Turn 12 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 12, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0049
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 49. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #89 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=5 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Sao Paulo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black))
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black)) — nearer teammate: bob, 2 move(s) vs your 3
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid — nearer teammate: bob, 1 move(s) vs your 2
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Madrid(blue): drive bob 1 step(s) to Madrid → then that pawn treats
Lagos(yellow): drive bob 1 step(s) to Lagos → then that pawn treats
Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Cairo (0 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); Cairo already has the station — cure on the spot
bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); Cairo already has the station — cure on the spot
bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 3 move(s); Cairo already has the station — cure on the spot
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg
Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos — nearer teammate: bob, 1 move(s) vs your 2
Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima — nearer teammate: bob, 2 move(s) vs your 4
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
- jump bob onto you at Cairo and take Jakarta — the red handoff without the crossing (2 still needed) — dispatcherJump, shareTake
tempo: 9 action(s) closer to the red cure (13 → 4 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
- defuse Madrid (blue supply critical) — drive Algiers, drive Madrid, treat blue
tempo: 2 action(s) closer to the blue cure (45 → 43 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~1.2 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game
- defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — drive Riyadh, charter to London, treat blue
tempo: 1 action(s) further from the blue cure (45 → 46 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Lagos, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires
burns: black CURED — spare
exchange "jump bob onto you at Cairo and take Jakarta — t…" → "defuse Madrid": gives up 7 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.2 and armed-bomb liability 8 → 7 committed outbreak(s)
exchange "defuse Madrid" → "defuse the armed discard bomb at London": gives up 3 action(s) of cure progress to move risk ~1.2 expected outbreaks → ~0.6 and armed-bomb liability 7 → 5 committed outbreak(s)
dominated: "advance the red cure: hand off a card at Sao Paulo (alice collects, 2 still needed)" — tempo 6 vs 9, risk 4.59 vs 4.59 — beaten by "jump bob onto you at Cairo and take Jakarta — t…"
dominated: "defuse Essen (blue supply critical)" — tempo -3 vs -1, risk 2.27 vs 2.23 — beaten by "defuse the armed discard bomb at London"
dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -4 vs -3, risk 4.27 vs 2.27 — beaten by "defuse Essen"
dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo 2 vs 2, risk 4.27 vs 3.49 — beaten by "defuse Madrid"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"shuttleFlight","to":"Delhi"}
[14] {"tag":"shuttleFlight","to":"Hong Kong"}
[15] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[16] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Madrid"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Buenos Aires"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bogota"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Lagos"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Cairo station built. 3 actions left. Hand: Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black). Red 3/5 mine, bob has Jakarta+Osaka (2). Need 2 more reds to cure red — none left in deck? Red: 4 burned, 5 in deck, 5 held team → 5+5=10... 12 total, 4 burned, 5 held = 3 in deck. Need 2 more: Jakarta+Osaka from bob gives 5/5! So red cure is very close: bob comes to Cairo, hands me Jakarta+Osaka, I cure red at Cairo. And blue: bob holds SF+StP; I need 4 more blue — 7 in deck. Blue cure later.
So jumping to bob now (Sao Paulo) to take Jakarta+Osaka? Share take 2 cards = 2 actions. Bob is at Sao Paulo. Nominee: jump bob to Cairo and take Jakarta (1 jump + share). But bob needs to sweep yellows — jumping bob to Cairo wastes his position? Actually bob is sweeping; jumping him to Cairo would derail his yellow sweep, but he's at Sao Paulo — remaining yellows: Lagos 3, Johannesburg 3, Khartoum, Kinshasa, Lima... hmm Bogota/SaoPaulo done? Bob at Sao Paulo — did he treat? Unknown; 3 actions this turn though — don't move bob too much.
Best my 3 actions: wait in Cairo? I'm at Cairo, station built. I could treat... nothing here. I could shuttle to Hong Kong for Beijing? Beijing 3 red, not cured. Hmm.
Frontier offers: defuse London (drive Riyadh, charter London burns Riyadh card — Riyadh is black, dead card, fine), treat blue 1. Or Moscow sweep (tempo -4 but clears 3 cured cubes).
Consider: red cure imminent via handoff at Cairo. Blue cure needs 4 more blue cards (7 in deck, ~12 turns). Europe blue cluster (9 cubes, blue supply critical) will need serious treating — that's a lot of actions.
