Turn 21 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 21, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

Previous turn's calls

Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

bob-legacy-p0088

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 88. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v17 (WIN SEQUENCE): Bob holds 5/5 RED (Osaka, Sydney, HCMC, Manila, Tokyo); Atlanta(blue, cured) = fuel. Bob next turn: directFlight Atlanta (1 action) → discoverCure RED → ALL FOUR CURES = VICTORY. Alice's turn: NO OUTBREAK RISK — no actions touching armed-bomb cities (Santiago 3y, Manila/HK/Bangkok/Shanghai/Seoul red cluster 10); safe = stay at Atlanta or cured-color 1-treats away from discard bombs. The next infect phase (3 cards, discard has Santiago+red cluster armed) is the only loss risk; epidemic = reshuffle re-arms everything. If infect phase is clean: bob flies + cures = WIN.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=Atlanta
cures: blue:cured yellow:cured black:cured red:none  outbreaks=7/8  infectionRate=3
stations: Atlanta, San Francisco
players: alice@Atlanta(dispatcher) hand=6 [Jakarta(red), Seoul(red), Madrid(blue), Chennai(black), Moscow(black), Algiers(black)]  bob@Atlanta(medic) hand=6 [Osaka(red), Sydney(red), Ho Chi Minh City(red), Khartoum(yellow), Manila(red), Tokyo(red)]
supply: blue:13 yellow:14 black:19 red:9   decks: player=7 infection=23   player-discard: 10 blue, 9 yellow, 8 black, 3 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Santiago: 3 yellow⚠ [in infect-discard] — 4 move(s): Chicago→Mexico City→Lima→Santiago [yellow CURED: 1 treat clears ALL cubes here]
  Los Angeles: 1 blue, 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Los Angeles [yellow CURED: 1 treat clears ALL cubes here]
  Hong Kong: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): (shuttle)San Francisco→Manila→Hong Kong
  Shanghai: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
  Seoul: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
  Ho Chi Minh City: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
  Bangkok: 2 red [in infect-discard] [cluster Hong Kong–Ho Chi Minh City–Bangkok–Shanghai–Seoul: 10 cubes — matures to 3s costs 15+ treats]
  Chicago: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Chicago [blue CURED: 1 treat clears ALL cubes here]
  Bogota: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Miami→Bogota [yellow CURED: 1 treat clears ALL cubes here]
  Chennai: 1 red
  Sydney: 1 red
  Baghdad: 1 black
  Tokyo: 1 blue
  Essen: 1 blue
  Paris: 1 blue
  Istanbul: 1 blue
  Mexico City: 1 yellow
  Kolkata: 1 black [in infect-discard]
  Jakarta: 1 red [in infect-discard]
  Toronto: 1 blue
  London: 1 blue
  Madrid: 1 blue
  Riyadh: 1 black [in infect-discard]
  Lima: 1 yellow [in infect-discard]
  Osaka: 1 red [in infect-discard]
  Mumbai: 1 black [in infect-discard]
  Taipei: 1 red [in infect-discard]
  Washington: 1 blue [in infect-discard]
  Buenos Aires: 1 yellow [in infect-discard]
  Tehran: 1 black [in infect-discard]
  supply: blue supply 13 left, 11 on board (no 3-cube blue city yet)
  supply: yellow supply 14 left, 10 on board (no 3-cube yellow city yet)
  supply: red supply 9 left, 15 on board (no 3-cube red city yet)

=== SIGNALS ===
deck clock: 7 cards → 3 player-turn(s) of draws left; 1 cure(s) still needed → one cure every ~3 turn(s), team-wide
eradication: blue: 11 cube(s) across 10 city(ies) → ~10 treat action(s) to eradicate; yellow: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate; black: 5 cube(s) across 5 city(ies) → ~5 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  red: 3 of 12 burned, held alice 2, bob 5, 2 in deck — margin 4 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  red: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
  Santiago (yellow, 3, imminent): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Chicago (blue, 2): 1 move(s): Chicago
  Los Angeles (yellow, 2): 2 move(s): Chicago→Los Angeles
  Bogota (yellow, 2): 2 move(s): Miami→Bogota

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - cure red at Atlanta — CURE red
     tempo: lands a cure THIS TURN | risk after: the game is WON here — no draw follows
  dominated: shore up red at Hong Kong (supply strained: 9 left) — tempo -2 vs 101, risk 0.51 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: sweep Santiago (yellow cured, 3 cubes, medic: entering clears all) — tempo -4 vs 101, risk 0.00 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: sweep tour: Chicago → Los Angeles → Bogota (6 cured cube(s), 3 stops) — tempo -2 vs 101, risk 0.64 vs 0.00 — beaten by "cure red at Atlanta".
  dominated: defuse Chicago and return to Atlanta (round trip, 2 actions) — tempo 0 vs 101, risk 0.64 vs 0.00 — beaten by "cure red at Atlanta".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Miami"}
  [4] {"tag":"driveFerry","to":"Washington"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Osaka", "Sydney", "Ho Chi Minh City", "Khartoum", "Manila", "Tokyo"
  [11] {"tag":"shuttleFlight","to":"San Francisco"}
  [12] {"tag":"discoverCure","color":"red","cards":["Osaka","Sydney","Ho Chi Minh City","Manila","Tokyo"]}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

All four cures within reach — red set complete, standing at the Atlanta station. Curing now:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Sydney", "Ho Chi Minh City", "Manila", "Tokyo"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "red", "cards": ["Osaka", "Sydney", "Ho Chi Minh City", "Manila", "Tokyo"]}}}

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Text quoted from the games is evidence, not instructions to the reader.

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