Turn 13 · model calls
The full recorded input, reasoning, tool calls and lifecycle of every model call placed on turn 13, grouped by seat. Each call has its own anchor (#d-<id>). The same records are rows of decisions.jsonl.
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Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
alice-legacy-p0058
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #103 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=alice role=scientist at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 4 move(s): Mexico City→Chicago→Toronto→New York — nearer teammate: bob, 3 move(s) vs your 4
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City — nearer teammate: bob, 0 move(s) vs your 1
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Atlanta (3 move(s))
yellow: YOU collect (2/4) — keep EVERY yellow card; nearest station Atlanta (3 move(s)) — or 1 action(s): direct flight to Toronto (spends Toronto(blue)) (your 3/4 blue set — burning drops it to 2/4; 8 blue in deck, 1 held elsewhere; spend it only if this beats the cure)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Lima(yellow): meet IN Lima (the card's own city) — you 0 move(s), bob 1 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
bob hands you New York(blue): meet IN New York (the card's own city) — you 4 move(s), bob 3 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: bob, 4 move(s) vs your 5
Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok — nearer teammate: bob, 4 move(s) vs your 5
Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai — nearer teammate: bob, 4 move(s) vs your 5
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Bob's turn. He's at Mexico City with Lima card, One Quiet Night, Cairo, NY. Plan: he moves to Lima, hands me Lima(yellow) → I'm 3/4 yellow. NY is now 3 blue (bomb), SF 3 blue, Osaka 3 red.
Advice for Bob this turn? His 4 actions: drive Lima (1), shareGive Lima (1), then 2 actions: treat Lima yellow 1→0, treat Mexico City? He's not there anymore. NY 3 blue is his nearest bomb (3 moves). Or One Quiet Night if a bad reshuffle.
Suggestion: after handoff, he could head toward NY (via Bogota? Lima→? Lima connects Mexico City, Bogota, Santiago). NY is far. Or treat the blue bombs later once blue cures (2 more blue draws). NY+SF = 6 blue cubes; once blue cured, 1 treat each.
Priority for Bob's spare 2 actions after handoff: probably Mexico City yellow (1 cube, he passes it anyway) or head north toward SF/NY. He could drive Lima→Mexico City (1), treat yellow (2) → MX 0, then he's positioned to go LA→SF next turn and erase SF when blue cures. That's a solid line.
Send brief advice: after Lima handoff, walk back Mexico City, treat its yellow, stage toward LA/SF for the blue-cure erases; One Quiet Night hold unless a reshuffle fires with NY/SF/Osaka exposed. Then stop.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Turn suggestion: Lima→hand me Lima(yellow) (I'm 3/4 yellow, heading to Atlanta for the cure), then use your spare 2 actions to walk back to Mexico City and treat its 1 yellow (clears your path) — that stages you on the LA→SF corridor for the moment blue cures and NY(3⚠)/SF(3⚠) become one-treat erases. Osaka(3 red) is also on your Asia sweep list next. Hold One Quiet Night for a post-epidemic reshuffle window with NY/SF/Osaka exposed, not before. I'll ping you the moment my yellow draws complete the set."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
Step 2 · {"synthetic": false, "servedModel": null}
reasoning: null
text:
Advised Bob on his Lima handoff turn: hand off Lima, zero Mexico City's yellow en route north, stage for the blue-cure erases of NY/SF, and hold One Quiet Night for a post-reshuffle window. Waiting for his turn to resolve.
toolCalls: []
alice-legacy-p0060
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #110 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
{"kind": "supersede", "hit": true}
Recorded input
POOL MESSAGE from bob (event #109): Lima handoff complete — alice is 3/4 yellow and 3/4 blue, parked at the Lima station; she's shedding Taipei(red) at the cap as agreed. My remaining action (shuttle to Toronto for NY staging) will resume once the discard phase clears. Waiting.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=alice role=scientist at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))
discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Baghdad], Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Lima (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Toronto (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Sydney — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[6] {"tag":"discard","card":{"kind":"city","city":"London"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Discard to 7. I hold Lima card now. Discard Taipei (as agreed) or Sydney. The hint: Taipei claimed for Osaka route, Sydney claimed for Baghdad route and is a buildable station site. I'm in South America; Asia sweep is Bob's. Discard Sydney or Taipei — either is cured-color fuel. Bob said I'm shedding Taipei. But wait — I have a LIMA station here now! Shuttle Lima↔Toronto/Atlanta! Bob's message says "shuttle to Toronto for NY staging" — there's a station in Lima now (Bob built it? "stations: Atlanta, Toronto, Lima" — yes, a station appeared in Lima. Interesting, Bob must have built it via... he's Contingency Planner — he had no card for Lima... whatever, it's there).
Actually wait — a station in Lima means I can shuttle Lima→Toronto→... and cure blue/yellow here or in Toronto. Blue: I have Milan+Toronto+London = 3/4; NY card in Bob's hand completes blue! Rendezvous in NY: I'm 2 moves (shuttle Lima→Toronto, drive NY), Bob 2 moves. NY at 3 blue⚠.
Plan: discard Taipei (keep Sydney for station flexibility? Actually hint says avoid discarding Sydney because buildable station site — but not needed now). Discard Sydney or Taipei... I'll follow the agreement: Taipei. Hmm, but hint ranks Taipei as claimed for Osaka route. Bob is the Asia sweeper; the Taipei card in MY hand doesn't help him. Keep Sydney (avoids the "avoid" flag), discard Taipei.
Then my turn plan (next): shuttle Toronto, drive NY, meet Bob, take NY card, cure blue at Toronto! That completes blue cure. Yellow: 3/4, need 1 more draw.
