Turn 20 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 20, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0086
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 86. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #164 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red), Atlanta(blue)]
supply: blue:14 yellow:15 black:20 red:9 decks: player=9 infection=26 player-discard: 9 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong — nearer teammate: bob, 1 move(s) vs your 3
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Seoul (spends Seoul(red)), then 1 move(s) to Shanghai — nearer teammate: bob, 2 move(s) vs your 3
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
Washington: 1 blue [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
supply: red supply 9 left, 15 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 10 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 action(s) (direct flight to Atlanta (spends Atlanta(blue))) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
Bogota (yellow, 2): 2 move(s): Miami→Bogota
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1 (1 cube), Algiers 4→1, Milan 5→2; board-wide: 21 cities closer, 47 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Santiago (yellow cured, 3 cubes, 1 treat clears all) — fly Jakarta, drive Chennai, charter to Santiago, treat yellow
tempo: no cure progress — nearest is red, 2 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
burns: red: bob's 5/5 set covers it — spare; black CURED — spare
dominated: shore up red at Hong Kong (supply strained: 9 left) — tempo 0 vs 0, risk 0.38 vs 0.00 — beaten by "sweep Santiago".
dominated: send bob (Medic) into Los Angeles — entering clears all 3 cured-colour cube(s) on arrival, no treat action (2 action(s)) — tempo 0 vs 0, risk 0.51 vs 0.38 — beaten by "shore up red at Hong Kong".
dominated: send bob (Medic) into Bogota — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -1 vs 0, risk 0.51 vs 0.38 — beaten by "shore up red at Hong Kong".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Seoul", "Madrid", "Chennai"
[9] {"tag":"shuttleFlight","to":"San Francisco"}
[10] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[11] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"San Francisco"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Taipei"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Ho Chi Minh City"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Sydney"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
[21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tokyo"}
[22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Atlanta"}
[23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
[24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
[25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Toronto"}
[26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
[27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
[28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
[29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"}
[30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
[31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
[32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
[33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
[34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
[35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
[36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
[37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
[38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
[39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
[40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
[41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
[42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
[43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
[44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
[45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
[46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
[47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
[48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
[49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
[50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
[51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
[52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
[53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
[54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"}
[55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
[56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
[57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
[58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
[59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
[60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
[61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
[62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
[63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
[64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
[65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"}
[66] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
[67] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
[68] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
[69] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
The red cure is one action away — the winning move is to get Bob's pawn to the Atlanta station. Dispatching him here costs nothing extra on my side and guarantees he can Discover the Cure on his turn (he flies Manila→Atlanta next turn either way, but this removes all risk of the flight being disrupted):
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Atlanta"}}}
alice-legacy-p0088
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #167 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #165): Alice — WINNING MOVE THIS TURN: I hold 5/5 red (Osaka, Sydney, HCMC, Manila, Tokyo) and I'm 1 action from the Atlanta station (directFlight spends my Atlanta-blue, cured/fuel). On MY next turn: fly Atlanta → discoverCure RED = all four cures = VICTORY. So your turn, in priority: (1) NOTHING that risks an outbreak — one more and we lose; (2) safest play: stay put or 1-action moves that don't touch Manila/Santiago/Shanghai/Seoul/Bangkok clusters (Santiago 3 yellow, red cluster 10 cubes — all armed in discard); (3) if you must act: shuttle-adjacent cured-color sweeps ONLY in safe cities (e.g., Washington 1 blue is in discard but blue cured = 1 safe treat if you pass through). Do NOT charter through a 3-cube city; do NOT let me get jumped anywhere dangerous. Next infect phase is the only hazard: Santiago + red-cluster cards are on top of the discard reshuffle. If we clear the draw, red cure = game.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Atlanta(medic) hand=6 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red)]
supply: blue:14 yellow:15 black:20 red:9 decks: player=9 infection=26 player-discard: 10 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Seoul (spends Seoul(red)), then 1 move(s) to Shanghai
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
Washington: 1 blue [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
supply: red supply 9 left, 15 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 10 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
Bogota (yellow, 2): 2 move(s): Miami→Bogota
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1 (1 cube), Algiers 4→1, Milan 5→2; board-wide: 21 cities closer, 47 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Santiago (yellow cured, 3 cubes, 1 treat clears all) — fly Jakarta, drive Chennai, charter to Santiago
tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear yellow at Santiago — worth ~4 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: red: bob's 5/5 set covers it — spare; black CURED — spare
dominated: shore up red at Hong Kong (supply strained: 9 left) — tempo 0 vs 0, risk 0.45 vs 0.44 — beaten by "break the Hong Kong–Ho Chi Minh City–Bangkok–Sh…".
dominated: break the Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul red cluster at Ho Chi Minh City — tempo 0 vs 0, risk 0.44 vs 0.39 — beaten by "sweep Santiago".
