Turn 7 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0031
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 31. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #50 — unique payload candidate; not a proven invocation join
- Event #51 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:15 red:22 decks: player=35 infection=40 player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): (shuttle)Atlanta→Washington→New York→London→Essen — or 3 action(s): go to Karachi (2 move(s)), then charter to Essen (spends Karachi(black))
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid
Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Beijing
Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Delhi→Tehran→Moscow
Baghdad: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Johannesburg: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Riyadh: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
Delhi: 1 black
Tehran: 1 black
Karachi: 1 black
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Madrid(blue): drive alice 4 step(s) to Madrid → then that pawn treats
Essen(blue): drive alice 5 step(s) to Essen → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
black: bob collects (4/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 1 move(s), bob 1 move(s); then bob to station Hong Kong +1 move(s) to cure
hand Karachi(black) to bob: meet IN Karachi (the card's own city) — you 2 move(s), bob 2 move(s); then bob to station Delhi +1 move(s) to cure
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))), bob 4 move(s); then bob to station Delhi +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 2): 3 move(s): (shuttle)Atlanta→Miami→Bogota
Sao Paulo (yellow, 2): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo
Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
Johannesburg (yellow, 2): 6 move(s): (shuttle)Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Yellow cured! I'm now firefighter, holding Cairo(black), Taipei(red), Karachi(black). Both Cairo and Karachi are bob's 5th black; Taipei is his red. I can't give them except in matching cities... but I can shuttle HK→Delhi (station) [1]. Then next turns walk Delhi→Karachi (adjacent!) to meet bob. Also treat yellow cleared cities as medic-like? I'm dispatcher.
Advise bob: next turn I shuttle to Delhi, then drive Karachi — bob drives Karachi too, I hand Karachi(black) (his 5th!) and he cures black at Delhi (1 move back). Also Taipei red handoff needs Taipei meet — later.
Plan pin: alice shuttles Delhi next turn, then Karachi; bob meet in Karachi, take Karachi(black)+Cairo? Cairo needs meet in Cairo. Bob can take Karachi card only if bob is in Karachi (share give any card only by researcher; I give in card's city). So bob: drive Delhi→Karachi, I give Karachi, he back to Delhi, cure black.
Message bob.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "YELLOW CURED ✅. I now hold Cairo(black), Karachi(black), Taipei(red) — all yours. New plan: next turn I shuttle HK→Delhi, then drive Delhi→Karachi. Meet me in Karachi: I hand you Karachi(black) (your 5th!), you shuttle back to Delhi and CURE BLACK. Cairo handoff needs a later Cairo meet; Taipei(red) needs a Taipei meet — we'll schedule after. Meanwhile you're on blue-cluster containment + black collection; I'm the firefighter now (yellow cities clear 1-treat-everything as I sweep)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Step 3 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Yellow cure landed. Plan set: I shuttle to Delhi then Karachi to hand bob his 5th black card for a black cure next cycle, while bob holds the blue-cluster containment and I become the yellow-cube sweeper.
toolCalls: []
bob-legacy-p0027
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 27. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #52 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #50): YELLOW CURED ✅. I now hold Cairo(black), Karachi(black), Taipei(red) — all yours. New plan: next turn I shuttle HK→Delhi, then drive Delhi→Karachi. Meet me in Karachi: I hand you Karachi(black) (your 5th!), you shuttle back to Delhi and CURE BLACK. Cairo handoff needs a later Cairo meet; Taipei(red) needs a Taipei meet — we'll schedule after. Meanwhile you're on blue-cluster containment + black collection; I'm the firefighter now (yellow cities clear 1-treat-everything as I sweep).