Alternative strong plan: jump bob to Cairo (1), shareTake Jakarta [2], shareTake Osaka [3]? Then bob is at Cairo — his yellow sweep (Lagos 3, Jo'burg 3, Khartoum, Kinshasa ~7 cubes) gets orphaned; and bob would need to travel back. But then I'm 1 red short? I'd have Taipei, Sydney, Shanghai, Jakarta, Osaka = 5/5 red! Cure red NOW at Cairo station (action 4? only 3 left). Hand cap: 6 cards after takes... hand=6 with Atlanta... fine (≤7).
Sequence: jump bob→Cairo [1], shareTake Jakarta [2], shareTake Osaka [3] → 5 reds, 0 actions left; cure red next turn (station at Cairo, I'm there). Cost: bob relocated from Sao Paulo. But bob's remaining yellow sweep: he can charter? He has Tehran(black) as fuel; from Cairo charter to Lagos (spends Tehran), treat Lagos, then walk Khartoum→Johannesburg→Kinshasa. That works fine — saves bob's travel actually! Bob was going to end at Cairo anyway. This is good.
But bob's Sao Paulo position: did he clear Bogota/Sao Paulo? He's AT Sao Paulo; board says Sao Paulo no longer in threats list — cleared! So Americas yellows mostly done. His remaining: Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3. From Cairo: charter Lagos, treat, drive Khartoum, treat, drive Johannesburg... efficient.
Go: jump, take Jakarta, take Osaka.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Cairo station is UP. Big play: I'm pulling you to Cairo now to take Jakarta + Osaka — that completes my RED 5/5, I cure red next turn right here. You actually save travel: from Cairo, charter to Lagos (spend Tehran card — dead fuel), treat Lagos, then walk Khartoum→Johannesburg→Kinshasa to finish the yellow sweep, then we're both free. Remaining yellows: Lagos 3, Johannesburg 3, Khartoum 1, Kinshasa 1, Lima 3 (Lima maybe mine on a later Atlanta shuttle). After red cure lands we're 1 cure from winning (blue last)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}
alice-legacy-p0050
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #91 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 2)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=5 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black)] bob@Cairo(researcher) hand=5 [Jakarta(red), San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black))
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black))
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 3, bob 2, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Cairo (0 move(s))
red: YOU collect (3/5) — keep EVERY red card; nearest station Cairo (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Jakarta(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot
bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot
bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg
Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos
Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: hand off a card at Cairo (alice collects, 2 still needed) — shareTake
tempo: 3 action(s) closer to the red cure (7 → 4 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
- defuse Madrid (blue supply critical) — drive Algiers, drive Madrid
tempo: 6 action(s) further from the blue cure (39 → 45 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; en route to clear blue at Madrid — worth ~12 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(blue supply hits 0) ≈ 2%
exchange "advance the red cure: hand off a card at Cairo" → "defuse Madrid": gives up 9 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.8
dominated: "defuse Essen (blue supply critical)" — tempo -9 vs -6, risk 4.34 vs 4.34 — beaten by "defuse Madrid"
dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -6 vs -6, risk 4.41 vs 4.34 — beaten by "defuse Madrid"
dominated: "defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle)" — tempo -9 vs -6, risk 4.34 vs 4.34 — beaten by "defuse Madrid"
dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo -6 vs -6, risk 4.41 vs 4.34 — beaten by "defuse Madrid"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh"
[12] {"tag":"shuttleFlight","to":"Atlanta"}
[13] {"tag":"shuttleFlight","to":"Delhi"}
[14] {"tag":"shuttleFlight","to":"Hong Kong"}
shareTake — 5 options; build {"tag":"shareTake","from":<from>,"card":<card>}
by pairing one line's from with any card listed on that same line:
from "bob" → card: "Jakarta", "San Francisco", "St. Petersburg", "Tehran", "Osaka"
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
[26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[28] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[29] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[30] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[31] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"}
[32] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Jakarta"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Jakarta"}}}
alice-legacy-p0051
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #92 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 1)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=6 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red)] bob@Cairo(researcher) hand=4 [San Francisco(blue), St. Petersburg(blue), Tehran(black), Osaka(red)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=25 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black))
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black))
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 25 cards → 12 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~6 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 1, bob 2, 7 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 4, bob 1, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (1/5) — keep EVERY blue card; nearest station Cairo (0 move(s))
red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot
bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot
bob hands you Osaka(red): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg
Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos
Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 1/8; deck ~12 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the red cure: hand off a card at Cairo (alice collects, 1 still needed) — shareTake
tempo: 3 action(s) closer to the red cure (4 → 1 action(s) to land it) — you hold the full set | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game, P(blue supply hits 0) ≈ 2%
