Turn 2 · model calls

The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 2, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.

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Model calls linked to this turn

Calls with an accepted-event join or a recorded refusal in this turn.

alice-i10

Seat: alice. Identity: recorded invocation. Prompt number: 10. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i10)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

{"kind": "supersede", "hit": true, "droppedInvocation": "alice:i9"}

Recorded input

POOL MESSAGE from bob (event #16): Outbreaks spiked 1→3/8 (Tokyo, Osaka chain) — red supply down to 12. My read: you spend this turn on Bogota's 3 yellow (drive there, treat twice — 2 cubes removed), since I can't beat you there. Next turn I'll jump you (or me) toward Riyadh/Kolkata black before a reshuffle, and I'll start the red trip via dispatcher moves. Also: if you draw to hand limit, Washington is my ride fuel — take it and we meet in Washington to hand you blue.

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=alice role=operationsExpert at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
OUTBROKE since you last saw the board: Tokyo, Osaka (chain members included, in resolution order)
stations: Atlanta, Bogota
players: alice@Sao Paulo(operationsExpert) hand=4 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:23 yellow:21 black:12 red:12   decks: player=45 infection=44   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard]
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata
  Bogota: 3 yellow⚠ — 1 move(s): Bogota
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Bogota (1 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (1 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Bogota +4 move(s) to cure
  bob hands you Washington(blue): meet IN Washington (the card's own city) — you 3 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~22 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - build a station at Sao Paulo — brings alice 1 move(s) closer to a station to cure at (free build — Ops Expert) — build station
     tempo: 3 action(s) closer to the blue cure (43 → 40 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases
  - defuse Bogota and return to Sao Paulo (round trip, 3 actions) — drive Bogota, treat yellow, drive Sao Paulo
     tempo: no cure progress — nearest is yellow, 34 action(s) to land it — bob collects; clears 1 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  exchange "build a station at Sao Paulo — brings alice 1 m…" → "defuse Bogota and return to Sao Paulo": gives up 3 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~1.3
  dominated: "shore up red at Osaka (supply strained: 12 left)" — tempo -1 vs 0, risk 1.79 vs 1.33 — beaten by "defuse Bogota and return to Sao Paulo"
  dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -1, risk 1.79 vs 1.79 — beaten by "shore up red at Osaka"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Atlanta", "Chennai", "Baghdad"
  (buildStation costs NO card — Operations Expert builds free)
  [10] {"tag":"buildStation"}
  [11] {"tag":"shareTake","from":"bob","card":"Sao Paulo"}

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3 (Tokyo, Osaka), 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

I'm in Sao Paulo; bob is here too and already took Sao Paulo card? He has Sao Paulo(yellow) in hand — the handoff happened. My hand: London, Atlanta, Chennai, Baghdad (4 cards). Bogota 3 yellow needs defusing — bob asked. Drive Bogota, treat yellow (removes... not cured, removes 1 cube per action), treat again, then return or build? 4 actions: drive Bogota, treat, treat, then... one action left. Could treat third? Bogota would be at 1, back to 2 cubes... treat again = 0? Treat removes 1 cube; 3 cubes → 3 treatments. drive+3 treats = 4 actions, leaves Bogota clear. That's better than round trip. Bob collects yellow cure though — clearing fully is good anyway. Do: drive Bogota, treat ×3.

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_edac34253bf74ad8a31cc63d", "ref": "alice:i10:call_edac34253bf74ad8a31cc63d", "input": {"action": {"tag": "driveFerry", "to": "Bogota"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Bogota"}}}

alice-i11

Seat: alice. Identity: recorded invocation. Prompt number: 11. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i11)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 3 action(s) left this turn against 5 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 3)
you=alice role=operationsExpert at=Bogota
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Bogota(operationsExpert) hand=4 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:23 yellow:21 black:12 red:12   decks: player=45 infection=44   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard]
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Bogota: 3 yellow⚠ — you are HERE — treat it now
  Manila: 2 red — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Bogota (0 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (0 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Washington(blue): meet IN Washington (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Bogota +4 move(s) to cure

⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
  - defuse Bogota (yellow, 3 cubes — no other line on this menu goes there) — treat yellow, treat yellow, treat yellow
     tempo: no cure progress — nearest is yellow, 34 action(s) to land it — bob collects; clears 3 cube(s) | risk after: ~1.3 expected outbreak(s) over the next 2 infect phases
  dominated: shore up red at Osaka (supply strained: 12 left) — tempo -3 vs 0, risk 1.79 vs 1.33 — beaten by "defuse Bogota".

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Atlanta", "Chennai", "Baghdad"
  [11] {"tag":"shuttleFlight","to":"Atlanta"}
  [12] {"tag":"treatDisease","color":"yellow"}
  operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "London" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3 (Tokyo, Osaka), 1 new 3-cube city — your team hasn't heard this from you yet.

NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: outbreaks 1→3 (Tokyo, Osaka), 1 new 3-cube city — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_1604e58aef5544f9af7d3c8f", "ref": "alice:i11:call_1604e58aef5544f9af7d3c8f", "input": {"text": "Handoff complete — bob now has 3 yellow (Sao Paulo card with you). I'm in Bogota clearing all 3 yellow cubes this turn. Next turn I'll aim at the black line (Riyadh/Kolkata) — rendezvous options: Washington for your Washington(blue) looks cheapest (you 3 moves, me 2, then 1 move to Atlanta station to cure)."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn.", "delivery": "bob is not advising right now; if the referee accepts this message, they will read it at their next prompt."}}
{"tool": "submit_action", "toolCallId": "call_237b4ab28096404fb2b032f3", "ref": "alice:i11:call_237b4ab28096404fb2b032f3", "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

alice-i12

Seat: alice. Identity: recorded invocation. Prompt number: 12. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i12)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 2 action(s) left this turn against 4 city(ies) at 3 cubes and 3 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 2)
you=alice role=operationsExpert at=Bogota
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Bogota(operationsExpert) hand=4 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:23 yellow:22 black:12 red:12   decks: player=45 infection=44   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 4 move(s) vs your 5
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Manila: 2 red
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
  Bogota: 2 yellow — pre-empt (one draw from critical): you are HERE — treat it now
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Bogota (0 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (0 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Washington(blue): meet IN Washington (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Bogota +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Atlanta", "Chennai", "Baghdad"
  [11] {"tag":"shuttleFlight","to":"Atlanta"}
  [12] {"tag":"treatDisease","color":"yellow"}
  operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "London" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_1e7cc7518e864e45a15af82d", "ref": "alice:i12:call_1e7cc7518e864e45a15af82d", "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

alice-i13

Seat: alice. Identity: recorded invocation. Prompt number: 13. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i13)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 1 action(s) left this turn against 4 city(ies) at 3 cubes and 2 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: 4 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 1)
you=alice role=operationsExpert at=Bogota
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Bogota(operationsExpert) hand=4 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:23 yellow:23 black:12 red:12   decks: player=45 infection=44   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 4 move(s): Mexico City→Los Angeles→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
  Riyadh: 3 black⚠ [in infect-discard] — 5 move(s): Sao Paulo→Madrid→Algiers→Cairo→Riyadh — nearer teammate: bob, 4 move(s) vs your 5
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
  Manila: 2 red — pre-empt (one draw from critical): 4 move(s): Mexico City→Los Angeles→San Francisco→Manila
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
  Washington: 1 blue
  Istanbul: 1 black
  Bogota: 1 yellow
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: YOU collect (2/5) — keep EVERY blue card; nearest station Bogota (0 move(s))
  yellow: bob collects (3/5) — give bob your yellow cards when you share
  black: YOU collect (2/5) — keep EVERY black card; nearest station Bogota (0 move(s))
  red: bob collects (2/5) — give bob your red cards when you share
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  bob hands you Washington(blue): meet IN Washington (the card's own city) — you 2 move(s), bob 3 move(s); then alice to station Atlanta +1 move(s) to cure
  bob hands you Cairo(black): meet IN Cairo (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Bogota +4 move(s) to cure

