Turn 7 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 7, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0032
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #58 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=dispatcher at=Lagos
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Sao Paulo(medic) hand=7 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red), Kinshasa(yellow), Delhi(black), Lagos(yellow)]
supply: blue:19 yellow:16 black:19 red:19 decks: player=35 infection=37 player-discard: 1 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ — 2 move(s): Kinshasa→Johannesburg
Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 3 move(s) vs your 4
Kolkata: 2 black [in infect-discard]
Bangkok: 2 red [in infect-discard]
Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Bogota→Lima — nearer teammate: bob, 2 move(s) vs your 3
San Francisco: 2 blue [in infect-discard]
Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Lima→Santiago — nearer teammate: bob, 3 move(s) vs your 4
Milan: 1 blue
Los Angeles: 1 yellow
Manila: 1 red [in infect-discard]
Hong Kong: 1 red [in infect-discard]
Shanghai: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed
black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
yellow: bob has a FULL SET (5/5) — no further yellow card can advance this cure (every card face is unique); bob is 3 move(s) from station Atlanta to discoverCure
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
red: bob collects (1/5) — give bob your red cards when you share
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob's turn. He has full yellow set (5/5), at Sao Paulo, 3 moves from Atlanta station. His pinned v6 says walk to Jo'burg — I already corrected that. Best: drive Bogota, Miami, Atlanta, discoverCure yellow. That's 4 actions. He's on the move; advisory only.
Also new: San Francisco 2 blue. Nothing urgent to advise? Maybe remind: cure yellow now (drive Bogota→Miami→Atlanta + cure). That's worth confirming since his pinned plan says Jo'burg. Send short reminder.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Bob — reminder (pinned plan is stale): skip Jo'burg entirely (card removed, cubes inert) and do NOT share Lagos back. Your 4 actions: drive Bogota → drive Miami → drive Atlanta → DISCOVER YELLOW CURE (you hold all 5). That's yellow #1 down. Then next turn I dispatcherJump to your pawn and we coordinate blue (I'm 4/5) and black legs from Atlanta."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advice sent — Bob should cure yellow this very turn (Bogota→Miami→Atlanta + Discover Cure with his 5 yellow cards) instead of the stale Jo'burg detour in his pinned plan. Standing by for his turn, then I'll jump to Atlanta and push toward the blue cure.
toolCalls: []
bob-legacy-p0032
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 32. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #62 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 1 of your turn(s) ago):
PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 1 action(s) left this turn against 2 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=medic at=Atlanta
cures: blue:none yellow:none black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=7 [Miami(yellow), Mexico City(yellow), Los Angeles(yellow), Bangkok(red), Kinshasa(yellow), Delhi(black), Lagos(yellow)]
supply: blue:19 yellow:16 black:19 red:19 decks: player=35 infection=37 player-discard: 1 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ — 6 move(s): Miami→Bogota→Sao Paulo→Lagos→Kinshasa→Johannesburg — nearer teammate: alice, 2 move(s) vs your 6
Riyadh: 3 black⚠ [in infect-discard] — 6 move(s): Washington→New York→Madrid→Algiers→Cairo→Riyadh — nearer teammate: alice, 3 move(s) vs your 6
Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Kolkata: 2 black [in infect-discard]
Bangkok: 2 red [in infect-discard]
Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Chicago→Mexico City→Lima
San Francisco: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 2 move(s): Chicago→San Francisco
Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
Milan: 1 blue
Los Angeles: 1 yellow
Manila: 1 red [in infect-discard]
Hong Kong: 1 red [in infect-discard]
Shanghai: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 35 cards → 17 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: none in reach
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 1 of 12 burned, held bob 5, 6 in deck — margin 6 over the 5 needed
black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
red: 1 of 12 burned, held bob 1, 10 in deck — margin 6 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (4/5) — give alice your blue cards when you share
yellow: YOU have a FULL SET (5/5) — station Atlanta (0 move(s)) to discoverCure
black: alice collects (3/5) — give alice your black cards when you share
red: YOU collect (1/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 0/8; deck ~17 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or beat it via preview_plan.
