Turn 19 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 19, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
bob-legacy-p0079
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 79. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #155 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=medic at=Washington
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Washington(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)]
supply: blue:11 yellow:15 black:20 red:8 decks: player=11 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 2 move(s): Atlanta→(shuttle)San Francisco [blue CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 1 move(s) vs your 2
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Miami→Mexico City→Lima→Santiago — or 3 action(s): go to London (2 move(s)), then charter to Santiago (spends London(blue)) [yellow CURED: 1 treat clears ALL cubes here]
Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 3 move(s): Atlanta→(shuttle)San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 4/5 red set — burning drops it to 3/5; 3 red in deck, 2 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Atlanta→Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 2 move(s) vs your 3
Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 13 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 3 action(s) (go to London (2 move(s)), then charter to Jakarta (spends London(blue))), alice 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Jakarta); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 3 action(s) (go to London (2 move(s)), then charter to Seoul (spends London(blue))), alice 3 move(s); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
San Francisco (blue, 3, imminent): 2 move(s): Atlanta→(shuttle)San Francisco — nearer teammate: alice, 1 move(s) vs your 2
Santiago (yellow, 3, imminent): 4 move(s): Miami→Mexico City→Lima→Santiago
Bogota (yellow, 2): 2 move(s): Miami→Bogota
Los Angeles (yellow, 2): 3 move(s): Atlanta→Chicago→Los Angeles — nearer teammate: alice, 2 move(s) vs your 3
station opportunities (stations enable cures and shuttle travel):
you hold London, 2 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 7/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) (medic: entering clears all) — drive Atlanta, shuttle San Francisco
tempo: 3 action(s) closer to the red cure (12 → 9 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 blue (supply 14 after) to a strained supply
- shore up red at Manila (supply strained: 8 left) — drive Atlanta, shuttle San Francisco, drive Manila, treat red
tempo: 1 action(s) closer to the red cure (12 → 11 action(s) to land it) — you collect; clears 7 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 4 blue (supply 15 after), 3 red (supply 11 after) to a strained supply
exchange "defuse the armed discard bomb at San Francisco" → "shore up red at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "sweep tour: San Francisco → Los Angeles (5 cured cube(s), 2 stops)" — tempo 1 vs 1, risk 0.76 vs 0.09 — beaten by "shore up red at Manila"
dominated: "defuse San Francisco and return to Washington (round trip, 4 actions)" — tempo 0 vs 1, risk 0.78 vs 0.09 — beaten by "shore up red at Manila"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Atlanta", "Toronto", "New York", "Miami"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg", "Khartoum", "Manila"
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — RED RENDEZVOUS, pick the fast one: you're at Atlanta with Jakarta+Seoul. If I draw a 5th red this turn, you don't move — I walk to Atlanta, you hand me ONE red (Jakarta OR Seoul), I cure at the station same turn = WIN. If my draw misses, next turn: I fly to you (or you dispatcherMove me), we share in Jakarta or Seoul if you're there, else at Atlanta via your jump — either way red 5/5 → cure. My hand is 7/7: when I take your red I'm 8/7 and will discard London(blue) (pure fuel now). Manila bomb: I burned Manila card on arrival legs, it's in the discard — one of us one-treats it when the cure's done. Red supply 8: an epidemic+Manila outbreak would spike, but your blue cure + my 5th red close this inside ~2 turns. Hold the line."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Atlanta"}}}
bob-legacy-p0080
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 80. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #157 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about San Francisco (3 blue) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=medic at=Atlanta
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Atlanta(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)]
supply: blue:11 yellow:15 black:20 red:8 decks: player=11 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
San Francisco: 3 blue⚠ [in infect-discard] [blue supply 11 left, 13 on board, reshuffle trap] — 1 move(s): (shuttle)San Francisco [blue CURED: 1 treat clears ALL cubes here]
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 2 move(s): (shuttle)San Francisco→Manila — or 1 action: direct flight (you hold Manila — your 4/5 red set — burning drops it to 3/5; 3 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 13 cube(s) across 11 city(ies) → ~11 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 4 move(s), alice 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Jakarta); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
San Francisco (blue, 3, imminent): 1 move(s): (shuttle)San Francisco
Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
Bogota (yellow, 2): 2 move(s): Miami→Bogota
station opportunities (stations enable cures and shuttle travel):
you hold London, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: London 3→0 (1 cube), Paris 4→1 (1 cube), Essen 4→1 (1 cube), Milan 5→2; board-wide: 19 cities closer, 37 trip-actions shaved
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 7/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at San Francisco (blue — fires on the next epidemic reshuffle) (medic: entering clears all) — shuttle San Francisco
tempo: 1 action(s) closer to the red cure (10 → 9 action(s) to land it) — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 blue (supply 14 after) to a strained supply
- shore up red at Manila (supply strained: 8 left) — shuttle San Francisco, drive Manila, treat red
tempo: 1 action(s) further from the red cure (10 → 11 action(s) to land it) — you collect; clears 7 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 4 blue (supply 15 after), 3 red (supply 11 after) to a strained supply
exchange "defuse the armed discard bomb at San Francisco" → "shore up red at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "sweep tour: San Francisco → Los Angeles (5 cured cube(s), 2 stops)" — tempo -1 vs -1, risk 0.76 vs 0.09 — beaten by "shore up red at Manila"