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
Yellow is 4/5 (alice: BA, Mexico City, Santiago, Lima) — cure imminent at Delhi station once a 5th yellow lands. Blue 1/5 alice (Chicago); black 4/5 bob (Delhi, Mumbai, Moscow, Kolkata; alice holds Cairo); red 2/5 bob (HCMC, Jakarta; alice holds HK for handoff). This turn: alice Beijing→Shanghai→Hong Kong, treat HK red, dispatcherMove bob Seoul→Shanghai. Next: alice hands HK(red) to bob IN Hong Kong, walks Kolkata→Delhi; bob swings toward blue cluster (Essen/Madrid 8 cubes — his containment job) after red/black collection. Cairo(black) meet-in-Cairo only if bob doesn't draw a 5th black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=researcher at=Hong Kong
cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Hong Kong(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:15 red:22 decks: player=35 infection=40 player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 5 move(s): (shuttle)Atlanta→Washington→New York→London→Essen
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid
Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Beijing: 2 red [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Shanghai→Beijing
Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)Delhi→Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Baghdad: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Johannesburg: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Riyadh: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
Delhi: 1 black
Tehran: 1 black
Karachi: 1 black
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
black: YOU collect (4/5) — keep EVERY black card; nearest station Hong Kong (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Hong Kong (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 1 move(s), alice 1 move(s); then bob to station Hong Kong +1 move(s) to cure
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 2 move(s), alice 2 move(s); then bob to station Delhi +1 move(s) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), alice 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))); then bob to station Delhi +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 2): 3 move(s): (shuttle)Atlanta→Miami→Bogota
Sao Paulo (yellow, 2): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo
Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
Johannesburg (yellow, 2): 6 move(s): (shuttle)Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Bogota–Sao Paulo–Lima yellow cluster at Bogota — shuttle Atlanta, drive Miami, drive Bogota, treat yellow
tempo: 4 action(s) further from the black cure (8 → 12 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases
- break the Essen–London–Madrid blue cluster at Madrid — shuttle Atlanta, drive Washington, drive New York, drive Madrid
tempo: 5 action(s) further from the black cure (8 → 13 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Madrid — worth ~8 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "break the Bogota–Sao Paulo–Lima yellow cluster …" → "break the Essen–London–Madrid blue cluster at M…": gives up 1 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"
[14] {"tag":"shuttleFlight","to":"Atlanta"}
[15] {"tag":"shuttleFlight","to":"Delhi"}
shareGive — 6 options; build {"tag":"shareGive","to":<to>,"card":<card>}
by pairing one line's to with any card listed on that same line:
to "alice" → card: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Yellow cured! Big. Alice plans: shuttle HK→Delhi, drive Delhi→Karachi, meet me in Karachi, hand me Karachi(black) → my 5th black, then I shuttle Delhi and cure black. That's on her NEXT turn (she has 2 actions left this turn — she's mid-turn, HK station built? Yes, station HK exists!).
Wait — station Hong Kong exists now. Alice used GG on HK presumably.
My turn, 4 actions. Alice's meet-in-Karachi is next turn. Options now: meet Taipei red handoff? Alice holds Taipei(red). Meet in Taipei: I drive HK→Taipei (1), but she's at HK with 2 actions left this turn — she could meet me in Taipei now? She'd need to walk HK→Taipei (1 move) and hand Taipei(red) (1 action) — she has 2! Then I'd have 3 red (HCMC, Jakarta, Taipei) — not enough to cure red but progress.
Or wait for Karachi black cure next turn (huge). Better line: this turn position for the Karachi meet: drive HK→Kolkata? Karachi meet: I go HK→Kolkata→Delhi? no — Karachi neighbors: Baghdad, Riyadh, Delhi. From HK: shuttle Delhi (1), drive Karachi (1) = 2 actions, be in Karachi. But alice can't hand until HER next turn... she's mid-turn now with 2 actions. If I go to Karachi now (2 actions), she can shuttle HK→Delhi (1), drive Karachi (1) — and hand me Karachi(black) — no actions left! She has exactly 2 for travel. So handoff next turn.
Best use of my 4 actions: shuttle Delhi, drive Karachi (2 actions, positioned). Then 2 spare: treat Delhi black (1 cube) when passing? Route: shuttle Delhi, treat black (Delhi 1 black), drive Karachi, treat Karachi black (1 cube). All 4 used, positioned for meet. Nice.
Actually wait — could we do the whole cure faster: if she gives me Karachi next turn at Karachi, I shuttle Delhi + cure black = 2 actions. Yes.
Also alternative: Taipei meet now? Alice has 2 actions: HK→Taipei drive (1), shareGive Taipei(red) (1) — free for her! Then I'd drive HK→Taipei (1) and take... I take Taipei(red) (shareTake, 1 action). She keeps 1 action. Then red = 3/5. But then Karachi plan next turn still works? Alice at Taipei, next turn she'd need to get to Karachi: charter? spends card. Hmm, costly. Or Taipei meet then I go... Red cure needs 2 more anyway; not urgent.