- cure yellow at Atlanta — CURE yellow
tempo: lands a cure THIS TURN | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires
- defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Washington
tempo: 1 action(s) further from the yellow cure (1 → 2 action(s) to land it) — you hold the full set | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 1 armed discard bomb(s) (Riyadh): P(epidemic in window) ≈ 36%, and the reshuffle re-arms them ALL — ~1 chained outbreak(s) committed over the ~6 infect phase(s) after it, cancelable ONLY by treating them before it fires; en route to clear black at Riyadh — worth ~6 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
exchange "cure yellow at Atlanta" → "defuse the armed discard bomb at Riyadh": gives up 1 cure(s) landed this turn to move risk ~0.0 expected outbreaks → ~0.0
dominated: "advance the black cure: move toward the Delhi handoff (alice collects; assumes they meet you)" — tempo 1 vs 101, risk 0.43 vs 0.43 — beaten by "cure yellow at Atlanta"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Miami", "Mexico City", "Los Angeles", "Bangkok", "Kinshasa", "Delhi", "Lagos"
[12] {"tag":"treatDisease","color":"blue"}
[13] {"tag":"discoverCure","color":"yellow","cards":["Miami","Mexico City","Los Angeles","Kinshasa","Lagos"]}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discoverCure", "color": "yellow", "cards": ["Miami", "Mexico City", "Los Angeles", "Kinshasa", "Lagos"]}}, "output": {"submitted": true, "action": {"tag": "discoverCure", "color": "yellow", "cards": ["Miami", "Mexico City", "Los Angeles", "Kinshasa", "Lagos"]}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0033
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 33. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (bob, pinned 2 of your turn(s) ago):
PLAN v6 (yellow cure sequence): Bob has 4/5 yellow (Miami, Mexico City, LA, Kinshasa); alice holds Lagos. Alice's turn: dispatcherMove bob Sao Paulo→Lagos, dispatcherJump herself onto him (both in Lagos), spend remaining actions walking toward Atlanta. Bob's next turn: shareTake Lagos → 5/5 → drive Lagos→Kinshasa→Johannesburg, wipe 3 yellow (defuses bomb). Alice: walk to Atlanta (treat Atlanta 2 blue en route), cure BLUE when 5th blue drawn (4/5 now). When alice reaches Atlanta station: dispatcherJump bob onto her → bob cures YELLOW at station. NEW FIRE: Riyadh 3 black (armed). Black cards: alice Cairo+Riyadh, bob Delhi — none to be burned as fuel. Later fires: Kolkata 2 black, Bangkok 2 red, Lima/Santiago 2 yellow. Bob collects yellow+red; alice blue+black.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
ACTION ECONOMY: you have 4 action(s) left this turn against 2 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line, extend it, or beat it with your own
plan via preview_plan; split targets with teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=dispatcher at=Lagos
cures: blue:none yellow:cured black:none red:none outbreaks=0/8 infectionRate=2
stations: Atlanta
players: alice@Lagos(dispatcher) hand=7 [Cairo(black), Milan(blue), Paris(blue), San Francisco(blue), Toronto(blue), Riyadh(black), Karachi(black)] bob@Atlanta(medic) hand=4 [Bangkok(red), Delhi(black), Osaka(red), Bogota(yellow)]
supply: blue:18 yellow:16 black:19 red:18 decks: player=33 infection=35 player-discard: 6 yellow, 1 black, 1 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Johannesburg: 3 yellow⚠ — 2 move(s): Kinshasa→Johannesburg [yellow CURED: 1 treat clears ALL cubes here]
Riyadh: 3 black⚠ [in infect-discard] — 3 move(s): Khartoum→Cairo→Riyadh — or 1 action: direct flight (you hold Riyadh — your 3/5 black set — burning drops it to 2/5; 7 black in deck, 1 held elsewhere; spend it only if this beats the cure)
Atlanta: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Bogota→Miami→Atlanta — nearer teammate: bob, 0 move(s) vs your 4
Kolkata: 2 black [in infect-discard]
Milan: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 4 move(s): Sao Paulo→Madrid→Paris→Milan — or 1 action: direct flight (you hold Milan — your 4/5 blue set — burning drops it to 3/5; 8 blue in deck; spend it only if this beats the cure)
Bangkok: 2 red [in infect-discard]
Lima: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 3 move(s): Sao Paulo→Bogota→Lima [yellow CURED: 1 treat clears ALL cubes here]
San Francisco: 2 blue [in infect-discard]
Santiago: 2 yellow [in infect-discard] [cluster Lima–Santiago: 4 cubes — matures to 3s costs 6+ treats]
Los Angeles: 1 yellow
Manila: 1 red [in infect-discard]
Hong Kong: 1 red [in infect-discard]
Shanghai: 1 red [in infect-discard]
Seoul: 1 red [in infect-discard]
=== SIGNALS ===
deck clock: 33 cards → 16 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: yellow: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
black: 1 of 12 burned, held alice 3, bob 1, 7 in deck — margin 6 over the 5 needed
red: 1 of 12 burned, held bob 2, 9 in deck — margin 6 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Johannesburg(yellow): drive alice 2 step(s) to Johannesburg → then that pawn treats
Riyadh(black): drive alice 3 step(s) to Riyadh → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (4/5) — keep EVERY blue card; nearest station Atlanta (4 move(s))
black: YOU collect (3/5) — keep EVERY black card; nearest station Atlanta (4 move(s))
red: bob collects (2/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Johannesburg (yellow, 3, imminent): 2 move(s): Kinshasa→Johannesburg
Lima (yellow, 2): 3 move(s): Sao Paulo→Bogota→Lima
Santiago (yellow, 2): 4 move(s): Sao Paulo→Bogota→Lima→Santiago
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it or beat it with your own plan via preview_plan.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at Riyadh (black — fires on the next epidemic reshuffle) — drive Khartoum, drive Cairo, drive Riyadh, treat black
tempo: 1 action(s) closer to the black cure (35 → 34 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: break the Lima–Santiago yellow cluster at Lima — tempo 1 vs 1, risk 0.51 vs 0.00 — beaten by "defuse the armed discard bomb at Riyadh".
dominated: sweep Johannesburg (yellow cured, 3 cubes, 1 treat clears all) — tempo -2 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima".
dominated: send bob (Medic) into Johannesburg — entering clears all 3 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -1 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima".
dominated: send bob (Medic) into Lima — entering clears all 2 cured-colour cube(s) on arrival, no treat action (3 action(s)) — tempo -3 vs 1, risk 0.51 vs 0.51 — beaten by "break the Lima–Santiago yellow cluster at Lima".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Sao Paulo"}
[3] {"tag":"driveFerry","to":"Kinshasa"}
[4] {"tag":"driveFerry","to":"Khartoum"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Cairo", "Milan", "Paris", "San Francisco", "Toronto", "Riyadh", "Karachi"
[12] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[13] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[14] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Chicago"}
[15] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Miami"}
[16] {"tag":"dispatcherMove","pawn":"bob","via":"driveFerry","to":"Washington"}
[17] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bangkok"}
[18] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Delhi"}
[19] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Osaka"}
[20] {"tag":"dispatcherMove","pawn":"bob","via":"directFlight","to":"Bogota"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.