- defuse Essen (blue supply critical) — drive Algiers
tempo: 2 action(s) further from the red cure (4 → 6 action(s) to land it) — you collect | risk after: ~1.8 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg): P(epidemic in window) ≈ 25%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 1/8: that alone LOSES the game; en route to clear blue at Essen — worth ~12 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(blue supply hits 0) ≈ 2%
exchange "advance the red cure: hand off a card at Cairo" → "defuse Essen": gives up 5 action(s) of cure progress to move risk ~1.8 expected outbreaks → ~1.8
dominated: "sweep Moscow (black cured, 3 cubes, 1 treat clears all)" — tempo -2 vs -2, risk 4.41 vs 4.34 — beaten by "defuse Essen"
dominated: "defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle)" — tempo -2 vs -2, risk 4.41 vs 4.34 — beaten by "defuse Essen"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Taipei", "Atlanta", "Sydney", "Shanghai", "Riyadh", "Jakarta"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
[14] {"tag":"shuttleFlight","to":"Delhi"}
[15] {"tag":"shuttleFlight","to":"Hong Kong"}
shareTake — 4 options; build {"tag":"shareTake","from":<from>,"card":<card>}
by pairing one line's from with any card listed on that same line:
from "bob" → card: "San Francisco", "St. Petersburg", "Tehran", "Osaka"
[20] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Algiers"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Istanbul"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Khartoum"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"San Francisco"}
[26] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"St. Petersburg"}
[27] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tehran"}
[28] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[29] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Atlanta"}
[30] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Delhi"}
[31] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"Hong Kong"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Osaka"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Osaka"}}}
alice-legacy-p0053
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 53. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #94 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #93): RED CURE IS LIVE — you're standing in Cairo station holding all 5 reds (Taipei, Sydney, Shanghai, Jakarta, Osaka)! Discard the 2 dead cards (Riyadh black + Sao Paulo yellow — both colors cured, cards are only fuel now), then discoverCure RED this turn. Then take my SF + StP blues (free Researcher handoff, we're co-located) — blue will be 4/5 team-wide (your Atlanta+London + my 2), one more blue from deck finishes it. After that: you take Europe blue cluster (Essen/London/Madrid 3s), I finish yellows (Lagos/Lima/Johannesburg/Khartoum/Kinshasa) then Moscow black clear.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=9 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black))
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black))
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s))
red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure
discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Riyadh (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Essen], Sao Paulo (yellow CURED — worthless, discard freely), Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) (avoid Sao Paulo — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1; board-wide: 8 cities closer, 11 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[7] {"tag":"discard","card":{"kind":"city","city":"London"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard Riyadh + Sao Paulo (dead cards).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Riyadh"}}}}
alice-legacy-p0054
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 54. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #95 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=8 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure)
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s))
red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure
discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Sao Paulo (yellow CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Lima], Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) (avoid Sao Paulo — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1; board-wide: 8 cities closer, 11 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[6] {"tag":"discard","card":{"kind":"city","city":"London"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Sao Paulo"}}}}
bob-legacy-p0050
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 50. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #93 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned this turn):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=bob role=researcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=9 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Cairo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand San Francisco(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), alice 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
hand St. Petersburg(blue) to alice: meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), alice 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Huge: Alice is IN Cairo with station, holding 5/5 RED full set — she can cure RED this turn right here! Also I'm in Cairo with 2 blues → blue cure this turn too. Alice must discard to 7 (9→7).
Sequence for alice's turn: discard 2 (shed Riyadh(black) + Sao Paulo(yellow)? careful — she's discarding before acting). She has red 5/5: Taipei, Sydney, Shanghai, Jakarta, Osaka. Blue: she has Atlanta + she takes my SF & StP = 3 blues... wait cure blue needs 5: alice holds Atlanta(blue)+London(blue)=2 blues, mine 2 = 4. Not 5. Blue needs one more blue from deck. So blue cure not yet.
Red: she has 5 red cards → discoverCure red at Cairo station (1 action). She's at 9/7 now, must discard 2 first: shed Riyadh(black) (dead post-black-cure... but she may want for treating? treating doesn't need cards) and Sao Paulo(yellow) (cured, dead). Discard those two, then discoverCure red!
Wait — 9 → 7 discard two, then cure red (1 action) → hand 5, then my blues: she takes SF (6), StP (7)... then blue needs 5: Atlanta, London, SF, StP = 4 only. Need 5th blue. OK.
