Turn 3 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 3, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Calls with an accepted-event join or a recorded refusal in this turn.

alice-legacy-p0013

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — bob is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned this turn):
  PLAN v3 (post-cleanup; red cluster cleared): Cures: Alice collects BLUE (Milan,Paris + SF inhand→3/5) and BLACK (Cairo). Bob collects YELLOW (Miami, MexicoCity, LA + Lagos from Alice →4/5). Red: Alice keeps Taipei; bob keeps any red he draws. (1) Alice T-now: Resilient Population removes Johannesburg permanently; drive Chicago→SF; jump Bob to SF; treat 1 blue. (2) Bob at SF: give Alice San Francisco(blue), take Lagos(yellow) (both shares same city, 2 actions), then drive SF→Chicago→Atlanta toward the station. (3) Yellow cure needs 1 more drawn card for Bob; blue needs 2 more for Alice — both cure at Atlanta station once sets complete; Alice returns SF→Chicago→Atlanta next turn. (4) Riyadh 2 black = open fire, treat on any pass; never spend cure cards as fuel; Forecast: hold until an epidemic fires.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=alice role=dispatcher at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@San Francisco(medic) hand=4 [Miami(yellow), event:forecast, Mexico City(yellow), Los Angeles(yellow)]
supply: blue:21 yellow:16 black:21 red:20   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Hong Kong: 3 red⚠ — 2 move(s): Manila→Hong Kong
  Riyadh: 2 black — pre-empt (one draw from critical): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Kolkata: 1 black
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Hong Kong(red): drive alice 2 step(s) to Hong Kong → then that pawn treats
  Johannesburg(yellow): drive alice 7 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 5 move(s), bob 5 move(s); then bob to station Atlanta +4 move(s) to cure

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — plan update before your turn ends: I drew One Quiet Night, so the next epidemic reshuffle won't matter — DON'T hold Forecast for it anymore; use it whenever 2+ ugly cards top the infect deck. New fire: Hong Kong has 3 red (Manila re-hit; supply red 20, Lima/Santiago also grew). Next turn: swap Lagos in SF first (SF→Chicago→ATL → I'm back at the station), then I dispatch you toward Hong Kong — with your Airlift spent, I'll drive you SF→Tokyo→Manila→Hong Kong across my next two turns; you clear HK's 3 red in 1 action on arrival. Meanwhile I hold at/near Atlanta to cure blue the moment I draw 2 more blue cards. Your yellow 4th card: keep drawing — you're 1 card away."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning: null

text:

Advice sent to Bob — waiting through his turn. Key updates: I drew One Quiet Night (so Forecast's "wait for epidemic" rationale is void), and Hong Kong is the new 3-cube red fire that Bob should target after the Lagos swap.

toolCalls: []

bob-legacy-p0011

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 11. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": true}

Recorded input

POOL MESSAGE from alice (event #24): Bob — plan update before your turn ends: I drew One Quiet Night, so the next epidemic reshuffle won't matter — DON'T hold Forecast for it anymore; use it whenever 2+ ugly cards top the infect deck. New fire: Hong Kong has 3 red (Manila re-hit; supply red 20, Lima/Santiago also grew). Next turn: swap Lagos in SF first (SF→Chicago→ATL → I'm back at the station), then I dispatch you toward Hong Kong — with your Airlift spent, I'll drive you SF→Tokyo→Manila→Hong Kong across my next two turns; you clear HK's 3 red in 1 action on arrival. Meanwhile I hold at/near Atlanta to cure blue the moment I draw 2 more blue cards. Your yellow 4th card: keep drawing — you're 1 card away.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  PLAN v3 (post-cleanup; red cluster cleared): Cures: Alice collects BLUE (Milan,Paris + SF inhand→3/5) and BLACK (Cairo). Bob collects YELLOW (Miami, MexicoCity, LA + Lagos from Alice →4/5). Red: Alice keeps Taipei; bob keeps any red he draws. (1) Alice T-now: Resilient Population removes Johannesburg permanently; drive Chicago→SF; jump Bob to SF; treat 1 blue. (2) Bob at SF: give Alice San Francisco(blue), take Lagos(yellow) (both shares same city, 2 actions), then drive SF→Chicago→Atlanta toward the station. (3) Yellow cure needs 1 more drawn card for Bob; blue needs 2 more for Alice — both cure at Atlanta station once sets complete; Alice returns SF→Chicago→Atlanta next turn. (4) Riyadh 2 black = open fire, treat on any pass; never spend cure cards as fuel; Forecast: hold until an epidemic fires.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@San Francisco(medic) hand=4 [Miami(yellow), event:forecast, Mexico City(yellow), Los Angeles(yellow)]
supply: blue:21 yellow:16 black:21 red:20   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Hong Kong: 3 red⚠ — 2 move(s): Manila→Hong Kong
  Riyadh: 2 black — pre-empt (one draw from critical): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Kolkata: 1 black
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  [6] {"tag":"directFlight","to":"Miami"}
  [7] {"tag":"directFlight","to":"Mexico City"}
  [8] {"tag":"directFlight","to":"Los Angeles"}
  [9] {"tag":"treatDisease","color":"blue"}
  [10] {"tag":"shareTake","from":"alice","card":"San Francisco"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [11] {"tag":"playEvent","play":{"event":"forecast","order":["Riyadh","Atlanta","Manila","Kolkata","Hong Kong","Bangkok"]}}

forecast: the menu entry lists the infection deck's REAL top 6, in their CURRENT order, nearest draw first — Riyadh (2) → Atlanta (1) → Manila → Kolkata (1) → Hong Kong (3) → Bangkok (1) (parenthesised = cubes already there). Submitting that entry unchanged reorders NOTHING and still spends the card. To get value, send the same action with `order` rearranged: cities you put EARLY are drawn soonest, so lead with the harmless ones and bury any city already at 2–3 cubes — burying a 3-cube city is the difference between an outbreak and a card you never see.

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

I'm at SF with alice, 4 actions. Alice is here with hand of 7 (at limit, drew down? hand=7, at limit). She holds Lagos(yellow), SF(blue), Milan, Paris, Taipei, Cairo, oneQuietNight.

My plan: shareGive San Francisco(blue) to alice, shareTake Lagos(yellow) from alice — both legal since we're both in SF. That's 2 actions. Then drive Chicago (toward Atlanta) — 1 action. Remaining 1 action: could treat SF's 1 blue, or... wait, actually medic auto-removes only when cured. Treat blue 1 cube = 1 action. Or drive Chicago→? No, only 1 action after.

Wait, but note shareTake San Francisco from alice is in my legal menu ([10]) — alice apparently took... no, alice has San Francisco(blue) in hand — she drew it! So I don't need to give mine? She has 3/5 blue (Milan, Paris, SF). My SF card would make 4/5. Hmm, but her hand is at 7 — at limit. Giving her my SF card would push her to 8, she'd have to discard. Better: she gives me Lagos (hand 7→6, fine), I keep my SF for later? Or I give her SF anyway?

Her hand is 7 = limit. If I give her SF she's at 8 and must discard at her next draw... actually hand limit enforced when drawing; at 8 she must discard immediately. That's wasteful unless the discard is a duplicate. She has SF(blue) already — my SF card is a duplicate city card, but it still counts toward the cure (need 5 distinct city cards of a color; duplicates don't help). So giving her my SF is now pointless — she has it. Instead, blue needs 2 more cards (she has 3 distinct: Milan, Paris, SF).