Discard Taipei now.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}, "output": {"submitted": true, "action": {"tag": "discard", "card": {"kind": "city", "city": "Taipei"}}}}
bob-legacy-p0057
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 57. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #104 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
POOL MESSAGE from alice (event #103): Turn suggestion: Lima→hand me Lima(yellow) (I'm 3/4 yellow, heading to Atlanta for the cure), then use your spare 2 actions to walk back to Mexico City and treat its 1 yellow (clears your path) — that stages you on the LA→SF corridor for the moment blue cures and NY(3⚠)/SF(3⚠) become one-treat erases. Osaka(3 red) is also on your Asia sweep list next. Hold One Quiet Night for a post-epidemic reshuffle window with NY/SF/Osaka exposed, not before. I'll ping you the moment my yellow draws complete the set.
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 4)
you=bob role=contingencyPlanner at=Mexico City
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco
Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (2/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka
Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai
Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck
response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
- take Government Grant from the discard (1 action), then play Government Grant at Lima — a station under alice, 3 move(s) closer to the blue cure (free) — contingencyTake, playEvent
tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
- sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo, drive Osaka
tempo: 2 action(s) further from the blue cure (14 → 16 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black
tempo: 4 action(s) further from the yellow cure (24 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply
burns: black CURED — spare
exchange "take Government Grant from the discard" → "sweep Osaka": gives up 7 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
exchange "sweep Osaka" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up 2 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you), defusing New York on the way" — tempo 3 vs 5, risk 0.60 vs 0.60 — beaten by "take Government Grant from the discard"
dominated: "shore up black at Chennai (supply strained: 7 left)" — tempo -3 vs -2, risk 0.54 vs 0.45 — beaten by "sweep Osaka"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
[7] {"tag":"directFlight","to":"Lima"}
[8] {"tag":"directFlight","to":"Cairo"}
[9] {"tag":"directFlight","to":"New York"}
[10] {"tag":"treatDisease","color":"yellow"}
(playEvent costs NO action — you may play one AND still take all your actions)
[11] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
[12] {"tag":"contingencyTake","event":"forecast"}
[13] {"tag":"contingencyTake","event":"governmentGrant"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Wait — where did Government Grant go? The frontier says "take Government Grant from the discard (1 action), then play Government Grant at Lima". Alice drew GG earlier (event card), then... she played it? No — GG appeared in her hand earlier, then she apparently played it or discarded? Alice discarded Riyadh(black) last turn; now the discard contains a governmentGrant? Hmm, "contingencyTake governmentGrant" is legal for me → GG is in player discard. Maybe alice drew a second event? Or she discarded GG? Actually alice's hand last shown: [Milan, Sao Paulo, Sydney, Taipei, Buenos Aires, Toronto, London] = 7 — no GG. She must have discarded GG? Or played it? Stations are still Atlanta+Toronto only, so she didn't play it. Whatever — GG is in the discard and I can bank it as Contingency Planner (1 action), then play it FREE at Lima — a station under alice who's standing there, 3 moves closer to the blue cure... wait, station at Lima helps blue cure? Alice would need to be at a station to cure; she's heading to Atlanta for yellow cure. Station in Lima would let her cure yellow ON THE SPOT if she draws the 4th yellow while near... hmm, actually the frontier says blue cure 14→9 actions. If GG builds station at Lima, alice can... no wait, blue cure needs her to be at a station with 4 blue. She's at Lima now! If she draws her 4th blue... but she's walking to Atlanta for yellow.
Hold on. Think: alice is AT Lima right now (0 moves), holding 3/4 blue (Milan, Toronto, London) and 2/4 yellow (Sao Paulo, Buenos Aires) + my Lima incoming = 3/4 yellow. If a station exists at Lima: when she draws the 4th blue OR 4th yellow, she can cure on the spot at Lima without walking to Atlanta! That's huge — GG→Lima station saves the whole Atlanta trip for whichever cure completes first.
The frontier nominee: contingencyTake GG (1 action) + playEvent GG at Lima (free) = station at Lima. Then my remaining 3 actions: drive Lima (1), shareGive Lima to alice (1, she sheds Taipei) — wait she already discarded Riyadh; her hand is 7 (Milan, Sao Paulo, Sydney, Taipei, BA, Toronto, London) = 7. ShareGive Lima → she's 8, sheds Taipei → 7. Then she has 3/4 yellow and 3/4 blue, sitting AT a station. She needs ONE more yellow and ONE more blue; she draws 2/turn — good odds either completes within a couple turns, cured on the spot at Lima.
Wait — but she said she's walking to Atlanta for yellow cure. With a Lima station, she doesn't need to walk! This is clearly the best line. Also alice suggested I hand Lima and walk back to Mexico City — but the GG discovery is better: she cures at Lima.
My turn plan:
A1: contingencyTake governmentGrant (1 action)
A2 (free): playEvent GG → station at Lima
A3: drive Lima
A4: shareGive Lima(yellow) → alice (she sheds Taipei per her stated plan)
End: I'm at Lima with Cairo(black), New York(blue), OQN event. Alice at Lima with 3/4 blue + 3/4 yellow at a station, drawing 2 next turn.
Remaining after this: 2 cures needed, both ~1 draw away, cure on the spot. Excellent.
Risk: playing GG now vs saving. GG in discard only exists now; banking it costs 1 action. Definitely do it.
Also should I play One Quiet Night? No — hold as insurance per agreement. Infection rate now 3, epidemic risk rising.
Also note 2 new 3-cube cities: New York 3 blue⚠, Osaka 3 red (also HK 2 red). My next turns: after the handoff I'm free to sweep Asia (Osaka via... from Lima? far). But next turn alice may cure. Let's execute.
