Turn 4 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 4, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0017

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 3 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=dispatcher at=Chicago
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Chicago(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Kolkata(medic) hand=5 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Toronto(blue), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 6 move(s): Toronto→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 3 move(s) vs your 6
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 0 move(s) vs your 4
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (1 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (1 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 4 move(s), bob 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 1 move(s), bob 5 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - jump bob onto you at Toronto and take Toronto — the blue handoff without the crossing (2 still needed) — drive Toronto, dispatcherJump, shareTake
     tempo: 8 action(s) closer to the blue cure (27 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — tempo 3 vs 8, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Toronto and take Toronto —…".
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 3, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Los Angeles", "Mexico City", "Atlanta", "Toronto"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Lagos", "Milan", "Paris", "Taipei", "San Francisco"
  [13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [24] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Toronto"}}}

alice-legacy-p0019

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 19. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Toronto(medic) hand=5 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Toronto(blue), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
  share now available: bob should GIVE Toronto to alice (the blue collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - advance the blue cure: hand off a card at Toronto (alice collects, 2 still needed) — shareTake
     tempo: 3 action(s) closer to the blue cure (22 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 3, risk 0.00 vs 0.00 — beaten by "advance the blue cure: hand off a card at Toron…".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Lagos", "Milan", "Paris", "Taipei", "San Francisco"
  [11] {"tag":"shareTake","from":"bob","card":"Toronto"}
  [12] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"New York"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"San Francisco"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chicago"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Atlanta"}
  [22] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Washington"}
  [23] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"New York"}
  [24] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"London"}
  [25] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Madrid"}
  [26] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Paris"}
  [27] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Essen"}
  [28] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Milan"}
  [29] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"St. Petersburg"}
  [30] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Los Angeles"}
  [31] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mexico City"}
  [32] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Miami"}
  [33] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bogota"}
  [34] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lima"}
  [35] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Santiago"}
  [36] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Buenos Aires"}
  [37] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sao Paulo"}
  [38] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Lagos"}
  [39] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kinshasa"}
  [40] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Johannesburg"}
  [41] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Khartoum"}
  [42] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Algiers"}
  [43] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Cairo"}
  [44] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Istanbul"}
  [45] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Moscow"}
  [46] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tehran"}
  [47] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Baghdad"}
  [48] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Riyadh"}
  [49] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Karachi"}
  [50] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Mumbai"}
  [51] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Delhi"}
  [52] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Kolkata"}
  [53] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Chennai"}
  [54] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Beijing"}
  [55] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Shanghai"}
  [56] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Seoul"}
  [57] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Tokyo"}
  [58] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Osaka"}
  [59] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Taipei"}
  [60] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Hong Kong"}
  [61] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Bangkok"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Ho Chi Minh City"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Manila"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Jakarta"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"charterFlight","to":"Sydney"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [66] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareTake", "from": "bob", "card": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "shareTake", "from": "bob", "card": "Toronto"}}}

alice-legacy-p0020

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 20. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=8 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight, Toronto(blue)]  bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  red: YOU collect (1/5) — keep EVERY red card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  discard hint: blue/black/red: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Cairo (black: short — 1/5 held team-wide, no spare yet; effective margin 7 (held 1+11 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, bob collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Taipei (red: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), oneQuietNight (event: skip the next infect phase entirely)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
  [5] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [6] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Discard Taipei (red, 1/5 held by me, lowest value; SF/Toronto dupes are... wait SF and Toronto are distinct blue cards, both needed for blue cure — 4 blue cards held = Milan, Paris, SF, Toronto. All four count. Taipei red 2/5 team-wide (me + Bangkok in bob's hand) — dropping Taipei leaves red 1/5. One Quiet Night is an event worth keeping (free action, potential save). So Taipei is the shed, as planned.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}

