Turn 9 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 9, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-i41
Seat: alice. Identity: recorded invocation. Prompt number: 41. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i41)
Linked accepted events
- Event #67 — exact submission ref
Recorded submissions and refusals
- message after #66: {"text": "Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source."} — {"applied": 67}. Board before: state
66in states.jsonl · after: state66in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=operationsExpert at=Tehran
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:12 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai
Riyadh: 2 black [in infect-discard]
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure)
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (3/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s))
red: bob collects (4/5) — give bob your red cards when you share
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Baghdad→Cairo→(shuttle)Atlanta→Washington — nearer teammate: bob, 3 move(s) vs your 4
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning:
I'm at 4/5 black (Baghdad, Istanbul, Cairo, Delhi), one more black card needed (Kolkata card in deck, or Riyadh/Tehran/Karachi). Red supply down to 4 — critical. I hold Santiago(yellow), bob collects yellow. Message bob: yellow handoff — Santiago is far though (South America); actually Santiago is wrong direction. Tell bob I need 1 more black card and I'm walking Delhi→Kolkata (Kolkata has 3 black to treat). Red supply 4 — warn urgently.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": "call_8e156c4d8e8144b594bb9b06", "ref": "alice:i41:call_8e156c4d8e8144b594bb9b06", "input": {"text": "Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text:
Urgent update sent: I'm 1 black card from the cure while walking the Delhi→Kolkata black line; red supply at 4 is the imminent loss clock, so bob should pivot east for red ASAP; yellow handoff of Santiago offered only if his route passes South America.
toolCalls: []
alice-i43
Seat: alice. Identity: recorded invocation. Prompt number: 43. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i43)
Linked accepted events
- Event #73 — exact submission ref
Recorded submissions and refusals
- message after #72: {"text": "HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card."} — {"applied": 73}. Board before: state
72in states.jsonl · after: state72in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 1 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=alice role=operationsExpert at=Tehran
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=9 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Madrid(blue), Taipei(red)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo — nearer teammate: bob, 2 move(s) vs your 5
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: bob, 3 move(s) vs your 5
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 3 move(s) vs your 5
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 3 move(s) vs your 4
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure)
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (3/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s))
red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Santiago(yellow) to bob: meet IN Santiago (the card's own city) — you 5 move(s), bob 3 move(s); then bob to station Bogota +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": "call_17c90903c0454758aa86ad15", "ref": "alice:i43:call_17c90903c0454758aa86ad15", "input": {"text": "HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text:
Alerted bob he's holding a complete red set with Atlanta station 1 move away — cure red this turn before heading east. That plus my black push (1 card short) puts two more cures within reach.
toolCalls: []
bob-i37
Seat: bob. Identity: recorded invocation. Prompt number: 37. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i37)
Linked accepted events
Recorded submissions and refusals
- message after #67: {"text": "Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me."} — {"applied": 68}. Board before: state
66in states.jsonl · after: state66in states.jsonl - command after #68: {"action": {"tag": "treatDisease", "color": "black"}} — {"applied": 69}. Board before: state
66in states.jsonl · after: state69in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i36"}
Recorded input
POOL MESSAGE from alice (event #67): Board turn update: I'm at Tehran with 4/5 BLACK (Baghdad, Istanbul, Cairo, Delhi) — ONE more black card completes the cure, and I'm walking Delhi→Kolkata next (Kolkata is 3 black, so I'll be treating as I go). RED SUPPLY IS DOWN TO 4 — that's the imminent loss; please prioritize getting east via Atlanta shuttle and hunting red cards over everything else. I also hold Santiago(yellow) for you but it's South America — grab it only if your route passes through Bogota/Mexico City; otherwise the deck's 6 yellow are your source.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 6 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=dispatcher at=Riyadh
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:12 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
Riyadh: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- sweep Washington (blue cured, 2 cubes, 1 treat clears all) — drive Cairo, shuttle Atlanta, drive Washington, treat blue
tempo: no cure progress — nearest is red, 18 action(s) to land it — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 27%
- shore up red at San Francisco (supply strained: 4 left) — drive Cairo, shuttle Atlanta, drive Chicago, drive San Francisco
tempo: 1 action(s) further from the yellow cure (30 → 31 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
- break the Kolkata–Delhi black cluster at Kolkata — drive Karachi, drive Delhi, drive Kolkata, treat black
tempo: 3 action(s) further from the red cure (18 → 21 action(s) to land it) — you collect; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~7 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 27%
exchange "sweep Washington" → "shore up red at San Francisco": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 2 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 7 committed outbreak(s)
dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -3 vs -3, risk 8.26 vs 7.88 — beaten by "break the Kolkata–Delhi black cluster at Kolkata"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa"
[12] {"tag":"treatDisease","color":"black"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
⚠ SINCE YOUR LAST MESSAGE: 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning:
Red supply 4 — urgent. I'm at Riyadh, red cure needs 1 more card; treating red cures? No — cure red needs 5 cards; I have 4 red (Osaka, Bangkok, Jakarta, Beijing). With 4/5 I can't cure yet. Red supply 4: each infect of red removes supply. Loss if supply empties.