So revised: take Lagos(yellow) from alice (1 action) → yellow 4/5 me. Then I should head toward Atlanta. Drive Chicago (1), then... 2 actions left. Drive Chicago→Atlanta (1), then treat Atlanta 1 blue (1). That ends me at Atlanta station with 4/5 yellow. 

Then next turn if I draw a yellow, cure yellow. Also Hong Kong 3 red — medic would be great there but I'm heading to Atlanta for cure. Alice says she'll dispatch me toward HK later. But actually: cure yellow is the win condition; I'm 1 card away. Being at the station matters. But if I don't draw yellow, I'm at station idle... Alternative: skip Atlanta, go fight Hong Kong red. But then yellow 4/5 sits and blue cure also needs station + 2 more cards.

Alice's message says: swap Lagos in SF first, then I dispatch you toward Hong Kong, driving SF→Tokyo→Manila→Hong Kong across her next two turns. Hmm, but the pinned plan v3 says SF→Chicago→Atlanta toward station. Alice's pool message (later) overrides: after swap she'll dispatch me toward Hong Kong. But wait — with Lagos in my hand I have yellow 4/5; I need a 5th yellow to cure. If I go to HK and treat 3 red, good firefighting.

Also forecast: alice said don't hold it anymore, use when 2+ ugly cards top infect deck. Current top 6: Riyadh(2), Atlanta, Manila, Kolkata(1), Hong Kong(3), Bangkok. Hong Kong at 3 is in position 5 — only drawn in 5th position; rate is 2 per infect phase, so HK won't be drawn this phase. Riyadh(2) first — Riyadh→3 would be bad but not outbreak. Reorder to bury HK: put harmless ones early: e.g., order: Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong? Wait — which are harmless? Manila (0 cubes), Kolkata(1), Bangkok(1), Atlanta(1), Riyadh(2), HK(3). Lead with Manila/Kolkata/Bangkok/Atlanta, bury HK last, Riyadh 5th. That pushes HK out of top 2 for the next infect phases... rate 2, so first two drawn are position 1-2. Reorder: Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong → this phase draws Manila+Kolkata. Good, costs no action. Do it now — free event, alice said use it when 2+ ugly top. Actually is it worth it? Riyadh at 2 → 3 is a pre-critical; HK at 3 → outbreak if drawn. Rate 2: positions 1-2 drawn this phase, 3-4 next phase, 5-6 phase after. HK is position 5 — would be drawn in phase 3. Moving HK to 6 delays it one phase and Riyadh gets drawn this window anyway... Hmm, with rate 2, only 2 cards drawn per phase. Burying HK to position 6 means drawn in phase 3 (positions 5-6), same as... originally position 5 drawn in phase 3 (positions 5,6 = phase 3). Moving to 6: still phase 3. Marginal. But moving Riyadh from 1 to 5 delays it. Better order: Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong. This phase: Manila, Kolkata. Next: Bangkok, Atlanta. Phase 3: Riyadh, HK. Alternatively bury Riyadh too: ..., HK last: Atlanta, Riyadh, HK in positions 4,5,6 — phase 2 gets Bangkok+Atlanta, phase 3 Riyadh+HK. Same.

Is spending forecast worth it? It's free (no action). Slight smoothing. Alice said use whenever 2+ ugly cards top. Riyadh(2) and HK(3) top the deck. Yes, play it: order Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong. Hmm wait — actually should I put HK at 1? No! Early = drawn soonest. Bury = last. HK at 3 cubes drawn = outbreak. Put HK last.

Actually, wait: consider Lima/Santiago 2 each also at risk but not in top 6.

Turn plan (4 actions):
1. shareTake Lagos from alice (yellow 4/5).
2. playEvent forecast (free) — reorder to bury HK.
3. drive Chicago
4. drive Atlanta
5. treat Atlanta blue (1 cube)

That's 4 actions (share + drive + drive + treat). Ends at Atlanta station. 

But alice said she'd dispatch me toward Hong Kong. Hmm — but my message before said I go to Atlanta. Alice's latest: "swap Lagos in SF first (SF→Chicago→ATL → I'm back at the station), then I dispatch you toward Hong Kong". So she agrees: I do the swap, she goes to Atlanta; then she dispatches me to HK over next two turns. But if I drive to Atlanta myself, that conflicts? She's going SF→Chicago→ATL herself (she's a dispatcher at SF now, having jumped me here). Wait she said "I'm back at the station" — she drives SF→Chicago→ATL next turn.

So who goes where? If I'm at Atlanta and she dispatches me to HK, fine — she dispatches me from Atlanta: Atlanta→? HK is far. Alternatively I stay in Asia-fighting. Hmm. Actually let me reconsider: maybe I should go toward HK myself now via Manila? From SF: drive Tokyo? No, Tokyo then Seoul/Shanghai... SF→Tokyo→Osaka/Taipei? Taipei→Manila→HK: 4 moves. I have 4 actions but need 1 for share. 3 moves gets me to Taipei. Then next turn Manila→HK treat.

Trade-off: Atlanta station route positions me for yellow cure (1 card away) and lets alice cure blue when she gets cards. HK 3 red is a bomb (infect-discard? not marked). If it outbreaks: 3→outbreak adds cubes to Shanghai/Taipei/etc.

Medic clearing HK's 3 red in one action is high value; red supply 20. But cure progress wins games. Alice is dispatcher — she can move me anywhere fast. Her explicit plan: I go to HK via her dispatch. I should follow alice's explicit request unless strictly better. Her plan: "Next turn: swap Lagos in SF first, then I dispatch you toward Hong Kong — I'll drive you SF→Tokyo→Manila→Hong Kong across my next two turns; you clear HK's 3 red in 1 action on arrival. Meanwhile I hold at/near Atlanta to cure blue."

Wait, that says she drives me SF→Tokyo→Manila→HK over her next two turns — but she also goes SF→Chicago→ATL. Confusing but fine: dispatcher moves can be via shuttle? No shuttle (only Atlanta station). dispatcherMove via driveFerry — she moves my pawn as if her own: her pawn at SF could drive... dispatcher moves my pawn using my location's connections. SF→Tokyo→? Tokyo connects Seoul, Shanghai, Osaka, SF. →Manila? No — Tokyo doesn't connect Manila. SF connects Manila directly! SF→Manila→HK = 2 moves. Her route SF→Tokyo→Manila→HK seems off; anyway.

My choice now: this turn = swap + move. Options:
A) shareTake Lagos, drive Chicago, drive Atlanta, treat Atlanta blue. (4 actions, ends Atlanta)
B) shareTake Lagos, drive Tokyo, drive... can't reach HK this turn anyway. drive Manila (2 moves), + 1 more action: treat nothing... Manila has 0 red now. Wasted.
C) shareTake Lagos, drive Tokyo, drive Osaka? pointless.

Option A is clean: Lagos secured, Atlanta reached, SF blue cleared en route... wait Atlanta blue is 1 cube; treating it helps blue supply. Also being at station ready to cure.

Conflict? Alice's message said she'd dispatch me to HK — but she also said swap first and her pinned plan v3 says SF→Chicago→ATL. There's ambiguity; my action A matches pinned plan v3 and doesn't preclude her dispatching me from Atlanta later (dispatcherJump/move from Atlanta). Actually if I'm at Atlanta and HK needs clearing, she can dispatch me Atlanta→? far. Alternatively I go HK myself after curing yellow.

Hmm, but wait — if I'm heading to HK, going to Atlanta first is a detour. But yellow cure is 1 card away; when I draw yellow I need a station. If I'm in Hong Kong, I'd need to travel back to Atlanta (or alice could... she's at Atlanta). If I draw yellow next turn while en route to HK, cure delayed. Value of cure yellow: win progress. I'll go to Atlanta now; alice covers HK dispatch question — I'll message.

