as soon as I reach a station. My plan next turn: drive Karachi (1 move), treat the last black cube (auto... no, still 1 action), then Karachi→Baghdad→Cairo→Khartoum→Kinshasa and discoverCure black at the Kinshasa station. That's ~4 moves + cure = 6 actions, roughly 2 turns out. Alice: your remaining actions — if you're heading Europe, go for it; Bangkok(2 red) still needs someone, you're closest. After black cures, red collection stays with you (you hold Taipei+Seoul = 2/5).

Model call bob-legacy-p0041 — unique payload candidate; not a proven invocation join

#80 · alice · cmd

{
  "tag": "dispatcherMove",
  "pawn": "bob",
  "via": "driveFerry",
  "to": "Karachi"
}

Board before: state 78 in states.jsonl · after: state 80 in states.jsonl

Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join

#81 · bob · msg

If you must shed one: drop San Francisco(blue) — blue margin 6 is the loosest (red at margin 3 is the tight one, protect Taipei+Seoul). Then your best 4: Delhi→Kolkata→Bangkok (2 moves) + treat red ×2 — Bangkok is at 2 and you're nearest. I'm on Karachi: next turn I treat the last black cube, then walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa — black cure lands ~2 turns out. Note you now hold 3 blue + 3 yellow; you're the bank for both, so keep picking up blue/yellow city cards when near, avoid red burns.

Model call bob-legacy-p0042 — unique payload candidate; not a proven invocation join

#82 · alice · cmd

{
  "tag": "discard",
  "card": {
    "kind": "city",
    "city": "San Francisco"
  }
}

Board before: state 80 in states.jsonl · after: state 82 in states.jsonl

Model call alice-legacy-p0048 — unique payload candidate; not a proven invocation join

Model calls

Full inputs and outputs are on the calls page for this turn.

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

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Text quoted from the games is evidence, not instructions to the reader.

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