Best: head east toward red cluster AND treat Riyadh black once more? Actions: treat Riyadh black (3rd... it's at 2, treat→1), then drive Karachi→Delhi→Kolkata? That goes toward alice's zone. Red is via Cairo→Atlanta→Chicago→SF→Tokyo.
Consider: treat Riyadh (1), drive Cairo (2), shuttle Atlanta (3), drive Chicago (4). Next turn: SF→Tokyo etc. Meanwhile alice collects last black card and cures black.
Alternatively use Osaka direct flight (burn red card, drops set to 3/5) — no, red cure is my win path; 4/5 set. Keep.
Do: treat Riyadh, Cairo, shuttle Atlanta, drive Chicago.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": "call_49d8da33c55e4a75af64845b", "ref": "bob:i37:call_49d8da33c55e4a75af64845b", "input": {"text": "Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": "call_43222b4769a247889a6b5242", "ref": "bob:i37:call_43222b4769a247889a6b5242", "input": {"action": {"tag": "treatDisease", "color": "black"}}, "output": {"submitted": true, "action": {"tag": "treatDisease", "color": "black"}}}
bob-i38
Seat: bob. Identity: recorded invocation. Prompt number: 38. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i38)
Linked accepted events
- Event #70 — exact submission ref
Recorded submissions and refusals
- command after #69: {"action": {"tag": "driveFerry", "to": "Cairo"}} — {"applied": 70}. Board before: state
69in states.jsonl · after: state70in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=dispatcher at=Riyadh
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Riyadh(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure) — nearer teammate: alice, 5 move(s) vs your 6
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 6 move(s): Cairo→(shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul — nearer teammate: alice, 5 move(s) vs your 6
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Karachi→Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 2 move(s): Karachi→Delhi — nearer teammate: alice, 1 move(s) vs your 2
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
Shanghai(red): drive alice 4 step(s) to Shanghai → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (1 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Washington (blue, 2): 4 action(s) total = 3 move(s) + 1 treat: Cairo→(shuttle)Atlanta→Washington
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at San Francisco (supply strained: 4 left) — drive Cairo, shuttle Atlanta, drive Chicago
tempo: 1 action(s) closer to the yellow cure (30 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
- break the Kolkata–Delhi black cluster at Kolkata — drive Karachi, drive Delhi, drive Kolkata
tempo: 3 action(s) further from the red cure (18 → 21 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
exchange "shore up red at San Francisco" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 4 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 0 vs 1, risk 8.45 vs 8.45 — beaten by "shore up red at San Francisco"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Cairo"}
[3] {"tag":"driveFerry","to":"Baghdad"}
[4] {"tag":"driveFerry","to":"Karachi"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa"
[12] {"tag":"treatDisease","color":"black"}
[13] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[14] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[15] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"}
[16] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"}
[17] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_c729305b0e424859bc8f9c56", "ref": "bob:i38:call_c729305b0e424859bc8f9c56", "input": {"action": {"tag": "driveFerry", "to": "Cairo"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Cairo"}}}
bob-i39
Seat: bob. Identity: recorded invocation. Prompt number: 39. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i39)
Linked accepted events
- Event #71 — exact submission ref
Recorded submissions and refusals
- command after #70: {"action": {"tag": "shuttleFlight", "to": "Atlanta"}} — {"applied": 71}. Board before: state
70in states.jsonl · after: state71in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=dispatcher at=Cairo
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Cairo(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 4 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure)
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Seoul
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): (shuttle)Atlanta→Chicago→San Francisco→Tokyo→Shanghai — nearer teammate: alice, 4 move(s) vs your 5
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Istanbul
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
Tokyo(red): drive bob 4 step(s) to Tokyo → then that pawn treats
Manila(red): drive alice 4 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Cairo (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (4/5) — keep EVERY red card; nearest station Cairo (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Washington (blue, 2): 3 action(s) total = 2 move(s) + 1 treat: (shuttle)Atlanta→Washington