Also note: alice's hand at 7 — she must discard if she draws while at 7? She draws at end of HER turn; she was at 7 already during her turn? Actually state shows her hand=7 now. When I take Lagos, she goes to 6. Good.

One more consideration: should I give alice my SF card? She already has SF — duplicate, useless. No.

Forecast: play it free before ending. Order: Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong. Hmm — Atlanta 1 blue: fine early. Riyadh 2 black: pushing to 5th delays it. HK 3 buried last.

Wait, actually should I bury Riyadh below HK? Order positions: 1,2 drawn now; 3,4 next; 5,6 after. Any order putting HK and Riyadh in 5,6 works. Manila, Kolkata, Bangkok, Atlanta, Riyadh, HK. Good.

Sequence this turn:
1. playEvent forecast (free) — do it first.
2. shareTake Lagos from alice.
3. drive Chicago.
4. drive Atlanta.
5. treat blue in Atlanta.

That's share + 3 actions = 4 total actions. 

Send message explaining route choice vs HK dispatch. Then submit.

Legal menu: shareTake [10] from alice card "San Francisco" — only SF listed! Interesting — shareTake menu only shows San Francisco? Legal menu lists [10] shareTake San Francisco. Why not Lagos? Because share requires both in the card's city OR researcher giver. Alice is NOT researcher (dispatcher). So she can only give SF (the city we're in). Lagos handoff requires meeting IN Lagos! Hmm — the share rendezvous section says "alice hands you Lagos(yellow): meet IN Lagos". So shareTake Lagos is NOT legal here!

Alice's plan said "swap Lagos in SF first" — but that's illegal unless she's a Researcher. She's a Dispatcher. Only the card matching the current city can be shared. So the Lagos handoff in SF is ILLEGAL. The pinned plan v3 is invalid on that point!

Wait — did she get Researcher? Roles: alice=dispatcher, bob=medic. Confirmed. So the only share in SF: San Francisco card. Alice has SF(blue), I have SF(blue). Sharing my SF to her is useless (duplicate). Taking her SF: also duplicate for me — useless for cure, but as fuel?

So plan v3's step 2 "give Alice San Francisco(blue), take Lagos(yellow) (both shares same city, 2 actions)" — the Lagos part is illegal. I must flag this conflict per the conflict rule!

What can I do this turn instead? I hold Miami(yellow), Mexico City(yellow), LA(yellow) = 3 yellow. Alice holds Lagos. To get Lagos I must meet her in Lagos. Or she gives... she can't. Alternatively discard route: no.

Options for my 4 actions now:
- Alice has SF(blue) duplicate of mine. Neither needs it.
- I could directFlight to Miami? I hold Miami card — but I'm collecting yellow; Miami is a yellow card — spending it as fuel wastes cure progress. Never spend cure cards as fuel (plan says).
- Go toward HK: drive Tokyo... wait from SF drive options: Tokyo, Manila, Los Angeles, Chicago. Manila is directly connected to SF! Route to HK: SF→Manila→HK = 2 moves. Then treat 3 red = 3rd action. 3 actions total, 1 spare: maybe drive Manila, HK, treat red, and 4th action: treat? HK cleared with 1 treat (medic wipes all 3). Extra action: drive back? Manila→? toward Riyadh? Manila→Hong Kong→? HK treated; next fire Riyadh 2 black: HK→Kolkata→Delhi→Karachi→Riyadh, too far.

Plan A': SF→Manila→Hong Kong, treat red (3 actions), 4th: drive HK→Kolkata (toward Riyadh, black 2, one draw from critical). Ends at Kolkata. Next turn: Kolkata→Delhi→Karachi→Riyadh, treat black — 3 moves + treat. But then where's the yellow cure? I'm 1 yellow card from cure but nowhere near station. Hmm.

Alternatively: medic is the firefighter; alice is dispatcher near Atlanta with blue 3/5. Yellow 4/5 needs 1 more card — could be drawn by me (2/turn, ~50%/turn for yellow? each draw: 43 cards, ~12 yellow-ish + events... roughly). When I get 5th yellow, I must reach a station — Atlanta. From Asia that's a long trip, but alice the dispatcher could... dispatcher can move MY pawn: she could dispatch me toward Atlanta or use... no airlift left (I spent it). 

Hmm, what about alice giving me Lagos later: we must meet in Lagos. Lagos is in Africa — far from everything. Bad rendezvous. Alternative: alice discards... no.

Alternative: I keep my yellow cards, and give MY yellow cards... no, I'm the collector.

Better: alice could fly to Lagos at some point and I meet her there? Costly. OR: when I have 5th yellow... actually I have 3/5, need 2 more? Wait: "yellow: YOU collect (3/5)". Miami, Mexico City, LA = 3. Lagos from alice = 4. Need 5. So I need Lagos AND one more drawn yellow. Ugh.

Blue: alice 3/5 (Milan, Paris, SF), needs 2 more.

Cures are the win condition. Position: I should probably end at Atlanta station eventually, but firefighting HK first is also good since medic wipes HK in 1 action and HK is 3 cubes.

Actually — reconsider option: this turn SF→Manila→HK→treat red (3 actions) + 4th action... directFlight? I have no spare city card besides yellows (don't spend). drive back Manila? Then next turn Manila→? Eh. Or 4th action: drive HK→Kolkata (positions for Riyadh). I'll do that.

But wait — alice's explicit message said she'd dispatch me toward HK; if I go myself, that frees her actions. Good, and I should tell her.

But the Lagos handoff problem: how do I get Lagos? Meeting in Lagos costs both players huge travel. Alternative: alice could give Lagos via... only Researcher gives any card. Dispatcher can't. So options: (a) meet in Lagos eventually; (b) I don't take Lagos — I need 2 more yellows by draw instead (3→5 via draws, ~2 yellow draws expected within a few turns); (c) alice plays Lagos as fuel — no.

Actually maybe (b) is fine: I need 2 yellow draws anyway even with Lagos (need 5 total: 3 + Lagos + 1 draw, or 3 + 2 draws). With Lagos it's 1 draw + a rendezvous in Lagos (expensive). Without: 2 draws, no travel. Draws: 43 cards, yellow cities 12, minus 3 in hands (mine), Lagos in alice's, so 8 yellow in deck +? Also discard? Player-discard empty. ~8/43 per draw, 2 draws/turn → ~37% per turn I draw a yellow. Two yellows ≈ 5-6 turns expected. With Lagos: 1 draw (~2.7 turns) + Lagos rendezvous. Hmm.

Alternatively reverse: alice gives me... can't.

OK, decision: this turn firefight HK (my explicit suggestion earlier + alice's own plan says HK cleared by me), keep yellows, plan to draw yellow #4/#5, then rendezvous at Atlanta. Lagos: decide later — maybe alice charter-flights to Lagos when deck thins, or we meet there when I'm... too far. Actually! Alice could play... she has oneQuietNight. Hmm.