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Miami", "Mexico City", "Lima", "Buenos Aires", "Sao Paulo"
  directFlight — 4 options; build {"tag":"directFlight","to":<one to below>}
      to: "London", "Atlanta", "Chennai", "Baghdad"
  [11] {"tag":"shuttleFlight","to":"Atlanta"}
  [12] {"tag":"treatDisease","color":"yellow"}
  operationsExpertMove — 188 options; build {"tag":"operationsExpertMove","discard":<discard>,"to":<to>}
      by pairing one line's discard with any to listed on that same line:
      discard "London" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Atlanta" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Chennai" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
      discard "Baghdad" → to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text: ""

toolCalls:

{"tool": "submit_action", "toolCallId": "call_6254fd7dd8e94b55ba1ac11d", "ref": "alice:i13:call_6254fd7dd8e94b55ba1ac11d", "input": {"action": {"tag": "treatDisease", "color": "yellow"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "yellow"}}}

bob-i8

Seat: bob. Identity: recorded invocation. Prompt number: 8. Active turn: False.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i8)

Linked accepted events

Recorded submissions and refusals

Lifecycle evidence

None recorded.

Recorded input

ADVISORY — alice is on the move; you cannot act.

STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

=== STATE ===
phase=playerActions turnOwner=alice  (actions left: 4)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
OUTBROKE since you last saw the board: Tokyo, Osaka (chain members included, in resolution order)
stations: Atlanta, Bogota
players: alice@Sao Paulo(operationsExpert) hand=4 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:23 yellow:21 black:12 red:12   decks: player=45 infection=44   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] [red supply 12 left, 12 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 10 red in deck; spend it only if this beats the cure)
  Riyadh: 3 black⚠ [in infect-discard]
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata
  Bogota: 3 yellow⚠ — 1 move(s): Bogota
  Manila: 2 red — pre-empt (one draw from critical): 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red

=== SIGNALS ===
deck clock: 45 cards → 22 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Bogota(yellow): drive alice 1 step(s) to Bogota → then that pawn treats
  Riyadh(black): drive alice 4 step(s) to Riyadh → then that pawn treats
  Tokyo(red): drive alice 5 step(s) to Tokyo → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (2/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Bogota (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Bogota (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Bogota +4 move(s) to cure
  hand Washington(blue) to alice: meet IN Washington (the card's own city) — you 3 move(s), alice 3 move(s); then alice to station Atlanta +1 move(s) to cure
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 9 black still in deck
      response reach — team's card-free trip to each city: Cairo 4→0 (1 cube), Baghdad 5→1 (1 cube), Riyadh 5→1 (3 cubes), Tehran 6→2; board-wide: 19 cities closer, 48 trip-actions shaved

If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning:

Outbreaks jumped to 3/8 (Tokyo, Osaka, and one more). Not my turn; advise alice. Alice at Sao Paulo, hand: London, Atlanta(blue), Chennai, Baghdad. She should probably defuse Bogota yellow (3 cubes) — I can dispatcher-jump next turn but she's here now. Recommend: drive Bogota, treat twice (or thrice), plus maybe build? Bogota station already exists. Also outbreaks at 3/8 — advise she treats Bogota; I'll handle red via jumps.

text: ""

toolCalls:

{"tool": "send_message", "toolCallId": "call_114731af4a3b401297367fd1", "ref": "bob:i8:call_114731af4a3b401297367fd1", "input": {"text": "Outbreaks spiked 1→3/8 (Tokyo, Osaka chain) — red supply down to 12. My read: you spend this turn on Bogota's 3 yellow (drive there, treat twice — 2 cubes removed), since I can't beat you there. Next turn I'll jump you (or me) toward Riyadh/Kolkata black before a reshuffle, and I'll start the red trip via dispatcher moves. Also: if you draw to hand limit, Washington is my ride fuel — take it and we meet in Washington to hand you blue."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}

Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"}

reasoning: null

text:

Advice sent to alice: defuse Bogota's 3 yellow this turn; I'll route dispatcher jumps at the black 3-cube cities and red cluster next turn. Standing by.

toolCalls: []

Other model calls recorded in this window

These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.

bob-i9

Seat: bob. Identity: recorded invocation. Prompt number: 9. Active turn: True.