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at San Francisco (supply strained: 4 left) — shuttle Atlanta, drive Chicago
tempo: 1 action(s) further from the yellow cure (28 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
- sweep Washington (blue cured, 2 cubes, 1 treat clears all) — shuttle Atlanta, drive Washington
tempo: 1 action(s) further from the red cure (17 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
- break the Kolkata–Delhi black cluster at Kolkata — drive Baghdad, drive Tehran
tempo: 2 action(s) further from the red cure (17 → 19 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear black at Kolkata — worth ~7 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
"shore up red at San Francisco" and "sweep Washington" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up red at San Francisco" → "sweep Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
exchange "sweep Washington" → "break the Kolkata–Delhi black cluster at Kolkata": gives up 1 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Algiers", "Istanbul", "Khartoum", "Baghdad", "Riyadh"
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa"
[14] {"tag":"shuttleFlight","to":"Atlanta"}
[15] {"tag":"shuttleFlight","to":"Bogota"}
[16] {"tag":"shuttleFlight","to":"Paris"}
[17] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[18] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[28] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_6203a63ad0f64edf91dbf8dd", "ref": "bob:i39:call_6203a63ad0f64edf91dbf8dd", "input": {"action": {"tag": "shuttleFlight", "to": "Atlanta"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Atlanta"}}}
bob-i40
Seat: bob. Identity: recorded invocation. Prompt number: 40. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i40)
Linked accepted events
- Event #72 — exact submission ref
Recorded submissions and refusals
- command after #71: {"action": {"tag": "driveFerry", "to": "Chicago"}} — {"applied": 72}. Board before: state
71in states.jsonl · after: state72in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=dispatcher at=Atlanta
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Atlanta(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=31 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 3 move(s): Chicago→San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 4/5 red set — burning drops it to 3/5; 6 red in deck; spend it only if this beats the cure)
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Seoul
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Chicago→San Francisco→Tokyo→Shanghai
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Washington [blue CURED: 1 treat clears ALL cubes here]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 31 cards → 15 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 4, 6 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
Tokyo(red): drive bob 3 step(s) to Tokyo → then that pawn treats
Manila(red): drive bob 3 step(s) to Manila → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card; nearest station Atlanta (0 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU collect (4/5) — keep EVERY red card; nearest station Atlanta (0 move(s))
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Washington (blue, 2): 2 action(s) total = 1 move(s) + 1 treat: Washington
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~15 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- shore up red at San Francisco (supply strained: 4 left) — drive Chicago
tempo: 1 action(s) further from the yellow cure (28 → 29 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear red at San Francisco — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
- sweep Washington (blue cured, 2 cubes, 1 treat clears all) — drive Washington
tempo: 1 action(s) further from the red cure (17 → 18 action(s) to land it) — you collect | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 57%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~10 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; en route to clear blue at Washington — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is, P(red supply hits 0) ≈ 27%
"shore up red at San Francisco" and "sweep Washington" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "shore up red at San Francisco" → "sweep Washington": gives up nothing on tempo to move risk ~0.0 expected outbreaks → ~0.0
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Chicago"}
[3] {"tag":"driveFerry","to":"Miami"}
[4] {"tag":"driveFerry","to":"Washington"}
directFlight — 7 options; build {"tag":"directFlight","to":<one to below>}
to: "Osaka", "Miami", "Sao Paulo", "Bangkok", "Jakarta", "Beijing", "Kinshasa"
[12] {"tag":"shuttleFlight","to":"Bogota"}
[13] {"tag":"shuttleFlight","to":"Paris"}
[14] {"tag":"shuttleFlight","to":"Cairo"}
[15] {"tag":"treatDisease","color":"blue"}
[16] {"tag":"dispatcherJump","pawn":"alice","toPawn":"bob"}
