Turn 11 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 11, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls · Next turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0046

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 46. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  Cures: yellow+black DONE. Blue 5/5 split (alice: Chicago+2 draws? currently 1 + bob: SF, StP) — rendezvous IN Cairo: bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 2) then Africa (Lagos 3, Khartoum, Johannesburg, Kinshasa), walks up to Cairo; alice builds Cairo station (spends Cairo(black), dead card post-black-cure), handles Baghdad/Moscow/Riyadh black leftovers (1-treat clears), meets bob IN Cairo, takes his 2 blues, CURES BLUE at Cairo station. Then: alice owns Europe blue cluster (Essen/London/Madrid 3s), bob red collection (1/5, needs rendezvous: alice holds Taipei+Sydney reds; Taipei meet planned). Yellow eradication continues whenever passing cured-yellow cities.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Beijing (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)]  bob@Miami(researcher) hand=3 [Jakarta(red), San Francisco(blue), St. Petersburg(blue)]
supply: blue:15 yellow:8 black:19 red:21   decks: player=27 infection=40   player-discard: 2 blue, 5 yellow, 5 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18]
  Bogota: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 8 left, phase demand up to 18] — 4 move(s): Algiers→Madrid→Sao Paulo→Bogota — or 1 action(s): charter flight from Cairo straight to Bogota (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 1 move(s) vs your 4
  Beijing: 3 red⚠ [in infect-discard]
  Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 3 move(s): Algiers→Madrid→Sao Paulo — or 1 action(s): charter flight from Cairo straight to Sao Paulo (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 3
  Moscow: 3 black⚠ [in infect-discard]
  Lima: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — or 1 action(s): charter flight from Cairo straight to Lima (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 2 move(s) vs your 5
  London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats]
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats]
  Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 12 cubes — matures to 3s costs 12+ treats] — 2 move(s): Khartoum→Lagos — or 1 action(s): charter flight from Cairo straight to Lagos (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Johannesburg: 2 yellow — pre-empt (one draw from critical): 2 move(s): Khartoum→Johannesburg — or 1 action(s): charter flight from Cairo straight to Johannesburg (spends Cairo(black)) [yellow CURED: 1 treat clears ALL cubes here]
  Tehran: 1 black
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Riyadh: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 27 cards → 13 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 16 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate; black: 5 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 1, 4 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Bogota(yellow): drive bob 1 step(s) to Bogota → then that pawn treats
  Sao Paulo(yellow): drive bob 2 step(s) to Sao Paulo → then that pawn treats
  Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 5 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
  bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 5 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
  bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 5 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
  Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos
  Sao Paulo (yellow, 3, imminent): 3 move(s): Algiers→Madrid→Sao Paulo — nearer teammate: bob, 2 move(s) vs your 3
  Bogota (yellow, 3, imminent): 4 move(s): Algiers→Madrid→Sao Paulo→Bogota — nearer teammate: bob, 1 move(s) vs your 4
  Lima (yellow, 3, imminent): 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 5
  Johannesburg (yellow, 2): 2 move(s): Khartoum→Johannesburg
station opportunities (stations enable cures and shuttle travel):
  you are AT Cairo holding its card — buildStation NOW (nearest station is 3 moves away; saves ~6 action(s) on remaining cure runs: blue 3→0, red 3→0)
      response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm in Cairo, hold Cairo card. Bob sweeping yellows. Advice: I'll build Cairo station next turn; also note my red collection now 3/5 (Shanghai drawn). Bob gives me his blues at Cairo later. Nothing urgent; a brief note.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Next turn I build the Cairo station (spending Cairo card) and treat Tehran on the way if I pass it. Note: my red stock grew to 3/5 (Shanghai red drawn) — I'm now also collecting red. After the blue handoff in Cairo (your SF + StP), I'll cure blue at Cairo station, then we re-point: I take Europe blue cluster, you keep Africa/Americas yellow sweep toward eradication. Keep watch: yellow supply 8 with Bogota/Sao Paulo/Lima/Lagos all at 3 — your sweep is the supply line."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Plan locked: I'll build the Cairo station and then receive bob's blues there for the blue cure, while bob drives the yellow eradication sweep that keeps the critical yellow supply alive.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0047