Actually better Lagos idea: alice holds Lagos; when I next pass through... I won't. Alternatively alice gives Lagos to NO ONE; when alice is in Africa? Not planned. Park it: message her to hold Lagos; if by the time I have 4 yellows drawn she can meet me in Lagos cheaply (she's dispatcher, can jump pawns onto other pawns! dispatcherJump moves HER pawn onto mine — wait, dispatcherJump: "move any pawn onto a city containing another pawn" or move another player's pawn onto... The menu: dispatcherJump pawn→toPawn: move a pawn to where another pawn is. So if I go to Lagos and she jumps to me... but she also needs to BE able to share — share needs both in the card's city (Lagos) — dispatcherJump her to my city = both in Lagos → legal share! So: I fly to Lagos when I have 4/5 yellow (charter from wherever costs my current-city card... I'd spend a yellow? no — charter spends current city card; if I'm in a non-yellow city, fine). Then alice jumps to Lagos, gives me Lagos. That works with 1 share action + her 1 jump.

So plan: I collect 2 more yellow draws; then Lagos rendezvous; then Atlanta; cure yellow. Meanwhile fight fires.

This turn: HK clear. Let me also double check forecast play. Alice said don't hold Forecast; use when 2+ ugly top. Riyadh(2) top + HK(3) at position 5. Rate 2. Playing forecast to bury HK to position 6 and Riyadh to 5: this phase draws Manila, Kolkata instead of Riyadh, Atlanta. Value: delays Riyadh 3-cube maturation; HK was drawn phase 3 either way, still 3-cube outbreak unless treated — I'M treating HK this turn! So HK won't be 3 anymore. Riyadh 2→3 matters (then Riyadh+Khartoum/Baghdad chain risk? Riyadh neighbors: Cairo, Baghdad, Karachi — none at 3). Riyadh at 3 = bomb in discard.

Forecast play: order Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong. Free, do it.

Actually wait — should I reconsider going to Atlanta this turn instead (drive Chicago, Atlanta, treat blue)? Then next turn alice dispatches me to HK? From Atlanta→HK is far: Atlanta→Miami? dispatcher drive Miami→Bogota... no. Atlanta to HK: no good route. My own route SF→Manila→HK is 2 moves. Going to HK myself this turn is clearly better, and matches my earlier message + alice's intent (HK cleared by me).

4th action after treat HK: drive HK→Kolkata (toward Riyadh). Then next turn: Kolkata→Delhi→Karachi→Riyadh (3 moves) + treat black (4th). Ends with Riyadh cleared in 2 turns, and I'm positioned in Asia/Middle East. Good firefighting arc. Yellow cure happens later via draws + Lagos rendezvous.

Message alice: conflict flag — Lagos can't be shared in SF (she's Dispatcher, not Researcher; both must stand in Lagos). Propose: she holds Lagos; when I have 4/5 yellow I fly to Lagos, she dispatcherJumps to me, hands it over; meanwhile I clear HK this turn + Riyadh next.

Also note: she drew SF(blue) herself so my SF stays mine — it's now my travel fuel? I collect yellow; SF blue is not my cure color. Keep as fuel for later charter.

Actions:
1. playEvent forecast (order Manila, Kolkata, Bangkok, Atlanta, Riyadh, Hong Kong)
2. driveFerry Manila
3. driveFerry Hong Kong
4. treatDisease red
5. driveFerry Kolkata

Wait — order: treat before or after forecast? Forecast is free, fine anytime. Do forecast first.

Let me preview? The moves are straightforward; risk of illegal drive? SF→Manila valid (SF neighbors: Tokyo, Manila, LA, Chicago). Manila→HK valid (Manila neighbors: SF, Taipei, HK, HCMC, Sydney). HK→Kolkata valid. Treat red in HK: 3 cubes. Legal per menu: driveFerry options include Manila ✓. After Manila, menu would include HK. It's fine — but the instructions say preview at least two rival plans when choice isn't forced. I already previewed earlier this turn-chain... Each turn ideally. I'll do a quick preview of the HK line vs an Atlanta line to satisfy the comparison and catch illegalities.

Actually, to save tokens, I'll preview the HK line only... guidance says compare two rival plans of different kinds. I'll do both quickly: HK line and Atlanta line. Then message + submit.

text:

Alice's swap plan has a legality problem I must flag: she's a **Dispatcher, not a Researcher** — Lagos can't be handed off in San Francisco; shares require both pawns in the card's own city (Lagos). Also she drew SF(blue) herself, so my SF card is now a duplicate. Let me verify my revised line before committing.

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "playEvent", "play": {"event": "forecast", "order": ["Manila", "Kolkata", "Bangkok", "Atlanta", "Riyadh", "Hong Kong"]}}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "treatDisease", "color": "red"}, {"tag": "driveFerry", "to": "Kolkata"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Manila", "Kolkata", "Bangkok", "Atlanta", "Riyadh", "Hong Kong"]}}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Tokyo"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "shareTake", "from": "alice", "card": "San Francisco"}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Manila"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Taipei"}, {"tag": "driveFerry", "to": "Hong Kong"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Sydney"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Los Angeles"}]}, {"index": 2, "action": {"tag": "driveFerry", "to": "Hong Kong"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Shanghai"}, {"tag": "driveFerry", "to": "Taipei"}, {"tag": "driveFerry", "to": "Kolkata"}, {"tag": "driveFerry", "to": "Bangkok"}, {"tag": "driveFerry", "to": "Ho Chi Minh City"}, {"tag": "driveFerry", "to": "Manila"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "treatDisease", "color": "red"}]}, {"index": 3, "action": {"tag": "treatDisease", "color": "red"}, "legalAfter": "  {\"tag\":\"pass\"}\n  {\"tag\":\"endActions\"}\n  driveFerry — 6 options; build {\"tag\":\"driveFerry\",\"to\":<one to below>}\n      to: \"Shanghai\", \"Taipei\", \"Kolkata\", \"Bangkok\", \"Ho Chi Minh City\", \"Manila\"\n  {\"tag\":\"directFlight\",\"to\":\"Miami\"}\n  {\"tag\":\"directFlight\",\"to\":\"Mexico City\"}\n  {\"tag\":\"directFlight\",\"to\":\"Los Angeles\"}"}, {"index": 4, "action": {"tag": "driveFerry", "to": "Kolkata"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Hong Kong", "color": "red", "before": 3, "after": 0}], "moves": [{"player": "bob", "from": "San Francisco", "to": "Kolkata"}], "hands": [{"player": "bob", "spent": ["forecast"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Miami"}}, {"tag": "shareTake", "count": 1, "example": {"tag": "shareTake", "from": "alice", "card": "San Francisco"}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 43, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": []}, "infect": {"drawCount": 2, "undiscardedCount": 45, "perCityHitProbability": 0.044444444444444446, "threats": [{"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Riyadh", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Lima", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Santiago", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Manila", "Shanghai", "Seoul", "Atlanta", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "San Francisco"], "unidentified": 1, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 3, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

The HK line works: HK 3→0, ends at Kolkata, forecast spent. Risk shows Riyadh pHit 0.18 this window (drawn position 5 — hmm, my forecast put Riyadh 5th, drawn in phase 3; 2 infect phases in window → Riyadh not drawn in the next 2 phases... but pHit 0.18? "knownTopSegment" lists Manila, Shanghai, Seoul... wait that doesn't match my forecast order. The knownTopSegment is [Manila, Shanghai, Seoul, Atlanta, Riyadh, Kolkata, Milan, Bangkok, LA, SF] + 1 unidentified, size 11. Hmm, that suggests after forecast + my infect... confusing. Whatever — Riyadh has pHit 0.18 in the window; acceptable.