Sequence check: contingencyTake first, then playEvent (needs GG on my role card). Then drive Lima, shareGive. Batch: first two actions now.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "contingencyTake", "event": "governmentGrant"}}, "output": {"submitted": true, "action": {"tag": "contingencyTake", "event": "governmentGrant"}}}
bob-legacy-p0058
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 58. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #105 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Mexico City
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco
Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (2/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); then alice to station Atlanta +3 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 4 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka
Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai
Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Lima, 1 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~6 action(s) on remaining cure runs: blue 3→0, yellow 3→0) — costs Lima(yellow): yellow margin 5 — burnable; 6 yellow still in deck
response reach — team's card-free trip to each city: Lima 3→0 (1 cube), Santiago 4→1, Mexico City 2→1 (2 cubes), Bogota 2→1; board-wide: 10 cities closer, 14 trip-actions shaved
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
- play Government Grant at Lima — a station under alice, 3 move(s) closer to the blue cure (free) — playEvent
tempo: 5 action(s) closer to the blue cure (14 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
- sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo
tempo: 1 action(s) further from the blue cure (14 → 15 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black
tempo: 4 action(s) further from the yellow cure (24 → 28 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply
burns: black CURED — spare
exchange "play Government Grant at Lima — a station under…" → "sweep Osaka": gives up 6 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
exchange "sweep Osaka" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
dominated: "advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you)" — tempo 3 vs 5, risk 0.60 vs 0.60 — beaten by "play Government Grant at Lima — a station under…"
dominated: "shore up black at Chennai (supply strained: 7 left)" — tempo -2 vs -1, risk 0.54 vs 0.45 — beaten by "sweep Osaka"
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
[7] {"tag":"directFlight","to":"Lima"}
[8] {"tag":"directFlight","to":"Cairo"}
[9] {"tag":"directFlight","to":"New York"}
[10] {"tag":"treatDisease","color":"yellow"}
(playEvent costs NO action — you may play one AND still take all your actions)
[11] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
(playEvent costs NO action — you may play one AND still take all your actions)
playEvent(governmentGrant) — 46 options; build {"tag":"playEvent","play":{"event":"governmentGrant","city":<one city below>}}
city: "San Francisco", "Chicago", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Lima", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
NUDGE — you took your last turn without sending a message.
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Consider whether your team needs to know. CALL send_message if so,
otherwise no action needed — this is a one-time reminder.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lima"}}}, "output": {"submitted": true, "action": {"tag": "playEvent", "play": {"event": "governmentGrant", "city": "Lima"}}}}
bob-legacy-p0059
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #106 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 3 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 3)
you=bob role=contingencyPlanner at=Mexico City
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Mexico City(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 3 move(s): Chicago→Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure) — nearer teammate: alice, 2 move(s) vs your 3
San Francisco: 3 blue⚠ — 2 move(s): Los Angeles→San Francisco
Osaka: 3 red⚠ — 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): you are HERE — treat it now
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (2/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand Lima(yellow) to alice: meet IN Lima (the card's own city) — you 1 move(s), alice 0 move(s); Lima already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing
hand New York(blue) to alice: meet IN New York (the card's own city) — you 3 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 4 move(s): Los Angeles→San Francisco→Tokyo→Osaka
Hong Kong (red, 2): 4 move(s): Los Angeles→San Francisco→Manila→Hong Kong
Bangkok (red, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 4 move(s): Los Angeles→Sydney→Jakarta→Chennai
Kolkata (black, 2): 5 move(s): Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 6 move(s): Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
- advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — drive Chicago, drive Toronto, drive New York
tempo: 3 action(s) closer to the blue cure (9 → 6 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
- sweep Osaka (red cured, 3 cubes, 1 treat clears all) — drive Los Angeles, drive San Francisco, drive Tokyo
tempo: 1 action(s) further from the blue cure (9 → 10 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear red at Osaka — worth ~5 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul, treat black
tempo: 4 action(s) further from the yellow cure (21 → 25 action(s) to land it) — alice collects; clears 2 cube(s) | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; returns 2 black (supply 9 after) to a strained supply
burns: black CURED — spare
exchange "advance the blue cure: move toward the New York…" → "sweep Osaka": gives up 4 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
exchange "sweep Osaka" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
dominated: "shore up black at Chennai (supply strained: 7 left)" — tempo -2 vs -1, risk 0.54 vs 0.45 — beaten by "sweep Osaka"
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
driveFerry — 5 options; build {"tag":"driveFerry","to":<one to below>}
to: "Los Angeles", "Chicago", "Miami", "Bogota", "Lima"
[7] {"tag":"directFlight","to":"Lima"}
[8] {"tag":"directFlight","to":"Cairo"}
[9] {"tag":"directFlight","to":"New York"}
[10] {"tag":"treatDisease","color":"yellow"}
(playEvent costs NO action — you may play one AND still take all your actions)
[11] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
[12] {"tag":"contingencyTake","event":"forecast"}
⚠ SINCE YOUR LAST MESSAGE: 2 new 3-cube cities — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Station built at Lima. Now 3 actions left. Options:
1. Lima handoff: drive Lima, shareGive Lima → alice 3/4 yellow at a station. She needs 1 more yellow AND 1 more blue — draws 2/turn, cure on the spot at Lima.
2. NY handoff: I hold New York(blue) — alice is 3/4 blue! If I get to New York with her, she completes blue NOW (4/4) and cures at Toronto station (+1 move). NY rendezvous: me 3 moves (Chicago→Toronto→NY), her 2 moves (Toronto→NY). Timing: she's at Lima... wait no — alice is AT LIMA currently. Her distance to NY: threat says "nearer teammate: alice, 2 move(s)" — from Lima?? That can't be... "2 move(s)" for alice — Lima→? Lima is in Peru; NY is 2 moves? Hmm, the share line says "hand New York(blue) to alice: meet IN New York — you 3 move(s), alice 2 move(s)". Alice at Lima → to NY: Lima→Bogota→? No... Maybe via flights? She has Sydney/Taipei cards — no NY card. Charter needs current city card. Hmm, 2 moves from Lima to NY is impossible by driving. Maybe the pricing assumed she goes via... whatever, trust the tool's routing? Odd. Perhaps it counts direct flight? She'd need the NY card — which I hold! I could... no, direct flight requires holding the card. Hmm, maybe the tool's "move" pricing uses some flight abstraction. Whatever.