alice-legacy-p0022

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 22. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from bob (event #38): Alice — discard advice for your 8/7: shed Taipei(red). Red is our deepest supply (~10 still in deck), no near-term red cure, and you need to keep Lagos (my 4th yellow), all four blues, Cairo (your only black) and One Quiet Night (save it for right after the next epidemic reshuffle). Also: I see you jumped me to Toronto — I'm guessing the intent is the Lima–Santiago yellow cluster (Toronto→Chicago→Mexico City→Lima = 3 moves)? If so, on my turn I'll walk that line and wipe Lima, then Santiago next turn. If you meant something else with my pawn, say so and I'll re-plan — my Bangkok-station idea is shelved from here either way.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=9 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), event:oneQuietNight, Toronto(blue), Riyadh(black), Santiago(yellow)]  bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=39 infection=43   player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago — or 1 action: direct flight (you hold Santiago — yellow margin 7 — burnable; 7 yellow still in deck; spend it only if this beats the cure)
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  red: bob collects (1/5) — give bob your red cards when you share
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Cairo (black: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Riyadh (black: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), oneQuietNight (event: skip the next infect phase entirely), Lagos (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I drew 2 more cards (Riyadh black, Santiago yellow) at end of my turn, so I'm at 9, still must discard 2. I already discarded Taipei (player-discard: 1 red). Now need to discard 2 more.

Hand: Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), OQN, Toronto(blue), Riyadh(black), Santiago(yellow).

Team card stock: blue 4/5 (all mine: Milan, Paris, SF, Toronto), black 2/5 (Cairo, Riyadh mine), yellow: 5/5 held team-wide but SPLIT: bob has Miami, Mexico City, LA (3), I have Lagos + Santiago (2). So yellow set complete team-wide if I hand both Lagos and Santiago to Bob! That would make bob 5/5 yellow → cure next time he's at a station.

Red: bob has Bangkok; Taipei burned by me; red collector flipped to bob.

Discard 2 from: Cairo, Lagos, Milan, Paris, SF, OQN, Toronto, Riyadh, Santiago.

Options:
- Keep all cure-critical: blue 4 are all needed, black Cairo+Riyadh both needed (2/5), yellow: Lagos+Santiago both needed to complete bob's set.
- OQN is an event, not a cure card. Discard OQN? It's the only non-city card. Bob advised saving OQN for after epidemic reshuffle. But I need to shed 2. OQN + one city.

If I shed a city, which? Santiago or Lagos are both needed for yellow set (bob at 3/5, my 2 complete his 5). Shedding either kills the instant yellow cure possibility. Black: Cairo+Riyadh = 2/5, both needed. Blue 4/5 all needed.

So the only truly expendable cards: OQN and... hmm. Every city card counts toward a cure now. Yellow is 5/5 split — wait, if I keep both Lagos and Santiago, bob needs BOTH from me. That's expensive (two rendezvous). Alternatively shed Santiago, keep Lagos — bob 4/5, one more yellow to draw. Margin: 7 yellow in deck.

We must discard 2. Least damage options:
1. OQN + Santiago: yellow stays 4/5 (bob 3 + my Lagos), OQN event lost. 
2. OQN + Lagos: same yellow 4/5.
3. OQN + Riyadh: black stays 1/5... worse for black.
4. Keep OQN, shed two of {Lagos, Santiago, Riyadh, ...}: loses 2 cure cards — worse.

So: discard OQN and one of Lagos/Santiago. Hmm, but bob said save OQN. The math: I have 9 cards, only OQN is non-cure-critical. Losing one yellow card costs bob one draw (~expected turns). Losing OQN costs a potential quiet night.

Actually wait — reconsider yellow: 5/5 split means if bob gets Lagos+Santiago he has 5/5 immediately. Both shares need bob to fly to Lagos AND Santiago (two separate rendezvous cities!). Lagos and Santiago are far apart (Lagos Africa, Santiago South America). That's expensive. Actually bob flying to Lagos with 4 yellows, I jump to him, hand Lagos (bob 4/5), then... Santiago still in my hand, need another rendezvous in Santiago. Hmm.

Alternative: I hold Lagos+Santiago; bob has 3. Realistically: bob flies to Lagos (charter from wherever, 1 action + card), I jump (1 action of mine), give Lagos. Then bob's yellow = 4/5. Santiago later.

Which yellow card to shed? Santiago was just drawn. Shed Santiago or Lagos — symmetric value-wise, but rendezvous: bob going to Lagos (Africa) vs Santiago (S. America tip). Johannesburg 3-cube bomb sits next to Kinshasa/Lagos... bob's firefighting is Riyadh via Kolkata→Delhi→Karachi. Hmm.

Bob asked: jump him to Toronto → intent Lima–Santiago? He guessed wrong; I jumped him for the Toronto handoff (done). Now I need to tell him: no, that was the Toronto blue handoff; your pawn is free — continue Riyadh plan.