[17] {"tag":"dispatcherJump","pawn":"bob","toPawn":"alice"}
[18] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Moscow"}
[19] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Baghdad"}
[20] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Delhi"}
[21] {"tag":"dispatcherMove","pawn":"alice","via":"driveFerry","to":"Karachi"}
[22] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Baghdad"}
[23] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Istanbul"}
[24] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Toronto"}
[25] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Cairo"}
[26] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Delhi"}
[27] {"tag":"dispatcherMove","pawn":"alice","via":"directFlight","to":"Santiago"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_f4d6d604034c437ebd2c19b8", "ref": "bob:i40:call_f4d6d604034c437ebd2c19b8", "input": {"action": {"tag": "driveFerry", "to": "Chicago"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Chicago"}}}
bob-i42
Seat: bob. Identity: recorded invocation. Prompt number: 42. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i42)
Linked accepted events
- Event #74 — exact submission ref
Recorded submissions and refusals
- command after #73: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}} — {"applied": 74}. Board before: state
72in states.jsonl · after: state74in states.jsonl
Lifecycle evidence
{"kind": "supersede", "hit": true, "droppedInvocation": "bob:i41"}
Recorded input
POOL MESSAGE from alice (event #73): HUGE: you're holding a FULL RED SET (Osaka, Bangkok, Jakarta, Beijing, Taipei) — you're 1 move from Atlanta station. CURE RED THIS TURN before anything else (it's free of hand-cap issues: discard the 5 reds, keeps your yellows). Red supply 4 with 20 cubes on board makes that the play of the game — once cured, every treat clears whole cities. After curing, walk to SF→Tokyo clearing red. I'll take the black line (Tehran→Delhi→Kolkata) and hunt the last black card.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Chicago
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=9 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Madrid(blue), Taipei(red)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats
Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Madrid (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Taipei]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 5 move(s); then bob to station Bogota +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_98425446936d4614890d918c", "ref": "bob:i42:call_98425446936d4614890d918c", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Madrid"}}}}
bob-i43
Seat: bob. Identity: recorded invocation. Prompt number: 43. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i43)
Linked accepted events
- Event #75 — exact submission ref
Recorded submissions and refusals
- command after #74: {"action": {"tag": "discard", "card": {"kind": "city", "city": "Kinshasa"}}} — {"applied": 75}. Board before: state
74in states.jsonl · after: state75in states.jsonl
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Chicago
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=8 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Taipei(red)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 7 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats
Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Taipei]
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning:
Must discard 1 more. Shed a yellow (need 2 more yellow anyway; margin 5). Any yellow — Kinshasa? Keep 3 of Miami/Sao Paulo/Kinshasa. Shed Kinshasa (deep Africa).
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": "call_869bd9dd23694551aec152f0", "ref": "bob:i43:call_869bd9dd23694551aec152f0", "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Kinshasa"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Kinshasa"}}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-i42
Seat: alice. Identity: recorded invocation. Prompt number: 42. Active turn: False.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision alice-i42)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from bob (event #68): Red supply 4 — I'm moving east now: treat Riyadh (2→1), drive Cairo, shuttle Atlanta, drive Chicago. Next turn SF→Tokyo treating red as I walk the cluster. Keep pushing your black cure (4/5 — one card away, grab it when the deck gives you one). I'm not detouring to South America for Santiago; the deck has 6 yellow for me.
Reply via send_message only if it helps; otherwise continue or stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": "glm-5.3-flash"}
reasoning: null
text:
Bob's heading east for the red cluster; agreed on skipping the Santiago handoff. No changes needed to my plan — I'll keep walking the black line (Tehran→Delhi→Kolkata) on my turn and hunt the last black card for the cure. Stopping here until my move.
toolCalls: []
alice-i44
Seat: alice. Identity: recorded invocation. Prompt number: 44. Active turn: True.