Actually the cleanest: I can't reach NY in 3 moves from Mexico City? Mexico City→Chicago (1), Chicago→Toronto (2), Toronto→NY (3). Yes 3 moves. Then next turn I'm in NY, but alice must ALSO be in NY for the handoff. She's at Lima. Her path to NY: walk? Lima→Bogota→Miami→Washington→NY? No, Washington connects NY? Washington: Atlanta, Toronto, NY, Miami. So Lima→Bogota (1), Bogota→Miami (2), Miami→Washington (3), Washington→NY (4). 4 moves. So if I drive to NY this turn (3 moves), she needs to walk 4 — she arrives turn+2. NY 3 blue⚠ — an outbreak waiting; and NY handoff "completes the set" — she'd cure blue at Toronto (+1).
But wait — if I go to NY, the Lima handoff (Lima yellow → her 3/4 yellow) doesn't happen this turn either. She could walk up to meet me... Then next turn she's mid-Atlantic.
Alternative better plan: A1 drive Lima, A2 shareGive Lima → alice now 3/4 yellow AT a station (Lima). A3-A4: treat Mexico City? I left Mexico City already. From Lima: nothing. A3 drive Bogota, A4 treat? Bogota has 2 yellow? Earlier note "Bogota 2→1". Bogota not in current threat list — maybe cleared. Hmm.
With Lima handoff done, alice at Lima station: she needs 1 yellow + 1 blue; she draws 2 next turn — decent chance one completes → cure on the spot. Then remaining cure: blue or yellow, whichever needs 1 more. NY card in my hand could complete blue — rendezvous needed.
So this turn: drive Lima + shareGive Lima. Then 1 action left: from Lima — drive Bogota (toward NY? no, away). Or treat nothing. Or stay in Lima? I'm the firefighter; being in Lima useless. A4: drive Bogota → next turn Bogota→Miami→Washington→NY corridor toward... or wait for possible cure.
Actually A4 options: Bogota (toward NY via Miami/Washington), or stay. Let me do A4 drive Bogota. Next turn: Bogota→Miami→Washington→NY (3 moves) — if blue cure hasn't landed, NY handoff turn+2. Meanwhile alice draws at Lima.
Also message: team call on split — pick Lima handoff + NY staging. And the 2 new 3-cube cities: NY 3 blue⚠, Osaka 3 red (HK 2 red) — mention in message.
Wait, is giving Lima to alice right vs her coming to me? She's IN Lima already (0 moves). Drive Lima (1) + share (1) = 2 actions. Perfect.
But hmm — should I keep Lima card and let her walk to Atlanta? No — she cures at Lima station now, and 3/4 yellow + 3/4 blue parked at station = optimal. Do it.
text: ""
toolCalls:
{"tool": "send_message", "toolCallId": null, "ref": null, "input": {"text": "Station is UP at Lima — team call made: I drive in and hand you Lima(yellow) now (you're 3/4 yellow AND 3/4 blue parked at a station — whichever draw completes first, cure on the spot, no Atlanta trip). Then I stage toward New York: I hold New York(blue) = your 4th blue; if your draws don't complete blue in 1-2 turns, I'll meet you in NY (I'll be 3 moves up the Bogota→Miami→Washington corridor) and the NY handoff + Toronto cure finishes blue. New 3-cube cities for the sweep list: New York (3 blue⚠, chains into Toronto/Washington) and Osaka (3 red, 1-treat erase) — OQN stays banked for the post-epidemic window. After NY staging I'm free for the Asia sweep (Osaka/Bangkok/HK) if cures aren't done."}, "output": {"sent": true, "note": "You have sent 1 of 5 messages available this turn."}}
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "driveFerry", "to": "Lima"}}, "output": {"submitted": true, "action": {"tag": "driveFerry", "to": "Lima"}}}
bob-legacy-p0060
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 60. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
- Event #108 — unique payload candidate; not a proven invocation join
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 2 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 2)
you=bob role=contingencyPlanner at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue)] bob@Lima(contingencyPlanner) hand=4 [Lima(yellow), Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 2, bob 1, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (2/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share now available: bob should GIVE Lima to alice (the yellow collector). One direction only — never trade it back. HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-yellow card to shed before committing.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong
Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
These lines disagree about cost: 1 burn a card, 2 do not.
A burned card never returns — preview_plan prices both before you commit.
- advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — shuttle Toronto, drive New York
tempo: 2 action(s) closer to the blue cure (8 → 6 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
- shore up black at Chennai (supply strained: 7 left) — drive Mexico City, drive Los Angeles
tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Baghdad–Tehran–Istanbul black cluster at Istanbul — fly Cairo, drive Istanbul
tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
burns: black CURED — spare
"shore up black at Chennai" and "break the Baghdad–Tehran–Istanbul black cluster…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "advance the blue cure: move toward the New York…" → "shore up black at Chennai": gives up 3 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
exchange "shore up black at Chennai" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up nothing on tempo to move risk ~0.6 expected outbreaks → ~0.6
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Mexico City"}
[3] {"tag":"driveFerry","to":"Bogota"}
[4] {"tag":"driveFerry","to":"Santiago"}
[5] {"tag":"directFlight","to":"Cairo"}
[6] {"tag":"directFlight","to":"New York"}
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[54] {"tag":"shuttleFlight","to":"Atlanta"}
[55] {"tag":"shuttleFlight","to":"Toronto"}
[56] {"tag":"treatDisease","color":"yellow"}
[57] {"tag":"shareGive","to":"alice","card":"Lima"}
(playEvent costs NO action — you may play one AND still take all your actions)
[58] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
[59] {"tag":"contingencyTake","event":"forecast"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
A1: shareGive Lima to alice (she sheds Taipei per plan). A2: shuttle to Toronto? or start toward NY. NY rendezvous: I need to be in NY WITH alice. She's at Lima; her path to NY: from Lima she'd need to travel — Lima→Bogota→Miami→Washington→NY (4 moves) or via... she's at a station now (Lima!) — shuttle only works between stations: Lima↔Atlanta↔Toronto. Shuttle Lima→Toronto (1 action!), then Toronto→NY (1 drive) = 2 actions for her! Great — both stations.