Discard choice: OQN + Santiago. Actually, wait — which yellow to keep matters for the rendezvous. Keep Lagos (bob already planned to fly to Lagos for 4th yellow; Johannesburg adjacency — if bob clears Johannesburg's 3 yellow on the way, and yellow cured, all yellow auto-clears anyway). Also Santiago: my discard hint says Santiago margin 7 yellow in deck... Both equal. Keep Lagos per existing plan (bob's route), discard Santiago.

Hmm, but actually consider: is there value in keeping Santiago for a Johannesburg-area play? No — keep Lagos, matches pinned plan and bob's message.

But losing OQN conflicts with bob's explicit request ("save it for right after the next epidemic reshuffle"). Conflict rule: I must name the deviation. I have to discard 2 and OQN is the only non-cure card; discarding two cure cards instead is worse. I'll send a message explaining.

Also tell bob: the Toronto jump was the blue handoff — blue now 4/5 (Milan, Paris, SF, Toronto with me). You're free; continue Riyadh (you're in Toronto... wait, bob is at Toronto now! I jumped him there for the share. His Riyadh route from Toronto: Toronto→NY→Madrid→Algiers→Cairo→Riyadh = 5 moves. Previously he was at Kolkata (3 moves). Hmm, my jump cost him position. Also he can treat... Toronto has no cubes. His next turn: walk toward Riyadh, or... Also note: he should treat Kolkata's 2 black? He's far now.

Actually, one more idea: bob could use dispatcherMove by me later. Fine.

Also — black collection: I hold Cairo+Riyadh (2/5). Bob walking to Riyadh via Cairo... he passes Cairo, could treat. 

Message + discard OQN and Santiago. Wait — should I discard Santiago or keep both yellows and shed... there's literally no other option. OK.

Actually, reconsider keeping OQN and discarding Lagos+Santiago? No — that guts yellow to 3/5, bob would need 2 draws. One yellow shed (Santiago) leaves 4/5: bob needs 1 more yellow draw, then cure. Yellow cure: 5 yellow cards exist in deck+discard... deck yellow margin was 7. Fine.

Order: discard Santiago first, then OQN (two actions).

Messages: 5 available. Send one combined message: (1) Toronto jump was blue handoff, blue 4/5, pawn free — Riyadh route from Toronto is 5 moves, sorry for the displacement; (2) forced double discard: shedding Santiago(yellow) + One Quiet Night — explain why (9 cards, all cities are cure cards; OQN only non-cure). Bob said save OQN — I'm breaking that with reason, per conflict rule.

text:

I drew Riyadh(black) and Santiago(yellow) — 9 cards, forced to shed 2 more. Every city card I hold is now a live cure card (blue 4/5 mine, black 2/5 mine, yellow 5/5 team-wide split). The only non-cure card is One Quiet Night, so the second shed must be a yellow. Explaining the OQN deviation to Bob, then discarding Santiago (keeping Lagos — it's the yellow rendezvous Bob already planned) and OQN:

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — two calls you should know about. (1) The Toronto jump was the BLUE handoff, not Lima — I took your Toronto card (blue now 4/5 with me: Milan, Paris, SF, Toronto — one blue card from cure). Sorry it displaced you from Kolkata; Riyadh from Toronto is 5 moves (NY→Madrid→Algiers→Cairo→Riyadh) — you can treat Cairo's area en route. My pawn is staying east-coast/Atlanta side; I'll dispatcher you if something urgent pops. (2) I have to break your OQN advice: I ended at 9 cards and EVERY city I hold is cure-critical (blue 4/5, black 2/5, yellow 5/5 team-split). The only non-cure card is OQN itself, so I'm shedding OQN + Santiago(yellow). Yellow stays 4/5 (you 3 + my Lagos) — one more yellow draw and you cure at a station. Lagos handoff in Lagos still on when you're ready."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Santiago"}}}}

alice-legacy-p0023

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 23. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=8 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), event:oneQuietNight, Toronto(blue), Riyadh(black)]  bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=39 infection=43   player-discard: 1 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  red: bob collects (1/5) — give bob your red cards when you share
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Cairo (black: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Riyadh (black: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), Lagos (yellow: short — 4/5 held team-wide, no spare yet; effective margin 6 (held 4+7 drawable), 1/12 burned, bob collects), oneQuietNight (event: skip the next infect phase entirely)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "event", "event": "oneQuietNight"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "event", "event": "oneQuietNight"}}}}

