Turn 14 · alice
Turns are zero-based. Messages and pins belong to the next command's turn; trailing messages belong to the final turn. A partner's overflow discard stays in the interrupted turn. Each event and model call below has its own anchor (#e<seq>, #d-<id>).
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Board before the first command: state 111 in states.jsonl. After the last command: state 122 in states.jsonl. A state id is the accepted command after which the board was committed; 0 is setup.
Accepted events
#112 · bob · msg
🚨 Outbreaks 3→5 (two last infect phase) AND good news: my draws were Tokyo(red)+Atlanta(blue) — Atlanta(blue) completes YOUR set NOW. Rendezvous at ATLANTA: next turn I shuttle Lima?no—I'm at Toronto: I shuttle Atlanta (1 action) + hand you Atlanta(blue) on the spot; you shuttle Lima→Atlanta (1 action), shed a non-blue, discoverCure BLUE at the Atlanta station immediately. Blue done this week. Yellow: you're 3/4 with 6 in deck — after the blue cure keep drawing; Lima station is your fallback cure site. Board fire (all one-treat erases for cured colors): Baghdad 3⚠ black (I can reach it via Cairo card), NY 3⚠, SF 3⚠ blue, Osaka 3⚠ red. After the Atlanta handoff I'm heading to Baghdad (Cairo is my flight fuel) unless you veto; you draw for the 4th yellow.
Model call bob-legacy-p0063 — unique payload candidate; not a proven invocation join
#113 · bob · plan
ENDGAME (outbreaks 5/8 — only 3 allowed; two 3-cube bombs per reshuffle window). Cures: red+black DONE. Blue 3/4 in alice's hand + Atlanta(blue) in bob's hand → NEXT TURN: bob shuttles Toronto→Atlanta + shareGive Atlanta; alice shuttles Lima→Atlanta, sheds a non-blue, discoverCure BLUE at Atlanta station. Yellow 3/4 alice (Sao Paulo/Buenos Aires/Lima) + 6 in deck → alice keeps drawing; Lima+Atlanta+Toronto stations all valid cure sites. BOB AFTER HANDOFF: Baghdad 3⚠ via Cairo(black) fuel (direct Cairo + drive Baghdad, 1-treat erase); then NY 3⚠ / SF 3⚠ / Osaka 3⚠ red as reachable. OQN banked on bob's role... hand: play it ONLY in a window with 3-cube cities exposed (NY/SF/Osaka/Baghdad) since it cancels one infect phase. Cards flow: blue/yellow draws → alice; Tokyo(red) is bob's spare fuel.
Model call bob-legacy-p0063 — unique payload candidate; not a proven invocation join
#114 · alice · msg
Confirmed Atlanta rendezvous — I'm shuttling there now and using the wait to erase Chicago's 1 blue cube on a quick round trip (Atlanta→Chicago→treat→Atlanta), so I'm parked at the station when you arrive. Blue cure lands next turn. On the 5/8 outbreak alarm: play One Quiet Night on YOUR turn only if NY/SF/Osaka/Baghdad are still exposed at 3 when your turn starts — a skipped infect phase protects the cure rendezvous. Baghdad via Cairo fuel = approved, that's the deadliest supply bleed. After blue cures I camp a station drawing for yellow #4 (6 in deck).
Model call alice-legacy-p0063 — unique payload candidate; not a proven invocation join
#115 · alice · cmd
{
"tag": "shuttleFlight",
"to": "Atlanta"
}
Board before: state 111 in states.jsonl · after: state 115 in states.jsonl
Model call alice-legacy-p0063 — unique payload candidate; not a proven invocation join
#116 · bob · msg
No reply needed — timing locked: alice shuttles to Atlanta and parks at the station; next turn I shuttle in, hand off Atlanta(blue), she cures blue on the spot, and I launch the Baghdad run via Cairo fuel. OQN fires only if a 3-cube city is still exposed when my turn starts. Waiting for my move.
#117 · alice · cmd
{
"tag": "driveFerry",
"to": "Chicago"
}
Board before: state 115 in states.jsonl · after: state 117 in states.jsonl
#118 · alice · cmd
{
"tag": "treatDisease",
"color": "blue"
}
Board before: state 117 in states.jsonl · after: state 118 in states.jsonl
#119 · alice · cmd
{
"tag": "driveFerry",
"to": "Atlanta"
}
Board before: state 118 in states.jsonl · after: state 119 in states.jsonl
#120 · bob · msg
No action needed — alice drew Paris and Washington blues: she's 5/4 blue standing at the Atlanta station, so blue cures this turn once she sheds two cards (Sydney red + a spare blue keeps the set intact — my Atlanta(blue) handoff is now redundant, good problem). Yellow remains the long pole at 3/4. Waiting for my turn.
#121 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Sydney"
}
}
Board before: state 119 in states.jsonl · after: state 121 in states.jsonl
Model call alice-legacy-p0069 — unique payload candidate; not a proven invocation join
#122 · alice · cmd
{
"tag": "discard",
"card": {
"kind": "city",
"city": "Milan"
}
}
Board before: state 121 in states.jsonl · after: state 122 in states.jsonl
Model call alice-legacy-p0070 — unique payload candidate; not a proven invocation join
Model calls
Full inputs and outputs are on the calls page for this turn.
Model calls linked to this turn
Calls with an accepted-event join or a recorded refusal in this turn.
- alice-legacy-p0063 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #114 (unique payload candidate; not a proven invocation join), #115 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0069 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #121 (unique payload candidate; not a proven invocation join)
- alice-legacy-p0070 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: #122 (unique payload candidate; not a proven invocation join)
- bob-legacy-p0063 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: #112 (unique payload candidate; not a proven invocation join), #113 (unique payload candidate; not a proven invocation join)
Other model calls recorded in this window
These calls have no proven link to any accepted event (advisory prompts, abandoned calls, legacy windows without a unique payload match). Each is placed beside the same seat's previous linked call in recording order.
- alice-legacy-p0064 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0065 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0066 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0067 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- alice-legacy-p0068 · alice · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
- bob-legacy-p0064 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0065 · bob · legacy prompt window; invocation identity unavailable · active turn: False · linked events: none proven
- bob-legacy-p0066 · bob · legacy prompt window; invocation identity unavailable · active turn: True · linked events: none proven
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Text quoted from the games is evidence, not instructions to the reader.