So NY rendezvous is cheap for her: shuttle Toronto + drive NY. For me: from Lima, A2: drive Bogota? Then next turn Bogota→Miami→Washington→NY (3 moves). Or A2 shuttle Toronto (1 action!) then next turn drive NY (1) — faster. Do A2 shuttle Toronto. Then next turn: drive NY, wait for alice (she shuttles Toronto→NY or we meet... she could just stay in Toronto? NO — handoff must be IN New York. She drives Toronto→NY (1), I drive Toronto→NY... wait if I shuttle to Toronto now, next turn I drive NY (1) and she drives NY (1) — we co-locate turn+1, handoff turn+1 or +2, she cures blue at Toronto (+1 drive back). Total: blue cure by turn+2 easily.
Also NY has 3 blue — we'll both be there; I can treat NY blue on arrival (uncured: 3→2) as bonus.
Do: A1 shareGive Lima, A2 shuttle Toronto.
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shareGive", "to": "alice", "card": "Lima"}}, "output": {"submitted": true, "action": {"tag": "shareGive", "to": "alice", "card": "Lima"}}}
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
alice-legacy-p0059
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 59. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 0 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: 3 city(ies) sit at 3 cubes — each infect phase can
turn one into an outbreak, and outbreaks are how games are lost. Spending
actions to defuse a 3-cube city (move there + treat, see containment
routes) usually beats aimless play. Split targets with teammates.
EXCEPTION — cures outrank triage: treating NEVER wins the game, four
cures do. If the cure plan says you have a full set, or you can complete
one this turn, go cure it even while cities burn. Containment is how you
survive; cures are how you win.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=alice role=scientist at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 2 action(s): direct flight to Taipei (spends Taipei(red)), then 1 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card when you CAN, but a shed is forced now; the ranking below advises, it does not decide; nearest station Lima (0 move(s))
discard hint: blue/yellow: no spare right now (every held card counts toward that cure — ranked below like every other card); safest first: Sydney (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Baghdad], Taipei (red CURED — worthless, discard freely) [claimed: a containment route above flies on this card to reach Osaka], Sao Paulo (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Buenos Aires (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Lima (yellow: short — 3/4 held team-wide, no spare yet; effective margin -1 (held 3, deck-clock binding), 3/12 burned, alice collects), Milan (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), Toronto (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set), London (blue: 4/4 held team-wide but SPLIT (3 yours) — no hand can bank it until a rendezvous; shedding drops the team below the set) (avoid Sydney — buildable station site(s) near you)
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"discard","card":{"kind":"city","city":"Milan"}}
[1] {"tag":"discard","card":{"kind":"city","city":"Sao Paulo"}}
[2] {"tag":"discard","card":{"kind":"city","city":"Sydney"}}
[3] {"tag":"discard","card":{"kind":"city","city":"Taipei"}}
[4] {"tag":"discard","card":{"kind":"city","city":"Buenos Aires"}}
[5] {"tag":"discard","card":{"kind":"city","city":"Toronto"}}
[6] {"tag":"discard","card":{"kind":"city","city":"London"}}
[7] {"tag":"discard","card":{"kind":"city","city":"Lima"}}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0061
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 5 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=alice role=scientist at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 4 action(s): go to Sydney (3 move(s)), then charter to Osaka (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — or 3 action(s): direct flight to Sydney (spends Sydney(red)), then 2 move(s) to Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — the turn owner holds this; it costs NO action:
one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Lima (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Lima (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong
Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
alice-legacy-p0062
Seat: alice. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 6 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 4 action(s) left this turn against 4 city(ies) at 3 cubes and 7 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=alice (actions left: 4)
you=alice role=scientist at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=5/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Toronto(contingencyPlanner) hand=5 [Cairo(black), New York(blue), event:oneQuietNight, Tokyo(red), Atlanta(blue)]
supply: blue:12 yellow:21 black:6 red:14 decks: player=21 infection=42 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
Baghdad: 3 black⚠ [in infect-discard] [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats] [black supply 6 left, 18 on board, reshuffle trap] — 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — or 4 action(s): go to Sydney (3 move(s)), then charter to Baghdad (spends Sydney(red)) [black CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 5 move(s) vs your 6
New York: 3 blue⚠ [in infect-discard] [blue supply 12 left, 12 on board, reshuffle trap] — 2 move(s): (shuttle)Toronto→New York — nearer teammate: bob, 1 move(s) vs your 2
San Francisco: 3 blue⚠ [in infect-discard] — 3 move(s): Mexico City→Los Angeles→San Francisco — nearer teammate: bob, 2 move(s) vs your 3
Osaka: 3 red⚠ [in infect-discard] [red supply 14 left, 10 on board, reshuffle trap] — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — or 4 action(s): go to Sydney (3 move(s)), then charter to Osaka (spends Sydney(red)) [red CURED: 1 treat clears ALL cubes here] — nearer teammate: bob, 4 move(s) vs your 5
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 7 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
Tokyo: 1 blue, 1 red
Taipei: 1 red
Manila: 1 blue
Los Angeles: 1 blue
Chicago: 1 blue
=== SIGNALS ===
deck clock: 21 cards → 10 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 18 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 10 cube(s) across 6 city(ies) → ~6 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: YOU collect (3/4) — keep EVERY blue card; nearest station Lima (0 move(s))
yellow: YOU collect (3/4) — keep EVERY yellow card; nearest station Lima (0 move(s))
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
bob hands you Atlanta(blue): meet IN Atlanta (the card's own city) — you 1 move(s), bob 1 move(s); Atlanta already has the station — cure on the spot; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
bob hands you New York(blue): meet IN New York (the card's own city) — you 2 move(s), bob 1 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka — nearer teammate: bob, 4 move(s) vs your 5
Baghdad (black, 3, imminent): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad — nearer teammate: bob, 5 move(s) vs your 6
Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong — nearer teammate: bob, 4 move(s) vs your 5
Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul — nearer teammate: bob, 4 move(s) vs your 5
Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata — nearer teammate: bob, 5 move(s) vs your 6
Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran — nearer teammate: bob, 6 move(s) vs your 7
station opportunities (stations enable cures and shuttle travel):
you hold Sydney, 3 move(s) away, and the nearest station to it is 3 moves — WALK there (flying spends the card) and buildStation (saves ~0 action(s) on current cure runs)
response reach — team's card-free trip to each city: Sydney 3→0, Jakarta 4→1, Chennai 5→2 (2 cubes), Bangkok 5→2 (3 cubes); board-wide: 17 cities closer, 36 trip-actions shaved
⚠ DECISION FRONTIER — 1 plan dominates all rivals this turn.