Advise: discard Riyadh(black) + Sao Paulo(yellow) (both dead: black cured, yellow cured — treating doesn't spend cards), then discoverCure RED right there in Cairo. Then take my 2 blues. Blue cure when a 5th blue lands in either hand (I might draw it, or she draws; margin 5 in deck... deck blues 6 in deck).
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "RED CURE IS LIVE — you're standing in Cairo station holding all 5 reds (Taipei, Sydney, Shanghai, Jakarta, Osaka)! Discard the 2 dead cards (Riyadh black + Sao Paulo yellow — both colors cured, cards are only fuel now), then discoverCure RED this turn. Then take my SF + StP blues (free Researcher handoff, we're co-located) — blue will be 4/5 team-wide (your Atlanta+London + my 2), one more blue from deck finishes it. After that: you take Europe blue cluster (Essen/London/Madrid 3s), I finish yellows (Lagos/Lima/Johannesburg/Khartoum/Kinshasa) then Moscow black clear."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Massive convergence: Alice is in Cairo station holding all 5 red cards — the red cure can land this very turn after she sheds two dead cards (Riyadh black, Sao Paulo yellow — both colors already cured). Then she takes my SF + St. Petersburg blues for free (we're co-located in Cairo), putting blue at 4/5 with one blue left to draw. After that she owns the Europe blue cluster while I finish yellow eradication and the Moscow black clear.
toolCalls: []
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0052
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 52. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 8 city(ies) at 3 cubes. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 8 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=alice (alice must discard to 7)
you=alice role=dispatcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=9 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Riyadh(black), Jakarta(red), Osaka(red), London(blue), Sao Paulo(yellow)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)]
supply: blue:15 yellow:13 black:18 red:21 decks: player=23 infection=38 player-discard: 2 blue, 5 yellow, 6 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] [blue supply CRITICAL — 15 left, phase demand up to 18] — 3 move(s): Algiers→Paris→Essen — or 2 action(s): go to Riyadh (1 move(s)), then charter to Essen (spends Riyadh(black))
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard] — 2 move(s): Istanbul→Moscow [black CURED: 1 treat clears ALL cubes here]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 3 move(s): Algiers→Madrid→London — or 1 action: direct flight (you hold London — your 2/5 blue set — burning drops it to 1/5; 6 blue in deck, 2 held elsewhere; spend it only if this beats the cure) — or 2 action(s): go to Riyadh (1 move(s)), then charter to London (spends Riyadh(black))
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 9 cubes — matures to 3s costs 9+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 6 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Moscow(black): drive alice 2 step(s) to Moscow → then that pawn treats
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Madrid(blue): drive alice 2 step(s) to Madrid → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (2/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Cairo (0 move(s))
red: YOU have a FULL SET (5/5) — station Cairo (0 move(s)) to discoverCure
discard hint: blue: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Riyadh (black CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Essen], Sao Paulo (yellow CURED — worthless, discard freely), Atlanta (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects), London (blue: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, alice collects) [claimed: a containment route above flies on this card to reach London], Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Shanghai (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) (avoid Sao Paulo — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you San Francisco(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
bob hands you St. Petersburg(blue): meet anywhere (Researcher) — e.g. Cairo — you 0 move(s), bob 0 move(s); Cairo already has the station — cure on the spot; HAND CAP: alice already has 9/7; the share forces an immediate discard — name the non-blue card to shed before committing
station opportunities (stations enable cures and shuttle travel):
you hold Sao Paulo, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sao Paulo 3→0, Buenos Aires 3→1, Madrid 2→1 (3 cubes), Bogota 2→1; board-wide: 8 cities closer, 11 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Shanghai"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[7] {"tag":"discard","card":{"kind":"city","city":"London"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0051
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 51. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