I'll do the Karachi positioning: shuttle Delhi, treat black, drive Karachi, treat black.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Delhi"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Delhi"}}}
bob-legacy-p0029
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 29. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #54 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=researcher at=Delhi
cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Delhi(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:22 decks: player=35 infection=40 player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Tehran→Moscow→St. Petersburg→Essen
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid
Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 2 red [in infect-discard]
Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Baghdad: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tehran→Baghdad
Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Johannesburg: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Riyadh: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Karachi→Riyadh
Tehran: 1 black
Karachi: 1 black
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Hong Kong +1 move(s) to cure
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Delhi +1 move(s) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), alice 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))); then bob to station Delhi +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 2): 3 move(s): (shuttle)Atlanta→Miami→Bogota
Sao Paulo (yellow, 2): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo
Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
Johannesburg (yellow, 2): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Johannesburg
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Bogota–Sao Paulo–Lima yellow cluster at Bogota — shuttle Atlanta, drive Miami
tempo: 2 action(s) further from the red cure (39 → 41 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Essen–London–Madrid blue cluster at Essen — drive Tehran, drive Moscow
tempo: 3 action(s) further from the black cure (7 → 10 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "break the Bogota–Sao Paulo–Lima yellow cluster …" → "break the Essen–London–Madrid blue cluster at E…": gives up 1 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Jakarta", "Mumbai", "Moscow", "Kolkata"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[59] {"tag":"shuttleFlight","to":"Atlanta"}
[60] {"tag":"shuttleFlight","to":"Hong Kong"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
2 actions left. Position for Karachi meet: drive Karachi (1). Then 1 spare: treat Karachi black? Karachi has 1 black — treating it keeps the meet city clean, and post-cure it would clear fully but it's not cured yet. Treat Karachi = 1 action. Do: drive Karachi, treat black.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Karachi"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Karachi"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0032
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Lagos (3 yellow) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Hong Kong
cures: blue:none yellow:cured black:none red:none outbreaks=1/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=7 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black), event:resilientPopulation]
supply: blue:16 yellow:9 black:17 red:22 decks: player=33 infection=46 player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Bogota: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] [yellow supply CRITICAL — 9 left, phase demand up to 9, reshuffle trap] — 3 move(s): (shuttle)Atlanta→Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Sao Paulo: 3 yellow⚠ [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo — or 3 action(s): go to Karachi (2 move(s)), then charter to Sao Paulo (spends Karachi(black)) [yellow CURED: 1 treat clears ALL cubes here]
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Madrid
Lagos: 3 yellow⚠ [in infect-discard] [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats] — 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — or 3 action(s): direct flight to Cairo (spends Cairo(black)), then 2 move(s) to Lagos [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Beijing: 2 red — pre-empt (one draw from critical): 2 move(s): Shanghai→Beijing
Moscow: 2 black
Baghdad: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
Lima: 2 yellow [cluster Bogota–Sao Paulo–Lagos–Lima: 11 cubes — matures to 3s costs 12+ treats]
Johannesburg: 2 yellow
London: 2 blue [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Riyadh: 2 black [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats]
Tehran: 1 black
Kinshasa: 1 yellow
Khartoum: 1 yellow
=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 15 cube(s) across 7 city(ies) → ~7 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Bogota(yellow): drive alice 3 step(s) to Bogota → then that pawn treats
Essen(blue): drive bob 4 step(s) to Essen → then that pawn treats
Sao Paulo(yellow): drive alice 4 step(s) to Sao Paulo → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
black: bob collects (4/5) — give bob your black cards when you share
red: bob collects (2/5) — give bob your red cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Karachi(black) to bob: meet IN Karachi (the card's own city) — you 2 move(s), bob 0 move(s); then bob to station Delhi +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
hand Taipei(red) to bob: meet IN Taipei (the card's own city) — you 1 move(s), bob 3 move(s); then bob to station Hong Kong +1 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
hand Cairo(black) to bob: meet IN Cairo (the card's own city) — you 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))), bob 2 move(s); then bob to station Delhi +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-black card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 3, imminent): 3 move(s): (shuttle)Atlanta→Miami→Bogota
Sao Paulo (yellow, 3, imminent): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo
Lagos (yellow, 3, imminent): 5 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo→Lagos — nearer teammate: bob, 4 move(s) vs your 5
Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
Johannesburg (yellow, 2): 6 move(s): (shuttle)Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg — nearer teammate: bob, 4 move(s) vs your 6
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
- jump bob onto you at Taipei and hand over Taipei — the red handoff without the crossing (3 still needed) — drive Taipei, dispatcherJump, shareGive
tempo: 7 action(s) closer to the red cure (41 → 34 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: advance the black cure: hand off a card at Karachi (bob collects, 1 still needed) — tempo 5 vs 7, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Taipei and hand over Taipe…".