Model input coverage: not called: abandoned before model call.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "abandoned", "reason": "superseded before the model call"}
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 2 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=operationsExpert at=Tehran
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=7 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Taipei(red)]
supply: blue:20 yellow:20 black:12 red:4 decks: player=29 infection=28 player-discard: 7 blue, 3 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Tokyo — or 4 action(s): direct flight to Toronto (spends Toronto(blue)), then 3 move(s) to Tokyo — nearer teammate: bob, 2 move(s) vs your 5
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Taipei→Osaka — nearer teammate: bob, 3 move(s) vs your 5
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 12 left, 12 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 5 move(s): Delhi→Kolkata→Hong Kong→Shanghai→Seoul — nearer teammate: bob, 3 move(s) vs your 5
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 4 move(s): Delhi→Kolkata→Hong Kong→Shanghai — nearer teammate: bob, 3 move(s) vs your 4
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 1 move(s): Delhi — or 1 action: direct flight (you hold Delhi — your 4/5 black set — burning drops it to 3/5; 7 black in deck; spend it only if this beats the cure)
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
Khartoum: 1 yellow [in infect-discard]
Chennai: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 1, bob 2, 6 in deck — margin 4 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: bob collects (2/5) — give bob your yellow cards when you share
black: YOU collect (4/5) — keep EVERY black card; nearest station Cairo (2 move(s))
red: bob has a FULL SET (5/5) — no further red card can advance this cure (every card face is unique); bob is 1 move(s) from station Atlanta to discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Washington (blue, 2): 5 action(s) total = 4 move(s) + 1 treat ⚠ more than a full turn (4) — multi-turn errand: Baghdad→Cairo→(shuttle)Atlanta→Washington — nearer teammate: bob, 2 move(s) vs your 4
⚠ DECISION FRONTIER — 2 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 5/8; deck ~14 turn(s), 3 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the yellow cure: move toward the Santiago handoff (bob collects; assumes they meet you) — drive Baghdad, drive Cairo, operationsExpertMove
tempo: 5 action(s) closer to the yellow cure (45 → 40 action(s) to land it) — bob collects | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 6 armed discard bomb(s) (Tokyo, Kolkata, Manila, Osaka, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~8 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game, P(red supply hits 0) ≈ 34%
burns: blue CURED — spare
- defuse the armed discard bomb at Osaka (red — fires on the next epidemic reshuffle) — drive Baghdad, drive Cairo, operationsExpertMove, treat red
tempo: 1 action(s) further from the yellow cure (45 → 46 action(s) to land it) — bob collects; clears 1 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases + 5 armed discard bomb(s) (Tokyo, Kolkata, Manila, Seoul, Shanghai): P(epidemic in window) ≈ 80%, and the reshuffle re-arms them ALL — ~5 chained outbreak(s) committed over the ~11 infect phase(s) after it, cancelable ONLY by treating them before it fires — track 5/8: that alone LOSES the game; returns 1 red (supply 5 after) to a strained supply, P(red supply hits 0) ≈ 28%
burns: blue CURED — spare
exchange "advance the yellow cure: move toward the Santia…" → "defuse the armed discard bomb at Osaka": gives up 6 action(s) of cure progress to move risk ~0.0 expected outbreaks → ~0.0 and armed-bomb liability 8 → 5 committed outbreak(s)
dominated: "build a station at Tehran — brings alice 2 move(s) closer to a station to cure at (free build — Ops Expert)" — tempo 2 vs 5, risk 11.43 vs 11.43 — beaten by "advance the yellow cure: move toward the Santia…"
dominated: "shore up red at Manila (supply strained: 4 left)" — tempo -1 vs -1, risk 8.49 vs 6.93 — beaten by "defuse the armed discard bomb at Osaka"
dominated: "break the Kolkata–Delhi black cluster at Kolkata" — tempo -2 vs -1, risk 10.55 vs 8.49 — beaten by "shore up red at Manila"
dominated: "sweep Washington (blue cured, 2 cubes, 1 treat clears all)" — tempo 1 vs 2, risk 11.43 vs 11.43 — beaten by "build a station at Tehran — brings alice 2 move…"
dominated: "defuse the armed discard bomb at Shanghai (red — fires on the next epidemic reshuffle)" — tempo -1 vs -1, risk 10.24 vs 8.49 — beaten by "shore up red at Manila"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 4 options; build {"tag":"driveFerry","to":<one to below>}
to: "Moscow", "Baghdad", "Delhi", "Karachi"
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Baghdad", "Istanbul", "Toronto", "Cairo", "Delhi", "Santiago"
(buildStation costs NO card — Operations Expert builds free)
[12] {"tag":"buildStation"}
[13] {"tag":"treatDisease","color":"black"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-i41
Seat: bob. Identity: recorded invocation. Prompt number: 41. Active turn: True.
Model input coverage: reconstructed message history plus historical system prompt and tool contract.