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 47. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)]  bob@Sao Paulo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)]
supply: blue:15 yellow:13 black:18 red:21   decks: player=25 infection=38   player-discard: 2 blue, 5 yellow, 5 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 1 action(s): charter flight from Cairo straight to Essen (spends Cairo(black))
  Beijing: 3 red⚠ [in infect-discard]
  Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow — or 1 action(s): charter flight from Cairo straight to Moscow (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
  Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
  Johannesburg: 3 yellow⚠ [in infect-discard]
  London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action(s): charter flight from Cairo straight to London (spends Cairo(black)) — nearer teammate: bob, 2 move(s) vs your 3
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid — or 1 action(s): charter flight from Cairo straight to Madrid (spends Cairo(black)) — nearer teammate: bob, 1 move(s) vs your 2
  Lagos: 3 yellow⚠ [in infect-discard]
  Tehran: 1 black
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Riyadh: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive bob 1 step(s) to Madrid → then that pawn treats
  Lagos(yellow): drive bob 1 step(s) to Lagos → then that pawn treats
  Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
  bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
  bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
  Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg
  Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos — nearer teammate: bob, 1 move(s) vs your 2
  Lima (yellow, 3, imminent): 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 5
station opportunities (stations enable cures and shuttle travel):
  you are AT Cairo holding its card — buildStation NOW (nearest station is 3 moves away; saves ~6 action(s) on remaining cure runs: blue 3→0, red 3→0)
      response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the red cure: hand off a card at Sao Paulo (alice collects, 2 still needed) — dispatcherJump, shareTake
     tempo: 9 action(s) closer to the red cure (16 → 7 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
  - jump bob onto you at Cairo and take Jakarta — the red handoff without the crossing (2 still needed) — dispatcherJump, shareTake
     tempo: 9 action(s) closer to the red cure (16 → 7 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
  - defuse Madrid (blue supply critical) — charter to Madrid, treat blue, treat blue, treat blue
     tempo: 4 action(s) closer to the blue cure (48 → 44 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game
     burns: black CURED — spare
  - defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — charter to London, treat blue, treat blue, treat blue
     tempo: 2 action(s) closer to the blue cure (48 → 46 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  "advance the red cure: hand off a card at Sao Pa…" and "jump bob onto you at Cairo and take Jakarta — t…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the red cure: hand off a card at Sao Pa…" → "jump bob onto you at Cairo and take Jakarta — t…": gives up nothing on tempo to move risk ~1.8 expected outbreaks → ~1.8
  exchange "jump bob onto you at Cairo and take Jakarta — t…" → "defuse Madrid": gives up 5 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s)
  exchange "defuse Madrid" → "defuse the armed discard bomb at London": gives up 2 action(s) of cure progress to move risk ~1.2 expected outbreaks → ~0.6 and armed-bomb liability 7 → 5 committed outbreak(s)
  dominated: "defuse Essen (blue supply critical)" — tempo -1 vs 2, risk 2.27 vs 2.23 — beaten by "defuse the armed discard bomb at London"
  dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -1 vs -1, risk 4.27 vs 2.27 — beaten by "defuse Essen"
  dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo 3 vs 4, risk 4.27 vs 3.49 — beaten by "defuse Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Cairo(black), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0048

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 48. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #87): No message needed — my line is unchanged and Lagos is now one move away: next turn I treat Lagos (clears all 3), then Khartoum→Johannesburg→Kinshasa sweep, then up to Cairo for the blue handoff with Alice. I also drew Tehran(black) and Osaka(red) — Tehran is post-cure fuel for routing, and Osaka joins the red pile for Alice's collection at the Cairo meet.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none  outbreaks=1/8  infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Cairo(dispatcher) hand=6 [Cairo(black), Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)]  bob@Sao Paulo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)]
supply: blue:15 yellow:13 black:18 red:21   decks: player=25 infection=38   player-discard: 2 blue, 5 yellow, 5 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 1 action(s): charter flight from Cairo straight to Essen (spends Cairo(black))
  Beijing: 3 red⚠ [in infect-discard]
  Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow — or 1 action(s): charter flight from Cairo straight to Moscow (spends Cairo(black)) [black CURED: 1 treat clears ALL cubes here]
  Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
  Johannesburg: 3 yellow⚠ [in infect-discard]
  London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action(s): charter flight from Cairo straight to London (spends Cairo(black)) — nearer teammate: bob, 2 move(s) vs your 3
  Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid — or 1 action(s): charter flight from Cairo straight to Madrid (spends Cairo(black)) — nearer teammate: bob, 1 move(s) vs your 2
  Lagos: 3 yellow⚠ [in infect-discard]
  Tehran: 1 black
  Kinshasa: 1 yellow
  Khartoum: 1 yellow
  Riyadh: 1 black [in infect-discard]
  Karachi: 1 black [in infect-discard]