dominated: defuse Sao Paulo (yellow supply critical) — tempo -3 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…".
dominated: break the Bogota–Sao Paulo–Lagos–Lima yellow cluster at Bogota — tempo -3 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…".
dominated: break the Essen–London–Madrid blue cluster at Madrid — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…".
dominated: defuse the armed discard bomb at Lagos (yellow — fires on the next epidemic reshuffle) — tempo -2 vs 5, risk 0.00 vs 0.00 — beaten by "advance the black cure: hand off a card at Kara…".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
[8] {"tag":"directFlight","to":"Cairo"}
[9] {"tag":"directFlight","to":"Taipei"}
[10] {"tag":"directFlight","to":"Karachi"}
[11] {"tag":"shuttleFlight","to":"Atlanta"}
[12] {"tag":"shuttleFlight","to":"Delhi"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Baghdad"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Riyadh"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Tehran"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Mumbai"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Jakarta"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mumbai"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Moscow"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Kolkata"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 0→1, 3 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0028
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 28. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=researcher at=Delhi
cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Delhi(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:15 red:22 decks: player=35 infection=40 player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Tehran→Moscow→St. Petersburg→Essen
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): (shuttle)Atlanta→Washington→New York→Madrid
Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 2 red [in infect-discard]
Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Baghdad: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tehran→Baghdad
Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Johannesburg: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Riyadh: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Karachi→Riyadh
Delhi: 1 black
Tehran: 1 black
Karachi: 1 black
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (0 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 2 move(s), alice 1 move(s); then bob to station Hong Kong +1 move(s) to cure
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 1 move(s), alice 2 move(s); then bob to station Delhi +1 move(s) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), alice 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))); then bob to station Delhi +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 2): 3 move(s): (shuttle)Atlanta→Miami→Bogota
Sao Paulo (yellow, 2): 4 move(s): (shuttle)Atlanta→Miami→Bogota→Sao Paulo
Lima (yellow, 2): 4 move(s): (shuttle)Atlanta→Chicago→Mexico City→Lima
Johannesburg (yellow, 2): 5 move(s): Tehran→Baghdad→Cairo→Khartoum→Johannesburg
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Bogota–Sao Paulo–Lima yellow cluster at Bogota — shuttle Atlanta, drive Miami, drive Bogota
tempo: 4 action(s) further from the red cure (39 → 43 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Essen–London–Madrid blue cluster at Essen — drive Tehran, drive Moscow, drive St. Petersburg
tempo: 5 action(s) further from the black cure (7 → 12 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "break the Bogota–Sao Paulo–Lima yellow cluster …" → "break the Essen–London–Madrid blue cluster at E…": gives up 1 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tehran", "Karachi", "Mumbai", "Kolkata", "Chennai"
directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Jakarta", "Mumbai", "Moscow", "Kolkata"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[59] {"tag":"shuttleFlight","to":"Atlanta"}
[60] {"tag":"shuttleFlight","to":"Hong Kong"}
[61] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Plan: treat Delhi black (1 cube, cure auto-clears later but Delhi is my route anyway), drive Karachi (positioned for meet), then treat Karachi black (1 cube). 3 actions used... wait 3 left: treat, drive, treat = 3. Ends in Karachi.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-legacy-p0030
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 30. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned this turn):
