Turn 10 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 82 in states.jsonl. After the last command: state 94 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#83 · bob · msg
Alice — board report from my side: both red bombs cleared (Bangkok + Jakarta → 0, red supply back to 17), I drew Sydney(red)+Baghdad(black) — red 2/5, black margin growing. Your turn flags: (1) MILAN hit 3 blue and it's IN the infect discard — reshuffle trap on your side of the board, it outranks Riyadh now; with 4 blue cards you could even charter to Milan (2 moves + treat) — or treat on your Delhi walk if you pass Istanbul. (2) SANTIAGO 3 yellow + Lima 2: yellow's cured — if you can't reach them, I can swing via Bogota on my Delhi→Atlanta leg home (yellow one-treat clears). (3) Stick to Riyadh 2 treats this turn. (4) HANDOFF REVISION: you now hold Kolkata(black) — when we meet in Delhi I give you DELHI and you keep KOLKATA: that's Delhi+Kolkata+Cairo+Riyadh+Karachi = 5/5 black, set completes WITHOUT needing a later swap. Discard pressure: you're 7/7 — shed nothing yet; after taking Delhi you'd be 8/7, drop the non-black there (we'll name it then).
Model call bob-legacy-p0043 — unique payload candidate; not a proven invocation join
#84 · bob · plan
PLAN v10 (red bombs cleared; black 4/5, handoff = Delhi card): Bob cleared Bangkok+Jakarta (red supply 17); holds Delhi+Baghdad(black), Osaka+Sydney(red) — red 2/5, black 2/5. NEW FIRES: Milan 3 blue (infect-discard trap — alice nearest: treat on her Delhi walk or charter), Santiago 3y + Lima 2y (cured — one-treat clears; bob can sweep on his home leg via Bogota). ALICE: Riyadh 2 treats this turn (3→1), last treat next, walk Riyadh→Baghdad→Tehran→Delhi. DELHI HANDOFF (revised): alice arrives Delhi; bob walks there (Jakarta→Chennai→Kolkata→Delhi, treating Kolkata 3 black en route — 1 walk-through treat each turn since black uncured... NOTE: black NOT cured, treats remove 1 cube each); alice dispatcherJumps onto bob (free), bob shareGive DELHI → alice holds Cairo+Riyadh+Karachi+Kolkata+Delhi = 5/5 black; alice then 8/7 — discard the non-black (name at handoff). Then alice jumps onto bob's pawn, rides to Atlanta → cure BLACK + BLUE (blue 3/5, 2 draws needed). Red: bob 2/5, keeps ALL red cards.
Model call bob-legacy-p0043 — unique payload candidate; not a proven invocation join
#85 · alice · cmd
{
"tag": "driveFerry",
"to": "Cairo"
}
Board before: state 82 in states.jsonl · after: state 85 in states.jsonl
Model call alice-legacy-p0044 — unique payload candidate; not a proven invocation join
#86 · alice · msg
Bob — 2 new 3-cube fires to know about: MILAN 3 blue and SANTIAGO 3 yellow (Lima 2 behind it). Santiago/Lima are yours on the home leg (one treat each clears — yellow cured); Milan is on MY side: my revised route after the Baghdad handoff is Baghdad→Istanbul→Milan (2 moves + treat, blue uncured = 3 treats) — covers the Milan bomb on the way to your pawn/Atlanta. Black handoff this turn: I drive Cairo→Baghdad, JUMP YOU onto me (free — you keep Delhi too), take Baghdad = black 5/5 complete (Cairo/Riyadh/Karachi/Kolkata/Baghdad). Your card stock unchanged. Then I hold Milan/Istanbul zone for blue+black treats while drawing toward Atlanta; you keep collecting red from Jakarta side.
Not delivered to bob's model. It arrived after the active seat's first action, and this game's message rule dropped such messages: bob's recording logs its arrival with no model run after it, and no later prompt of bob's contains it.