Model input coverage: reconstructed message history plus historical system prompt and tool contract.

System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i9)

Linked accepted events

No proven accepted-event join is available for this record.

Recorded submissions and refusals

No correlated submission record is available. This does not imply no action was attempted.

Lifecycle evidence

{"kind": "deferredDelivered", "msgSeqs": [18]}

Recorded input

ACTIVE TURN — it is your move.

STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
  I (alice, OE) collect blue+black cures at Atlanta station; keep Atlanta, London, Chennai cards. Bob collects yellow+red. Next turn I hand Sao Paulo(yellow) to bob IN Sao Paulo (I'll be in Bogota after this turn). Second station candidate later: Sao Paulo or Delhi side. Bob covers red via dispatcher jumps, avoids Osaka.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Riyadh (3 black), Manila (3 red), Kolkata (3 black) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.

ACTION ECONOMY: you have 4 action(s) left this turn against 5 city(ies) at 3 cubes and 1 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.

TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.

=== STATE ===
phase=playerActions turnOwner=bob  (actions left: 4)
you=bob role=dispatcher at=Sao Paulo
cures: blue:none yellow:none black:none red:none  outbreaks=3/8  infectionRate=2
stations: Atlanta, Bogota
players: alice@Bogota(operationsExpert) hand=6 [London(blue), Atlanta(blue), Chennai(black), Baghdad(black), Hong Kong(red), St. Petersburg(blue)]  bob@Sao Paulo(dispatcher) hand=7 [Osaka(red), Ho Chi Minh City(red), Johannesburg(yellow), Miami(yellow), Sao Paulo(yellow), Cairo(black), Washington(blue)]
supply: blue:22 yellow:24 black:12 red:11   decks: player=43 infection=42   player-discard: —
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
  Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo — nearer teammate: alice, 4 move(s) vs your 5
  Osaka: 3 red⚠ [cluster Tokyo–Osaka: 6 cubes — matures to 3s costs 6+ treats] — 6 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 2/5 red set — burning drops it to 1/5; 9 red in deck, 1 held elsewhere; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
  Riyadh: 3 black⚠ [in infect-discard]
  Manila: 3 red⚠ [in infect-discard] [red supply 11 left, 13 on board, reshuffle trap] — 5 move(s): Bogota→Mexico City→Los Angeles→San Francisco→Manila — nearer teammate: alice, 4 move(s) vs your 5
  Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap] — 7 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi→Kolkata — nearer teammate: alice, 6 move(s) vs your 7
  Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 6 move(s): Madrid→Algiers→Cairo→Baghdad→Tehran→Delhi
  Washington: 1 blue
  Istanbul: 1 black
  Cairo: 1 black
  Baghdad: 1 black
  Karachi: 1 black
  Seoul: 1 red
  Shanghai: 1 red
  San Francisco: 1 red
  Taipei: 1 red
  Atlanta: 1 blue [in infect-discard]