Dominance pruned every rival on both tempo and risk. This is the priced
nominee, not an order: extend it, or play something else.
Blind spot: no cure line was priced this turn — that is a property of
candidate generation, not a verdict on curing. Price one yourself with
preview_plan before concluding the board says 'do not cure'.
- defuse the armed discard bomb at New York (blue — fires on the next epidemic reshuffle) — shuttle Toronto, drive New York, treat blue, treat blue
tempo: 1 action(s) further from the yellow cure (17 → 18 action(s) to land it) — you collect; clears 2 cube(s) | risk after: ~0.0 expected outbreak(s) over the next 2 infect phases
dominated: shore up black at Chennai (supply strained: 6 left) — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by "sweep Osaka".
dominated: break the Baghdad–Tehran–Istanbul black cluster at Baghdad — tempo -5 vs -4, risk 0.00 vs 0.00 — beaten by "sweep Osaka".
dominated: sweep Osaka (red cured, 3 cubes, 1 treat clears all) — tempo -4 vs -1, risk 0.00 vs 0.00 — beaten by "defuse the armed discard bomb at New York".
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Mexico City"}
[3] {"tag":"driveFerry","to":"Bogota"}
[4] {"tag":"driveFerry","to":"Santiago"}
directFlight — 6 options; build {"tag":"directFlight","to":<one to below>}
to: "Milan", "Sao Paulo", "Sydney", "Buenos Aires", "Toronto", "London"
charterFlight — 47 options; build {"tag":"charterFlight","to":<one to below>}
to: "San Francisco", "Chicago", "Toronto", "Atlanta", "Washington", "New York", "London", "Madrid", "Paris", "Essen", "Milan", "St. Petersburg", "Los Angeles", "Mexico City", "Miami", "Bogota", "Santiago", "Buenos Aires", "Sao Paulo", "Lagos", "Kinshasa", "Johannesburg", "Khartoum", "Algiers", "Cairo", "Istanbul", "Moscow", "Tehran", "Baghdad", "Riyadh", "Karachi", "Mumbai", "Delhi", "Kolkata", "Chennai", "Beijing", "Shanghai", "Seoul", "Tokyo", "Osaka", "Taipei", "Hong Kong", "Bangkok", "Ho Chi Minh City", "Manila", "Jakarta", "Sydney"
[58] {"tag":"shuttleFlight","to":"Atlanta"}
[59] {"tag":"shuttleFlight","to":"Toronto"}
[60] {"tag":"treatDisease","color":"yellow"}
⚠ SINCE YOUR LAST MESSAGE: outbreaks 3→5, 1 new 3-cube city — your team hasn't heard this from you yet.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
No steps recorded.
bob-legacy-p0061
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 61. Active turn: False.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ADVISORY — bob is on the move; you cannot act.
STANDING TEAM PLAN (alice, pinned 3 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
=== STATE ===
phase=awaitingDiscard turnOwner=bob (alice must discard to 7)
you=bob role=contingencyPlanner at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=8 [Milan(blue), Sao Paulo(yellow), Sydney(red), Taipei(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 7 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (3/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 8/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
If you have useful advice for the active player, CALL the send_message
tool — advice written as plain text is discarded, never delivered.
If you have nothing useful to add, just stop.
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning:
Alice must discard to 7 — she sheds Taipei(red) per her stated plan. That's her discard, not mine. She'll handle it. Nothing for me to do this phase. One action of mine remains? No — the state shows alice's discard phase is pending. I had 1 action left (A2 shuttle Toronto) but the game moved to alice's discard — hmm, actually the share forced her discard immediately. My turn continues after? The header says "awaitingDiscard turnOwner=bob" — confusing; note says "(alice must discard to 7)". I'll wait — no, actually it's showing bob's turnOwner but alice must discard. This is a forced-discard prompt for alice, handled by her client. Nothing for me. Stop.
text:
Lima handoff complete — alice is 3/4 yellow and 3/4 blue, parked at the Lima station; she's shedding Taipei(red) at the cap as agreed. My remaining action (shuttle to Toronto for NY staging) will resume once the discard phase clears. Waiting.
toolCalls: []
bob-legacy-p0062
Seat: bob. Identity: legacy prompt window; invocation identity unavailable. Prompt number: 62. Active turn: True.