Cures: yellow+black done. Blue 3/5 team (alice: Atlanta; bob: SF, StP); red alice 3/5 (Taipei, Sydney, Shanghai); bob 1 (Jakarta). Plan: (1) alice builds Cairo station next turn (spends Cairo(black), dead card); (2) bob sweeps Americas yellows (Bogota 3, Sao Paulo 3, Lima 3) then Africa (Lagos 3, Johannesburg 2, Khartoum 1, Kinshasa 1) — yellow eradication is the supply lifeline (8 left); (3) bob walks to Cairo, hands alice his 2 blues, alice CURES BLUE at Cairo station; (4) then alice owns Europe blue cluster (Essen/London/Madrid 3s each), bob collects red (both to 5/5), rendezvous for red cure at Atlanta; alice holds red cards until then. Beijing 3 red parked (red margin 3, revisit after red cure set matures). Black leftovers: Moscow 3, Tehran 1, Riyadh 1 — alice clears as she passes.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Paris (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 9 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=researcher at=Cairo
cures: blue:none yellow:cured black:cured red:none outbreaks=4/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong, Cairo
players: alice@Cairo(dispatcher) hand=7 [Taipei(red), Atlanta(blue), Sydney(red), Shanghai(red), Jakarta(red), Osaka(red), London(blue)] bob@Cairo(researcher) hand=3 [San Francisco(blue), St. Petersburg(blue), Tehran(black)]
supply: blue:6 yellow:13 black:17 red:21 decks: player=23 infection=36 player-discard: 2 blue, 6 yellow, 7 black, 4 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] [blue supply CRITICAL — 6 left, phase demand up to 18, reshuffle trap] — 3 move(s): Algiers→Paris→Essen
Beijing: 3 red⚠ [in infect-discard]
Moscow: 3 black⚠ [in infect-discard]
Lima: 3 yellow⚠ [in infect-discard] [yellow supply 13 left, 11 on board, reshuffle trap]
Johannesburg: 3 yellow⚠ [in infect-discard]
London: 3 blue⚠ [in infect-discard] [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 3 move(s): Algiers→Madrid→London
Madrid: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Madrid
Lagos: 3 yellow⚠ [in infect-discard]
Paris: 3 blue⚠ [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — 2 move(s): Algiers→Paris
New York: 2 blue [cluster Essen–Paris–Madrid–New York–London: 14 cubes — matures to 3s costs 15+ treats] — pre-empt (outbreak splash next door): 3 move(s): Algiers→Madrid→New York
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
Riyadh: 1 black [in infect-discard]
Karachi: 1 black [in infect-discard]
Sao Paulo: 1 blue
Algiers: 1 blue
Milan: 1 blue
St. Petersburg: 1 blue
Delhi: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 11 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 7 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held alice 2, bob 2, 6 in deck — margin 5 over the 5 needed
red: 4 of 12 burned, held alice 5, 3 in deck — margin 3 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (2/5) — give alice your blue cards when you share
red: alice has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); alice is 0 move(s) from station Cairo to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Moscow (black, 3, imminent): 2 move(s): Istanbul→Moscow
Johannesburg (yellow, 3, imminent): 2 move(s): Khartoum→Johannesburg
Lagos (yellow, 3, imminent): 2 move(s): Khartoum→Lagos
Lima (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Madrid (blue supply critical) — drive Algiers, drive Madrid, treat blue, treat blue
tempo: 4 action(s) further from the blue cure (23 → 27 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 7 armed discard bomb(s) (Lagos, London, Moscow, Beijing, Lima, Johannesburg, Essen): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~4 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 4/8: that alone LOSES the game; returns 2 blue (supply 8 after) to a strained supply, P(blue supply hits 0) ≈ 2%
dominated: defuse Paris (blue supply critical) — tempo -4 vs -4, risk 6.07 vs 3.79 — beaten by "defuse Madrid".
dominated: sweep Moscow (black cured, 3 cubes, 1 treat clears all) — tempo -4 vs -4, risk 5.87 vs 3.79 — beaten by "defuse Madrid".
dominated: defuse the armed discard bomb at Essen (blue — fires on the next epidemic reshuffle) — tempo -6 vs -4, risk 5.15 vs 3.79 — beaten by "defuse Madrid".
dominated: defuse the armed discard bomb at London (blue — fires on the next epidemic reshuffle) — tempo -6 vs -4, risk 5.15 vs 3.79 — beaten by "defuse Madrid".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
[7] {"tag":"directFlight","to":"San Francisco"}
[8] {"tag":"directFlight","to":"St. Petersburg"}
[9] {"tag":"directFlight","to":"Tehran"}
[10] {"tag":"shuttleFlight","to":"Atlanta"}
[11] {"tag":"shuttleFlight","to":"Delhi"}
[12] {"tag":"shuttleFlight","to":"Hong Kong"}
[13] {"tag":"shareGive","to":"alice","card":"San Francisco"}
[14] {"tag":"shareGive","to":"alice","card":"St. Petersburg"}
[15] {"tag":"shareGive","to":"alice","card":"Tehran"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→4, 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.