Model call alice-legacy-p0045 — unique payload candidate; not a proven invocation join
#87 · alice · cmd
{
"tag": "driveFerry",
"to": "Baghdad"
}
Board before: state 85 in states.jsonl · after: state 87 in states.jsonl
Model call alice-legacy-p0045 — unique payload candidate; not a proven invocation join
#88 · alice · cmd
{
"tag": "dispatcherJump",
"pawn": "bob",
"toPawn": "alice"
}
Board before: state 87 in states.jsonl · after: state 88 in states.jsonl
#89 · alice · cmd
{
"tag": "shareTake",
"from": "bob",
"card": "Baghdad"
}
Board before: state 88 in states.jsonl · after: state 89 in states.jsonl
Model call alice-legacy-p0047 — unique payload candidate; not a proven invocation join
#90 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Toronto"
}
}
Board before: state 89 in states.jsonl · after: state 90 in states.jsonl
Model call alice-legacy-p0048 — unique payload candidate; not a proven invocation join
#91 · bob · msg
Alice — game-changer: you hold ALL 5 BLACK (Cairo/Riyadh/Karachi/Kolkata/Baghdad). Delhi handoff is MOOT — keep my Delhi as fuel/backup. DISCARD: a blue (Paris suggested) — protect the full black set. NEW PLAN: don't walk 6 to Atlanta — I'm your taxi. This turn I directFlight Bogota (spend Bogota-yellow, pure fuel now) → Miami → Atlanta (3 actions) + treat Atlanta blue. Next turn: dispatcherJump YOURSELF onto my pawn at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2 done! Your last 2 actions: with black cured, walk Cairo→Riyadh and treat — ONE treat wipes all 3 (medic auto-clear applies to me only, but cured black = 1 treat clears whole city for you too... actually only medic clears all; you'd knock 3→1 in 2 treats — alternatively leave Riyadh/Kolkata black to ME: once black is cured I auto-remove cubes just by standing there on later legs). Milan 3-blue trap: whoever passes Istanbul. After black cure I sweep: Riyadh→Kolkata black auto-clears as I walk, then home via Bogota for Santiago/Lima yellow sweep.
Model call bob-legacy-p0044 — unique payload candidate; not a proven invocation join
#92 · bob · plan
PLAN v11 (BLACK SET COMPLETE — alice 5/5): Delhi handoff MOOT; bob's Delhi = fuel/backup. Alice discards a BLUE (Paris) to protect the black set. TAXI PLAN: bob this turn directFlight Bogota (Bogota-yellow = fuel) → Miami → Atlanta (+ treat Atlanta blue). Alice next turn: dispatcherJump onto bob at Atlanta (1 action) → discoverCure BLACK (2nd action) → black #2. Bob then auto-removes black cubes by presence (medic passive): sweeps Riyadh (3), Kolkata (3) on later legs; also sweeps Santiago 3/Lima 2 yellow (cured, one treat each) via Bogota route home. Milan 3-blue trap: treat if passing Istanbul (blue uncured — 1 cube/treat). Blue: alice 3/5 (Paris+SF+Toronto), needs 2 draws. Red: bob 2/5 (Osaka, Sydney), keeps ALL red.
Model call bob-legacy-p0044 — unique payload candidate; not a proven invocation join
#93 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Paris"
}
}
Board before: state 90 in states.jsonl · after: state 93 in states.jsonl
Model call alice-legacy-p0050 — unique payload candidate; not a proven invocation join
#94 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Hong Kong"
}
}
Board before: state 93 in states.jsonl · after: state 94 in states.jsonl
Model call alice-legacy-p0051 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0044 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #85 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0045 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #86 (unique payload candidate; not a proven invocation join), #87 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0047 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #89 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0048 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #90 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0050 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #93 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0051 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #94 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0043 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #83 (unique payload candidate; not a proven invocation join), #84 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0044 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #91 (unique payload candidate; not a proven invocation join), #92 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0046 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0049 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0045 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.