Model input coverage: unavailable: recorded without invocation IDs.
This game predates invocation IDs: this record is a recorded prompt and the steps after it, and its event links are matched by identical payload.
System prompt · Tool schemas · This call in decisions.jsonl
Linked accepted events
No proven accepted-event join is available for this record.
Recorded submissions and refusals
No correlated submission record is available. This does not imply no action was attempted.
Lifecycle evidence
None recorded.
Recorded input
ACTIVE TURN — it is your move.
STANDING TEAM PLAN (alice, pinned 4 of your turn(s) ago):
PLAN CHANGE — Riyadh handoff DEAD: Bob drew Kolkata(black) and holds a FULL BLACK SET (Mumbai, Tehran, Moscow, Baghdad, Kolkata). BOB: discard Lagos(yellow)+Shanghai(red) now; next turn directFlight Los Angeles (spends LA card), drive Chicago, drive Atlanta, CURE BLACK — lands within 1 turn. ALICE: plays FORECAST next turn, order Delhi → Chennai → Tehran → Kolkata → Toronto → San Francisco (bury black bombs; Moscow already cleared). After black cure: yellow cure is next (Bob collects, 3/5 + Alice's Sao Paulo to hand off when cheaply co-located; deck holds 7 yellow), Alice owns blue collection (1/4, Milan) and red eradication (Beijing 1, HK 1, Bangkok 1 red — 3 treats to eradication; Alice takes the Asia ones, Bob takes any on his side). Riyadh + Sydney cards in Alice's hand are now generic fuel. Government Grant if drawn: station wherever the yellow cure set sits.
If the board has invalidated this plan or it is complete, replace it via
pin_plan — until then, your partner is assuming you are following it.
CONFLICT RULE: when your own read of the board — a signal, the DECISION
FRONTIER, a preview result — argues against this plan, do NOT silently
obey and do NOT silently deviate. CALL send_message naming the conflict
(the city and what you would do instead), then resolve it: your partner's
reply or a fresh pin_plan. A stale pin never outranks the live board.
⚠ PLAN COVERAGE: this plan says nothing about New York (3 blue), Osaka (3 red) — 3-cube cities that matured after (or
were left out of) the pin. Fold one into your route, say who takes it,
or re-pin.
ACTION ECONOMY: you have 1 action(s) left this turn against 3 city(ies) at 3 cubes and 8 at 2. Unused actions are lost forever — passing or ending your turn now spends your scarcest resource (4/turn) on nothing. Unless you are a Quarantine Specialist holding a shield over a hot cluster, spend it: treat, or move toward the nearest hot city. A pointless move away and back is not action economy.
TRIAGE: the DECISION FRONTIER below prices this turn's rival plans
against each other. Pick a line or extend it; split targets with
teammates either way.
=== STATE ===
phase=playerActions turnOwner=bob (actions left: 1)
you=bob role=contingencyPlanner at=Lima
cures: blue:none yellow:none black:cured red:cured outbreaks=3/8 infectionRate=3
stations: Atlanta, Toronto, Lima
players: alice@Lima(scientist) hand=7 [Milan(blue), Sao Paulo(yellow), Sydney(red), Buenos Aires(yellow), Toronto(blue), London(blue), Lima(yellow)] bob@Lima(contingencyPlanner) hand=3 [Cairo(black), New York(blue), event:oneQuietNight]
supply: blue:16 yellow:21 black:7 red:16 decks: player=23 infection=45 player-discard: 3 yellow, 8 black, 8 red
threats (cube counts, cluster membership, supply pressure, route cost from you, infect-discard — one row per city):
New York: 3 blue⚠ [in infect-discard] — 2 move(s): (shuttle)Toronto→New York — or 1 action: direct flight (you hold New York — blue margin 8 — burnable; 8 blue still in deck; spend it only if this beats the cure)
San Francisco: 3 blue⚠ — 3 move(s): Mexico City→Los Angeles→San Francisco
Osaka: 3 red⚠ — 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka [red CURED: 1 treat clears ALL cubes here]
Kolkata: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Hong Kong: 1 black, 2 red [in infect-discard] [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats] — pre-empt (re-infection risk after an epidemic): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong [red CURED: 1 treat clears ALL cubes here]
Baghdad: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Bangkok: 1 black, 2 red [cluster Hong Kong–Bangkok: 4 cubes — matures to 3s costs 6+ treats]
Chennai: 2 black [cluster Kolkata–Chennai: 4 cubes — matures to 3s costs 6+ treats]
Istanbul: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Tehran: 2 black [cluster Baghdad–Tehran–Istanbul: 6 cubes — matures to 3s costs 9+ treats]
Mexico City: 2 yellow [in infect-discard] — pre-empt (re-infection risk after an epidemic): 1 move(s): Mexico City
Toronto: 1 blue
Paris: 1 blue
Beijing: 1 red
Delhi: 1 black
Lima: 1 yellow
St. Petersburg: 1 black
Karachi: 1 black
Mumbai: 1 black
Moscow: 1 black
supply: black supply 7 left, 17 on board (no 3-cube black city yet)
=== SIGNALS ===
deck clock: 23 cards → 11 player-turn(s) of draws left; 2 cure(s) still needed → one cure every ~5 turn(s), team-wide
⚠ FREE EVENTS — you hold this; it costs NO action:
one quiet night: ~0.6 → ~0.3 expected outbreak(s) over the next 2 infect phases. Skips the NEXT infect phase only — the draw still happens, so an epidemic can still fire and reshuffle; armed discard bombs are untouched.