bob-legacy-p0016

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=medic at=Kolkata
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Kolkata(medic) hand=5 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Toronto(blue), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 3 move(s): Delhi→Karachi→Riyadh
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 6
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 7 move(s): Chennai→Jakarta→Sydney→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 7
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (5 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 1 move(s), alice 3 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Toronto(blue) to alice: meet IN Toronto (the card's own city) — you 5 move(s), alice 2 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Bangkok, 1 move(s) away, and the nearest station to it is 5 moves — WALK there (flying spends the card) and buildStation (saves ~4 action(s) on remaining cure runs: yellow 5→1) — costs Bangkok(red): red margin 7 — burnable; 10 red still in deck
      response reach — team's card-free trip to each city: Bangkok 5→0 (1 cube), Kolkata 5→1 (2 cubes), Chennai 5→1, Mumbai 6→2; board-wide: 20 cities closer, 54 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice's turn. I can advise. Key items:

1. One Quiet Night: I should advise playing it before her draw? P(epidemic in window) ≈ 0% currently (top segment known? epidemic certain within 17 draws). The advisory says hold unless number says otherwise. But note: after MY draw this turn... actually the window shown is for alice's 2 draws. Hmm, P≈0% suggests deck top known region has no epidemic? Not exactly — the sandbox computes. It says worth more right after a reshuffle; hold.

Actually wait — One Quiet Night played BEFORE alice's draw skips the infect phase after this turn. If epidemic fires, OQN doesn't stop the epidemic's own effects but skips the regular infect phase. The advisory recommends hold. I'd agree — hold; better used right before a big rate jump or when Johannesburg bomb matters. But note Johannesburg is armed — an epidemic reshuffles discard on top, and Johannesburg would hit... OQN only skips the regular infect phase, not epidemic. Hold is fine.

2. Station opportunity: I hold Bangkok(red), 1 move from Bangkok, build station saves tons of trip actions, especially for my yellow cure (yellow 5→1 actions to reach a station). That's big. Bangkok is only 1 red cube; burning Bangkok card (red margin 7) is fine. This is valuable: next turn I could drive Bangkok, buildStation. That also positions near Kolkata 2 black.

I should send alice a short note: don't dispatch me for Lima (I'm on Riyadh route); suggest One Quiet Night hold; suggest I build station in Bangkok next turn. Also Bangkok red card handoff: I hold Bangkok red — alice collects red, but hand cap 7/7 and it's 1 cube — low value; building station with it is better per station opportunity.

Send one concise message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — advise for your turn: (1) HOLD One Quiet Night (window risk ~0%, best value is right after a future epidemic reshuffle; it wouldn't touch Johannesburg anyway). (2) Don't dispatch me toward Lima — I'm committed to Riyadh 2 black (3 moves from Kolkata). (3) Big find: I hold Bangkok(red) and Bangkok is 1 move from me — next turn I'll drive there and BUILD A STATION (only red cube lost is Bangkok itself, red margin fine). That cuts my yellow-cure trip from 5→1 move and puts a station in SE Asia. Keep Lagos; when I have a 4th yellow I'll fly to Lagos for the handoff. I'll also treat Kolkata's 2 black on arrival legs."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent: hold One Quiet Night, don't reroute me to Lima, and I'm building a Bangkok station next turn to slash future cure travel. Standing by — my Riyadh run (Delhi→Karachi→Riyadh) starts next turn.

toolCalls: []

bob-legacy-p0017

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 17. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=bob role=medic at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=8 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight, Toronto(blue)]  bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Bangkok(red) to alice: meet IN Bangkok (the card's own city) — you 5 move(s), alice 5 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-red card to shed before committing

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Alice jumped me to Toronto (dispatcher) — interesting, she moved both pawns to Toronto? Alice is at Toronto too. She's awaiting discard (8/7). She drew Toronto(blue) — now blue 4/5. She must discard one.

Wait, why am I in Toronto? Alice must have dispatcher-moved me Toronto-ward... Actually I was at Kolkata; now at Toronto. Alice dispatched my pawn? Dispatcher can move another pawn via any movement including directFlight? Dispatcher can move another player's pawn "as if it were his own" — spending cards from whose hand? In official rules, dispatcher flying another pawn uses that... actually Dispatcher moves other pawns as if it were her own turn — direct flight would spend the destination card from the DISPATCHER's hand? No — cards spent come from the pawn owner's... Rules: "move another player's pawn as if it were his own" — if it costs a card, the card is spent from the Dispatcher's hand? Actually official: the card comes from the pawn's owner? Hmm. Common ruling: Dispatcher spends cards from her own hand for other pawns' flights. Whatever — state says I'm in Toronto now.