dominated: send bob (Medic) into Los Angeles — entering clears all 3 cured-colour cube(s) on arrival, no treat action (2 action(s)) — tempo -1 vs 0, risk 0.51 vs 0.45 — beaten by "shore up red at Hong Kong".
dominated: send bob (Medic) into Bogota — entering clears all 2 cured-colour cube(s) on arrival, no treat action (2 action(s)) — tempo -2 vs 0, risk 0.51 vs 0.45 — beaten by "shore up red at Hong Kong".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Seoul", "Madrid", "Chennai"
[9] {"tag":"shuttleFlight","to":"San Francisco"}
[10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tokyo"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"San Francisco"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob is AT Atlanta station, 0 moves from curing red. My remaining actions: anything risky (moving to Santiago etc.) could trigger... actually moving doesn't place cubes; only infect phases do. But treating Santiago requires traveling 4+ actions — next turn the red cure lands anyway; travel can't cause an outbreak by itself (cubes only get placed during infect phase). However the risk is wasting actions if we win next turn. The safest: stay put, endActions. Any action I take is nullified by victory. But if we DON'T win (we will), actions are lost — that's fine, victory supersedes. Bob explicitly says: safest is stay put. Actions don't carry over, but the game ends after Bob's cure. So endActions/pass is correct — no risk.
text:
Bob is at the Atlanta station with the full red set — his Discover Cure (red) next turn ends the game. Any action I take now is dead weight or risk; holding position is correct.
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "endActions"}}, "output": {"submitted": true, "action": {"tag": "endActions"}}}
bob-legacy-p0087
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #165 — unique payload candidate; not a proven invocation join
- Event #166 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — alice is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=bob role=medic at=Manila
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Manila(medic) hand=7 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red), Atlanta(blue)]
supply: blue:14 yellow:15 black:20 red:9 decks: player=9 infection=26 player-discard: 9 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — or 3 action(s): go to Atlanta (2 move(s)), then charter to Santiago (spends Atlanta(blue)) [yellow CURED: 1 treat clears ALL cubes here] — nearer teammate: alice, 4 move(s) vs your 5
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): San Francisco→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Taipei→Shanghai
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Ho Chi Minh City — or 1 action: direct flight (you hold Ho Chi Minh City — your 5/5 red set — burning drops it to 4/5; 2 red in deck, 2 held elsewhere; spend it only if this beats the cure)
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard]
Chennai: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
Washington: 1 blue [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
supply: red supply 9 left, 15 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 10 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU have a FULL SET (5/5) — station Atlanta (1 action(s) (direct flight to Atlanta (spends Atlanta(blue)))) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 5
Los Angeles (yellow, 2): 2 move(s): San Francisco→Los Angeles
Bogota (yellow, 2): 4 move(s): San Francisco→Los Angeles→Mexico City→Bogota — nearer teammate: alice, 2 move(s) vs your 4
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — WINNING MOVE THIS TURN: I hold 5/5 red (Osaka, Sydney, HCMC, Manila, Tokyo) and I'm 1 action from the Atlanta station (directFlight spends my Atlanta-blue, cured/fuel). On MY next turn: fly Atlanta → discoverCure RED = all four cures = VICTORY. So your turn, in priority: (1) NOTHING that risks an outbreak — one more and we lose; (2) safest play: stay put or 1-action moves that don't touch Manila/Santiago/Shanghai/Seoul/Bangkok clusters (Santiago 3 yellow, red cluster 10 cubes — all armed in discard); (3) if you must act: shuttle-adjacent cured-color sweeps ONLY in safe cities (e.g., Washington 1 blue is in discard but blue cured = 1 safe treat if you pass through). Do NOT charter through a 3-cube city; do NOT let me get jumped anywhere dangerous. Next infect phase is the only hazard: Santiago + red-cluster cards are on top of the discard reshuffle. If we clear the draw, red cure = game."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v17 (WIN SEQUENCE): Bob holds 5/5 RED (Osaka, Sydney, HCMC, Manila, Tokyo); Atlanta(blue, cured) = fuel. Bob next turn: directFlight Atlanta (1 action) → discoverCure RED → ALL FOUR CURES = VICTORY. Alice's turn: NO OUTBREAK RISK — no actions touching armed-bomb cities (Santiago 3y, Manila/HK/Bangkok/Shanghai/Seoul red cluster 10); safe = stay at Atlanta or cured-color 1-treats away from discard bombs. The next infect phase (3 cards, discard has Santiago+red cluster armed) is the only loss risk; epidemic = reshuffle re-arms everything. If infect phase is clean: bob flies + cures = WIN."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0087
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 87. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v16 (7/8, red last cure): Alice: Santiago 1-treat → Santiago→Lima→Bogota→Miami→Atlanta → CURE BLUE T+1 (3 moves). Bob: Essen→London→NY, 2 treats = NY cleared (3 blue refunded, supply 8); then London→Washington→Atlanta — if bob draws a 5th red, cure red at Atlanta; else meet alice at Atlanta: alice hands Jakarta+Seoul(red) → bob 5/5 → cure red = WIN. Red rendezvous at Atlanta after blue cure. Manila 3 red armed — whoever is nearer post-cure treats (bob from Atlanta via Delhi→Kolkata→HK→Manila walk, or alice from Santiago). Blue supply 5→8 after NY clear.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 3)