dominated: "defuse San Francisco and return to Atlanta (round trip, 2 actions)" — tempo 0 vs 1, risk 0.78 vs 0.78 — beaten by "defuse the armed discard bomb at San Francisco"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg", "Khartoum", "Manila"
[12] {"tag":"shuttleFlight","to":"San Francisco"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "San Francisco"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "San Francisco"}}}
bob-legacy-p0085
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 85. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #162 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #161): **Red set complete** — Bob drew Tokyo(red): he's 5/5, discarding down, and one direct flight from the Atlanta station. The red cure lands on his turn and we WIN. Nothing to add; holding.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=medic at=Manila
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=9 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red), Tokyo(red), Atlanta(blue)]
supply: blue:15 yellow:15 black:20 red:11 decks: player=9 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — or 3 action(s): go to Atlanta (2 move(s)), then charter to Santiago (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Taipei→Shanghai
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 9 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU have a FULL SET (5/5) — station Atlanta (1 action(s) (direct flight to Atlanta (spends Atlanta(blue)))) to discoverCure
discard hint: red: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: London (blue CURED — worthless, discard freely), Johannesburg (yellow CURED — worthless, discard freely), Khartoum (yellow CURED — worthless, discard freely), Atlanta (blue CURED — worthless, discard freely), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Ho Chi Minh City (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Tokyo (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[3] {"tag":"discard","card":{"kind":"city","city":"London"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard 2: the four cured-color cards (London, Johannesburg, Khartoum, Atlanta) are worthless. Discard London and Johannesburg (or Khartoum/Atlanta). Keep all 5 reds. I'll discard London + Johannesburg.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "London"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "London"}}}}
bob-legacy-p0086
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #163 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=medic at=Manila
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=8 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Johannesburg(yellow), Khartoum(yellow), Manila(red), Tokyo(red), Atlanta(blue)]
supply: blue:15 yellow:15 black:20 red:11 decks: player=9 infection=29 player-discard: 9 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — or 3 action(s): go to Atlanta (2 move(s)), then charter to Santiago (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Taipei→Shanghai
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 9 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU have a FULL SET (5/5) — station Atlanta (1 action(s) (direct flight to Atlanta (spends Atlanta(blue)))) to discoverCure
discard hint: red: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: Johannesburg (yellow CURED — worthless, discard freely), Khartoum (yellow CURED — worthless, discard freely), Atlanta (blue CURED — worthless, discard freely), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Ho Chi Minh City (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Tokyo (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Johannesburg"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
bob-legacy-p0081
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 81. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=medic at=San Francisco
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@San Francisco(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)]
supply: blue:14 yellow:15 black:20 red:8 decks: player=11 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Los Angeles→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Manila — or 1 action: direct flight (you hold Manila — your 4/5 red set — burning drops it to 3/5; 3 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→Shanghai
Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 10 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU collect (4/5) — keep EVERY red card; nearest station San Francisco (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 3 move(s), alice 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Jakarta); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
Los Angeles (yellow, 2): 1 move(s): Los Angeles
Bogota (yellow, 2): 3 move(s): Los Angeles→Mexico City→Bogota — nearer teammate: alice, 2 move(s) vs your 3
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 7/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Los Angeles and return to San Francisco (round trip, 2 actions) — drive Los Angeles, drive San Francisco
tempo: no cure progress — nearest is red, 9 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game
- shore up red at Manila (supply strained: 8 left) — drive Manila, treat red
tempo: 2 action(s) further from the red cure (9 → 11 action(s) to land it) — you collect; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 11 after) to a strained supply
exchange "defuse Los Angeles and return to San Francisco" → "shore up red at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "sweep Santiago (yellow cured, 3 cubes, 1 treat clears all)" — tempo -4 vs -2, risk 0.72 vs 0.17 — beaten by "shore up red at Manila"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg", "Khartoum", "Manila"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0082
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 82. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from alice (event #158): Holding position — I'm at the Atlanta station with both red cards (Jakarta, Seoul); if Bob draws his 5th red this turn, the red cure lands immediately and we win. Standing by for the board after his turn.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=medic at=San Francisco
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@San Francisco(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)]
supply: blue:14 yellow:15 black:20 red:8 decks: player=11 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Los Angeles→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Manila: 1 blue, 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 8 left, 16 on board, reshuffle trap] — 1 move(s): Manila — or 1 action: direct flight (you hold Manila — your 4/5 red set — burning drops it to 3/5; 3 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Manila→Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Tokyo→Shanghai
Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 10 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU collect (4/5) — keep EVERY red card; nearest station San Francisco (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 3 move(s), alice 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Jakarta); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 2 move(s), alice 3 move(s); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
Los Angeles (yellow, 2): 1 move(s): Los Angeles
Bogota (yellow, 2): 3 move(s): Los Angeles→Mexico City→Bogota — nearer teammate: alice, 2 move(s) vs your 3
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 7/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse Los Angeles and return to San Francisco (round trip, 2 actions) — drive Los Angeles, drive San Francisco
tempo: no cure progress — nearest is red, 9 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game
- shore up red at Manila (supply strained: 8 left) — drive Manila, treat red
tempo: 2 action(s) further from the red cure (9 → 11 action(s) to land it) — you collect; clears 4 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 11 after) to a strained supply
exchange "defuse Los Angeles and return to San Francisco" → "shore up red at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
dominated: "sweep Santiago (yellow cured, 3 cubes, 1 treat clears all)" — tempo -4 vs -2, risk 0.72 vs 0.17 — beaten by "shore up red at Manila"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Tokyo", "Manila", "Los Angeles", "Chicago"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg", "Khartoum", "Manila"
[13] {"tag":"shuttleFlight","to":"Atlanta"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}}
bob-legacy-p0083
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 83. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=medic at=Manila
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red)]
supply: blue:15 yellow:15 black:20 red:8 decks: player=11 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Manila: 3 red⚠ [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] [red supply 8 left, 16 on board, reshuffle trap] — you are HERE — treat it now
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Taipei→Shanghai
Seoul: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Manila–Hong Kong–Bangkok–Shanghai–Seoul: 11 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 11 cards → 5 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 9 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 4, 3 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU collect (4/5) — keep EVERY red card; nearest station San Francisco (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Jakarta(red): meet IN Jakarta (the card's own city) — you 2 move(s), alice 2 action(s) (direct flight to Chennai (spends Chennai(black)), then 1 move(s) to Jakarta); then bob to station San Francisco +3 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
alice hands you Seoul(red): meet IN Seoul (the card's own city) — you 3 move(s), alice 3 move(s); then bob to station San Francisco +2 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 5
Los Angeles (yellow, 2): 2 move(s): San Francisco→Los Angeles
Bogota (yellow, 2): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: alice, 2 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 7/8; deck ~5 turn(s), 1 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Santiago (yellow cured, 3 cubes, 1 treat clears all) — drive San Francisco
tempo: 2 action(s) closer to the red cure (11 → 9 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 2 armed discard bomb(s) (Manila, Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~2 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear yellow at Santiago — worth ~4 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- shore up red at Manila (supply strained: 8 left) — treat red
tempo: no cure progress — nearest is red, 11 action(s) to land it — you collect; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~7 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; returns 3 red (supply 11 after) to a strained supply
exchange "sweep Santiago" → "shore up red at Manila": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 2 → 1 committed outbreak(s)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Sydney", "Ho Chi Minh City", "London", "Johannesburg", "Khartoum"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Jakarta", "Sydney"
[60] {"tag":"buildStation"}
[61] {"tag":"treatDisease","color":"red"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}
bob-legacy-p0084
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 84. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=medic at=Manila
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=9 [Osaka(red), Sydney(red), Ho Chi Minh City(red), London(blue), Johannesburg(yellow), Khartoum(yellow), Manila(red), Tokyo(red), Atlanta(blue)]
supply: blue:15 yellow:15 black:20 red:11 decks: player=9 infection=29 player-discard: 8 blue, 8 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — or 3 action(s): go to Atlanta (2 move(s)), then charter to Santiago (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Taipei→Shanghai
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Bangkok–Shanghai–Seoul: 8 cubes — matures to 3s costs 12+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Hong Kong→Bangkok
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Ho Chi Minh City: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
supply: red supply 11 left, 13 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 9 cube(s) across 9 city(ies) → ~9 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU have a FULL SET (5/5) — station Atlanta (1 action(s) (direct flight to Atlanta (spends Atlanta(blue)))) to discoverCure
discard hint: red: your own 5/5 IS the cure, bankable at a station — the 2 team spare(s) sit in another hand and cannot cover a shed from yours; safest first: London (blue CURED — worthless, discard freely), Johannesburg (yellow CURED — worthless, discard freely), Khartoum (yellow CURED — worthless, discard freely), Atlanta (blue CURED — worthless, discard freely), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Sydney (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Ho Chi Minh City (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Manila (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it), Tokyo (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station; the 2 elsewhere need a rendezvous to replace it)
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Ho Chi Minh City"}}
[3] {"tag":"discard","card":{"kind":"city","city":"London"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Johannesburg"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Khartoum"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Manila"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Tokyo"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Atlanta"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.