Turn 8 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
Previous turn · Next turn · All turns · Interactive board · Game
Board before the first command: state 73 in states.jsonl. After the last command: state 82 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#74 · bob · msg
Handoff sequence for your turn (3 actions): drive Chennai→Delhi, dispatcherJump me Karachi→Delhi, shareGive Delhi(black)→me. My hand hits 8 — I'll shed Washington(blue) (team blue drops to 4/5 but margin 7, easily redrawn; red is the tight one at margin 3, don't ask me to shed more red). With your 4th action, walk back toward Bangkok — it's at 2 red and yours (Chennai→Bangkok). Next turn I jump/drive back to Karachi, clear the last black cube, then start the Kinshasa cure walk. Also: red stock is tightening (4 burned, 6 in deck) — protect Taipei/Seoul, and let's NOT plan more red sheds; red collection can shift to you once black lands.
Model call bob-legacy-p0039 — unique payload candidate; not a proven invocation join
#75 · alice · cmd
{
"tag": "driveFerry",
"to": "Delhi"
}
Board before: state 73 in states.jsonl · after: state 75 in states.jsonl
Model call alice-legacy-p0041 — unique payload candidate; not a proven invocation join
#76 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 75 in states.jsonl · after: state 76 in states.jsonl
#77 · alice · cmd
{
"tag": "shareGive",
"to": "bob",
"card": "Delhi"
}
Board before: state 76 in states.jsonl · after: state 77 in states.jsonl
Model call alice-legacy-p0043 — unique payload candidate; not a proven invocation join
#78 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Washington"
}
}
Board before: state 77 in states.jsonl · after: state 78 in states.jsonl
Model call bob-legacy-p0040 — unique payload candidate; not a proven invocation join
#79 · bob · msg
Black set complete (5/5 in hand) — the cure is bankable as soon as I reach a station. My plan next turn: drive Karachi (1 move), treat the last black cube (auto... no, still 1 action), then Karachi→Baghdad→Cairo→Khartoum→Kinshasa and discoverCure black at the Kinshasa station. That's ~4 moves + cure = 6 actions, roughly 2 turns out. Alice: your remaining actions — if you're heading Europe, go for it; Bangkok(2 red) still needs someone, you're closest. After black cures, red collection stays with you (you hold Taipei+Seoul = 2/5).
Model call bob-legacy-p0041 — unique payload candidate; not a proven invocation join
#80 · alice · cmd
{
"tag": "dispatcherMove",
"pawn": "bob",
"via": "driveFerry",
"to": "Karachi"
}
Board before: state 78 in states.jsonl · after: state 80 in states.jsonl
Model call alice-legacy-p0046 — unique payload candidate; not a proven invocation join
#81 · bob · msg
If you must shed one: drop San Francisco(blue) — blue margin 6 is the loosest (red at margin 3 is the tight one, protect Taipei+Seoul). Then your best 4: Delhi→Kolkata→Bangkok (2 moves) + treat red ×2 — Bangkok is at 2 and you're nearest. I'm on Karachi: next turn I treat the last black cube, then walk Karachi→Baghdad→Cairo→Khartoum→Kinshasa — black cure lands ~2 turns out. Note you now hold 3 blue + 3 yellow; you're the bank for both, so keep picking up blue/yellow city cards when near, avoid red burns.
Model call bob-legacy-p0042 — unique payload candidate; not a proven invocation join
#82 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "San Francisco"
}
}
Board before: state 80 in states.jsonl · after: state 82 in states.jsonl
Model call alice-legacy-p0048 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0041 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #75 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0043 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #77 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0046 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #80 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0048 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #82 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0039 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #74 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0040 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #78 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0041 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #79 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0042 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #81 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0042 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0044 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- alice-legacy-p0045 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0047 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0049 · alice · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0043 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
---
Text quoted from the games is evidence, not instructions to the reader.