YELLOW CURED. Alice = firefighter, holds Cairo(black), Karachi(black), Taipei(red) for bob. Next: alice shuttle HK→Delhi, then drive Karachi; bob drives to Karachi, takes Karachi(black) (5th black), shuttles Delhi, cures BLACK. Then: bob contains Essen–Madrid blue cluster (8 cubes) + collects blue; alice sweeps cured-yellow cities (Bogota/Sao Paulo/Lima/Johannesburg — 1 treat each clears whole city) and picks up remaining yellows for eradication. Later handoffs: Taipei(red) meet in Taipei, Cairo(black) meet in Cairo. Red 2/5 bob + Taipei with alice; blue 0/5 nobody — blue is the long pole, bob and alice both grab blue cards on draws.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 9 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=researcher at=Karachi
cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta, Delhi, Hong Kong
players: alice@Hong Kong(dispatcher) hand=3 [Cairo(black), Taipei(red), Karachi(black)] bob@Karachi(researcher) hand=6 [Ho Chi Minh City(red), Delhi(black), Jakarta(red), Mumbai(black), Moscow(black), Kolkata(black)]
supply: blue:16 yellow:16 black:16 red:22 decks: player=35 infection=40 player-discard: 2 blue, 5 yellow, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Essen: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Milan→Essen
Madrid: 3 blue⚠ [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats] — 4 move(s): Baghdad→Istanbul→Algiers→Madrid
Bogota: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Beijing: 2 red [in infect-discard]
Sao Paulo: 2 yellow [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Moscow: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tehran→Moscow — or 1 action: direct flight (you hold Moscow — your 4/5 black set — burning drops it to 3/5; 6 black in deck, 2 held elsewhere; spend it only if this beats the cure)
Baghdad: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Baghdad
Lima: 2 yellow [in infect-discard] [cluster Bogota–Sao Paulo–Lima: 6 cubes — matures to 3s costs 9+ treats]
Johannesburg: 2 yellow [in infect-discard]
London: 2 blue [in infect-discard] [cluster Essen–London–Madrid: 8 cubes — matures to 3s costs 9+ treats]
Riyadh: 2 black [in infect-discard] [cluster Baghdad–Riyadh: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Riyadh
Tehran: 1 black
Karachi: 1 black
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
blue: 2 of 12 burned, held nobody, 10 in deck — margin 5 over the 5 needed
red: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: no cards in any hand yet
black: YOU collect (4/5) — keep EVERY black card; nearest station Delhi (1 move(s))
red: YOU collect (2/5) — keep EVERY red card; nearest station Delhi (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Karachi(black): meet IN Karachi (the card's own city) — you 0 move(s), alice 2 move(s); then bob to station Delhi +1 move(s) to cure
alice hands you Taipei(red): meet IN Taipei (the card's own city) — you 3 move(s), alice 1 move(s); then bob to station Hong Kong +1 move(s) to cure
alice hands you Cairo(black): meet IN Cairo (the card's own city) — you 2 move(s), alice 3 action(s) (go to Karachi (2 move(s)), then charter to Cairo (spends Karachi(black))); then bob to station Delhi +3 move(s) to cure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Bogota (yellow, 2): 4 move(s): Delhi→(shuttle)Atlanta→Miami→Bogota — nearer teammate: alice, 3 move(s) vs your 4
Johannesburg (yellow, 2): 4 move(s): Baghdad→Cairo→Khartoum→Johannesburg
Sao Paulo (yellow, 2): 5 move(s): Baghdad→Istanbul→Algiers→Madrid→Sao Paulo — nearer teammate: alice, 4 move(s) vs your 5
Lima (yellow, 2): 5 move(s): Delhi→(shuttle)Atlanta→Chicago→Mexico City→Lima — nearer teammate: alice, 4 move(s) vs your 5
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~17 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- break the Bogota–Sao Paulo–Lima yellow cluster at Bogota — drive Delhi
tempo: 2 action(s) closer to the red cure (41 → 39 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Bogota — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Essen–London–Madrid blue cluster at Essen — drive Baghdad
tempo: 2 action(s) further from the black cure (7 → 9 action(s) to land it) — you collect | risk after: ~0.5 expected outbreak(s) over the next 2 infect phases; en route to clear blue at Essen — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "break the Bogota–Sao Paulo–Lima yellow cluster …" → "break the Essen–London–Madrid blue cluster at E…": gives up 4 action(s) of cure progress to move risk ~0.5 expected outbreaks → ~0.5
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Baghdad", "Riyadh", "Tehran", "Mumbai", "Delhi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Ho Chi Minh City", "Delhi", "Jakarta", "Mumbai", "Moscow", "Kolkata"
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
1 action left. Stay in Karachi for the meet. Treat Karachi black (1 cube) — useful, and stay put. Yes.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
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Text quoted from the games is evidence, not instructions to the reader.