you=alice role=dispatcher at=Atlanta
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=4 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black)] bob@Atlanta(medic) hand=6 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red)]
supply: blue:14 yellow:15 black:20 red:9 decks: player=9 infection=26 player-discard: 10 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Tokyo→Shanghai — or 2 action(s): direct flight to Seoul (spends Seoul(red)), then 1 move(s) to Shanghai
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Chicago: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
Washington: 1 blue [in infect-discard]
supply: blue supply 14 left, 10 on board (no 3-cube blue city yet)
supply: red supply 9 left, 15 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 9 cards → 4 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 10 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 9 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate; black: 4 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
Bogota (yellow, 2): 2 move(s): Miami→Bogota
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1 (1 cube), Algiers 4→1, Milan 5→2; board-wide: 21 cities closer, 47 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Santiago (yellow cured, 3 cubes, 1 treat clears all) — fly Jakarta, drive Chennai, charter to Santiago
tempo: no cure progress — nearest is red, 1 action(s) to land it — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Santiago): P(epidemic in window) ≈ 44%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~8 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 7/8: that alone LOSES the game; en route to clear yellow at Santiago — worth ~4 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: red: bob's 5/5 set covers it — spare; black CURED — spare
dominated: shore up red at Hong Kong (supply strained: 9 left) — tempo 0 vs 0, risk 0.45 vs 0.44 — beaten by "break the Hong Kong–Ho Chi Minh City–Bangkok–Sh…".
dominated: break the Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul red cluster at Ho Chi Minh City — tempo 0 vs 0, risk 0.44 vs 0.39 — beaten by "sweep Santiago".
dominated: send bob (Medic) into Los Angeles — entering clears all 3 cured-colour cube(s) on arrival, no treat action (2 action(s)) — tempo -1 vs 0, risk 0.51 vs 0.45 — beaten by "shore up red at Hong Kong".
dominated: send bob (Medic) into Bogota — entering clears all 2 cured-colour cube(s) on arrival, no treat action (2 action(s)) — tempo -2 vs 0, risk 0.51 vs 0.45 — beaten by "shore up red at Hong Kong".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
to: "Jakarta", "Seoul", "Madrid", "Chennai"
[9] {"tag":"shuttleFlight","to":"San Francisco"}
[10] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[11] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[13] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Sydney"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Ho Chi Minh City"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Khartoum"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Manila"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Tokyo"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"shuttleFlight","to":"San Francisco"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0089
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 89. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned this turn):
PLAN v17 (WIN SEQUENCE): Bob holds 5/5 RED (Osaka, Sydney, HCMC, Manila, Tokyo); Atlanta(blue, cured) = fuel. Bob next turn: directFlight Atlanta (1 action) → discoverCure RED → ALL FOUR CURES = VICTORY. Alice's turn: NO OUTBREAK RISK — no actions touching armed-bomb cities (Santiago 3y, Manila/HK/Bangkok/Shanghai/Seoul red cluster 10); safe = stay at Atlanta or cured-color 1-treats away from discard bombs. The next infect phase (3 cards, discard has Santiago+red cluster armed) is the only loss risk; epidemic = reshuffle re-arms everything. If infect phase is clean: bob flies + cures = WIN.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Atlanta
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=6 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black), Moscow(black), Algiers(black)] bob@Atlanta(medic) hand=6 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red)]
supply: blue:13 yellow:14 black:19 red:9 decks: player=7 infection=23 player-discard: 10 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Chicago: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
Washington: 1 blue [in infect-discard]
Buenos Aires: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)
supply: yellow supply 14 left, 10 on board (no 3-cube yellow city yet)
supply: red supply 9 left, 15 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 11 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Santiago(yellow): drive alice 4 step(s) to Santiago → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 0 move(s) from station Atlanta to discoverCure
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
Chicago (blue, 2): 1 move(s): Chicago
Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
Bogota (yellow, 2): 2 move(s): Miami→Bogota
station opportunities (stations enable cures and shuttle travel):
you hold Madrid, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Madrid 3→0 (1 cube), Paris 4→1 (1 cube), Algiers 4→1, Milan 5→2; board-wide: 21 cities closer, 47 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.