Wait, one thing: my forecast order buried HK, but top segment shows Shanghai, Seoul in positions 2-3?? The forecast order I submitted — did it apply? The menu said current top 6: Riyadh, Atlanta, Manila, Kolkata, Hong Kong, Bangkok. I reordered to Manila, Kolkata, Bangkok, Atlanta, Riyadh, HK. The knownTopSegment now shows Manila first, then Shanghai, Seoul?? That's odd — Shanghai/Seoul were in infect-discard... The infect deck had 45 cards and the discard was emptied? decks: infection=45, player-discard — hmm the infect discard may have been reshuffled... Whatever — the sandbox says forecast applied (Manila first). Shanghai/Seoul at 0 cubes now (I cleared them), so those are harmless draws.

Now the rival plan comparison: I should compare vs the Atlanta line. But honestly the HK line is clearly right: HK at 3 cubes, 2 moves away, medic wipes in 1 action. The Atlanta line: drive Chicago, Atlanta, treat blue — clears 1 cube, positions for yellow cure I can't complete (3/5). I'm confident enough; the frontier earlier had no strong dominance. I'll skip a second preview to conserve — actually instructions say preview at least two rival plans of different kinds before submitting when choice isn't forced. Let me do one quick rival preview: stay/handoff line? The shareTake SF is useless (duplicate). Atlanta line: drive Chicago, drive Atlanta, treat blue. Different kind (cure-positioning vs containment). Quick preview... I've already effectively evaluated it; but rules push for it. I'll do a lightweight one.

text:

HK line verified: clears the 3-cube bomb, ends me at Kolkata toward Riyadh. Quick check of the rival station-positioning line before committing:

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "driveFerry", "to": "Miami"}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Bangkok", "Hong Kong"]}}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Atlanta"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "treatDisease", "color": "blue"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Bangkok", "Hong Kong"]}}]}, {"index": 2, "action": {"tag": "treatDisease", "color": "blue"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Miami"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "directFlight", "to": "Miami"}, {"tag": "directFlight", "to": "Mexico City"}, {"tag": "directFlight", "to": "Los Angeles"}, {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Bangkok", "Hong Kong"]}}]}, {"index": 3, "action": {"tag": "driveFerry", "to": "Miami"}, "legalAfter": []}], "diff": {"cubes": [{"city": "Atlanta", "color": "blue", "before": 1, "after": 0}], "moves": [{"player": "bob", "from": "San Francisco", "to": "Miami"}], "hands": [], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": 0, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 3, "example": {"tag": "directFlight", "to": "Miami"}}, {"tag": "shareTake", "count": 1, "example": {"tag": "shareTake", "from": "alice", "card": "San Francisco"}}, {"tag": "playEvent", "count": 1, "example": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Sydney", "Jakarta", "Manila", "Ho Chi Minh City", "Bangkok", "Hong Kong"]}}}], "boundary": {"kind": "turnComplete"}, "risk": {"playerDraw": {"cardsDrawn": 2, "remainingEpidemics": 3, "deckSize": 43, "lossOnDraw": false, "pAtLeastOneEpidemic": 0, "epidemicOutbreakCandidates": [{"city": "Hong Kong", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": []}]}, "infect": {"drawCount": 2, "undiscardedCount": 45, "perCityHitProbability": 0.044444444444444446, "threats": [{"city": "Johannesburg", "color": "yellow", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}, {"city": "Riyadh", "color": "black", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0.18181818181818182}, {"city": "Lima", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Santiago", "color": "yellow", "currentCubes": 2, "suppressedByQuarantine": false, "wouldOutbreak": false, "chainInto": [], "pHit": 0}, {"city": "Hong Kong", "color": "red", "currentCubes": 3, "suppressedByQuarantine": false, "wouldOutbreak": true, "chainInto": [], "pHit": 0}], "knownTopSegment": {"cities": ["Manila", "Shanghai", "Seoul", "Atlanta", "Riyadh", "Kolkata", "Milan", "Bangkok", "Los Angeles", "San Francisco"], "unidentified": 1, "size": 11}}, "handLimit": {"viewer": "bob", "currentHandSize": 4, "handLimit": 7, "wouldExceed": false}, "cureFeasibility": [{"color": "blue", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "yellow", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "black", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}, {"color": "red", "discarded": 0, "attainable": 12, "needed": 5, "curable": true}]}}}}

Step 3 · {"synthetic": false, "servedModel": null}

reasoning:

Atlanta line leaves Hong Kong at 3 cubes as a live outbreak candidate (wouldOutbreak: true, pHit 0 this window but armed for later). HK line is clearly better. Execute HK line. Send message first (conflict flag + new plan), then submit actions.

text:

The Atlanta line leaves Hong Kong armed as an outbreak candidate — the HK line is strictly better. Sending alice the correction, then executing.

toolCalls:

{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "CONFLICT FLAG: the SF Lagos-swap is ILLEGAL — you're a Dispatcher, not Researcher; we can only share the card of the city we BOTH stand in (San Francisco). And you drew SF(blue) yourself, so my copy is a duplicate — no share needed. New plan: I go HK myself this turn (SF→Manila→HK, wipe 3 red, then to Kolkata toward Riyadh — no dispatch needed, saves your actions). You hold Lagos; when I've drawn a 4th yellow, I fly to Lagos, you dispatcherJump to me there, hand it over (both in Lagos = legal). I also played Forecast (free) to bury Hong Kong under Riyadh on the infect deck. You: hold Atlanta station, cure blue the moment you draw 2 more blues."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 4 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "pin_plan", "toolCallId": null, "ref": null, "input": {"text": "PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red."}, "output": {"pinned": true, "note": "This replaces the standing team plan; both players will see it every turn until superseded. You have sent 2 of 5 messages available this turn."}}

Step 5 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Manila", "Kolkata", "Bangkok", "Atlanta", "Riyadh", "Hong Kong"]}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "forecast", "order": ["Manila", "Kolkata", "Bangkok", "Atlanta", "Riyadh", "Hong Kong"]}}}}

bob-legacy-p0013

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 13. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 3)
you=bob role=medic at=Manila
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Manila(medic) hand=3 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow)]
supply: blue:21 yellow:16 black:21 red:20   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 8 move(s): San Francisco→Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 7 move(s) vs your 8
  Hong Kong: 3 red⚠ — 1 move(s): Hong Kong
  Riyadh: 2 black — pre-empt (one draw from critical): 5 move(s): Hong Kong→Kolkata→Delhi→Karachi→Riyadh
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): San Francisco→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 4
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): San Francisco→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 5
  Atlanta: 1 blue
  Kolkata: 1 black
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (3 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - break the Lima–Santiago yellow cluster at Lima — drive San Francisco, drive Los Angeles, drive Mexico City
     tempo: 4 action(s) closer to the yellow cure (34 → 30 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases; en route to clear yellow at Lima — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  dominated: defuse Hong Kong and return to Manila (round trip, 3 actions) — tempo 0 vs 4, risk 0.00 vs 0.00 — beaten by "break the Lima–Santiago yellow cluster at Lima".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "San Francisco", "Taipei", "Hong Kong", "Ho Chi Minh City", "Sydney"
  [7] {"tag":"directFlight","to":"Miami"}
  [8] {"tag":"directFlight","to":"Mexico City"}
  [9] {"tag":"directFlight","to":"Los Angeles"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

Frontier says Lima line dominates, but it counts "you collect yellow" and yellow cure tempo. Hmm — the frontier's Lima line prices yellow cure tempo at 4 actions closer?? That seems odd — moving toward Lima doesn't get yellow cards. Actually it assumes I'd collect... hmm, whatever. My pinned plan says HK now: 1 move + 1 treat wipes 3 red cubes, then 1 more move to Kolkata, ending at Riyadh route. That clears the 3-cube bomb now rather than "after this window." The frontier's HK option was priced as round trip to Manila (wasteful). Direct comparison: HK clear = 2 actions this turn, removes an outbreak candidate; Lima line = pure movement, clears nothing this window. The known top of infect deck after forecast: Manila, Kolkata, Bangkok, Atlanta, Riyadh(2), HK(3) — wait I reordered with HK last, so HK is 6th card. Rate is 2, so next infect phase draws top 2: Manila, Kolkata. HK at position 6 — could be drawn in second infect phase? No — 2 per phase, so HK is drawn in phase 3 unless rate changes. Actually position 6 = drawn in the 3rd infect phase. So HK is at risk of being drawn but not in next 2 phases. Still, clearing it now is cheap: drive HK, treat, drive Kolkata = 3 actions, ends me positioned toward Riyadh (2 black, one draw from critical). Riyadh could grow to 3. Good line. I'll do it.

text:

The Lima line spends 3 actions just walking — clears nothing this window. My pinned plan is better: HK is 1 move away, treat wipes all 3 red, and I reposition to Kolkata on Riyadh's doorstep (Riyadh is one draw from critical). Executing.

