Turn 19 · bob
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 154 in states.jsonl. After the last command: state 163 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#155 · bob · msg
Alice — RED RENDEZVOUS, pick the fast one: you're at Atlanta with Jakarta+Seoul. If I draw a 5th red this turn, you don't move — I walk to Atlanta, you hand me ONE red (Jakarta OR Seoul), I cure at the station same turn = WIN. If my draw misses, next turn: I fly to you (or you dispatcherMove me), we share in Jakarta or Seoul if you're there, else at Atlanta via your jump — either way red 5/5 → cure. My hand is 7/7: when I take your red I'm 8/7 and will discard London(blue) (pure fuel now). Manila bomb: I burned Manila card on arrival legs, it's in the discard — one of us one-treats it when the cure's done. Red supply 8: an epidemic+Manila outbreak would spike, but your blue cure + my 5th red close this inside ~2 turns. Hold the line.
Model call bob-legacy-p0079 — unique payload candidate; not a proven invocation join
#156 · bob · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 154 in states.jsonl · after: state 156 in states.jsonl
#157 · bob · cmd
{
"tag": "shuttleFlight",
"to": "San Francisco"
}
Board before: state 156 in states.jsonl · after: state 157 in states.jsonl
Model call bob-legacy-p0080 — unique payload candidate; not a proven invocation join
#158 · alice · msg
Holding position — I'm at the Atlanta station with both red cards (Jakarta, Seoul); if Bob draws his 5th red this turn, the red cure lands immediately and we win. Standing by for the board after his turn.
#159 · bob · cmd
{
"tag": "driveFerry",
"to": "Manila"
}
Board before: state 157 in states.jsonl · after: state 159 in states.jsonl
#160 · bob · cmd
{
"tag": "treatDisease",
"color": "red"
}
Board before: state 159 in states.jsonl · after: state 160 in states.jsonl
#161 · alice · msg
Red set complete — Bob drew Tokyo(red): he's 5/5, discarding down, and one direct flight from the Atlanta station. The red cure lands on his turn and we WIN. Nothing to add; holding.
#162 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "London"
}
}
Board before: state 160 in states.jsonl · after: state 162 in states.jsonl
Model call bob-legacy-p0085 — unique payload candidate; not a proven invocation join
#163 · bob · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Johannesburg"
}
}
Board before: state 162 in states.jsonl · after: state 163 in states.jsonl
Model call bob-legacy-p0086 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- bob-legacy-p0079 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #155 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0080 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #157 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0085 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #162 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0086 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #163 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- bob-legacy-p0081 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0082 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0083 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0084 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.