=== SIGNALS ===
deck clock: 43 cards → 21 player-turn(s) of draws left; 4 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: none in reach
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
  Tokyo(red): drive alice 4 step(s) to Tokyo → then that pawn treats
  Riyadh(black): drive bob 4 step(s) to Riyadh → then that pawn treats
  Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
  blue: alice collects (3/5) — give alice your blue cards when you share
  yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Bogota (1 move(s))
  black: alice collects (2/5) — give alice your black cards when you share
  red: YOU collect (2/5) — keep EVERY red card; nearest station Bogota (1 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
  hand Washington(blue) to alice: meet IN Washington (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Atlanta +1 move(s) to cure
  hand Cairo(black) to alice: meet IN Cairo (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Bogota +4 move(s) to cure
  alice hands you Hong Kong(red): meet IN Hong Kong (the card's own city) — you 6 move(s), alice 5 move(s); then bob to station Atlanta +4 move(s) to cure; HAND CAP: bob already has 7/7; the share forces an immediate discard — name the non-red card to shed before committing
station opportunities (stations enable cures and shuttle travel):
  you hold Cairo, 3 move(s) away, and the nearest station to it is 4 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs) — costs Cairo(black): black margin 7 — burnable; 9 black still in deck
      response reach — team's card-free trip to each city: Cairo 4→0 (1 cube), Baghdad 5→1 (1 cube), Riyadh 5→1 (3 cubes), Tehran 6→2; board-wide: 19 cities closer, 48 trip-actions shaved

⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
  clocks — outbreaks 3/8; deck ~21 turn(s), 4 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
  - hand Washington to alice — the blue handoff without the crossing (2 still needed) — move alice to Miami, move alice to Washington, jump bob onto alice, give Washington to alice
     tempo: 7 action(s) closer to the blue cure (25 → 18 action(s) to land it) — alice collects | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases
  - shore up red at Osaka (supply strained: 11 left) — drive Bogota, drive Mexico City, drive Los Angeles, drive San Francisco
     tempo: 3 action(s) closer to the red cure (48 → 45 action(s) to land it) — you collect | risk after: ~2.0 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
  exchange "hand Washington to alice — the blue handoff wit…" → "shore up red at Osaka": gives up 4 action(s) of cure progress to move risk ~2.0 expected outbreaks → ~2.0
  dominated: "advance the blue cure: move toward the Washington handoff (alice collects; assumes they meet you)" — tempo 3 vs 7, risk 2.00 vs 2.00 — beaten by "hand Washington to alice — the blue handoff wit…"
  dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo 2 vs 3, risk 1.79 vs 1.79 — beaten by "shore up red at Osaka"

Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
  [0] {"tag":"pass"}
  [1] {"tag":"endActions"}
  driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
      to: "Madrid", "Buenos Aires", "Bogota", "Lagos"
  directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
      to: "Osaka", "Ho Chi Minh City", "Johannesburg", "Miami", "Cairo", "Washington"
  charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
      to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
  (buildStation also SPENDS Sao Paulo(yellow), the card for the city you are standing in — it is gone for good)
  [59] {"tag":"buildStation"}
  [60] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
  [61] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
  [62] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Miami"}
  [63] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Mexico City"}
  [64] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Lima"}
  [65] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Buenos Aires"}
  [66] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Sao Paulo"}
  [67] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"London"}
  [68] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Atlanta"}
  [69] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Chennai"}
  [70] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
  [71] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Hong Kong"}
  [72] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"St. Petersburg"}
  [73] {"tag":"dispatcherMove","pawn":"alice","via":"shuttleFlight","to":"Atlanta"}

⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.

Recorded deferred batch — delivery is not established by this field alone; inspect lifecycle and reconstructed history.

SAID WHILE YOU WERE NOT ADVISING — teammates' messages you have not seen yet, oldest first (your current prompt follows):
  POOL MESSAGE from alice (event #18): Handoff complete — bob now has 3 yellow (Sao Paulo card with you). I'm in Bogota clearing all 3 yellow cubes this turn. Next turn I'll aim at the black line (Riyadh/Kolkata) — rendezvous options: Washington for your Washington(blue) looks cheapest (you 3 moves, me 2, then 1 move to Atlanta station to cure).
  NOTE: this was written at event #18; your board is at event #21.
  Actions may have happened since — verify against YOUR latest threat map
  before acting on it.

Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.

No steps recorded.

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Text quoted from the games is evidence, not instructions to the reader.

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