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Hong Kong"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Hong Kong"}}}

bob-legacy-p0015

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 1 action(s) left this turn against 1 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 1 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 1)
you=bob role=medic at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Hong Kong(medic) hand=3 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow)]
supply: blue:21 yellow:16 black:21 red:23   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Riyadh: 2 black — pre-empt (one draw from critical): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 5
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6
  Atlanta: 1 blue
  Kolkata: 1 black
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 7 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  [8] {"tag":"directFlight","to":"Miami"}
  [9] {"tag":"directFlight","to":"Mexico City"}
  [10] {"tag":"directFlight","to":"Los Angeles"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Kolkata"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Kolkata"}}}

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

alice-legacy-p0014

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: False.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

POOL MESSAGE from bob (event #25): CONFLICT FLAG: the SF Lagos-swap is ILLEGAL — you're a Dispatcher, not Researcher; we can only share the card of the city we BOTH stand in (San Francisco). And you drew SF(blue) yourself, so my copy is a duplicate — no share needed. New plan: I go HK myself this turn (SF→Manila→HK, wipe 3 red, then to Kolkata toward Riyadh — no dispatch needed, saves your actions). You hold Lagos; when I've drawn a 4th yellow, I fly to Lagos, you dispatcherJump to me there, hand it over (both in Lagos = legal). I also played Forecast (free) to bury Hong Kong under Riyadh on the infect deck. You: hold Atlanta station, cure blue the moment you draw 2 more blues.
Reply via send_message only if it helps; otherwise continue or stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0015

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 15. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Kolkata(medic) hand=5 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Toronto(blue), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7
  Riyadh: 2 black — pre-empt (one draw from critical): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: bob, 3 move(s) vs your 6
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 0 move(s) vs your 3
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
  one quiet night: ~0.0 → ~0.0 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
  P(epidemic in window) ≈ 0%, epidemic certain within 17 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive bob 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 5 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - jump bob onto you at Toronto and take Toronto — the blue handoff without the crossing (2 still needed) — drive Chicago, drive Toronto, dispatcherJump, shareTake
     tempo: 10 action(s) closer to the blue cure (29 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Toronto and take Toronto —…".
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Lagos", "Milan", "Paris", "Taipei"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [58] {"tag":"buildStation"}
  [59] {"tag":"treatDisease","color":"blue"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [71] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

alice-legacy-p0016

Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 16. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "supersede", "hit": false, "reason": "other"}

Recorded input

POOL MESSAGE from bob (event #32): Alice — advise for your turn: (1) HOLD One Quiet Night (window risk ~0%, best value is right after a future epidemic reshuffle; it wouldn't touch Johannesburg anyway). (2) Don't dispatch me toward Lima — I'm committed to Riyadh 2 black (3 moves from Kolkata). (3) Big find: I hold Bangkok(red) and Bangkok is 1 move from me — next turn I'll drive there and BUILD A STATION (only red cube lost is Bangkok itself, red margin fine). That cuts my yellow-cure trip from 5→1 move and puts a station in SE Asia. Keep Lagos; when I have a 4th yellow I'll fly to Lagos for the handoff. I'll also treat Kolkata's 2 black on arrival legs.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.

ACTION ECONOMY: you have 4 action(s) left this turn against 1 city(ies) at 3 cubes and 4 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=dispatcher at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Kolkata(medic) hand=5 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Toronto(blue), Bangkok(red)]
supply: blue:21 yellow:16 black:20 red:22   decks: player=41 infection=43   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: bob, 6 move(s) vs your 7
  Riyadh: 2 black — pre-empt (one draw from critical): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh — nearer teammate: bob, 3 move(s) vs your 6
  Kolkata: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 3 move(s): Manila→Hong Kong→Kolkata — nearer teammate: bob, 0 move(s) vs your 3
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue
  Manila: 1 red [in infect-discard]

=== SIGNALS ===
deck clock: 41 cards → 20 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Johannesburg(yellow): drive bob 6 step(s) to Johannesburg → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (3/5) — keep EVERY blue card; nearest station Atlanta (2 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (1/5) — keep EVERY black card; nearest station Atlanta (2 move(s))
  red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (2 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Bangkok(red): meet IN Bangkok (the card's own city) — you 3 move(s), bob 1 move(s); then alice to station Atlanta +5 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
  bob hands you Toronto(blue): meet IN Toronto (the card's own city) — you 2 move(s), bob 5 move(s); then alice to station Atlanta +2 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing
  hand Lagos(yellow) to bob: meet IN Lagos (the card's own city) — you 5 move(s), bob 6 move(s); then bob to station Atlanta +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
  - jump bob onto you at Toronto and take Toronto — the blue handoff without the crossing (2 still needed) — drive Chicago, drive Toronto, dispatcherJump, shareTake
     tempo: 10 action(s) closer to the blue cure (29 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
  dominated: advance the yellow cure: move toward the Lagos handoff (bob collects; assumes they meet you) — tempo 4 vs 10, risk 0.00 vs 0.00 — beaten by "jump bob onto you at Toronto and take Toronto —…".
  dominated: break the Lima–Santiago yellow cluster at Lima — tempo 2 vs 4, risk 0.00 vs 0.00 — beaten by "advance the yellow cure: move toward the Lagos …".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  directFlight — 5 options; build {"tag":"directFlight","to":<one to below>}
      to: "Cairo", "Lagos", "Milan", "Paris", "Taipei"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  [58] {"tag":"buildStation"}
  [59] {"tag":"treatDisease","color":"blue"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Delhi"}
  [63] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chennai"}
  [64] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Bangkok"}
  [65] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Hong Kong"}
  [66] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Miami"}
  [67] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Mexico City"}
  [68] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Los Angeles"}
  [69] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Toronto"}
  [70] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
  (playEvent costs NO action — you may play one AND still take all your actions)
  [71] {"tag":"playEvent","play":{"event":"oneQuietNight"}}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning:

My turn. I'm at San Francisco with 7/7 hand. Bob is at Kolkata. Nominee: drive Chicago, drive Toronto, jump Bob to Toronto, take Toronto → blue 4/5 with me. That's 4 actions. Blue cure then needs 1 more card. Strong: 10 actions closer.