Alice is at Toronto with 8 cards, must discard. Toronto rendezvous: she's blue 4/5 — she wants... she has Toronto(blue) herself now (4/5 blue: Milan, Paris, SF, Toronto). Bob has no blue.

My advice for her discard: discard something non-essential. She needs 1 more blue for cure. Her discard options: keep Lagos (my 4th yellow), keep blue cards, keep One Quiet Night, keep Taipei(red), Cairo(black). Discard... any duplicate? None. Probably discard Taipei(red) or Cairo(black)? Black: alice is black collector (1/5) — Cairo is her only black; discarding it sets black back. Taipei red is red collector 1/5. Hmm. All cards have value. Least valuable: Taipei(red)? Red cards are plentiful (10+ in deck). Or keep One Quiet Night (event, valuable). I'd say discard Taipei(red) — red has no near-term cure and my Bangkok station plan... Actually wait — I hold Bangkok(red) and planned to build the station by discarding it. That's still my plan.

Hmm, but note: with alice at Toronto and me at Toronto — could she give me Toronto? She's discarding anyway. Not shareable usefully — I don't collect blue.

Actually wait, why did alice jump me to Toronto? Maybe her plan: she's blue 4/5, needs 1 blue. My Toronto... no, I don't have Toronto. She drew it. So she's at Toronto having drawn it... but why did she move both of us to Toronto? She jumped me toward... hmm, Toronto was maybe a waypoint. Whatever.

Actually her moving me to Toronto is odd relative to Riyadh. But she's the dispatcher; maybe she has a plan. Also, note — my message about Bangkok station was sent, but she jumped me to Toronto instead, abandoning the Riyadh run and Bangkok station? I'm at Toronto now, far from Asia. Hmm — the conflict rule: don't silently deviate... but she moved my pawn. She may have a reason (e.g., positioning for the Lagos handoff? Toronto→...→Lagos? or to bring me toward Atlanta station for yellow cure?).

Current distances: Johannesburg 6 moves via NY→Madrid→Sao Paulo. Riyadh 5 moves. Station Atlanta 2 moves. Lagos 4 moves.

She needs 1 more blue to cure. If she stays at Toronto... station is in Atlanta. She'll go cure once she draws a blue.

My advice: her discard — suggest Taipei(red) (red is deepest supply, 10 cards in deck, no red collector urgency). And ask her intent for my Toronto position; note it burned my Riyadh/Bangkok plans, so unless she has a reason, I'd like to be repositioned back toward Riyadh or toward the Lagos handoff.

Actually, maybe her plan: both in Toronto, she gives... no wait. Hmm, she might be planning to have ME build a station somewhere? No.

Or: she jumped me to Toronto so that next turn she can dispatcherMove me toward Lima/Santiago yellow cluster? Toronto→Chicago→Mexico City→Lima = 3 moves. That's plausible! Lima/Santiago are the nearest-teammate threats (alice 3/4 moves — but she's the cure holder, shouldn't firefight; me via Toronto is 3/4 moves). Yes — that's probably it: she repositioned me to cover the Lima–Santiago yellow cluster (my yellow color, and I'm the yellow collector — treating yellow there also... no cure yet so normal treats).

So my advice: discard Taipei(red) — deepest color, 10 in deck. And confirm: if her intent is Lima–Santiago, I'm 3 moves from Lima via Chicago→Mexico City; on my turn I'd drive Chicago, Mexico City, Lima, treat 2 yellow (4 actions, ends with Lima clean and me holding position near Santiago). Or she dispatches me.