System prompt · Tool schemas · This call in decisions.jsonl · Reconstructed full input in requests.jsonl (decision bob-i41)
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
CURES: blue DONE. Black: alice collects (2/5: Baghdad, Istanbul) — rendezvous IN CAIRO next turn, bob gives Cairo(black) → alice 3/5; target 2 more black cards (Riyadh/Kolkata/Tehran region) then cure at Cairo station. Red: bob collects (3/5) — red supply 5 is the LOSS CLOCK; bob hunts 2 more red cards and starts treating the Asia cluster via Atlanta shuttle. Yellow: bob collects (3/5). Outbreaks 5/8 — every 3-cube city defused before any reshuffle.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about Tokyo (3 red), Osaka (3 red), Manila (3 red), Seoul (3 red), Shanghai (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 6 city(ies) at 3 cubes and 5 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 6 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (bob must discard to 7)
you=bob role=dispatcher at=Chicago
cures: blue:cured yellow:none black:none red:none outbreaks=5/8 infectionRate=2
stations: Atlanta, Bogota, Paris, Cairo
players: alice@Tehran(operationsExpert) hand=6 [Baghdad(black), Istanbul(black), Toronto(blue), Cairo(black), Delhi(black), Santiago(yellow)] bob@Chicago(dispatcher) hand=9 [Osaka(red), Miami(yellow), Sao Paulo(yellow), Bangkok(red), Jakarta(red), Beijing(red), Kinshasa(yellow), Madrid(blue), Taipei(red)]
supply: blue:20 yellow:21 black:13 red:4 decks: player=29 infection=30 player-discard: 6 blue, 2 yellow, 1 black, 2 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Tokyo: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] [red supply 4 left, 20 on board, reshuffle trap] — 2 move(s): San Francisco→Tokyo
Osaka: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Osaka — or 1 action: direct flight (you hold Osaka — your 5/5 red set — burning drops it to 4/5; 5 red in deck; spend it only if this beats the cure)
Manila: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Kolkata: 3 black⚠ [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats] [black supply 13 left, 11 on board, reshuffle trap]
Seoul: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Seoul
Shanghai: 3 red⚠ [in infect-discard] [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — 3 move(s): San Francisco→Tokyo→Shanghai
Delhi: 2 black [in infect-discard] [cluster Kolkata–Delhi: 5 cubes — matures to 3s costs 6+ treats]
Washington: 2 blue [in infect-discard]
Istanbul: 2 black [in infect-discard]
San Francisco: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats] — pre-empt (outbreak splash next door): 1 move(s): San Francisco
Taipei: 2 red [cluster Tokyo–Osaka–Taipei–Manila–San Francisco–Shanghai–Seoul: 19 cubes — matures to 3s costs 21+ treats]
Riyadh: 1 black [in infect-discard]
Karachi: 1 black
Atlanta: 1 blue [in infect-discard]
Bogota: 1 yellow [in infect-discard]
Tehran: 1 black [in infect-discard]
Kinshasa: 1 yellow [in infect-discard]
Sydney: 1 red [in infect-discard]
Toronto: 1 blue [in infect-discard]
Miami: 1 yellow [in infect-discard]
Baghdad: 1 black [in infect-discard]
=== SIGNALS ===
deck clock: 29 cards → 14 player-turn(s) of draws left; 3 cure(s) still needed → one cure every ~4 turn(s), team-wide
eradication: blue: 4 cube(s) across 3 city(ies) → ~3 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 2 of 12 burned, held alice 1, bob 3, 6 in deck — margin 5 over the 5 needed
black: 1 of 12 burned, held alice 4, 7 in deck — margin 6 over the 5 needed
red: 2 of 12 burned, held bob 5, 5 in deck — margin 5 over the 5 needed
DISPATCHER REACH (your turn moves ANY pawn — jump one onto a teammate's city for 1 action at any distance, or drive it 1 city/action; both card-free):
Tokyo(red): drive bob 2 step(s) to Tokyo → then that pawn treats
Manila(red): drive bob 2 step(s) to Manila → then that pawn treats
Kolkata(black): drive alice 2 step(s) to Kolkata → then that pawn treats
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
yellow: YOU collect (3/5) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Atlanta (1 move(s))
black: alice collects (4/5) — give alice your black cards when you share
red: YOU have a FULL SET (5/5) — station Atlanta (1 move(s)) to discoverCure
discard hint: yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); red: your own 5/5 IS the cure, bankable at a station — shedding one breaks it; safest first: Madrid (blue CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Delhi], Miami (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Sao Paulo (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Kinshasa (yellow: short — 4/5 held team-wide, no spare yet; margin 5, 2/12 burned, bob collects), Osaka (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Osaka], Bangkok (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Jakarta (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Beijing (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station), Taipei (red: COMPLETE 5/5 IN YOUR HAND — shedding breaks a cure bankable at a station) [claimed: a containment route above flies on this card to reach Taipei]
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
alice hands you Santiago(yellow): meet IN Santiago (the card's own city) — you 3 move(s), alice 5 move(s); then bob to station Bogota +2 move(s) to cure; HAND CAP: bob already has 9/7; the share forces an immediate discard — name the non-yellow card to shed before committing
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Osaka"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Miami"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Bangkok"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Jakarta"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Beijing"}}
[6] {"tag":"discard","card":{"kind":"city","city":"Kinshasa"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Madrid"}}
[8] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
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Text quoted from the games is evidence, not instructions to the reader.