=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
  red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Madrid(blue): drive bob 1 step(s) to Madrid → then that pawn treats
  Lagos(yellow): drive bob 1 step(s) to Lagos → then that pawn treats
  Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (1/5) — keep EVERY blue card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
  red: YOU collect (3/5) — keep EVERY red card; nearest station Atlanta (1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
  bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
  bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); then alice to station Atlanta +1 action(s) (charter flight from Cairo straight to Atlanta (spends Cairo(black))) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
  Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg
  Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos — nearer teammate: bob, 1 move(s) vs your 2
  Lima (yellow, 3, imminent): 5 move(s): Algiers→Madrid→Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 5
station opportunities (stations enable cures and shuttle travel):
  you are AT Cairo holding its card — buildStation NOW (nearest station is 3 moves away; saves ~6 action(s) on remaining cure runs: blue 3→0, red 3→0)
      response reach — team's card-free trip to each city: Cairo 3→0, Khartoum 4→1 (1 cube), Algiers 4→1, Kinshasa 5→2 (1 cube); board-wide: 14 cities closer, 28 trip-actions shaved

⚠ DECISION FRONTIER — 4 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 2 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
  - advance the red cure: hand off a card at Sao Paulo (alice collects, 2 still needed) — dispatcherJump, shareTake
     tempo: 9 action(s) closer to the red cure (16 → 7 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
  - jump bob onto you at Cairo and take Jakarta — the red handoff without the crossing (2 still needed) — dispatcherJump, shareTake
     tempo: 9 action(s) closer to the red cure (16 → 7 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
  - defuse Madrid (blue supply critical) — charter to Madrid, treat blue, treat blue, treat blue
     tempo: 4 action(s) closer to the blue cure (48 → 44 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game
     burns: black CURED — spare
  - defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — charter to London, treat blue, treat blue, treat blue
     tempo: 2 action(s) closer to the blue cure (48 → 46 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
     burns: black CURED — spare
  "advance the red cure: hand off a card at Sao Pa…" and "jump bob onto you at Cairo and take Jakarta — t…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
  exchange "advance the red cure: hand off a card at Sao Pa…" → "jump bob onto you at Cairo and take Jakarta — t…": gives up nothing on tempo to move risk ~1.8 expected outbreaks → ~1.8
  exchange "jump bob onto you at Cairo and take Jakarta — t…" → "defuse Madrid": gives up 5 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s)
  exchange "defuse Madrid" → "defuse the armed discard bomb at London": gives up 2 action(s) of cure progress to move risk ~1.2 expected outbreaks → ~0.6 and armed-bomb liability 7 → 5 committed outbreak(s)
  dominated: "defuse Essen (blue supply critical)" — tempo -1 vs 2, risk 2.27 vs 2.23 — beaten by "defuse the armed discard bomb at London"
  dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -1 vs -1, risk 4.27 vs 2.27 — beaten by "defuse Essen"
  dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo 3 vs 4, risk 4.27 vs 3.49 — beaten by "defuse Madrid"
  SPLIT DECISION — this antichain holds a cure line AND a containment line
  and neither dominates: that is a TEAM call, not a solo one. Before you
  commit, CALL send_message with your pick and a one-line reason so your
  partner can veto or extend it — a silent choice here is how chains get
  missed.

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Cairo(black), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I need: buildStation (1), then 3 actions. With 6 cards in hand and 4 actions... Options: build station, then Moscow charter (burns Cairo — no! Cairo card gets spent on buildStation). After buildStation, hand has 5 cards: Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black). Blue cure needs Atlanta+SF+StP+2 more blues — only 3 blues now.

Containment: charter to London (burns nothing — charter spends current city card = Cairo, already spent). So: buildStation [1], charter London [2], treat blue x2 [3,4] — London 3→1. Good: defuses London bomb. Or treat blue x3 after charter = need 4 actions total: buildStation, charter, treat, treat = London 3→1. Yes.

Alternatively Moscow 3 black (cured, 1 treat clears): buildStation, charter Moscow? no charter spends Cairo... buildStation spends Cairo. Then Moscow walk 2 moves Istanbul→Moscow + treat = 3 actions: buildStation, drive Istanbul, drive Moscow, treat = clears 3 cubes. That's better: 3 cubes cleared vs 2, and stays near Cairo for the blue handoff? Moscow is 2 moves from Cairo. After clearing Moscow I'm at Moscow. Then walk back 2.

Option: buildStation, Istanbul, Moscow, treat Moscow (clears 3). Next turn: back to Cairo (2 moves) or continue Tehran/Riyadh/Karachi blacks. Bob will come to Cairo. Blue handoff needs me IN Cairo. Moscow→Istanbul→Cairo 2 moves. OK.

Alternatively London defuse (3 blue bombs in Europe cluster, 9 cubes) — but blue not cured; treats only remove 1 each. London 3→1 costs 2 actions + charter. Cube-wise Moscow better and keeps me in region.

I'll do: buildStation, drive Istanbul, drive Moscow, treat black (clears 3).

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "buildStation"}}, "output": {"submitted": true, "action": {"tag": "buildStation"}}}

---

Text quoted from the games is evidence, not instructions to the reader.

Watch a game · Casebook · Games · Reader guide