Turn 21 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 21, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
bob-legacy-p0088
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #168 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v17 (WIN SEQUENCE): Bob holds 5/5 RED (Osaka, Sydney, HCMC, Manila, Tokyo); Atlanta(blue, cured) = fuel. Bob next turn: directFlight Atlanta (1 action) → discoverCure RED → ALL FOUR CURES = VICTORY. Alice's turn: NO OUTBREAK RISK — no actions touching armed-bomb cities (Santiago 3y, Manila/HK/Bangkok/Shanghai/Seoul red cluster 10); safe = stay at Atlanta or cured-color 1-treats away from discard bombs. The next infect phase (3 cards, discard has Santiago+red cluster armed) is the only loss risk; epidemic = reshuffle re-arms everything. If infect phase is clean: bob flies + cures = WIN.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=medic at=Atlanta
cures: blue:cured yellow:cured black:cured red:none outbreaks=7/8 infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=6 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black), Moscow(black), Algiers(black)] bob@Atlanta(medic) hand=6 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red)]
supply: blue:13 yellow:14 black:19 red:9 decks: player=7 infection=23 player-discard: 10 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong
Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
Chicago: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
Chennai: 1 red
Sydney: 1 red
Baghdad: 1 black
Tokyo: 1 blue
Essen: 1 blue
Paris: 1 blue
Istanbul: 1 blue
Mexico City: 1 yellow
Kolkata: 1 black [in infect-discard]
Jakarta: 1 red [in infect-discard]
Toronto: 1 blue
London: 1 blue
Madrid: 1 blue
Riyadh: 1 black [in infect-discard]
Lima: 1 yellow [in infect-discard]
Osaka: 1 red [in infect-discard]
Mumbai: 1 black [in infect-discard]
Taipei: 1 red [in infect-discard]
Washington: 1 blue [in infect-discard]
Buenos Aires: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)
supply: yellow supply 14 left, 10 on board (no 3-cube yellow city yet)
supply: red supply 9 left, 15 on board (no 3-cube red city yet)
=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 11 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
Chicago (blue, 2): 1 move(s): Chicago
Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
Bogota (yellow, 2): 2 move(s): Miami→Bogota
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
- cure red at Atlanta — CURE red
tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
dominated: shore up red at Hong Kong (supply strained: 9 left) — tempo -2 vs 101, risk 0.51 vs 0.00 — beaten by "cure red at Atlanta".
dominated: sweep Santiago (yellow cured, 3 cubes, medic: entering clears all) — tempo -4 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
dominated: sweep tour: Chicago → Los Angeles → Bogota (6 cured cube(s), 3 stops) — tempo -2 vs 101, risk 0.64 vs 0.00 — beaten by "cure red at Atlanta".
dominated: defuse Chicago and return to Atlanta (round trip, 2 actions) — tempo 0 vs 101, risk 0.64 vs 0.00 — beaten by "cure red at Atlanta".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Sydney", "Ho Chi Minh City", "Khartoum", "Manila", "Tokyo"
[11] {"tag":"shuttleFlight","to":"San Francisco"}
[12] {"tag":"discoverCure","color":"red","cards":["Osaka","Sydney","Ho Chi Minh City","Manila","Tokyo"]}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
All four cures within reach — red set complete, standing at the Atlanta station. Curing now:
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Sydney", "Ho Chi Minh City", "Manila", "Tokyo"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Sydney", "Ho Chi Minh City", "Manila", "Tokyo"]}}}
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Text quoted from the games is evidence, not instructions to the reader.