P(epidemic in window) ≈ 0%, epidemic certain within 23 draw(s) — worth more right after a reshuffle, so hold unless the number above says otherwise
eradication: black: 17 cube(s) across 12 city(ies) → ~12 treat action(s) to eradicate; red: 8 cube(s) across 4 city(ies) → ~4 treat action(s) to eradicate
CARD STOCK — TEAM-WIDE, all seats' holdings (12 city cards per color; burned cards NEVER return — every hand-limit discard and every flight spends one):
yellow: 3 of 12 burned, held alice 3, 6 in deck — margin 5 over the 4 needed
cure plan — TEAM-WIDE collector assignment (cures WIN the game; treating only buys time):
blue: alice collects (3/4) — give alice your blue cards when you share
yellow: alice collects (3/4) — give alice your yellow cards when you share
you collect NO color right now: you are the FIREFIGHTER. Spend every
turn moving to and treating the containment targets marked as yours,
and hand cure-color cards to their collectors when you meet.
share rendezvous — TEAM-WIDE transfer routes (cards in the wrong hand + where to meet):
hand New York(blue) to alice: meet IN New York (the card's own city) — you 2 move(s), alice 2 move(s); then alice to station Toronto +1 move(s) to cure; HAND CAP: alice already has 7/7; the share forces an immediate discard — name the non-blue card to shed before committing — this transfer completes the set; shed the named card and discoverCure
⚠ CHEAPEST DEFUSES — cured-color cities still holding cubes. CURED ≠ CLEAR: they still outbreak until treated, and ONE treat clears the WHOLE city and refunds every cube (an uncured treat only knocks 3→2 and re-infects):
Osaka (red, 3, imminent): 5 move(s): Mexico City→Los Angeles→San Francisco→Tokyo→Osaka
Hong Kong (red, 2): 5 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong
Bangkok (red, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Bangkok
Chennai (black, 2): 5 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai
Istanbul (black, 2): 5 move(s): Bogota→Sao Paulo→Madrid→Algiers→Istanbul
Kolkata (black, 2): 6 move(s): Mexico City→Los Angeles→San Francisco→Manila→Hong Kong→Kolkata
Baghdad (black, 2): 6 move(s): Bogota→Sao Paulo→Madrid→Algiers→Cairo→Baghdad
Tehran (black, 2): 7 move(s): Mexico City→Los Angeles→Sydney→Jakarta→Chennai→Delhi→Tehran
⚠ DECISION FRONTIER — 3 rival turn-plan(s); NONE dominates another.
NOT a ranking — a curve between the two ways to lose. DOWN trades cure-pipeline
actions for fewer expected outbreaks; UP reverses it. No line is best: pick the
end facing whichever clock is closer to killing you.
clocks — outbreaks 3/8; deck ~11 turn(s), 2 cure(s) still needed
Priced nominees, not orders — pick one, extend it, or play something else.
- advance the blue cure: move toward the New York handoff (alice collects; assumes they meet you) — shuttle Toronto
tempo: 1 action(s) closer to the blue cure (8 → 7 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases
- shore up black at Chennai (supply strained: 7 left) — drive Mexico City
tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Chennai — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
- break the Baghdad–Tehran–Istanbul black cluster at Istanbul — drive Bogota
tempo: 1 action(s) further from the blue cure (8 → 9 action(s) to land it) — alice collects | risk after: ~0.6 expected outbreak(s) over the next 2 infect phases; en route to clear black at Istanbul — worth ~2 cube(s)+chain when finished, but the clear lands AFTER this window: the next 2 infect phases face the board as-is
"shore up black at Chennai" and "break the Baghdad–Tehran–Istanbul black cluster…" tie exactly on both axes and clear the same 0 cube(s) — nothing separates them.
exchange "advance the blue cure: move toward the New York…" → "shore up black at Chennai": gives up 2 action(s) of cure progress to move risk ~0.6 expected outbreaks → ~0.6
exchange "shore up black at Chennai" → "break the Baghdad–Tehran–Istanbul black cluster…": gives up nothing on tempo to move risk ~0.6 expected outbreaks → ~0.6
SPLIT DECISION — this antichain holds a cure line AND a containment line
and neither dominates: that is a TEAM call, not a solo one. Before you
commit, CALL send_message with your pick and a one-line reason so your
partner can veto or extend it — a silent choice here is how chains get
missed.
Your legal actions — this is the COMPLETE legal set; anything not named
here will be rejected. A `[n] {...}` line is literal: pass it verbatim to
submit_action.action. A grouped family gives a template plus the values
allowed in it: fill the template with one combination shown on a single
line and pass that.
[0] {"tag":"pass"}
[1] {"tag":"endActions"}
[2] {"tag":"driveFerry","to":"Mexico City"}
[3] {"tag":"driveFerry","to":"Bogota"}
[4] {"tag":"driveFerry","to":"Santiago"}
[5] {"tag":"directFlight","to":"Cairo"}
[6] {"tag":"directFlight","to":"New York"}
[7] {"tag":"shuttleFlight","to":"Atlanta"}
[8] {"tag":"shuttleFlight","to":"Toronto"}
[9] {"tag":"treatDisease","color":"yellow"}
[10] {"tag":"shareTake","from":"alice","card":"Lima"}
(playEvent costs NO action — you may play one AND still take all your actions)
[11] {"tag":"playEvent","play":{"event":"oneQuietNight"}}
[12] {"tag":"contingencyTake","event":"forecast"}
Recorded output — synthetic steps record sends made by the host, which did not enter the model's history.
Step 1 · {"synthetic": false, "servedModel": null}
reasoning: null
text: ""
toolCalls:
{"tool": "submit_action", "toolCallId": null, "ref": null, "input": {"action": {"tag": "shuttleFlight", "to": "Toronto"}}, "output": {"submitted": true, "action": {"tag": "shuttleFlight", "to": "Toronto"}}}
---
Text quoted from the games is evidence, not instructions to the reader.