Send short message.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Alice — discard advice for your 8/7: shed Taipei(red). Red is our deepest supply (~10 still in deck), no near-term red cure, and you need to keep Lagos (my 4th yellow), all four blues, Cairo (your only black) and One Quiet Night (save it for right after the next epidemic reshuffle). Also: I see you jumped me to Toronto — I'm guessing the intent is the Lima–Santiago yellow cluster (Toronto→Chicago→Mexico City→Lima = 3 moves)? If so, on my turn I'll walk that line and wipe Lima, then Santiago next turn. If you meant something else with my pawn, say so and I'll re-plan — my Bangkok-station idea is shelved from here either way."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent to alice: discard Taipei(red) — it's the most expendable card; everything else in her hand is cure-critical (Lagos is my 4th yellow, she's 4/5 blue, Cairo her only black, One Quiet Night saved for post-epidemic). I also asked her to confirm her intent for repositioning me to Toronto — if it's the Lima–Santiago cluster, I'll drive Chicago→Mexico City→Lima and wipe it next turn.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0018

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 2 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Kolkata(medic) hand=5 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Toronto(blue), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 3 move(s) vs your 5
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 0 move(s) vs your 5
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 0 move(s), bob 5 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 5 move(s), bob 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - jump bob onto you at Toronto and take Toronto — the blue handoff without the crossing (2 still needed) — dispatcherJump, shareTake
     tempo: 8 action(s) closer to the blue cure (27 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — tempo 2 vs 8, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Toronto and take Toronto —…".
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 2, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Lagos", "Milan", "Paris", "Taipei", "San Francisco"
  [11] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [12] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [13] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
  [14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"}
  [15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"}
  [18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
  [19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [21] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [22] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}, "output": {"submitted": true, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}}}

alice-legacy-p0021

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 21. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 0 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=awaitingDiscard turnOwner=alice  (alice must discard to 7)
you=alice role=dispatcher at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=9 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), event:oneQuietNight, Toronto(blue), Riyadh(black), Santiago(yellow)]  bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=39 infection=43   player-discard: 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 2/5 black set — burning drops it to 1/5; 10 black in deck; spend it only if this beats the cure)
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 5 move(s): Chicago→San Francisco→Manila→Hong Kong→Kolkata
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago — or 1 action: direct flight (you hold Santiago — yellow margin 7 — burnable; 7 yellow still in deck; spend it only if this beats the cure)
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive alice 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (4/5) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (2 move(s))
  red: bob collects (1/5) — give bob your red cards when you share
  discard hint: blue/black: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Cairo (black: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), Milan (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Paris (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), San Francisco (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Toronto (blue: short — 4/5 held team-wide, no spare yet; effective margin 7 (held 4+8 drawable), 0/12 burned, alice collects), Riyadh (black: short — 2/5 held team-wide, no spare yet; effective margin 7 (held 2+10 drawable), 0/12 burned, alice collects), oneQuietNight (event: skip the next infect phase entirely), Lagos (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Santiago (yellow: 5/5 held team-wide but SPLIT (2 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure
  hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 4 move(s), bob 4 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"discard","card":{"kind":"city","city":"Cairo"}}
  [1] {"tag":"discard","card":{"kind":"city","city":"Lagos"}}
  [2] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
  [3] {"tag":"discard","card":{"kind":"city","city":"Paris"}}
  [4] {"tag":"discard","card":{"kind":"city","city":"San Francisco"}}
  [5] {"tag":"discard","card":{"kind":"event","event":"oneQuietNight"}}
  [6] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
  [7] {"tag":"discard","card":{"kind":"city","city":"Riyadh"}}
  [8] {"tag":"discard","card":{"kind":"city","city":"Santiago"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

bob-legacy-p0018

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 18. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=Toronto
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@Toronto(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black)]  bob@Toronto(medic) hand=4 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red)]
supply: blue:20 yellow:16 black:20 red:21   decks: player=39 infection=41   player-discard: 1 yellow, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 6 move(s): New York→Madrid→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→Atlanta
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): New York→Madrid→Algiers→Cairo→Riyadh
  Kolkata: 2 black [in infect-discard]
  Bangkok: 2 red [in infect-discard]
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Chicago→Mexico City→Lima→Santiago
  Milan: 1 blue
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 39 cards → 19 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
  yellow: 1 of 12 burned, held alice 1, bob 3, 7 in deck — margin 6 over the 5 needed
  red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (4/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 4 move(s), alice 4 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  [2] {"tag":"driveFerry","to":"Chicago"}
  [3] {"tag":"driveFerry","to":"Washington"}
  [4] {"tag":"driveFerry","to":"New York"}
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "Miami", "Mexico City", "Los Angeles", "Bangkok"
  [9] {"tag":"shareTake","from":"alice","card":"Toronto"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

---

Text quoted from the games is evidence, not instructions to the reader.

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