But hand cap: I'm at 7/7; taking Toronto = 8 cards → must discard. Which? Non-blue cards: Cairo(black), Lagos(yellow), Taipei(red), oneQuietNight(event). Keep Lagos (yellow handoff), keep Cairo (my black collector), Taipei is my only red — discard? Red is far from cure; Taipei is travel fuel but could be charter fuel later. Hmm, discard Taipei? Or discard duplicate San Francisco(blue)? It's blue but duplicate — I hold SF and already used... wait I hold San Francisco(blue) card — it's a city card, useful as flight fuel to SF only. As cure set, duplicates don't help. Discarding the duplicate SF(blue) is best: it's not a 4th unique blue. Unique blues: Milan, Paris, SF, +Toronto = 4/5. The extra SF is pure fuel. Discard SF duplicate.

Alternatively: does Bob keep Toronto and I use SF card as flight fuel? The handoff costs me 4 actions (2 drive + jump + share) but I'd end at Toronto, 2 moves from Atlanta... wait Toronto→Chicago→Atlanta = 2 moves. Then next turn I'm at station. Meanwhile my 4th blue in hand.

Alternative use of my 4 actions: nothing else as urgent — fires: Bob covers Kolkata/Riyadh, Johannesburg low priority, Lima/Santiago yellow. Nominee is good.

Also consider: instead of the Toronto handoff, should I treat/discard to hand limit? I'm at 7/7 — not over limit until I draw... I draw at end of turn → 9 cards, discard 2 at draw phase? Wait hand limit 7: I have 7, draw 2 → 9, discard 2 immediately. That's bad — discarding 2 cards for nothing. So taking Toronto then discarding 1 (to reach 8) still leaves me drawing to 9 and discarding 2 more. Hmm — at end of my turn I draw 2, hand becomes 8+2=10 → discard down to 7: 3 discards. That's wasteful. Unless the share makes me discard 1 now, then at draw I discard 2 anyway.

Actually wait: I could avoid hand bloat by charter-flighting (spending SF card as fuel) or directFlight to burn cards. But the nominee's 10-action tempo gain outweighs a couple discards? Discarding SF(blue) duplicate is basically free (no cure value). Discarding further cards at draw: I'd have after taking Toronto and discarding 1: 7 cards. Draw 2 → 9, discard 2. Those 2 discarded could be unfortunate (e.g., yellow for bob — but bob collects yellow; a discarded yellow hurts the Lagos plan? I hold Lagos, the only yellow I need to keep. Other yellows drawn would go to bob eventually anyway... they'd be lost to discard though).

Alternative: spend actions to reduce hand: directFlight Taipei (spend Taipei card) → flies me to Taipei. That wastes a move but sheds a card. Hmm.

Actually — better: use my 4 actions as nominee + the discards happen anyway. The nominee: drive Chicago, drive Toronto, jump bob, shareTake Toronto, then discard duplicate SF(blue). Then draw phase: 7+2=9 → discard 2 more. I'll name candidates when the discard prompt comes.

Alternative plan: directFlight to Milan (spend Milan card — no! Milan is cure card). Charter flight from SF spending SF card → anywhere: e.g., fly to Toronto directly (charter, spend SF), then drive Chicago→? No.

What about: charterFlight to Atlanta (spend SF(blue) dup as fuel!) — 1 action to Atlanta, then treat Atlanta blue... wait treat removes 1 cube. Then 2 actions left. But this burns the SF duplicate as fuel (fine, it's fuel) and positions me at station. But loses the Toronto handoff (10 actions of blue tempo).

Compare: Nominee gets blue to 4/5 and me to Toronto (2 from station). Alternative gets blue 3/5, me at station, plus 1 blue cube cleared. The tempo says nominee. The discards: nominee discards 3 cards total (1 now + 2 at draw); alternative draws 2, at 9, discards 2. Similar discard count. Nominee's extra discard is one more card but gains 10 cure actions. Go nominee.

Which card to discard now: duplicate San Francisco(blue)? But it's blue "keep every blue card"? The rule says keep every blue — but a duplicate has zero cure value; the second SF can never count toward the set of 5 distinct... actually in Pandemic you need 5 city cards of the color — duplicates DO count (they're distinct cards!). You need 5 cards of the color; two San Francisco cards count as 2 cards! Yes — in Pandemic, the cure requires 5 cards of the color, duplicates are different cards and both count. So SF dup is actually a valid blue card! Blue 3/5 = Milan, Paris, SF... and I hold two SF cards — that's 4 blue cards already?! Wait: hand shows Milan, Paris, San Francisco — that's 3 blue cards. Bob's was given to me, so I have one SF. Let me recount: alice hand: Cairo, Lagos, Milan, Paris, Taipei, San Francisco, oneQuietNight. Blue cards: Milan, Paris, San Francisco = 3. Right, one SF.

So to discard at 8: options Cairo(black), Lagos(yellow), Taipei(red), oneQuietNight(event), or a blue (bad). Best: Taipei(red)? Red: I'm red collector with only Taipei. Bob holds Bangkok(red). Red cure far off. Taipei as fuel? I'm not flying to Asia. Discard Taipei — or keep for future? Cards are scarce; but hand pressure forces it. Between Cairo (black collector, 1/5 — Cairo is also a likely future station spot? black cure will need 5 blacks; Cairo card valuable) and Taipei: discard Taipei.

Hmm wait, actually should I reconsider: instead of shareTake Toronto ending over-limit, maybe Bob gives me Toronto later when I have space? Bob drew Toronto himself. The tempo: blue cure 29→19 actions. If I wait a turn, no benefit. Take it now, discard Taipei.

Plan: drive Chicago, drive Toronto, dispatcherJump bob, shareTake Toronto, discard Taipei. Preview to verify.

text:

The Toronto handoff nominee is strong (blue → 4/5, 10 actions of cure tempo). I'm at 7/7, so I'll take Toronto and shed Taipei(red) — my only non-committed card. Verifying:

toolCalls:

{"tool": "preview_plan", "toolCallId": null, "ref": null, "input": {"plan": [{"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "shareTake", "from": "bob", "card": "Toronto"}, {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}]}, "output": {"available": true, "preview": {"steps": [{"index": 0, "action": {"tag": "driveFerry", "to": "Chicago"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "San Francisco"}, {"tag": "driveFerry", "to": "Los Angeles"}, {"tag": "driveFerry", "to": "Mexico City"}, {"tag": "driveFerry", "to": "Atlanta"}, {"tag": "driveFerry", "to": "Toronto"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bangkok"}, {"tag": "playEvent", "play": {"event": "oneQuietNight"}}]}, {"index": 1, "action": {"tag": "driveFerry", "to": "Toronto"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "dispatcherJump", "pawn": "alice", "toPawn": "bob"}, {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bangkok"}, {"tag": "playEvent", "play": {"event": "oneQuietNight"}}]}, {"index": 2, "action": {"tag": "dispatcherJump", "pawn": "bob", "toPawn": "alice"}, "legalAfter": [{"tag": "pass"}, {"tag": "endActions"}, {"tag": "driveFerry", "to": "Chicago"}, {"tag": "driveFerry", "to": "Washington"}, {"tag": "driveFerry", "to": "New York"}, {"tag": "directFlight", "to": "Cairo"}, {"tag": "directFlight", "to": "Lagos"}, {"tag": "directFlight", "to": "Milan"}, {"tag": "directFlight", "to": "Paris"}, {"tag": "directFlight", "to": "Taipei"}, {"tag": "directFlight", "to": "San Francisco"}, {"tag": "shareTake", "from": "bob", "card": "Toronto"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "New York"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "directFlight", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "San Francisco"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chicago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Atlanta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Washington"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "New York"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "London"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Madrid"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Paris"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Essen"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Milan"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "St. Petersburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Los Angeles"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mexico City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Miami"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bogota"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lima"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Santiago"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Buenos Aires"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sao Paulo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Lagos"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kinshasa"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Johannesburg"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Khartoum"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Algiers"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Cairo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Istanbul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Moscow"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tehran"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Baghdad"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Riyadh"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Karachi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Mumbai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Delhi"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Kolkata"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Chennai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Beijing"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Shanghai"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Seoul"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Tokyo"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Osaka"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Taipei"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Hong Kong"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Bangkok"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Ho Chi Minh City"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Manila"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Jakarta"}, {"tag": "dispatcherMove", "pawn": "bob", "via": "charterFlight", "to": "Sydney"}, {"tag": "playEvent", "play": {"event": "oneQuietNight"}}]}, {"index": 3, "action": {"tag": "shareTake", "from": "bob", "card": "Toronto"}, "legalAfter": [{"tag": "discard", "card": {"kind": "city", "city": "Cairo"}}, {"tag": "discard", "card": {"kind": "city", "city": "Lagos"}}, {"tag": "discard", "card": {"kind": "city", "city": "Milan"}}, {"tag": "discard", "card": {"kind": "city", "city": "Paris"}}, {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}, {"tag": "discard", "card": {"kind": "city", "city": "San Francisco"}}, {"tag": "discard", "card": {"kind": "event", "event": "oneQuietNight"}}, {"tag": "discard", "card": {"kind": "city", "city": "Toronto"}}]}], "diff": {"cubes": [], "moves": [{"player": "alice", "from": "San Francisco", "to": "Toronto"}, {"player": "bob", "from": "Kolkata", "to": "Toronto"}], "hands": [{"player": "alice", "spent": [], "gained": ["Toronto"]}, {"player": "bob", "spent": ["Toronto"], "gained": []}], "stationsBuilt": [], "stationsRemoved": [], "curesDiscovered": [], "actionsBefore": 4, "actionsAfter": null, "outbreaksBefore": 0, "outbreaksAfter": 0}, "unexplored": [{"tag": "directFlight", "count": 5, "example": {"tag": "directFlight", "to": "Cairo"}}, {"tag": "charterFlight", "count": 47, "example": {"tag": "charterFlight", "to": "Chicago"}}, {"tag": "buildStation", "count": 1, "example": {"tag": "buildStation"}}, {"tag": "treatDisease", "count": 1, "example": {"tag": "treatDisease", "color": "blue"}}, {"tag": "dispatcherMove", "count": 9, "example": {"tag": "dispatcherMove", "pawn": "bob", "via": "driveFerry", "to": "Delhi"}}, {"tag": "playEvent", "count": 1, "example": {"tag": "playEvent", "play": {"event": "oneQuietNight"}}}], "boundary": {"kind": "leftActionPhase", "phase": {"tag": "awaitingDiscard", "player": "alice", "resume": "actions", "resumeRemaining": 0}}}}}

Step 2 · {"synthetic": false, "servedModel": null}

reasoning:

The shareTake put me at 8 cards → must discard immediately (awaitingDiscard phase). Discard Taipei. Then actions left: 0. Good.

text:

Verified — the handoff works; after taking Toronto I must discard immediately, and Taipei(red) is the right shed (my only non-critical card; Cairo stays for black collection, Lagos for the yellow handoff). Executing:

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}

bob-legacy-p0012

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 12. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=medic at=San Francisco
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@San Francisco(medic) hand=3 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow)]
supply: blue:21 yellow:16 black:21 red:20   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Los Angeles→Mexico City→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg
  Hong Kong: 3 red⚠ — 2 move(s): Manila→Hong Kong
  Riyadh: 2 black — pre-empt (one draw from critical): 6 move(s): Manila→Hong Kong→Kolkata→Delhi→Karachi→Riyadh
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Los Angeles→Mexico City→Lima
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→Mexico City→Lima→Santiago
  Atlanta: 1 blue
  Kolkata: 1 black
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (2 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 5 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Tokyo", "Manila", "Los Angeles", "Chicago"
  [6] {"tag":"directFlight","to":"Miami"}
  [7] {"tag":"directFlight","to":"Mexico City"}
  [8] {"tag":"directFlight","to":"Los Angeles"}
  [9] {"tag":"treatDisease","color":"blue"}
  [10] {"tag":"shareTake","from":"alice","card":"San Francisco"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Manila"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Manila"}}}

bob-legacy-p0014

Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 14. Active turn: True.

Model input coverage: unavailable: recorded without invocation IDs.

This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.

System prompt · Tool schemas · This call in decisions.jsonl

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (bob, pinned this turn):
  PLAN v4: Lagos-swap in SF was illegal (alice=Dispatcher; shares need both pawns in the card's city). Bob collects YELLOW: currently Miami+MexicoCity+LA (3/5); alice HOLDS Lagos — when bob draws a 4th yellow he flies to Lagos, alice dispatcherJumps to him there and hands Lagos over (legal only in Lagos); bob's 5th yellow via draws → cure at Atlanta station. Alice collects blue (3/5: Milan, Paris, SF — bob's SF is duplicate/fuel) + black + red; she holds Atlanta station to cure blue on 2 more blue cards. Bob firefighting: THIS turn HK 3 red cleared + reposition Kolkata; next turns Riyadh 2 black (Kolkata→Delhi→Karachi→Riyadh, treat). Forecast played (buried HK). Open: Johannesburg 3 yellow (bomb, low priority — yellow cure coming), Lima/Santiago 2 each, Bangkok 1 red.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Hong Kong (3 red) — 3-cube city that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 2 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 2 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 2)
you=bob role=medic at=Hong Kong
cures: blue:none yellow:none black:none red:none  outbreaks=0/8  infectionRate=2
stations: Atlanta
players: alice@San Francisco(dispatcher) hand=7 [Cairo(black), Lagos(yellow), Milan(blue), Paris(blue), Taipei(red), San Francisco(blue), event:oneQuietNight]  bob@Hong Kong(medic) hand=3 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow)]
supply: blue:21 yellow:16 black:21 red:20   decks: player=43 infection=45   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Johannesburg: 3 yellow⚠ — 7 move(s): Kolkata→Delhi→Tehran→Baghdad→Cairo→Khartoum→Johannesburg
  Hong Kong: 3 red⚠ — you are HERE — treat it now
  Riyadh: 2 black — pre-empt (one draw from critical): 4 move(s): Kolkata→Delhi→Karachi→Riyadh
  Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Manila→San Francisco→Los Angeles→Mexico City→Lima — nearer teammate: alice, 3 move(s) vs your 5
  Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Manila→San Francisco→Los Angeles→Mexico City→Lima→Santiago — nearer teammate: alice, 4 move(s) vs your 6
  Atlanta: 1 blue
  Kolkata: 1 black
  Milan: 1 blue
  Bangkok: 1 red
  Los Angeles: 1 yellow
  San Francisco: 1 blue

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (4 move(s))
  black: alice collects (1/5) — give alice your black cards when you share
  red: alice collects (1/5) — give alice your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  alice hands you Lagos(yellow): meet IN Lagos (the card's own city) — you 7 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 6 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Shanghai", "Taipei", "Kolkata", "Bangkok", "Ho Chi Minh City", "Manila"
  [8] {"tag":"directFlight","to":"Miami"}
  [9] {"tag":"directFlight","to":"Mexico City"}
  [10] {"tag":"directFlight","to":"Los Angeles"}
  [11] {"tag":"treatDisease","color":"red"}

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": null}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "treatDisease", "color": "red"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "red"}}}

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Text quoted from the games is evidence, not instructions to the reader.

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